/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "sdl2.h" void displaySDL2Update(void) { } void displaySDL2Swap(void) { SDL_GL_SwapWindow(DISPLAY.window); GLenum err; while((err = glGetError()) != GL_NO_ERROR) { debugPrint("GL Error: %d\n", err); } } void displaySDL2Dispose(void) { if(DISPLAY.glContext) { SDL_GL_DeleteContext(DISPLAY.glContext); DISPLAY.glContext = NULL; } if(DISPLAY.window) { SDL_DestroyWindow(DISPLAY.window); DISPLAY.window = NULL; } SDL_Quit(); }