/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "ui.h" #include "ui/uifps.h" #include "ui/uiconsole.h" #include "ui/uiframe.h" #include "display/screen.h" #include "display/spritebatch/spritebatch.h" #include "display/tileset/tileset_minogram.h" #include "display/tileset/tileset_ui.h" #include "display/tileset/tileset_ui_frame.h" #include "display/tileset/tileset_background.h" ui_t UI; errorret_t uiInit(void) { cameraInitOrthographic(&UI.camera); UI.minogramTileset = (tileset_t*)&TILESET_MINOGRAM; errorChain(assetManagerLoadAsset( UI.minogramTileset->image, &UI.minogramAsset, &UI.minogramRef )); UI.uiTileset = (tileset_t*)&TILESET_UI; errorChain(assetManagerLoadAsset( UI.uiTileset->image, &UI.uiAsset, &UI.uiRef )); UI.frameTileset = (tileset_t*)&TILESET_UI_FRAME; errorChain(assetManagerLoadAsset( UI.frameTileset->image, &UI.frameAsset, &UI.frameRef )); UI.backgroundTileset = (tileset_t*)&TILESET_BACKGROUND; errorChain(assetManagerLoadAsset( UI.backgroundTileset->image, &UI.backgroundAsset, &UI.backgroundRef )); errorOk(); } void uiRender(void) { UI.camera.orthographic.left = 0; UI.camera.orthographic.right = SCREEN.width; UI.camera.orthographic.bottom = SCREEN.height; UI.camera.orthographic.top = 0; cameraPushMatrix(&UI.camera); uiFPSRender(UI.minogramTileset, &UI.minogramAsset->alphaImage.texture); uiConsoleRender( 0, 0, UI.minogramTileset, &UI.minogramAsset->alphaImage.texture ); spriteBatchFlush(); cameraPopMatrix(); } void uiDispose(void) { }