Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9551e222dc | ||
|
|
60dfb89b53 | ||
|
|
b08ad308e4 |
No files matched your search
@@ -32,7 +32,7 @@ jobs:
|
|||||||
git \
|
git \
|
||||||
libssl-dev
|
libssl-dev
|
||||||
- name: Build Linux
|
- name: Build Linux
|
||||||
run: ./scripts/linux/build-linux.sh
|
run: ./scripts/build-linux.sh
|
||||||
- name: Upload Linux binary
|
- name: Upload Linux binary
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
@@ -48,7 +48,7 @@ jobs:
|
|||||||
- name: Setup pspdev
|
- name: Setup pspdev
|
||||||
uses: ./.github/actions/setup-pspdev
|
uses: ./.github/actions/setup-pspdev
|
||||||
- name: Build PSP
|
- name: Build PSP
|
||||||
run: ./scripts/psp/build-psp.sh
|
run: ./scripts/build-psp.sh
|
||||||
- name: Move EBOOT.PBP to Dusk subfolder
|
- name: Move EBOOT.PBP to Dusk subfolder
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||||
@@ -103,7 +103,7 @@ jobs:
|
|||||||
libgles2:arm64 \
|
libgles2:arm64 \
|
||||||
libgl1-mesa-dev:arm64
|
libgl1-mesa-dev:arm64
|
||||||
- name: Build Knulli
|
- name: Build Knulli
|
||||||
run: ./scripts/knulli/build-knulli.sh
|
run: ./scripts/build-knulli.sh
|
||||||
- name: Move output to Dusk subfolder
|
- name: Move output to Dusk subfolder
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk
|
mkdir -p ./git-artifcats/Dusk
|
||||||
@@ -134,7 +134,7 @@ jobs:
|
|||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
- name: Build GameCube
|
- name: Build GameCube
|
||||||
run: ./scripts/gamecube/build-gamecube.sh
|
run: ./scripts/build-gamecube.sh
|
||||||
- name: Copy output files
|
- name: Copy output files
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk
|
mkdir -p ./git-artifcats/Dusk
|
||||||
@@ -166,7 +166,7 @@ jobs:
|
|||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
- name: Build GameCube ISO
|
- name: Build GameCube ISO
|
||||||
run: ./scripts/gamecube/build-gamecube-iso.sh
|
run: ./scripts/build-gamecube-iso.sh
|
||||||
- name: Copy output files
|
- name: Copy output files
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk
|
mkdir -p ./git-artifcats/Dusk
|
||||||
@@ -199,7 +199,7 @@ jobs:
|
|||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
- name: Build Wii
|
- name: Build Wii
|
||||||
run: ./scripts/wii/build-wii.sh
|
run: ./scripts/build-wii.sh
|
||||||
- name: Copy output files
|
- name: Copy output files
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
@@ -232,7 +232,7 @@ jobs:
|
|||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
- name: Build Wii ISO
|
- name: Build Wii ISO
|
||||||
run: ./scripts/wii/build-wii-iso.sh
|
run: ./scripts/build-wii-iso.sh
|
||||||
- name: Copy output files
|
- name: Copy output files
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
|||||||
@@ -32,4 +32,4 @@ jobs:
|
|||||||
git \
|
git \
|
||||||
libssl-dev
|
libssl-dev
|
||||||
- name: Run tests
|
- name: Run tests
|
||||||
run: ./scripts/linux/test-linux.sh
|
run: ./scripts/test-linux.sh
|
||||||
@@ -107,4 +107,3 @@ yarn.lock
|
|||||||
/assets/test
|
/assets/test
|
||||||
/tools_old
|
/tools_old
|
||||||
/assets/test.png
|
/assets/test.png
|
||||||
/assets/audio/boa.mp3
|
|
||||||
@@ -0,0 +1,455 @@
|
|||||||
|
# Dusk — Claude Code rules
|
||||||
|
|
||||||
|
## File headers
|
||||||
|
Every C, H, and JS file starts with:
|
||||||
|
|
||||||
|
```c
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
```
|
||||||
|
|
||||||
|
JS files use `//` comment style instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## C conventions
|
||||||
|
|
||||||
|
### Types
|
||||||
|
Always use the project-defined aliases instead of bare C primitives:
|
||||||
|
|
||||||
|
| Use | Not |
|
||||||
|
|-----------|--------------|
|
||||||
|
| `bool_t` | `bool` |
|
||||||
|
| `int_t` | `int` |
|
||||||
|
| `float_t` | `float` |
|
||||||
|
| `char_t` | `char` |
|
||||||
|
|
||||||
|
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
||||||
|
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
||||||
|
|
||||||
|
### Naming
|
||||||
|
- **Functions** — snake_case, prefixed with their module:
|
||||||
|
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
||||||
|
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
||||||
|
- **Macros / constants** — UPPER_SNAKE_CASE:
|
||||||
|
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
||||||
|
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
||||||
|
`moduleassetbatch.c`
|
||||||
|
|
||||||
|
### Header files (`.h`)
|
||||||
|
- Use `#pragma once` — no include guards.
|
||||||
|
- Declare every public function, `#define`, and `extern` global.
|
||||||
|
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
||||||
|
purpose, `@param`s, and `@returns`.
|
||||||
|
- Only include headers that the `.h` file itself strictly requires for
|
||||||
|
the types it exposes. Move everything else to the `.c` file.
|
||||||
|
Do not use forward declarations as a workaround — use the real
|
||||||
|
include in the `.c` file instead.
|
||||||
|
|
||||||
|
### Implementation files (`.c`)
|
||||||
|
- Contain function bodies only; no declarations.
|
||||||
|
- Pull in whatever additional includes the implementation needs.
|
||||||
|
- Do not use `static` or `inline` on **functions**. Every function,
|
||||||
|
including internal helpers, must be declared in the matching `.h` and
|
||||||
|
defined in the `.c` file. Internal helpers belong near the bottom of
|
||||||
|
the `.c` file, not at the top with a `static` qualifier.
|
||||||
|
`static` and `inline` on functions are only appropriate when the
|
||||||
|
function body is written directly inside a `.h` file.
|
||||||
|
`static` on **variables** (file-scope state) is fine and expected.
|
||||||
|
|
||||||
|
### Formatting
|
||||||
|
- Hard-wrap all lines at **80 characters**.
|
||||||
|
|
||||||
|
### Error handling
|
||||||
|
Return `errorret_t` from fallible functions. Use these macros:
|
||||||
|
|
||||||
|
```c
|
||||||
|
errorOk(); // return success
|
||||||
|
errorThrow("msg %d", val); // return failure with message
|
||||||
|
errorChain(someCall()); // propagate failure, continue on success
|
||||||
|
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
||||||
|
errorCatch(ret); // handle + free an error
|
||||||
|
```
|
||||||
|
|
||||||
|
Never return raw error codes or use `errno` for in-engine errors.
|
||||||
|
|
||||||
|
### Memory
|
||||||
|
Use the project allocator — never raw `malloc`/`free`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
memoryAllocate(size) // allocate
|
||||||
|
memoryFree(ptr) // free
|
||||||
|
memoryZero(dest, size) // zero a block
|
||||||
|
memoryCopy(dest, src, size) // copy
|
||||||
|
```
|
||||||
|
|
||||||
|
### Asserts
|
||||||
|
Prefer specific assert macros over bare `assert()`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assertNotNull(ptr, "msg");
|
||||||
|
assertTrue(cond, "msg");
|
||||||
|
assertFalse(cond, "msg");
|
||||||
|
assertUnreachable("msg");
|
||||||
|
assertIsMainThread("msg");
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Build system
|
||||||
|
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
myfile.c
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Never add source files to the root `CMakeLists.txt` directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Platform support
|
||||||
|
|
||||||
|
### Targets
|
||||||
|
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||||
|
|
||||||
|
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
||||||
|
|----------------------|-------------------|------------------|
|
||||||
|
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||||
|
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||||
|
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||||
|
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||||
|
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||||
|
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||||
|
|
||||||
|
### Layer structure
|
||||||
|
```
|
||||||
|
src/dusk/ core, platform-agnostic game logic
|
||||||
|
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusklinux/ Linux + Knulli platform impl
|
||||||
|
src/duskpsp/ PSP platform impl
|
||||||
|
src/duskvita/ Vita platform impl
|
||||||
|
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||||
|
```
|
||||||
|
|
||||||
|
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
||||||
|
it uses native GameCube/Wii rendering and input APIs.
|
||||||
|
|
||||||
|
### Platform guards
|
||||||
|
Use the compile-time macros for platform-specific code:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#ifdef DUSK_PSP
|
||||||
|
// PSP-only path
|
||||||
|
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
||||||
|
// GameCube / Wii path
|
||||||
|
#else
|
||||||
|
// Generic / Linux fallback
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
Additional capability macros set per-target:
|
||||||
|
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
||||||
|
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
||||||
|
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
||||||
|
|
||||||
|
### Abstraction pattern
|
||||||
|
Platform-specific implementations are wired in via `#define` macros in
|
||||||
|
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
||||||
|
the core calls through. Functions that a platform does not support are
|
||||||
|
simply left undefined — the core guards calls with `#ifdef`.
|
||||||
|
|
||||||
|
### Adding platform-specific code
|
||||||
|
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
||||||
|
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
||||||
|
or capability macro.
|
||||||
|
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
||||||
|
the platform header macros instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new asset loader type
|
||||||
|
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
||||||
|
`src/dusk/asset/loader/assetloader.h`.
|
||||||
|
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
||||||
|
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
||||||
|
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
||||||
|
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
||||||
|
`src/dusk/asset/loader/assetloader.c`.
|
||||||
|
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new entity component
|
||||||
|
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||||
|
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||||
|
`entityMyCompDispose()`.
|
||||||
|
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||||
|
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||||
|
```c
|
||||||
|
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||||
|
```
|
||||||
|
This auto-generates the enum, union field, and definition entry.
|
||||||
|
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new script (JS) module
|
||||||
|
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||||
|
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||||
|
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||||
|
- Register props/funcs in `moduleMyModInit()` with
|
||||||
|
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||||
|
`scriptProtoDefineStaticFunc`.
|
||||||
|
2. `#include` the header in
|
||||||
|
`src/dusk/script/module/modulelist.c` and call
|
||||||
|
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||||
|
`moduleListDispose()`).
|
||||||
|
3. For component modules also register in
|
||||||
|
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||||
|
so `entity.add()` returns the typed wrapper.
|
||||||
|
4. Create `types/<category>/mymod.d.ts` and add a
|
||||||
|
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Script module type declarations
|
||||||
|
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
||||||
|
check whether the corresponding `types/**/*.d.ts` needs updating and
|
||||||
|
apply any changes before finishing the task.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## JavaScript (asset scripts)
|
||||||
|
- Use `var` for module-level state; `const` for values that never
|
||||||
|
change.
|
||||||
|
- Always use semicolons.
|
||||||
|
- Scene objects are plain objects (`var scene = {}`) with assigned
|
||||||
|
methods.
|
||||||
|
- Export via `module.exports = scene`.
|
||||||
|
- Async scene init should use `async function` and `await`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Coding style
|
||||||
|
|
||||||
|
### ASCII only
|
||||||
|
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
||||||
|
Non-ASCII characters are banned even in comments and string literals.
|
||||||
|
Use ASCII-only substitutes instead:
|
||||||
|
- `--` or `-` instead of `—` (em dash)
|
||||||
|
- `->` instead of `→` (arrow)
|
||||||
|
- `x` or `*` instead of `×` (multiplication)
|
||||||
|
|
||||||
|
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
||||||
|
|
||||||
|
### Indentation
|
||||||
|
2 spaces. No tabs.
|
||||||
|
|
||||||
|
### Keyword and operator spacing
|
||||||
|
No space between a keyword or function name and its opening parenthesis:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
|
while(entry->state != DONE) {
|
||||||
|
switch(type) {
|
||||||
|
sizeof(assetbatch_t)
|
||||||
|
memoryZero(ptr, size)
|
||||||
|
```
|
||||||
|
|
||||||
|
Spaces around all binary operators and after every comma:
|
||||||
|
|
||||||
|
```c
|
||||||
|
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
(size_t)end - (size_t)start
|
||||||
|
foo(a, b, c)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Braces
|
||||||
|
Opening brace on the **same line** as the statement (K&R style) for all
|
||||||
|
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
if(dirty) {
|
||||||
|
...
|
||||||
|
} else {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Guard returns
|
||||||
|
Short guards go on one line with no braces:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
if(!b || !b->batch) return jerry_undefined();
|
||||||
|
if(!(flags & DIRTY)) return;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Blank lines
|
||||||
|
- One blank line between functions; no blank line at the start or end of
|
||||||
|
a function body.
|
||||||
|
- One blank line between logical blocks inside a function body.
|
||||||
|
- No trailing blank lines at the end of a file.
|
||||||
|
|
||||||
|
### Pointer placement
|
||||||
|
`*` is attached to the variable name, not the type:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assetentry_t *entry
|
||||||
|
const char_t *name
|
||||||
|
void *ptr
|
||||||
|
uint8_t *d = (uint8_t *)dest;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Casts
|
||||||
|
Space between cast and operand:
|
||||||
|
|
||||||
|
```c
|
||||||
|
(assetbatch_t *)user
|
||||||
|
(uint8_t *)dest
|
||||||
|
(textureformat_t)v
|
||||||
|
```
|
||||||
|
|
||||||
|
### Return
|
||||||
|
No parentheses around the return value:
|
||||||
|
|
||||||
|
```c
|
||||||
|
return ptr;
|
||||||
|
return MEMORY_POINTERS_IN_USE;
|
||||||
|
```
|
||||||
|
|
||||||
|
### switch / case
|
||||||
|
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
switch(type) {
|
||||||
|
case ASSET_LOADER_TYPE_TEXTURE:
|
||||||
|
descs[i].input.texture = (textureformat_t)v;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Multi-line function signatures
|
||||||
|
When parameters don't fit on one line, put each on its own line indented
|
||||||
|
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
||||||
|
its own line at column 0:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
|
||||||
|
errorret_t memoryCompare(
|
||||||
|
const void *a,
|
||||||
|
const void *b,
|
||||||
|
const size_t size
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Structs and enums
|
||||||
|
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
||||||
|
brace and name on the same line:
|
||||||
|
|
||||||
|
```c
|
||||||
|
typedef struct {
|
||||||
|
errorcode_t code;
|
||||||
|
char_t *message;
|
||||||
|
} errorstate_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Designated initialisers
|
||||||
|
Spaces inside braces; `.field = value`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
jsassetentry_t e = { .entry = entry };
|
||||||
|
assetbatchloadedpend_t init = { .batch = batch };
|
||||||
|
```
|
||||||
|
|
||||||
|
### Ternary operator
|
||||||
|
Spaces around `?` and `:`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
||||||
|
```
|
||||||
|
|
||||||
|
### const placement
|
||||||
|
`const` before the type, `*` attached to the variable:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const char_t *name
|
||||||
|
const void *src
|
||||||
|
const size_t size
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments in `.c` files
|
||||||
|
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
||||||
|
functions follow one another with a single blank line between them.
|
||||||
|
- Multi-line explanatory comments inside function bodies use `//` lines:
|
||||||
|
```c
|
||||||
|
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
||||||
|
// so their finalizers fire before assetDispose() checks ref counts.
|
||||||
|
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
||||||
|
```
|
||||||
|
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
||||||
|
function bodies.
|
||||||
|
|
||||||
|
### Comments in `.h` files
|
||||||
|
Every public declaration gets a Javadoc block (`/** … */`) with
|
||||||
|
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
||||||
|
above the declaration with no blank line in between.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Color system
|
||||||
|
|
||||||
|
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
||||||
|
into a `color.h` header by `tools/color/csv/__main__.py`.
|
||||||
|
|
||||||
|
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
||||||
|
The script emits four `#define` variants per color plus a bare alias:
|
||||||
|
|
||||||
|
```
|
||||||
|
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
||||||
|
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
||||||
|
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
||||||
|
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
||||||
|
COLOR_<NAME> COLOR_<NAME>_4B
|
||||||
|
```
|
||||||
|
|
||||||
|
`color_t` is `color4b_t` (four `uint8_t` channels).
|
||||||
|
|
||||||
|
To add a new color, append a row to `color.csv` and rebuild — do not
|
||||||
|
hand-edit the generated header.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tests
|
||||||
|
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||||
|
- Use cmocka; include `dusktest.h`.
|
||||||
|
- Test functions: `static void test_something(void **state)`.
|
||||||
|
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
||||||
|
leaks.
|
||||||
|
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
||||||
+15
-40
@@ -8,22 +8,16 @@ cmake_minimum_required(VERSION 3.13)
|
|||||||
|
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 11)
|
||||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||||
set(CMAKE_MODULE_PATH
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||||
${CMAKE_MODULE_PATH}
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules
|
|
||||||
)
|
|
||||||
cmake_policy(SET CMP0079 NEW)
|
cmake_policy(SET CMP0079 NEW)
|
||||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
option(DUSK_NETWORK "Enable network support" ON)
|
|
||||||
|
|
||||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||||
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||||
set(DUSK_GAME_LONG_DESCRIPTION
|
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||||
"No description yet." CACHE STRING "Full description"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Prep cache
|
# Prep cache
|
||||||
set(DUSK_CACHE_TARGET "dusk-target")
|
set(DUSK_CACHE_TARGET "dusk-target")
|
||||||
@@ -37,19 +31,13 @@ set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
|
|||||||
set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
|
set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
|
||||||
set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
|
set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
|
||||||
set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
|
set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
|
||||||
set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets"
|
set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
|
||||||
)
|
|
||||||
set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
|
set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
|
||||||
set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk
|
set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
|
||||||
)
|
|
||||||
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk"
|
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
|
||||||
)
|
|
||||||
|
|
||||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||||
set(DUSK_TARGET_SYSTEM "linux")
|
set(DUSK_TARGET_SYSTEM "linux")
|
||||||
@@ -84,9 +72,7 @@ if(DUSK_BUILD_TESTS)
|
|||||||
${DUSK_LIBRARY_TARGET_NAME}
|
${DUSK_LIBRARY_TARGET_NAME}
|
||||||
)
|
)
|
||||||
else()
|
else()
|
||||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}"
|
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT DEFINED DUSK_VERSION)
|
if(NOT DEFINED DUSK_VERSION)
|
||||||
@@ -104,12 +90,6 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
DUSK_VERSION="${DUSK_VERSION}"
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
)
|
)
|
||||||
|
|
||||||
if(DUSK_NETWORK)
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
DUSK_NETWORK
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Toolchains
|
# Toolchains
|
||||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||||
|
|
||||||
@@ -135,21 +115,16 @@ if(DUSK_BUILD_TESTS)
|
|||||||
add_subdirectory(test)
|
add_subdirectory(test)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Build assets. Runs unconditionally on every build (rather than being
|
# Build assets
|
||||||
# gated behind a custom_command's file-level DEPENDS list) because
|
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
||||||
# CONFIGURE_DEPENDS globs only pick up added/removed files on the next
|
add_custom_command(
|
||||||
# CMake configure, so that approach could miss/lag a rebuild behind an
|
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||||
# asset edit. tools.asset.pack itself decides whether anything actually
|
|
||||||
# changed (see its manifest check) and no-ops quickly when nothing did,
|
|
||||||
# so this stays cheap on a build where assets are untouched.
|
|
||||||
add_custom_target(DUSK_ASSETS_BUILT ALL
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||||
COMMAND ${Python3_EXECUTABLE} -m tools.asset.pack
|
COMMAND ${CMAKE_COMMAND} -E rm -f "${DUSK_ASSETS_ZIP}"
|
||||||
--input "${DUSK_ASSETS_DIR}"
|
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${DUSK_ASSETS_ZIP}" --format=zip -- .
|
||||||
--output "${DUSK_ASSETS_ZIP}"
|
WORKING_DIRECTORY "${DUSK_ASSETS_DIR}"
|
||||||
WORKING_DIRECTORY "${DUSK_ROOT_DIR}"
|
DEPENDS ${DUSK_ASSET_FILES}
|
||||||
BYPRODUCTS "${DUSK_ASSETS_ZIP}"
|
|
||||||
COMMENT "Packing assets into dusk.dsk"
|
|
||||||
VERBATIM
|
VERBATIM
|
||||||
)
|
)
|
||||||
|
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||||
@@ -9,18 +9,15 @@ following packages, depending on your system;
|
|||||||
|
|
||||||
Fedora;
|
Fedora;
|
||||||
```
|
```
|
||||||
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
|
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
|
||||||
```
|
```
|
||||||
`libmad-devel` (used for MP3 decoding) is GPL-licensed and ships in the
|
|
||||||
[RPM Fusion](https://rpmfusion.org/) free repository rather than Fedora's
|
|
||||||
base repos - make sure RPM Fusion is enabled first.
|
|
||||||
|
|
||||||
Ubuntu;
|
Ubuntu;
|
||||||
```
|
```
|
||||||
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
|
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
|
||||||
```
|
```
|
||||||
|
|
||||||
Arch Linux;
|
Arch Linux;
|
||||||
```
|
```
|
||||||
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
|
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
|
||||||
```
|
```
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"moves": {
|
|
||||||
"fire": {
|
|
||||||
// Target flags
|
|
||||||
"enemies": true,
|
|
||||||
"allies": true,
|
|
||||||
"multiple": false,
|
|
||||||
"self": true,
|
|
||||||
"default": "enemy",
|
|
||||||
"target": "SINGLE_ENEMY"
|
|
||||||
},
|
|
||||||
|
|
||||||
"slash": {
|
|
||||||
"enemies": true,
|
|
||||||
"allies": true,
|
|
||||||
"self": false,
|
|
||||||
"default": "enemy",
|
|
||||||
"target": "SINGLE_ENEMY"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"pause": "DEFAULT",
|
||||||
|
"items": [
|
||||||
|
{ "type": "text", "text": "Test Two." },
|
||||||
|
{ "type": "entityAdd", "entityType": "npc", "position": [4, 4, 0] },
|
||||||
|
{
|
||||||
|
"type": "textMini",
|
||||||
|
"text": "Hello!",
|
||||||
|
"position": [4, 4, 0],
|
||||||
|
"duration": 3.0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "emoji",
|
||||||
|
"entityIndex": "lastCreated",
|
||||||
|
"emojiType": "exclamation",
|
||||||
|
"duration": 2.0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "entityWalkTo",
|
||||||
|
"entityIndex": "lastCreated",
|
||||||
|
"positions": [[8, 2, 0]]
|
||||||
|
},
|
||||||
|
{ "type": "text", "text": "Done." }
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "Fire",
|
|
||||||
"message": "A burst of flame scorches the target."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "BATTLE_FIGHTER_DAMAGE",
|
|
||||||
"fighter": "target",
|
|
||||||
"amount": 12
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "Slash",
|
|
||||||
"message": "A quick blade strike cuts across the target."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "BATTLE_FIGHTER_DAMAGE",
|
|
||||||
"fighter": "target",
|
|
||||||
"amount": 8
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "BATTLE_START",
|
|
||||||
"enemies": [
|
|
||||||
{
|
|
||||||
"attack": 8, "defense": 4, "magic": 0, "speed": 5, "luck": 2,
|
|
||||||
"healthMax": 30, "mpMax": 0,
|
|
||||||
"abilities": ["fire"]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"attack": 6, "defense": 3, "magic": 0, "speed": 7, "luck": 2,
|
|
||||||
"healthMax": 20, "mpMax": 0
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
// First thing, try and find a save device, used for settings and what not.
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "initial.checking_save.title",
|
|
||||||
"message": "initial.checking_save.message"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 0.2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_DEVICE_CHECK",
|
|
||||||
"successMarker": "CONTINUE",
|
|
||||||
"failureMarker": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
|
|
||||||
// No save device found
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "initial.no_device.title",
|
|
||||||
"message": "initial.no_device.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "initial.no_device.retry",
|
|
||||||
"marker": "SAVE_DEVICE_RETRY"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "initial.no_device.continue",
|
|
||||||
"marker": "CONTINUE"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device not found, user to retry, just close modal and loop
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_RETRY"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "RESTART"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device found (or continuing without one)
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "CONTINUE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "CUTSCENE",
|
|
||||||
"name": "cutscenes/main_menu.jsonc"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,140 +0,0 @@
|
|||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "MAIN_MENU_IDLE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UI_SHOW",
|
|
||||||
"name": "main_menu"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Options button goes here - no options screen yet, so this is just
|
|
||||||
// an alias landing right back on the idle loop below.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "OPTIONS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "IDLE"
|
|
||||||
},
|
|
||||||
|
|
||||||
// New Game button goes here.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "NEW_GAME"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "main_menu.checking_save.title",
|
|
||||||
"message": "main_menu.checking_save.message"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "WAIT",
|
|
||||||
"seconds": 0.2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_DEVICE_CHECK",
|
|
||||||
"successMarker": "SAVE_DEVICE_FOUND",
|
|
||||||
"failureMarker": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save device not found
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_NOT_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.no_device.title",
|
|
||||||
"message": "main_menu.no_device.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "main_menu.no_device.retry",
|
|
||||||
"marker": "NEW_GAME"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "main_menu.no_device.continue",
|
|
||||||
"marker": "SAVE_DEVICE_FOUND"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Save data failed to load (e.g. corrupt/unreadable) - only option is
|
|
||||||
// to retry, no "continue without saving" here since we already know a
|
|
||||||
// device is present.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "LOAD_ERROR"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.save_load_error.title",
|
|
||||||
"message": "main_menu.save_load_error.message",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "main_menu.save_load_error.retry",
|
|
||||||
"marker": "NEW_GAME"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
// Quit Game button goes here. Cancelling jumps back to
|
|
||||||
// MAIN_MENU_IDLE; confirming falls through to QUIT_GAME, which
|
|
||||||
// ends the process directly.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "QUIT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_OPTIONS_MARKERS",
|
|
||||||
"title": "main_menu.quit_confirm",
|
|
||||||
"options": [
|
|
||||||
{
|
|
||||||
"text": "ui.confirm.confirm",
|
|
||||||
"marker": "QUIT_CONFIRMED"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"text": "ui.confirm.cancel",
|
|
||||||
"marker": "MAIN_MENU_IDLE"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "QUIT_CONFIRMED"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "QUIT_GAME"
|
|
||||||
},
|
|
||||||
|
|
||||||
// main menu just listens for cutscene ending to show the select save modal
|
|
||||||
// so we have that here.
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "SAVE_DEVICE_FOUND"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "MODAL_CLOSE"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "SAVE_LOAD_ALL_SLOTS",
|
|
||||||
"successMarker": "LOADED",
|
|
||||||
"failureMarker": "LOAD_ERROR"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Must be the very last item - falling off the end here is what
|
|
||||||
// completes the cutscene and fires uiMainMenuOpenSelectSave (see
|
|
||||||
// cutsceneSystemSetOnComplete in ui/screen/mainmenu/uimainmenu.c).
|
|
||||||
// Placing this anywhere earlier would fall through into whatever
|
|
||||||
// comes next instead (e.g. the QUIT block, if placed just before it).
|
|
||||||
{
|
|
||||||
"type": "MARKER",
|
|
||||||
"name": "LOADED"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
{
|
|
||||||
// Placeholder for the new-game intro flow - just shows a modal for now.
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "MODAL",
|
|
||||||
"title": "New Game",
|
|
||||||
"message": "This is a placeholder for the new game intro.",
|
|
||||||
"blocking": true
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
[
|
||||||
|
{ "id": "POTION", "type": "MEDICINE", "weight": 1.0, "name": "potion" },
|
||||||
|
{ "id": "POTATO", "type": "FOOD", "weight": 0.5, "name": "potato" },
|
||||||
|
{ "id": "APPLE", "type": "FOOD", "weight": 0.3, "name": "apple" }
|
||||||
|
]
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
{
|
|
||||||
"items": {
|
|
||||||
"potion": { "type": "MEDICINE" },
|
|
||||||
"potato": { "type": "FOOD" },
|
|
||||||
"apple": { "type": "FOOD" }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,113 +5,11 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
||||||
|
|
||||||
# Initial Scene
|
|
||||||
msgid "initial.checking_save.title"
|
|
||||||
msgstr "Checking for save data"
|
|
||||||
|
|
||||||
msgid "initial.checking_save.message"
|
|
||||||
msgstr "Please wait..."
|
|
||||||
|
|
||||||
msgid "initial.no_device.title"
|
|
||||||
msgstr "No Save Device Found"
|
|
||||||
|
|
||||||
msgid "initial.no_device.message"
|
|
||||||
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
|
||||||
|
|
||||||
msgid "initial.no_device.retry"
|
|
||||||
msgstr "Try again"
|
|
||||||
|
|
||||||
msgid "initial.no_device.continue"
|
|
||||||
msgstr "Continue without saving"
|
|
||||||
|
|
||||||
|
|
||||||
# Main Menu Scene
|
|
||||||
msgid "main_menu.start_game"
|
|
||||||
msgstr "Start Game"
|
|
||||||
|
|
||||||
msgid "main_menu.options"
|
|
||||||
msgstr "Options"
|
|
||||||
|
|
||||||
msgid "main_menu.quit"
|
|
||||||
msgstr "Quit Game"
|
|
||||||
|
|
||||||
msgid "main_menu.quit_confirm"
|
|
||||||
msgstr "Are you sure you want to quit?"
|
|
||||||
|
|
||||||
msgid "main_menu.checking_save.title"
|
|
||||||
msgstr "Checking for save data"
|
|
||||||
|
|
||||||
msgid "main_menu.checking_save.message"
|
|
||||||
msgstr "Please wait..."
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.title"
|
|
||||||
msgstr "No Save Device Found"
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.message"
|
|
||||||
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.retry"
|
|
||||||
msgstr "Try again"
|
|
||||||
|
|
||||||
msgid "main_menu.no_device.continue"
|
|
||||||
msgstr "Continue without saving"
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.title"
|
|
||||||
msgstr "Error"
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.message"
|
|
||||||
msgstr "Failed to load save data. Please try again."
|
|
||||||
|
|
||||||
msgid "main_menu.save_load_error.retry"
|
|
||||||
msgstr "Try Again"
|
|
||||||
|
|
||||||
|
|
||||||
# Select Save Screen
|
|
||||||
msgid "ui.select_save.title"
|
|
||||||
msgstr "Select Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.empty"
|
|
||||||
msgstr "Empty Slot"
|
|
||||||
|
|
||||||
msgid "ui.select_save.corrupt"
|
|
||||||
msgstr "Corrupted Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.corrupt_warning"
|
|
||||||
msgstr "This save file is corrupted and could not be loaded. Please contact support if this issue persists."
|
|
||||||
|
|
||||||
msgid "ui.select_save.slot_format"
|
|
||||||
msgstr "%s Lv.%d %s"
|
|
||||||
|
|
||||||
msgid "ui.select_save.delete_mode"
|
|
||||||
msgstr "Delete a Save"
|
|
||||||
|
|
||||||
msgid "ui.select_save.delete_confirm"
|
|
||||||
msgstr "Are you sure you want to delete this save?"
|
|
||||||
|
|
||||||
msgid "ui.select_save.name_title"
|
|
||||||
msgstr "Enter game save file name"
|
|
||||||
|
|
||||||
msgid "ui.save_slot.number_format"
|
|
||||||
msgstr "Slot %d"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#: ui/menu.c:10
|
#: ui/menu.c:10
|
||||||
msgid "ui.title"
|
msgid "ui.title"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Welcome"
|
"Welcome"
|
||||||
|
|
||||||
msgid "save.linux.mkdirp_failed"
|
|
||||||
msgstr "Failed to create save directory, check the disk is not full or write-protected."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.settings.tabs.general"
|
msgid "ui.settings.tabs.general"
|
||||||
msgstr "General"
|
msgstr "General"
|
||||||
@@ -158,118 +56,6 @@ msgstr "Items"
|
|||||||
msgid "ui.game_menu.settings"
|
msgid "ui.game_menu.settings"
|
||||||
msgstr "Settings"
|
msgstr "Settings"
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save"
|
|
||||||
msgstr "Save"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_success"
|
|
||||||
msgstr "Game saved."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_cancelled"
|
|
||||||
msgstr "Save cancelled."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_unavailable"
|
|
||||||
msgstr "Can't save - no save device found."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_temporary"
|
|
||||||
msgstr "This session is temporary - no save device was found, so saving is disabled."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_create_confirm"
|
|
||||||
msgstr "No save data found. Create a new save?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_failed_format"
|
|
||||||
msgstr "Save failed: %s"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.save_check_failed_format"
|
|
||||||
msgstr "Can't save: %s"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.message"
|
|
||||||
msgstr "No save device found. You can continue, but\nprogress will not be saved."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.retry"
|
|
||||||
msgstr "Retry"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
|
||||||
msgid "ui.initial.no_card.continue"
|
|
||||||
msgstr "Continue Anyway"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.message"
|
|
||||||
msgstr "No save data found. Create a new save?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.yes"
|
|
||||||
msgstr "Yes"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
|
||||||
msgid "ui.initial.create_save.no"
|
|
||||||
msgstr "No"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.confirm"
|
|
||||||
msgstr "Confirm"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.cancel"
|
|
||||||
msgstr "Cancel"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.attack"
|
|
||||||
msgstr "Attack"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.flee"
|
|
||||||
msgstr "Flee"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
|
||||||
msgid "ui.battle.menu.target_format"
|
|
||||||
msgstr "Enemy %u (%u/%u HP)"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlehud.c
|
|
||||||
msgid "ui.battle.hud.hp_format"
|
|
||||||
msgstr "HP %u/%u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/battle/uibattlehud.c
|
|
||||||
msgid "ui.battle.hud.mp_format"
|
|
||||||
msgstr "MP %u/%u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsaudio.c
|
|
||||||
msgid "ui.settings.audio.placeholder"
|
|
||||||
msgstr "No audio settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsdisplay.c
|
|
||||||
msgid "ui.settings.display.placeholder"
|
|
||||||
msgstr "No display settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsinput.c
|
|
||||||
msgid "ui.settings.input.placeholder"
|
|
||||||
msgstr "No input settings yet"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/backpack/uibackpack.c
|
|
||||||
msgid "ui.backpack.category_format"
|
|
||||||
msgstr "Category %u"
|
|
||||||
|
|
||||||
#: src/dusk/ui/overlay/uiloading.c
|
|
||||||
msgid "ui.loading.text"
|
|
||||||
msgstr "loading"
|
|
||||||
|
|
||||||
#: src/dusk/ui/overlay/uiautosave.c
|
|
||||||
msgid "ui.autosave.saving"
|
|
||||||
msgstr "SAVING"
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# Items
|
|
||||||
#
|
|
||||||
msgid "item.potion.name"
|
msgid "item.potion.name"
|
||||||
msgstr "Potion"
|
msgstr "Potion"
|
||||||
|
|
||||||
@@ -278,12 +64,3 @@ msgstr "Potato"
|
|||||||
|
|
||||||
msgid "item.apple.name"
|
msgid "item.apple.name"
|
||||||
msgstr "Apple"
|
msgstr "Apple"
|
||||||
|
|
||||||
#
|
|
||||||
# Moves
|
|
||||||
#
|
|
||||||
msgid "move.fire.name"
|
|
||||||
msgstr "Fire"
|
|
||||||
|
|
||||||
msgid "move.slash.name"
|
|
||||||
msgstr "Slash"
|
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: es\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"Bienvenido"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "General"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "Entrada"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "Pantalla"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "Audio"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "Deadzone"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "Idioma"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "Se aplica después de reiniciar la aplicación."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "Aplicar"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "¿Descartar los cambios no guardados?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Personajes"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Objetos"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Configuración"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Poción"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Papa"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Manzana"
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: ja\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"歓迎"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "一般"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "入力"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "表示"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "オーディオ"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "デッドゾーン"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "言語"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "アプリケーションを再起動すると適用されます。"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "適用"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "未保存の変更を破棄しますか?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "キャラクター"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "アイテム"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "設定"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "ポーション"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "ジャガイモ"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "リンゴ"
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{"tiles": [[1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0]], "meshes": [{"model": "models/chunks/chunk_-1_0_0_0.json", "offset": [0.0, 0.0, 0.0]}, {"model": "models/buildings/house_4_4.json", "offset": [2.0, 1.0, 0.0]}, {"model": "models/buildings/house_6_3.json", "offset": [1.0, 9.0, 0.0]}, {"model": "models/buildings/house_2_2.json", "offset": [12.0, 6.0, 0.0]}]}
|
||||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1 @@
|
|||||||
|
{"tiles": [[1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0]], "meshes": [{"model": "models/chunks/chunk_0_1_0_0.json", "offset": [0.0, 0.0, 0.0]}, {"model": "models/buildings/house_8_4.json", "offset": [1.0, 1.0, 0.0]}, {"model": "models/buildings/house_3_3.json", "offset": [11.0, 2.0, 0.0]}, {"model": "models/buildings/house_2_2.json", "offset": [3.0, 11.0, 0.0]}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{"tiles": [[1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0]], "meshes": [{"model": "models/chunks/chunk_1_0_0_0.json", "offset": [0.0, 0.0, 0.0]}, {"model": "models/buildings/house_3_2.json", "offset": [1.0, 1.0, 0.0]}, {"model": "models/buildings/house_2_3.json", "offset": [7.0, 2.0, 0.0]}, {"model": "models/buildings/house_4_2.json", "offset": [1.0, 8.0, 0.0]}, {"model": "models/buildings/house_1_1.json", "offset": [11.0, 10.0, 0.0]}, {"model": "models/buildings/house_5_2.json", "offset": [13.0, 6.0, 0.0]}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{"tiles": [[1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0]], "meshes": [{"model": "models/chunks/chunk_1_1_0_0.json", "offset": [0.0, 0.0, 0.0]}, {"model": "models/buildings/house_5_5.json", "offset": [3.0, 2.0, 0.0]}, {"model": "models/buildings/house_2_3.json", "offset": [10.0, 3.0, 0.0]}, {"model": "models/buildings/house_3_1.json", "offset": [1.0, 12.0, 0.0]}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{"tiles": [[1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 0], [1, 0], [1, 0], [1, 0], [0, 0], [0, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 3], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [4, 2], [4, 2], [4, 2], [4, 2], [4, 2], [4, 2], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [4, 1], [4, 1], [4, 1], [4, 1], [4, 1], [4, 1], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0], [1, 0]], "meshes": [{"model": "models/chunks/chunk_2_0_0_0.json", "offset": [0.0, 0.0, 0.0]}]}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"name": "Test Map",
|
||||||
|
"entities": [
|
||||||
|
{ "type": "player", "position": [10, 2, 0], "direction": "north" },
|
||||||
|
{ "type": "item", "position": [12, 2, 0], "item": "POTION", "quantity": 1 },
|
||||||
|
{
|
||||||
|
"type": "npc",
|
||||||
|
"position": [8, 8, 1],
|
||||||
|
"path": [[4, 4, 0], [10, 10, 1], [4, 4, 0], [10, 10, 1]],
|
||||||
|
"cutscene": "test_npc"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_4_4.dmf","pos":[2,1,0]},{"file":"house_6_3.dmf","pos":[1,9,0]},{"file":"house_2_2.dmf","pos":[12,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[6,0],[2,0],[2,0],[2,0],[2,0],[2,0],[2,0],[7,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[4,0],[12,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[9,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[{"file":"house_5_3.dmf","pos":[1,1,0]}],"entities":[{"type":"global","globalId":3,"pos":[8,8,1]},{"type":"global","globalId":4,"pos":[12,2,0]}],"areas":[{"min":[11,3,0],"max":[16,9,10],"callbackId":1,"notify":3,"trigger":6}]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_8_4.dmf","pos":[1,1,0]},{"file":"house_3_3.dmf","pos":[11,2,0]},{"file":"house_2_2.dmf","pos":[3,11,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_3_2.dmf","pos":[1,1,0]},{"file":"house_2_3.dmf","pos":[7,2,0]},{"file":"house_4_2.dmf","pos":[1,8,0]},{"file":"house_1_1.dmf","pos":[11,10,0]},{"file":"house_5_2.dmf","pos":[13,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"meshes":[{"file":"house_5_5.dmf","pos":[3,2,0]},{"file":"house_2_3.dmf","pos":[10,3,0]},{"file":"house_3_1.dmf","pos":[1,12,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,2],[4,2],[4,2],[4,2],[4,2],[4,2],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,1],[4,1],[4,1],[4,1],[4,1],[4,1],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,0],[4,0],[4,0],[4,0],[4,0],[4,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[]}
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_-1_0_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_0_0_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_0_1_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_1_0_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_1_1_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"mesh": "meshes/chunks/chunk_2_0_0_0.dmf",
|
||||||
|
"color": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255
|
||||||
|
],
|
||||||
|
"texture": "tiles.png"
|
||||||
|
}
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
{
|
|
||||||
"members": {
|
|
||||||
"hero": {
|
|
||||||
"attack": 10,
|
|
||||||
"defense": 5,
|
|
||||||
"magic": 0,
|
|
||||||
"speed": 10,
|
|
||||||
"luck": 0,
|
|
||||||
"healthMax": 30,
|
|
||||||
"mpMax": 10
|
|
||||||
},
|
|
||||||
"companion": {
|
|
||||||
"attack": 8,
|
|
||||||
"defense": 6,
|
|
||||||
"magic": 4,
|
|
||||||
"speed": 8,
|
|
||||||
"luck": 1,
|
|
||||||
"healthMax": 25,
|
|
||||||
"mpMax": 15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
{
|
|
||||||
"flags": {
|
|
||||||
"test": {
|
|
||||||
"initial": true
|
|
||||||
},
|
|
||||||
"test2": {
|
|
||||||
"initial": 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
@@ -1,32 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# NOTE: libmad itself is GPL-licensed (see https://www.underbit.com/products/mad/),
|
|
||||||
# not MIT like the rest of this project. Any binary linking it must comply
|
|
||||||
# with the GPL - a deliberate tradeoff accepted for MP3 decode correctness
|
|
||||||
# (see audiostreammp3decodersw.c's own comment on why minimp3 wasn't enough).
|
|
||||||
|
|
||||||
find_path(LIBMAD_INCLUDE_DIR NAMES mad.h)
|
|
||||||
mark_as_advanced(LIBMAD_INCLUDE_DIR)
|
|
||||||
|
|
||||||
find_library(LIBMAD_LIBRARY NAMES mad)
|
|
||||||
mark_as_advanced(LIBMAD_LIBRARY)
|
|
||||||
|
|
||||||
include(FindPackageHandleStandardArgs)
|
|
||||||
find_package_handle_standard_args(
|
|
||||||
libmad
|
|
||||||
REQUIRED_VARS
|
|
||||||
LIBMAD_LIBRARY
|
|
||||||
LIBMAD_INCLUDE_DIR
|
|
||||||
)
|
|
||||||
|
|
||||||
if(libmad_FOUND AND NOT TARGET libmad::mad)
|
|
||||||
add_library(libmad::mad UNKNOWN IMPORTED)
|
|
||||||
set_target_properties(libmad::mad
|
|
||||||
PROPERTIES
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES ${LIBMAD_INCLUDE_DIR}
|
|
||||||
IMPORTED_LOCATION ${LIBMAD_LIBRARY}
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
@@ -61,8 +61,6 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
|||||||
zstd
|
zstd
|
||||||
z
|
z
|
||||||
lzma
|
lzma
|
||||||
asnd
|
|
||||||
mad
|
|
||||||
)
|
)
|
||||||
|
|
||||||
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
)
|
)
|
||||||
|
|
||||||
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
||||||
set(DUSK_TRACK_MEMORY ON CACHE BOOL "Track memoryAllocate() call sites to help find memory leaks.")
|
|
||||||
|
|
||||||
# Define platform-specific macros.
|
# Define platform-specific macros.
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
|||||||
@@ -30,7 +30,6 @@ target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
pspgu
|
pspgu
|
||||||
pspaudio
|
pspaudio
|
||||||
pspaudiolib
|
pspaudiolib
|
||||||
pspmp3
|
|
||||||
psputility
|
psputility
|
||||||
pspvfpu
|
pspvfpu
|
||||||
pspvram
|
pspvram
|
||||||
@@ -60,42 +59,12 @@ target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_DISPLAY_OVERSCAN=6
|
DUSK_DISPLAY_OVERSCAN=6
|
||||||
)
|
)
|
||||||
|
|
||||||
# logDebug()/logError() additionally write every call to a file on the
|
|
||||||
# Memory Stick (ms0:/PSP/GAME/Dusk/*.log) - a real, measured source of
|
|
||||||
# per-call hitching (fopen+write+fclose every log line), not just a
|
|
||||||
# theoretical cost. Default off so a normal build doesn't pay it; opt in
|
|
||||||
# with -DDUSK_PSP_LOG_FILE=ON when the log file itself is actually needed
|
|
||||||
# (e.g. no way to see stdout on real hardware).
|
|
||||||
set(DUSK_PSP_LOG_FILE OFF CACHE BOOL "Also write PSP debug/error logs to ms0:/PSP/GAME/Dusk/*.log (slow - Memory Stick I/O per call).")
|
|
||||||
if(DUSK_PSP_LOG_FILE)
|
|
||||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|
||||||
DUSK_PSP_LOG_FILE
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_ASSERTIONS_FAKED
|
DUSK_ASSERTIONS_FAKED
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Generate PARAM.SFO as a normal tracked build output (instead of letting
|
|
||||||
# create_pbp_file() auto-generate + delete it) so it can be reused below by
|
|
||||||
# a properly dependency-tracked EBOOT.PBP repack step.
|
|
||||||
set(DUSK_PSP_PARAM_SFO "${DUSK_BUILD_DIR}/PARAM.SFO")
|
|
||||||
add_custom_command(
|
|
||||||
OUTPUT "${DUSK_PSP_PARAM_SFO}"
|
|
||||||
COMMAND "$ENV{PSPDEV}/bin/mksfoex" "-d" "MEMSIZE=1" "-s" "APP_VER=01.00"
|
|
||||||
"${DUSK_BINARY_TARGET_NAME}" "${DUSK_PSP_PARAM_SFO}"
|
|
||||||
COMMENT "Generating PARAM.SFO for ${DUSK_BINARY_TARGET_NAME}"
|
|
||||||
VERBATIM
|
|
||||||
)
|
|
||||||
add_custom_target(DuskPspParamSfo DEPENDS "${DUSK_PSP_PARAM_SFO}")
|
|
||||||
|
|
||||||
# create_pbp_file()'s own POST_BUILD chain (below) also consumes
|
|
||||||
# DUSK_PSP_PARAM_SFO, so make sure it exists before that chain runs.
|
|
||||||
add_dependencies(${DUSK_BINARY_TARGET_NAME} DuskPspParamSfo)
|
|
||||||
|
|
||||||
# Postbuild, create .pbp file for PSP.
|
# Postbuild, create .pbp file for PSP.
|
||||||
create_pbp_file(
|
create_pbp_file(
|
||||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
||||||
@@ -105,33 +74,4 @@ create_pbp_file(
|
|||||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||||
VERSION 01.00
|
VERSION 01.00
|
||||||
SFO_PATH "${DUSK_PSP_PARAM_SFO}"
|
|
||||||
OUTPUT_DIR "${DUSK_BUILD_DIR}"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
# CreatePBP.cmake's pack-pbp step is a POST_BUILD command tied to the
|
|
||||||
# executable target, so it only reruns when the ELF itself relinks. That
|
|
||||||
# means regenerating dusk.dsk (assets) alone, without touching any C
|
|
||||||
# source, silently leaves EBOOT.PBP embedding a stale asset pak. Repack it
|
|
||||||
# here as a normal file-tracked custom command depending on both the
|
|
||||||
# executable and the asset zip, so EBOOT.PBP always reflects the current
|
|
||||||
# assets even when nothing else about the build changed.
|
|
||||||
set(DUSK_PSP_EBOOT "${DUSK_BUILD_DIR}/EBOOT.PBP")
|
|
||||||
if(BUILD_PRX)
|
|
||||||
set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>.prx")
|
|
||||||
else()
|
|
||||||
set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>")
|
|
||||||
endif()
|
|
||||||
add_custom_command(
|
|
||||||
OUTPUT "${DUSK_PSP_EBOOT}"
|
|
||||||
COMMAND "$ENV{PSPDEV}/bin/pack-pbp" "${DUSK_PSP_EBOOT}" "${DUSK_PSP_PARAM_SFO}"
|
|
||||||
"NULL" "NULL" "NULL" "NULL" "NULL"
|
|
||||||
"${DUSK_PSP_EXECUTABLE}" "${DUSK_ASSETS_ZIP}"
|
|
||||||
DEPENDS
|
|
||||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
|
||||||
"${DUSK_PSP_PARAM_SFO}"
|
|
||||||
"${DUSK_ASSETS_ZIP}"
|
|
||||||
COMMENT "Repacking EBOOT.PBP (tracks executable + asset pak freshness)"
|
|
||||||
VERBATIM
|
|
||||||
)
|
|
||||||
add_custom_target(DuskPspEbootRepack ALL DEPENDS "${DUSK_PSP_EBOOT}")
|
|
||||||
@@ -4,17 +4,6 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_WII
|
DUSK_WII
|
||||||
)
|
)
|
||||||
|
|
||||||
# Wii save storage method - see src/duskdolphin/save/savedeviceplatform.h.
|
|
||||||
set(DUSK_SAVE_WII_METHOD "SD" CACHE STRING
|
|
||||||
"Wii save storage: NAND (internal storage via ISFS), CARD (GameCube-\
|
|
||||||
compatible memory card emulation), or SD (SD card via libfat)"
|
|
||||||
)
|
|
||||||
set_property(CACHE DUSK_SAVE_WII_METHOD PROPERTY STRINGS "NAND" "CARD" "SD")
|
|
||||||
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
DUSK_SAVE_WII_METHOD_${DUSK_SAVE_WII_METHOD}
|
|
||||||
)
|
|
||||||
|
|
||||||
# Generate Homebrew Channel meta.xml from project identity variables
|
# Generate Homebrew Channel meta.xml from project identity variables
|
||||||
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
||||||
configure_file(
|
configure_file(
|
||||||
|
|||||||
@@ -0,0 +1,159 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// ChunkTerrain - JS port of the terrain-quad generation performed by
|
||||||
|
// tools/asset/chunk/__main__.py (build_terrain_verts / _tile_quad /
|
||||||
|
// _RAMP_CORNERS) so the editor's 3D preview can show the same geometry the
|
||||||
|
// Python compiler will bake into the chunk's terrain mesh, without waiting
|
||||||
|
// for a compile pass. Vertex layout matches DMF: interleaved [u, v, x, y, z].
|
||||||
|
|
||||||
|
const ChunkTerrain = (() => {
|
||||||
|
const CHUNK_WIDTH = 16;
|
||||||
|
const CHUNK_HEIGHT = 16;
|
||||||
|
const CHUNK_DEPTH = 4;
|
||||||
|
const TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH;
|
||||||
|
|
||||||
|
// World-space Z distance of one Z-layer/story, in world-float space.
|
||||||
|
// Must match WORLD_LAYER_HEIGHT in src/dusk/rpg/overworld/worldpos.h.
|
||||||
|
const WORLD_LAYER_HEIGHT = Math.SQRT1_2;
|
||||||
|
|
||||||
|
const TILE_SHAPE_NULL = 0;
|
||||||
|
const TILE_SHAPE_GROUND = 1;
|
||||||
|
const TILE_SHAPE_RAMP_NORTH = 2;
|
||||||
|
const TILE_SHAPE_RAMP_EAST = 3;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTH = 4;
|
||||||
|
const TILE_SHAPE_RAMP_WEST = 5;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHEAST = 6;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHWEST = 7;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHEAST = 8;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHWEST = 9;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHEAST_INNER = 10;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHWEST_INNER = 11;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13;
|
||||||
|
|
||||||
|
// Per-shape corner heights as [sw, se, ne, nw] offsets from tile base Z.
|
||||||
|
// NORTH=+Y, EAST=+X. Cardinal ramps: low face at 0, high face at 1.
|
||||||
|
// Diagonal outer-corner ramps: only the named corner raised, rest at 0.
|
||||||
|
// Diagonal inner-corner ramps: only the corner opposite the named one is
|
||||||
|
// lowered to 0, the rest (including the named corner) stay raised at 1.
|
||||||
|
const RAMP_CORNERS = {
|
||||||
|
[TILE_SHAPE_GROUND]: [0.0, 0.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTH]: [0.0, 0.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTH]: [1.0, 1.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_EAST]: [0.0, 1.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_WEST]: [1.0, 0.0, 0.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHEAST]: [0.0, 0.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHWEST]: [0.0, 0.0, 0.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHEAST]: [0.0, 1.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHWEST]: [1.0, 0.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHEAST_INNER]: [0.0, 1.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHWEST_INNER]: [1.0, 0.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHEAST_INNER]: [1.0, 1.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHWEST_INNER]: [1.0, 1.0, 0.0, 1.0],
|
||||||
|
};
|
||||||
|
|
||||||
|
function tileIndex(x, y, z) {
|
||||||
|
return x + y * CHUNK_WIDTH + z * CHUNK_WIDTH * CHUNK_HEIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Six vertices (2 CCW triangles) for a quad with per-corner Z heights.
|
||||||
|
// Corner order: SW=(fx,fy), SE=(fx+1,fy), NE=(fx+1,fy+1), NW=(fx,fy+1).
|
||||||
|
function pushTileQuad(out, u0, u1, v0, v1, fx, fy, swZ, seZ, neZ, nwZ) {
|
||||||
|
out.push(
|
||||||
|
u0, v0, fx, fy, swZ,
|
||||||
|
u1, v0, fx + 1, fy, seZ,
|
||||||
|
u1, v1, fx + 1, fy + 1, neZ,
|
||||||
|
u0, v0, fx, fy, swZ,
|
||||||
|
u1, v1, fx + 1, fy + 1, neZ,
|
||||||
|
u0, v1, fx, fy + 1, nwZ,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate terrain quads for every non-null tile in a flat tiles array
|
||||||
|
// (length TILE_COUNT, indexed via tileIndex). Returns a Float32Array of
|
||||||
|
// interleaved [u, v, x, y, z] vertices, matching DMF.VERTEX_FLOATS.
|
||||||
|
function buildTerrainVerts(tiles) {
|
||||||
|
const out = [];
|
||||||
|
for(let z = 0; z < CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[tileIndex(x, y, z)] || TILE_SHAPE_NULL;
|
||||||
|
const corners = RAMP_CORNERS[type];
|
||||||
|
if(!corners) continue;
|
||||||
|
|
||||||
|
const u0 = x / CHUNK_WIDTH;
|
||||||
|
const u1 = (x + 1) / CHUNK_WIDTH;
|
||||||
|
const v0 = y / CHUNK_HEIGHT;
|
||||||
|
const v1 = (y + 1) / CHUNK_HEIGHT;
|
||||||
|
const [sw, se, ne, nw] = corners;
|
||||||
|
|
||||||
|
pushTileQuad(
|
||||||
|
out, u0, u1, v0, v1, x, y,
|
||||||
|
(z + sw) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + se) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + ne) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + nw) * WORLD_LAYER_HEIGHT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Float32Array(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Four edges (SW-SE, SE-NE, NE-NW, NW-SW) of a tile's quad as line
|
||||||
|
// segments, lifted slightly above the terrain surface to avoid
|
||||||
|
// z-fighting - same corner-height convention as pushTileQuad().
|
||||||
|
function pushTileGridLines(out, fx, fy, swZ, seZ, neZ, nwZ) {
|
||||||
|
const eps = 0.01;
|
||||||
|
const sw = [fx, fy, swZ + eps];
|
||||||
|
const se = [fx + 1, fy, seZ + eps];
|
||||||
|
const ne = [fx + 1, fy + 1, neZ + eps];
|
||||||
|
const nw = [fx, fy + 1, nwZ + eps];
|
||||||
|
const edges = [sw, se, se, ne, ne, nw, nw, sw];
|
||||||
|
for(const [x, y, z] of edges) out.push(0, 0, x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate grid-outline line segments for every non-null tile, following
|
||||||
|
// the same per-corner heights as buildTerrainVerts() so lines hug ramps
|
||||||
|
// instead of cutting through them. Returns a Float32Array of interleaved
|
||||||
|
// [u, v, x, y, z] vertices meant to be drawn with gl.LINES (pairs).
|
||||||
|
function buildGridLines(tiles) {
|
||||||
|
const out = [];
|
||||||
|
for(let z = 0; z < CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[tileIndex(x, y, z)] || TILE_SHAPE_NULL;
|
||||||
|
const corners = RAMP_CORNERS[type];
|
||||||
|
if(!corners) continue;
|
||||||
|
|
||||||
|
const [sw, se, ne, nw] = corners;
|
||||||
|
pushTileGridLines(
|
||||||
|
out, x, y,
|
||||||
|
(z + sw) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + se) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + ne) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + nw) * WORLD_LAYER_HEIGHT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Float32Array(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({
|
||||||
|
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_COUNT, WORLD_LAYER_HEIGHT,
|
||||||
|
TILE_SHAPE_NULL, TILE_SHAPE_GROUND,
|
||||||
|
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_EAST,
|
||||||
|
TILE_SHAPE_RAMP_SOUTH, TILE_SHAPE_RAMP_WEST,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST, TILE_SHAPE_RAMP_NORTHWEST,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST, TILE_SHAPE_RAMP_SOUTHWEST,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST_INNER, TILE_SHAPE_RAMP_NORTHWEST_INNER,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST_INNER, TILE_SHAPE_RAMP_SOUTHWEST_INNER,
|
||||||
|
RAMP_CORNERS, tileIndex, buildTerrainVerts, buildGridLines,
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// DMF - Dusk Mesh Format
|
||||||
|
//
|
||||||
|
// Header (12 bytes):
|
||||||
|
// [0-3] "DMF\0" magic
|
||||||
|
// [4-7] uint32 version (little-endian)
|
||||||
|
// [8-11] uint32 vertCount (little-endian)
|
||||||
|
//
|
||||||
|
// Followed by vertCount vertices, each 20 bytes:
|
||||||
|
// [0-7] float32[2] uv (little-endian)
|
||||||
|
// [8-19] float32[3] pos (little-endian)
|
||||||
|
|
||||||
|
const DMF = (() => {
|
||||||
|
const MAGIC = [0x44, 0x4d, 0x46, 0x00]; // "DMF\0"
|
||||||
|
const VERSION = 1;
|
||||||
|
const HEADER_SIZE = 12;
|
||||||
|
const VERTEX_FLOATS = 5; // uv[2] + pos[3]
|
||||||
|
const VERTEX_SIZE = VERTEX_FLOATS * 4;
|
||||||
|
|
||||||
|
// Decode a DMF ArrayBuffer into { version, vertexCount, floats }, where
|
||||||
|
// floats is a Float32Array of tightly interleaved [u, v, x, y, z] per
|
||||||
|
// vertex - ready to hand straight to gl.bufferData().
|
||||||
|
function decode(buffer) {
|
||||||
|
const bytes = new Uint8Array(buffer);
|
||||||
|
const view = new DataView(buffer);
|
||||||
|
|
||||||
|
if(bytes.length < HEADER_SIZE) throw new Error("File too small to be a valid DMF");
|
||||||
|
if(
|
||||||
|
bytes[0] !== MAGIC[0] || bytes[1] !== MAGIC[1] ||
|
||||||
|
bytes[2] !== MAGIC[2] || bytes[3] !== MAGIC[3]
|
||||||
|
) {
|
||||||
|
throw new Error("Invalid DMF magic bytes - not a DMF file");
|
||||||
|
}
|
||||||
|
|
||||||
|
const version = view.getUint32(4, true);
|
||||||
|
if(version !== VERSION) {
|
||||||
|
throw new Error(`Unsupported DMF version: ${version}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const vertexCount = view.getUint32(8, true);
|
||||||
|
const expected = HEADER_SIZE + vertexCount * VERTEX_SIZE;
|
||||||
|
if(bytes.length < expected) {
|
||||||
|
throw new Error(`DMF vertex data truncated (expected ${expected} bytes, got ${bytes.length})`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const floats = new Float32Array(vertexCount * VERTEX_FLOATS);
|
||||||
|
for(let i = 0; i < floats.length; i++) {
|
||||||
|
floats[i] = view.getFloat32(HEADER_SIZE + i * 4, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return { version, vertexCount, floats };
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({
|
||||||
|
decode,
|
||||||
|
VERSION, HEADER_SIZE, VERTEX_FLOATS, VERTEX_SIZE,
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<div class="row">
|
||||||
|
<div class="col-12">
|
||||||
|
<h1>Dusk Map Editor</h1>
|
||||||
|
<p class="text-muted">Browse and edit project assets.</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
<link rel="stylesheet" href="/map/map.css">
|
||||||
|
|
||||||
|
<div class="row g-3">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="d-flex flex-wrap align-items-end gap-2 mb-2">
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">X</label>
|
||||||
|
<input type="number" id="coordX" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Y</label>
|
||||||
|
<input type="number" id="coordY" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Z</label>
|
||||||
|
<input type="number" id="coordZ" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<button id="btnLoad" type="button" class="btn btn-sm btn-secondary">Load</button>
|
||||||
|
|
||||||
|
<div class="dropdown">
|
||||||
|
<button
|
||||||
|
class="btn btn-sm btn-outline-secondary dropdown-toggle"
|
||||||
|
type="button" data-bs-toggle="dropdown"
|
||||||
|
>Browse</button>
|
||||||
|
<ul class="dropdown-menu" id="chunkBrowseList"></ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="dpad" title="Navigate to the neighboring chunk">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-n" id="navN" title="North (+Y)">N</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-w" id="navW" title="West (-X)">W</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-e" id="navE" title="East (+X)">E</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-s" id="navS" title="South (-Y)">S</button>
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-column gap-1">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="navUp" title="Up (+Z)">Up</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="navDown" title="Down (-Z)">Down</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<button id="btnSave" type="button" class="btn btn-sm btn-primary ms-auto">
|
||||||
|
Save & Compile
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div id="statusLine" class="small text-muted mb-2"> </div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 col-lg-6">
|
||||||
|
<div class="d-flex align-items-center gap-2 mb-2">
|
||||||
|
<label class="form-label mb-0">Z-Level</label>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="zLevelDown">-</button>
|
||||||
|
<input type="range" id="zLevel" class="form-range" style="width:150px" min="0" max="3" value="0">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="zLevelUp">+</button>
|
||||||
|
<span id="zLevelLabel">0</span>
|
||||||
|
</div>
|
||||||
|
<div class="d-flex gap-3">
|
||||||
|
<div id="toolPalette" class="tile-palette"></div>
|
||||||
|
<div id="tilePalette" class="tile-palette"></div>
|
||||||
|
<canvas id="gridCanvas" class="border tile-grid" width="512" height="512"></canvas>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h5 class="mt-3">Meshes</h5>
|
||||||
|
<ul id="meshList" class="list-group mb-2"></ul>
|
||||||
|
<div class="d-flex gap-2 align-items-end flex-wrap">
|
||||||
|
<div style="min-width:220px">
|
||||||
|
<label class="form-label mb-0">Model</label>
|
||||||
|
<select id="meshPicker" class="form-select form-select-sm"></select>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">X</label>
|
||||||
|
<input id="meshX" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Y</label>
|
||||||
|
<input id="meshY" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Z</label>
|
||||||
|
<input id="meshZ" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<button id="btnAddMesh" type="button" class="btn btn-sm btn-outline-primary">Add</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 col-lg-6">
|
||||||
|
<p class="small text-muted mb-2">Preview (scroll to zoom)</p>
|
||||||
|
<canvas id="previewCanvas" class="border" width="512" height="512"></canvas>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="/common/dmf.js"></script>
|
||||||
|
<script src="/common/chunkterrain.js"></script>
|
||||||
|
<script src="/map/renderer.js"></script>
|
||||||
|
<script src="/map/map.js"></script>
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
.tile-palette {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 6px;
|
||||||
|
max-height: 600px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch {
|
||||||
|
position: relative;
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
border-radius: 4px;
|
||||||
|
cursor: pointer;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch.active {
|
||||||
|
border-color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch-icon {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.dpad {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, 2rem);
|
||||||
|
grid-template-rows: repeat(3, 2rem);
|
||||||
|
grid-template-areas:
|
||||||
|
". n ."
|
||||||
|
"w . e"
|
||||||
|
". s .";
|
||||||
|
gap: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.dpad-n { grid-area: n; }
|
||||||
|
.dpad-w { grid-area: w; }
|
||||||
|
.dpad-e { grid-area: e; }
|
||||||
|
.dpad-s { grid-area: s; }
|
||||||
|
.dpad button { padding: 0; }
|
||||||
|
|
||||||
|
.tile-grid {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
cursor: crosshair;
|
||||||
|
touch-action: none;
|
||||||
|
max-width: 100%;
|
||||||
|
height: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#previewCanvas {
|
||||||
|
width: 100%;
|
||||||
|
aspect-ratio: 1 / 1;
|
||||||
|
height: auto;
|
||||||
|
}
|
||||||
@@ -0,0 +1,918 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
(() => {
|
||||||
|
const SHAPES = [
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_NULL, name: "Erase", color: "#20232a" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_GROUND, name: "Ground", color: "#4caf50" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTH, name: "Ramp North", color: "#2196f3" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_EAST, name: "Ramp East", color: "#03a9f4" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTH, name: "Ramp South", color: "#00bcd4" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_WEST, name: "Ramp West", color: "#009688" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST, name: "Ramp NE", color: "#ff9800" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST, name: "Ramp NW", color: "#ff5722" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST, name: "Ramp SE", color: "#9c27b0" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST, name: "Ramp SW", color: "#e91e63" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER, name: "Ramp NE Inner", color: "#795548" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER, name: "Ramp NW Inner", color: "#607d8b" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER, name: "Ramp SE Inner", color: "#8bc34a" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER, name: "Ramp SW Inner", color: "#ffc107" },
|
||||||
|
];
|
||||||
|
const SHAPE_COLORS = Object.fromEntries(SHAPES.map((s) => [s.type, s.color]));
|
||||||
|
|
||||||
|
// Arrow direction per ramp, in canvas/screen space: north is up (dy < 0),
|
||||||
|
// east is right (dx > 0) - matches renderGrid()'s north-is-up convention.
|
||||||
|
const SHAPE_DIRECTIONS = {
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTH]: { dx: 0, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTH]: { dx: 0, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_EAST]: { dx: 1, dy: 0 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_WEST]: { dx: -1, dy: 0 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST]: { dx: 1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST]: { dx: -1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST]: { dx: 1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST]: { dx: -1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER]: { dx: 1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER]: { dx: -1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER]: { dx: 1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER]: { dx: -1, dy: 1 },
|
||||||
|
};
|
||||||
|
|
||||||
|
const INNER_CORNER_SHAPES = new Set([
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER,
|
||||||
|
]);
|
||||||
|
|
||||||
|
// Draws a single-headed arrow from (tailX, tailY) to (tipX, tipY).
|
||||||
|
function drawArrowSegment(ctx, tailX, tailY, tipX, tipY, size) {
|
||||||
|
ctx.strokeStyle = "#ffffff";
|
||||||
|
ctx.fillStyle = "#ffffff";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.08);
|
||||||
|
ctx.lineCap = "round";
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(tailX, tailY);
|
||||||
|
ctx.lineTo(tipX, tipY);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
const headLen = size * 0.18;
|
||||||
|
const angle = Math.atan2(tipY - tailY, tipX - tailX);
|
||||||
|
const leftAngle = angle + Math.PI * 0.8;
|
||||||
|
const rightAngle = angle - Math.PI * 0.8;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(tipX, tipY);
|
||||||
|
ctx.lineTo(tipX + Math.cos(leftAngle) * headLen, tipY + Math.sin(leftAngle) * headLen);
|
||||||
|
ctx.lineTo(tipX + Math.cos(rightAngle) * headLen, tipY + Math.sin(rightAngle) * headLen);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws an arrow centered at (cx, cy) pointing toward the ramp's high
|
||||||
|
// side, so ramp direction is visible at a glance on both the palette
|
||||||
|
// swatches and the tile grid. Used for cardinal ramps and outer-corner
|
||||||
|
// ramps (a single raised corner).
|
||||||
|
function drawArrow(ctx, cx, cy, size, dx, dy) {
|
||||||
|
const mag = Math.hypot(dx, dy) || 1;
|
||||||
|
const ux = dx / mag, uy = dy / mag;
|
||||||
|
const len = size * 0.32;
|
||||||
|
drawArrowSegment(ctx, cx - ux * len, cy - uy * len, cx + ux * len, cy + uy * len, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a plain right-angle bracket - two line segments meeting at 90
|
||||||
|
// degrees at the tile's corner, one running along each of the two edges
|
||||||
|
// adjacent to it - so inner-corner ramps (three corners raised, one
|
||||||
|
// dropped) read as "the adjacent sides meeting in a 90-degree corner",
|
||||||
|
// distinct from the single diagonal arrow used for outer-corner ramps.
|
||||||
|
function drawCornerBracket(ctx, cx, cy, size, dx, dy) {
|
||||||
|
const cornerDist = size * 0.42;
|
||||||
|
const armLen = size * 0.34;
|
||||||
|
const cornerX = cx + dx * cornerDist;
|
||||||
|
const cornerY = cy + dy * cornerDist;
|
||||||
|
|
||||||
|
ctx.strokeStyle = "#ffffff";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.08);
|
||||||
|
ctx.lineCap = "round";
|
||||||
|
ctx.lineJoin = "round";
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(cornerX - dx * armLen, cornerY);
|
||||||
|
ctx.lineTo(cornerX, cornerY);
|
||||||
|
ctx.lineTo(cornerX, cornerY - dy * armLen);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws the direction icon for a ramp tile `type` in a `size`x`size` area
|
||||||
|
// centered at (cx, cy): a diagonal arrow for cardinal/outer-corner ramps,
|
||||||
|
// or a right-angle bracket for inner-corner ramps. No-op for shapes with
|
||||||
|
// no direction (ground, erase).
|
||||||
|
function drawShapeIcon(ctx, cx, cy, size, type) {
|
||||||
|
const dir = SHAPE_DIRECTIONS[type];
|
||||||
|
if(!dir) return;
|
||||||
|
if(INNER_CORNER_SHAPES.has(type)) {
|
||||||
|
drawCornerBracket(ctx, cx, cy, size, dir.dx, dir.dy);
|
||||||
|
} else {
|
||||||
|
drawArrow(ctx, cx, cy, size, dir.dx, dir.dy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a small pencil icon centered in a `size`x`size` canvas.
|
||||||
|
function drawPencilIcon(ctx, size) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(size / 2, size / 2);
|
||||||
|
ctx.rotate(-Math.PI / 4);
|
||||||
|
|
||||||
|
const shaftW = size * 0.18;
|
||||||
|
const shaftH = size * 0.62;
|
||||||
|
|
||||||
|
ctx.fillStyle = "#e0e0e0";
|
||||||
|
ctx.fillRect(-shaftW / 2, shaftH * 0.28, shaftW, shaftH * 0.22);
|
||||||
|
|
||||||
|
ctx.fillStyle = "#f0c419";
|
||||||
|
ctx.fillRect(-shaftW / 2, -shaftH * 0.5, shaftW, shaftH * 0.78);
|
||||||
|
|
||||||
|
ctx.fillStyle = "#8d6e63";
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(-shaftW / 2, -shaftH * 0.5);
|
||||||
|
ctx.lineTo(shaftW / 2, -shaftH * 0.5);
|
||||||
|
ctx.lineTo(0, -shaftH * 0.5 - shaftW);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a small paint bucket icon centered in a `size`x`size` canvas.
|
||||||
|
function drawBucketIcon(ctx, size) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(size / 2, size / 2);
|
||||||
|
|
||||||
|
const w = size * 0.5, h = size * 0.34;
|
||||||
|
|
||||||
|
ctx.strokeStyle = "#e0e0e0";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.06);
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(0, -h * 0.4, w * 0.4, Math.PI, 0);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
ctx.fillStyle = "#03a9f4";
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(-w / 2, -h * 0.2);
|
||||||
|
ctx.lineTo(w / 2, -h * 0.2);
|
||||||
|
ctx.lineTo(w * 0.32, h * 0.6);
|
||||||
|
ctx.lineTo(-w * 0.32, h * 0.6);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(-w * 0.55, h * 0.75, size * 0.06, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
const TOOLS = [
|
||||||
|
{ id: "pencil", name: "Pencil", draw: drawPencilIcon },
|
||||||
|
{ id: "bucket", name: "Paint Bucket", draw: drawBucketIcon },
|
||||||
|
];
|
||||||
|
|
||||||
|
let coord = { x: 0, y: 0, z: 0 };
|
||||||
|
let tiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
let meshes = [];
|
||||||
|
let chunkExists = false;
|
||||||
|
let currentZLevel = 0;
|
||||||
|
let selectedShape = ChunkTerrain.TILE_SHAPE_GROUND;
|
||||||
|
let zoomWorldH = 20;
|
||||||
|
let dirty = false;
|
||||||
|
let hoverTile = null;
|
||||||
|
let activeTool = "pencil";
|
||||||
|
|
||||||
|
let mapRenderer = null;
|
||||||
|
let terrainMesh = null;
|
||||||
|
let gridLinesMesh = null;
|
||||||
|
let terrainTexturePromise = null;
|
||||||
|
let modelIndex = null;
|
||||||
|
let neighborChunks = [];
|
||||||
|
const modelCache = new Map();
|
||||||
|
|
||||||
|
const UNDO_LIMIT = 100;
|
||||||
|
let undoStack = [];
|
||||||
|
|
||||||
|
function markDirty() {
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function snapshotState() {
|
||||||
|
return {
|
||||||
|
tiles: tiles.slice(),
|
||||||
|
meshes: meshes.map((m) => ({ file: m.file, pos: m.pos.slice() })),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function pushUndo() {
|
||||||
|
undoStack.push(snapshotState());
|
||||||
|
if(undoStack.length > UNDO_LIMIT) undoStack.shift();
|
||||||
|
}
|
||||||
|
|
||||||
|
function undo() {
|
||||||
|
if(!undoStack.length) return;
|
||||||
|
const snap = undoStack.pop();
|
||||||
|
tiles = snap.tiles;
|
||||||
|
meshes = snap.meshes;
|
||||||
|
dirty = true;
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
updateStatus("Undid last change.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if it's OK to proceed (no unsaved changes, or the user
|
||||||
|
// confirmed discarding them).
|
||||||
|
function confirmDiscardIfDirty() {
|
||||||
|
if(!dirty) return true;
|
||||||
|
return window.confirm("You have unsaved changes to this chunk. Discard them?");
|
||||||
|
}
|
||||||
|
|
||||||
|
function statusLine() {
|
||||||
|
return document.getElementById("statusLine");
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateStatus(msg, isError) {
|
||||||
|
const el = statusLine();
|
||||||
|
el.textContent = msg;
|
||||||
|
el.classList.toggle("text-danger", !!isError);
|
||||||
|
el.classList.toggle("text-muted", !isError);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiReadJson(path) {
|
||||||
|
const res = await fetch(`/api/read?path=${encodeURIComponent(path)}`);
|
||||||
|
const data = await res.json();
|
||||||
|
return { ok: res.ok, data };
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiWrite(path, content) {
|
||||||
|
return fetch(`/api/write?path=${encodeURIComponent(path)}`, {
|
||||||
|
method: "POST",
|
||||||
|
body: JSON.stringify({ content }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiDelete(path) {
|
||||||
|
return fetch(`/api/delete?path=${encodeURIComponent(path)}`, { method: "POST" });
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiCompileChunk(x, y, z) {
|
||||||
|
const res = await fetch(`/api/compile-chunk?x=${x}&y=${y}&z=${z}`, { method: "POST" });
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiLs(path) {
|
||||||
|
const res = await fetch(`/api/ls?path=${encodeURIComponent(path)}`);
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiFind(path, ext) {
|
||||||
|
const res = await fetch(`/api/find?path=${encodeURIComponent(path)}&ext=${encodeURIComponent(ext)}`);
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
function base64ToBuffer(base64) {
|
||||||
|
const bytes = Uint8Array.from(atob(base64), (c) => c.charCodeAt(0));
|
||||||
|
return bytes.buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadImageTexture(assetPath) {
|
||||||
|
const { ok, data } = await apiReadJson(assetPath);
|
||||||
|
if(!ok || data.error) return null;
|
||||||
|
const blob = new Blob([base64ToBuffer(data.content)], { type: "image/png" });
|
||||||
|
const bitmap = await createImageBitmap(blob);
|
||||||
|
return mapRenderer.createTextureFromImage(bitmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function readDmfVertices(assetPath) {
|
||||||
|
const { ok, data } = await apiReadJson(assetPath);
|
||||||
|
if(!ok || data.error) throw new Error(`Failed to read ${assetPath}`);
|
||||||
|
return DMF.decode(base64ToBuffer(data.content)).floats;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function ensureModelIndex() {
|
||||||
|
if(modelIndex) return modelIndex;
|
||||||
|
const res = await apiFind("assets/models", ".json");
|
||||||
|
modelIndex = new Map();
|
||||||
|
for(const file of res.files || []) {
|
||||||
|
const base = file.split("/").pop().replace(/\.json$/, "");
|
||||||
|
modelIndex.set(base, file);
|
||||||
|
}
|
||||||
|
return modelIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scales a mesh's stored [x, y, z] offset for preview, matching the
|
||||||
|
// Z scaling mapChunkLoaded() applies at runtime (chunk.meshOffsets[m][2]
|
||||||
|
// * WORLD_LAYER_HEIGHT) - x/y stay 1:1 since only Z is height-scaled.
|
||||||
|
function scaledMeshOffset(pos) {
|
||||||
|
return [pos[0], pos[1], pos[2] * ChunkTerrain.WORLD_LAYER_HEIGHT];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolves a chunk mesh entry's bare filename (e.g. "house_5_3.dmf") to
|
||||||
|
// its model JSON by basename, mirroring find_model() in
|
||||||
|
// tools/asset/chunk/__main__.py - the chunk JSON only ever stores a bare
|
||||||
|
// filename, not a path.
|
||||||
|
async function resolveModelForMeshFile(file) {
|
||||||
|
await ensureModelIndex();
|
||||||
|
const base = file.replace(/\.[^.]+$/, "");
|
||||||
|
const rel = modelIndex.get(base);
|
||||||
|
if(!rel) return null;
|
||||||
|
|
||||||
|
const modelPath = `assets/models/${rel}`;
|
||||||
|
if(modelCache.has(modelPath)) return modelCache.get(modelPath);
|
||||||
|
|
||||||
|
const promise = (async () => {
|
||||||
|
const { ok, data } = await apiReadJson(modelPath);
|
||||||
|
if(!ok || data.error) throw new Error(`Failed to read model ${modelPath}`);
|
||||||
|
const modelDef = JSON.parse(data.content);
|
||||||
|
const meshFloats = await readDmfVertices(`assets/${modelDef.mesh}`);
|
||||||
|
const mesh = mapRenderer.createMesh(meshFloats);
|
||||||
|
const texture = modelDef.texture ? await loadImageTexture(`assets/${modelDef.texture}`) : null;
|
||||||
|
const colorBytes = modelDef.color || [255, 255, 255, 255];
|
||||||
|
const color = colorBytes.map((c) => c / 255);
|
||||||
|
return { mesh, texture, color };
|
||||||
|
})();
|
||||||
|
modelCache.set(modelPath, promise);
|
||||||
|
return promise;
|
||||||
|
}
|
||||||
|
|
||||||
|
function chunkPaths(x, y, z) {
|
||||||
|
return {
|
||||||
|
raw: `assetsraw/chunks/chunk_${x}_${y}_${z}.json`,
|
||||||
|
dcf: `assets/chunks/${x}_${y}_${z}.dcf`,
|
||||||
|
terrainDmf: `assets/meshes/chunks/chunk_${x}_${y}_${z}_0.dmf`,
|
||||||
|
terrainModel: `assets/models/chunks/chunk_${x}_${y}_${z}_0.json`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loads the 8 same-Z neighbors around `coord` (read-only, for context in
|
||||||
|
// the 3D preview) and pre-builds their render data so renderPreview()
|
||||||
|
// doesn't have to rebuild GL buffers on every paint stroke.
|
||||||
|
async function loadNeighborChunks() {
|
||||||
|
const offsets = [];
|
||||||
|
for(let dy = -1; dy <= 1; dy++) {
|
||||||
|
for(let dx = -1; dx <= 1; dx++) {
|
||||||
|
if(dx || dy) offsets.push({ dx, dy });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const results = await Promise.all(offsets.map(async ({ dx, dy }) => {
|
||||||
|
const nx = coord.x + dx, ny = coord.y + dy, nz = coord.z;
|
||||||
|
const { ok, data } = await apiReadJson(chunkPaths(nx, ny, nz).raw);
|
||||||
|
if(!ok || data.error) return null;
|
||||||
|
|
||||||
|
const json = JSON.parse(data.content);
|
||||||
|
const neighborTiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
for(const t of json.tiles || []) {
|
||||||
|
const [tx, ty, tz] = t.pos;
|
||||||
|
neighborTiles[ChunkTerrain.tileIndex(tx, ty, tz)] = t.type;
|
||||||
|
}
|
||||||
|
const neighborMeshes = (json.meshes || []).map((m) => ({ file: m.file, pos: m.pos || [0, 0, 0] }));
|
||||||
|
|
||||||
|
const floats = ChunkTerrain.buildTerrainVerts(neighborTiles);
|
||||||
|
const terrain = floats.length ? { mesh: mapRenderer.createMesh(floats) } : null;
|
||||||
|
|
||||||
|
const models = [];
|
||||||
|
for(const m of neighborMeshes) {
|
||||||
|
try {
|
||||||
|
const resolved = await resolveModelForMeshFile(m.file);
|
||||||
|
if(resolved) models.push({ ...resolved, offset: scaledMeshOffset(m.pos) });
|
||||||
|
} catch(e) {
|
||||||
|
console.warn("Failed to load neighbor mesh preview", m.file, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
offset: [dx * ChunkTerrain.CHUNK_WIDTH, dy * ChunkTerrain.CHUNK_HEIGHT, 0],
|
||||||
|
terrain,
|
||||||
|
models,
|
||||||
|
};
|
||||||
|
}));
|
||||||
|
|
||||||
|
neighborChunks = results.filter(Boolean);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadChunk(x, y, z) {
|
||||||
|
coord = { x, y, z };
|
||||||
|
tiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
meshes = [];
|
||||||
|
chunkExists = false;
|
||||||
|
|
||||||
|
const { ok, data } = await apiReadJson(chunkPaths(x, y, z).raw);
|
||||||
|
if(ok && !data.error) {
|
||||||
|
chunkExists = true;
|
||||||
|
const json = JSON.parse(data.content);
|
||||||
|
for(const t of json.tiles || []) {
|
||||||
|
const [tx, ty, tz] = t.pos;
|
||||||
|
tiles[ChunkTerrain.tileIndex(tx, ty, tz)] = t.type;
|
||||||
|
}
|
||||||
|
meshes = (json.meshes || []).map((m) => ({ file: m.file, pos: m.pos || [0, 0, 0] }));
|
||||||
|
}
|
||||||
|
|
||||||
|
await loadNeighborChunks();
|
||||||
|
dirty = false;
|
||||||
|
undoStack = [];
|
||||||
|
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
updateStatus(chunkExists
|
||||||
|
? `Loaded chunk_${x}_${y}_${z}.json`
|
||||||
|
: `New (empty) chunk at ${x}, ${y}, ${z} - paint a tile and save to create it.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function saveChunk() {
|
||||||
|
const tilesArr = [];
|
||||||
|
for(let z = 0; z < ChunkTerrain.CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < ChunkTerrain.CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < ChunkTerrain.CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[ChunkTerrain.tileIndex(x, y, z)];
|
||||||
|
if(type && type !== ChunkTerrain.TILE_SHAPE_NULL) {
|
||||||
|
tilesArr.push({ pos: [x, y, z], type, tile: 0 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const paths = chunkPaths(coord.x, coord.y, coord.z);
|
||||||
|
|
||||||
|
if(tilesArr.length === 0 && meshes.length === 0) {
|
||||||
|
await Promise.all(Object.values(paths).map((p) => apiDelete(p)));
|
||||||
|
chunkExists = false;
|
||||||
|
dirty = false;
|
||||||
|
updateStatus(`Chunk ${coord.x}, ${coord.y}, ${coord.z} is empty - deleted.`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const json = { tiles: tilesArr, meshes: meshes.map((m) => ({ file: m.file, pos: m.pos })) };
|
||||||
|
await apiWrite(paths.raw, JSON.stringify(json, null, 2));
|
||||||
|
chunkExists = true;
|
||||||
|
dirty = false;
|
||||||
|
updateStatus("Saved. Compiling...");
|
||||||
|
|
||||||
|
const result = await apiCompileChunk(coord.x, coord.y, coord.z);
|
||||||
|
if(result.ok) {
|
||||||
|
updateStatus(`Compiled OK.\n${result.stdout}`);
|
||||||
|
} else {
|
||||||
|
updateStatus(`Compile FAILED (code ${result.returncode}):\n${result.stderr}`, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function buildPalette() {
|
||||||
|
const el = document.getElementById("tilePalette");
|
||||||
|
el.innerHTML = "";
|
||||||
|
for(const s of SHAPES) {
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "tile-swatch" + (s.type === selectedShape ? " active" : "");
|
||||||
|
btn.style.background = s.color;
|
||||||
|
btn.title = s.name;
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
selectedShape = s.type;
|
||||||
|
buildPalette();
|
||||||
|
});
|
||||||
|
|
||||||
|
if(SHAPE_DIRECTIONS[s.type]) {
|
||||||
|
const icon = document.createElement("canvas");
|
||||||
|
icon.width = 32;
|
||||||
|
icon.height = 32;
|
||||||
|
icon.className = "tile-swatch-icon";
|
||||||
|
drawShapeIcon(icon.getContext("2d"), 16, 16, 32, s.type);
|
||||||
|
btn.appendChild(icon);
|
||||||
|
}
|
||||||
|
|
||||||
|
el.appendChild(btn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function buildToolPalette() {
|
||||||
|
const el = document.getElementById("toolPalette");
|
||||||
|
el.innerHTML = "";
|
||||||
|
for(const tool of TOOLS) {
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "tile-swatch" + (tool.id === activeTool ? " active" : "");
|
||||||
|
btn.style.background = "#2a2d33";
|
||||||
|
btn.title = tool.name;
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
activeTool = tool.id;
|
||||||
|
buildToolPalette();
|
||||||
|
});
|
||||||
|
|
||||||
|
const icon = document.createElement("canvas");
|
||||||
|
icon.width = 32;
|
||||||
|
icon.height = 32;
|
||||||
|
icon.className = "tile-swatch-icon";
|
||||||
|
tool.draw(icon.getContext("2d"), 32);
|
||||||
|
btn.appendChild(icon);
|
||||||
|
|
||||||
|
el.appendChild(btn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function canvasToTile(e, canvas) {
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
const px = (e.clientX - rect.left) * (canvas.width / rect.width);
|
||||||
|
const py = (e.clientY - rect.top) * (canvas.height / rect.height);
|
||||||
|
const x = Math.floor(px / cell);
|
||||||
|
const yFromTop = Math.floor(py / cell);
|
||||||
|
const y = ChunkTerrain.CHUNK_HEIGHT - 1 - yFromTop;
|
||||||
|
if(x < 0 || x >= ChunkTerrain.CHUNK_WIDTH || y < 0 || y >= ChunkTerrain.CHUNK_HEIGHT) return null;
|
||||||
|
return { x, y };
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGrid() {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const ctx = canvas.getContext("2d");
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
|
||||||
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
for(let y = 0; y < ChunkTerrain.CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < ChunkTerrain.CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[ChunkTerrain.tileIndex(x, y, currentZLevel)];
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - y) * cell;
|
||||||
|
ctx.fillStyle = SHAPE_COLORS[type] || "#15171b";
|
||||||
|
ctx.fillRect(x * cell, sy, cell, cell);
|
||||||
|
ctx.strokeStyle = "rgba(255, 255, 255, 0.25)";
|
||||||
|
ctx.strokeRect(x * cell, sy, cell, cell);
|
||||||
|
|
||||||
|
drawShapeIcon(ctx, x * cell + cell / 2, sy + cell / 2, cell, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.fillStyle = "#ffffff";
|
||||||
|
for(const m of meshes) {
|
||||||
|
const [mx, my, mz] = m.pos;
|
||||||
|
if(Math.round(mz) !== currentZLevel) continue;
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - my) * cell;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(mx * cell + cell / 2, sy + cell / 2, cell * 0.3, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(hoverTile) {
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - hoverTile.y) * cell;
|
||||||
|
ctx.strokeStyle = "#ffeb3b";
|
||||||
|
ctx.lineWidth = 2;
|
||||||
|
ctx.strokeRect(hoverTile.x * cell + 1, sy + 1, cell - 2, cell - 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function hitTestMesh(e, canvas) {
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
const px = (e.clientX - rect.left) * (canvas.width / rect.width);
|
||||||
|
const py = (e.clientY - rect.top) * (canvas.height / rect.height);
|
||||||
|
|
||||||
|
let closest = -1;
|
||||||
|
let closestDist = cell * 0.5;
|
||||||
|
meshes.forEach((m, i) => {
|
||||||
|
const [mx, my, mz] = m.pos;
|
||||||
|
if(Math.round(mz) !== currentZLevel) return;
|
||||||
|
const cx = mx * cell + cell / 2;
|
||||||
|
const cy = (ChunkTerrain.CHUNK_HEIGHT - 1 - my) * cell + cell / 2;
|
||||||
|
const dist = Math.hypot(px - cx, py - cy);
|
||||||
|
if(dist < closestDist) { closestDist = dist; closest = i; }
|
||||||
|
});
|
||||||
|
return closest;
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveMeshTo(e, index) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
meshes[index].pos[0] = t.x;
|
||||||
|
meshes[index].pos[1] = t.y;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
function paintAt(e) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
tiles[ChunkTerrain.tileIndex(t.x, t.y, currentZLevel)] = selectedShape;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4-connected flood fill of same-type tiles at the current Z-level,
|
||||||
|
// starting from (startX, startY), replacing them with selectedShape.
|
||||||
|
function floodFill(startX, startY) {
|
||||||
|
const targetType = tiles[ChunkTerrain.tileIndex(startX, startY, currentZLevel)];
|
||||||
|
if(targetType === selectedShape) return;
|
||||||
|
|
||||||
|
const stack = [[startX, startY]];
|
||||||
|
const visited = new Set();
|
||||||
|
while(stack.length) {
|
||||||
|
const [x, y] = stack.pop();
|
||||||
|
const key = `${x},${y}`;
|
||||||
|
if(visited.has(key)) continue;
|
||||||
|
if(x < 0 || x >= ChunkTerrain.CHUNK_WIDTH || y < 0 || y >= ChunkTerrain.CHUNK_HEIGHT) continue;
|
||||||
|
visited.add(key);
|
||||||
|
|
||||||
|
const idx = ChunkTerrain.tileIndex(x, y, currentZLevel);
|
||||||
|
if(tiles[idx] !== targetType) continue;
|
||||||
|
tiles[idx] = selectedShape;
|
||||||
|
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function fillAt(e) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
pushUndo();
|
||||||
|
floodFill(t.x, t.y);
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
function rebuildTerrainMesh() {
|
||||||
|
const floats = ChunkTerrain.buildTerrainVerts(tiles);
|
||||||
|
terrainMesh = floats.length ? mapRenderer.createMesh(floats) : null;
|
||||||
|
|
||||||
|
const lineFloats = ChunkTerrain.buildGridLines(tiles);
|
||||||
|
gridLinesMesh = lineFloats.length ? mapRenderer.createMesh(lineFloats) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keeps the preview canvas's backing-store resolution matched to its
|
||||||
|
// actual displayed CSS size (times devicePixelRatio) - the canvas
|
||||||
|
// otherwise stays at its fixed width/height attributes (512x512) while
|
||||||
|
// CSS stretches it to fill the column, which upscales and blurs the
|
||||||
|
// WebGL output on wider or high-DPI screens.
|
||||||
|
function resizePreviewCanvas() {
|
||||||
|
const canvas = document.getElementById("previewCanvas");
|
||||||
|
const dpr = window.devicePixelRatio || 1;
|
||||||
|
const displayWidth = Math.max(1, Math.round(canvas.clientWidth * dpr));
|
||||||
|
const displayHeight = Math.max(1, Math.round(canvas.clientHeight * dpr));
|
||||||
|
if(canvas.width !== displayWidth || canvas.height !== displayHeight) {
|
||||||
|
canvas.width = displayWidth;
|
||||||
|
canvas.height = displayHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function renderPreview() {
|
||||||
|
if(!mapRenderer) return;
|
||||||
|
resizePreviewCanvas();
|
||||||
|
rebuildTerrainMesh();
|
||||||
|
|
||||||
|
const models = [];
|
||||||
|
for(const m of meshes) {
|
||||||
|
try {
|
||||||
|
const resolved = await resolveModelForMeshFile(m.file);
|
||||||
|
if(resolved) models.push({ ...resolved, offset: scaledMeshOffset(m.pos) });
|
||||||
|
} catch(e) {
|
||||||
|
console.warn("Failed to load mesh preview", m.file, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let terrainTexture = null;
|
||||||
|
if(terrainMesh || neighborChunks.some((n) => n.terrain)) {
|
||||||
|
if(!terrainTexturePromise) terrainTexturePromise = loadImageTexture("assets/tiles.png");
|
||||||
|
terrainTexture = await terrainTexturePromise;
|
||||||
|
}
|
||||||
|
|
||||||
|
const neighbors = neighborChunks.map((n) => ({
|
||||||
|
offset: n.offset,
|
||||||
|
terrain: n.terrain ? { mesh: n.terrain.mesh, texture: terrainTexture } : null,
|
||||||
|
models: n.models,
|
||||||
|
}));
|
||||||
|
|
||||||
|
const zLevelHeight = currentZLevel * ChunkTerrain.WORLD_LAYER_HEIGHT;
|
||||||
|
mapRenderer.render({
|
||||||
|
target: [ChunkTerrain.CHUNK_WIDTH / 2, ChunkTerrain.CHUNK_HEIGHT / 2, zLevelHeight],
|
||||||
|
worldH: zoomWorldH,
|
||||||
|
terrain: terrainMesh ? { mesh: terrainMesh, texture: terrainTexture } : null,
|
||||||
|
gridLines: gridLinesMesh ? { mesh: gridLinesMesh } : null,
|
||||||
|
models,
|
||||||
|
neighbors,
|
||||||
|
highlight: hoverTile ? { x: hoverTile.x, y: hoverTile.y, z: zLevelHeight } : null,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderMeshList() {
|
||||||
|
const ul = document.getElementById("meshList");
|
||||||
|
ul.innerHTML = "";
|
||||||
|
meshes.forEach((m, i) => {
|
||||||
|
const li = document.createElement("li");
|
||||||
|
li.className = "list-group-item d-flex align-items-center gap-2 flex-wrap";
|
||||||
|
|
||||||
|
const label = document.createElement("span");
|
||||||
|
label.className = "me-auto";
|
||||||
|
label.textContent = m.file;
|
||||||
|
li.appendChild(label);
|
||||||
|
|
||||||
|
["X", "Y", "Z"].forEach((axis, axisIndex) => {
|
||||||
|
const input = document.createElement("input");
|
||||||
|
input.type = "number";
|
||||||
|
input.className = "form-control form-control-sm";
|
||||||
|
input.style.width = "5rem";
|
||||||
|
input.title = axis;
|
||||||
|
input.value = m.pos[axisIndex];
|
||||||
|
input.addEventListener("change", () => {
|
||||||
|
pushUndo();
|
||||||
|
m.pos[axisIndex] = parseFloat(input.value) || 0;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
li.appendChild(input);
|
||||||
|
});
|
||||||
|
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "btn btn-sm btn-outline-danger";
|
||||||
|
btn.textContent = "Remove";
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
pushUndo();
|
||||||
|
meshes.splice(i, 1);
|
||||||
|
markDirty();
|
||||||
|
renderMeshList();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
li.appendChild(btn);
|
||||||
|
ul.appendChild(li);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async function buildMeshPicker() {
|
||||||
|
await ensureModelIndex();
|
||||||
|
const select = document.getElementById("meshPicker");
|
||||||
|
select.innerHTML = "";
|
||||||
|
for(const [base, rel] of [...modelIndex.entries()].sort()) {
|
||||||
|
const opt = document.createElement("option");
|
||||||
|
opt.value = base;
|
||||||
|
opt.textContent = rel;
|
||||||
|
select.appendChild(opt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function buildChunkBrowseList() {
|
||||||
|
const list = document.getElementById("chunkBrowseList");
|
||||||
|
list.innerHTML = "";
|
||||||
|
const res = await apiLs("assetsraw/chunks");
|
||||||
|
for(const entry of res.entries || []) {
|
||||||
|
const m = entry.name.match(/^chunk_(-?\d+)_(-?\d+)_(-?\d+)\.json$/);
|
||||||
|
if(!m) continue;
|
||||||
|
const [, x, y, z] = m;
|
||||||
|
|
||||||
|
const li = document.createElement("li");
|
||||||
|
const a = document.createElement("a");
|
||||||
|
a.className = "dropdown-item";
|
||||||
|
a.href = "#";
|
||||||
|
a.textContent = `${x}, ${y}, ${z}`;
|
||||||
|
a.addEventListener("click", (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
goToChunk(parseInt(x, 10), parseInt(y, 10), parseInt(z, 10));
|
||||||
|
});
|
||||||
|
|
||||||
|
li.appendChild(a);
|
||||||
|
list.appendChild(li);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setCoordInputs(x, y, z) {
|
||||||
|
document.getElementById("coordX").value = x;
|
||||||
|
document.getElementById("coordY").value = y;
|
||||||
|
document.getElementById("coordZ").value = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
function goToChunk(x, y, z) {
|
||||||
|
if(!confirmDiscardIfDirty()) return;
|
||||||
|
setCoordInputs(x, y, z);
|
||||||
|
loadChunk(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
function bindEvents() {
|
||||||
|
const gridCanvas = document.getElementById("gridCanvas");
|
||||||
|
let painting = false;
|
||||||
|
let draggingMeshIndex = -1;
|
||||||
|
|
||||||
|
gridCanvas.addEventListener("mousedown", (e) => {
|
||||||
|
if(activeTool === "bucket") {
|
||||||
|
fillAt(e);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const hit = hitTestMesh(e, gridCanvas);
|
||||||
|
pushUndo();
|
||||||
|
if(hit !== -1) {
|
||||||
|
draggingMeshIndex = hit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
painting = true;
|
||||||
|
paintAt(e);
|
||||||
|
});
|
||||||
|
window.addEventListener("mouseup", () => { painting = false; draggingMeshIndex = -1; });
|
||||||
|
gridCanvas.addEventListener("mousemove", (e) => {
|
||||||
|
hoverTile = canvasToTile(e, gridCanvas);
|
||||||
|
if(draggingMeshIndex !== -1) { moveMeshTo(e, draggingMeshIndex); return; }
|
||||||
|
if(painting) { paintAt(e); return; }
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
gridCanvas.addEventListener("mouseleave", () => {
|
||||||
|
hoverTile = null;
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
function setZLevel(z) {
|
||||||
|
currentZLevel = Math.max(0, Math.min(ChunkTerrain.CHUNK_DEPTH - 1, z));
|
||||||
|
document.getElementById("zLevel").value = currentZLevel;
|
||||||
|
document.getElementById("zLevelLabel").textContent = currentZLevel;
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
document.getElementById("zLevel").addEventListener("input", (e) => {
|
||||||
|
setZLevel(parseInt(e.target.value, 10));
|
||||||
|
});
|
||||||
|
document.getElementById("zLevelDown").addEventListener("click", () => setZLevel(currentZLevel - 1));
|
||||||
|
document.getElementById("zLevelUp").addEventListener("click", () => setZLevel(currentZLevel + 1));
|
||||||
|
|
||||||
|
document.getElementById("btnLoad").addEventListener("click", () => {
|
||||||
|
const x = parseInt(document.getElementById("coordX").value, 10) || 0;
|
||||||
|
const y = parseInt(document.getElementById("coordY").value, 10) || 0;
|
||||||
|
const z = parseInt(document.getElementById("coordZ").value, 10) || 0;
|
||||||
|
goToChunk(x, y, z);
|
||||||
|
});
|
||||||
|
|
||||||
|
// NORTH=+Y, EAST=+X (matches tile-shape convention used by the tile
|
||||||
|
// grid and tools/asset/chunk/__main__.py).
|
||||||
|
document.getElementById("navN").addEventListener("click", () => goToChunk(coord.x, coord.y + 1, coord.z));
|
||||||
|
document.getElementById("navS").addEventListener("click", () => goToChunk(coord.x, coord.y - 1, coord.z));
|
||||||
|
document.getElementById("navE").addEventListener("click", () => goToChunk(coord.x + 1, coord.y, coord.z));
|
||||||
|
document.getElementById("navW").addEventListener("click", () => goToChunk(coord.x - 1, coord.y, coord.z));
|
||||||
|
document.getElementById("navUp").addEventListener("click", () => goToChunk(coord.x, coord.y, coord.z + 1));
|
||||||
|
document.getElementById("navDown").addEventListener("click", () => goToChunk(coord.x, coord.y, coord.z - 1));
|
||||||
|
|
||||||
|
function runSave() {
|
||||||
|
saveChunk().catch((e) => updateStatus(`Save failed: ${e.message}`, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
document.getElementById("btnSave").addEventListener("click", runSave);
|
||||||
|
|
||||||
|
document.getElementById("btnAddMesh").addEventListener("click", () => {
|
||||||
|
const base = document.getElementById("meshPicker").value;
|
||||||
|
if(!base) return;
|
||||||
|
const pos = [
|
||||||
|
parseFloat(document.getElementById("meshX").value) || 0,
|
||||||
|
parseFloat(document.getElementById("meshY").value) || 0,
|
||||||
|
parseFloat(document.getElementById("meshZ").value) || 0,
|
||||||
|
];
|
||||||
|
pushUndo();
|
||||||
|
meshes.push({ file: `${base}.dmf`, pos });
|
||||||
|
markDirty();
|
||||||
|
renderMeshList();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
document.getElementById("previewCanvas").addEventListener("wheel", (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
zoomWorldH = Math.min(60, Math.max(4, zoomWorldH + Math.sign(e.deltaY)));
|
||||||
|
renderPreview();
|
||||||
|
}, { passive: false });
|
||||||
|
|
||||||
|
window.addEventListener("resize", () => renderPreview());
|
||||||
|
|
||||||
|
window.addEventListener("keydown", (e) => {
|
||||||
|
if(!(e.ctrlKey || e.metaKey)) return;
|
||||||
|
const key = e.key.toLowerCase();
|
||||||
|
if(key === "z") {
|
||||||
|
e.preventDefault();
|
||||||
|
undo();
|
||||||
|
} else if(key === "s") {
|
||||||
|
e.preventDefault();
|
||||||
|
runSave();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("DOMContentLoaded", async () => {
|
||||||
|
buildPalette();
|
||||||
|
buildToolPalette();
|
||||||
|
mapRenderer = MapRenderer.create(document.getElementById("previewCanvas"));
|
||||||
|
bindEvents();
|
||||||
|
await Promise.all([buildChunkBrowseList(), buildMeshPicker()]);
|
||||||
|
await loadChunk(coord.x, coord.y, coord.z);
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,298 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// MapRenderer - a minimal, dependency-free WebGL renderer for the chunk
|
||||||
|
// preview pane. The camera formula is ported 1:1 from
|
||||||
|
// src/dusk/scene/overworld/sceneoverworld.c (lines 62-81) so the preview
|
||||||
|
// approximates the game's own fixed-angle 3rd-person camera: the eye sits
|
||||||
|
// worldH units "behind" the target along Y and a proportional distance
|
||||||
|
// "above" along Z, always looking at the target, up = (0, 1, 0).
|
||||||
|
//
|
||||||
|
// The material model mirrors SHADER_UNLIT: a texture sampler multiplied by
|
||||||
|
// a flat RGBA tint, with a 1x1 white fallback texture standing in for
|
||||||
|
// untextured models.
|
||||||
|
|
||||||
|
const MapRenderer = (() => {
|
||||||
|
const VERT_SRC = `
|
||||||
|
attribute vec2 aUV;
|
||||||
|
attribute vec3 aPos;
|
||||||
|
uniform mat4 uModel;
|
||||||
|
uniform mat4 uView;
|
||||||
|
uniform mat4 uProjection;
|
||||||
|
varying vec2 vUV;
|
||||||
|
void main() {
|
||||||
|
vUV = aUV;
|
||||||
|
gl_Position = uProjection * uView * uModel * vec4(aPos, 1.0);
|
||||||
|
}
|
||||||
|
`;
|
||||||
|
|
||||||
|
const FRAG_SRC = `
|
||||||
|
precision mediump float;
|
||||||
|
varying vec2 vUV;
|
||||||
|
uniform sampler2D uTexture;
|
||||||
|
uniform vec4 uColor;
|
||||||
|
void main() {
|
||||||
|
gl_FragColor = texture2D(uTexture, vUV) * uColor;
|
||||||
|
}
|
||||||
|
`;
|
||||||
|
|
||||||
|
function mat4Identity(out) {
|
||||||
|
out.fill(0);
|
||||||
|
out[0] = out[5] = out[10] = out[15] = 1;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4Translation(out, v) {
|
||||||
|
mat4Identity(out);
|
||||||
|
out[12] = v[0];
|
||||||
|
out[13] = v[1];
|
||||||
|
out[14] = v[2];
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4Perspective(out, fovy, aspect, near, far) {
|
||||||
|
const f = 1.0 / Math.tan(fovy / 2);
|
||||||
|
out.fill(0);
|
||||||
|
out[0] = f / aspect;
|
||||||
|
out[5] = f;
|
||||||
|
out[10] = (far + near) / (near - far);
|
||||||
|
out[11] = -1;
|
||||||
|
out[14] = (2 * far * near) / (near - far);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Sub(a, b) {
|
||||||
|
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Cross(a, b) {
|
||||||
|
return [
|
||||||
|
a[1] * b[2] - a[2] * b[1],
|
||||||
|
a[2] * b[0] - a[0] * b[2],
|
||||||
|
a[0] * b[1] - a[1] * b[0],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Normalize(a) {
|
||||||
|
const len = Math.hypot(a[0], a[1], a[2]) || 1;
|
||||||
|
return [a[0] / len, a[1] / len, a[2] / len];
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4LookAt(out, eye, center, up) {
|
||||||
|
const zAxis = vec3Normalize(vec3Sub(eye, center));
|
||||||
|
const xAxis = vec3Normalize(vec3Cross(up, zAxis));
|
||||||
|
const yAxis = vec3Cross(zAxis, xAxis);
|
||||||
|
|
||||||
|
out[0] = xAxis[0]; out[1] = yAxis[0]; out[2] = zAxis[0]; out[3] = 0;
|
||||||
|
out[4] = xAxis[1]; out[5] = yAxis[1]; out[6] = zAxis[1]; out[7] = 0;
|
||||||
|
out[8] = xAxis[2]; out[9] = yAxis[2]; out[10] = zAxis[2]; out[11] = 0;
|
||||||
|
out[12] = -(xAxis[0] * eye[0] + xAxis[1] * eye[1] + xAxis[2] * eye[2]);
|
||||||
|
out[13] = -(yAxis[0] * eye[0] + yAxis[1] * eye[1] + yAxis[2] * eye[2]);
|
||||||
|
out[14] = -(zAxis[0] * eye[0] + zAxis[1] * eye[1] + zAxis[2] * eye[2]);
|
||||||
|
out[15] = 1;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ported from sceneoverworld.c:62-81. Returns { eye, view }.
|
||||||
|
function computeCamera(target, worldH) {
|
||||||
|
const fov = Math.PI / 4; // glm_rad(45.0f)
|
||||||
|
const zDist = (worldH * 0.5) / Math.tan(fov * 0.5);
|
||||||
|
const offset = -worldH;
|
||||||
|
|
||||||
|
const eye = [target[0], target[1] + offset, target[2] + zDist];
|
||||||
|
const view = mat4LookAt(new Float32Array(16), eye, target, [0, 1, 0]);
|
||||||
|
return { eye, view, fov };
|
||||||
|
}
|
||||||
|
|
||||||
|
function compileShader(gl, type, src) {
|
||||||
|
const shader = gl.createShader(type);
|
||||||
|
gl.shaderSource(shader, src);
|
||||||
|
gl.compileShader(shader);
|
||||||
|
if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||||
|
const info = gl.getShaderInfoLog(shader);
|
||||||
|
gl.deleteShader(shader);
|
||||||
|
throw new Error(`Shader compile failed: ${info}`);
|
||||||
|
}
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
function create(canvas) {
|
||||||
|
const gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
||||||
|
if(!gl) throw new Error("WebGL is not available in this browser");
|
||||||
|
|
||||||
|
const program = gl.createProgram();
|
||||||
|
gl.attachShader(program, compileShader(gl, gl.VERTEX_SHADER, VERT_SRC));
|
||||||
|
gl.attachShader(program, compileShader(gl, gl.FRAGMENT_SHADER, FRAG_SRC));
|
||||||
|
gl.linkProgram(program);
|
||||||
|
if(!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||||
|
throw new Error(`Program link failed: ${gl.getProgramInfoLog(program)}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const attribs = {
|
||||||
|
aUV: gl.getAttribLocation(program, "aUV"),
|
||||||
|
aPos: gl.getAttribLocation(program, "aPos"),
|
||||||
|
};
|
||||||
|
const uniforms = {
|
||||||
|
uModel: gl.getUniformLocation(program, "uModel"),
|
||||||
|
uView: gl.getUniformLocation(program, "uView"),
|
||||||
|
uProjection: gl.getUniformLocation(program, "uProjection"),
|
||||||
|
uTexture: gl.getUniformLocation(program, "uTexture"),
|
||||||
|
uColor: gl.getUniformLocation(program, "uColor"),
|
||||||
|
};
|
||||||
|
|
||||||
|
const whiteTexture = gl.createTexture();
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, whiteTexture);
|
||||||
|
gl.texImage2D(
|
||||||
|
gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
|
||||||
|
new Uint8Array([255, 255, 255, 255]),
|
||||||
|
);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
|
||||||
|
gl.enable(gl.DEPTH_TEST);
|
||||||
|
gl.enable(gl.BLEND);
|
||||||
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||||||
|
// Terrain/mesh winding isn't guaranteed consistent relative to this
|
||||||
|
// preview's fixed camera angle, so backface culling stays off - this
|
||||||
|
// is an authoring preview, not a performance-sensitive renderer, and
|
||||||
|
// an invisible mesh is a worse failure mode than a visible backface.
|
||||||
|
|
||||||
|
// Uploads interleaved [u, v, x, y, z] float data (DMF/terrain layout)
|
||||||
|
// into a GL buffer. Returns { buffer, vertexCount }.
|
||||||
|
function createMesh(floats) {
|
||||||
|
const buffer = gl.createBuffer();
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||||
|
gl.bufferData(gl.ARRAY_BUFFER, floats, gl.STATIC_DRAW);
|
||||||
|
return { buffer, vertexCount: floats.length / 5 };
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTextureFromImage(image) {
|
||||||
|
const texture = gl.createTexture();
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||||
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
||||||
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||||
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawMesh(mesh, model, texture, color, depthWrite, mode) {
|
||||||
|
gl.depthMask(depthWrite !== false);
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, mesh.buffer);
|
||||||
|
gl.enableVertexAttribArray(attribs.aUV);
|
||||||
|
gl.vertexAttribPointer(attribs.aUV, 2, gl.FLOAT, false, 20, 0);
|
||||||
|
gl.enableVertexAttribArray(attribs.aPos);
|
||||||
|
gl.vertexAttribPointer(attribs.aPos, 3, gl.FLOAT, false, 20, 8);
|
||||||
|
|
||||||
|
gl.uniformMatrix4fv(uniforms.uModel, false, model);
|
||||||
|
gl.uniform4f(uniforms.uColor, color[0], color[1], color[2], color[3]);
|
||||||
|
|
||||||
|
gl.activeTexture(gl.TEXTURE0);
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, texture || whiteTexture);
|
||||||
|
gl.uniform1i(uniforms.uTexture, 0);
|
||||||
|
|
||||||
|
gl.drawArrays(mode || gl.TRIANGLES, 0, mesh.vertexCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Builds a 4-vertex outline of the tile at (x, y, z), lifted slightly
|
||||||
|
// to avoid z-fighting with the terrain surface beneath it.
|
||||||
|
function buildHighlightMesh(x, y, z) {
|
||||||
|
const eps = 0.02;
|
||||||
|
return createMesh(new Float32Array([
|
||||||
|
0, 0, x, y, z + eps,
|
||||||
|
0, 0, x + 1, y, z + eps,
|
||||||
|
0, 0, x + 1, y + 1, z + eps,
|
||||||
|
0, 0, x, y + 1, z + eps,
|
||||||
|
]));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Neighboring chunks are drawn dimmer and semi-transparent, so they
|
||||||
|
// read as context rather than part of the chunk being edited.
|
||||||
|
const NEIGHBOR_ALPHA = 0.35;
|
||||||
|
const NEIGHBOR_DARKEN = 0.5;
|
||||||
|
|
||||||
|
// scene = {
|
||||||
|
// target: [x, y, z], worldH: number,
|
||||||
|
// terrain: { mesh, texture } | null,
|
||||||
|
// gridLines: { mesh } | null,
|
||||||
|
// models: [{ mesh, texture, color: [r,g,b,a in 0..1], offset: [x,y,z] }],
|
||||||
|
// neighbors: [{
|
||||||
|
// offset: [x,y,z],
|
||||||
|
// terrain: { mesh, texture } | null,
|
||||||
|
// models: [{ mesh, texture, color, offset }],
|
||||||
|
// }],
|
||||||
|
// highlight: { x, y, z } | null,
|
||||||
|
// }
|
||||||
|
function render(scene) {
|
||||||
|
const width = canvas.width, height = canvas.height;
|
||||||
|
gl.viewport(0, 0, width, height);
|
||||||
|
gl.clearColor(0.16, 0.18, 0.22, 1);
|
||||||
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||||
|
gl.useProgram(program);
|
||||||
|
gl.depthMask(true);
|
||||||
|
|
||||||
|
const { view, fov } = computeCamera(scene.target, scene.worldH);
|
||||||
|
const projection = mat4Perspective(new Float32Array(16), fov, width / height, 0.1, 1000);
|
||||||
|
gl.uniformMatrix4fv(uniforms.uProjection, false, projection);
|
||||||
|
gl.uniformMatrix4fv(uniforms.uView, false, view);
|
||||||
|
|
||||||
|
const identity = mat4Identity(new Float32Array(16));
|
||||||
|
|
||||||
|
if(scene.terrain) {
|
||||||
|
drawMesh(scene.terrain.mesh, identity, scene.terrain.texture, [1, 1, 1, 1], true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(scene.gridLines) {
|
||||||
|
drawMesh(scene.gridLines.mesh, identity, null, [0, 0, 0, 0.35], false, gl.LINES);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const model of scene.models) {
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), model.offset);
|
||||||
|
drawMesh(model.mesh, modelMatrix, model.texture, model.color, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const neighbor of scene.neighbors || []) {
|
||||||
|
if(neighbor.terrain) {
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), neighbor.offset);
|
||||||
|
drawMesh(
|
||||||
|
neighbor.terrain.mesh, modelMatrix, neighbor.terrain.texture,
|
||||||
|
[NEIGHBOR_DARKEN, NEIGHBOR_DARKEN, NEIGHBOR_DARKEN, NEIGHBOR_ALPHA], false,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const model of neighbor.models) {
|
||||||
|
const worldOffset = [
|
||||||
|
neighbor.offset[0] + model.offset[0],
|
||||||
|
neighbor.offset[1] + model.offset[1],
|
||||||
|
neighbor.offset[2] + model.offset[2],
|
||||||
|
];
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), worldOffset);
|
||||||
|
const color = [
|
||||||
|
model.color[0] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[1] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[2] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[3] * NEIGHBOR_ALPHA,
|
||||||
|
];
|
||||||
|
drawMesh(model.mesh, modelMatrix, model.texture, color, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(scene.highlight) {
|
||||||
|
const { x, y, z } = scene.highlight;
|
||||||
|
const highlightMesh = buildHighlightMesh(x, y, z);
|
||||||
|
drawMesh(highlightMesh, identity, null, [1, 0.92, 0.23, 1], false, gl.LINE_LOOP);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return { gl, createMesh, createTextureFromImage, render };
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({ create, computeCamera });
|
||||||
|
})();
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Dusk Map Editor</title>
|
||||||
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav class="navbar navbar-expand navbar-dark bg-dark">
|
||||||
|
<div class="container-fluid">
|
||||||
|
<a class="navbar-brand" href="/">Dusk Map Editor</a>
|
||||||
|
<ul class="navbar-nav flex-row">
|
||||||
|
<li class="nav-item">
|
||||||
|
<a class="nav-link" href="/map">Map Editor</a>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</nav>
|
||||||
|
<div id="editor" class="container-fluid py-3"></div>
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,295 @@
|
|||||||
|
"""
|
||||||
|
Map Editor HTTP Server
|
||||||
|
|
||||||
|
Serves editor/client/public/ as static files with smart routing:
|
||||||
|
/ -> index.html
|
||||||
|
/page -> page.html or page/index.html
|
||||||
|
/index -> index.html
|
||||||
|
|
||||||
|
API endpoints (all paths relative to project root):
|
||||||
|
GET /api/ls?path=<dir> directory listing
|
||||||
|
GET /api/read?path=<file> file contents
|
||||||
|
GET /api/find?path=<dir>&ext=<.json> recursive file listing by extension
|
||||||
|
POST /api/write?path=<file> write file (JSON body: {"content":"..."})
|
||||||
|
POST /api/mkdir?path=<dir> create directory
|
||||||
|
POST /api/delete?path=<file> delete a file
|
||||||
|
POST /api/compile-chunk?x=&y=&z= recompile a chunk JSON to .dcf
|
||||||
|
"""
|
||||||
|
|
||||||
|
import os
|
||||||
|
import re
|
||||||
|
import sys
|
||||||
|
import json
|
||||||
|
import mimetypes
|
||||||
|
import subprocess
|
||||||
|
from http.server import HTTPServer, BaseHTTPRequestHandler
|
||||||
|
from urllib.parse import urlparse, parse_qs, unquote
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
CHUNK_COORD_RE = re.compile(r"^-?\d+$")
|
||||||
|
|
||||||
|
PORT = 3000
|
||||||
|
SCRIPT_DIR = Path(__file__).parent.resolve()
|
||||||
|
PUBLIC_DIR = SCRIPT_DIR.parent / "client" / "public"
|
||||||
|
PROJECT_ROOT = SCRIPT_DIR.parent.parent.resolve()
|
||||||
|
|
||||||
|
|
||||||
|
class Handler(BaseHTTPRequestHandler):
|
||||||
|
def do_GET(self):
|
||||||
|
parsed = urlparse(self.path)
|
||||||
|
path = unquote(parsed.path)
|
||||||
|
if path.startswith("/api/"):
|
||||||
|
params = parse_qs(parsed.query)
|
||||||
|
if path == "/api/ls":
|
||||||
|
self.api_ls(params)
|
||||||
|
elif path == "/api/read":
|
||||||
|
self.api_read(params)
|
||||||
|
elif path == "/api/find":
|
||||||
|
self.api_find(params)
|
||||||
|
else:
|
||||||
|
self.send_error(404)
|
||||||
|
else:
|
||||||
|
self.serve_static(path)
|
||||||
|
|
||||||
|
def do_POST(self):
|
||||||
|
parsed = urlparse(self.path)
|
||||||
|
params = parse_qs(parsed.query)
|
||||||
|
if parsed.path == "/api/write":
|
||||||
|
self.api_write(params)
|
||||||
|
elif parsed.path == "/api/mkdir":
|
||||||
|
self.api_mkdir(params)
|
||||||
|
elif parsed.path == "/api/delete":
|
||||||
|
self.api_delete(params)
|
||||||
|
elif parsed.path == "/api/compile-chunk":
|
||||||
|
self.api_compile_chunk(params)
|
||||||
|
else:
|
||||||
|
self.send_error(404)
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# Helpers
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def resolve_project_path(self, rel):
|
||||||
|
rel = rel.lstrip("/")
|
||||||
|
target = (PROJECT_ROOT / rel).resolve()
|
||||||
|
if not str(target).startswith(str(PROJECT_ROOT)):
|
||||||
|
return None
|
||||||
|
return target
|
||||||
|
|
||||||
|
def send_json(self, data, code=200):
|
||||||
|
body = json.dumps(data, indent=2).encode("utf-8")
|
||||||
|
self.send_response(code)
|
||||||
|
self.send_header("Content-Type", "application/json")
|
||||||
|
self.send_header("Content-Length", len(body))
|
||||||
|
self.end_headers()
|
||||||
|
self.wfile.write(body)
|
||||||
|
|
||||||
|
def read_body(self):
|
||||||
|
length = int(self.headers.get("Content-Length", 0))
|
||||||
|
return self.rfile.read(length)
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# API handlers
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def api_ls(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.exists():
|
||||||
|
self.send_json({"error": "path not found"}, 404)
|
||||||
|
return
|
||||||
|
if not target.is_dir():
|
||||||
|
self.send_json({"error": "not a directory"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
entries = []
|
||||||
|
for entry in sorted(target.iterdir(), key=lambda e: (e.is_file(), e.name)):
|
||||||
|
entries.append({
|
||||||
|
"name": entry.name,
|
||||||
|
"type": "dir" if entry.is_dir() else "file",
|
||||||
|
"size": entry.stat().st_size if entry.is_file() else None,
|
||||||
|
})
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"entries": entries,
|
||||||
|
})
|
||||||
|
|
||||||
|
def api_read(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.exists():
|
||||||
|
self.send_json({"error": "file not found"}, 404)
|
||||||
|
return
|
||||||
|
if not target.is_file():
|
||||||
|
self.send_json({"error": "not a file"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
content = target.read_text(encoding="utf-8")
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"content": content,
|
||||||
|
})
|
||||||
|
except UnicodeDecodeError:
|
||||||
|
import base64
|
||||||
|
content = base64.b64encode(target.read_bytes()).decode("ascii")
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"content": content,
|
||||||
|
"encoding": "base64",
|
||||||
|
})
|
||||||
|
|
||||||
|
def api_write(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
body = self.read_body()
|
||||||
|
try:
|
||||||
|
data = json.loads(body)
|
||||||
|
content = data.get("content", "")
|
||||||
|
except (json.JSONDecodeError, UnicodeDecodeError):
|
||||||
|
content = body.decode("utf-8")
|
||||||
|
|
||||||
|
target.parent.mkdir(parents=True, exist_ok=True)
|
||||||
|
target.write_text(content, encoding="utf-8")
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_mkdir(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
target.mkdir(parents=True, exist_ok=True)
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_delete(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if target.is_file():
|
||||||
|
target.unlink()
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_find(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
ext = params.get("ext", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.is_dir():
|
||||||
|
self.send_json({"error": "not a directory"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
pattern = f"*{ext}" if ext else "*"
|
||||||
|
paths = sorted(
|
||||||
|
str(p.relative_to(target)).replace(os.sep, "/")
|
||||||
|
for p in target.rglob(pattern)
|
||||||
|
if p.is_file()
|
||||||
|
)
|
||||||
|
self.send_json({"path": str(target.relative_to(PROJECT_ROOT)), "files": paths})
|
||||||
|
|
||||||
|
def api_compile_chunk(self, params):
|
||||||
|
x = params.get("x", [""])[0]
|
||||||
|
y = params.get("y", [""])[0]
|
||||||
|
z = params.get("z", [""])[0]
|
||||||
|
if not (CHUNK_COORD_RE.match(x) and CHUNK_COORD_RE.match(y) and CHUNK_COORD_RE.match(z)):
|
||||||
|
self.send_json({"error": "invalid chunk coordinates"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
json_path = PROJECT_ROOT / "assetsraw" / "chunks" / f"chunk_{x}_{y}_{z}.json"
|
||||||
|
if not json_path.is_file():
|
||||||
|
self.send_json({"error": "chunk json not found"}, 404)
|
||||||
|
return
|
||||||
|
|
||||||
|
result = subprocess.run(
|
||||||
|
[sys.executable, "-m", "tools.asset.chunk", str(json_path)],
|
||||||
|
cwd=str(PROJECT_ROOT),
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
)
|
||||||
|
self.send_json({
|
||||||
|
"ok": result.returncode == 0,
|
||||||
|
"returncode": result.returncode,
|
||||||
|
"stdout": result.stdout,
|
||||||
|
"stderr": result.stderr,
|
||||||
|
})
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# Static file serving
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def serve_static(self, path):
|
||||||
|
clean = path.lstrip("/")
|
||||||
|
candidates = []
|
||||||
|
|
||||||
|
if clean == "" or clean == "index" or clean == "index.html":
|
||||||
|
candidates = ["index.html"]
|
||||||
|
else:
|
||||||
|
candidates.append(clean)
|
||||||
|
if "." not in Path(clean).name:
|
||||||
|
candidates.append(clean + ".html")
|
||||||
|
candidates.append(clean + "/index.html")
|
||||||
|
|
||||||
|
for candidate in candidates:
|
||||||
|
file_path = PUBLIC_DIR / candidate
|
||||||
|
if file_path.is_file():
|
||||||
|
self.serve_file(file_path)
|
||||||
|
return
|
||||||
|
|
||||||
|
self.send_error(404)
|
||||||
|
|
||||||
|
def serve_file(self, file_path):
|
||||||
|
mime, _ = mimetypes.guess_type(str(file_path))
|
||||||
|
mime = mime or "application/octet-stream"
|
||||||
|
|
||||||
|
template = PUBLIC_DIR / "template.html"
|
||||||
|
if (
|
||||||
|
mime == "text/html"
|
||||||
|
and file_path.name != "template.html"
|
||||||
|
and template.is_file()
|
||||||
|
):
|
||||||
|
fragment = file_path.read_text(encoding="utf-8")
|
||||||
|
shell = template.read_text(encoding="utf-8")
|
||||||
|
marker = shell.find('id="editor"')
|
||||||
|
if marker == -1:
|
||||||
|
content = shell.encode("utf-8")
|
||||||
|
else:
|
||||||
|
tag_end = shell.index(">", marker) + 1
|
||||||
|
close_idx = shell.index("</div>", tag_end)
|
||||||
|
content = (shell[:tag_end] + fragment + shell[close_idx:]).encode("utf-8")
|
||||||
|
else:
|
||||||
|
content = file_path.read_bytes()
|
||||||
|
|
||||||
|
self.send_response(200)
|
||||||
|
self.send_header("Content-Type", mime)
|
||||||
|
self.send_header("Content-Length", len(content))
|
||||||
|
self.end_headers()
|
||||||
|
self.wfile.write(content)
|
||||||
|
|
||||||
|
def log_message(self, fmt, *args):
|
||||||
|
print(f" {self.address_string()} {fmt % args}")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
print(f"Map Editor")
|
||||||
|
print(f" http://localhost:{PORT}")
|
||||||
|
print(f" public : {PUBLIC_DIR}")
|
||||||
|
print(f" project: {PROJECT_ROOT}")
|
||||||
|
server = HTTPServer(("", PORT), Handler)
|
||||||
|
try:
|
||||||
|
server.serve_forever()
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print("\nStopped.")
|
||||||
Executable
+4
@@ -0,0 +1,4 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
set -e
|
||||||
|
cd "$(dirname "$0")"
|
||||||
|
python3 server/server.py
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/gamecube/build-gamecube.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
||||||
+1
-1
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/gamecube/build-gamecube-iso.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
||||||
File renamed without changes.
File renamed without changes.
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/knulli/build-knulli.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||||
File renamed without changes.
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/linux/build-linux.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
||||||
File renamed without changes.
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/psp/build-psp.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
||||||
File renamed without changes.
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/vita/build-vita.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||||
File renamed without changes.
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/wii/build-wii.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/wii/build-wii-iso.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
||||||
File renamed without changes.
File renamed without changes.
@@ -4,4 +4,4 @@ docker run \
|
|||||||
--rm \
|
--rm \
|
||||||
-v "${GITHUB_WORKSPACE}:/workdir" \
|
-v "${GITHUB_WORKSPACE}:/workdir" \
|
||||||
dusk-linux \
|
dusk-linux \
|
||||||
/bin/bash -c "./scripts/linux/test-linux.sh"
|
/bin/bash -c "./scripts/test-linux.sh"
|
||||||
File renamed without changes.
+1
-10
@@ -5,15 +5,10 @@
|
|||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
|
|
||||||
if(DUSK_NETWORK)
|
|
||||||
add_subdirectory(dusknetwork)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
add_subdirectory(duskmad)
|
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||||
add_subdirectory(duskpsp)
|
add_subdirectory(duskpsp)
|
||||||
@@ -25,11 +20,7 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
|
|||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|
||||||
elseif(
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||||
DUSK_TARGET_SYSTEM STREQUAL "wii" OR
|
|
||||||
DUSK_TARGET_SYSTEM STREQUAL "gamecube"
|
|
||||||
)
|
|
||||||
add_subdirectory(duskdolphin)
|
add_subdirectory(duskdolphin)
|
||||||
add_subdirectory(duskmad)
|
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
+6
-21
@@ -14,21 +14,12 @@ if(NOT libzip_FOUND)
|
|||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# assetdsk.c calls crc32() directly (to verify dusk.dsk archive checksums).
|
|
||||||
# find_package(libzip) above already resolves ZLIB as a side effect, so
|
|
||||||
# ZLIB_FOUND may already be true without ZLIB::ZLIB having been linked to
|
|
||||||
# our target - link it unconditionally rather than guarding on ZLIB_FOUND.
|
|
||||||
find_package(ZLIB REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC ZLIB::ZLIB)
|
|
||||||
|
|
||||||
if(NOT stb_image_FOUND)
|
if(NOT stb_image_FOUND)
|
||||||
find_package(stb REQUIRED)
|
find_package(stb REQUIRED)
|
||||||
if(STB_IMAGE_FOUND)
|
if(STB_IMAGE_FOUND)
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
|
||||||
else()
|
else()
|
||||||
message(FATAL_ERROR
|
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
|
||||||
"stb_image not found. Please ensure stb is correctly fetched."
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -37,9 +28,7 @@ if(NOT yyjson_FOUND)
|
|||||||
if(yyjson_FOUND)
|
if(yyjson_FOUND)
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
|
||||||
else()
|
else()
|
||||||
message(FATAL_ERROR
|
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
|
||||||
"yyjson not found. Please ensure yyjson is correctly fetched."
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -50,12 +39,6 @@ if(DUSK_BACKTRACE)
|
|||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(DUSK_TRACK_MEMORY)
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
DUSK_TRACK_MEMORY
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Includes
|
# Includes
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
@@ -70,9 +53,9 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(animation)
|
add_subdirectory(animation)
|
||||||
|
add_subdirectory(event)
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
add_subdirectory(audio)
|
|
||||||
add_subdirectory(console)
|
add_subdirectory(console)
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(log)
|
add_subdirectory(log)
|
||||||
@@ -80,10 +63,12 @@ add_subdirectory(engine)
|
|||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(perf)
|
add_subdirectory(rpg)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
|
add_subdirectory(ui)
|
||||||
|
add_subdirectory(network)
|
||||||
add_subdirectory(save)
|
add_subdirectory(save)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
add_subdirectory(thread)
|
add_subdirectory(thread)
|
||||||
@@ -6,4 +6,5 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
easing.c
|
easing.c
|
||||||
|
animation.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "animation.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
|
||||||
|
void animationInit(
|
||||||
|
animation_t *anim,
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
uint16_t keyframeCount
|
||||||
|
) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||||
|
|
||||||
|
anim->keyframes = keyframes;
|
||||||
|
anim->keyframeCount = keyframeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t animationGetValue(animation_t *anim, const float_t time) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
|
||||||
|
assertTrue(time >= 0, "Time must be non-negative.");
|
||||||
|
|
||||||
|
keyframe_t *start;
|
||||||
|
keyframe_t *end;
|
||||||
|
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
|
||||||
|
keyframe_t *current = anim->keyframes;
|
||||||
|
start = current;
|
||||||
|
|
||||||
|
do {
|
||||||
|
if(current->time > time) {
|
||||||
|
end = current;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
start = current;
|
||||||
|
current++;
|
||||||
|
|
||||||
|
if(current > last) {
|
||||||
|
end = start;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while(true);
|
||||||
|
|
||||||
|
float_t t = (time - start->time) / (end->time - start->time);
|
||||||
|
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "keyframe.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
keyframe_t *keyframes;
|
||||||
|
uint16_t keyframeCount;
|
||||||
|
} animation_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an animation.
|
||||||
|
*
|
||||||
|
* @param anim The animation to initialize.
|
||||||
|
* @param keyframes The keyframes to use for the animation.
|
||||||
|
* @param keyframeCount The number of keyframes in the animation.
|
||||||
|
*/
|
||||||
|
void animationInit(
|
||||||
|
animation_t *anim,
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
uint16_t keyframeCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of the animation at a given time.
|
||||||
|
*
|
||||||
|
* @param anim The animation to get the value from.
|
||||||
|
* @param time The time at which to get the value, in seconds.
|
||||||
|
* @return The value of the animation at the given time.
|
||||||
|
*/
|
||||||
|
float_t animationGetValue(animation_t *anim, const float_t time);
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "easing.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float_t time;
|
||||||
|
float_t value;
|
||||||
|
easingtype_t easing;
|
||||||
|
} keyframe_t;
|
||||||
@@ -22,8 +22,6 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
#define DUSK_ASSERTIONS 1
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the assert system. Must be the very first call in engine
|
* Initializes the assert system. Must be the very first call in engine
|
||||||
* startup.
|
* startup.
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
asset.c
|
asset.c
|
||||||
assetdsk.c
|
assetbatch.c
|
||||||
assetfile.c
|
assetfile.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
+6
-23
@@ -19,8 +19,6 @@ asset_t ASSET;
|
|||||||
errorret_t assetInit(void) {
|
errorret_t assetInit(void) {
|
||||||
memoryZero(&ASSET, sizeof(asset_t));
|
memoryZero(&ASSET, sizeof(asset_t));
|
||||||
|
|
||||||
threadMutexInit(&ASSET.zipLock);
|
|
||||||
|
|
||||||
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
threadMutexInit(&ASSET.loading[i].mutex);
|
threadMutexInit(&ASSET.loading[i].mutex);
|
||||||
}
|
}
|
||||||
@@ -37,10 +35,9 @@ errorret_t assetInit(void) {
|
|||||||
bool_t assetFileExists(const char_t *filename) {
|
bool_t assetFileExists(const char_t *filename) {
|
||||||
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||||
|
|
||||||
threadMutexLock(&ASSET.zipLock);
|
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||||
bool_t found = zip_name_locate(ASSET.zip, filename, 0) >= 0;
|
if(idx < 0) return false;
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
return true;
|
||||||
return found;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
assetentry_t * assetGetEntry(
|
assetentry_t * assetGetEntry(
|
||||||
@@ -120,15 +117,6 @@ errorret_t assetRequireLoaded(assetentry_t *entry) {
|
|||||||
assetEntryLock(entry);
|
assetEntryLock(entry);
|
||||||
|
|
||||||
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
// A failed load transitions to ERROR, not LOADED - without this check
|
|
||||||
// this loop spins forever on any load failure (assetUpdate() itself
|
|
||||||
// still returns OK, since a single asset failing isn't meant to halt
|
|
||||||
// the whole update loop - see its ASSET_ENTRY_STATE_ERROR handling).
|
|
||||||
if(entry->state == ASSET_ENTRY_STATE_ERROR) {
|
|
||||||
assetEntryUnlock(entry);
|
|
||||||
errorThrow("Failed to load asset: %s", entry->name);
|
|
||||||
}
|
|
||||||
|
|
||||||
usleep(1000);
|
usleep(1000);
|
||||||
errorret_t ret = assetUpdate();
|
errorret_t ret = assetUpdate();
|
||||||
if(errorIsNotOk(ret)) {
|
if(errorIsNotOk(ret)) {
|
||||||
@@ -334,9 +322,7 @@ errorret_t assetUpdate(void) {
|
|||||||
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
assetentry_t *loadedEntry = loading->entry;
|
assetentry_t *loadedEntry = loading->entry;
|
||||||
loading->entry = NULL;
|
loading->entry = NULL;
|
||||||
if(loadedEntry->onLoaded) {
|
eventInvoke(&loadedEntry->onLoaded, loadedEntry);
|
||||||
loadedEntry->onLoaded(loadedEntry, loadedEntry->onLoadedUser);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
loading++;
|
loading++;
|
||||||
@@ -360,10 +346,8 @@ errorret_t assetUpdate(void) {
|
|||||||
assetentry_t *errEntry = loading->entry;
|
assetentry_t *errEntry = loading->entry;
|
||||||
loading->entry = NULL;
|
loading->entry = NULL;
|
||||||
threadMutexUnlock(&loading->mutex);
|
threadMutexUnlock(&loading->mutex);
|
||||||
if(errEntry->onError) {
|
eventInvoke(&errEntry->onError, errEntry);
|
||||||
errEntry->onError(errEntry, errEntry->onErrorUser);
|
errorThrow("Failed to load asset asynchronously.");
|
||||||
}
|
|
||||||
loading++;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -450,6 +434,5 @@ errorret_t assetDispose(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorChain(assetDisposePlatform());
|
errorChain(assetDisposePlatform());
|
||||||
threadMutexDispose(&ASSET.zipLock);
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -26,40 +26,10 @@
|
|||||||
#define ASSET_LOADING_COUNT_MAX 10
|
#define ASSET_LOADING_COUNT_MAX 10
|
||||||
#define ASSET_ENTRY_COUNT_MAX 64
|
#define ASSET_ENTRY_COUNT_MAX 64
|
||||||
|
|
||||||
#define ASSET_BASE_DIRECTORY_MAX 256
|
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct asset_s {
|
||||||
// The dusk.dsk archive - a single uncompressed (ZIP_STORED) zip, so
|
|
||||||
// every entry gets the reliable repeated seeking/re-opening that
|
|
||||||
// libzip only supports reliably for uncompressed entries (locale
|
|
||||||
// strings, MP3 loop restarts, etc.).
|
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
|
|
||||||
// Directory dusk.dsk was actually found/opened in (on PSP, the directory
|
|
||||||
// EBOOT.PBP lives in, since dusk.dsk is embedded inside it rather than a
|
|
||||||
// loose file) - populated by each platform's own assetInitXxx() once it
|
|
||||||
// locates the file. Save devices that persist to a real filesystem path
|
|
||||||
// (Linux, PSP, Wii SD) use this as their base directory instead of a
|
|
||||||
// separate hardcoded location, so saves live next to wherever the game
|
|
||||||
// itself was actually launched from rather than some unrelated fixed
|
|
||||||
// path. Not meaningful for devices with no filesystem-path concept at
|
|
||||||
// all (GameCube/Wii memory card, Wii NAND's ISFS namespace).
|
|
||||||
char_t baseDirectory[ASSET_BASE_DIRECTORY_MAX];
|
|
||||||
|
|
||||||
assetplatform_t platform;
|
assetplatform_t platform;
|
||||||
|
|
||||||
// Guards every libzip call against ASSET.zip (zip_fopen,
|
|
||||||
// zip_fread, zip_fclose, zip_fseek, zip_stat, zip_name_locate - see
|
|
||||||
// assetfile.c/assetFileExists). libzip is documented as not thread-safe,
|
|
||||||
// and this asset system genuinely calls it from multiple real threads at
|
|
||||||
// once (main thread, the background load thread below, and - on
|
|
||||||
// platforms that stream PCM from an asset on their own thread, like PSP
|
|
||||||
// - an audio feeder thread too). Confirmed necessary on real PSP
|
|
||||||
// hardware: without this lock, concurrent zip_fopen/zip_fread calls from
|
|
||||||
// different threads corrupted reads (EINVAL, then zlib data errors) once
|
|
||||||
// dusk.dsk stopped being read entirely into memory up front.
|
|
||||||
threadmutex_t zipLock;
|
|
||||||
|
|
||||||
// Background loading thread.
|
// Background loading thread.
|
||||||
thread_t loadThread;
|
thread_t loadThread;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,165 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetbatch.h"
|
||||||
|
#include "asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
const uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
assertNotNull(descs, "Descs cannot be NULL.");
|
||||||
|
assertTrue(count > 0, "Count must be greater than 0.");
|
||||||
|
assertTrue(
|
||||||
|
count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX."
|
||||||
|
);
|
||||||
|
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
batch->count = count;
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&batch->onLoaded,
|
||||||
|
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryLoaded,
|
||||||
|
batch->onEntryLoadedCallbacks,
|
||||||
|
batch->onEntryLoadedUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onError,
|
||||||
|
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryError,
|
||||||
|
batch->onEntryErrorCallbacks,
|
||||||
|
batch->onEntryErrorUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint16_t i = 0; i < count; i++) {
|
||||||
|
batch->inputs[i] = descs[i].input;
|
||||||
|
batch->entries[i] = assetLock(
|
||||||
|
descs[i].path, descs[i].type, &batch->inputs[i]
|
||||||
|
);
|
||||||
|
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
// Already loaded (cached) - count it now, no subscription needed.
|
||||||
|
batch->loadedCount++;
|
||||||
|
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
batch->errorCount++;
|
||||||
|
} else {
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
|
||||||
|
);
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchLock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryLock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryUnlock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
|
||||||
|
bool_t allDone;
|
||||||
|
do {
|
||||||
|
allDone = true;
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
const assetentrystate_t state = batch->entries[i]->state;
|
||||||
|
if(state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
|
||||||
|
}
|
||||||
|
if(state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
allDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!allDone) {
|
||||||
|
usleep(1000);
|
||||||
|
errorChain(assetUpdate());
|
||||||
|
}
|
||||||
|
} while(!allDone);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchDispose(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]) {
|
||||||
|
// Unsubscribe while we still hold a lock so the entry is live.
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
|
||||||
|
assetUnlockEntry(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchEntryOnLoadedCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->loadedCount++;
|
||||||
|
eventInvoke(&batch->onEntryLoaded, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
if(batch->errorCount == 0) {
|
||||||
|
eventInvoke(&batch->onLoaded, batch);
|
||||||
|
} else {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchEntryOnErrorCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->errorCount++;
|
||||||
|
eventInvoke(&batch->onEntryError, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,124 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "event/event.h"
|
||||||
|
|
||||||
|
#define ASSET_BATCH_COUNT_MAX 64
|
||||||
|
#define ASSET_BATCH_EVENT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char_t *path;
|
||||||
|
assetloadertype_t type;
|
||||||
|
assetloaderinput_t input;
|
||||||
|
} assetbatchdesc_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
||||||
|
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
||||||
|
uint16_t count;
|
||||||
|
uint16_t loadedCount;
|
||||||
|
uint16_t errorCount;
|
||||||
|
|
||||||
|
/** Fires once when every entry loaded. params = assetbatch_t * */
|
||||||
|
event_t onLoaded;
|
||||||
|
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry loads. params = assetentry_t * */
|
||||||
|
event_t onEntryLoaded;
|
||||||
|
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires when all entries finish (any with errors). params: assetbatch_t * */
|
||||||
|
event_t onError;
|
||||||
|
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry errors. params = assetentry_t * */
|
||||||
|
event_t onEntryError;
|
||||||
|
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
} assetbatch_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialises the batch from an array of descriptors. Each entry is locked
|
||||||
|
* and queued for loading immediately.
|
||||||
|
*
|
||||||
|
* @param batch Batch to initialise.
|
||||||
|
* @param descs Array of entry descriptors (need not outlive this call).
|
||||||
|
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
|
||||||
|
*/
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Acquires one additional lock on every entry in the batch.
|
||||||
|
*
|
||||||
|
* @param batch Batch to lock.
|
||||||
|
*/
|
||||||
|
void assetBatchLock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases one lock from every entry in the batch. When an entry's lock
|
||||||
|
* count reaches zero it will be reaped on the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param batch Batch to unlock.
|
||||||
|
*/
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if every entry in the batch has finished loading.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if any entry in the batch is in an error state.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blocks until every entry is loaded. Returns an error if any entry fails.
|
||||||
|
*
|
||||||
|
* @param batch Batch to wait on.
|
||||||
|
*/
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases the batch's lock on every entry and clears the batch. After this
|
||||||
|
* call the batch struct may be reused with assetBatchInit.
|
||||||
|
*
|
||||||
|
* @param batch Batch to dispose.
|
||||||
|
*/
|
||||||
|
void assetBatchDispose(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Event trampoline invoked when a batch entry finishes loading.
|
||||||
|
* Increments the loaded counter and fires batch-level events.
|
||||||
|
*
|
||||||
|
* @param params The loaded assetentry_t pointer.
|
||||||
|
* @param user The owning assetbatch_t pointer.
|
||||||
|
*/
|
||||||
|
void assetBatchEntryOnLoadedCb(void *params, void *user);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Event trampoline invoked when a batch entry fails to load.
|
||||||
|
* Increments the error counter and fires batch-level events.
|
||||||
|
*
|
||||||
|
* @param params The errored assetentry_t pointer.
|
||||||
|
* @param user The owning assetbatch_t pointer.
|
||||||
|
*/
|
||||||
|
void assetBatchEntryOnErrorCb(void *params, void *user);
|
||||||
@@ -1,165 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetdsk.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "util/endian.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include <zlib.h>
|
|
||||||
|
|
||||||
errorret_t assetDskParseHeader(
|
|
||||||
const uint8_t *bytes,
|
|
||||||
const size_t bytesSize,
|
|
||||||
assetdskheader_t *outHeader
|
|
||||||
) {
|
|
||||||
assertNotNull(bytes, "Bytes cannot be NULL.");
|
|
||||||
assertNotNull(outHeader, "Out header cannot be NULL.");
|
|
||||||
|
|
||||||
if(bytesSize < ASSET_DSK_HEADER_SIZE) {
|
|
||||||
errorThrow("dusk.dsk header is truncated.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(memoryCompare(bytes, ASSET_DSK_MAGIC, ASSET_DSK_MAGIC_SIZE) != 0) {
|
|
||||||
errorThrow("dusk.dsk has an invalid magic header.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Every field is a little-endian uint32_t regardless of host - convert
|
|
||||||
// to host order (a no-op on little-endian hosts, a real byteswap on
|
|
||||||
// Dolphin's big-endian PowerPC).
|
|
||||||
uint32_t fields[3];
|
|
||||||
memoryCopy(fields, bytes + ASSET_DSK_MAGIC_SIZE, sizeof(fields));
|
|
||||||
for(uint8_t i = 0; i < 3; i++) {
|
|
||||||
fields[i] = endianLittleToHost32(fields[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
const uint32_t version = fields[0];
|
|
||||||
if(version != ASSET_DSK_VERSION) {
|
|
||||||
errorThrow("dusk.dsk has an unsupported version: %u", version);
|
|
||||||
}
|
|
||||||
|
|
||||||
outHeader->size = fields[1];
|
|
||||||
outHeader->checksum = fields[2];
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetDskOpenFromPath(
|
|
||||||
const char_t *path,
|
|
||||||
zip_t **outZip
|
|
||||||
) {
|
|
||||||
errorChain(assetDskOpenFromPathRange(path, 0, SIZE_MAX, outZip));
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetDskOpenFromPathRange(
|
|
||||||
const char_t *path,
|
|
||||||
const size_t baseOffset,
|
|
||||||
const size_t baseSize,
|
|
||||||
zip_t **outZip
|
|
||||||
) {
|
|
||||||
assertNotNull(path, "Path cannot be NULL.");
|
|
||||||
assertNotNull(outZip, "Out zip cannot be NULL.");
|
|
||||||
|
|
||||||
*outZip = NULL;
|
|
||||||
|
|
||||||
FILE *headerFile = fopen(path, "rb");
|
|
||||||
if(headerFile == NULL) {
|
|
||||||
errorThrow("Failed to open dusk.dsk: %s", path);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(fseek(headerFile, (long) baseOffset, SEEK_SET) != 0) {
|
|
||||||
fclose(headerFile);
|
|
||||||
errorThrow("Failed to seek to dusk.dsk range in file: %s", path);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t headerBytes[ASSET_DSK_HEADER_SIZE];
|
|
||||||
size_t headerRead = fread(headerBytes, 1, sizeof(headerBytes), headerFile);
|
|
||||||
fclose(headerFile);
|
|
||||||
if(headerRead != sizeof(headerBytes)) {
|
|
||||||
errorThrow("Failed to read dusk.dsk header: %s", path);
|
|
||||||
}
|
|
||||||
|
|
||||||
assetdskheader_t header;
|
|
||||||
errorChain(assetDskParseHeader(headerBytes, sizeof(headerBytes), &header));
|
|
||||||
|
|
||||||
if((size_t) ASSET_DSK_HEADER_SIZE + header.size > baseSize) {
|
|
||||||
errorThrow("dusk.dsk header describes a range beyond its containing file.");
|
|
||||||
}
|
|
||||||
|
|
||||||
zip_error_t zipError;
|
|
||||||
zip_error_init(&zipError);
|
|
||||||
|
|
||||||
zip_source_t *source = zip_source_file_create(
|
|
||||||
path,
|
|
||||||
(zip_uint64_t) (baseOffset + ASSET_DSK_HEADER_SIZE),
|
|
||||||
(zip_int64_t) header.size,
|
|
||||||
&zipError
|
|
||||||
);
|
|
||||||
if(source == NULL) {
|
|
||||||
errorThrow(
|
|
||||||
"Failed to create dusk.dsk source: %s", zip_error_strerror(&zipError)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
*outZip = zip_open_from_source(source, ZIP_RDONLY, &zipError);
|
|
||||||
if(*outZip == NULL) {
|
|
||||||
zip_source_free(source);
|
|
||||||
errorThrow(
|
|
||||||
"Failed to open dusk.dsk archive: %s", zip_error_strerror(&zipError)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetDskOpenFromBuffer(
|
|
||||||
uint8_t *buffer,
|
|
||||||
const size_t bufferSize,
|
|
||||||
zip_t **outZip
|
|
||||||
) {
|
|
||||||
assertNotNull(buffer, "Buffer cannot be NULL.");
|
|
||||||
assertNotNull(outZip, "Out zip cannot be NULL.");
|
|
||||||
|
|
||||||
*outZip = NULL;
|
|
||||||
|
|
||||||
assetdskheader_t header;
|
|
||||||
errorChain(assetDskParseHeader(buffer, bufferSize, &header));
|
|
||||||
|
|
||||||
if((size_t) ASSET_DSK_HEADER_SIZE + header.size > bufferSize) {
|
|
||||||
errorThrow("dusk.dsk header describes a range beyond the buffer.");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *data = buffer + ASSET_DSK_HEADER_SIZE;
|
|
||||||
uint32_t checksum = (uint32_t) crc32(0L, data, (uInt) header.size);
|
|
||||||
if(checksum != header.checksum) {
|
|
||||||
errorThrow("dusk.dsk archive failed checksum verification.");
|
|
||||||
}
|
|
||||||
|
|
||||||
zip_error_t zipError;
|
|
||||||
zip_error_init(&zipError);
|
|
||||||
|
|
||||||
// freep=0 - this is a non-owning window into the same caller-owned
|
|
||||||
// buffer, not an independent allocation libzip should free.
|
|
||||||
zip_source_t *source = zip_source_buffer_create(
|
|
||||||
data, header.size, 0, &zipError
|
|
||||||
);
|
|
||||||
if(source == NULL) {
|
|
||||||
errorThrow(
|
|
||||||
"Failed to create dusk.dsk source: %s", zip_error_strerror(&zipError)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
*outZip = zip_open_from_source(source, ZIP_RDONLY, &zipError);
|
|
||||||
if(*outZip == NULL) {
|
|
||||||
zip_source_free(source);
|
|
||||||
errorThrow(
|
|
||||||
"Failed to open dusk.dsk archive: %s", zip_error_strerror(&zipError)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
#include <zip.h>
|
|
||||||
|
|
||||||
// "DSK2" - distinct from a plain zip's "PK\x03\x04" so a stray plain zip
|
|
||||||
// never gets misread as a valid dusk.dsk.
|
|
||||||
#define ASSET_DSK_MAGIC_SIZE 4
|
|
||||||
#define ASSET_DSK_MAGIC "DSK"
|
|
||||||
#define ASSET_DSK_VERSION 2
|
|
||||||
|
|
||||||
// Magic + version + size + checksum
|
|
||||||
#define ASSET_DSK_HEADER_SIZE ( \
|
|
||||||
ASSET_DSK_MAGIC_SIZE + \
|
|
||||||
sizeof(uint32_t) + \
|
|
||||||
sizeof(uint32_t) + \
|
|
||||||
sizeof(uint32_t) \
|
|
||||||
)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Parsed dusk.dsk (DSK2 format) header. dusk.dsk is a single uncompressed
|
|
||||||
* (ZIP_STORED) zip archive (see tools/asset/pack) rather than DEFLATEd -
|
|
||||||
* the bulk of what's packed (audio, images) is already compressed at the
|
|
||||||
* file level, so DEFLATE-ing the whole archive on top buys negligible
|
|
||||||
* space for real CPU cost, and every entry gets the reliable repeated
|
|
||||||
* seeking/re-opening that libzip only supports for uncompressed entries
|
|
||||||
* (locale line-by-line reads, MP3 loop restarts, etc.) instead of just a
|
|
||||||
* hand-picked subset of files.
|
|
||||||
*/
|
|
||||||
typedef struct {
|
|
||||||
uint32_t size;
|
|
||||||
uint32_t checksum;
|
|
||||||
} assetdskheader_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Parses a DSK2 header from a raw byte buffer (at least
|
|
||||||
* ASSET_DSK_HEADER_SIZE bytes), validating the magic/version and
|
|
||||||
* byte-swapping the little-endian fields to host order.
|
|
||||||
*
|
|
||||||
* @param bytes Buffer containing the header (and beyond).
|
|
||||||
* @param bytesSize Number of bytes available at `bytes`.
|
|
||||||
* @param outHeader Filled with the parsed header on success.
|
|
||||||
* @return OK on success, error if too short, bad magic, or unsupported version.
|
|
||||||
*/
|
|
||||||
errorret_t assetDskParseHeader(
|
|
||||||
const uint8_t *bytes,
|
|
||||||
const size_t bytesSize,
|
|
||||||
assetdskheader_t *outHeader
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Opens the dusk.dsk archive given a filesystem path, using a lazy/
|
|
||||||
* windowed file-backed zip source - no more memory used than the
|
|
||||||
* existing per-platform small read buffers, matching the memory
|
|
||||||
* characteristics of a plain zip_open() on the whole file. The checksum
|
|
||||||
* is intentionally not verified here since doing so would require
|
|
||||||
* reading the whole (potentially large) archive just to compute it.
|
|
||||||
*
|
|
||||||
* See assetDskOpenFromPathRange() for the case where the DSK2 blob isn't
|
|
||||||
* the whole file (e.g. embedded inside another container).
|
|
||||||
*
|
|
||||||
* @param path Filesystem path to the dusk.dsk file.
|
|
||||||
* @param outZip Set to the opened archive on success.
|
|
||||||
* @return OK on success, error if the file is missing, too short, has a
|
|
||||||
* bad header, or the archive fails to open.
|
|
||||||
*/
|
|
||||||
errorret_t assetDskOpenFromPath(
|
|
||||||
const char_t *path,
|
|
||||||
zip_t **outZip
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Same as assetDskOpenFromPath(), but the DSK2 blob doesn't start at the
|
|
||||||
* beginning of `path` - it's a byte range embedded inside a larger
|
|
||||||
* container file (e.g. the PSAR region of an EBOOT.PBP). Every offset the
|
|
||||||
* header describes is relative to `baseOffset`; `baseSize` bounds them
|
|
||||||
* (the size of the embedded blob, not the whole container file) - pass
|
|
||||||
* SIZE_MAX to skip that check when the caller doesn't know/care.
|
|
||||||
*
|
|
||||||
* @param path Filesystem path to the container file.
|
|
||||||
* @param baseOffset Byte offset within `path` where the DSK2 blob starts.
|
|
||||||
* @param baseSize Number of bytes available at `baseOffset`.
|
|
||||||
* @param outZip Set to the opened archive on success.
|
|
||||||
* @return OK on success, error if the file is missing, too short, has a
|
|
||||||
* bad header, or the archive fails to open.
|
|
||||||
*/
|
|
||||||
errorret_t assetDskOpenFromPathRange(
|
|
||||||
const char_t *path,
|
|
||||||
const size_t baseOffset,
|
|
||||||
const size_t baseSize,
|
|
||||||
zip_t **outZip
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Opens the dusk.dsk archive already fully resident in memory (e.g. a
|
|
||||||
* PSAR embedded in an EBOOT.PBP, or an ISO-embedded file already read via
|
|
||||||
* DVD_ReadAbs - platforms that already buffer the whole file for reasons
|
|
||||||
* unrelated to this format). The returned archive doesn't take ownership
|
|
||||||
* of `buffer` (it's opened as a non-owning sub-range of it) - the caller
|
|
||||||
* remains responsible for freeing it, and must keep it alive for as long
|
|
||||||
* as the archive stays open. Verifies the checksum, since the bytes are
|
|
||||||
* already resident.
|
|
||||||
*
|
|
||||||
* @param buffer The whole dusk.dsk file's bytes.
|
|
||||||
* @param bufferSize Number of bytes at `buffer`.
|
|
||||||
* @param outZip Set to the opened archive on success.
|
|
||||||
* @return OK on success, error if too short, has a bad header/checksum, or
|
|
||||||
* the archive fails to open.
|
|
||||||
*/
|
|
||||||
errorret_t assetDskOpenFromBuffer(
|
|
||||||
uint8_t *buffer,
|
|
||||||
const size_t bufferSize,
|
|
||||||
zip_t **outZip
|
|
||||||
);
|
|
||||||
+14
-70
@@ -24,11 +24,9 @@ errorret_t assetFileInit(
|
|||||||
file->params = params;
|
file->params = params;
|
||||||
file->output = output;
|
file->output = output;
|
||||||
|
|
||||||
|
// Stat the file
|
||||||
zip_stat_init(&file->stat);
|
zip_stat_init(&file->stat);
|
||||||
threadMutexLock(&ASSET.zipLock);
|
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
|
||||||
int statResult = zip_stat(ASSET.zip, filename, 0, &file->stat);
|
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
|
||||||
if(statResult != 0) {
|
|
||||||
errorThrow("Failed to stat asset file: %s", filename);
|
errorThrow("Failed to stat asset file: %s", filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,25 +47,6 @@ errorret_t assetFileRewind(assetfile_t *file) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prefer seeking within the still-open handle over closing and
|
|
||||||
// re-opening it. Repeatedly closing/re-opening the same compressed zip
|
|
||||||
// entry (once per rewind - e.g. once per locale string lookup) was
|
|
||||||
// confirmed unreliable on at least one platform's zip backend, silently
|
|
||||||
// skipping ranges of the decompressed content on some re-opens after
|
|
||||||
// the first. A real seek avoids that failure mode entirely, with no
|
|
||||||
// extra memory cost over the close+reopen fallback.
|
|
||||||
threadMutexLock(&ASSET.zipLock);
|
|
||||||
bool_t seekable = zip_file_is_seekable(file->zipFile);
|
|
||||||
int seekResult = seekable ? zip_fseek(file->zipFile, 0, SEEK_SET) : -1;
|
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
|
||||||
if(seekable) {
|
|
||||||
if(seekResult != 0) {
|
|
||||||
errorThrow("Failed to seek asset file: %s", file->filename);
|
|
||||||
}
|
|
||||||
file->position = 0;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorChain(assetFileClose(file));
|
errorChain(assetFileClose(file));
|
||||||
errorChain(assetFileOpen(file));
|
errorChain(assetFileOpen(file));
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -76,11 +55,10 @@ errorret_t assetFileRewind(assetfile_t *file) {
|
|||||||
errorret_t assetFileOpen(assetfile_t *file) {
|
errorret_t assetFileOpen(assetfile_t *file) {
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
|
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
|
||||||
|
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
|
||||||
assertNull(file->zipFile, "Asset file already open.");
|
assertNull(file->zipFile, "Asset file already open.");
|
||||||
|
|
||||||
threadMutexLock(&ASSET.zipLock);
|
|
||||||
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
|
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
|
||||||
if(file->zipFile == NULL) {
|
if(file->zipFile == NULL) {
|
||||||
errorThrow("Failed to open asset file: %s", file->filename);
|
errorThrow("Failed to open asset file: %s", file->filename);
|
||||||
}
|
}
|
||||||
@@ -101,52 +79,21 @@ errorret_t assetFileRead(
|
|||||||
uint8_t tempBuffer[256];
|
uint8_t tempBuffer[256];
|
||||||
while(bytesRemaining > 0) {
|
while(bytesRemaining > 0) {
|
||||||
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
|
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
|
||||||
// The recursive call below already advances file->position by
|
|
||||||
// chunkSize (the non-NULL branch does this itself) - do not also
|
|
||||||
// advance it here, or every skip ends up double-counted.
|
|
||||||
errorChain(assetFileRead(file, tempBuffer, chunkSize));
|
errorChain(assetFileRead(file, tempBuffer, chunkSize));
|
||||||
|
file->position += chunkSize;
|
||||||
bytesRemaining -= chunkSize;
|
bytesRemaining -= chunkSize;
|
||||||
}
|
}
|
||||||
file->lastRead = bufferSize;
|
file->lastRead = bufferSize;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Some zip_fread() implementations (seen on PSP) reject a single call
|
// I assume zip_fread takes buffer NULL for skipping?
|
||||||
// asking for the entire (potentially large) file at once with EINVAL;
|
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
|
||||||
// the line reader above only ever asks for up to 1024 bytes per call and
|
if(bytesRead < 0) {
|
||||||
// works fine, so read in bounded chunks here too.
|
errorThrow("Failed to read from asset file: %s", file->filename);
|
||||||
size_t totalRead = 0;
|
|
||||||
uint8_t *dest = (uint8_t *)buffer;
|
|
||||||
while(totalRead < bufferSize) {
|
|
||||||
size_t chunkSize = mathMin(
|
|
||||||
bufferSize - totalRead, ASSET_FILE_READ_CHUNK_MAX
|
|
||||||
);
|
|
||||||
threadMutexLock(&ASSET.zipLock);
|
|
||||||
zip_int64_t bytesRead = zip_fread(
|
|
||||||
file->zipFile, dest + totalRead, chunkSize
|
|
||||||
);
|
|
||||||
errorret_t readError = errorOkImpl();
|
|
||||||
if(bytesRead < 0) {
|
|
||||||
// Built (not thrown) while still holding the lock, so
|
|
||||||
// zip_file_strerror() reads the just-failed zipFile's error state
|
|
||||||
// before another thread can touch it - errorThrow() itself isn't
|
|
||||||
// used here since it returns immediately, which would leave
|
|
||||||
// ASSET.zipLock held forever.
|
|
||||||
readError = errorThrowImpl(
|
|
||||||
&ERROR_STATE, ERROR_NOT_OK, __FILE__, __func__, __LINE__,
|
|
||||||
"Failed to read from asset file: %s (%s)",
|
|
||||||
file->filename, zip_file_strerror(file->zipFile)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
|
||||||
if(errorIsNotOk(readError)) {
|
|
||||||
errorChain(readError);
|
|
||||||
}
|
|
||||||
if(bytesRead == 0) break;
|
|
||||||
totalRead += (size_t)bytesRead;
|
|
||||||
}
|
}
|
||||||
file->position += totalRead;
|
file->position += bytesRead;
|
||||||
file->lastRead = totalRead;
|
file->lastRead = bytesRead;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -154,10 +101,7 @@ errorret_t assetFileClose(assetfile_t *file) {
|
|||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
|
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
|
||||||
|
|
||||||
threadMutexLock(&ASSET.zipLock);
|
if(zip_fclose(file->zipFile) != 0) {
|
||||||
int closeResult = zip_fclose(file->zipFile);
|
|
||||||
threadMutexUnlock(&ASSET.zipLock);
|
|
||||||
if(closeResult != 0) {
|
|
||||||
errorThrow("Failed to close asset file: %s", file->filename);
|
errorThrow("Failed to close asset file: %s", file->filename);
|
||||||
}
|
}
|
||||||
file->zipFile = NULL;
|
file->zipFile = NULL;
|
||||||
@@ -257,7 +201,7 @@ const uint8_t *assetFileLineReaderUnreadPtr(
|
|||||||
return reader->readBuffer + reader->bufferStart;
|
return reader->readBuffer + reader->bufferStart;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetFileLineReaderAppend(
|
static errorret_t assetFileLineReaderAppend(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
const uint8_t *src,
|
const uint8_t *src,
|
||||||
size_t srcLength
|
size_t srcLength
|
||||||
@@ -279,7 +223,7 @@ errorret_t assetFileLineReaderAppend(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
||||||
assertNotNull(reader, "Reader cannot be NULL.");
|
assertNotNull(reader, "Reader cannot be NULL.");
|
||||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||||
assertTrue(
|
assertTrue(
|
||||||
@@ -289,7 +233,7 @@ void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
|||||||
reader->outBuffer[reader->lineLength] = '\0';
|
reader->outBuffer[reader->lineLength] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
ssize_t assetFileLineReaderFindNewline(
|
static ssize_t assetFileLineReaderFindNewline(
|
||||||
const assetfilelinereader_t *reader
|
const assetfilelinereader_t *reader
|
||||||
) {
|
) {
|
||||||
size_t i;
|
size_t i;
|
||||||
|
|||||||
@@ -9,13 +9,7 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
|
|
||||||
#define ASSET_FILE_NAME_MAX 128
|
#define ASSET_FILE_NAME_MAX 48
|
||||||
|
|
||||||
// Max bytes requested per zip_fread() call in assetFileRead(). Some
|
|
||||||
// zip_fread() implementations (seen on PSP) reject a single call asking
|
|
||||||
// for very large amounts of data at once; the locale line reader has
|
|
||||||
// always used 1024-byte reads successfully, so that's the proven-safe cap.
|
|
||||||
#define ASSET_FILE_READ_CHUNK_MAX 1024
|
|
||||||
|
|
||||||
typedef struct assetfile_s assetfile_t;
|
typedef struct assetfile_s assetfile_t;
|
||||||
|
|
||||||
@@ -150,63 +144,6 @@ void assetFileLineReaderInit(
|
|||||||
const size_t outBufferSize
|
const size_t outBufferSize
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the number of bytes still unread in the line reader's read buffer.
|
|
||||||
*
|
|
||||||
* @param reader The line reader to check.
|
|
||||||
* @return Number of unread bytes remaining in the read buffer.
|
|
||||||
*/
|
|
||||||
size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the first unread byte in the line reader's read
|
|
||||||
* buffer.
|
|
||||||
*
|
|
||||||
* @param reader The line reader to check.
|
|
||||||
* @return Pointer to the first unread byte.
|
|
||||||
*/
|
|
||||||
const uint8_t *assetFileLineReaderUnreadPtr(
|
|
||||||
const assetfilelinereader_t *reader
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Appends src to the line reader's current line buffer, growing lineLength.
|
|
||||||
*
|
|
||||||
* @param reader The line reader whose out buffer to append to.
|
|
||||||
* @param src Bytes to append.
|
|
||||||
* @param srcLength Number of bytes in src.
|
|
||||||
* @return Error state if any (the line would exceed the output buffer).
|
|
||||||
*/
|
|
||||||
errorret_t assetFileLineReaderAppend(
|
|
||||||
assetfilelinereader_t *reader,
|
|
||||||
const uint8_t *src,
|
|
||||||
size_t srcLength
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Null-terminates the line reader's current line buffer at lineLength.
|
|
||||||
*
|
|
||||||
* @param reader The line reader whose out buffer to terminate.
|
|
||||||
*/
|
|
||||||
void assetFileLineReaderTerminate(assetfilelinereader_t *reader);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Searches the line reader's unread buffered bytes for a newline character.
|
|
||||||
*
|
|
||||||
* @param reader The line reader to search.
|
|
||||||
* @return The index of the newline within readBuffer, or -1 if not found.
|
|
||||||
*/
|
|
||||||
ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Refills the line reader's read buffer from the underlying file once its
|
|
||||||
* buffered bytes are fully consumed. A no-op once the file is at EOF.
|
|
||||||
*
|
|
||||||
* @param reader The line reader to refill.
|
|
||||||
* @return Error state if any.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads the next line from the asset file into the line buffer. The line
|
* Reads the next line from the asset file into the line buffer. The line
|
||||||
* buffer is null-terminated and does not include the newline character.
|
* buffer is null-terminated and does not include the newline character.
|
||||||
|
|||||||
@@ -15,6 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(json)
|
add_subdirectory(json)
|
||||||
|
add_subdirectory(chunk)
|
||||||
add_subdirectory(dmf)
|
add_subdirectory(dmf)
|
||||||
add_subdirectory(wav)
|
|
||||||
add_subdirectory(mp3)
|
|
||||||
Loaded 100 of 545 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user