/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "dusktest.h" #include "rpg/cutscene/cutscenesystem.h" #include "rpg/entity/entity.h" #include "time/time.h" static uint8_t callbackFired; static void recordCallback(void *userData) { callbackFired++; } // INNER is jumped into by OUTER's second item, never returning -- this is // the "nested cutscene is a one-way jump" behavior: cutsceneCutsceneStart // replaces CUTSCENE_SYSTEM.scene outright, and the callback item's effect // fires in Start, not Update, so it fires the same frame the jump happens. static cutsceneitem_t CUTSCENE_TEST_INNER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordCallback } }; static const cutscene_t CUTSCENE_TEST_INNER = { .items = CUTSCENE_TEST_INNER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INNER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_OUTER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 0.5f }, { .type = CUTSCENE_ITEM_TYPE_CUTSCENE, .cutsceneRef = { .cutscene = &CUTSCENE_TEST_INNER, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_OUTER = { .items = CUTSCENE_TEST_OUTER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_OUTER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_DEFAULT }; static void test_cutsceneSystemStartSetsUpInitialItem(void **state) { cutsceneSystemInit(); cutsceneSystemStartCutscene(&CUTSCENE_TEST_OUTER); assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_OUTER); assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0); assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_DEFAULT); } static void test_cutsceneSystemNestedCutsceneIsOneWayJump(void **state) { cutsceneSystemInit(); callbackFired = 0; cutsceneSystemStartCutscene(&CUTSCENE_TEST_OUTER); TIME.delta = 0.1f; cutsceneSystemUpdate();// wait not elapsed yet assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_OUTER); assert_int_equal(callbackFired, 0); // The wait elapses, advancing to the nested-cutscene item, which jumps // straight into INNER and starts its first item (the callback) -- all // within this single update call. TIME.delta = 1.0f; cutsceneSystemUpdate(); assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INNER); assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0); assert_int_equal(callbackFired, 1); // INNER's only item (the callback) always reports complete -- one more // update ends the whole cutscene. cutsceneSystemUpdate(); assert_null(CUTSCENE_SYSTEM.scene); assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0xFF); assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NONE); } static void test_cutsceneSystemUpdateIsNoopWithNoActiveCutscene(void **state) { cutsceneSystemInit(); cutsceneSystemUpdate();// should not crash assert_null(CUTSCENE_SYSTEM.scene); } static cutsceneitem_t CUTSCENE_TEST_SINGLE_WAIT_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f } }; static const cutscene_t CUTSCENE_TEST_SINGLE_WAIT = { .items = CUTSCENE_TEST_SINGLE_WAIT_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_SINGLE_WAIT_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static void test_cutsceneSystemStartWithSetsInteractEntities(void **state) { cutsceneSystemInit(); entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER); entityInit(&ENTITIES[1], ENTITY_TYPE_NPC); cutsceneSystemStartCutsceneWith( &CUTSCENE_TEST_SINGLE_WAIT, &ENTITIES[0], &ENTITIES[1] ); assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[0]); assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[1]); assert_ptr_equal( cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACT), &ENTITIES[0] ); assert_ptr_equal( cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACTED), &ENTITIES[1] ); TIME.delta = 2.0f; cutsceneSystemUpdate();// ends the cutscene assert_null(CUTSCENE_SYSTEM.entityInteract);// reset on end assert_null(CUTSCENE_SYSTEM.entityInteracted); } static void test_cutsceneSystemGetEntitySentinelsRequireBeingSet( void **state ) { cutsceneSystemInit(); expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACT)); expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_INTERACTED)); expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_CREATED)); expect_assert_failure(cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_REF)); } static void test_cutsceneSystemGetEntityDirectIndexUpdatesLastRef( void **state ) { cutsceneSystemInit(); entityInit(&ENTITIES[2], ENTITY_TYPE_NPC); entity_t *resolved = cutsceneSystemGetEntity(2); assert_ptr_equal(resolved, &ENTITIES[2]); // Resolving by direct index also updates LAST_REF. assert_ptr_equal( cutsceneSystemGetEntity(CUTSCENE_ENTITY_LAST_REF), &ENTITIES[2] ); } static void test_cutsceneSystemGetAreaId(void **state) { cutsceneSystemInit(); // cutsceneSystemInit() zero-inits the field -- only actually starting a // cutscene sets it to the "nothing created yet" sentinel. CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED; expect_assert_failure(cutsceneSystemGetAreaId(CUTSCENE_AREA_LAST_CREATED)); assert_int_equal(cutsceneSystemGetAreaId(5), 5);// direct IDs pass through CUTSCENE_SYSTEM.areaLastCreated = 3; assert_int_equal(cutsceneSystemGetAreaId(CUTSCENE_AREA_LAST_CREATED), 3); } static void test_cutsceneSystemGetTextMiniId(void **state) { cutsceneSystemInit(); CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED; expect_assert_failure( cutsceneSystemGetTextMiniId(CUTSCENE_TEXT_MINI_LAST_CREATED) ); assert_int_equal(cutsceneSystemGetTextMiniId(4), 4); CUTSCENE_SYSTEM.textMiniLastCreated = 1; assert_int_equal( cutsceneSystemGetTextMiniId(CUTSCENE_TEXT_MINI_LAST_CREATED), 1 ); } static void test_cutsceneSystemDisposeResetsState(void **state) { cutsceneSystemInit(); entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER); cutsceneSystemStartCutsceneWith( &CUTSCENE_TEST_SINGLE_WAIT, &ENTITIES[0], &ENTITIES[0] ); cutsceneSystemDispose(); assert_null(CUTSCENE_SYSTEM.scene); assert_int_equal(CUTSCENE_SYSTEM.currentItem, 0xFF); assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NONE); assert_null(CUTSCENE_SYSTEM.entityInteract); assert_null(CUTSCENE_SYSTEM.entityInteracted); } // --- CUTSCENE_INSERT --------------------------------------------------- static uint8_t insertOrderLog[8]; static uint8_t insertOrderLogCount; static void recordOrder0(void *userData) { insertOrderLog[insertOrderLogCount++] = 0; } static void recordOrder1(void *userData) { insertOrderLog[insertOrderLogCount++] = 1; } static void recordOrder2(void *userData) { insertOrderLog[insertOrderLogCount++] = 2; } static void recordOrderA(void *userData) { insertOrderLog[insertOrderLogCount++] = 3; } static void recordOrderB(void *userData) { insertOrderLog[insertOrderLogCount++] = 4; } static cutsceneitem_t CUTSCENE_TEST_INSERT_SNIPPET_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderA }, { .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 2.0f }, { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderB } }; static const cutscene_t CUTSCENE_TEST_INSERT_SNIPPET = { .items = CUTSCENE_TEST_INSERT_SNIPPET_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_SNIPPET_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OUTER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder0 }, { .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f }, { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder1 }, { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_SNIPPET, .name = NULL } }, { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder2 } }; static const cutscene_t CUTSCENE_TEST_INSERT_OUTER = { .items = CUTSCENE_TEST_INSERT_OUTER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OUTER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static void test_cutsceneInsertSplicesItemsInPlaceThenResumes(void **state) { insertOrderLogCount = 0; cutsceneSystemInit(); cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OUTER); TIME.delta = 1.5f;// elapses the outer WAIT(1.0) cutsceneSystemUpdate();// order0 done -> starts the outer WAIT cutsceneSystemUpdate();// the WAIT elapses -> starts order1 cutsceneSystemUpdate();// order1 done -> starts the INSERT, cascading into orderA assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_SNIPPET); TIME.delta = 2.5f;// elapses the snippet's WAIT(2.0) cutsceneSystemUpdate();// orderA done -> starts snippet's WAIT cutsceneSystemUpdate();// snippet's WAIT elapses -> starts orderB cutsceneSystemUpdate();// orderB done -> pops back, starts order2 assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_OUTER); cutsceneSystemUpdate();// order2 done -> cutscene ends naturally assert_null(CUTSCENE_SYSTEM.scene); const uint8_t expected[] = { 0, 1, 3, 4, 2 }; assert_int_equal(insertOrderLogCount, sizeof(expected)); assert_memory_equal(insertOrderLog, expected, sizeof(expected)); } static cutsceneitem_t CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderA } }; static const cutscene_t CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET = { .items = CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder0 }, { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER = { .items = CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static void test_cutsceneInsertAsLastItemEndsCutsceneNaturally( void **state ) { insertOrderLogCount = 0; cutsceneSystemInit(); cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER); cutsceneSystemUpdate();// order0 done -> starts INSERT, cascades to orderA assert_ptr_equal( CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET ); // orderA is the snippet's only item, and the snippet is the outer's last // item -- finishing it should pop straight through to the natural end // of the whole cutscene, not get stuck. cutsceneSystemUpdate(); assert_null(CUTSCENE_SYSTEM.scene); const uint8_t expected[] = { 0, 3 }; assert_int_equal(insertOrderLogCount, sizeof(expected)); assert_memory_equal(insertOrderLog, expected, sizeof(expected)); } static cutsceneitem_t CUTSCENE_TEST_INSERT_NESTED_INNER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderA } }; static const cutscene_t CUTSCENE_TEST_INSERT_NESTED_INNER = { .items = CUTSCENE_TEST_INSERT_NESTED_INNER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_NESTED_INNER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; // INSERT is MID's first item, so entering MID (from OUTER) cascades // straight through into INNER within the same Start chain, one level // deeper than a single insert. static cutsceneitem_t CUTSCENE_TEST_INSERT_NESTED_MID_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_NESTED_INNER, .name = NULL } }, { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderB } }; static const cutscene_t CUTSCENE_TEST_INSERT_NESTED_MID = { .items = CUTSCENE_TEST_INSERT_NESTED_MID_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_NESTED_MID_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_NESTED_OUTER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder0 }, { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_NESTED_MID, .name = NULL } }, { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrder2 } }; static const cutscene_t CUTSCENE_TEST_INSERT_NESTED_OUTER = { .items = CUTSCENE_TEST_INSERT_NESTED_OUTER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_NESTED_OUTER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static void test_cutsceneInsertNestsThroughMultipleLevels(void **state) { insertOrderLogCount = 0; cutsceneSystemInit(); cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_NESTED_OUTER); // order0 done -> starts INSERT(MID), cascading through INSERT(INNER) -> // orderA, all within this one Update call's Start chain. cutsceneSystemUpdate(); assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_INNER); cutsceneSystemUpdate();// orderA done -> pops to MID, starts orderB assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_MID); cutsceneSystemUpdate();// orderB done -> pops to OUTER, starts order2 assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_OUTER); cutsceneSystemUpdate();// order2 done -> ends naturally assert_null(CUTSCENE_SYSTEM.scene); const uint8_t expected[] = { 0, 3, 4, 2 }; assert_int_equal(insertOrderLogCount, sizeof(expected)); assert_memory_equal(insertOrderLog, expected, sizeof(expected)); } static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL5_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordOrderA } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL5 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL5_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL5_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL4_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL5, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL4 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL4_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL4_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL3_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL4, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL3 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL3_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL3_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL2_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL3, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL2 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL2_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL2_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL1_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL2, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL1 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL1_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL1_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static cutsceneitem_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL1, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0 = { .items = CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NONE }; static void test_cutsceneInsertAssertsWhenNestingExceedsStackMax( void **state ) { cutsceneSystemInit(); // 5 levels of INSERT deep, one past CUTSCENE_INSERT_STACK_MAX (4) -- // all cascade synchronously within this one call, since each level's // only item is the INSERT starting immediately. expect_assert_failure( cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0) ); } static void noopInsertCallback(void *userData) {} static cutsceneitem_t CUTSCENE_TEST_INSERT_PERSIST_SNIPPET_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = noopInsertCallback } }; static const cutscene_t CUTSCENE_TEST_INSERT_PERSIST_SNIPPET = { .items = CUTSCENE_TEST_INSERT_PERSIST_SNIPPET_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_PERSIST_SNIPPET_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_ALL }; static cutsceneitem_t CUTSCENE_TEST_INSERT_PERSIST_OUTER_ITEMS[] = { { .type = CUTSCENE_ITEM_TYPE_INSERT, .insert = { .cutscene = &CUTSCENE_TEST_INSERT_PERSIST_SNIPPET, .name = NULL } } }; static const cutscene_t CUTSCENE_TEST_INSERT_PERSIST_OUTER = { .items = CUTSCENE_TEST_INSERT_PERSIST_OUTER_ITEMS, .itemCount = sizeof(CUTSCENE_TEST_INSERT_PERSIST_OUTER_ITEMS) / sizeof(cutsceneitem_t), .pause = CUTSCENE_PAUSE_NPC }; static void test_cutsceneInsertDoesNotResetPauseOrInteractEntities( void **state ) { cutsceneSystemInit(); entityInit(&ENTITIES[3], ENTITY_TYPE_PLAYER); entityInit(&ENTITIES[4], ENTITY_TYPE_NPC); cutsceneSystemStartCutsceneWith( &CUTSCENE_TEST_INSERT_PERSIST_OUTER, &ENTITIES[3], &ENTITIES[4] ); // The INSERT item's Start already cascaded into the snippet by now. assert_ptr_equal( CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_PERSIST_SNIPPET ); assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[3]); assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[4]); // The snippet declares ALL, but INSERT doesn't apply it -- the outer // cutscene's NPC pause, already in effect, stands. assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NPC); } int main(int argc, char** argv) { const struct CMUnitTest tests[] = { cmocka_unit_test(test_cutsceneSystemStartSetsUpInitialItem), cmocka_unit_test(test_cutsceneSystemNestedCutsceneIsOneWayJump), cmocka_unit_test(test_cutsceneSystemUpdateIsNoopWithNoActiveCutscene), cmocka_unit_test(test_cutsceneSystemStartWithSetsInteractEntities), cmocka_unit_test(test_cutsceneSystemGetEntitySentinelsRequireBeingSet), cmocka_unit_test(test_cutsceneSystemGetEntityDirectIndexUpdatesLastRef), cmocka_unit_test(test_cutsceneSystemGetAreaId), cmocka_unit_test(test_cutsceneSystemGetTextMiniId), cmocka_unit_test(test_cutsceneSystemDisposeResetsState), cmocka_unit_test(test_cutsceneInsertSplicesItemsInPlaceThenResumes), cmocka_unit_test(test_cutsceneInsertAsLastItemEndsCutsceneNaturally), cmocka_unit_test(test_cutsceneInsertNestsThroughMultipleLevels), cmocka_unit_test(test_cutsceneInsertAssertsWhenNestingExceedsStackMax), cmocka_unit_test(test_cutsceneInsertDoesNotResetPauseOrInteractEntities), }; return cmocka_run_group_tests(tests, NULL, NULL); }