module('spritebatch') -- module('time') module('camera') -- module('glm') module('color') camera = cameraCreate(CAMERA_PROJECTION_TYPE_PERSPECTIVE) function sceneDispose() -- print('Disposing initial scene') end function sceneUpdate() end function sceneRender() cameraPushMatrix(camera) spriteBatchPush( nil, 0, 0, 1, 2, colorBlue() ) spriteBatchFlush() cameraPopMatrix() end