from constants import TILE_WIDTH_HEIGHT, ENTITY_TYPE_MAP def parseEntity(obj, chunkData): if 'type' in obj and obj['type'] not in ENTITY_TYPE_MAP: return None obj['localX'] = round(obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT)) obj['localY'] = round(obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT)) obj['dir'] = 'ENTITY_DIR_SOUTH' obj['type'] = 'ENTITY_TYPE_NPC' print(obj) return obj