module('entity') function entityInit() entityPositionAdd(ENTITY_ID) local phys = entityPhysicsAdd(ENTITY_ID) phys.bodyType = PHYSICS_BODY_STATIC phys:setShapePlane(0, 1, 0, 0) local mesh = entityMeshAdd(ENTITY_ID) mesh:generatePlane(20, 20) entityMaterialAdd(ENTITY_ID) end function entityDispose() end