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1
Commits
| Author | SHA1 | Date | |
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5cf81aa238 |
@@ -1,21 +0,0 @@
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{
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"moves": {
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"fire": {
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// Target flags
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"enemies": true,
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"allies": true,
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"multiple": false,
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"self": true,
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"default": "enemy",
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"target": "SINGLE_ENEMY"
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},
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"slash": {
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"enemies": true,
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"allies": true,
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"self": false,
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"default": "enemy",
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"target": "SINGLE_ENEMY"
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}
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}
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}
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@@ -1,21 +0,0 @@
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{
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"items": [
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{
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"type": "MODAL",
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"title": "Fire",
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"message": "A burst of flame scorches the target."
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},
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{
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"type": "WAIT",
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"seconds": 2
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},
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{
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"type": "MODAL_CLOSE"
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},
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{
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"type": "BATTLE_FIGHTER_DAMAGE",
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"fighter": "target",
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"amount": 12
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}
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]
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}
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@@ -1,21 +0,0 @@
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{
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"items": [
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{
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"type": "MODAL",
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"title": "Slash",
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"message": "A quick blade strike cuts across the target."
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},
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{
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"type": "WAIT",
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"seconds": 2
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},
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{
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"type": "MODAL_CLOSE"
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},
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{
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"type": "BATTLE_FIGHTER_DAMAGE",
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"fighter": "target",
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"amount": 8
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}
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]
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}
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@@ -1,18 +0,0 @@
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{
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"items": [
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{
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"type": "BATTLE_START",
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"enemies": [
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{
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"attack": 8, "defense": 4, "magic": 0, "speed": 5, "luck": 2,
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"healthMax": 30, "mpMax": 0,
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"abilities": ["fire"]
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},
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{
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"attack": 6, "defense": 3, "magic": 0, "speed": 7, "luck": 2,
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"healthMax": 20, "mpMax": 0
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}
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]
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}
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]
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}
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@@ -62,7 +62,7 @@
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},
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{
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"type": "CUTSCENE",
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"name": "cutscenes/main_menu.jsonc"
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"name": "main_menu"
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}
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]
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}
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@@ -1,11 +0,0 @@
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{
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// Placeholder for the new-game intro flow - just shows a modal for now.
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"items": [
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{
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"type": "MODAL",
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"title": "New Game",
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"message": "This is a placeholder for the new game intro.",
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"blocking": true
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}
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]
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}
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@@ -1,7 +0,0 @@
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{
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"items": {
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"potion": { "type": "MEDICINE" },
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"potato": { "type": "FOOD" },
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"apple": { "type": "FOOD" }
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}
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}
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+1
-20
@@ -73,12 +73,6 @@ msgstr "Select Save"
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msgid "ui.select_save.empty"
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msgstr "Empty Slot"
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msgid "ui.select_save.corrupt"
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msgstr "Corrupted Save"
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msgid "ui.select_save.corrupt_warning"
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msgstr "This save file is corrupted and could not be loaded. Please contact support if this issue persists."
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msgid "ui.select_save.slot_format"
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msgstr "%s Lv.%d %s"
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@@ -266,10 +260,6 @@ msgstr "loading"
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msgid "ui.autosave.saving"
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msgstr "SAVING"
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#
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# Items
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#
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msgid "item.potion.name"
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msgstr "Potion"
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@@ -277,13 +267,4 @@ msgid "item.potato.name"
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msgstr "Potato"
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msgid "item.apple.name"
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msgstr "Apple"
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#
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# Moves
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#
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msgid "move.fire.name"
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msgstr "Fire"
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msgid "move.slash.name"
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msgstr "Slash"
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msgstr "Apple"
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@@ -1 +0,0 @@
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{"meshes":[{"file":"house_4_4.dmf","pos":[2,1,0]},{"file":"house_6_3.dmf","pos":[1,9,0]},{"file":"house_2_2.dmf","pos":[12,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
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@@ -1 +0,0 @@
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{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[6,0],[2,0],[2,0],[2,0],[2,0],[2,0],[2,0],[7,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[1,1],[1,1],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[4,0],[12,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[3,0],[1,1],[1,1],[5,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[8,0],[4,0],[4,0],[9,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[{"file":"house_5_3.dmf","pos":[1,1,0]}],"entities":[{"type":"global","globalId":3,"pos":[8,8,1]},{"type":"global","globalId":4,"pos":[12,2,0]}],"areas":[{"min":[11,3,0],"max":[16,9,10],"callbackId":1,"notify":3,"trigger":6}]}
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@@ -1 +0,0 @@
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{"meshes":[{"file":"house_8_4.dmf","pos":[1,1,0]},{"file":"house_3_3.dmf","pos":[11,2,0]},{"file":"house_2_2.dmf","pos":[3,11,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,null,null,null,null,null,null,[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
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@@ -1 +0,0 @@
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{"meshes":[{"file":"house_3_2.dmf","pos":[1,1,0]},{"file":"house_2_3.dmf","pos":[7,2,0]},{"file":"house_4_2.dmf","pos":[1,8,0]},{"file":"house_1_1.dmf","pos":[11,10,0]},{"file":"house_5_2.dmf","pos":[13,6,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
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@@ -1 +0,0 @@
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{"meshes":[{"file":"house_5_5.dmf","pos":[3,2,0]},{"file":"house_2_3.dmf","pos":[10,3,0]},{"file":"house_3_1.dmf","pos":[1,12,0]}],"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],null,null,null,[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]]}
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@@ -1 +0,0 @@
|
||||
{"tiles":[[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],null,null,[1,0],[1,0],[1,0],[1,0],[1,3],[1,3],[1,3],[1,3],[1,3],[1,3],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,2],[4,2],[4,2],[4,2],[4,2],[4,2],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,1],[4,1],[4,1],[4,1],[4,1],[4,1],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[4,0],[4,0],[4,0],[4,0],[4,0],[4,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0],[1,0]],"meshes":[]}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_-1_0_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_0_0_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_0_1_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_1_0_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_1_1_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"mesh": "meshes/chunks/chunk_2_0_0_0.dmf",
|
||||
"color": [
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
255
|
||||
],
|
||||
"texture": "tiles.png"
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"members": {
|
||||
"hero": {
|
||||
"attack": 10,
|
||||
"defense": 5,
|
||||
"magic": 0,
|
||||
"speed": 10,
|
||||
"luck": 0,
|
||||
"healthMax": 30,
|
||||
"mpMax": 10
|
||||
},
|
||||
"companion": {
|
||||
"attack": 8,
|
||||
"defense": 6,
|
||||
"magic": 4,
|
||||
"speed": 8,
|
||||
"luck": 1,
|
||||
"healthMax": 25,
|
||||
"mpMax": 15
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"flags": {
|
||||
"test": {
|
||||
"initial": true
|
||||
},
|
||||
"test2": {
|
||||
"initial": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,6 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
)
|
||||
|
||||
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
||||
set(DUSK_TRACK_MEMORY ON CACHE BOOL "Track memoryAllocate() call sites to help find memory leaks.")
|
||||
|
||||
# Define platform-specific macros.
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
|
||||
@@ -60,19 +60,6 @@ target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
DUSK_DISPLAY_OVERSCAN=6
|
||||
)
|
||||
|
||||
# logDebug()/logError() additionally write every call to a file on the
|
||||
# Memory Stick (ms0:/PSP/GAME/Dusk/*.log) - a real, measured source of
|
||||
# per-call hitching (fopen+write+fclose every log line), not just a
|
||||
# theoretical cost. Default off so a normal build doesn't pay it; opt in
|
||||
# with -DDUSK_PSP_LOG_FILE=ON when the log file itself is actually needed
|
||||
# (e.g. no way to see stdout on real hardware).
|
||||
set(DUSK_PSP_LOG_FILE OFF CACHE BOOL "Also write PSP debug/error logs to ms0:/PSP/GAME/Dusk/*.log (slow - Memory Stick I/O per call).")
|
||||
if(DUSK_PSP_LOG_FILE)
|
||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PSP_LOG_FILE
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
DUSK_ASSERTIONS_FAKED
|
||||
|
||||
@@ -345,14 +345,12 @@
|
||||
return promise;
|
||||
}
|
||||
|
||||
const MAP_NAME = "overworld";
|
||||
|
||||
function chunkPaths(x, y, z) {
|
||||
return {
|
||||
raw: `assetsraw/maps/${MAP_NAME}/chunks/chunk_${x}_${y}_${z}.json`,
|
||||
dcf: `assets/maps/${MAP_NAME}/chunks/${x}_${y}_${z}.dcf`,
|
||||
terrainDmf: `assets/maps/${MAP_NAME}/meshes/chunks/chunk_${x}_${y}_${z}_0.dmf`,
|
||||
terrainModel: `assets/maps/${MAP_NAME}/models/chunks/chunk_${x}_${y}_${z}_0.json`,
|
||||
raw: `assetsraw/chunks/chunk_${x}_${y}_${z}.json`,
|
||||
dcf: `assets/chunks/${x}_${y}_${z}.dcf`,
|
||||
terrainDmf: `assets/meshes/chunks/chunk_${x}_${y}_${z}_0.dmf`,
|
||||
terrainModel: `assets/models/chunks/chunk_${x}_${y}_${z}_0.json`,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -769,7 +767,7 @@
|
||||
async function buildChunkBrowseList() {
|
||||
const list = document.getElementById("chunkBrowseList");
|
||||
list.innerHTML = "";
|
||||
const res = await apiLs(`assetsraw/maps/${MAP_NAME}/chunks`);
|
||||
const res = await apiLs("assetsraw/chunks");
|
||||
for(const entry of res.entries || []) {
|
||||
const m = entry.name.match(/^chunk_(-?\d+)_(-?\d+)_(-?\d+)\.json$/);
|
||||
if(!m) continue;
|
||||
|
||||
@@ -209,10 +209,7 @@ class Handler(BaseHTTPRequestHandler):
|
||||
self.send_json({"error": "invalid chunk coordinates"}, 400)
|
||||
return
|
||||
|
||||
json_path = (
|
||||
PROJECT_ROOT / "assetsraw" / "maps" / "overworld" / "chunks"
|
||||
/ f"chunk_{x}_{y}_{z}.json"
|
||||
)
|
||||
json_path = PROJECT_ROOT / "assetsraw" / "chunks" / f"chunk_{x}_{y}_{z}.json"
|
||||
if not json_path.is_file():
|
||||
self.send_json({"error": "chunk json not found"}, 404)
|
||||
return
|
||||
|
||||
@@ -50,12 +50,6 @@ if(DUSK_BACKTRACE)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(DUSK_TRACK_MEMORY)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_TRACK_MEMORY
|
||||
)
|
||||
endif()
|
||||
|
||||
# Includes
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
@@ -80,7 +74,6 @@ add_subdirectory(engine)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(perf)
|
||||
add_subdirectory(rpg)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(system)
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "animation.h"
|
||||
#include "assert/assert.h"
|
||||
@@ -14,9 +16,9 @@ void animationInit(
|
||||
uint16_t *keyframeCounts,
|
||||
const uint16_t layerCount
|
||||
) {
|
||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||
assertNotNull(keyframeCounts, "Keyframe counts pointer cannot be null.");
|
||||
assertNotNull(anim, "Animation pointer cannot be NULL.");
|
||||
assertNotNull(keyframes, "Keyframes pointer cannot be NULL.");
|
||||
assertNotNull(keyframeCounts, "Keyframe counts pointer cannot be NULL.");
|
||||
assertTrue(layerCount > 0, "Layer count must be greater than zero.");
|
||||
|
||||
memoryZero(anim, sizeof(animation_t));
|
||||
@@ -49,7 +51,7 @@ void animationInit(
|
||||
}
|
||||
|
||||
float_t animationGetLayerValue(const animation_t *anim, const uint16_t layer) {
|
||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||
assertNotNull(anim, "Animation pointer cannot be NULL.");
|
||||
assertTrue(layer < anim->layerCount, "Layer index out of bounds.");
|
||||
|
||||
uint16_t keyframeCount = anim->keyframeCounts[layer];
|
||||
@@ -61,7 +63,7 @@ void animationUpdate(
|
||||
animation_t *anim,
|
||||
const float_t deltaTime
|
||||
) {
|
||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||
assertNotNull(anim, "Animation pointer cannot be NULL.");
|
||||
assertTrue(deltaTime >= 0, "Delta time must be non-negative.");
|
||||
|
||||
bool_t justCompleted = false;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "keyframe.h"
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "easing.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
+123
-4
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
@@ -45,19 +47,136 @@ extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
|
||||
*/
|
||||
float_t easingApply(const easingtype_t type, const float_t t);
|
||||
|
||||
/**
|
||||
* No easing - returns t unchanged.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, equal to t.
|
||||
*/
|
||||
float_t easingLinear(const float_t t);
|
||||
|
||||
/**
|
||||
* Sinusoidal easing in: starts slow, accelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInSine(const float_t t);
|
||||
|
||||
/**
|
||||
* Sinusoidal easing out: starts fast, decelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingOutSine(const float_t t);
|
||||
|
||||
/**
|
||||
* Sinusoidal easing in and out: slow at both ends, fastest in
|
||||
* the middle.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInOutSine(const float_t t);
|
||||
|
||||
/**
|
||||
* Quadratic easing in: starts slow, accelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInQuad(const float_t t);
|
||||
|
||||
/**
|
||||
* Quadratic easing out: starts fast, decelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingOutQuad(const float_t t);
|
||||
|
||||
/**
|
||||
* Quadratic easing in and out: slow at both ends, fastest in the
|
||||
* middle.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInOutQuad(const float_t t);
|
||||
|
||||
/**
|
||||
* Cubic easing in: starts slow, accelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInCubic(const float_t t);
|
||||
|
||||
/**
|
||||
* Cubic easing out: starts fast, decelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingOutCubic(const float_t t);
|
||||
|
||||
/**
|
||||
* Cubic easing in and out: slow at both ends, fastest in the
|
||||
* middle.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInOutCubic(const float_t t);
|
||||
|
||||
/**
|
||||
* Quartic easing in: starts slow, accelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInQuart(const float_t t);
|
||||
|
||||
/**
|
||||
* Quartic easing out: starts fast, decelerates to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingOutQuart(const float_t t);
|
||||
|
||||
/**
|
||||
* Quartic easing in and out: slow at both ends, fastest in the
|
||||
* middle.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingInOutQuart(const float_t t);
|
||||
|
||||
/**
|
||||
* Back easing in: overshoots backwards before moving to the end.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, which may fall below 0.
|
||||
*/
|
||||
float_t easingInBack(const float_t t);
|
||||
|
||||
/**
|
||||
* Back easing out: overshoots past the end before settling on it.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, which may rise above 1.
|
||||
*/
|
||||
float_t easingOutBack(const float_t t);
|
||||
|
||||
/**
|
||||
* Back easing in and out: overshoots backwards at the start and
|
||||
* past the end before settling on it.
|
||||
*
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, which may fall below 0 or rise above 1.
|
||||
*/
|
||||
float_t easingInOutBack(const float_t t);
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ float_t keyframeGetValue(
|
||||
const uint32_t keyframeCount,
|
||||
const float_t time
|
||||
) {
|
||||
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||
assertNotNull(keyframes, "Keyframes pointer cannot be NULL.");
|
||||
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||
assertTrue(time >= 0, "Time must be non-negative.");
|
||||
#ifdef DUSK_ASSERTIONS
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "easing.h"
|
||||
|
||||
+15
-5
@@ -25,9 +25,11 @@ errorret_t assetInit(void) {
|
||||
threadMutexInit(&ASSET.loading[i].mutex);
|
||||
}
|
||||
|
||||
// assetInitPlatform must either define ASSET.zip or throw an error.
|
||||
// assetInitPlatform must either define both ASSET.zip/ASSET.zipStored or
|
||||
// throw an error.
|
||||
errorChain(assetInitPlatform());
|
||||
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
||||
assertNotNull(ASSET.zip, "Asset zip NULL without error.");
|
||||
assertNotNull(ASSET.zipStored, "Asset stored zip NULL without error.");
|
||||
threadInit(&ASSET.loadThread, assetUpdateAsync);
|
||||
threadStart(&ASSET.loadThread);
|
||||
|
||||
@@ -38,7 +40,9 @@ bool_t assetFileExists(const char_t *filename) {
|
||||
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||
|
||||
threadMutexLock(&ASSET.zipLock);
|
||||
bool_t found = zip_name_locate(ASSET.zip, filename, 0) >= 0;
|
||||
bool_t found =
|
||||
zip_name_locate(ASSET.zip, filename, 0) >= 0 ||
|
||||
zip_name_locate(ASSET.zipStored, filename, 0) >= 0;
|
||||
threadMutexUnlock(&ASSET.zipLock);
|
||||
return found;
|
||||
}
|
||||
@@ -441,13 +445,19 @@ errorret_t assetDispose(void) {
|
||||
|
||||
errorChain(assetReapUnused());
|
||||
|
||||
// Cleanup zip file.
|
||||
// Cleanup zip files.
|
||||
if(ASSET.zip != NULL) {
|
||||
if(zip_close(ASSET.zip) != 0) {
|
||||
errorThrow("Failed to close asset zip archive.");
|
||||
errorThrow("Failed to close compressed asset zip archive.");
|
||||
}
|
||||
ASSET.zip = NULL;
|
||||
}
|
||||
if(ASSET.zipStored != NULL) {
|
||||
if(zip_close(ASSET.zipStored) != 0) {
|
||||
errorThrow("Failed to close stored asset zip archive.");
|
||||
}
|
||||
ASSET.zipStored = NULL;
|
||||
}
|
||||
|
||||
errorChain(assetDisposePlatform());
|
||||
threadMutexDispose(&ASSET.zipLock);
|
||||
|
||||
@@ -29,12 +29,16 @@
|
||||
#define ASSET_BASE_DIRECTORY_MAX 256
|
||||
|
||||
typedef struct asset_s {
|
||||
// The dusk.dsk archive - a single uncompressed (ZIP_STORED) zip, so
|
||||
// every entry gets the reliable repeated seeking/re-opening that
|
||||
// libzip only supports reliably for uncompressed entries (locale
|
||||
// strings, MP3 loop restarts, etc.).
|
||||
// Compressed (DEFLATE) archive - expected to hold the bulk of a game's
|
||||
// binary assets. Looked up first by assetFileInit().
|
||||
zip_t *zip;
|
||||
|
||||
// Stored (uncompressed) archive - expected to hold small files that need
|
||||
// reliable repeated seeking/re-opening (e.g. locale strings), which
|
||||
// libzip only supports reliably for uncompressed entries. Looked up by
|
||||
// assetFileInit() only if the name isn't found in `zip`.
|
||||
zip_t *zipStored;
|
||||
|
||||
// Directory dusk.dsk was actually found/opened in (on PSP, the directory
|
||||
// EBOOT.PBP lives in, since dusk.dsk is embedded inside it rather than a
|
||||
// loose file) - populated by each platform's own assetInitXxx() once it
|
||||
@@ -48,7 +52,7 @@ typedef struct asset_s {
|
||||
|
||||
assetplatform_t platform;
|
||||
|
||||
// Guards every libzip call against ASSET.zip (zip_fopen,
|
||||
// Guards every libzip call against ASSET.zip/ASSET.zipStored (zip_fopen,
|
||||
// zip_fread, zip_fclose, zip_fseek, zip_stat, zip_name_locate - see
|
||||
// assetfile.c/assetFileExists). libzip is documented as not thread-safe,
|
||||
// and this asset system genuinely calls it from multiple real threads at
|
||||
|
||||
+163
-39
@@ -30,9 +30,9 @@ errorret_t assetDskParseHeader(
|
||||
// Every field is a little-endian uint32_t regardless of host - convert
|
||||
// to host order (a no-op on little-endian hosts, a real byteswap on
|
||||
// Dolphin's big-endian PowerPC).
|
||||
uint32_t fields[3];
|
||||
uint32_t fields[7];
|
||||
memoryCopy(fields, bytes + ASSET_DSK_MAGIC_SIZE, sizeof(fields));
|
||||
for(uint8_t i = 0; i < 3; i++) {
|
||||
for(uint8_t i = 0; i < 7; i++) {
|
||||
fields[i] = endianLittleToHost32(fields[i]);
|
||||
}
|
||||
|
||||
@@ -41,17 +41,24 @@ errorret_t assetDskParseHeader(
|
||||
errorThrow("dusk.dsk has an unsupported version: %u", version);
|
||||
}
|
||||
|
||||
outHeader->size = fields[1];
|
||||
outHeader->checksum = fields[2];
|
||||
outHeader->compressedOffset = fields[1];
|
||||
outHeader->compressedSize = fields[2];
|
||||
outHeader->compressedChecksum = fields[3];
|
||||
outHeader->storedOffset = fields[4];
|
||||
outHeader->storedSize = fields[5];
|
||||
outHeader->storedChecksum = fields[6];
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetDskOpenFromPath(
|
||||
const char_t *path,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
) {
|
||||
errorChain(assetDskOpenFromPathRange(path, 0, SIZE_MAX, outZip));
|
||||
errorChain(assetDskOpenFromPathRange(
|
||||
path, 0, SIZE_MAX, outCompressed, outStored
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -59,12 +66,15 @@ errorret_t assetDskOpenFromPathRange(
|
||||
const char_t *path,
|
||||
const size_t baseOffset,
|
||||
const size_t baseSize,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be NULL.");
|
||||
assertNotNull(outZip, "Out zip cannot be NULL.");
|
||||
assertNotNull(outCompressed, "Out compressed cannot be NULL.");
|
||||
assertNotNull(outStored, "Out stored cannot be NULL.");
|
||||
|
||||
*outZip = NULL;
|
||||
*outCompressed = NULL;
|
||||
*outStored = NULL;
|
||||
|
||||
FILE *headerFile = fopen(path, "rb");
|
||||
if(headerFile == NULL) {
|
||||
@@ -86,30 +96,104 @@ errorret_t assetDskOpenFromPathRange(
|
||||
assetdskheader_t header;
|
||||
errorChain(assetDskParseHeader(headerBytes, sizeof(headerBytes), &header));
|
||||
|
||||
if((size_t) ASSET_DSK_HEADER_SIZE + header.size > baseSize) {
|
||||
errorThrow("dusk.dsk header describes a range beyond its containing file.");
|
||||
if(
|
||||
(size_t) header.compressedOffset + header.compressedSize > baseSize ||
|
||||
(size_t) header.storedOffset + header.storedSize > baseSize
|
||||
) {
|
||||
errorThrow("dusk.dsk header describes ranges beyond its containing file.");
|
||||
}
|
||||
|
||||
zip_error_t zipError;
|
||||
zip_error_init(&zipError);
|
||||
|
||||
zip_source_t *source = zip_source_file_create(
|
||||
zip_source_t *compressedSource = zip_source_file_create(
|
||||
path,
|
||||
(zip_uint64_t) (baseOffset + ASSET_DSK_HEADER_SIZE),
|
||||
(zip_int64_t) header.size,
|
||||
(zip_uint64_t) (baseOffset + header.compressedOffset),
|
||||
(zip_int64_t) header.compressedSize,
|
||||
&zipError
|
||||
);
|
||||
if(source == NULL) {
|
||||
if(compressedSource == NULL) {
|
||||
errorThrow(
|
||||
"Failed to create dusk.dsk source: %s", zip_error_strerror(&zipError)
|
||||
"Failed to create compressed dusk.dsk source: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
*outZip = zip_open_from_source(source, ZIP_RDONLY, &zipError);
|
||||
if(*outZip == NULL) {
|
||||
zip_source_free(source);
|
||||
*outCompressed =
|
||||
zip_open_from_source(compressedSource, ZIP_RDONLY, &zipError);
|
||||
if(*outCompressed == NULL) {
|
||||
zip_source_free(compressedSource);
|
||||
errorThrow(
|
||||
"Failed to open dusk.dsk archive: %s", zip_error_strerror(&zipError)
|
||||
"Failed to open compressed dusk.dsk archive: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
zip_source_t *storedSource = zip_source_file_create(
|
||||
path,
|
||||
(zip_uint64_t) (baseOffset + header.storedOffset),
|
||||
(zip_int64_t) header.storedSize,
|
||||
&zipError
|
||||
);
|
||||
if(storedSource == NULL) {
|
||||
zip_close(*outCompressed);
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to create stored dusk.dsk source: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
*outStored = zip_open_from_source(storedSource, ZIP_RDONLY, &zipError);
|
||||
if(*outStored == NULL) {
|
||||
zip_source_free(storedSource);
|
||||
zip_close(*outCompressed);
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to open stored dusk.dsk archive: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
// The stored archive is small by convention, so verifying its checksum
|
||||
// here (one extra small read) is cheap; the compressed archive isn't
|
||||
// checked since it's meant to be read lazily/on-demand from here on.
|
||||
uint8_t *storedBytes = (uint8_t *) memoryAllocate(header.storedSize);
|
||||
FILE *storedFile = fopen(path, "rb");
|
||||
if(storedFile == NULL) {
|
||||
memoryFree(storedBytes);
|
||||
zip_close(*outStored);
|
||||
zip_close(*outCompressed);
|
||||
*outStored = NULL;
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to re-open dusk.dsk to verify stored checksum: %s", path
|
||||
);
|
||||
}
|
||||
fseek(storedFile, (long) (baseOffset + header.storedOffset), SEEK_SET);
|
||||
size_t storedRead = fread(storedBytes, 1, header.storedSize, storedFile);
|
||||
fclose(storedFile);
|
||||
if(storedRead != header.storedSize) {
|
||||
memoryFree(storedBytes);
|
||||
zip_close(*outStored);
|
||||
zip_close(*outCompressed);
|
||||
*outStored = NULL;
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to read dusk.dsk stored archive to verify checksum: %s", path
|
||||
);
|
||||
}
|
||||
|
||||
uint32_t checksum =
|
||||
(uint32_t) crc32(0L, storedBytes, (uInt) header.storedSize);
|
||||
memoryFree(storedBytes);
|
||||
if(checksum != header.storedChecksum) {
|
||||
zip_close(*outStored);
|
||||
zip_close(*outCompressed);
|
||||
*outStored = NULL;
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"dusk.dsk stored archive failed checksum verification: %s", path
|
||||
);
|
||||
}
|
||||
|
||||
@@ -119,45 +203,85 @@ errorret_t assetDskOpenFromPathRange(
|
||||
errorret_t assetDskOpenFromBuffer(
|
||||
uint8_t *buffer,
|
||||
const size_t bufferSize,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
) {
|
||||
assertNotNull(buffer, "Buffer cannot be NULL.");
|
||||
assertNotNull(outZip, "Out zip cannot be NULL.");
|
||||
assertNotNull(outCompressed, "Out compressed cannot be NULL.");
|
||||
assertNotNull(outStored, "Out stored cannot be NULL.");
|
||||
|
||||
*outZip = NULL;
|
||||
*outCompressed = NULL;
|
||||
*outStored = NULL;
|
||||
|
||||
assetdskheader_t header;
|
||||
errorChain(assetDskParseHeader(buffer, bufferSize, &header));
|
||||
|
||||
if((size_t) ASSET_DSK_HEADER_SIZE + header.size > bufferSize) {
|
||||
errorThrow("dusk.dsk header describes a range beyond the buffer.");
|
||||
if(
|
||||
(size_t) header.compressedOffset + header.compressedSize > bufferSize ||
|
||||
(size_t) header.storedOffset + header.storedSize > bufferSize
|
||||
) {
|
||||
errorThrow("dusk.dsk header describes ranges beyond the buffer.");
|
||||
}
|
||||
|
||||
uint8_t *data = buffer + ASSET_DSK_HEADER_SIZE;
|
||||
uint32_t checksum = (uint32_t) crc32(0L, data, (uInt) header.size);
|
||||
if(checksum != header.checksum) {
|
||||
errorThrow("dusk.dsk archive failed checksum verification.");
|
||||
uint32_t compressedChecksum = (uint32_t) crc32(
|
||||
0L, buffer + header.compressedOffset, (uInt) header.compressedSize
|
||||
);
|
||||
if(compressedChecksum != header.compressedChecksum) {
|
||||
errorThrow("dusk.dsk compressed archive failed checksum verification.");
|
||||
}
|
||||
|
||||
uint32_t storedChecksum = (uint32_t) crc32(
|
||||
0L, buffer + header.storedOffset, (uInt) header.storedSize
|
||||
);
|
||||
if(storedChecksum != header.storedChecksum) {
|
||||
errorThrow("dusk.dsk stored archive failed checksum verification.");
|
||||
}
|
||||
|
||||
zip_error_t zipError;
|
||||
zip_error_init(&zipError);
|
||||
|
||||
// freep=0 - this is a non-owning window into the same caller-owned
|
||||
// buffer, not an independent allocation libzip should free.
|
||||
zip_source_t *source = zip_source_buffer_create(
|
||||
data, header.size, 0, &zipError
|
||||
// freep=0 for both - they're non-owning windows into the same caller-owned
|
||||
// buffer, not independent allocations libzip should free.
|
||||
zip_source_t *compressedSource = zip_source_buffer_create(
|
||||
buffer + header.compressedOffset, header.compressedSize, 0, &zipError
|
||||
);
|
||||
if(source == NULL) {
|
||||
if(compressedSource == NULL) {
|
||||
errorThrow(
|
||||
"Failed to create dusk.dsk source: %s", zip_error_strerror(&zipError)
|
||||
"Failed to create compressed dusk.dsk source: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
*outZip = zip_open_from_source(source, ZIP_RDONLY, &zipError);
|
||||
if(*outZip == NULL) {
|
||||
zip_source_free(source);
|
||||
*outCompressed =
|
||||
zip_open_from_source(compressedSource, ZIP_RDONLY, &zipError);
|
||||
if(*outCompressed == NULL) {
|
||||
zip_source_free(compressedSource);
|
||||
errorThrow(
|
||||
"Failed to open dusk.dsk archive: %s", zip_error_strerror(&zipError)
|
||||
"Failed to open compressed dusk.dsk archive: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
zip_source_t *storedSource = zip_source_buffer_create(
|
||||
buffer + header.storedOffset, header.storedSize, 0, &zipError
|
||||
);
|
||||
if(storedSource == NULL) {
|
||||
zip_close(*outCompressed);
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to create stored dusk.dsk source: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
*outStored = zip_open_from_source(storedSource, ZIP_RDONLY, &zipError);
|
||||
if(*outStored == NULL) {
|
||||
zip_source_free(storedSource);
|
||||
zip_close(*outCompressed);
|
||||
*outCompressed = NULL;
|
||||
errorThrow(
|
||||
"Failed to open stored dusk.dsk archive: %s",
|
||||
zip_error_strerror(&zipError)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+48
-40
@@ -12,30 +12,31 @@
|
||||
// "DSK2" - distinct from a plain zip's "PK\x03\x04" so a stray plain zip
|
||||
// never gets misread as a valid dusk.dsk.
|
||||
#define ASSET_DSK_MAGIC_SIZE 4
|
||||
#define ASSET_DSK_MAGIC "DSK"
|
||||
#define ASSET_DSK_VERSION 2
|
||||
#define ASSET_DSK_MAGIC "DSK2"
|
||||
#define ASSET_DSK_VERSION 1
|
||||
|
||||
// Magic + version + size + checksum
|
||||
#define ASSET_DSK_HEADER_SIZE ( \
|
||||
ASSET_DSK_MAGIC_SIZE + \
|
||||
sizeof(uint32_t) + \
|
||||
sizeof(uint32_t) + \
|
||||
sizeof(uint32_t) \
|
||||
)
|
||||
// magic(4) + version(4) + compressedOffset(4) + compressedSize(4) +
|
||||
// compressedChecksum(4) + storedOffset(4) + storedSize(4) +
|
||||
// storedChecksum(4), all little-endian regardless of host - see
|
||||
// assetDskParseHeader.
|
||||
#define ASSET_DSK_HEADER_SIZE 32
|
||||
|
||||
/**
|
||||
* Parsed dusk.dsk (DSK2 format) header. dusk.dsk is a single uncompressed
|
||||
* (ZIP_STORED) zip archive (see tools/asset/pack) rather than DEFLATEd -
|
||||
* the bulk of what's packed (audio, images) is already compressed at the
|
||||
* file level, so DEFLATE-ing the whole archive on top buys negligible
|
||||
* space for real CPU cost, and every entry gets the reliable repeated
|
||||
* seeking/re-opening that libzip only supports for uncompressed entries
|
||||
* (locale line-by-line reads, MP3 loop restarts, etc.) instead of just a
|
||||
* hand-picked subset of files.
|
||||
* Parsed dusk.dsk (DSK2 format) header. dusk.dsk is two independent, back
|
||||
* to back zip archives (see tools/asset/pack) rather than a single plain
|
||||
* zip: a "compressed" one (DEFLATE, expected to hold the bulk of a game's
|
||||
* binary assets, opened lazily/on-demand) and a "stored" one (uncompressed,
|
||||
* expected to hold small files - locale strings, config - that need
|
||||
* reliable repeated seeking/re-opening, which libzip only supports for
|
||||
* uncompressed entries).
|
||||
*/
|
||||
typedef struct {
|
||||
uint32_t size;
|
||||
uint32_t checksum;
|
||||
uint32_t compressedOffset;
|
||||
uint32_t compressedSize;
|
||||
uint32_t compressedChecksum;
|
||||
uint32_t storedOffset;
|
||||
uint32_t storedSize;
|
||||
uint32_t storedChecksum;
|
||||
} assetdskheader_t;
|
||||
|
||||
/**
|
||||
@@ -55,24 +56,27 @@ errorret_t assetDskParseHeader(
|
||||
);
|
||||
|
||||
/**
|
||||
* Opens the dusk.dsk archive given a filesystem path, using a lazy/
|
||||
* windowed file-backed zip source - no more memory used than the
|
||||
* Opens both archives of a dusk.dsk file given a filesystem path, using
|
||||
* lazy/windowed file-backed zip sources - no more memory used than the
|
||||
* existing per-platform small read buffers, matching the memory
|
||||
* characteristics of a plain zip_open() on the whole file. The checksum
|
||||
* is intentionally not verified here since doing so would require
|
||||
* reading the whole (potentially large) archive just to compute it.
|
||||
* characteristics of a plain zip_open() on the whole file. Verifies the
|
||||
* (small, by convention) stored archive's checksum; the compressed
|
||||
* archive's checksum is intentionally not verified here since doing so
|
||||
* would require reading the bulk of the game's assets just to compute it.
|
||||
*
|
||||
* See assetDskOpenFromPathRange() for the case where the DSK2 blob isn't
|
||||
* the whole file (e.g. embedded inside another container).
|
||||
*
|
||||
* @param path Filesystem path to the dusk.dsk file.
|
||||
* @param outZip Set to the opened archive on success.
|
||||
* @param outCompressed Set to the opened compressed archive on success.
|
||||
* @param outStored Set to the opened stored archive on success.
|
||||
* @return OK on success, error if the file is missing, too short, has a
|
||||
* bad header, or the archive fails to open.
|
||||
* bad header, or either archive fails to open/verify.
|
||||
*/
|
||||
errorret_t assetDskOpenFromPath(
|
||||
const char_t *path,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -86,35 +90,39 @@ errorret_t assetDskOpenFromPath(
|
||||
* @param path Filesystem path to the container file.
|
||||
* @param baseOffset Byte offset within `path` where the DSK2 blob starts.
|
||||
* @param baseSize Number of bytes available at `baseOffset`.
|
||||
* @param outZip Set to the opened archive on success.
|
||||
* @param outCompressed Set to the opened compressed archive on success.
|
||||
* @param outStored Set to the opened stored archive on success.
|
||||
* @return OK on success, error if the file is missing, too short, has a
|
||||
* bad header, or the archive fails to open.
|
||||
* bad header, or either archive fails to open/verify.
|
||||
*/
|
||||
errorret_t assetDskOpenFromPathRange(
|
||||
const char_t *path,
|
||||
const size_t baseOffset,
|
||||
const size_t baseSize,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
);
|
||||
|
||||
/**
|
||||
* Opens the dusk.dsk archive already fully resident in memory (e.g. a
|
||||
* PSAR embedded in an EBOOT.PBP, or an ISO-embedded file already read via
|
||||
* DVD_ReadAbs - platforms that already buffer the whole file for reasons
|
||||
* unrelated to this format). The returned archive doesn't take ownership
|
||||
* of `buffer` (it's opened as a non-owning sub-range of it) - the caller
|
||||
* Opens both archives of a dusk.dsk file already fully resident in memory
|
||||
* (e.g. a PSAR embedded in an EBOOT.PBP, or an ISO-embedded file already
|
||||
* read via DVD_ReadAbs - platforms that already buffer the whole file for
|
||||
* reasons unrelated to this format). Neither archive takes ownership of
|
||||
* `buffer` (both are opened as non-owning sub-ranges of it) - the caller
|
||||
* remains responsible for freeing it, and must keep it alive for as long
|
||||
* as the archive stays open. Verifies the checksum, since the bytes are
|
||||
* already resident.
|
||||
* as either archive stays open. Verifies both archives' checksums, since
|
||||
* the bytes are already resident.
|
||||
*
|
||||
* @param buffer The whole dusk.dsk file's bytes.
|
||||
* @param bufferSize Number of bytes at `buffer`.
|
||||
* @param outZip Set to the opened archive on success.
|
||||
* @param outCompressed Set to the opened compressed archive on success.
|
||||
* @param outStored Set to the opened stored archive on success.
|
||||
* @return OK on success, error if too short, has a bad header/checksum, or
|
||||
* the archive fails to open.
|
||||
* either archive fails to open.
|
||||
*/
|
||||
errorret_t assetDskOpenFromBuffer(
|
||||
uint8_t *buffer,
|
||||
const size_t bufferSize,
|
||||
zip_t **outZip
|
||||
zip_t **outCompressed,
|
||||
zip_t **outStored
|
||||
);
|
||||
|
||||
+22
-16
@@ -24,11 +24,20 @@ errorret_t assetFileInit(
|
||||
file->params = params;
|
||||
file->output = output;
|
||||
|
||||
// Stat the file, trying the compressed archive first and falling back to
|
||||
// the stored one - remember which matched so assetFileOpen opens it from
|
||||
// the right archive.
|
||||
zip_stat_init(&file->stat);
|
||||
threadMutexLock(&ASSET.zipLock);
|
||||
int statResult = zip_stat(ASSET.zip, filename, 0, &file->stat);
|
||||
if(zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
|
||||
file->sourceZip = ASSET.zip;
|
||||
} else if(zip_stat(ASSET.zipStored, filename, 0, &file->stat) == 0) {
|
||||
file->sourceZip = ASSET.zipStored;
|
||||
} else {
|
||||
file->sourceZip = NULL;
|
||||
}
|
||||
threadMutexUnlock(&ASSET.zipLock);
|
||||
if(statResult != 0) {
|
||||
if(file->sourceZip == NULL) {
|
||||
errorThrow("Failed to stat asset file: %s", filename);
|
||||
}
|
||||
|
||||
@@ -76,10 +85,11 @@ errorret_t assetFileRewind(assetfile_t *file) {
|
||||
errorret_t assetFileOpen(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
|
||||
assertNotNull(file->sourceZip, "Asset file must be inited before opening.");
|
||||
assertNull(file->zipFile, "Asset file already open.");
|
||||
|
||||
threadMutexLock(&ASSET.zipLock);
|
||||
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
|
||||
file->zipFile = zip_fopen(file->sourceZip, file->filename, 0);
|
||||
threadMutexUnlock(&ASSET.zipLock);
|
||||
if(file->zipFile == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", file->filename);
|
||||
@@ -269,7 +279,7 @@ errorret_t assetFileLineReaderAppend(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
/* reserve room for optional NUL terminator */
|
||||
// reserve room for optional NUL terminator
|
||||
if(reader->lineLength + srcLength >= reader->outBufferSize) {
|
||||
errorThrow("Line length exceeds output buffer size.");
|
||||
}
|
||||
@@ -318,7 +328,7 @@ errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
|
||||
|
||||
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
|
||||
|
||||
/* If buffer is fully consumed, refill from start. */
|
||||
// If buffer is fully consumed, refill from start.
|
||||
if(unreadBytes == 0) {
|
||||
reader->bufferStart = 0;
|
||||
reader->bufferEnd = 0;
|
||||
@@ -339,18 +349,14 @@ errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
/*
|
||||
* There are unread bytes left but no newline in them.
|
||||
* If bufferStart > 0, slide unread bytes to front so we can read more.
|
||||
* This only happens when necessary to make space.
|
||||
*/
|
||||
// There are unread bytes left but no newline in them.
|
||||
// If bufferStart > 0, slide unread bytes to front so we can read more.
|
||||
// This only happens when necessary to make space.
|
||||
if(reader->bufferEnd == reader->readBufferSize) {
|
||||
if(reader->bufferStart == 0) {
|
||||
/*
|
||||
* Entire read buffer is unread and contains no newline.
|
||||
* Caller must have a large enough outBuffer to accumulate across fills,
|
||||
* so we consume these bytes into outBuffer before refilling.
|
||||
*/
|
||||
// Entire read buffer is unread and contains no newline.
|
||||
// Caller must have a large enough outBuffer to accumulate across fills,
|
||||
// so we consume these bytes into outBuffer before refilling.
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -393,7 +399,7 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
|
||||
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
|
||||
errorret_t ret;
|
||||
|
||||
/* strip CR in CRLF */
|
||||
// strip CR in CRLF
|
||||
if(
|
||||
chunkLength > 0 &&
|
||||
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "error/error.h"
|
||||
#include <zip.h>
|
||||
|
||||
#define ASSET_FILE_NAME_MAX 128
|
||||
#define ASSET_FILE_NAME_MAX 48
|
||||
|
||||
// Max bytes requested per zip_fread() call in assetFileRead(). Some
|
||||
// zip_fread() implementations (seen on PSP) reject a single call asking
|
||||
@@ -32,6 +32,11 @@ typedef struct assetfile_s {
|
||||
zip_int64_t position;
|
||||
zip_int64_t lastRead;
|
||||
zip_file_t *zipFile;
|
||||
|
||||
// The archive this file was found in (ASSET.zip or ASSET.zipStored),
|
||||
// set by assetFileInit and used by assetFileOpen so lookups fall back
|
||||
// correctly between the two dusk.dsk archives.
|
||||
zip_t *sourceZip;
|
||||
} assetfile_t;
|
||||
|
||||
/**
|
||||
|
||||
@@ -17,5 +17,6 @@ add_subdirectory(locale)
|
||||
add_subdirectory(json)
|
||||
add_subdirectory(chunk)
|
||||
add_subdirectory(dmf)
|
||||
add_subdirectory(cutscene)
|
||||
add_subdirectory(wav)
|
||||
add_subdirectory(mp3)
|
||||
@@ -52,6 +52,12 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
||||
.dispose = assetChunkDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_CUTSCENE] = {
|
||||
.loadSync = assetCutsceneLoaderSync,
|
||||
.loadAsync = assetCutsceneLoaderAsync,
|
||||
.dispose = assetCutsceneDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_WAV] = {
|
||||
.loadSync = assetWavLoaderSync,
|
||||
.loadAsync = assetWavLoaderAsync,
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
#include "asset/loader/json/assetjsonloader.h"
|
||||
#include "asset/loader/chunk/assetchunkloader.h"
|
||||
#include "asset/loader/cutscene/assetcutsceneloader.h"
|
||||
#include "asset/loader/wav/assetwavloader.h"
|
||||
#include "asset/loader/mp3/assetmp3loader.h"
|
||||
|
||||
@@ -26,6 +27,7 @@ typedef enum {
|
||||
ASSET_LOADER_TYPE_LOCALE,
|
||||
ASSET_LOADER_TYPE_JSON,
|
||||
ASSET_LOADER_TYPE_CHUNK,
|
||||
ASSET_LOADER_TYPE_CUTSCENE,
|
||||
ASSET_LOADER_TYPE_WAV,
|
||||
ASSET_LOADER_TYPE_MP3,
|
||||
|
||||
@@ -40,6 +42,7 @@ typedef union {
|
||||
assetlocaleloaderloading_t locale;
|
||||
assetjsonloaderloading_t json;
|
||||
assetchunkloaderloading_t chunk;
|
||||
assetcutsceneloaderloading_t cutscene;
|
||||
assetwavloaderloading_t wav;
|
||||
assetmp3loaderloading_t mp3;
|
||||
} assetloaderloading_t;
|
||||
@@ -52,6 +55,7 @@ typedef union {
|
||||
assetlocaleoutput_t locale;
|
||||
assetjsonoutput_t json;
|
||||
assetchunkoutput_t chunk;
|
||||
assetcutsceneoutput_t cutscene;
|
||||
assetwavoutput_t wav;
|
||||
assetmp3output_t mp3;
|
||||
} assetloaderoutput_t;
|
||||
@@ -62,6 +66,7 @@ typedef union {
|
||||
assetlocaleloaderinput_t locale;
|
||||
assetjsonloaderinput_t json;
|
||||
assetchunkloaderinput_t chunk;
|
||||
assetcutsceneloaderinput_t cutscene;
|
||||
assetwavloaderinput_t wav;
|
||||
assetmp3loaderinput_t mp3;
|
||||
} assetloaderinput_t;
|
||||
|
||||
@@ -8,284 +8,41 @@
|
||||
#include "assetchunkloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
#include "util/endian.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
#include "asset/loader/json/assetjsonloader.h"
|
||||
#include "display/color.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "asset/asset.h"
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
#include "yyjson.h"
|
||||
|
||||
#define ASSET_CHUNK_TERRAIN_TEXTURE "tiles.png"
|
||||
|
||||
// Per-shape corner Z offsets (sw, se, ne, nw) as offsets from a tile's own
|
||||
// base Z, ported 1:1 from tools/asset/chunk/__main__.py's _RAMP_CORNERS.
|
||||
// TILE_SHAPE_NULL's row is never read - assetChunkTilesHaveTerrain/
|
||||
// assetChunkBuildTerrain skip those tiles outright.
|
||||
static const float_t CHUNK_RAMP_CORNERS[TILE_SHAPE_COUNT][4] = {
|
||||
[TILE_SHAPE_GROUND] = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_NORTH] = {0.0f, 0.0f, 1.0f, 1.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTH] = {1.0f, 1.0f, 0.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_EAST] = {0.0f, 1.0f, 1.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_WEST] = {1.0f, 0.0f, 0.0f, 1.0f},
|
||||
[TILE_SHAPE_RAMP_NORTHEAST] = {0.0f, 0.0f, 1.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_NORTHWEST] = {0.0f, 0.0f, 0.0f, 1.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTHEAST] = {0.0f, 1.0f, 0.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTHWEST] = {1.0f, 0.0f, 0.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_NORTHEAST_INNER] = {0.0f, 1.0f, 1.0f, 1.0f},
|
||||
[TILE_SHAPE_RAMP_NORTHWEST_INNER] = {1.0f, 0.0f, 1.0f, 1.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTHEAST_INNER] = {1.0f, 1.0f, 1.0f, 0.0f},
|
||||
[TILE_SHAPE_RAMP_SOUTHWEST_INNER] = {1.0f, 1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertNotMainThread("Should be called from an async thread.");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
static bool_t assetChunkTilesHaveTerrain(const tile_t *tiles) {
|
||||
for(uint32_t i = 0; i < CHUNK_TILE_COUNT; i++) {
|
||||
if(tiles[i].shape != TILE_SHAPE_NULL) return true;
|
||||
if(loading->loading.chunk.state != ASSET_CHUNK_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Reads the "tiles" array - a dense, fixed-size CHUNK_TILE_COUNT grid,
|
||||
// one slot per (x, y) column at index x + y * CHUNK_WIDTH (position is
|
||||
// implicit in the index, not stored). Each slot is either `null` (empty
|
||||
// column, already zeroed = TILE_SHAPE_NULL) or a 2-element [type, z]
|
||||
// array.
|
||||
static void assetChunkParseTiles(yyjson_val *root, tile_t *tiles) {
|
||||
memoryZero(tiles, CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
assertNull(loading->loading.chunk.data, "Data already defined?");
|
||||
|
||||
yyjson_val *tilesArr = yyjson_obj_get(root, "tiles");
|
||||
if(!yyjson_is_arr(tilesArr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *tileVal;
|
||||
yyjson_arr_foreach(tilesArr, idx, len, tileVal) {
|
||||
if(idx >= CHUNK_TILE_COUNT) break;
|
||||
if(!yyjson_is_arr(tileVal) || yyjson_arr_size(tileVal) < 2) continue;
|
||||
|
||||
int32_t type = (int32_t)yyjson_get_int(yyjson_arr_get(tileVal, 0));
|
||||
int32_t z = (int32_t)yyjson_get_int(yyjson_arr_get(tileVal, 1));
|
||||
tiles[idx] = (tile_t){ .shape = (tileshape_t)type, .z = (uint8_t)z };
|
||||
}
|
||||
}
|
||||
|
||||
// Resolves "meshes" (external building references, by bare filename) into
|
||||
// out->modelNames/meshOffsets starting at *ioIndex, advancing it as
|
||||
// entries are written. Filenames are resolved as
|
||||
// "models/buildings/<basename>.json" - a hardcoded stand-in for
|
||||
// tools/asset/chunk/__main__.py's find_model() recursive search, valid
|
||||
// as long as every building model lives flat under that one directory
|
||||
// (true today - see the raw-json-maps plan notes for the tradeoff).
|
||||
static void assetChunkParseMeshes(
|
||||
yyjson_val *root, assetchunkoutput_t *out, uint8_t *ioIndex
|
||||
) {
|
||||
yyjson_val *meshesArr = yyjson_obj_get(root, "meshes");
|
||||
if(!yyjson_is_arr(meshesArr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *meshVal;
|
||||
yyjson_arr_foreach(meshesArr, idx, len, meshVal) {
|
||||
if(*ioIndex >= CHUNK_MESH_COUNT_MAX) break;
|
||||
|
||||
yyjson_val *fileVal = yyjson_obj_get(meshVal, "file");
|
||||
if(!fileVal || !yyjson_is_str(fileVal)) continue;
|
||||
|
||||
char_t baseName[CHUNK_MESH_NAME_MAX];
|
||||
stringCopy(baseName, yyjson_get_str(fileVal), sizeof(baseName));
|
||||
char_t *dot = stringFindLastChar(baseName, '.');
|
||||
if(dot != NULL) *dot = '\0';
|
||||
|
||||
uint8_t m = *ioIndex;
|
||||
stringFormat(
|
||||
out->modelNames[m], CHUNK_MESH_NAME_MAX,
|
||||
"models/buildings/%s.json", baseName
|
||||
);
|
||||
|
||||
vec3 offset = {0.0f, 0.0f, 0.0f};
|
||||
yyjson_val *posArr = yyjson_obj_get(meshVal, "pos");
|
||||
if(yyjson_is_arr(posArr) && yyjson_arr_size(posArr) >= 3) {
|
||||
offset[0] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 0));
|
||||
offset[1] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 1));
|
||||
offset[2] = (float_t)yyjson_get_num(yyjson_arr_get(posArr, 2));
|
||||
}
|
||||
memoryCopy(out->meshOffsets[m], offset, sizeof(vec3));
|
||||
|
||||
(*ioIndex)++;
|
||||
}
|
||||
}
|
||||
|
||||
static void assetChunkParseEntities(yyjson_val *root, assetchunkoutput_t *out) {
|
||||
out->entitySpawnCount = 0;
|
||||
|
||||
yyjson_val *arr = yyjson_obj_get(root, "entities");
|
||||
if(!yyjson_is_arr(arr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *val;
|
||||
yyjson_arr_foreach(arr, idx, len, val) {
|
||||
if(out->entitySpawnCount >= CHUNK_ENTITY_SPAWN_COUNT_MAX) break;
|
||||
|
||||
const char_t *type = yyjson_get_str(yyjson_obj_get(val, "type"));
|
||||
yyjson_val *posArr = yyjson_obj_get(val, "pos");
|
||||
if(type == NULL || !yyjson_is_arr(posArr) || yyjson_arr_size(posArr) < 3) {
|
||||
continue;
|
||||
}
|
||||
worldpos_t pos = {
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(posArr, 2)),
|
||||
};
|
||||
|
||||
chunkentityspawn_t *spawn = &out->entitySpawns[out->entitySpawnCount];
|
||||
if(stringEquals(type, "global")) {
|
||||
spawn->kind = CHUNK_ENTITY_SPAWN_KIND_GLOBAL;
|
||||
spawn->globalId =
|
||||
(uint16_t)yyjson_get_int(yyjson_obj_get(val, "globalId"));
|
||||
spawn->itemId = 0;
|
||||
spawn->itemQuantity = 0;
|
||||
} else if(stringEquals(type, "item")) {
|
||||
spawn->kind = CHUNK_ENTITY_SPAWN_KIND_ITEM;
|
||||
spawn->globalId = 0;
|
||||
spawn->itemId = (uint16_t)yyjson_get_int(yyjson_obj_get(val, "itemId"));
|
||||
spawn->itemQuantity =
|
||||
(uint8_t)yyjson_get_int(yyjson_obj_get(val, "quantity"));
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
spawn->position = pos;
|
||||
out->entitySpawnCount++;
|
||||
}
|
||||
}
|
||||
|
||||
static void assetChunkParseAreas(yyjson_val *root, assetchunkoutput_t *out) {
|
||||
out->areaSpawnCount = 0;
|
||||
|
||||
yyjson_val *arr = yyjson_obj_get(root, "areas");
|
||||
if(!yyjson_is_arr(arr)) return;
|
||||
|
||||
size_t idx, len;
|
||||
yyjson_val *val;
|
||||
yyjson_arr_foreach(arr, idx, len, val) {
|
||||
if(out->areaSpawnCount >= CHUNK_AREA_COUNT_MAX) break;
|
||||
|
||||
yyjson_val *minArr = yyjson_obj_get(val, "min");
|
||||
yyjson_val *maxArr = yyjson_obj_get(val, "max");
|
||||
if(
|
||||
!yyjson_is_arr(minArr) || yyjson_arr_size(minArr) < 3 ||
|
||||
!yyjson_is_arr(maxArr) || yyjson_arr_size(maxArr) < 3
|
||||
) continue;
|
||||
|
||||
chunkareaspawn_t *area = &out->areaSpawns[out->areaSpawnCount];
|
||||
area->min = (worldpos_t){
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(minArr, 2)),
|
||||
};
|
||||
area->max = (worldpos_t){
|
||||
.x = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 0)),
|
||||
.y = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 1)),
|
||||
.z = (worldunit_t)yyjson_get_int(yyjson_arr_get(maxArr, 2)),
|
||||
};
|
||||
area->callbackId =
|
||||
(uint16_t)yyjson_get_int(yyjson_obj_get(val, "callbackId"));
|
||||
area->notify = (uint8_t)yyjson_get_int(yyjson_obj_get(val, "notify"));
|
||||
area->trigger = (uint8_t)yyjson_get_int(yyjson_obj_get(val, "trigger"));
|
||||
out->areaSpawnCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Six vertices (2 CCW triangles) for one tile's quad, matching
|
||||
// tools/asset/chunk/__main__.py's _tile_quad. Corner order: SW=(x,y),
|
||||
// SE=(x+1,y), NE=(x+1,y+1), NW=(x,y+1). NORTH=+Y, EAST=+X.
|
||||
static void assetChunkAppendTileQuad(
|
||||
meshvertex_t *verts, uint32_t *vertCount,
|
||||
const uint32_t x, const uint32_t y,
|
||||
const float_t sw, const float_t se, const float_t ne, const float_t nw
|
||||
) {
|
||||
const float_t u0 = (float_t)x / (float_t)CHUNK_WIDTH;
|
||||
const float_t u1 = (float_t)(x + 1) / (float_t)CHUNK_WIDTH;
|
||||
const float_t v0 = (float_t)y / (float_t)CHUNK_HEIGHT;
|
||||
const float_t v1 = (float_t)(y + 1) / (float_t)CHUNK_HEIGHT;
|
||||
const float_t fx = (float_t)x;
|
||||
const float_t fy = (float_t)y;
|
||||
|
||||
meshvertex_t *v = verts + *vertCount;
|
||||
v[0] = (meshvertex_t){ .uv = {u0, v0}, .pos = {fx, fy, sw} };
|
||||
v[1] = (meshvertex_t){ .uv = {u1, v0}, .pos = {fx + 1, fy, se} };
|
||||
v[2] = (meshvertex_t){ .uv = {u1, v1}, .pos = {fx + 1, fy + 1, ne} };
|
||||
v[3] = (meshvertex_t){ .uv = {u0, v0}, .pos = {fx, fy, sw} };
|
||||
v[4] = (meshvertex_t){ .uv = {u1, v1}, .pos = {fx + 1, fy + 1, ne} };
|
||||
v[5] = (meshvertex_t){ .uv = {u0, v1}, .pos = {fx, fy + 1, nw} };
|
||||
*vertCount += 6;
|
||||
}
|
||||
|
||||
// Builds a mesh_t straight from the tile grid - one quad per non-null
|
||||
// tile column, shaped by CHUNK_RAMP_CORNERS - the runtime equivalent of
|
||||
// tools/asset/chunk/__main__.py's build_terrain_verts. Only called once
|
||||
// assetChunkTilesHaveTerrain has confirmed at least one real tile exists.
|
||||
// Mirrors assetMeshLoaderSync's meshInit/meshFlush/free-after-upload
|
||||
// sequence (assetmeshloader.c) since this produces the same
|
||||
// assetmeshoutput_t shape, just from generated verts instead of a file.
|
||||
static errorret_t assetChunkBuildTerrain(
|
||||
const tile_t *tiles, assetmeshoutput_t *out
|
||||
) {
|
||||
meshvertex_t *verts = memoryAllocate(
|
||||
CHUNK_TILE_COUNT * 6 * sizeof(meshvertex_t)
|
||||
assetfile_t *file = &loading->loading.chunk.file;
|
||||
assetLoaderErrorChain(loading,
|
||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||
);
|
||||
uint32_t vertCount = 0;
|
||||
|
||||
for(uint32_t y = 0; y < CHUNK_HEIGHT; y++) {
|
||||
for(uint32_t x = 0; x < CHUNK_WIDTH; x++) {
|
||||
const tile_t *tile = &tiles[x + y * CHUNK_WIDTH];
|
||||
if(tile->shape == TILE_SHAPE_NULL) continue;
|
||||
|
||||
const float_t *corners = CHUNK_RAMP_CORNERS[tile->shape];
|
||||
const float_t fz = (float_t)tile->z;
|
||||
assetChunkAppendTileQuad(
|
||||
verts, &vertCount, x, y,
|
||||
(fz + corners[0]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[1]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[2]) * WORLD_LAYER_HEIGHT,
|
||||
(fz + corners[3]) * WORLD_LAYER_HEIGHT
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
assertTrue(vertCount > 0, "Terrain build called with no terrain tiles.");
|
||||
|
||||
out->vertices = verts;
|
||||
errorret_t ret = meshInit(
|
||||
&out->mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, (int32_t)vertCount, verts
|
||||
uint8_t *data = memoryAllocate(file->size);
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
assertTrue(
|
||||
file->lastRead == file->size,
|
||||
"Failed to read entire chunk file."
|
||||
);
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
errorChain(ret);
|
||||
}
|
||||
out->meshInitialized = true;
|
||||
|
||||
ret = meshFlush(&out->mesh, 0, (int32_t)vertCount);
|
||||
if(errorIsNotOk(ret)) {
|
||||
meshDispose(&out->mesh);
|
||||
out->meshInitialized = false;
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
#if defined(DUSK_OPENGL) && !defined(DUSK_OPENGL_LEGACY)
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
#endif
|
||||
|
||||
loading->loading.chunk.data = data;
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -298,8 +55,8 @@ errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||
|
||||
switch(loading->loading.chunk.state) {
|
||||
case ASSET_CHUNK_LOADING_STATE_INITIAL:
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
|
||||
case ASSET_CHUNK_LOADING_STATE_PARSE:
|
||||
@@ -312,7 +69,9 @@ errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||
out->modelEntries[m] = assetLock(
|
||||
out->modelNames[m], ASSET_LOADER_TYPE_MODEL, NULL
|
||||
);
|
||||
assertNotNull(out->modelEntries[m], "Failed to lock model.");
|
||||
assertNotNull(
|
||||
out->modelEntries[m], "Failed to lock model."
|
||||
);
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
@@ -334,103 +93,126 @@ errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// --- PARSE: lock+require the chunk's own JSON as a sub-asset, exactly
|
||||
// like assetmodelloader.c's ASSET_MODEL_LOADING_STATE_LOCK_ASSETS does
|
||||
// for its model descriptor, then read everything out of it before
|
||||
// unlocking (the yyjson_doc/vals only stay valid while jsonEntry does).
|
||||
char_t jsonKey[ASSET_FILE_NAME_MAX];
|
||||
stringFormat(jsonKey, sizeof(jsonKey), "json:%s", loading->entry->name);
|
||||
assetloaderinput_t jsonInput;
|
||||
memoryZero(&jsonInput, sizeof(jsonInput));
|
||||
stringCopy(
|
||||
jsonInput.json.path, loading->entry->name, ASSET_FILE_NAME_MAX
|
||||
);
|
||||
assetentry_t *jsonEntry =
|
||||
assetLock(jsonKey, ASSET_LOADER_TYPE_JSON, &jsonInput);
|
||||
errorret_t jsonRet = assetRequireLoaded(jsonEntry);
|
||||
if(errorIsNotOk(jsonRet)) {
|
||||
assetUnlockEntry(jsonEntry);
|
||||
uint8_t *data = loading->loading.chunk.data;
|
||||
assertNotNull(data, "Chunk data should have been loaded by now.");
|
||||
|
||||
if(data[0] != 'D' || data[1] != 'C' || data[2] != 'F') {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Invalid chunk file header");
|
||||
}
|
||||
|
||||
uint32_t version = endianLittleToHost32(*(uint32_t *)(data + 4));
|
||||
if(version != ASSET_CHUNK_FILE_VERSION) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to load chunk JSON: %s", loading->entry->name
|
||||
loading, "Unsupported chunk file version %u", version
|
||||
);
|
||||
}
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(jsonEntry->data.json);
|
||||
size_t offset = 8;
|
||||
|
||||
tile_t tiles[CHUNK_TILE_COUNT];
|
||||
assetChunkParseTiles(root, tiles);
|
||||
out->hasTerrain = assetChunkTilesHaveTerrain(tiles);
|
||||
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
||||
out->tiles = memoryAllocate(tileSize);
|
||||
memoryCopy(out->tiles, data + offset, tileSize);
|
||||
offset += tileSize;
|
||||
|
||||
uint8_t meshIndex = out->hasTerrain ? 1 : 0;
|
||||
assetChunkParseMeshes(root, out, &meshIndex);
|
||||
out->meshCount = meshIndex;
|
||||
|
||||
assetChunkParseEntities(root, out);
|
||||
assetChunkParseAreas(root, out);
|
||||
|
||||
assetUnlockEntry(jsonEntry);
|
||||
|
||||
out->tiles = memoryAllocate(CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
memoryCopy(out->tiles, tiles, CHUNK_TILE_COUNT * sizeof(tile_t));
|
||||
|
||||
// Terrain: build the mesh, then wrap it in synthetic (non-cache,
|
||||
// non-refcounted) mesh/model entries so modelEntries[0] behaves exactly
|
||||
// like a real file-backed model entry for every downstream consumer -
|
||||
// see the header's doc comment on hasTerrain/terrainMeshEntry.
|
||||
if(out->hasTerrain) {
|
||||
assetmeshoutput_t terrainMesh;
|
||||
memoryZero(&terrainMesh, sizeof(terrainMesh));
|
||||
errorret_t terrainRet = assetChunkBuildTerrain(out->tiles, &terrainMesh);
|
||||
if(errorIsNotOk(terrainRet)) {
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to build chunk terrain mesh: %s",
|
||||
loading->entry->name
|
||||
);
|
||||
}
|
||||
|
||||
assetloaderinput_t texInput = { .texture = TEXTURE_FORMAT_RGBA };
|
||||
assetentry_t *texEntry = assetLock(
|
||||
ASSET_CHUNK_TERRAIN_TEXTURE, ASSET_LOADER_TYPE_TEXTURE, &texInput
|
||||
);
|
||||
errorret_t texRet = assetRequireLoaded(texEntry);
|
||||
if(errorIsNotOk(texRet)) {
|
||||
assetUnlockEntry(texEntry);
|
||||
meshDispose(&terrainMesh.mesh);
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Failed to load chunk terrain texture: %s",
|
||||
loading->entry->name
|
||||
);
|
||||
}
|
||||
out->terrainTexEntry = texEntry;
|
||||
|
||||
out->terrainMeshEntry = memoryAllocate(sizeof(assetentry_t));
|
||||
memoryZero(out->terrainMeshEntry, sizeof(assetentry_t));
|
||||
out->terrainMeshEntry->type = ASSET_LOADER_TYPE_MESH;
|
||||
out->terrainMeshEntry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
out->terrainMeshEntry->data.mesh = terrainMesh;
|
||||
|
||||
out->terrainModelEntry = memoryAllocate(sizeof(assetentry_t));
|
||||
memoryZero(out->terrainModelEntry, sizeof(assetentry_t));
|
||||
out->terrainModelEntry->type = ASSET_LOADER_TYPE_MODEL;
|
||||
out->terrainModelEntry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
out->terrainModelEntry->data.model.meshEntry = out->terrainMeshEntry;
|
||||
out->terrainModelEntry->data.model.texEntry = out->terrainTexEntry;
|
||||
out->terrainModelEntry->data.model.color = COLOR_WHITE;
|
||||
|
||||
out->modelEntries[0] = out->terrainModelEntry;
|
||||
for(size_t t = 0; t < CHUNK_TILE_COUNT; t++) {
|
||||
uint32_t *shape = (uint32_t *)&out->tiles[t].shape;
|
||||
*shape = endianLittleToHost32(*shape);
|
||||
}
|
||||
|
||||
out->meshCount = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
assertTrue(
|
||||
out->meshCount <= CHUNK_MESH_COUNT_MAX,
|
||||
"Chunk mesh count exceeds maximum."
|
||||
);
|
||||
|
||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||
uint8_t nameLen = 0;
|
||||
while(
|
||||
data[offset + nameLen] != '\0' &&
|
||||
nameLen < CHUNK_MESH_NAME_MAX - 1
|
||||
) {
|
||||
nameLen++;
|
||||
}
|
||||
memoryCopy(out->modelNames[m], data + offset, nameLen);
|
||||
out->modelNames[m][nameLen] = '\0';
|
||||
offset += nameLen + 1;
|
||||
|
||||
memoryCopy(out->meshOffsets[m], data + offset, sizeof(vec3));
|
||||
offset += sizeof(vec3);
|
||||
out->meshOffsets[m][0] = endianLittleToHostFloat(out->meshOffsets[m][0]);
|
||||
out->meshOffsets[m][1] = endianLittleToHostFloat(out->meshOffsets[m][1]);
|
||||
out->meshOffsets[m][2] = endianLittleToHostFloat(out->meshOffsets[m][2]);
|
||||
}
|
||||
|
||||
out->entitySpawnCount = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
assertTrue(
|
||||
out->entitySpawnCount <= CHUNK_ENTITY_SPAWN_COUNT_MAX,
|
||||
"Chunk entity spawn count exceeds maximum."
|
||||
);
|
||||
|
||||
for(uint8_t s = 0; s < out->entitySpawnCount; s++) {
|
||||
chunkentityspawn_t *spawn = &out->entitySpawns[s];
|
||||
spawn->kind = (chunkentityspawnkind_t)data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
|
||||
uint16_t a;
|
||||
memoryCopy(&a, data + offset, sizeof(uint16_t));
|
||||
a = endianLittleToHost16(a);
|
||||
offset += sizeof(uint16_t);
|
||||
|
||||
uint8_t b = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
|
||||
if(spawn->kind == CHUNK_ENTITY_SPAWN_KIND_ITEM) {
|
||||
spawn->globalId = 0;
|
||||
spawn->itemId = a;
|
||||
spawn->itemQuantity = b;
|
||||
} else {
|
||||
spawn->globalId = a;
|
||||
spawn->itemId = 0;
|
||||
spawn->itemQuantity = 0;
|
||||
}
|
||||
|
||||
spawn->position = worldPosReadLE(data, &offset);
|
||||
}
|
||||
|
||||
out->areaSpawnCount = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
assertTrue(
|
||||
out->areaSpawnCount <= CHUNK_AREA_COUNT_MAX,
|
||||
"Chunk area spawn count exceeds maximum."
|
||||
);
|
||||
|
||||
for(uint8_t s = 0; s < out->areaSpawnCount; s++) {
|
||||
chunkareaspawn_t *area = &out->areaSpawns[s];
|
||||
area->min = worldPosReadLE(data, &offset);
|
||||
area->max = worldPosReadLE(data, &offset);
|
||||
|
||||
uint16_t callbackId;
|
||||
memoryCopy(&callbackId, data + offset, sizeof(uint16_t));
|
||||
area->callbackId = endianLittleToHost16(callbackId);
|
||||
offset += sizeof(uint16_t);
|
||||
|
||||
area->notify = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
area->trigger = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
}
|
||||
|
||||
memoryFree(data);
|
||||
loading->loading.chunk.data = NULL;
|
||||
|
||||
if(out->meshCount == 0) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_LOAD_MODELS;
|
||||
loading->loading.chunk.modelIndex = out->hasTerrain ? 1 : 0;
|
||||
loading->loading.chunk.modelIndex = 0;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
@@ -449,36 +231,8 @@ errorret_t assetChunkDispose(assetentry_t *entry) {
|
||||
|
||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||
if(out->modelEntries[m] == NULL) continue;
|
||||
if(out->hasTerrain && m == 0) continue; // synthetic - freed below.
|
||||
assetUnlockEntry(out->modelEntries[m]);
|
||||
out->modelEntries[m] = NULL;
|
||||
}
|
||||
|
||||
if(out->hasTerrain) {
|
||||
if(out->terrainMeshEntry != NULL) {
|
||||
assetmeshoutput_t *meshOut = &out->terrainMeshEntry->data.mesh;
|
||||
if(meshOut->meshInitialized) {
|
||||
meshDispose(&meshOut->mesh);
|
||||
meshOut->meshInitialized = false;
|
||||
}
|
||||
if(meshOut->vertices != NULL) {
|
||||
memoryFree(meshOut->vertices);
|
||||
meshOut->vertices = NULL;
|
||||
}
|
||||
memoryFree(out->terrainMeshEntry);
|
||||
out->terrainMeshEntry = NULL;
|
||||
}
|
||||
if(out->terrainModelEntry != NULL) {
|
||||
memoryFree(out->terrainModelEntry);
|
||||
out->terrainModelEntry = NULL;
|
||||
}
|
||||
if(out->terrainTexEntry != NULL) {
|
||||
assetUnlockEntry(out->terrainTexEntry);
|
||||
out->terrainTexEntry = NULL;
|
||||
}
|
||||
out->modelEntries[0] = NULL;
|
||||
out->hasTerrain = false;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "asset/assetfile.h"
|
||||
#include "rpg/overworld/chunk.h"
|
||||
|
||||
#define ASSET_CHUNK_FILE_VERSION 5
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
@@ -18,17 +20,16 @@ typedef struct {
|
||||
|
||||
typedef enum {
|
||||
ASSET_CHUNK_LOADING_STATE_INITIAL,
|
||||
ASSET_CHUNK_LOADING_STATE_READ_FILE,
|
||||
ASSET_CHUNK_LOADING_STATE_PARSE,
|
||||
ASSET_CHUNK_LOADING_STATE_LOAD_MODELS,
|
||||
ASSET_CHUNK_LOADING_STATE_DONE
|
||||
} assetchunkloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
assetfile_t file;
|
||||
assetchunkloadingstate_t state;
|
||||
|
||||
// Index into assetchunkoutput_t.modelNames/modelEntries the external
|
||||
// (non-terrain) model polling loop has reached - see
|
||||
// ASSET_CHUNK_LOADING_STATE_LOAD_MODELS.
|
||||
uint8_t *data;
|
||||
uint8_t modelIndex;
|
||||
} assetchunkloaderloading_t;
|
||||
|
||||
@@ -60,27 +61,6 @@ typedef struct {
|
||||
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
||||
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||
|
||||
// Terrain mesh generated at load time from the tile grid (no baked
|
||||
// .dmf/.json - see assetChunkBuildTerrain in assetchunkloader.c). NULL
|
||||
// (with hasTerrain false) for a chunk with no non-null tiles, in which
|
||||
// case modelEntries[0] (if meshCount > 0) is the first external mesh
|
||||
// instead - matches the old baked pipeline's "only write a terrain
|
||||
// model if it has vertices" behavior.
|
||||
//
|
||||
// terrainMeshEntry/terrainModelEntry are heap-allocated, plain
|
||||
// assetentry_t values that are never passed to assetLock/assetGetEntry/
|
||||
// assetUnlockEntry (only a real, name-keyed, ref-counted entry may be)
|
||||
// - they exist purely so modelEntries[0] can point at something with
|
||||
// the same ->state/->data.model/->data.mesh.mesh shape every other
|
||||
// model/mesh entry has, so chunk.c/map.c/sceneoverworld.c don't need to
|
||||
// know terrain isn't file-backed. Freed directly (not assetUnlockEntry)
|
||||
// in assetChunkDispose. terrainTexEntry is a real, ref-counted texture
|
||||
// entry (the shared "tiles.png") and must be assetUnlockEntry'd there.
|
||||
bool_t hasTerrain;
|
||||
assetentry_t *terrainMeshEntry;
|
||||
assetentry_t *terrainModelEntry;
|
||||
assetentry_t *terrainTexEntry;
|
||||
|
||||
uint8_t entitySpawnCount;
|
||||
chunkentityspawn_t entitySpawns[CHUNK_ENTITY_SPAWN_COUNT_MAX];
|
||||
|
||||
@@ -89,10 +69,9 @@ typedef struct {
|
||||
} assetchunkoutput_t;
|
||||
|
||||
/**
|
||||
* Async loader stub for chunk assets. Chunk loading is performed entirely
|
||||
* on the main thread (it delegates to the JSON asset loader and to
|
||||
* meshInit/meshFlush, both main-thread-only); this callback is never
|
||||
* reached.
|
||||
* Asynchronous loader for chunk assets. Reads the raw DCF file bytes into
|
||||
* the loading buffer so the sync phase can parse without blocking the
|
||||
* main thread on I/O.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
@@ -100,11 +79,9 @@ typedef struct {
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader for chunk assets. Locks the chunk's JSON descriptor
|
||||
* as a sub-asset, parses tiles/external mesh references/entity spawns/
|
||||
* area spawns, generates the terrain mesh directly from the tile grid,
|
||||
* and locks/waits for every referenced model (and the terrain's shared
|
||||
* tileset texture) to finish loading.
|
||||
* Synchronous loader for chunk assets. Validates the DCF binary previously
|
||||
* read by the async phase and populates the output assetchunkoutput_t with
|
||||
* tile data and model paths.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
perf.c
|
||||
assetcutsceneloader.c
|
||||
)
|
||||
@@ -0,0 +1,225 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetcutsceneloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
#include "asset/asset.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonpauseflags.h"
|
||||
|
||||
errorret_t assetCutsceneParseItem(
|
||||
assetloading_t *loading,
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item,
|
||||
uint8_t *pool,
|
||||
size_t *poolOffset,
|
||||
const uint8_t index
|
||||
) {
|
||||
if(!yyjson_is_obj(itemObj)) {
|
||||
assetLoaderErrorThrow(
|
||||
loading,
|
||||
"Cutscene item %u is not an object",
|
||||
(uint32_t)index
|
||||
);
|
||||
}
|
||||
|
||||
const char_t *typeName = yyjson_get_str(yyjson_obj_get(itemObj, "type"));
|
||||
if(!cutsceneItemLookupType(typeName, &item->type)) {
|
||||
assetLoaderErrorThrow(
|
||||
loading,
|
||||
"Cutscene item %u: missing/unsupported item type %s",
|
||||
(uint32_t)index,
|
||||
typeName
|
||||
);
|
||||
}
|
||||
|
||||
cutsceneitemloadcallback_t *load = CUTSCENE_ITEM_CALLBACKS[item->type].load;
|
||||
if(load == NULL) {
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Cutscene item %u: unhandled item type %u", (uint32_t)index,
|
||||
(uint32_t)item->type
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t result = load(itemObj, item, pool, poolOffset);
|
||||
if(errorIsNotOk(result)) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||
errorChain(result);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
size_t assetCutsceneComputePoolSize(yyjson_val *itemsArr) {
|
||||
size_t size = 0;
|
||||
yyjson_arr_iter iter = yyjson_arr_iter_with(itemsArr);
|
||||
yyjson_val *itemVal;
|
||||
while((itemVal = yyjson_arr_iter_next(&iter)) != NULL) {
|
||||
const char_t *typeName = yyjson_get_str(yyjson_obj_get(itemVal, "type"));
|
||||
cutsceneitemtype_t type;
|
||||
if(!cutsceneItemLookupType(typeName, &type)) continue;
|
||||
|
||||
cutsceneitempoolsizecallback_t *poolSize =
|
||||
CUTSCENE_ITEM_CALLBACKS[type].poolSize;
|
||||
if(poolSize == NULL) continue;
|
||||
|
||||
size = cutsceneJsonPoolAlign(size) + poolSize(itemVal);
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
void assetCutsceneFreeParsed(assetcutsceneoutput_t *out) {
|
||||
if(out->items != NULL) {
|
||||
memoryFree(out->items);
|
||||
out->items = NULL;
|
||||
}
|
||||
if(out->pool != NULL) {
|
||||
memoryFree(out->pool);
|
||||
out->pool = NULL;
|
||||
}
|
||||
if(out->doc != NULL) {
|
||||
yyjson_doc_free(out->doc);
|
||||
out->doc = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t assetCutsceneLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertNotMainThread("Should be called from an async thread.");
|
||||
|
||||
if(
|
||||
loading->loading.cutscene.state != ASSET_CUTSCENE_LOADING_STATE_READ_FILE
|
||||
) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assertNull(loading->loading.cutscene.buffer, "Buffer already defined?");
|
||||
|
||||
assetfile_t *file = &loading->loading.cutscene.file;
|
||||
assetLoaderErrorChain(loading,
|
||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||
);
|
||||
|
||||
if(file->size > ASSET_CUTSCENE_FILE_SIZE_MAX) {
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Cutscene JSON exceeds maximum allowed size"
|
||||
);
|
||||
}
|
||||
|
||||
size_t fileSize = (size_t)file->size;
|
||||
uint8_t *buffer = memoryAllocate(fileSize);
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
|
||||
assertTrue(
|
||||
file->lastRead == file->size,
|
||||
"Failed to read entire cutscene file."
|
||||
);
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
|
||||
loading->loading.cutscene.buffer = buffer;
|
||||
loading->loading.cutscene.size = fileSize;
|
||||
loading->loading.cutscene.state = ASSET_CUTSCENE_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetCutsceneLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_CUTSCENE, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
if(loading->loading.cutscene.state == ASSET_CUTSCENE_LOADING_STATE_INITIAL) {
|
||||
loading->loading.cutscene.state = ASSET_CUTSCENE_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assetcutsceneoutput_t *out = &loading->entry->data.cutscene;
|
||||
uint8_t *buffer = loading->loading.cutscene.buffer;
|
||||
assertNotNull(buffer, "Cutscene data should have been loaded by now.");
|
||||
size_t bufferSize = loading->loading.cutscene.size;
|
||||
|
||||
yyjson_doc *doc = yyjson_read(
|
||||
(char *)buffer, bufferSize,
|
||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||
);
|
||||
memoryFree(buffer);
|
||||
loading->loading.cutscene.buffer = NULL;
|
||||
|
||||
if(doc == NULL) {
|
||||
assetLoaderErrorThrow(loading, "Failed to parse cutscene JSON");
|
||||
}
|
||||
out->doc = doc;
|
||||
|
||||
yyjson_val *root = yyjson_doc_get_root(doc);
|
||||
yyjson_val *itemsArr = yyjson_obj_get(root, "items");
|
||||
if(!yyjson_is_arr(itemsArr)) {
|
||||
assetCutsceneFreeParsed(out);
|
||||
assetLoaderErrorThrow(loading, "Cutscene JSON is missing an 'items' array");
|
||||
}
|
||||
|
||||
size_t itemCount = yyjson_arr_size(itemsArr);
|
||||
if(itemCount > UINT8_MAX) {
|
||||
assetCutsceneFreeParsed(out);
|
||||
assetLoaderErrorThrow(loading, "Cutscene has more than 255 items");
|
||||
}
|
||||
|
||||
cutscenepause_t pause = CUTSCENE_PAUSE_DEFAULT;
|
||||
yyjson_val *pauseArr = yyjson_obj_get(root, "pause");
|
||||
if(yyjson_is_arr(pauseArr)) {
|
||||
if(!cutsceneJsonParsePauseFlags(pauseArr, &pause)) {
|
||||
assetCutsceneFreeParsed(out);
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Cutscene JSON has an invalid 'pause' flag"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
out->items = memoryAllocate(itemCount * sizeof(cutsceneitem_t));
|
||||
memoryZero(out->items, itemCount * sizeof(cutsceneitem_t));
|
||||
|
||||
size_t poolSize = assetCutsceneComputePoolSize(itemsArr);
|
||||
out->pool = poolSize > 0 ? memoryAllocate(poolSize) : NULL;
|
||||
|
||||
size_t poolOffset = 0;
|
||||
yyjson_arr_iter itemIter = yyjson_arr_iter_with(itemsArr);
|
||||
yyjson_val *itemVal;
|
||||
uint8_t index = 0;
|
||||
while((itemVal = yyjson_arr_iter_next(&itemIter)) != NULL) {
|
||||
errorret_t itemResult = assetCutsceneParseItem(
|
||||
loading, itemVal, &out->items[index], out->pool, &poolOffset, index
|
||||
);
|
||||
if(errorIsNotOk(itemResult)) {
|
||||
assetCutsceneFreeParsed(out);
|
||||
errorChain(itemResult);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
out->cutscene.items = out->items;
|
||||
out->cutscene.itemCount = (uint8_t)itemCount;
|
||||
out->cutscene.pause = pause;
|
||||
out->cutscene.dataSize = 0;
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetCutsceneDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_CUTSCENE, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
assetCutsceneFreeParsed(&entry->data.cutscene);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/assetfile.h"
|
||||
#include "rpg/cutscene/cutscene.h"
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/item/json/cutscenejsonpool.h"
|
||||
#include "yyjson.h"
|
||||
|
||||
#define ASSET_CUTSCENE_FILE_SIZE_MAX (1024 * 64)
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetcutsceneloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_CUTSCENE_LOADING_STATE_INITIAL,
|
||||
ASSET_CUTSCENE_LOADING_STATE_READ_FILE,
|
||||
ASSET_CUTSCENE_LOADING_STATE_PARSE
|
||||
} assetcutsceneloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
assetfile_t file;
|
||||
assetcutsceneloadingstate_t state;
|
||||
uint8_t *buffer;
|
||||
size_t size;
|
||||
} assetcutsceneloaderloading_t;
|
||||
|
||||
typedef struct {
|
||||
cutscene_t cutscene;
|
||||
cutsceneitem_t *items;
|
||||
uint8_t *pool;
|
||||
yyjson_doc *doc;
|
||||
} assetcutsceneoutput_t;
|
||||
|
||||
/**
|
||||
* Parses one cutscene item object into item, writing any pool-backed
|
||||
* array data (entityWalkTo positions, mapAreaWait areaIds) into pool at
|
||||
* *poolOffset and advancing it. Every field/enum name is validated as
|
||||
* real (untrusted, authored) file content - failures are real errors, not
|
||||
* asserts. Dispatches to the matching type's Load callback (see
|
||||
* CUTSCENE_ITEM_CALLBACKS in rpg/cutscene/item/cutsceneitem.h) - the
|
||||
* per-type parsing logic itself lives there now, colocated with that
|
||||
* type's runtime behavior.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @param itemObj The item's JSON object.
|
||||
* @param item Destination item, already zeroed by the caller.
|
||||
* @param pool Base pointer of the entry's pool allocation (may be NULL if
|
||||
* assetCutsceneComputePoolSize returned 0).
|
||||
* @param poolOffset In/out cursor into pool.
|
||||
* @param index Index of this item within the cutscene, for error messages.
|
||||
* @return Error code indicating success or failure of the parse.
|
||||
*/
|
||||
errorret_t assetCutsceneParseItem(
|
||||
assetloading_t *loading,
|
||||
yyjson_val *itemObj,
|
||||
cutsceneitem_t *item,
|
||||
uint8_t *pool,
|
||||
size_t *poolOffset,
|
||||
const uint8_t index
|
||||
);
|
||||
|
||||
/**
|
||||
* Frees whatever of out->items/out->pool/out->doc is currently non-NULL
|
||||
* and clears them - shared by both the normal disposer and every parse
|
||||
* failure path's cleanup.
|
||||
*
|
||||
* @param out The output to free.
|
||||
*/
|
||||
void assetCutsceneFreeParsed(assetcutsceneoutput_t *out);
|
||||
|
||||
/**
|
||||
* Asynchronous loader for cutscene assets. Reads the raw JSONC file bytes
|
||||
* into the loading buffer so the sync phase can parse without blocking the
|
||||
* main thread on I/O.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetCutsceneLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader for cutscene assets. Parses the JSONC previously read
|
||||
* by the async phase into a heap-allocated cutsceneitem_t array + pool.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetCutsceneLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposer for cutscene assets.
|
||||
*
|
||||
* @param entry Asset entry containing the cutscene data to dispose.
|
||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
|
||||
errorret_t assetCutsceneDispose(assetentry_t *entry);
|
||||
@@ -62,7 +62,7 @@ errorret_t assetModelLoaderSync(assetloading_t *loading) {
|
||||
|
||||
// Parse required mesh path.
|
||||
yyjson_val *meshVal = yyjson_obj_get(root, "mesh");
|
||||
if(!meshVal || !yyjson_is_str(meshVal)) {
|
||||
if(meshVal == NULL || !yyjson_is_str(meshVal)) {
|
||||
assetUnlockEntry(jsonEntry);
|
||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||
errorThrow("Model JSON missing 'mesh' string");
|
||||
|
||||
@@ -32,7 +32,7 @@ typedef struct {
|
||||
* on the main thread; this callback is never reached.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @returns Always success.
|
||||
* @return Always success.
|
||||
*/
|
||||
errorret_t assetModelLoaderAsync(assetloading_t *loading);
|
||||
|
||||
@@ -44,7 +44,7 @@ errorret_t assetModelLoaderAsync(assetloading_t *loading);
|
||||
* within ASSET_LOADING_COUNT_MAX slot limits.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @returns Error code indicating success or failure.
|
||||
* @return Error code indicating success or failure.
|
||||
*/
|
||||
errorret_t assetModelLoaderSync(assetloading_t *loading);
|
||||
|
||||
@@ -53,6 +53,6 @@ errorret_t assetModelLoaderSync(assetloading_t *loading);
|
||||
* sub-asset entries.
|
||||
*
|
||||
* @param entry Asset entry containing the model to dispose.
|
||||
* @returns Error code indicating success or failure.
|
||||
* @return Error code indicating success or failure.
|
||||
*/
|
||||
errorret_t assetModelDispose(assetentry_t *entry);
|
||||
|
||||
@@ -77,7 +77,7 @@ errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
||||
memoryFree(buffer);
|
||||
loading->loading.json.buffer = NULL;
|
||||
|
||||
if(!loading->entry->data.json) {
|
||||
if(loading->entry->data.json == NULL) {
|
||||
assetLoaderErrorThrow(loading, "Failed to parse JSON");
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,32 @@ typedef struct {
|
||||
|
||||
typedef yyjson_doc * assetjsonoutput_t;
|
||||
|
||||
/**
|
||||
* Asynchronous loader callback. Opens the JSON file and reads the whole of
|
||||
* it into a heap buffer, so the main thread is not blocked on I/O. The
|
||||
* buffer is parsed later, on the main thread, by assetJsonLoaderSync. Sets
|
||||
* the entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on success.
|
||||
*
|
||||
* @param loading The loading slot for this asset entry.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader callback. Drives the load state machine: on the first
|
||||
* call it queues the async read, and once that has completed it parses the
|
||||
* buffer into a `yyjson_doc` (comments and trailing commas allowed), frees
|
||||
* the buffer and marks the entry `ASSET_ENTRY_STATE_LOADED`.
|
||||
*
|
||||
* @param loading The loading slot for this asset entry.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetJsonLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Dispose callback. Frees the parsed `yyjson_doc` held by the entry.
|
||||
*
|
||||
* @param entry The asset entry to dispose.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetJsonDispose(assetentry_t *entry);
|
||||
|
||||
@@ -93,7 +93,7 @@ errorret_t assetLocaleParseHeader(
|
||||
|
||||
// Find "Plural-Forms: " line and parse out plural form info
|
||||
char_t *pluralFormsLine = strstr(headerBuffer, "Plural-Forms:");
|
||||
if(!pluralFormsLine) {
|
||||
if(pluralFormsLine == NULL) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ errorret_t assetLocaleParseHeader(
|
||||
|
||||
// Expect nplurals
|
||||
char_t *npluralsStr = strstr(pluralFormsLine, "nplurals=");
|
||||
if(!npluralsStr) {
|
||||
if(npluralsStr == NULL) {
|
||||
errorThrow("Failed to find nplurals in Plural-Forms header.");
|
||||
}
|
||||
npluralsStr += strlen("nplurals=");
|
||||
@@ -120,7 +120,7 @@ errorret_t assetLocaleParseHeader(
|
||||
|
||||
// Expect plural=
|
||||
char_t *pluralStr = strstr(pluralFormsLine, "plural=");
|
||||
if(!pluralStr) {
|
||||
if(pluralStr == NULL) {
|
||||
errorThrow("Failed to find plural in Plural-Forms header.");
|
||||
}
|
||||
pluralStr += strlen("plural=");
|
||||
@@ -128,7 +128,7 @@ errorret_t assetLocaleParseHeader(
|
||||
// Expect ( [expressions] )
|
||||
char_t *openParen = strchr(pluralStr, '(');
|
||||
char_t *closeParen = strrchr(pluralStr, ')');
|
||||
if(!openParen || !closeParen || closeParen < openParen) {
|
||||
if(openParen == NULL || closeParen == NULL || closeParen < openParen) {
|
||||
errorThrow("Failed to find plural expression in Plural-Forms header.");
|
||||
}
|
||||
|
||||
@@ -399,12 +399,12 @@ errorret_t assetLocaleLineUnbuffer(
|
||||
|
||||
// At the point this funciton is called, we are looking for an opening quote.
|
||||
char_t *start = strchr((char_t *)lineBuffer, '"');
|
||||
if(!start) {
|
||||
if(start == NULL) {
|
||||
errorThrow("Expected open (0) \"");
|
||||
}
|
||||
|
||||
char *end = strchr(start + 1, '"');
|
||||
if(!end) {
|
||||
if(end == NULL) {
|
||||
errorThrow("Expected close (0) \"");
|
||||
}
|
||||
*end = '\0';
|
||||
@@ -690,7 +690,7 @@ errorret_t assetLocaleGetStringLookup(
|
||||
|
||||
// Parse until ]
|
||||
char *end = strchr(ptr, ']');
|
||||
if(!end) {
|
||||
if(end == NULL) {
|
||||
errorThrow("Expected ] for plural form, found: %s", lineBuffer);
|
||||
}
|
||||
*end = '\0';
|
||||
@@ -854,7 +854,7 @@ errorret_t assetLocaleGetStringWithArgs(
|
||||
|
||||
inIndex++;
|
||||
|
||||
/* Escaped percent */
|
||||
// Escaped percent
|
||||
if(format[inIndex] == '%') {
|
||||
if(outIndex + 1 >= bufferSize) {
|
||||
memoryFree(format);
|
||||
@@ -880,7 +880,7 @@ errorret_t assetLocaleGetStringWithArgs(
|
||||
|
||||
specBuffer[specLength++] = '%';
|
||||
|
||||
/* Allow flags / width / precision */
|
||||
// Allow flags / width / precision
|
||||
while(format[inIndex] != '\0') {
|
||||
char_t ch = format[inIndex];
|
||||
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
|
||||
// Forward-declared rather than including asset/asset.h - this header only
|
||||
// ever needs a pointer to it, and pulling in the full asset module here
|
||||
// risks an include cycle for anything that reaches this header via a
|
||||
// cutscene item (cutscene.h -> cutsceneitem.h -> the audio cutscene items
|
||||
// -> this header -> asset/asset.h, mid-parse). audiomixerchannel.c itself
|
||||
// still includes the full header.
|
||||
// creates a real include cycle for anything that reaches this header via
|
||||
// asset/loader/cutscene/assetcutsceneloader.h (asset.h -> ... ->
|
||||
// assetloader.h -> assetcutsceneloader.h -> cutscene.h -> cutsceneitem.h
|
||||
// -> the audio cutscene items -> this header -> asset/asset.h again,
|
||||
// mid-parse). audiomixerchannel.c itself still includes the full header.
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct audiostream_s audiostream_t;
|
||||
|
||||
@@ -87,10 +87,10 @@ errorret_t audioStreamPcmSeek(audiostream_t *stream, const size_t frame) {
|
||||
|
||||
const size_t currentByte = (size_t) stream->pcm.file.position;
|
||||
if(targetByte < currentByte) {
|
||||
// A rewind is needed to move the read cursor earlier once it's
|
||||
// already advanced past a point - assetFileRewind() takes the cheap
|
||||
// in-place seek path since every dusk.dsk entry is stored
|
||||
// uncompressed.
|
||||
// Only a full rewind can move a read cursor earlier once it's already
|
||||
// advanced past a point - a compressed archive entry can't be decoded
|
||||
// backward. See this function's own doc comment for the performance
|
||||
// implications of a deep loopTo.
|
||||
errorChain(assetFileRewind(&stream->pcm.file));
|
||||
errorChain(assetFileRead(&stream->pcm.file, NULL, targetByte));
|
||||
} else if(targetByte > currentByte) {
|
||||
|
||||
@@ -63,8 +63,11 @@ size_t audioStreamPcmGetTotalFrames(const audiostream_t *stream);
|
||||
* (relative to the start of the PCM data - the same units as
|
||||
* audiostream_t's startFrame/loopStart/loopTo, once converted from
|
||||
* seconds). Seeking backward re-reads from the start of the underlying
|
||||
* asset file (see assetFileRewind()), which is a cheap in-place seek
|
||||
* since every dusk.dsk entry is stored uncompressed.
|
||||
* asset file (see assetFileRewind()) since a compressed archive entry can
|
||||
* only be decoded forward - this makes a loop with a deep loopTo more
|
||||
* expensive to restart than one near the start, which is a real
|
||||
* performance caveat, not just a theoretical one, for anything backed by
|
||||
* a compressed (not stored) asset archive entry.
|
||||
*
|
||||
* @param stream The audio stream to seek. Must be AUDIO_STREAM_TYPE_PCM.
|
||||
* @param frame Frame offset to seek to, relative to the start of the PCM
|
||||
|
||||
@@ -55,8 +55,8 @@ void capsuleBuffer(
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
|
||||
/* ---- Top hemisphere ---- */
|
||||
/* phi ranges from PI/2 (top pole) down to 0 (equator). */
|
||||
// ---- Top hemisphere ----
|
||||
// phi ranges from PI/2 (top pole) down to 0 (equator).
|
||||
const float_t capStep = (float_t)GLM_PI_2 / (float_t)capRings;
|
||||
for(int32_t i = 0; i < capRings; i++) {
|
||||
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * capStep;
|
||||
@@ -67,8 +67,8 @@ void capsuleBuffer(
|
||||
const float_t lxz1 = radius * cosf(phi1);
|
||||
const float_t lxz2 = radius * cosf(phi2);
|
||||
|
||||
/* UV: top cap occupies v in [0.5 + halfHeightFrac .. 1.0]: we use a
|
||||
* simple per-band normalisation against the full height. */
|
||||
// UV: top cap occupies v in [0.5 + halfHeightFrac .. 1.0]: we use a
|
||||
// simple per-band normalisation against the full height.
|
||||
const float_t v1 = 1.0f - (float_t)i / (float_t)(2 * capRings + 1);
|
||||
const float_t v2 = 1.0f - (float_t)(i + 1) / (float_t)(2 * capRings + 1);
|
||||
|
||||
@@ -97,7 +97,7 @@ void capsuleBuffer(
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- Cylindrical body ---- */
|
||||
// ---- Cylindrical body ----
|
||||
{
|
||||
const float_t yTop = cy + halfHeight;
|
||||
const float_t yBot = cy - halfHeight;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/display.h"
|
||||
|
||||
@@ -59,7 +59,7 @@ void planeBuffer(
|
||||
|
||||
switch(axis) {
|
||||
case PLANE_AXIS_XY: {
|
||||
/* Flat in XY at z = min[2]; spans X and Y. */
|
||||
// Flat in XY at z = min[2]; spans X and Y.
|
||||
const float_t z = min[2];
|
||||
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
||||
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
||||
@@ -71,7 +71,7 @@ void planeBuffer(
|
||||
}
|
||||
|
||||
case PLANE_AXIS_XZ: {
|
||||
/* Flat in XZ at y = min[1]; spans X and Z. */
|
||||
// Flat in XZ at y = min[1]; spans X and Z.
|
||||
const float_t y = min[1];
|
||||
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
||||
PLANE_VERT(1, max[0], y, min[2], u1, v0)
|
||||
@@ -83,7 +83,7 @@ void planeBuffer(
|
||||
}
|
||||
|
||||
case PLANE_AXIS_YZ: {
|
||||
/* Flat in YZ at x = min[0]; spans Y and Z. */
|
||||
// Flat in YZ at x = min[0]; spans Y and Z.
|
||||
const float_t x = min[0];
|
||||
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
||||
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
||||
|
||||
@@ -44,7 +44,7 @@ void sphereBuffer(
|
||||
int32_t vi = 0;
|
||||
|
||||
for(int32_t i = 0; i < stacks; i++) {
|
||||
/* Latitude angles: top of band -> bottom of band */
|
||||
// Latitude angles: top of band -> bottom of band
|
||||
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * stackStep;
|
||||
const float_t phi2 = (float_t)GLM_PI_2 - (float_t)(i + 1) * stackStep;
|
||||
|
||||
|
||||
@@ -47,17 +47,17 @@ void triPrismBuffer(
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
|
||||
/* --- Front face (z = maxZ), CCW from +Z --- */
|
||||
// --- Front face (z = maxZ), CCW from +Z ---
|
||||
PRISM_VERT(x0, y0, maxZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 0.5f, 1.0f)
|
||||
|
||||
/* --- Back face (z = minZ), CCW from -Z (reverse winding) --- */
|
||||
// --- Back face (z = minZ), CCW from -Z (reverse winding) ---
|
||||
PRISM_VERT(x2, y2, minZ, 0.5f, 1.0f)
|
||||
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
|
||||
|
||||
/* --- Side face 0: edge p0->p1 --- */
|
||||
// --- Side face 0: edge p0->p1 ---
|
||||
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
|
||||
@@ -66,7 +66,7 @@ void triPrismBuffer(
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
|
||||
PRISM_VERT(x0, y0, maxZ, 0.0f, 1.0f)
|
||||
|
||||
/* --- Side face 1: edge p1->p2 --- */
|
||||
// --- Side face 1: edge p1->p2 ---
|
||||
PRISM_VERT(x1, y1, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
|
||||
@@ -75,7 +75,7 @@ void triPrismBuffer(
|
||||
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 0.0f, 1.0f)
|
||||
|
||||
/* --- Side face 2: edge p2->p0 --- */
|
||||
// --- Side face 2: edge p2->p0 ---
|
||||
PRISM_VERT(x2, y2, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, maxZ, 1.0f, 1.0f)
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
shader_t *bound = NULL;
|
||||
|
||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
errorChain(shaderInitPlatform(shader, def));
|
||||
bound = NULL;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderBind(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
errorChain(shaderBindPlatform(shader));
|
||||
bound = shader;
|
||||
errorOk();
|
||||
@@ -31,9 +31,9 @@ errorret_t shaderSetMatrix(
|
||||
const char_t *name,
|
||||
mat4 matrix
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(matrix, "Matrix cannot be null");
|
||||
assertNotNull(matrix, "Matrix cannot be NULL");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||
errorOk();
|
||||
@@ -44,7 +44,7 @@ errorret_t shaderSetTexture(
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||
@@ -56,7 +56,7 @@ errorret_t shaderSetColor(
|
||||
const char_t *name,
|
||||
color_t color
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetColorPlatform(shader, name, color));
|
||||
@@ -67,16 +67,16 @@ errorret_t shaderSetMaterial(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t *material
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(material, "Material cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
assertNotNull(material, "Material cannot be NULL");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
assertNotNull(shader->definition, "Shader definition cannot be null");
|
||||
assertNotNull(shader->definition, "Shader definition cannot be NULL");
|
||||
assertNotNull(shader->definition->setMaterial, "Def lacks setMaterial");
|
||||
return shader->definition->setMaterial(shader, material);
|
||||
}
|
||||
|
||||
errorret_t shaderDispose(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
bound = NULL;
|
||||
errorChain(shaderDisposePlatform(shader));
|
||||
errorOk();
|
||||
|
||||
@@ -41,10 +41,10 @@ errorret_t shaderListInit() {
|
||||
}
|
||||
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be NULL"
|
||||
);
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
|
||||
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be NULL"
|
||||
);
|
||||
|
||||
errorChain(shaderInit(
|
||||
@@ -78,7 +78,7 @@ errorret_t shaderListDispose(void) {
|
||||
}
|
||||
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be NULL"
|
||||
);
|
||||
|
||||
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
|
||||
|
||||
@@ -31,9 +31,9 @@ errorret_t spriteBatchBuffer(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t material
|
||||
) {
|
||||
assertNotNull(sprites, "Sprites cannot be null");
|
||||
assertNotNull(sprites, "Sprites cannot be NULL");
|
||||
assertTrue(count > 0, "Count must be greater than zero");
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(shader, "Shader cannot be NULL");
|
||||
|
||||
// Did the shader or material data change?
|
||||
if(shader != SPRITEBATCH.shader) {
|
||||
@@ -92,9 +92,9 @@ void spriteBatchBufferToMesh(
|
||||
meshvertex_t *vertices,
|
||||
const uint32_t verticesSize
|
||||
) {
|
||||
assertNotNull(sprites, "Sprites cannot be null");
|
||||
assertNotNull(sprites, "Sprites cannot be NULL");
|
||||
assertTrue(count > 0, "Count must be greater than zero");
|
||||
assertNotNull(vertices, "Vertices cannot be null");
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertTrue(
|
||||
verticesSize >= count * QUAD_VERTEX_COUNT, "Vertices array too small"
|
||||
);
|
||||
|
||||
@@ -27,7 +27,7 @@ typedef struct {
|
||||
* @param y Screen y position of the sprite's top-left corner.
|
||||
* @param width Width of the sprite in screen space.
|
||||
* @param height Height of the sprite in screen space.
|
||||
* @returns The populated sprite.
|
||||
* @return The populated sprite.
|
||||
*/
|
||||
spritebatchsprite_t spriteBatchSpriteTilesetPosition(
|
||||
const tileset_t *tileset,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include "engine.h"
|
||||
#include "util/memory.h"
|
||||
#include "perf/perf.h"
|
||||
#include "time/time.h"
|
||||
#include "input/input.h"
|
||||
#include "locale/localemanager.h"
|
||||
@@ -37,7 +36,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
ENGINE.version = DUSK_VERSION;
|
||||
|
||||
// Init systems. Order is important.
|
||||
perfInit();
|
||||
timeInit();
|
||||
consoleInit();
|
||||
errorChain(systemInit());
|
||||
@@ -47,8 +45,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
errorChain(localeManagerInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(audioInit());
|
||||
errorChain(rpgInit());
|
||||
errorChain(uiInit());
|
||||
errorChain(rpgInit());
|
||||
#ifdef DUSK_NETWORK
|
||||
errorChain(networkInit());
|
||||
#endif
|
||||
@@ -106,9 +104,6 @@ errorret_t engineDispose(void) {
|
||||
errorChain(displayDispose());
|
||||
errorChain(saveDispose());
|
||||
errorChain(assetDispose());
|
||||
perfDispose();
|
||||
|
||||
memoryCheckUnfreed();
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ float_t inputGetLastValue(const inputaction_t action) {
|
||||
const inputaction_t negY, const inputaction_t posY,
|
||||
vec2 result
|
||||
) {
|
||||
assertNotNull(result, "Result vector cannot be null");
|
||||
assertNotNull(result, "Result vector cannot be NULL");
|
||||
result[0] = inputAxisDynamic(negX, posX);
|
||||
result[1] = inputAxisDynamic(negY, posY);
|
||||
}
|
||||
@@ -162,7 +162,7 @@ float_t inputGetLastValue(const inputaction_t action) {
|
||||
const inputaction_t negY, const inputaction_t posY,
|
||||
vec2 result
|
||||
) {
|
||||
assertNotNull(result, "Result vector cannot be null");
|
||||
assertNotNull(result, "Result vector cannot be NULL");
|
||||
float_t x = inputAxisDynamic(negX, posX);
|
||||
float_t y = inputAxisDynamic(negY, posY);
|
||||
float_t mag = sqrtf(x * x + y * y);
|
||||
@@ -208,7 +208,7 @@ void inputAxis2D(
|
||||
const inputaction_t negY, const inputaction_t posY,
|
||||
vec2 result
|
||||
) {
|
||||
assertNotNull(result, "Result vector cannot be null");
|
||||
assertNotNull(result, "Result vector cannot be NULL");
|
||||
result[0] = inputAxis(negX, posX);
|
||||
result[1] = inputAxis(negY, posY);
|
||||
}
|
||||
@@ -218,7 +218,7 @@ void inputAngle2D(
|
||||
const inputaction_t negY, const inputaction_t posY,
|
||||
vec2 result
|
||||
) {
|
||||
assertNotNull(result, "Result vector cannot be null");
|
||||
assertNotNull(result, "Result vector cannot be NULL");
|
||||
float_t x = inputAxis(negX, posX);
|
||||
float_t y = inputAxis(negY, posY);
|
||||
float_t mag = sqrtf(x * x + y * y);
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "perf.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "console/console.h"
|
||||
|
||||
#if defined(DUSK_LINUX)
|
||||
#include <time.h>
|
||||
#elif defined(DUSK_PSP)
|
||||
#include <pspthreadman.h>
|
||||
#endif
|
||||
|
||||
perf_t PERF;
|
||||
|
||||
void perfInit(void) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
memoryZero(&PERF, sizeof(perf_t));
|
||||
}
|
||||
|
||||
void perfDispose(void) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
}
|
||||
|
||||
uint64_t perfGetTick(void) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
#if defined(DUSK_LINUX)
|
||||
// TEST - CLOCK_MONOTONIC via clock_gettime(), Linux desktop only for
|
||||
// now. Not a cross-platform answer yet (see perfGetTick's doc
|
||||
// comment in perf.h) - just something real to look at while that
|
||||
// gets settled. Returns nanoseconds since some unspecified starting
|
||||
// point, so only differences between two calls are meaningful.
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
return (uint64_t)ts.tv_sec * 1000000000ull + (uint64_t)ts.tv_nsec;
|
||||
#elif defined(DUSK_PSP)
|
||||
// TEST - sceKernelGetSystemTimeWide(), microseconds since boot at
|
||||
// ~1us resolution (the standard PSP homebrew idiom for elapsed-time
|
||||
// measurement - psprtc.h's sceRtcGetCurrentTick is for wall-clock
|
||||
// date/time instead, already used by timepsp.c for that purpose).
|
||||
// Scaled to nanoseconds to match every other platform's tick unit.
|
||||
return (uint64_t)sceKernelGetSystemTimeWide() * 1000ull;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void perfPushItem(
|
||||
const char_t *label, const char_t *file, const int32_t line
|
||||
) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
assertNotNull(label, "Perf item label cannot be NULL.");
|
||||
assertNotNull(file, "Perf item file cannot be NULL.");
|
||||
assertTrue(PERF.stackSize < PERF_STACK_SIZE, "Perf stack overflow.");
|
||||
|
||||
PERF.stack[PERF.stackSize++] = (perfitem_t){
|
||||
.label = label,
|
||||
.file = file,
|
||||
.line = line,
|
||||
.tick = perfGetTick()
|
||||
};
|
||||
}
|
||||
|
||||
void perfPopItem(void) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
assertTrue(PERF.stackSize > 0, "Perf stack underflow.");
|
||||
PERF.stackSize--;
|
||||
}
|
||||
|
||||
void perfReport(void) {
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
if(PERF.stackSize == 0) return;
|
||||
|
||||
const perfitem_t *item = &PERF.stack[PERF.stackSize - 1];
|
||||
uint64_t elapsedNs = perfGetTick() - item->tick;
|
||||
double_t elapsedMs = (double_t)elapsedNs / 1000000.0;
|
||||
consolePrint(
|
||||
"perf: %s (%s:%d, %.4fms)",
|
||||
item->label, item->file, item->line, elapsedMs
|
||||
);
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "perfitem.h"
|
||||
|
||||
#define PERF_STACK_SIZE 256
|
||||
|
||||
typedef struct {
|
||||
perfitem_t stack[PERF_STACK_SIZE];
|
||||
uint32_t stackSize;
|
||||
} perf_t;
|
||||
|
||||
extern perf_t PERF;
|
||||
|
||||
/**
|
||||
* Initializes the perf system.
|
||||
*/
|
||||
void perfInit(void);
|
||||
|
||||
/**
|
||||
* Disposes/cleans up the perf system. Currently a no-op - here so
|
||||
* engine.c has a symmetric call to make once this needs real cleanup.
|
||||
*/
|
||||
void perfDispose(void);
|
||||
|
||||
/**
|
||||
* Returns a tick value representing "now", for measuring the duration
|
||||
* between a perfPush/perfPushItem and its matching perfPopItem. Always
|
||||
* nanoseconds since some unspecified starting point, on every platform
|
||||
* that implements it, so perfReport's ms conversion stays correct
|
||||
* everywhere without per-platform special-casing.
|
||||
*
|
||||
* PLACEHOLDER - currently only reads a real value on DUSK_LINUX desktop
|
||||
* builds (via clock_gettime(CLOCK_MONOTONIC)) and DUSK_PSP (via
|
||||
* sceKernelGetSystemTimeWide(), scaled from microseconds), as a test;
|
||||
* every other platform still gets a meaningless 0. A common,
|
||||
* cross-platform way of reading CPU cycles/time hasn't been settled on
|
||||
* yet - don't treat results as comparable across platforms until this is
|
||||
* replaced with a real per-platform implementation. Only the difference
|
||||
* between two calls is meaningful, never the raw value itself.
|
||||
*
|
||||
* @return A tick value, in nanoseconds. 0 on unimplemented platforms.
|
||||
*/
|
||||
uint64_t perfGetTick(void);
|
||||
|
||||
/**
|
||||
* Pushes a new item onto the perf stack, capturing the current tick (see
|
||||
* perfGetTick) as its start time. Prefer the perfPush() macro, which
|
||||
* supplies file/line automatically.
|
||||
*
|
||||
* @param label Short caller-supplied memo of what this item represents
|
||||
* (e.g. "frame start") - stored by pointer, not copied, so pass a
|
||||
* string literal or something that otherwise outlives the push.
|
||||
* @param file Source file the push originated from (e.g. __FILE__).
|
||||
* @param line Source line the push originated from (e.g. __LINE__).
|
||||
*/
|
||||
void perfPushItem(
|
||||
const char_t *label, const char_t *file, const int32_t line
|
||||
);
|
||||
|
||||
/**
|
||||
* Pops the most recently pushed perf item off the stack.
|
||||
*/
|
||||
void perfPopItem(void);
|
||||
|
||||
/**
|
||||
* Reports on the item currently at the top of the perf stack (the most
|
||||
* recently pushed one still awaiting its perfPopItem), if any.
|
||||
*/
|
||||
void perfReport(void);
|
||||
|
||||
/**
|
||||
* Pushes a new perf item onto the stack, tagged with the call site this
|
||||
* macro is expanded at.
|
||||
*
|
||||
* @param label Short memo of what this item represents (e.g. "frame
|
||||
* start") - see perfPushItem.
|
||||
*/
|
||||
#define perfPush(label) perfPushItem(label, __FILE__, __LINE__)
|
||||
|
||||
/**
|
||||
* Pops the most recently pushed perf item off the stack.
|
||||
*/
|
||||
#define perfPop() perfPopItem()
|
||||
@@ -7,9 +7,9 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battle.c
|
||||
battlefighter.c
|
||||
party.c
|
||||
)
|
||||
|
||||
add_subdirectory(fighter)
|
||||
add_subdirectory(move)
|
||||
add_subdirectory(state)
|
||||
# Subdirs
|
||||
add_subdirectory(testbattle)
|
||||
|
||||
+301
-52
@@ -9,71 +9,320 @@
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
battle_t BATTLE;
|
||||
|
||||
void battleInit(void) {
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
BATTLE.fighters[i].id = i;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t battleGetAvailableFighter(void) {
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(BATTLE.fighters[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||
}
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
battlefighter_t *battleAddFighter(
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
) {
|
||||
const uint8_t index = battleGetAvailableFighter();
|
||||
if(index == 0xFF) return NULL;
|
||||
|
||||
battlefighter_t *fighter = &BATTLE.fighters[index];
|
||||
battleFighterInit(fighter, team, controller, stats, healthMax, mpMax);
|
||||
return fighter;
|
||||
}
|
||||
|
||||
void battleStart(
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT]
|
||||
const battleencountertype_t encounterType,
|
||||
const bool_t fleeAvailable
|
||||
) {
|
||||
assertNotNull(fighters, "Fighters cannot be NULL");
|
||||
assertTrue(encounterType < BATTLE_ENCOUNTER_COUNT, "Invalid encounter type");
|
||||
|
||||
#if DUSK_ASSERTIONS
|
||||
// Must be at least two non null fighter present, may need to ensure they
|
||||
// are from seperate teams also.
|
||||
uint8_t nonNullCount = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_POS_COUNT; i++) {
|
||||
if(fighters[i] != NULL) nonNullCount++;
|
||||
}
|
||||
assertTrue(nonNullCount >= 2, "Must have at least two fighters");
|
||||
#endif
|
||||
BATTLE.encounterType = encounterType;
|
||||
BATTLE.fleeAvailable = fleeAvailable;
|
||||
BATTLE.result = BATTLE_RESULT_NONE;
|
||||
BATTLE.round = 1;
|
||||
|
||||
|
||||
// TODO: I may not need to zero entire battle.
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
memoryCopy(
|
||||
BATTLE.fighters,
|
||||
fighters,
|
||||
sizeof(battlefighter_t *) * BATTLE_FIGHTER_POS_COUNT
|
||||
);
|
||||
|
||||
// Enter the opening state.
|
||||
battleSetState(BATTLE_STATE_OPENING);
|
||||
|
||||
// Change scene
|
||||
sceneSet(SCENE_TYPE_BATTLE);
|
||||
}
|
||||
|
||||
void battleSetState(const battlestate_t next) {
|
||||
assertTrue(next < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].init, "Missing state init function");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].update, "Missing state update function");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[next].dispose, "Missing state dispose function");
|
||||
|
||||
if(BATTLE.state != BATTLE_STATE_NULL) {
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose();
|
||||
}
|
||||
BATTLE.state = next;
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].init();
|
||||
}
|
||||
|
||||
void battleUpdate(void) {
|
||||
if(BATTLE.state == BATTLE_STATE_NULL) return;
|
||||
assertTrue(BATTLE.state < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[BATTLE.state].update, "Missing state update function");
|
||||
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].update();
|
||||
}
|
||||
|
||||
void battleDispose(void) {
|
||||
if(BATTLE.state == BATTLE_STATE_NULL) return;
|
||||
assertTrue(BATTLE.state < BATTLE_STATE_COUNT, "Invalid battle state");
|
||||
assertNotNull(BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose, "Missing state dispose function");
|
||||
battleInit();
|
||||
}
|
||||
|
||||
BATTLE_STATE_FUNCTIONS[BATTLE.state].dispose();
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
}
|
||||
battlefighter_t *battleGetCurrentFighter(void) {
|
||||
if(BATTLE.state != BATTLE_STATE_PLAYER_SELECTION) return NULL;
|
||||
if(BATTLE.selectionIndex >= BATTLE.executionCount) return NULL;
|
||||
return &BATTLE.fighters[BATTLE.executionOrder[BATTLE.selectionIndex]];
|
||||
}
|
||||
|
||||
uint8_t battleGetAliveCount(const battlefighterteam_t team) {
|
||||
uint8_t count = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(BATTLE.fighters[i].team != team) continue;
|
||||
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void battleResolveAttack(
|
||||
battlefighter_t *attacker,
|
||||
battlefighter_t *defender
|
||||
) {
|
||||
assertNotNull(attacker, "Attacker cannot be NULL");
|
||||
assertNotNull(defender, "Defender cannot be NULL");
|
||||
|
||||
const int32_t rawDamage =
|
||||
(int32_t)attacker->stats.attack - (int32_t)defender->stats.defense;
|
||||
const uint16_t damage = rawDamage > 0 ? (uint16_t)rawDamage : 1;
|
||||
|
||||
defender->health = damage >= defender->health ? 0 : defender->health - damage;
|
||||
if(defender->health == 0) defender->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||
}
|
||||
|
||||
battleresult_t battleCheckResult(void) {
|
||||
if(BATTLE.result != BATTLE_RESULT_NONE) return BATTLE.result;
|
||||
|
||||
if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ALLY) == 0) {
|
||||
battleSetResult(BATTLE_RESULT_LOSS);
|
||||
} else if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ENEMY) == 0) {
|
||||
battleSetResult(BATTLE_RESULT_WIN);
|
||||
}
|
||||
|
||||
return BATTLE.result;
|
||||
}
|
||||
|
||||
void battleQueueAction(
|
||||
const uint8_t fighterIndex,
|
||||
const battleactiontype_t type,
|
||||
const uint8_t targetIndex
|
||||
) {
|
||||
battleaction_t *action = &BATTLE.actions[fighterIndex];
|
||||
action->type = type;
|
||||
action->targetIndex = targetIndex;
|
||||
|
||||
if(BATTLE.onActionDecided != NULL) {
|
||||
BATTLE.onActionDecided(&BATTLE.fighters[fighterIndex], action);
|
||||
}
|
||||
}
|
||||
|
||||
void battlePlayerAttack(const uint8_t targetIndex) {
|
||||
battlefighter_t *fighter = battleGetCurrentFighter();
|
||||
if(fighter == NULL) return;
|
||||
if(targetIndex >= BATTLE_FIGHTER_COUNT_MAX) return;
|
||||
if(!battleFighterIsAlive(&BATTLE.fighters[targetIndex])) return;
|
||||
|
||||
battleQueueAction(fighter->id, BATTLE_ACTION_ATTACK, targetIndex);
|
||||
BATTLE.selectionIndex++;
|
||||
battleAdvanceSelection();
|
||||
}
|
||||
|
||||
void battlePlayerFlee(void) {
|
||||
battlefighter_t *fighter = battleGetCurrentFighter();
|
||||
if(fighter == NULL) return;
|
||||
if(!BATTLE.fleeAvailable) return;
|
||||
|
||||
battleSetResult(BATTLE_RESULT_FLED);
|
||||
}
|
||||
|
||||
void battleUpdate(void) {
|
||||
if(BATTLE.state == BATTLE_STATE_NONE) return;
|
||||
if(BATTLE.state == BATTLE_STATE_ENDED) return;
|
||||
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_BATTLE) return;
|
||||
|
||||
switch(BATTLE.state) {
|
||||
case BATTLE_STATE_OPENING:
|
||||
battleSetState(BATTLE_STATE_PRE_ROUND);
|
||||
break;
|
||||
|
||||
case BATTLE_STATE_PRE_ROUND:
|
||||
battleUpdatePreRound();
|
||||
break;
|
||||
|
||||
case BATTLE_STATE_AI_SELECTION:
|
||||
battleUpdateAiSelection();
|
||||
break;
|
||||
|
||||
case BATTLE_STATE_MOVES_EXECUTING:
|
||||
battleUpdateMovesExecuting();
|
||||
break;
|
||||
|
||||
case BATTLE_STATE_POST_ROUND:
|
||||
battleUpdatePostRound();
|
||||
break;
|
||||
|
||||
default:
|
||||
// BATTLE_STATE_PLAYER_SELECTION: waits on battlePlayerAttack/Flee.
|
||||
// BATTLE_STATE_NONE/ENDED: handled above.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void battleBuildExecutionOrder(const bool_t applyEncounterBias) {
|
||||
BATTLE.executionCount = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||
BATTLE.executionOrder[BATTLE.executionCount++] = i;
|
||||
}
|
||||
|
||||
// Insertion sort by speed descending -- fine for BATTLE_FIGHTER_COUNT_MAX.
|
||||
for(uint8_t i = 1; i < BATTLE.executionCount; i++) {
|
||||
const uint8_t key = BATTLE.executionOrder[i];
|
||||
const uint16_t keySpeed = BATTLE.fighters[key].stats.speed;
|
||||
|
||||
int8_t j = (int8_t)i - 1;
|
||||
while(
|
||||
j >= 0 &&
|
||||
BATTLE.fighters[BATTLE.executionOrder[j]].stats.speed < keySpeed
|
||||
) {
|
||||
BATTLE.executionOrder[j + 1] = BATTLE.executionOrder[j];
|
||||
j--;
|
||||
}
|
||||
BATTLE.executionOrder[j + 1] = key;
|
||||
}
|
||||
|
||||
if(!applyEncounterBias) return;
|
||||
|
||||
if(BATTLE.encounterType == BATTLE_ENCOUNTER_PLAYER_ADVANTAGE) {
|
||||
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ALLY);
|
||||
} else if(BATTLE.encounterType == BATTLE_ENCOUNTER_BACK_ATTACK) {
|
||||
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ENEMY);
|
||||
}
|
||||
}
|
||||
|
||||
void battleMoveTeamFirst(const battlefighterteam_t team) {
|
||||
uint8_t sorted[BATTLE_FIGHTER_COUNT_MAX];
|
||||
uint8_t count = 0;
|
||||
|
||||
for(uint8_t i = 0; i < BATTLE.executionCount; i++) {
|
||||
if(BATTLE.fighters[BATTLE.executionOrder[i]].team != team) continue;
|
||||
sorted[count++] = BATTLE.executionOrder[i];
|
||||
}
|
||||
for(uint8_t i = 0; i < BATTLE.executionCount; i++) {
|
||||
if(BATTLE.fighters[BATTLE.executionOrder[i]].team == team) continue;
|
||||
sorted[count++] = BATTLE.executionOrder[i];
|
||||
}
|
||||
|
||||
memoryCopy(
|
||||
BATTLE.executionOrder, sorted, sizeof(uint8_t) * BATTLE.executionCount
|
||||
);
|
||||
}
|
||||
|
||||
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter) {
|
||||
const battlefighterteam_t enemyTeam =
|
||||
fighter->team == BATTLE_FIGHTER_TEAM_ALLY ?
|
||||
BATTLE_FIGHTER_TEAM_ENEMY : BATTLE_FIGHTER_TEAM_ALLY;
|
||||
|
||||
battlefighter_t *weakest = NULL;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
battlefighter_t *candidate = &BATTLE.fighters[i];
|
||||
if(candidate->team != enemyTeam) continue;
|
||||
if(!battleFighterIsAlive(candidate)) continue;
|
||||
if(weakest == NULL || candidate->health < weakest->health) {
|
||||
weakest = candidate;
|
||||
}
|
||||
}
|
||||
|
||||
return weakest;
|
||||
}
|
||||
|
||||
void battleSetState(const battlestate_t next) {
|
||||
const battlestate_t previous = BATTLE.state;
|
||||
BATTLE.state = next;
|
||||
if(BATTLE.onStateChanged != NULL) BATTLE.onStateChanged(previous, next);
|
||||
}
|
||||
|
||||
void battleSetResult(const battleresult_t result) {
|
||||
BATTLE.result = result;
|
||||
battleSetState(BATTLE_STATE_ENDED);
|
||||
}
|
||||
|
||||
bool_t battleFighterNeedsDecision(
|
||||
const uint8_t fighterIndex,
|
||||
const battlefightercontroller_t controller
|
||||
) {
|
||||
return battleFighterIsAlive(&BATTLE.fighters[fighterIndex])
|
||||
&& BATTLE.fighters[fighterIndex].controller == controller
|
||||
&& BATTLE.actions[fighterIndex].type == BATTLE_ACTION_NONE;
|
||||
}
|
||||
|
||||
void battleAdvanceSelection(void) {
|
||||
while(BATTLE.selectionIndex < BATTLE.executionCount) {
|
||||
const uint8_t fighterIndex = BATTLE.executionOrder[BATTLE.selectionIndex];
|
||||
if(
|
||||
battleFighterNeedsDecision(fighterIndex, BATTLE_FIGHTER_CONTROLLER_PLAYER)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
BATTLE.selectionIndex++;
|
||||
}
|
||||
|
||||
battleSetState(BATTLE_STATE_AI_SELECTION);
|
||||
}
|
||||
|
||||
void battleUpdatePreRound(void) {
|
||||
// No need to clear BATTLE.actions here: every living fighter's action is
|
||||
// unconditionally reset to BATTLE_ACTION_NONE as it's processed in
|
||||
// battleUpdateMovesExecuting, and round 1 starts pre-zeroed by
|
||||
// battleInit(). Clearing it here would also wipe out any action a
|
||||
// cutscene force-queued while parked at BATTLE_STATE_PRE_ROUND.
|
||||
battleBuildExecutionOrder(BATTLE.round == 1);
|
||||
|
||||
BATTLE.selectionIndex = 0;
|
||||
battleSetState(BATTLE_STATE_PLAYER_SELECTION);
|
||||
battleAdvanceSelection();
|
||||
}
|
||||
|
||||
void battleUpdateAiSelection(void) {
|
||||
for(uint8_t i = 0; i < BATTLE.executionCount; i++) {
|
||||
const uint8_t fighterIndex = BATTLE.executionOrder[i];
|
||||
if(
|
||||
!battleFighterNeedsDecision(fighterIndex, BATTLE_FIGHTER_CONTROLLER_AI)
|
||||
) continue;
|
||||
|
||||
battlefighter_t *target =
|
||||
battleAIChooseTarget(&BATTLE.fighters[fighterIndex]);
|
||||
if(target == NULL) continue;
|
||||
|
||||
battleQueueAction(fighterIndex, BATTLE_ACTION_ATTACK, target->id);
|
||||
}
|
||||
|
||||
BATTLE.executionIndex = 0;
|
||||
battleSetState(BATTLE_STATE_MOVES_EXECUTING);
|
||||
}
|
||||
|
||||
void battleUpdateMovesExecuting(void) {
|
||||
if(BATTLE.executionIndex >= BATTLE.executionCount) {
|
||||
battleSetState(BATTLE_STATE_POST_ROUND);
|
||||
return;
|
||||
}
|
||||
|
||||
const uint8_t fighterIndex = BATTLE.executionOrder[BATTLE.executionIndex++];
|
||||
battlefighter_t *fighter = &BATTLE.fighters[fighterIndex];
|
||||
if(!battleFighterIsAlive(fighter)) return;
|
||||
|
||||
battleaction_t *action = &BATTLE.actions[fighterIndex];
|
||||
if(action->type == BATTLE_ACTION_ATTACK) {
|
||||
battlefighter_t *target = &BATTLE.fighters[action->targetIndex];
|
||||
if(battleFighterIsAlive(target)) battleResolveAttack(fighter, target);
|
||||
}
|
||||
action->type = BATTLE_ACTION_NONE;
|
||||
|
||||
battleCheckResult();
|
||||
}
|
||||
|
||||
void battleUpdatePostRound(void) {
|
||||
BATTLE.round++;
|
||||
battleSetState(BATTLE_STATE_PRE_ROUND);
|
||||
}
|
||||
|
||||
+265
-27
@@ -6,38 +6,89 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/fighter/battlefighter.h"
|
||||
#include "rpg/battle/move/battlemove.h"
|
||||
#include "rpg/battle/move/battlemoveaction.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
#include "rpg/battle/state/battlestate.h"
|
||||
#include "battlefighter.h"
|
||||
|
||||
#define BATTLE_FIGHTER_COUNT_MAX 8
|
||||
|
||||
typedef enum {
|
||||
BATTLE_ENCOUNTER_REGULAR,
|
||||
BATTLE_ENCOUNTER_PLAYER_ADVANTAGE,
|
||||
BATTLE_ENCOUNTER_BACK_ATTACK,
|
||||
|
||||
BATTLE_ENCOUNTER_COUNT
|
||||
} battleencountertype_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_RESULT_NONE,
|
||||
BATTLE_RESULT_WIN,
|
||||
BATTLE_RESULT_LOSS,
|
||||
BATTLE_RESULT_FLED,
|
||||
|
||||
BATTLE_RESULT_COUNT
|
||||
} battleresult_t;
|
||||
|
||||
// Where BATTLE currently is within a round. A cutscene can pause progression
|
||||
// (CUTSCENE_PAUSE_BATTLE) and use CUTSCENE_BATTLE_WAIT_STATE to synchronize
|
||||
// with any of these, or CUTSCENE_BATTLE_FORCE_ACTION to decide a fighter's
|
||||
// action ahead of PLAYER_SELECTION/AI_SELECTION reaching them.
|
||||
typedef enum {
|
||||
BATTLE_STATE_NONE, // Battle inactive.
|
||||
|
||||
BATTLE_STATE_OPENING, // Entered once by battleStart().
|
||||
BATTLE_STATE_PRE_ROUND, // Rebuilds execution order, clears the action queue.
|
||||
BATTLE_STATE_PLAYER_SELECTION, // Waits on battlePlayerAttack/Flee.
|
||||
BATTLE_STATE_AI_SELECTION, // Auto-queues every undecided AI fighter.
|
||||
BATTLE_STATE_MOVES_EXECUTING, // Resolves one queued action per update.
|
||||
BATTLE_STATE_POST_ROUND, // Round wrap-up; loops back to PRE_ROUND.
|
||||
|
||||
BATTLE_STATE_ENDED, // Terminal for WIN/LOSS/FLED alike -- see BATTLE.result.
|
||||
|
||||
BATTLE_STATE_COUNT
|
||||
} battlestate_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_ACTION_NONE, // No action decided yet for this fighter this round.
|
||||
BATTLE_ACTION_ATTACK,
|
||||
|
||||
BATTLE_ACTION_COUNT
|
||||
} battleactiontype_t;
|
||||
|
||||
typedef struct {
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT];
|
||||
battleactiontype_t type;
|
||||
uint8_t targetIndex; // Meaningful for BATTLE_ACTION_ATTACK.
|
||||
} battleaction_t;
|
||||
|
||||
// Order of who gets to act.
|
||||
uint8_t fighterOrder[BATTLE_FIGHTER_POS_COUNT];
|
||||
uint8_t fighterOrderCount;
|
||||
typedef void (*battlestatechangedcallback_t)(
|
||||
const battlestate_t previous,
|
||||
const battlestate_t next
|
||||
);
|
||||
|
||||
// Actions to be executed.
|
||||
battlemoveaction_t actionsPending[BATTLE_FIGHTER_POS_COUNT];
|
||||
uint8_t actionsPendingCount;
|
||||
typedef void (*battleactiondecidedcallback_t)(
|
||||
const battlefighter_t *fighter,
|
||||
const battleaction_t *action
|
||||
);
|
||||
|
||||
typedef struct {
|
||||
battlestate_t state;
|
||||
battlestatedata_t stateData;
|
||||
battlefighter_t fighters[BATTLE_FIGHTER_COUNT_MAX];
|
||||
battleaction_t actions[BATTLE_FIGHTER_COUNT_MAX];
|
||||
|
||||
// Set once a side has been wiped out (see cutsceneBattlePostMoveStart)
|
||||
// or the player has fled (see battleStateSelectionPlayerFlee). Stays
|
||||
// BATTLE_RESULT_NONE for the rest of the battle otherwise.
|
||||
battleencountertype_t encounterType;
|
||||
bool_t fleeAvailable;
|
||||
battleresult_t result;
|
||||
|
||||
// Fighter indices (into fighters[]), sorted for the current round.
|
||||
uint8_t executionOrder[BATTLE_FIGHTER_COUNT_MAX];
|
||||
uint8_t executionCount;
|
||||
uint8_t executionIndex;
|
||||
uint16_t round;
|
||||
|
||||
// Cursor into executionOrder used by BATTLE_STATE_PLAYER_SELECTION to find
|
||||
// the next player-controlled fighter that still needs a decision.
|
||||
uint8_t selectionIndex;
|
||||
|
||||
battlestatechangedcallback_t onStateChanged;
|
||||
battleactiondecidedcallback_t onActionDecided;
|
||||
} battle_t;
|
||||
|
||||
extern battle_t BATTLE;
|
||||
@@ -48,28 +99,215 @@ extern battle_t BATTLE;
|
||||
void battleInit(void);
|
||||
|
||||
/**
|
||||
* Starts a battle.
|
||||
*
|
||||
* @param fighters Fighters in the battle.
|
||||
* Gets an available (unused) fighter slot index.
|
||||
*
|
||||
* @return The index of an available fighter slot, or 0xFF if none are
|
||||
* available.
|
||||
*/
|
||||
void battleStart(
|
||||
battlefighter_t *fighters[BATTLE_FIGHTER_POS_COUNT]
|
||||
uint8_t battleGetAvailableFighter(void);
|
||||
|
||||
/**
|
||||
* Adds a fighter to the battle in the next available slot.
|
||||
*
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats.
|
||||
* @param healthMax The fighter's maximum health.
|
||||
* @param mpMax The fighter's maximum mp.
|
||||
* @return Pointer to the newly added fighter, or NULL if the battle is
|
||||
* already full.
|
||||
*/
|
||||
battlefighter_t *battleAddFighter(
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Transitions the battle to a new state: disposes the current state (if
|
||||
* any) and initializes next.
|
||||
* Starts the battle: enters BATTLE_STATE_OPENING and marks the battle
|
||||
* active. Call once every fighter has been added via battleAddFighter.
|
||||
*
|
||||
* @param encounterType Determines the opening round's execution order.
|
||||
* @param fleeAvailable Whether the party may attempt to flee this battle.
|
||||
*/
|
||||
void battleStart(
|
||||
const battleencountertype_t encounterType,
|
||||
const bool_t fleeAvailable
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||
*/
|
||||
void battleDispose(void);
|
||||
|
||||
/**
|
||||
* Returns the fighter currently awaiting a player decision.
|
||||
*
|
||||
* @return Pointer to the fighter awaiting a decision, or NULL if the battle
|
||||
* isn't in BATTLE_STATE_PLAYER_SELECTION or every player-controlled
|
||||
* fighter has already decided.
|
||||
*/
|
||||
battlefighter_t *battleGetCurrentFighter(void);
|
||||
|
||||
/**
|
||||
* Returns the number of living fighters on a team.
|
||||
*
|
||||
* @param team The team to count.
|
||||
* @return Count of living fighters on that team.
|
||||
*/
|
||||
uint8_t battleGetAliveCount(const battlefighterteam_t team);
|
||||
|
||||
/**
|
||||
* Resolves a physical attack from attacker onto defender: damage is the
|
||||
* attacker's attack stat minus the defender's defense stat (minimum 1),
|
||||
* subtracted from the defender's health. The defender is marked dead
|
||||
* once health reaches 0.
|
||||
*
|
||||
* @param attacker The attacking fighter.
|
||||
* @param defender The defending fighter.
|
||||
*/
|
||||
void battleResolveAttack(
|
||||
battlefighter_t *attacker,
|
||||
battlefighter_t *defender
|
||||
);
|
||||
|
||||
/**
|
||||
* Checks whether the battle has been won or lost, transitioning to
|
||||
* BATTLE_STATE_ENDED and updating BATTLE.result if so. Does nothing if a
|
||||
* result has already been set (e.g. by a successful flee).
|
||||
*
|
||||
* @return The battle's current result.
|
||||
*/
|
||||
battleresult_t battleCheckResult(void);
|
||||
|
||||
/**
|
||||
* Queues an action for a fighter to perform once BATTLE_STATE_MOVES_EXECUTING
|
||||
* reaches them this round, overwriting any action already queued for that
|
||||
* fighter. Fires BATTLE.onActionDecided.
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters of the deciding fighter.
|
||||
* @param type The type of action to perform.
|
||||
* @param targetIndex Index into BATTLE.fighters of the target, meaningful
|
||||
* for BATTLE_ACTION_ATTACK.
|
||||
*/
|
||||
void battleQueueAction(
|
||||
const uint8_t fighterIndex,
|
||||
const battleactiontype_t type,
|
||||
const uint8_t targetIndex
|
||||
);
|
||||
|
||||
/**
|
||||
* Submits the currently-selecting fighter's attack against a target, if the
|
||||
* battle is in BATTLE_STATE_PLAYER_SELECTION and awaiting a decision.
|
||||
* Queues the action and advances the selection cursor.
|
||||
*
|
||||
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||
*/
|
||||
void battlePlayerAttack(const uint8_t targetIndex);
|
||||
|
||||
/**
|
||||
* Submits a flee attempt for the currently-selecting fighter, if the battle
|
||||
* is in BATTLE_STATE_PLAYER_SELECTION and fleeing is available for this
|
||||
* battle. Always succeeds, ending the battle with BATTLE_RESULT_FLED.
|
||||
*/
|
||||
void battlePlayerFlee(void);
|
||||
|
||||
/**
|
||||
* Updates the battle simulation for one frame, dispatching on BATTLE.state.
|
||||
* No-op if the battle isn't active, has already ended, or
|
||||
* CUTSCENE_PAUSE_BATTLE is set.
|
||||
*/
|
||||
void battleUpdate(void);
|
||||
|
||||
/**
|
||||
* Rebuilds BATTLE.executionOrder/executionCount from every currently living
|
||||
* fighter, sorted by speed descending.
|
||||
*
|
||||
* @param applyEncounterBias If true, reorders the freshly speed-sorted
|
||||
* queue so BATTLE.encounterType's favoured team goes first (used only
|
||||
* for the opening round).
|
||||
*/
|
||||
void battleBuildExecutionOrder(const bool_t applyEncounterBias);
|
||||
|
||||
/**
|
||||
* Stably partitions BATTLE.executionOrder so every fighter on the given team
|
||||
* comes first, preserving each side's relative (speed-sorted) order.
|
||||
*
|
||||
* @param team The team to move to the front of the execution order.
|
||||
*/
|
||||
void battleMoveTeamFirst(const battlefighterteam_t team);
|
||||
|
||||
/**
|
||||
* Picks an AI target for fighter: the lowest-health living fighter on
|
||||
* the opposing team.
|
||||
*
|
||||
* @param fighter The AI-controlled fighter choosing a target.
|
||||
* @return The chosen target, or NULL if the opposing team has no
|
||||
* living fighters.
|
||||
*/
|
||||
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter);
|
||||
|
||||
/**
|
||||
* Sets BATTLE.state and fires BATTLE.onStateChanged with the previous and
|
||||
* new state.
|
||||
*
|
||||
* @param next The state to transition to.
|
||||
*/
|
||||
void battleSetState(const battlestate_t next);
|
||||
|
||||
/**
|
||||
* Updates the battle system.
|
||||
* Sets BATTLE.result and transitions to BATTLE_STATE_ENDED.
|
||||
*
|
||||
* @param result The result to end the battle with.
|
||||
*/
|
||||
void battleUpdate(void);
|
||||
void battleSetResult(const battleresult_t result);
|
||||
|
||||
/**
|
||||
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||
* Checks whether a fighter is a live, undecided candidate for the given
|
||||
* controller -- i.e. whether PLAYER_SELECTION or AI_SELECTION should still
|
||||
* be deciding an action for it this round.
|
||||
*
|
||||
* @param fighterIndex Index into BATTLE.fighters to check.
|
||||
* @param controller The controller PLAYER_SELECTION/AI_SELECTION is
|
||||
* currently deciding for.
|
||||
* @return True if the fighter is alive, matches controller, and has no
|
||||
* action queued yet.
|
||||
*/
|
||||
void battleDispose(void);
|
||||
bool_t battleFighterNeedsDecision(
|
||||
const uint8_t fighterIndex,
|
||||
const battlefightercontroller_t controller
|
||||
);
|
||||
|
||||
/**
|
||||
* Advances BATTLE.selectionIndex to the next player-controlled fighter that
|
||||
* still needs a decision, or transitions to BATTLE_STATE_AI_SELECTION once
|
||||
* none remain.
|
||||
*/
|
||||
void battleAdvanceSelection(void);
|
||||
|
||||
/**
|
||||
* Handles BATTLE_STATE_PRE_ROUND: rebuilds the execution order and moves on
|
||||
* to BATTLE_STATE_PLAYER_SELECTION, positioning the selection cursor.
|
||||
*/
|
||||
void battleUpdatePreRound(void);
|
||||
|
||||
/**
|
||||
* Handles BATTLE_STATE_AI_SELECTION: queues an attack for every undecided
|
||||
* AI-controlled fighter, then moves on to BATTLE_STATE_MOVES_EXECUTING.
|
||||
*/
|
||||
void battleUpdateAiSelection(void);
|
||||
|
||||
/**
|
||||
* Handles BATTLE_STATE_MOVES_EXECUTING: resolves one queued action from
|
||||
* BATTLE.executionOrder per call, or transitions to BATTLE_STATE_POST_ROUND
|
||||
* once every fighter this round has been processed.
|
||||
*/
|
||||
void battleUpdateMovesExecuting(void);
|
||||
|
||||
/**
|
||||
* Handles BATTLE_STATE_POST_ROUND: advances BATTLE.round and transitions
|
||||
* back to BATTLE_STATE_PRE_ROUND.
|
||||
*/
|
||||
void battleUpdatePostRound(void);
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlefighter.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||
assertTrue(
|
||||
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||
"Invalid fighter controller"
|
||||
);
|
||||
|
||||
const uint8_t id = fighter->id;
|
||||
memoryZero(fighter, sizeof(battlefighter_t));
|
||||
fighter->id = id;
|
||||
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
fighter->team = team;
|
||||
fighter->controller = controller;
|
||||
fighter->stats = stats;
|
||||
fighter->healthMax = healthMax;
|
||||
fighter->health = healthMax;
|
||||
fighter->mpMax = mpMax;
|
||||
fighter->mp = mpMax;
|
||||
}
|
||||
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
// An empty status means the slot in BATTLE.fighters is unused.
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_STATUS_NULL,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||
BATTLE_FIGHTER_STATUS_DEAD,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_COUNT
|
||||
} battlefighterstatus_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_TEAM_ALLY,
|
||||
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||
|
||||
BATTLE_FIGHTER_TEAM_COUNT
|
||||
} battlefighterteam_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||
} battlefightercontroller_t;
|
||||
|
||||
// Base combat stats, kept separate from the resource pools (health/mp) on
|
||||
// battlefighter_t so that equipment/buffs can later modify them without
|
||||
// touching current health/mp state.
|
||||
typedef struct {
|
||||
uint16_t attack;
|
||||
uint16_t defense;
|
||||
uint16_t magic;
|
||||
uint16_t speed;
|
||||
uint16_t luck;
|
||||
} battlefighterstats_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t id;
|
||||
battlefighterstatus_t status;
|
||||
battlefighterteam_t team;
|
||||
battlefightercontroller_t controller;
|
||||
|
||||
uint16_t health;
|
||||
uint16_t healthMax;
|
||||
uint16_t mp;
|
||||
uint16_t mpMax;
|
||||
|
||||
battlefighterstats_t stats;
|
||||
} battlefighter_t;
|
||||
|
||||
/**
|
||||
* Initializes a battle fighter in place, filling health/mp to their maximum
|
||||
* values and setting its status to normal.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to initialize.
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats.
|
||||
* @param healthMax The fighter's maximum health.
|
||||
* @param mpMax The fighter's maximum mp.
|
||||
*/
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||
* is not dead).
|
||||
*
|
||||
* @param fighter Pointer to the fighter to check.
|
||||
* @return True if the fighter can act.
|
||||
*/
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battlefighter.c
|
||||
)
|
||||
@@ -1,230 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlefighter.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t battleFighterParseStatField(
|
||||
yyjson_val *obj,
|
||||
const char_t *key,
|
||||
uint16_t *out
|
||||
) {
|
||||
yyjson_val *val = yyjson_obj_get(obj, key);
|
||||
if(!yyjson_is_int(val)) {
|
||||
errorThrow("Fighter: missing/invalid '%s'", key);
|
||||
}
|
||||
|
||||
const int64_t num = yyjson_get_sint(val);
|
||||
if(num < 0 || num > UINT16_MAX) {
|
||||
errorThrow("Fighter: '%s' must be between 0 and %u", key, UINT16_MAX);
|
||||
}
|
||||
|
||||
*out = (uint16_t)num;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t battleFighterParseOptionalIntField(
|
||||
yyjson_val *obj,
|
||||
const char_t *key,
|
||||
const int32_t defaultValue,
|
||||
int32_t *out
|
||||
) {
|
||||
yyjson_val *val = yyjson_obj_get(obj, key);
|
||||
if(val == NULL) {
|
||||
*out = defaultValue;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(!yyjson_is_int(val)) errorThrow("Fighter: invalid '%s'", key);
|
||||
*out = (int32_t)yyjson_get_sint(val);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t battleFighterParse(battlefighter_t *fighter, yyjson_val *obj) {
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
assertNotNull(obj, "JSON object cannot be NULL");
|
||||
|
||||
int32_t teamNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "team", BATTLE_FIGHTER_TEAM_ALLY, &teamNum
|
||||
));
|
||||
if(teamNum < 0 || teamNum >= BATTLE_FIGHTER_TEAM_COUNT) {
|
||||
errorThrow("Fighter: invalid 'team'");
|
||||
}
|
||||
|
||||
int32_t controllerNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "controller", BATTLE_FIGHTER_CONTROLLER_PLAYER, &controllerNum
|
||||
));
|
||||
if(controllerNum < 0 || controllerNum >= BATTLE_FIGHTER_CONTROLLER_COUNT) {
|
||||
errorThrow("Fighter: invalid 'controller'");
|
||||
}
|
||||
|
||||
battlefighterstats_t stats;
|
||||
errorChain(battleFighterParseStatField(obj, "attack", &stats.attack));
|
||||
errorChain(battleFighterParseStatField(obj, "defense", &stats.defense));
|
||||
errorChain(battleFighterParseStatField(obj, "magic", &stats.magic));
|
||||
errorChain(battleFighterParseStatField(obj, "speed", &stats.speed));
|
||||
errorChain(battleFighterParseStatField(obj, "luck", &stats.luck));
|
||||
errorChain(battleFighterParseStatField(obj, "healthMax", &stats.healthMax));
|
||||
errorChain(battleFighterParseStatField(obj, "mpMax", &stats.mpMax));
|
||||
|
||||
battleFighterInit(
|
||||
fighter, (battlefighterteam_t)teamNum,
|
||||
(battlefightercontroller_t)controllerNum, stats
|
||||
);
|
||||
|
||||
int32_t statusNum;
|
||||
errorChain(battleFighterParseOptionalIntField(
|
||||
obj, "status", BATTLE_FIGHTER_STATUS_NORMAL, &statusNum
|
||||
));
|
||||
if(statusNum < 0 || statusNum >= BATTLE_FIGHTER_STATUS_COUNT) {
|
||||
errorThrow("Fighter: invalid 'status'");
|
||||
}
|
||||
fighter->status = (battlefighterstatus_t)statusNum;
|
||||
|
||||
int32_t health;
|
||||
errorChain(
|
||||
battleFighterParseOptionalIntField(obj, "health", stats.healthMax, &health)
|
||||
);
|
||||
if(health < 0 || health > stats.healthMax) {
|
||||
errorThrow("Fighter: 'health' out of range");
|
||||
}
|
||||
fighter->stats.health = (uint16_t)health;
|
||||
|
||||
int32_t mp;
|
||||
errorChain(battleFighterParseOptionalIntField(obj, "mp", stats.mpMax, &mp));
|
||||
if(mp < 0 || mp > stats.mpMax) {
|
||||
errorThrow("Fighter: 'mp' out of range");
|
||||
}
|
||||
fighter->stats.mp = (uint16_t)mp;
|
||||
|
||||
yyjson_val *abilities = yyjson_obj_get(obj, "abilities");
|
||||
if(abilities != NULL) {
|
||||
if(
|
||||
!yyjson_is_arr(abilities) ||
|
||||
yyjson_arr_size(abilities) > BATTLE_FIGHTER_ABILITY_COUNT_MAX
|
||||
) {
|
||||
errorThrow(
|
||||
"Fighter: 'abilities' must have 0-%u entries",
|
||||
BATTLE_FIGHTER_ABILITY_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
yyjson_arr_iter iter = yyjson_arr_iter_with(abilities);
|
||||
yyjson_val *abilityVal;
|
||||
while((abilityVal = yyjson_arr_iter_next(&iter)) != NULL) {
|
||||
const char_t *name = yyjson_get_str(abilityVal);
|
||||
battlemoveid_t ability =
|
||||
name == NULL ? BATTLE_MOVE_ID_NULL : battleMoveGetIdByName(name);
|
||||
if(ability == BATTLE_MOVE_ID_NULL) {
|
||||
errorThrow("Fighter: invalid entry in 'abilities'");
|
||||
}
|
||||
battleFighterAbilityAdd(fighter, ability);
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
yyjson_mut_val *battleFighterSerialize(
|
||||
const battlefighter_t *fighter,
|
||||
yyjson_mut_doc *doc
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter cannot be NULL");
|
||||
assertNotNull(doc, "Doc cannot be NULL");
|
||||
|
||||
yyjson_mut_val *obj = yyjson_mut_obj(doc);
|
||||
|
||||
yyjson_mut_obj_add_uint(doc, obj, "team", fighter->team);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "controller", fighter->controller);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "status", fighter->status);
|
||||
|
||||
yyjson_mut_obj_add_uint(doc, obj, "attack", fighter->stats.attack);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "defense", fighter->stats.defense);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "magic", fighter->stats.magic);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "speed", fighter->stats.speed);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "luck", fighter->stats.luck);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "healthMax", fighter->stats.healthMax);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "mpMax", fighter->stats.mpMax);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "health", fighter->stats.health);
|
||||
yyjson_mut_obj_add_uint(doc, obj, "mp", fighter->stats.mp);
|
||||
|
||||
yyjson_mut_val *abilities = yyjson_mut_arr(doc);
|
||||
for(uint8_t i = 0; i < fighter->abilityCount; i++) {
|
||||
yyjson_mut_arr_add_str(doc, abilities, BATTLE_MOVES[fighter->abilities[i]].name);
|
||||
}
|
||||
yyjson_mut_obj_add_val(doc, obj, "abilities", abilities);
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||
assertTrue(
|
||||
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||
"Invalid fighter controller"
|
||||
);
|
||||
|
||||
const uint8_t id = fighter->id;
|
||||
memoryZero(fighter, sizeof(battlefighter_t));
|
||||
fighter->id = id;
|
||||
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
fighter->team = team;
|
||||
fighter->controller = controller;
|
||||
fighter->stats = stats;
|
||||
fighter->stats.health = stats.healthMax;
|
||||
fighter->stats.mp = stats.mpMax;
|
||||
}
|
||||
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
}
|
||||
|
||||
void battleFighterAbilityAdd(
|
||||
battlefighter_t *fighter,
|
||||
const battlemoveid_t ability
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(
|
||||
fighter->abilityCount < BATTLE_FIGHTER_ABILITY_COUNT_MAX,
|
||||
"Fighter already has the maximum number of abilities"
|
||||
);
|
||||
|
||||
fighter->abilities[fighter->abilityCount++] = ability;
|
||||
}
|
||||
|
||||
void battleFighterDamage(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
|
||||
fighter->stats.health =
|
||||
amount >= fighter->stats.health ? 0 : fighter->stats.health - amount;
|
||||
if(fighter->stats.health == 0) fighter->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||
}
|
||||
|
||||
void battleFighterHeal(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
if(!battleFighterIsAlive(fighter)) return;
|
||||
|
||||
const uint32_t healed = (uint32_t)fighter->stats.health + amount;
|
||||
fighter->stats.health = healed > fighter->stats.healthMax
|
||||
? fighter->stats.healthMax : (uint16_t)healed;
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "yyjson.h"
|
||||
#include "rpg/battle/move/battlemove.h"
|
||||
#include "rpg/battle/fighter/battlefighterstatus.h"
|
||||
#include "rpg/battle/fighter/battlefighterteam.h"
|
||||
#include "rpg/battle/fighter/battlefightercontroller.h"
|
||||
#include "rpg/battle/fighter/battlefighterstats.h"
|
||||
#include "rpg/battle/fighter/battlefighterpos.h"
|
||||
|
||||
#define BATTLE_FIGHTER_ABILITY_COUNT_MAX 8
|
||||
|
||||
typedef struct battlefighter_s {
|
||||
uint8_t id;
|
||||
battlefighterstatus_t status;
|
||||
battlefighterteam_t team;
|
||||
battlefightercontroller_t controller;
|
||||
|
||||
|
||||
battlefighterstats_t stats;
|
||||
|
||||
battlemoveid_t abilities[BATTLE_FIGHTER_ABILITY_COUNT_MAX];
|
||||
battlemoveid_t abilityCount;
|
||||
} battlefighter_t;
|
||||
|
||||
/**
|
||||
* Initializes a battle fighter in place, filling health/mp to the maximum
|
||||
* values carried on stats and setting its status to normal.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to initialize.
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats, including healthMax/mpMax.
|
||||
*/
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats
|
||||
);
|
||||
|
||||
/**
|
||||
* Generic battlefighter_t parser, shared by every place that builds a
|
||||
* fighter from JSON (party.jsonc roster members, BATTLE_START enemy
|
||||
* definitions, save-file party members) - see battleFighterSerialize for
|
||||
* the inverse. Reads 'team'/'controller'/'status' as ints (each optional,
|
||||
* defaulting to ALLY/PLAYER/NORMAL respectively - a caller that needs a
|
||||
* different team/controller, e.g. BATTLE_START's enemies, sets those
|
||||
* fields on fighter after this returns), 'attack'/'defense'/'magic'/
|
||||
* 'speed'/'luck'/'healthMax'/'mpMax' as required ints in [0, UINT16_MAX],
|
||||
* 'health'/'mp' as optional ints defaulting to healthMax/mpMax (a fresh
|
||||
* fighter), and an optional 'abilities' array of move name strings. Does
|
||||
* not touch fighter->id - set it (or leave it) before calling, same as
|
||||
* battleFighterInit.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to fill in.
|
||||
* @param obj The JSON object to read fields from.
|
||||
* @return Error if a required field is missing/invalid, or an abilities
|
||||
* entry doesn't name a real move.
|
||||
*/
|
||||
errorret_t battleFighterParse(battlefighter_t *fighter, yyjson_val *obj);
|
||||
|
||||
/**
|
||||
* Inverse of battleFighterParse: builds a new JSON object (not yet
|
||||
* attached anywhere - the caller attaches it, e.g. via
|
||||
* yyjson_mut_arr_add_val/yyjson_mut_obj_add_val) with every field
|
||||
* battleFighterParse reads except id (see its doc comment for why).
|
||||
*
|
||||
* @param fighter The fighter to serialize.
|
||||
* @param doc The mutable document to allocate the object in.
|
||||
* @return The newly built object.
|
||||
*/
|
||||
yyjson_mut_val *battleFighterSerialize(
|
||||
const battlefighter_t *fighter,
|
||||
yyjson_mut_doc *doc
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||
* is not dead).
|
||||
*
|
||||
* @param fighter Pointer to the fighter to check.
|
||||
* @returns True if the fighter can act.
|
||||
*/
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||
|
||||
/**
|
||||
* Appends an ability to the fighter's ability list.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to add the ability to.
|
||||
* @param ability The ability to add.
|
||||
*/
|
||||
void battleFighterAbilityAdd(
|
||||
battlefighter_t *fighter,
|
||||
const battlemoveid_t ability
|
||||
);
|
||||
|
||||
/**
|
||||
* Subtracts amount from the fighter's health (floored at 0), marking it
|
||||
* dead once health reaches 0.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to damage.
|
||||
* @param amount The amount of damage to apply.
|
||||
*/
|
||||
void battleFighterDamage(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
);
|
||||
|
||||
/**
|
||||
* Adds amount to the fighter's health (capped at healthMax). No-op if the
|
||||
* fighter isn't alive -- healing can't revive a dead fighter.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to heal.
|
||||
* @param amount The amount to heal.
|
||||
*/
|
||||
void battleFighterHeal(
|
||||
battlefighter_t *fighter,
|
||||
const uint16_t amount
|
||||
);
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_CONTROLLER_NONE,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||
} battlefightercontroller_t;
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t battlefighterpos_t;
|
||||
|
||||
#define BATTLE_FIGHTER_POS(x) ((battlefighterpos_t)(x))
|
||||
|
||||
// Left (Enemy side)
|
||||
#define BATTLE_FIGHTER_POS_0 BATTLE_FIGHTER_POS(0)
|
||||
#define BATTLE_FIGHTER_POS_1 BATTLE_FIGHTER_POS(1)
|
||||
#define BATTLE_FIGHTER_POS_2 BATTLE_FIGHTER_POS(2)
|
||||
#define BATTLE_FIGHTER_POS_3 BATTLE_FIGHTER_POS(3)
|
||||
|
||||
// Right (Ally side)
|
||||
#define BATTLE_FIGHTER_POS_4 BATTLE_FIGHTER_POS(4)
|
||||
#define BATTLE_FIGHTER_POS_5 BATTLE_FIGHTER_POS(5)
|
||||
#define BATTLE_FIGHTER_POS_6 BATTLE_FIGHTER_POS(6)
|
||||
#define BATTLE_FIGHTER_POS_7 BATTLE_FIGHTER_POS(7)
|
||||
|
||||
#define BATTLE_FIGHTER_POS_COUNT (BATTLE_FIGHTER_POS_7 + 1)
|
||||
|
||||
// Sentinels resolved by battleStateExecutingInit against the currently
|
||||
// resolving action, for cutscene items authored inside a move's own
|
||||
// cutscene (e.g. cutscenes/battle/moves/slash.jsonc) that need to refer
|
||||
// to "whoever is being hit"/"whoever is attacking" without knowing their
|
||||
// concrete BATTLE.fighters index ahead of time.
|
||||
#define BATTLE_FIGHTER_POS_TARGET BATTLE_FIGHTER_POS(0xFE)
|
||||
#define BATTLE_FIGHTER_POS_USER BATTLE_FIGHTER_POS(0xFD)
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "rpg/battle/fighter/battlefighterstats.h"
|
||||
|
||||
#define BATTLE_FIGHTER_SPECIES_NAME_MAX 16
|
||||
#define BATTLE_FIGHTER_SPECIES_COUNT_MAX 250
|
||||
|
||||
typedef uint8_t battlespeciesid_t;
|
||||
|
||||
#define BATTLE_SPECIES_ID_NULL ((battlespeciesid_t)0)
|
||||
|
||||
typedef struct {
|
||||
char_t name[BATTLE_FIGHTER_SPECIES_NAME_MAX];
|
||||
battlefighterstats_t baseStats;
|
||||
} battlefighterspecies_t;
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
uint16_t health;
|
||||
uint16_t mp;
|
||||
|
||||
uint16_t healthMax;
|
||||
uint16_t mpMax;
|
||||
uint16_t attack;
|
||||
uint16_t defense;
|
||||
uint16_t magic;
|
||||
uint16_t speed;
|
||||
uint16_t luck;
|
||||
} battlefighterstats_t;
|
||||
@@ -1,20 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_STATUS_NULL,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||
BATTLE_FIGHTER_STATUS_DEAD,
|
||||
|
||||
// Poisoned, burned, confused, etc.
|
||||
|
||||
BATTLE_FIGHTER_STATUS_COUNT
|
||||
} battlefighterstatus_t;
|
||||
@@ -1,16 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_TEAM_ALLY,
|
||||
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||
|
||||
BATTLE_FIGHTER_TEAM_COUNT
|
||||
} battlefighterteam_t;
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user