module('spritebatch') module('time') module('camera') module('glm') camera = cameraCreate(CAMERA_PROJECTION_TYPE_PERSPECTIVE) print('Camera position') print(camera.position.x) print(camera.position.y) print(camera.position.z) function sceneDispose() -- print('Disposing initial scene') end function sceneUpdate() -- print('Updating initial scene') end function sceneRender() cameraPushMatrix(camera) spriteBatchPush( nil, 0, 0, 1, 1, nil ) spriteBatchFlush() cameraPopMatrix() end