module('spritebatch') module('camera') module('color') module('ui') module('screen') module('time') module('glm') screenSetBackground(colorBlack()) camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) function sceneDispose() end function sceneUpdate() end function sceneRender() -- UI cameraPushMatrix(camera) camera.bottom = screenGetHeight() camera.right = screenGetWidth() cameraPopMatrix() end