/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "scene/scene.h" typedef struct { int32_t nothing; } scenetest_t; errorret_t sceneTestInit(scenedata_t *data); void sceneTestUpdate(scenedata_t *data); void sceneTestRender(scenedata_t *data); void sceneTestDispose(scenedata_t *data); static scene_t SCENE_TEST = { .name = "test", .init = sceneTestInit, .update = sceneTestUpdate, .render = sceneTestRender, .dispose = sceneTestDispose, .flags = 0 };