function OverworldEntity() { Entity.call(this); this.add(POSITION); } OverworldEntity.prototype = Object.create(Entity.prototype); OverworldEntity.prototype.constructor = OverworldEntity; OverworldEntity.prototype.update = function() { // var speed = 3.0; // var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN); // this.position.position.x += move.x * speed * TIME.delta; // this.position.position.z += move.y * speed * TIME.delta; } OverworldEntity.prototype.dispose = function() { // Nothing to dispose } module = OverworldEntity;