/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "overworld/overworld.h" #include "display/quad.h" #include "display/shader/entityshader/entityshader.h" #include "display/shader/mapshader/mapshader.h" void overworldRender() { mapShaderUse(); quadRender(OVERWORLD.mapWidth * OVERWORLD.mapHeight); // entityShaderUse(); // quadRender(OVERWORLD.entityCount); }