// Default input bindings. if (typeof PSP !== 'undefined') { inputBind("up", INPUT_ACTION_UP); inputBind("down", INPUT_ACTION_DOWN); inputBind("left", INPUT_ACTION_LEFT); inputBind("right", INPUT_ACTION_RIGHT); inputBind("accept", INPUT_ACTION_ACCEPT); inputBind("cancel", INPUT_ACTION_CANCEL); inputBind("select", INPUT_ACTION_RAGEQUIT); inputBind("lstick_up", INPUT_ACTION_UP); inputBind("lstick_down", INPUT_ACTION_DOWN); inputBind("lstick_left", INPUT_ACTION_LEFT); inputBind("lstick_right", INPUT_ACTION_RIGHT); inputBind("triangle", INPUT_ACTION_CONSOLE); } else if (typeof DOLPHIN !== 'undefined') { inputBind("up", INPUT_ACTION_UP); inputBind("down", INPUT_ACTION_DOWN); inputBind("left", INPUT_ACTION_LEFT); inputBind("right", INPUT_ACTION_RIGHT); inputBind("b", INPUT_ACTION_CANCEL); inputBind("a", INPUT_ACTION_ACCEPT); inputBind("z", INPUT_ACTION_CONSOLE); inputBind("lstick_up", INPUT_ACTION_UP); inputBind("lstick_down", INPUT_ACTION_DOWN); inputBind("lstick_left", INPUT_ACTION_LEFT); inputBind("lstick_right", INPUT_ACTION_RIGHT); } else if (typeof LINUX !== 'undefined') { if (typeof INPUT_KEYBOARD !== 'undefined') { inputBind("w", INPUT_ACTION_UP); inputBind("s", INPUT_ACTION_DOWN); inputBind("a", INPUT_ACTION_LEFT); inputBind("d", INPUT_ACTION_RIGHT); inputBind("left", INPUT_ACTION_LEFT); inputBind("right", INPUT_ACTION_RIGHT); inputBind("up", INPUT_ACTION_UP); inputBind("down", INPUT_ACTION_DOWN); inputBind("enter", INPUT_ACTION_ACCEPT); inputBind("e", INPUT_ACTION_ACCEPT); inputBind("q", INPUT_ACTION_CANCEL); inputBind("escape", INPUT_ACTION_RAGEQUIT); inputBind("`", INPUT_ACTION_CONSOLE); } if (typeof INPUT_GAMEPAD !== 'undefined') { inputBind("gamepad_up", INPUT_ACTION_UP); inputBind("gamepad_down", INPUT_ACTION_DOWN); inputBind("gamepad_left", INPUT_ACTION_LEFT); inputBind("gamepad_right", INPUT_ACTION_RIGHT); inputBind("gamepad_a", INPUT_ACTION_ACCEPT); inputBind("gamepad_b", INPUT_ACTION_CANCEL); inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT); inputBind("gamepad_lstick_up", INPUT_ACTION_UP); inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN); inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT); inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT); } if (typeof INPUT_POINTER !== 'undefined') { inputBind("mouse_x", INPUT_ACTION_POINTERX); inputBind("mouse_y", INPUT_ACTION_POINTERY); } } else { consolePrint("Unknown platform, no default input bindings set."); } Scene.set('scenes/cube.js');