/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "dusk.h" typedef struct assetimage_s assetimage_t; typedef struct { int32_t tileWidth; int32_t tileHeight; int32_t tileCount; int32_t columns; char_t tilesetName[256]; } assettileset_t; /** * Parse the tileset from the loaded raw data. */ void assetParseTileset(void);