/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "error/error.h" #include "rpg/overworld/chunk.h" typedef struct assetcustom_s assetcustom_t; /** * Handles loading of chunk data from a chunk asset file. * * @param custom The custom asset loading parameters. * @return An error code. */ errorret_t assetChunkLoad(assetcustom_t custom);