/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "dusk.h" typedef struct physicscircle_s { vec2 position; float_t radius; } physicscircle_t; typedef struct physicscirclecircleresult_s { bool_t hit; vec2 normal; float_t depth; } physicscirclecircleresult_t; /** * Check for collision between two circles. * * @param a The first circle. * @param b The second circle. * @param out Pointer to the result structure to populate. */ void physicsCircleCheckCircle( const physicscircle_t a, const physicscircle_t b, physicscirclecircleresult_t *out );