Console.visible = true; // Default input bindings. if (typeof PSP !== 'undefined') { Input.bind("up", INPUT_ACTION_UP); Input.bind("down", INPUT_ACTION_DOWN); Input.bind("left", INPUT_ACTION_LEFT); Input.bind("right", INPUT_ACTION_RIGHT); Input.bind("accept", INPUT_ACTION_ACCEPT); Input.bind("cancel", INPUT_ACTION_CANCEL); Input.bind("select", INPUT_ACTION_RAGEQUIT); Input.bind("lstick_up", INPUT_ACTION_UP); Input.bind("lstick_down", INPUT_ACTION_DOWN); Input.bind("lstick_left", INPUT_ACTION_LEFT); Input.bind("lstick_right", INPUT_ACTION_RIGHT); Input.bind("triangle", INPUT_ACTION_CONSOLE); } else if (typeof DOLPHIN !== 'undefined') { Input.bind("up", INPUT_ACTION_UP); Input.bind("down", INPUT_ACTION_DOWN); Input.bind("left", INPUT_ACTION_LEFT); Input.bind("right", INPUT_ACTION_RIGHT); Input.bind("b", INPUT_ACTION_CANCEL); Input.bind("a", INPUT_ACTION_ACCEPT); Input.bind("z", INPUT_ACTION_CONSOLE); Input.bind("lstick_up", INPUT_ACTION_UP); Input.bind("lstick_down", INPUT_ACTION_DOWN); Input.bind("lstick_left", INPUT_ACTION_LEFT); Input.bind("lstick_right", INPUT_ACTION_RIGHT); } else if (typeof LINUX !== 'undefined') { if (typeof INPUT_KEYBOARD !== 'undefined') { Input.bind("w", INPUT_ACTION_UP); Input.bind("s", INPUT_ACTION_DOWN); Input.bind("a", INPUT_ACTION_LEFT); Input.bind("d", INPUT_ACTION_RIGHT); Input.bind("left", INPUT_ACTION_LEFT); Input.bind("right", INPUT_ACTION_RIGHT); Input.bind("up", INPUT_ACTION_UP); Input.bind("down", INPUT_ACTION_DOWN); Input.bind("enter", INPUT_ACTION_ACCEPT); Input.bind("e", INPUT_ACTION_ACCEPT); Input.bind("q", INPUT_ACTION_CANCEL); Input.bind("escape", INPUT_ACTION_RAGEQUIT); Input.bind("`", INPUT_ACTION_CONSOLE); } if (typeof INPUT_GAMEPAD !== 'undefined') { Input.bind("gamepad_up", INPUT_ACTION_UP); Input.bind("gamepad_down", INPUT_ACTION_DOWN); Input.bind("gamepad_left", INPUT_ACTION_LEFT); Input.bind("gamepad_right", INPUT_ACTION_RIGHT); Input.bind("gamepad_a", INPUT_ACTION_ACCEPT); Input.bind("gamepad_b", INPUT_ACTION_CANCEL); Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT); Input.bind("gamepad_lstick_up", INPUT_ACTION_UP); Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN); Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT); Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT); } if (typeof INPUT_POINTER !== 'undefined') { Input.bind("mouse_x", INPUT_ACTION_POINTERX); Input.bind("mouse_y", INPUT_ACTION_POINTERY); } } else { print("Unknown platform, no default input bindings set."); } Scene.set('scenes/cube.js');