/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "shaderunlit.h" #include "display/shader/shadermaterial.h" shader_t SHADER_UNLIT = { .definition = &SHADER_UNLIT_DEFINITION }; errorret_t shaderUnlitSetMaterial( shader_t *shader, const shadermaterial_t *material ) { errorChain(shaderSetTexture( shader, SHADER_UNLIT_TEXTURE, material->unlit.texture )); errorChain(shaderSetColor( shader, SHADER_UNLIT_COLOR, material->unlit.color )); errorOk(); }