/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "worldunit.h" #include "assert/assert.h" void worldChunkPosAdd(worldchunkpos_t *pos, const worldsubtile_t amt) { assertNotNull(pos, "Position pointer cannot be NULL"); /* int32_t sum = (int32_t)pos->subtile + (int32_t)amt; int32_t shifted = sum + 128; // may be negative or large int32_t carry = div_floor(shifted, 256); // tiles to add (can be neg) int32_t rem = mod_floor(shifted, 256); // 0..255 int32_t new_sub = rem - 128; // back to [-128,127] pos->subtile = (int8_t)new_sub; pos->tile = (uint8_t)((int32_t)pos->tile + carry); // wrap mod 256 */ int32_t shiftedTotal = (int32_t)pos->subtile + (int32_t)amt + 128; int32_t tileCarry = shiftedTotal >> 8; // divide by 256 int32_t wrappedSubtile = shiftedTotal - (tileCarry << 8); pos->subtile = (int8_t)(wrappedSubtile - 128); pos->tile = (uint8_t)(pos->tile + (uint8_t)tileCarry); } void worldPosAddSubtile(worldpos_t *pos, const worldsubtile_t amt) { assertNotNull(pos, "Position pointer cannot be NULL"); // Same as worldChunkPosAdd but with chunk handling. int32_t shiftedTotal = (int32_t)pos->subtile + (int32_t)amt + 128; int32_t tileCarry = shiftedTotal >> 8; // divide by 256 int32_t wrappedSubtile = shiftedTotal - (tileCarry << 8); pos->subtile = (int8_t)(wrappedSubtile - 128); int32_t newTile = (int32_t)pos->tile + (int32_t)tileCarry; int32_t chunkCarry = newTile / WORLD_CHUNK_SIZE; pos->tile = (uint8_t)(newTile % WORLD_CHUNK_SIZE); pos->chunk = (uint8_t)(pos->chunk + (uint8_t)chunkCarry); } float_t worldChunkPosToF32(const worldchunkpos_t pos, const uint8_t tileSize) { const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f); return ( (float_t)pos.tile * (float_t)tileSize + ((float_t)pos.subtile + 128.0f) * scaleFactor ); } float_t worldPosToF32(const worldpos_t pos, const uint8_t tileSize) { const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f); const float_t chunkFactor = WORLD_CHUNK_SIZE * (float_t)tileSize; return ( (float_t)pos.chunk * chunkFactor + (float_t)pos.tile * (float_t)tileSize + ((float_t)pos.subtile + 128.0f) * scaleFactor ); }