/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "texture.h" #include "assert/assert.h" #include "util/memory.h" #include "util/math.h" const texture_t *TEXTURE_BOUND = NULL; void textureInit( texture_t *texture, const int32_t width, const int32_t height, const textureformat_t format, const void *data ) { assertNotNull(texture, "Texture cannot be NULL"); assertTrue(width > 0 && height > 0, "width/height must be greater than 0"); memoryZero(texture, sizeof(texture_t)); texture->width = width; texture->height = height; #if PSP assertTrue( width == mathNextPowTwo(width), "Width must be powers of 2 for PSP" ); assertTrue( height == mathNextPowTwo(height), "Height must be powers of 2 for PSP" ); #endif #if DUSK_DISPLAY_SDL2 glGenTextures(1, &texture->id); glBindTexture(GL_TEXTURE_2D, texture->id); glTexImage2D( GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); #endif } void textureBind(const texture_t *texture) { if(TEXTURE_BOUND == texture) return; if(texture == NULL) { #if DUSK_DISPLAY_SDL2 glDisable(GL_TEXTURE_2D); #endif TEXTURE_BOUND = NULL; return; } assertTrue( texture->id != 0, "Texture ID must not be 0" ); assertTrue( texture->width > 0 && texture->height > 0, "Texture width and height must be greater than 0" ); #if DUSK_DISPLAY_SDL2 glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture->id); #endif TEXTURE_BOUND = texture; } void textureDispose(texture_t *texture) { assertNotNull(texture, "Texture cannot be NULL"); assertTrue(texture->id != 0, "Texture ID must not be 0"); #if DUSK_DISPLAY_SDL2 glDeleteTextures(1, &texture->id); #endif }