#include "sdl_starter.h" #include #include #include #include int startSDL(SDL_Window *window, SDL_Renderer *renderer) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { std::cout << "SDL crashed. Error: " << SDL_GetError(); return 1; } if (window == nullptr) { std::cerr << "Failed to create window: " << SDL_GetError() << std::endl; SDL_Quit(); return 1; } if (renderer == nullptr) { std::cerr << "Failed to create renderer: " << SDL_GetError() << std::endl; SDL_DestroyWindow(window); SDL_Quit(); return 1; } if (!IMG_Init(IMG_INIT_PNG)) { std::cout << "SDL_image crashed. Error: " << SDL_GetError(); return 1; } if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) { printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); return 1; } if (TTF_Init() == -1) { return 1; } return 0; }