/** * Copyright (c) 2026 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "dusktest.h" #include "time/time.h" #include "animation/animation.h" static void test_animationInitDefaults(void **state) { keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); assert_float_equal(anim.time, 0.0f, 0.0001f); assert_float_equal(anim.speed, 1.0f, 0.0001f); assert_false(anim.loop); assert_false(anim.playing); assert_float_equal(animationGetValue(&anim, 0), 0.0f, 0.0001f); } static void test_animationUpdateNoopWhenNotPlaying(void **state) { keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); TIME.delta = 1.0f; animationUpdate(&anim); assert_float_equal(anim.time, 0.0f, 0.0001f); } static void test_animationUpdateStopsAtEndWhenNotLooping(void **state) { keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); anim.playing = true; TIME.delta = 0.5f; animationUpdate(&anim); assert_true(anim.playing); assert_float_equal(animationGetValue(&anim, 0), 5.0f, 0.0001f); animationUpdate(&anim); assert_false(anim.playing); assert_float_equal(animationGetValue(&anim, 0), 10.0f, 0.0001f); // Stays clamped/held once stopped, even if updated again. animationUpdate(&anim); assert_float_equal(anim.time, 1.0f, 0.0001f); } static void test_animationUpdateLoopsWithMultipleChannels(void **state) { keyframe_t xKeyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t yKeyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 2.0f, .value = 100.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { xKeyframes, yKeyframes }; uint16_t trackCounts[] = { 2, 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 2); anim.loop = true; anim.playing = true; // Duration is the longer (Y) channel's 2s -- looping wraps against // that, not X's shorter 1s. TIME.delta = 1.5f; animationUpdate(&anim); assert_true(anim.playing); assert_float_equal(anim.time, 1.5f, 0.0001f); animationUpdate(&anim); // 1.5 + 1.5 = 3.0 -> wraps to 1.0 against a 2.0s duration. assert_true(anim.playing); assert_float_equal(anim.time, 1.0f, 0.0001f); } static uint32_t TEST_EVENT_FIRE_COUNT; static animation_t *TEST_EVENT_LAST_ANIM; static void *TEST_EVENT_LAST_USER; static void test_resetEventCounters(void) { TEST_EVENT_FIRE_COUNT = 0; TEST_EVENT_LAST_ANIM = NULL; TEST_EVENT_LAST_USER = NULL; } static void test_onAnimationEvent(animation_t *anim, void *user) { TEST_EVENT_FIRE_COUNT++; TEST_EVENT_LAST_ANIM = anim; TEST_EVENT_LAST_USER = user; } static void test_animationEventFiresOnceWhenCrossed(void **state) { test_resetEventCounters(); keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); anim.playing = true; int32_t userValue = 7; animationSetEvent(&anim, 0.5f, test_onAnimationEvent, &userValue); TIME.delta = 0.3f; animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 0); // 0.3 -> 0.6 crosses the 0.5 event time. animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 1); assert_ptr_equal(TEST_EVENT_LAST_ANIM, &anim); assert_ptr_equal(TEST_EVENT_LAST_USER, &userValue); // Doesn't refire on later ticks past the event time. animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 1); } static void test_animationEventFiresEachLoopAcrossWrap(void **state) { test_resetEventCounters(); keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); anim.loop = true; anim.playing = true; animationSetEvent(&anim, 0.9f, test_onAnimationEvent, NULL); TIME.delta = 0.95f; animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 1); assert_float_equal(anim.time, 0.95f, 0.0001f); // 0.95 + 0.95 = 1.9 -> wraps to 0.9 against a 1.0s duration, crossing // the event time again on the way around. animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 2); assert_float_equal(anim.time, 0.9f, 0.0001f); } static void test_animationEventClearedByNullCallback(void **state) { test_resetEventCounters(); keyframe_t keyframes[] = { { .time = 0.0f, .value = 0.0f, .easing = EASING_LINEAR }, { .time = 1.0f, .value = 10.0f, .easing = EASING_LINEAR } }; keyframe_t *tracks[] = { keyframes }; uint16_t trackCounts[] = { 2 }; animation_t anim; animationInit(&anim, tracks, trackCounts, 1); anim.playing = true; animationSetEvent(&anim, 0.5f, test_onAnimationEvent, NULL); animationSetEvent(&anim, 0.5f, NULL, NULL); TIME.delta = 1.0f; animationUpdate(&anim); assert_int_equal(TEST_EVENT_FIRE_COUNT, 0); } int main(int argc, char **argv) { const struct CMUnitTest tests[] = { cmocka_unit_test(test_animationInitDefaults), cmocka_unit_test(test_animationUpdateNoopWhenNotPlaying), cmocka_unit_test(test_animationUpdateStopsAtEndWhenNotLooping), cmocka_unit_test(test_animationUpdateLoopsWithMultipleChannels), cmocka_unit_test(test_animationEventFiresOnceWhenCrossed), cmocka_unit_test(test_animationEventFiresEachLoopAcrossWrap), cmocka_unit_test(test_animationEventClearedByNullCallback), }; return cmocka_run_group_tests(tests, NULL, NULL); }