import sys from constants import TILE_WIDTH_HEIGHT, CHUNK_WIDTH, CHUNK_HEIGHT import math def parseLayers(data): parsed = {} # Extract layers parsed['layers'] = data['layers'] # Object layer for layer in parsed['layers']: if layer.get('type') == 'objectgroup': parsed['objectLayer'] = layer break if parsed['objectLayer'] is None: print(f"Error: Data does not contain an object layer.") sys.exit(1) if 'objects' not in parsed['objectLayer'] or not isinstance(parsed['objectLayer']['objects'], list): print(f"Error: Object layer does not contain 'objects' key or it is not a list.") sys.exit(1) # Tile Layers parsed['tileLayers'] = [] for layer in parsed['layers']: if layer.get('type') == 'tilelayer': parsed['tileLayers'].append(layer) if len(parsed['tileLayers']) == 0: print(f"Error: Data does not contain any tile layers.") sys.exit(1) # First layer parsed['firstLayer'] = parsed['tileLayers'][0] if 'width' not in parsed['firstLayer'] or 'height' not in parsed['firstLayer']: print(f"Error: First layer does not contain 'width' or 'height' key.") sys.exit(1) if 'chunks' not in parsed['firstLayer'] or not isinstance(parsed['firstLayer']['chunks'], list): print(f"Error: First layer does not contain 'chunks' key.") sys.exit(1) if len(parsed['firstLayer']['chunks']) == 0: print(f"Error: First layer does not contain any chunks.") sys.exit(1) parsed['firstLayerFirstChunk'] = parsed['firstLayer']['chunks'][0] # Now determine the input map bounds. isMinXFound = False isMaxXFound = False isMinYFound = False isMaxYFound = False parsed['inputMapLowestX'] = 0 parsed['inputMapHighestX'] = 0 parsed['inputMapLowestY'] = 0 parsed['inputMapHighestY'] = 0 parsed['inputLayerWidthInTiles'] = parsed['firstLayerFirstChunk']['width'] parsed['inputLayerHeightInTiles'] = parsed['firstLayerFirstChunk']['height'] for chunk in parsed['firstLayer']['chunks']: if 'x' not in chunk or 'y' not in chunk: print(f"Error: Chunk in first layer does not contain 'x' or 'y' key.") sys.exit(1) # Check chunk is not empty if 'data' not in chunk or not isinstance(chunk['data'], list): print(f"Error: Chunk in first layer does not contain 'data' key or it is not a list.") sys.exit(1) if len(chunk['data']) != parsed['inputLayerWidthInTiles'] * parsed['inputLayerHeightInTiles']: print(f"Error: Chunk in first layer does not contain the expected number of tiles.") sys.exit(1) chunkEmpty = True for tile in chunk['data']: if tile == 0: continue chunkEmpty = False break if chunkEmpty: print(f"Warning: Chunk at ({chunk['x']}, {chunk['y']}) is empty, skipping.") continue chunkX = chunk['x'] chunkY = chunk['y'] if parsed['inputMapLowestX'] > chunkX or not isMinXFound: parsed['inputMapLowestX'] = chunkX isMinXFound = True if parsed['inputMapHighestX'] < chunkX or not isMaxXFound: parsed['inputMapHighestX'] = chunkX isMaxXFound = True if parsed['inputMapLowestY'] > chunkY or not isMinYFound: parsed['inputMapLowestY'] = chunkY isMinYFound = True if parsed['inputMapHighestY'] < chunkY or not isMaxYFound: parsed['inputMapHighestY'] = chunkY isMaxYFound = True parsed['inputMapHighestX'] += parsed['inputLayerWidthInTiles'] parsed['inputMapHighestY'] += parsed['inputLayerHeightInTiles'] # We now offset all chunks by the lowest X/Y values to make them start at (0, 0). for layerIndex, layer in enumerate(parsed['tileLayers']): for chunkIndex, chunk in enumerate(layer['chunks']): chunk['x'] -= parsed['inputMapLowestX'] chunk['y'] -= parsed['inputMapLowestY'] layer['chunks'][chunkIndex] = chunk parsed['layers'][layerIndex] = layer # Same for object layers for obIndex, ob in enumerate(parsed['objectLayer']['objects']): if 'x' not in ob or 'y' not in ob: print(f"Error: Object in object layer does not contain 'x' or 'y' key.") sys.exit(1) ob['x'] -= parsed['inputMapLowestX'] * TILE_WIDTH_HEIGHT ob['y'] -= parsed['inputMapLowestY'] * TILE_WIDTH_HEIGHT # Objects are bottom aligned in tiled, so we need to adjust the Y coordinate. ob['y'] -= TILE_WIDTH_HEIGHT # Round off the coordinates ob['x'] = round(ob['x']) ob['y'] = round(ob['y']) parsed['objectLayer']['objects'][obIndex] = ob parsed['mapWidthInTiles'] = parsed['inputMapHighestX'] - parsed['inputMapLowestX'] parsed['mapHeightInTiles'] = parsed['inputMapHighestY'] - parsed['inputMapLowestY'] parsed['mapWidthInRealChunks'] = math.ceil(float(parsed['mapWidthInTiles']) / float(CHUNK_WIDTH)) parsed['mapHeightInRealChunks'] = math.ceil(float(parsed['mapHeightInTiles']) / float(CHUNK_HEIGHT)) if parsed['inputLayerWidthInTiles'] < CHUNK_WIDTH or parsed['inputLayerHeightInTiles'] < CHUNK_HEIGHT: print(f"Error: Input layer size is smaller than chunk size.") sys.exit(1) return parsed