/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "duskpsp.h" #include "input.h" uint8_t inputStateGet() { SceCtrlData pad; sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons == 0) return 0; uint8_t state = 0; if(pad.Buttons & PSP_CTRL_UP) state |= INPUT_BIND_UP; if(pad.Buttons & PSP_CTRL_DOWN) state |= INPUT_BIND_DOWN; if(pad.Buttons & PSP_CTRL_LEFT) state |= INPUT_BIND_LEFT; if(pad.Buttons & PSP_CTRL_RIGHT) state |= INPUT_BIND_RIGHT; if(pad.Buttons & PSP_CTRL_CROSS) state |= INPUT_BIND_ACTION; if(pad.Buttons & PSP_CTRL_CIRCLE) state |= INPUT_BIND_CANCEL; return state; }