/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "shadergl.h" typedef shadergl_t shaderplatform_t; typedef shaderdefinitiongl_t shaderdefinitionplatform_t; #define shaderInitPlatform shaderInitGL #define shaderBindPlatform shaderBindGL #define shaderSetMatrixPlatform shaderSetMatrixGL #define shaderSetTexturePlatform shaderSetTextureGL // #define shaderSetColorPlatform shaderSetColorGL #define shaderDisposePlatform shaderDisposeGL