/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "dusktest.h" #include "util/memory.h" #include "time/time.h" #include "scene/scene.h" #include "entity/entitymanager.h" #include "entity/component/display/entityposition.h" static void countingUpdateCallback( entitymanager_t *mgr, const entityid_t entityId, const componentid_t componentId, void *user ) { uint32_t *counter = (uint32_t *)user; (*counter)++; } static void test_sceneCreateDestroy(void **state) { sceneInit(); sceneid_t id = sceneCreate(); assert_true(id != SCENE_ID_INVALID); assert_non_null(sceneGetEntities(id)); sceneDestroy(id); assert_int_equal(sceneGetActive(), SCENE_ID_INVALID); sceneDispose(); assert_int_equal(memoryGetAllocatedCount(), 0); } static void test_sceneEntitiesAreIsolatedPerScene(void **state) { sceneInit(); sceneid_t sceneA = sceneCreate(); sceneid_t sceneB = sceneCreate(); assert_true(sceneA != sceneB); entitymanager_t *entitiesA = sceneGetEntities(sceneA); entitymanager_t *entitiesB = sceneGetEntities(sceneB); assert_true(entitiesA != entitiesB); // Fill scene A completely; scene B must be entirely unaffected. for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) { assert_true(entityManagerAdd(entitiesA) != ENTITY_ID_INVALID); } expect_assert_failure(entityManagerAdd(entitiesA)); entityid_t entityB = entityManagerAdd(entitiesB); assert_true(entityB != ENTITY_ID_INVALID); sceneDispose(); assert_int_equal(memoryGetAllocatedCount(), 0); } static void test_sceneFixedUpdateOnlyTicksActiveScene(void **state) { sceneInit(); timeInit(); sceneid_t sceneA = sceneCreate(); sceneid_t sceneB = sceneCreate(); uint32_t counterA = 0; uint32_t counterB = 0; entitymanager_t *entitiesA = sceneGetEntities(sceneA); entityid_t entityA = entityManagerAdd(entitiesA); entityUpdateAdd( entitiesA, entityA, countingUpdateCallback, COMPONENT_ID_INVALID, &counterA ); entitymanager_t *entitiesB = sceneGetEntities(sceneB); entityid_t entityB = entityManagerAdd(entitiesB); entityUpdateAdd( entitiesB, entityB, countingUpdateCallback, COMPONENT_ID_INVALID, &counterB ); sceneSetActive(sceneA); sceneFixedUpdate(); assert_int_equal(counterA, 1); assert_int_equal(counterB, 0); sceneSetActive(sceneB); sceneFixedUpdate(); assert_int_equal(counterA, 1); assert_int_equal(counterB, 1); sceneDispose(); assert_int_equal(memoryGetAllocatedCount(), 0); } static void test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames(void **state) { sceneInit(); timeInit(); sceneid_t scene = sceneCreate(); sceneSetActive(scene); uint32_t counter = 0; entitymanager_t *entities = sceneGetEntities(scene); entityid_t entity = entityManagerAdd(entities); entityUpdateAdd( entities, entity, countingUpdateCallback, COMPONENT_ID_INVALID, &counter ); #if DUSK_TIME_DYNAMIC // Still accumulating toward the next fixed timestep: sceneUpdate must // not run sceneFixedUpdate yet. TIME.dynamicUpdate = true; sceneUpdate(); assert_int_equal(counter, 0); // A fixed timestep boundary was just crossed: sceneUpdate must run // sceneFixedUpdate exactly once. TIME.dynamicUpdate = false; sceneUpdate(); assert_int_equal(counter, 1); #else // Non-dynamic-time platforms: every frame is a fixed timestep. sceneUpdate(); assert_int_equal(counter, 1); sceneUpdate(); assert_int_equal(counter, 2); #endif sceneDispose(); assert_int_equal(memoryGetAllocatedCount(), 0); } static void test_sceneDestroyClearsActive(void **state) { sceneInit(); sceneid_t id = sceneCreate(); sceneSetActive(id); assert_int_equal(sceneGetActive(), id); sceneDestroy(id); assert_int_equal(sceneGetActive(), SCENE_ID_INVALID); sceneDispose(); assert_int_equal(memoryGetAllocatedCount(), 0); } int main(int argc, char **argv) { const struct CMUnitTest tests[] = { cmocka_unit_test(test_sceneCreateDestroy), cmocka_unit_test(test_sceneEntitiesAreIsolatedPerScene), cmocka_unit_test(test_sceneFixedUpdateOnlyTicksActiveScene), cmocka_unit_test(test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames), cmocka_unit_test(test_sceneDestroyClearsActive), }; return cmocka_run_group_tests(tests, NULL, NULL); }