/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "shadermanager.h" #include "display/shader/fragments/transforms.h" #include "display/shader/entityshader/entityshader.h" void shaderManagerInit() { // Initialize the shader buffers transformsInit(); // Initialize the shaders entityShaderInit(); } void shaderManagerUpdate() { // Update shader buffers transformsUpdate(); } void shaderManagerDispose() { // Dispose the shaders entityShaderDispose(); // Dispose the shader buffers transformsDispose(); }