/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once // GameCube/Wii have no usable hardware MP3 decoder for this engine's // architecture (libogc's MP3Player wraps libmad but drives its own // internal audio output, bypassing the ansnd-based pipeline // audiostreamdolphin.c already owns - not a fit here), so Dolphin uses the // same shared minimp3-based software backend as Linux - see that header's // own documentation for the actual struct/interface. #include "audio/stream/audiostreammp3decodersw.h"