{ "items": [ { "type": "UI_SHOW", "name": "main_menu" }, { "type": "IDLE" }, // New Game button goes here. { "type": "MARKER", "name": "NEW_GAME" }, { "type": "MODAL", "title": "main_menu.checking_save.title", "message": "main_menu.checking_save.message" }, { "type": "WAIT", "seconds": 0.2 }, { "type": "SAVE_DEVICE_CHECK", "successMarker": "SAVE_DEVICE_FOUND", "failureMarker": "SAVE_DEVICE_NOT_FOUND" }, // Save device not found { "type": "MARKER", "name": "SAVE_DEVICE_NOT_FOUND" }, { "type": "MODAL_CLOSE" }, { "type": "MODAL_OPTIONS_MARKERS", "title": "main_menu.no_device.title", "message": "main_menu.no_device.message", "options": [ { "text": "main_menu.no_device.retry", "marker": "NEW_GAME" }, { "text": "main_menu.no_device.continue", "marker": "SAVE_DEVICE_FOUND" } ] }, // Save device found { "type": "MARKER", "name": "SAVE_DEVICE_FOUND" }, { "type": "MODAL_CLOSE" }, { "type": "SAVE_LOAD_ALL_SLOTS", "successMarker": "LOADED", "failureMarker": "LOAD_ERROR" }, // Save data failed to load (e.g. corrupt/unreadable) - only option is // to retry, no "continue without saving" here since we already know a // device is present. { "type": "MARKER", "name": "LOAD_ERROR" }, { "type": "MODAL_OPTIONS_MARKERS", "title": "main_menu.save_load_error.title", "message": "main_menu.save_load_error.message", "options": [ { "text": "main_menu.save_load_error.retry", "marker": "NEW_GAME" } ] }, { "type": "MARKER", "name": "LOADED" } ] }