var Cube = include('entities/cube.js'); var cam; var cube; var SceneCube = { init: function() { cam = Entity.create(); cam.add(COMPONENT_TYPE_POSITION); cam.position.x = 3; cam.position.y = 3; cam.position.z = 3; cam.position.lookAt(0, 0, 0); cam.add(COMPONENT_TYPE_CAMERA); cube = Cube.create(); }, update: function() { cube.update(); }, dispose: function() { cam.dispose(); cube.dispose(); } }; SceneCube;