module('spritebatch') module('time') x = 0.0 y = 0.0 function sceneDispose() -- print('Disposing initial scene') end function sceneUpdate() -- print('Updating initial scene') x = x + TIME.delta * 10.0 y = y + TIME.delta * 10.0 end function sceneRender() -- print('Rendering initial scene') x1 = x + 32 y1 = y + 32 spriteBatchPush( nil, x, y, x1, y1, nil ) spriteBatchFlush() end