/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "overworld/overworld.h" #include "display/quad.h" #include "display/shader/entityshader/entityshader.h" #include "display/shader/mapshader/mapshader.h" void overworldRender() { mapShaderUse(); quadRender( OVERWORLD.map.width * OVERWORLD.map.height * OVERWORLD.map.layerCount ); entityShaderUse(); quadRender(OVERWORLD.entityCount); }