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3 Commits
vita
...
1c5e50cc4d
| Author | SHA1 | Date | |
|---|---|---|---|
| 1c5e50cc4d | |||
| ea898da6c2 | |||
| dbb7e9f53c |
@@ -9,6 +9,7 @@ module('text')
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module('tileset')
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module('texture')
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module('input')
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module('shader')
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CELL_STATE_DEFAULT = 0
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CELL_STATE_HOVER = 1
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@@ -62,7 +63,7 @@ function cellDraw(x, y, type)
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slice = cellSliceDisabled
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end
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spriteBatchPush(textureCell,
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spriteBatchPush(
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x, y,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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colorWhite(),
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@@ -179,21 +180,28 @@ end
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function sceneUpdate()
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x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
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y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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y = y - inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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end
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function sceneRender()
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-- Update camera
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cameraPushMatrix(camera)
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camera.bottom = screenGetHeight()
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camera.bottom = 0
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camera.top = screenGetHeight()
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camera.right = screenGetWidth()
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spriteBatchPush(
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nil,
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x, y, x + 32, y + 32,
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colorWhite()
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)
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shaderBind(SHADER_UNLIT)
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proj = cameraGetProjectionMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
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view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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textDraw(10, 10, "Hello World\nHow are you?")
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-- spriteBatchPush(
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-- x, y,
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-- x + 32, y + 32,
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-- colorWhite()
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-- )
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-- Update mouse position
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-- if INPUT_POINTER then
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@@ -251,6 +259,4 @@ function sceneRender()
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-- end
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-- end
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spriteBatchFlush()
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cameraPopMatrix()
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end
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Binary file not shown.
Binary file not shown.
BIN
assets/ui/minogram.dtx
Normal file
BIN
assets/ui/minogram.dtx
Normal file
Binary file not shown.
@@ -4,6 +4,7 @@
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# https://opensource.org/licenses/MIT
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add_subdirectory(dusk)
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add_subdirectory(duskrpg)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
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add_subdirectory(dusklinux)
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@@ -52,12 +52,9 @@ add_subdirectory(engine)
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add_subdirectory(error)
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add_subdirectory(event)
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add_subdirectory(input)
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add_subdirectory(item)
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add_subdirectory(locale)
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add_subdirectory(map)
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add_subdirectory(scene)
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add_subdirectory(script)
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add_subdirectory(story)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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@@ -19,12 +19,9 @@ typedef enum {
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ASSET_TYPE_NULL,
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ASSET_TYPE_TEXTURE,
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// ASSET_TYPE_PALETTE,
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ASSET_TYPE_TILESET,
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ASSET_TYPE_LANGUAGE,
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ASSET_TYPE_SCRIPT,
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ASSET_TYPE_MAP,
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ASSET_TYPE_MAP_CHUNK,
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ASSET_TYPE_COUNT,
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} assettype_t;
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@@ -60,21 +57,14 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
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},
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[ASSET_TYPE_TEXTURE] = {
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.extension = "dpt",
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.extension = "DTX",
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.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
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.dataSize = sizeof(assettexture_t),
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.entire = assetTextureLoad
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},
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// [ASSET_TYPE_PALETTE] = {
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// .extension = "dpf",
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// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
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// .dataSize = sizeof(palette_t),
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// .entire = assetPaletteLoad
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// },
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[ASSET_TYPE_TILESET] = {
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.extension = "dtf",
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.extension = "DTF",
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.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
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.dataSize = sizeof(assettileset_t),
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.entire = assetTilesetLoad
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@@ -91,16 +81,4 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
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.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
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.custom = assetScriptHandler
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},
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// [ASSET_TYPE_MAP] = {
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// .extension = "DMF",
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// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
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// .custom = assetMapHandler
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// },
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// [ASSET_TYPE_MAP_CHUNK] = {
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// .extension = "DMC",
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// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
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// .custom = assetMapChunkHandler
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// },
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};
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@@ -12,50 +12,67 @@
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#include "util/endian.h"
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errorret_t assetTextureLoad(assetentire_t entire) {
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// assertNotNull(entire.data, "Data pointer cannot be NULL.");
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// assertNotNull(entire.output, "Output pointer cannot be NULL.");
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assertNotNull(entire.data, "Data pointer cannot be NULL.");
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assertNotNull(entire.output, "Output pointer cannot be NULL.");
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// assettexture_t *assetData = (assettexture_t *)entire.data;
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// texture_t *texture = (texture_t *)entire.output;
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assettexture_t *assetData = (assettexture_t *)entire.data;
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texture_t *texture = (texture_t *)entire.output;
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// // Read header and version (first 4 bytes)
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// if(
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// assetData->header[0] != 'D' ||
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// assetData->header[1] != 'P' ||
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// assetData->header[2] != 'T'
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// ) {
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// errorThrow("Invalid texture header");
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// }
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// Read header and version (first 4 bytes)
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if(
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assetData->header[0] != 'D' ||
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assetData->header[1] != 'T' ||
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assetData->header[2] != 'X'
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) {
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errorThrow("Invalid texture header");
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}
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// // Version (can only be 1 atm)
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// if(assetData->version != 0x01) {
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// errorThrow("Unsupported texture version");
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// }
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// Version (can only be 1 atm)
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if(assetData->version != 0x01) {
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errorThrow("Unsupported texture version");
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}
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// // Fix endian
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// assetData->width = endianLittleToHost32(assetData->width);
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// assetData->height = endianLittleToHost32(assetData->height);
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// Fix endian
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assetData->width = endianLittleToHost32(assetData->width);
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assetData->height = endianLittleToHost32(assetData->height);
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// // Check dimensions.
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// if(
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// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
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// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
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// ) {
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// errorThrow("Invalid texture dimensions");
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// }
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// textureInit(
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// texture,
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// assetData->width,
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// assetData->height,
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// TEXTURE_FORMAT_PALETTE,
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// (texturedata_t){
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// .paletted = {
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// .indices = NULL,
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// .palette = NULL
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// }
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// }
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// );
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// Check dimensions.
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if(
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assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
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assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
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) {
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errorThrow("Invalid texture dimensions");
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}
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// errorOk();
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// Validate format
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textureformat_t format;
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texturedata_t data;
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switch(assetData->type) {
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case 0x00: // RGBA8888
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format = TEXTURE_FORMAT_RGBA;
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data.rgbaColors = (color_t *)assetData->data;
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break;
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// case 0x01:
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// format = TEXTURE_FORMAT_RGB;
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// break;
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// case 0x02:
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// format = TEXTURE_FORMAT_RGB565;
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// break;
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// case 0x03:
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// format = TEXTURE_FORMAT_RGB5A3;
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// break;
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default:
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errorThrow("Unsupported texture format");
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}
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errorChain(textureInit(
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texture, assetData->width, assetData->height, format, data
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));
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errorOk();
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}
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@@ -7,6 +7,7 @@
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#pragma once
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#include "error/error.h"
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#include "display/color.h"
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#define ASSET_TEXTURE_WIDTH_MAX 2048
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#define ASSET_TEXTURE_HEIGHT_MAX 2048
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@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint8_t type;
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uint32_t width;
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uint32_t height;
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uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
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uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
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} assettexture_t;
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#pragma pack(pop)
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@@ -20,11 +20,9 @@
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#include "display/shader/shaderunlit.h"
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#include "time/time.h"
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display_t DISPLAY = { 0 };
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#include "script/module/display/moduleshader.h"
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texture_t PALETTE_TEXTURE;
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texture_t UNCOMPRESSED_TEXTURE;
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texture_t COMPRESSED_TEXTURE;
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display_t DISPLAY = { 0 };
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errorret_t displayInit(void) {
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memoryZero(&DISPLAY, sizeof(DISPLAY));
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@@ -33,64 +31,26 @@ errorret_t displayInit(void) {
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errorChain(displayPlatformInit());
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#endif
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// Setup initial shader with default values
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errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
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camera_t cam;
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cameraInit(&cam);
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mat4 mat;
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cameraGetProjectionMatrix(&cam, mat);
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errorChain(shaderBind(&SHADER_UNLIT));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
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cameraGetViewMatrix(&cam, mat);
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
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glm_mat4_identity(mat);
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
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errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
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errorChain(quadInit());
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errorChain(frameBufferInitBackBuffer());
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errorChain(spriteBatchInit());
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errorChain(textInit());
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errorChain(screenInit());
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// PALETTES[0].colors[0] = COLOR_RED;
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// PALETTES[0].colors[1] = COLOR_GREEN;
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// PALETTES[0].colors[2] = COLOR_BLUE;
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// PALETTES[0].colors[3] = COLOR_WHITE;
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// PALETTES[0].colors[4] = COLOR_MAGENTA;
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// PALETTES[0].colors[5] = COLOR_CYAN;
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// PALETTES[0].colors[6] = COLOR_YELLOW;
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// PALETTES[0].colors[7] = COLOR_BLACK;
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// PALETTES[0].count = 8;
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// uint8_t indices[64] = {
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// 0,0,0,0,0,0,0,0,
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// 1,1,1,1,1,1,1,1,
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// 2,2,2,2,2,2,2,2,
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// 3,3,3,3,3,3,3,3,
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// 4,4,4,4,4,4,4,4,
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// 5,5,5,5,5,5,5,5,
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// 6,6,6,6,6,6,6,6,
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// 7,7,7,7,7,7,7,7
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// };
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// errorChain(textureInit(
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// &PALETTE_TEXTURE,
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// 8, 8,
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// TEXTURE_FORMAT_PALETTE,
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// (texturedata_t){
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// .paletted = {
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// .indices = indices,
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// .palette = &PALETTES[0]
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// }
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// }
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// ));
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errorChain(textureInit(
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&UNCOMPRESSED_TEXTURE,
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8, 8,
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TEXTURE_FORMAT_RGBA,
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(texturedata_t){
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.rgbaColors = (color_t[]){
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COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
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COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
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COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
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COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
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COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
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COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
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COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
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COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
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}
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}
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));
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errorOk();
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}
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@@ -110,38 +70,7 @@ errorret_t displayUpdate(void) {
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SCREEN.background
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);
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camera_t camera;
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// cameraInitOrthographic(&camera);
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// camera.orthographic.left = 0.0f;
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// camera.orthographic.right = SCREEN.width;
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// camera.orthographic.top = SCREEN.height;
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// camera.orthographic.bottom = 0.0f;
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cameraInitPerspective(&camera);
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camera.lookat.position[0] = 3.0f;
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camera.lookat.position[1] = 3.0f;
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camera.lookat.position[2] = 3.0f;
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mat4 proj, view, model;
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cameraGetProjectionMatrix(&camera, proj);
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cameraGetViewMatrix(&camera, view);
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glm_mat4_identity(model);
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errorChain(shaderBind(&SHADER_UNLIT));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
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// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
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errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
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errorChain(spriteBatchPush(
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0.0f, 0.0f,
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1.0f, 1.0f,
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COLOR_WHITE,
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0.0f, 0.0f,
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1.0f, 1.0f
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));
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errorChain(spriteBatchFlush());
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// errorCatch(errorPrint(sceneRender()));
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errorChain(sceneRender());
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// Render UI
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// uiRender();
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@@ -7,4 +7,5 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
|
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shader.c
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shaderunlit.c
|
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)
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@@ -8,15 +8,19 @@
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#include "shader.h"
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#include "assert/assert.h"
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|
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shader_t *bound = NULL;
|
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|
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errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
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assertNotNull(shader, "Shader cannot be null");
|
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errorChain(shaderInitPlatform(shader, def));
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bound = NULL;
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errorOk();
|
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}
|
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|
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errorret_t shaderBind(shader_t *shader) {
|
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assertNotNull(shader, "Shader cannot be null");
|
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errorChain(shaderBindPlatform(shader));
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bound = shader;
|
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errorOk();
|
||||
}
|
||||
|
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@@ -28,6 +32,7 @@ errorret_t shaderSetMatrix(
|
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assertNotNull(shader, "Shader cannot be null");
|
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assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
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assertNotNull(matrix, "Matrix cannot be null");
|
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assertTrue(bound == shader, "Shader must be bound.");
|
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errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
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errorOk();
|
||||
}
|
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@@ -39,6 +44,7 @@ errorret_t shaderSetTexture(
|
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) {
|
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assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
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errorOk();
|
||||
}
|
||||
@@ -56,6 +62,7 @@ errorret_t shaderSetTexture(
|
||||
|
||||
errorret_t shaderDispose(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
bound = NULL;
|
||||
errorChain(shaderDisposePlatform(shader));
|
||||
errorOk();
|
||||
}
|
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10
src/dusk/display/shader/shaderunlit.c
Normal file
10
src/dusk/display/shader/shaderunlit.c
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shaderunlit.h"
|
||||
|
||||
shader_t SHADER_UNLIT = { 0 };
|
||||
@@ -15,4 +15,4 @@
|
||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||
|
||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||
static shader_t SHADER_UNLIT;
|
||||
extern shader_t SHADER_UNLIT;
|
||||
@@ -11,17 +11,19 @@
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
texture_t DEFAULT_FONT_TEXTURE;
|
||||
tileset_t DEFAULT_FONT_TILESET;
|
||||
|
||||
errorret_t textInit(void) {
|
||||
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
||||
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textDispose(void) {
|
||||
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -45,6 +47,8 @@ errorret_t textDrawChar(
|
||||
vec4 uv;
|
||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||
|
||||
errorChain(spriteBatchPush(
|
||||
// texture,
|
||||
x, y,
|
||||
|
||||
@@ -7,11 +7,8 @@
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(system)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
modulescreen.c
|
||||
moduletileset.c
|
||||
moduletexture.c
|
||||
moduleshader.c
|
||||
)
|
||||
@@ -69,6 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
|
||||
|
||||
// Methods
|
||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetProjectionMatrix",
|
||||
moduleCameraGetProjectionMatrix
|
||||
);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetViewMatrix",
|
||||
moduleCameraGetViewMatrix
|
||||
);
|
||||
}
|
||||
|
||||
int moduleCameraCreate(lua_State *L) {
|
||||
@@ -116,7 +126,7 @@ int moduleCameraCreate(lua_State *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraIndex(lua_State *l) {
|
||||
int moduleCameraIndex(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
const char_t *key = luaL_checkstring(l, 2);
|
||||
@@ -288,4 +298,36 @@ int moduleCameraNewIndex(lua_State *l) {
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetProjectionMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraGetViewMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetViewMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
@@ -35,4 +35,20 @@ int moduleCameraIndex(lua_State *l);
|
||||
*
|
||||
* @param l The Lua state.
|
||||
*/
|
||||
int moduleCameraNewIndex(lua_State *l);
|
||||
int moduleCameraNewIndex(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's projection matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's view matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetViewMatrix(lua_State *L);
|
||||
94
src/dusk/script/module/display/moduleshader.c
Normal file
94
src/dusk/script/module/display/moduleshader.c
Normal file
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "moduleshader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/shader/shader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
void moduleShader(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Context cannot be NULL.");
|
||||
|
||||
// Shader unlit defs
|
||||
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
||||
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
||||
|
||||
// Shader methods
|
||||
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
||||
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
||||
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
||||
}
|
||||
|
||||
int moduleShaderBind(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Should be passed a shader userdata pointer only.
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderBind(shader);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetMatrix(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Expect shader, string and matrix.
|
||||
if(!lua_isuserdata(l, 1)) {
|
||||
luaL_error(l, "First argument must be a shader_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isstring(l, 2)) {
|
||||
luaL_error(l, "Second argument must be a string.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isuserdata(l, 3)) {
|
||||
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||
|
||||
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
||||
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetTexture(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
return 0;
|
||||
}
|
||||
42
src/dusk/script/module/display/moduleshader.h
Normal file
42
src/dusk/script/module/display/moduleshader.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register shader functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register shader functions to.
|
||||
*/
|
||||
void moduleShader(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script binding for binding a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderBind(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a matrix uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetMatrix(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a texture uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetTexture(lua_State *l);
|
||||
|
||||
errorret_t doThing();
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "script/module/input/moduleinput.h"
|
||||
#include "script/module/moduleplatform.h"
|
||||
#include "script/module/scene/modulescene.h"
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/locale/modulelocale.h"
|
||||
#include "script/module/time/moduletime.h"
|
||||
#include "script/module/event/moduleevent.h"
|
||||
@@ -18,13 +17,13 @@
|
||||
#include "script/module/display/modulespritebatch.h"
|
||||
#include "script/module/display/modulecamera.h"
|
||||
#include "script/module/display/moduleglm.h"
|
||||
#include "script/module/display/moduleshader.h"
|
||||
#include "script/module/ui/moduleui.h"
|
||||
#include "script/module/display/moduletext.h"
|
||||
#include "script/module/display/modulescreen.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
#include "script/module/display/moduletexture.h"
|
||||
#include "script/module/display/moduletileset.h"
|
||||
#include "script/scriptgame.h"
|
||||
#include "util/string.h"
|
||||
|
||||
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "platform", .callback = modulePlatform },
|
||||
{ .name = "color", .callback = moduleColor },
|
||||
{ .name = "scene", .callback = moduleScene },
|
||||
{ .name = "item", .callback = moduleItem },
|
||||
{ .name = "locale", .callback = moduleLocale },
|
||||
{ .name = "time", .callback = moduleTime },
|
||||
{ .name = "event", .callback = moduleEvent },
|
||||
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "ui", .callback = moduleUi },
|
||||
{ .name = "text", .callback = moduleText },
|
||||
{ .name = "screen", .callback = moduleScreen },
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag },
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
{ .name = "texture", .callback = moduleTexture },
|
||||
{ .name = "tileset", .callback = moduleTileset },
|
||||
{ .name = "shader", .callback = moduleShader },
|
||||
|
||||
#ifdef SCRIPT_GAME_LIST
|
||||
SCRIPT_GAME_LIST
|
||||
#endif
|
||||
};
|
||||
|
||||
#define SCRIPT_MODULE_COUNT ( \
|
||||
|
||||
@@ -157,11 +157,10 @@ errorret_t shaderParamGetLocationGL(
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||
#else
|
||||
shadergl_t *shaderGL = (shadergl_t *)shader;
|
||||
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
||||
errorret_t err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
errorChain(err);
|
||||
*location = glGetUniformLocation(shader->shaderProgramId, name);
|
||||
errorChain(errorGLCheck());
|
||||
if(*location == -1) {
|
||||
errorThrow("Uniform '%s' not found in shader.", name);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -174,8 +173,8 @@ errorret_t shaderSetMatrixGL(
|
||||
mat4 mat
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(mat, "Matrix data cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(mat, "Matrix data cannot be null");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertTrue(
|
||||
|
||||
16
src/duskrpg/CMakeLists.txt
Normal file
16
src/duskrpg/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Includes
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_LIST_DIR}
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(script)
|
||||
7
src/duskrpg/script/CMakeLists.txt
Normal file
7
src/duskrpg/script/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(module)
|
||||
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirectories
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(story)
|
||||
16
src/duskrpg/script/scriptgame.h
Normal file
16
src/duskrpg/script/scriptgame.h
Normal file
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
|
||||
#define SCRIPT_GAME_LIST \
|
||||
{ .name = "item", .callback = moduleItem }, \
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag }, \
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
417
tools/texture-creator.html
Normal file
417
tools/texture-creator.html
Normal file
@@ -0,0 +1,417 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Dusk Tools / Texture Creator</title>
|
||||
|
||||
<style type="text/css">
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<h1>Dusk Texture Creator</h1>
|
||||
<p>
|
||||
Creates texture files. This will not create palletized textures, use the
|
||||
palette-indexer.html tool for that. This will instead work for all other
|
||||
kinds of textures.
|
||||
</p>
|
||||
|
||||
<div>
|
||||
<div>
|
||||
<input type="file" data-file-input />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>Settings</h2>
|
||||
|
||||
<div>
|
||||
Texture Format:
|
||||
<div>
|
||||
<label>
|
||||
RGBA
|
||||
<input type="radio" name="texture-type" value="rgba" />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB
|
||||
<input type="radio" name="texture-type" value="rgb" />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB565
|
||||
<input type="radio" name="texture-type" value="rgb565" checked />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB5A3 (Dolphin Only)
|
||||
<input type="radio" name="texture-type" value="rgb5a3" />
|
||||
</label><br />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label for="pad-power-of-two">
|
||||
Pad to power of two
|
||||
<input type="checkbox" id="pad-power-of-two" name="pad-power-of-two" checked />
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>Preview</h2>
|
||||
<div>
|
||||
<label>
|
||||
Preview Scale:
|
||||
<input type="number" value="2" data-preview-scale min="1" step="1" />
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label>
|
||||
Preview Background:
|
||||
<button data-page-bg-white>White</button>
|
||||
<button data-page-bg-transparent>Black</button>
|
||||
<button data-page-bg-checkerboard>Checkerboard</button>
|
||||
<button data-page-bg-magenta>Magenta</button>
|
||||
<button data-page-bg-blue>Blue</button>
|
||||
<button data-page-bg-green>Green</button>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<canvas data-output-preview style="border:1px solid black;"></canvas>
|
||||
</div>
|
||||
<div>
|
||||
<textarea data-output-information readonly rows="15" style="width: 500px;"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<button data-download>Download Texture</button>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
<script type="text/javascript">
|
||||
const elFileInput = document.querySelector('[data-file-input]');
|
||||
const elFileError = document.querySelector('[data-file-error]');
|
||||
const elPreviewScale = document.querySelector('[data-preview-scale]');
|
||||
const elOutputPreview = document.querySelector('[data-output-preview]');
|
||||
const elOutputInformation = document.querySelector('[data-output-information]');
|
||||
const elTextureType = document.querySelectorAll('input[name="texture-type"]');
|
||||
const elPadPowerOfTwo = document.querySelector('#pad-power-of-two');
|
||||
const btnDownload = document.querySelector('[data-download]');
|
||||
const btnBackgroundWhite = document.querySelector('[data-page-bg-white]');
|
||||
const btnBackgroundTransparent = document.querySelector('[data-page-bg-transparent]');
|
||||
const btnBackgroundCheckerboard = document.querySelector('[data-page-bg-checkerboard]');
|
||||
const btnBackgroundMagenta = document.querySelector('[data-page-bg-magenta]');
|
||||
const btnBackgroundBlue = document.querySelector('[data-page-bg-blue]');
|
||||
const btnBackgroundGreen = document.querySelector('[data-page-bg-green]');
|
||||
|
||||
let image;
|
||||
let imageName;
|
||||
let textureData;
|
||||
let rawData;
|
||||
let width, height, paddedWidth, paddedHeight;
|
||||
|
||||
// Methods
|
||||
const nextPowerOfTwo = n => {
|
||||
if(n <= 0) return 1;
|
||||
return 2 ** Math.ceil(Math.log2(n));
|
||||
}
|
||||
|
||||
const updatePreview = () => {
|
||||
if(!image) return;
|
||||
|
||||
console.log('Updating preview with image:', image);
|
||||
|
||||
const scale = parseInt(elPreviewScale.value) || 1;
|
||||
const padToPowerOfTwo = elPadPowerOfTwo.checked;
|
||||
const textureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
|
||||
width = image.width;
|
||||
height = image.height;
|
||||
let scaledWidth = width * scale;
|
||||
let scaledHeight = height * scale;
|
||||
paddedWidth = padToPowerOfTwo ? nextPowerOfTwo(width) : width;
|
||||
paddedHeight = padToPowerOfTwo ? nextPowerOfTwo(height) : height;
|
||||
let paddedScaledWidth = paddedWidth * scale;
|
||||
let paddedScaledHeight = paddedHeight * scale;
|
||||
|
||||
const tempCanvas = document.createElement('canvas');
|
||||
tempCanvas.width = paddedWidth;
|
||||
tempCanvas.height = paddedHeight;
|
||||
const tempCtx = tempCanvas.getContext('2d');
|
||||
tempCtx.imageSmoothingEnabled = false;
|
||||
tempCtx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
|
||||
tempCtx.drawImage(image, 0, 0, width, height);
|
||||
|
||||
const pixels = tempCtx.getImageData(0, 0, paddedWidth, paddedHeight);
|
||||
|
||||
let sizeBytes;
|
||||
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
strTextureType = strTextureType.toLowerCase();
|
||||
rawData = new Uint8Array(paddedWidth * paddedHeight * 4);
|
||||
|
||||
if(strTextureType === 'rgba') {
|
||||
textureData = new Uint8Array(pixels.data.buffer);
|
||||
rawData = new Uint8Array(pixels.data.buffer);
|
||||
sizeBytes = paddedWidth * paddedHeight * 4;
|
||||
|
||||
} else if(strTextureType === 'rgb') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 3;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
for(let i = 0, j = 0; i < textureData.length; i += 4, j += 3) {
|
||||
textureData[j] = pixels.data[i]; // R
|
||||
textureData[j + 1] = pixels.data[i + 1]; // G
|
||||
textureData[j + 2] = pixels.data[i + 2]; // B
|
||||
|
||||
rawData[i] = pixels.data[i]; // R
|
||||
rawData[i + 1] = pixels.data[i + 1]; // G
|
||||
rawData[i + 2] = pixels.data[i + 2]; // B
|
||||
rawData[i + 3] = 255;
|
||||
}
|
||||
} else if(strTextureType === 'rgb565') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
let j = 0;
|
||||
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||
const r = pixels.data[i];
|
||||
const g = pixels.data[i + 1];
|
||||
const b = pixels.data[i + 2];
|
||||
|
||||
const value =
|
||||
((r & 0xf8) << 8) |
|
||||
((g & 0xfc) << 3) |
|
||||
(b >> 3);
|
||||
|
||||
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||
textureData[j++] = value & 0xff; // low byte
|
||||
}
|
||||
|
||||
// Now convert back to RGBA for preview
|
||||
for(let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||
const r = (value >> 11) & 0x1f;
|
||||
const g = (value >> 5) & 0x3f;
|
||||
const b = value & 0x1f;
|
||||
rawData[j] = (r << 3) | (r >> 2); // R
|
||||
rawData[j + 1] = (g << 2) | (g >> 4); // G
|
||||
rawData[j + 2] = (b << 3) | (b >> 2); // B
|
||||
rawData[j + 3] = 255; // A
|
||||
}
|
||||
|
||||
} else if(strTextureType === 'rgb5a3') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
let j = 0;
|
||||
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||
const r8 = pixels.data[i];
|
||||
const g8 = pixels.data[i + 1];
|
||||
const b8 = pixels.data[i + 2];
|
||||
const a8 = pixels.data[i + 3];
|
||||
|
||||
let value;
|
||||
|
||||
// Opaque: 1RRRRRGGGGGBBBBB
|
||||
if (a8 >= 224) {
|
||||
const r5 = r8 >> 3;
|
||||
const g5 = g8 >> 3;
|
||||
const b5 = b8 >> 3;
|
||||
|
||||
value =
|
||||
0x8000 |
|
||||
(r5 << 10) |
|
||||
(g5 << 5) |
|
||||
b5;
|
||||
} else {
|
||||
// Transparent/translucent: 0AAARRRRGGGGBBBB
|
||||
const a3 = a8 >> 5;
|
||||
const r4 = r8 >> 4;
|
||||
const g4 = g8 >> 4;
|
||||
const b4 = b8 >> 4;
|
||||
|
||||
value =
|
||||
(a3 << 12) |
|
||||
(r4 << 8) |
|
||||
(g4 << 4) |
|
||||
b4;
|
||||
}
|
||||
|
||||
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||
textureData[j++] = value & 0xff; // low byte
|
||||
}
|
||||
|
||||
// Convert back to RGBA for preview
|
||||
for (let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||
|
||||
if (value & 0x8000) {
|
||||
// 1RRRRRGGGGGBBBBB
|
||||
const r5 = (value >> 10) & 0x1f;
|
||||
const g5 = (value >> 5) & 0x1f;
|
||||
const b5 = value & 0x1f;
|
||||
|
||||
rawData[j] = (r5 << 3) | (r5 >> 2);
|
||||
rawData[j + 1] = (g5 << 3) | (g5 >> 2);
|
||||
rawData[j + 2] = (b5 << 3) | (b5 >> 2);
|
||||
rawData[j + 3] = 255;
|
||||
} else {
|
||||
// 0AAARRRRGGGGBBBB
|
||||
const a3 = (value >> 12) & 0x7;
|
||||
const r4 = (value >> 8) & 0xf;
|
||||
const g4 = (value >> 4) & 0xf;
|
||||
const b4 = value & 0xf;
|
||||
|
||||
rawData[j] = (r4 << 4) | r4;
|
||||
rawData[j + 1] = (g4 << 4) | g4;
|
||||
rawData[j + 2] = (b4 << 4) | b4;
|
||||
rawData[j + 3] = (a3 << 5) | (a3 << 2) | (a3 >> 1);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
return alert('Unsupported texture type selected.');
|
||||
}
|
||||
|
||||
// Write out pixels.
|
||||
const imageData = new ImageData(new Uint8ClampedArray(rawData.buffer), paddedWidth, paddedHeight);
|
||||
tempCanvas.width = paddedWidth;
|
||||
tempCanvas.height = paddedHeight;
|
||||
const tempCtx2 = tempCanvas.getContext('2d');
|
||||
tempCtx2.imageSmoothingEnabled = false;
|
||||
tempCtx2.putImageData(imageData, 0, 0);
|
||||
|
||||
elOutputPreview.width = paddedScaledWidth;
|
||||
elOutputPreview.height = paddedScaledHeight;
|
||||
const ctx = elOutputPreview.getContext('2d');
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
ctx.clearRect(0, 0, elOutputPreview.width, elOutputPreview.height);
|
||||
ctx.drawImage(tempCanvas, 0, 0, paddedScaledWidth, paddedScaledHeight);
|
||||
|
||||
// Output information
|
||||
elOutputInformation.value = `Original Size: ${width}x${height}\n`;
|
||||
elOutputInformation.value += `New Size: ${paddedWidth}x${paddedHeight}\n`;
|
||||
elOutputInformation.value += `Texture Format: ${textureType}\n`;
|
||||
elOutputInformation.value += `Size: ${sizeBytes} bytes / (${(sizeBytes / 1024).toFixed(2)} KB)\n`;
|
||||
}
|
||||
|
||||
|
||||
const onFile = async file => {
|
||||
elFileInput.disabled = true;
|
||||
console.log('Selected file:', file);
|
||||
|
||||
imageName = file.name;
|
||||
|
||||
// Load as image
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
image = img;
|
||||
elFileInput.disabled = false;
|
||||
updatePreview();
|
||||
};
|
||||
img.onerror = () => {
|
||||
alert('Failed to load image. Please select a valid image file.');
|
||||
elFileInput.disabled = false;
|
||||
};
|
||||
img.src = URL.createObjectURL(file);
|
||||
}
|
||||
|
||||
// Listeners
|
||||
elFileInput.addEventListener('change', event => {
|
||||
if(!event.target.files || event.target.files.length <= 0) {
|
||||
return alert('No file selected.');
|
||||
}
|
||||
|
||||
const file = event.target.files[0];
|
||||
if(!file.type.startsWith('image/')) {
|
||||
return alert('Selected file is not an image.');
|
||||
}
|
||||
|
||||
onFile(file);
|
||||
});
|
||||
|
||||
btnBackgroundWhite.addEventListener('click', () => {
|
||||
document.body.style.background = 'white';
|
||||
});
|
||||
btnBackgroundTransparent.addEventListener('click', () => {
|
||||
document.body.style.background = 'black';
|
||||
});
|
||||
btnBackgroundCheckerboard.addEventListener('click', () => {
|
||||
document.body.style.background = 'repeating-conic-gradient(#ccc 0% 25%, #eee 0% 50%) 50% / 20px 20px';
|
||||
});
|
||||
btnBackgroundMagenta.addEventListener('click', () => {
|
||||
document.body.style.background = 'magenta';
|
||||
});
|
||||
btnBackgroundBlue.addEventListener('click', () => {
|
||||
document.body.style.background = 'blue';
|
||||
});
|
||||
btnBackgroundGreen.addEventListener('click', () => {
|
||||
document.body.style.background = 'green';
|
||||
});
|
||||
|
||||
elPreviewScale.addEventListener('input', () => {
|
||||
updatePreview();
|
||||
});
|
||||
elPadPowerOfTwo.addEventListener('change', () => {
|
||||
updatePreview();
|
||||
});
|
||||
elTextureType.forEach(radio => {
|
||||
radio.addEventListener('change', () => {
|
||||
updatePreview();
|
||||
});
|
||||
})
|
||||
|
||||
btnDownload.addEventListener('click', () => {
|
||||
if(!image) {
|
||||
return alert('Please select an image file before downloading.');
|
||||
}
|
||||
|
||||
// DTX, then texture type, then width, then height, then raw data
|
||||
const dtfHeader = new TextEncoder().encode('DTX');
|
||||
|
||||
const versionHeader = new Uint8Array([1]); // Version 1
|
||||
|
||||
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
strTextureType = strTextureType.toLowerCase();
|
||||
|
||||
let typeHeader;
|
||||
if(strTextureType === 'rgba') {
|
||||
typeHeader = new Uint8Array([0]);
|
||||
} else if(strTextureType === 'rgb') {
|
||||
typeHeader = new Uint8Array([1]);
|
||||
} else if(strTextureType === 'rgb565') {
|
||||
typeHeader = new Uint8Array([2]);
|
||||
} else if(strTextureType === 'rgb5a3') {
|
||||
typeHeader = new Uint8Array([3]);
|
||||
} else {
|
||||
return alert('Unsupported texture type selected.');
|
||||
}
|
||||
|
||||
const widthBytes = new Uint32Array([ paddedWidth ]);
|
||||
const heightBytes = new Uint32Array([ paddedHeight ]);
|
||||
|
||||
const blob = new Blob([dtfHeader, versionHeader, typeHeader, widthBytes, heightBytes, textureData], { type: 'application/octet-stream' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = `${imageName.replace(/\.[^/.]+$/, "")}.dtx`;
|
||||
a.click();
|
||||
URL.revokeObjectURL(url);
|
||||
});
|
||||
|
||||
btnBackgroundCheckerboard.click();
|
||||
</script>
|
||||
</html>
|
||||
@@ -151,23 +151,24 @@
|
||||
const getValues = () => {
|
||||
if(!pixels) return null;
|
||||
|
||||
const right = parseInt(elRight.value) || 0;
|
||||
const bottom = parseInt(elBottom.value) || 0;
|
||||
|
||||
let tileWidth, tileHeight, columnCount, rowCount;
|
||||
if(elDefineBySize.checked) {
|
||||
console.log('Defining by size');
|
||||
tileWidth = parseInt(elTileWidth.value) || 0;
|
||||
tileHeight = parseInt(elTileHeight.value) || 0;
|
||||
columnCount = Math.floor(imageWidth / tileWidth);
|
||||
rowCount = Math.floor(imageHeight / tileHeight);
|
||||
columnCount = Math.floor((imageWidth - right) / tileWidth);
|
||||
rowCount = Math.floor((imageHeight - bottom) / tileHeight);
|
||||
} else {
|
||||
console.log('Defining by count');
|
||||
columnCount = parseInt(elColumnCount.value) || 0;
|
||||
rowCount = parseInt(elRowCount.value) || 0;
|
||||
tileWidth = Math.floor(imageWidth / columnCount);
|
||||
tileHeight = Math.floor(imageHeight / rowCount);
|
||||
tileWidth = Math.floor((imageWidth - right) / columnCount);
|
||||
tileHeight = Math.floor((imageHeight - bottom) / rowCount);
|
||||
}
|
||||
|
||||
const right = parseInt(elRight.value) || 0;
|
||||
const bottom = parseInt(elBottom.value) || 0;
|
||||
|
||||
const scale = parseInt(elScale.value) || 1;
|
||||
const scaledWidth = imageWidth * scale;
|
||||
|
||||
Reference in New Issue
Block a user