var scene = {}; // var assets = AssetBatch([ // { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA } // ]); // var cam; // var camPos; // var testEntity; // var testPos; // var testRenderable; // var texEntry; scene.init = function() { Console.print('Scene Init'); // texEntry = assets.entry(0); // Camera at (3, 3, 3) looking at origin cam = Entity.create(); camPos = cam.add(Component.POSITION); cam.add(Component.CAMERA); camPos.localPosition = new Vec3(3, 3, 3); camPos.lookAt(new Vec3(0, 0, 0)); // Test entity with textured quad at origin testEntity = Entity.create(); testPos = testEntity.add(Component.POSITION); testRenderable = testEntity.add(Component.RENDERABLE); // testRenderable.texture = texEntry.texture; testRenderable.type = Renderable.SPRITEBATCH; testRenderable.sprites = [ [0, 0, 1, 1, 0, 1, 1, 0] ]; testPos.localPosition = new Vec3(0, 0, 0); } scene.dispose = function() { Console.print('Scene Dispose'); Entity.dispose(cam); Entity.dispose(testEntity); // assets.unlock(); }; module.exports = scene;