/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "uitextbox.h" #include "ui/ui.h" #include "ui/uitext.h" // #include "rpg/rpgtextbox.h" #include "display/screen.h" #include "display/spritebatch.h" #include "input/input.h" // void uiTextboxUpdate() { // if(!rpgTextboxIsVisible()) return; // if(inputPressed(INPUT_ACTION_ACCEPT)) { // rpgTextboxHide(); // } // } // void uiTextboxRender() { // if(!rpgTextboxIsVisible()) return; // const char_t *text = RPG_TEXTBOX.text; // int32_t textWidth, textHeight; // uiTextMeasure(text, UI.fontTileset, &textWidth, &textHeight); // float_t y = 0; // if(RPG_TEXTBOX.position == RPG_TEXTBOX_POS_BOTTOM) { // y = SCREEN.height - (float_t)textHeight; // } // spriteBatchPush( // NULL, // 0.0f, y, // (float_t)SCREEN.width, (float_t)(y + textHeight), // COLOR_BLACK, // 0.0f, 0.0f, 1.0f, 1.0f // ); // uiTextDraw(0, y, text, COLOR_RED, UI.fontTileset, &UI.fontTexture); // }