#include "sdl_starter.h" #include #include #include #include int startSDL(SDL_Window *window, SDL_Renderer *renderer) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { printf("SDL crashed. Error: %s\n", SDL_GetError()); return 1; } if (window == NULL) { fprintf(stderr, "Failed to create window: %s\n", SDL_GetError()); SDL_Quit(); return 1; } if (renderer == NULL) { fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return 1; } if (!IMG_Init(IMG_INIT_PNG)) { printf("SDL_image crashed. Error: %s\n", SDL_GetError()); return 1; } if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) { printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); return 1; } if (TTF_Init() == -1) { return 1; } return 0; }