var OverworldEntity = include('entities/OverworldEntity.js'); function CubeEntity() { OverworldEntity.call(this); this.add(MESH); this.add(MATERIAL); } CubeEntity.prototype = Object.create(OverworldEntity.prototype); CubeEntity.prototype.constructor = CubeEntity; CubeEntity.prototype.update = function() { OverworldEntity.prototype.update.call(this); var speed = 3.0; var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN); this.position.position.x += move.x * speed * TIME.delta; this.position.position.z += move.y * speed * TIME.delta; this.material.setColor(Color.rainbow()); }; module = CubeEntity;