{ // Starting party roster, loaded by partyInit into a fresh save slot. // Each key is a stable identifier cutscene content can reference // directly (see PARTY_ADD_MEMBER/PARTY_REMOVE_MEMBER/PARTY_HEAL_MEMBER's // "key" field) instead of a fragile positional index. "members": { "hero": { "attack": 10, "defense": 5, "magic": 0, "speed": 10, "luck": 0, "healthMax": 30, "mpMax": 10 }, "companion": { "attack": 8, "defense": 6, "magic": 4, "speed": 8, "luck": 1, "healthMax": 25, "mpMax": 15 } } }