#pragma once #include #include #include #include typedef struct { SDL_Texture *texture; SDL_Rect textureBounds; } Sprite; Sprite loadSprite(SDL_Renderer *renderer, const char *filePath, int positionX, int positionY); Mix_Chunk *loadSound(const char *filePath); Mix_Music *loadMusic(const char *filePath); void updateTextureText(SDL_Texture **texture, const char *text, TTF_Font **fontSquare, SDL_Renderer *renderer);