/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "entity.h" #include "assert/assert.h" #include "rpg/cutscene/scene/testcutscene.h" #include "rpg/rpgtextbox.h" void npcInit(entity_t *entity) { assertNotNull(entity, "Entity pointer cannot be NULL"); } void npcMovement(entity_t *entity) { assertNotNull(entity, "Entity pointer cannot be NULL"); } bool_t npcInteract(entity_t *player, entity_t *npc) { assertNotNull(player, "Player entity pointer cannot be NULL"); assertNotNull(npc, "NPC entity pointer cannot be NULL"); cutsceneSystemStartCutscene(&TEST_CUTSCENE); // rpgTextboxShow(RPG_TEXTBOX_POS_BOTTOM, "Hello World!"); return false; };