Compare commits
32 Commits
d91808487f
...
editor
| Author | SHA1 | Date | |
|---|---|---|---|
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| 9474a68995 | |||
| 09c35f0aa6 | |||
| a2113442cb |
28
.github/workflows/build.yml
vendored
28
.github/workflows/build.yml
vendored
@@ -1,5 +1,4 @@
|
|||||||
name: Build Dusk
|
name: Build Dusk
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
@@ -7,7 +6,6 @@ on:
|
|||||||
pull_request:
|
pull_request:
|
||||||
branches:
|
branches:
|
||||||
- main
|
- main
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
run-tests:
|
run-tests:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -55,6 +53,26 @@ jobs:
|
|||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-knulli:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build knulli
|
||||||
|
run: ./scripts/build-knulli-docker.sh
|
||||||
|
- name: Move output to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||||
|
- name: Upload knulli binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-knulli
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-gamecube:
|
build-gamecube:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
@@ -74,6 +92,7 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
name: dusk-gamecube
|
name: dusk-gamecube
|
||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-wii:
|
build-wii:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -87,11 +106,12 @@ jobs:
|
|||||||
- name: Copy output files.
|
- name: Copy output files.
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
|
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||||
- name: Upload Wii binary
|
- name: Upload Wii binary
|
||||||
uses: actions/upload-artifact@v6
|
uses: actions/upload-artifact@v6
|
||||||
with:
|
with:
|
||||||
name: dusk-wii
|
name: dusk-wii
|
||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
@@ -70,6 +70,7 @@ elseif LINUX then
|
|||||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
print("Unknown platform, no default input bindings set.")
|
print("Unknown platform, no default input bindings set.")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ module('text')
|
|||||||
module('tileset')
|
module('tileset')
|
||||||
module('texture')
|
module('texture')
|
||||||
module('input')
|
module('input')
|
||||||
|
module('shader')
|
||||||
|
|
||||||
CELL_STATE_DEFAULT = 0
|
CELL_STATE_DEFAULT = 0
|
||||||
CELL_STATE_HOVER = 1
|
CELL_STATE_HOVER = 1
|
||||||
@@ -62,7 +63,7 @@ function cellDraw(x, y, type)
|
|||||||
slice = cellSliceDisabled
|
slice = cellSliceDisabled
|
||||||
end
|
end
|
||||||
|
|
||||||
spriteBatchPush(textureCell,
|
spriteBatchPush(
|
||||||
x, y,
|
x, y,
|
||||||
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
|
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
|
||||||
colorWhite(),
|
colorWhite(),
|
||||||
@@ -182,18 +183,28 @@ function sceneUpdate()
|
|||||||
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function sceneRender()
|
function sceneRender()
|
||||||
-- Update camera
|
-- Update camera
|
||||||
cameraPushMatrix(camera)
|
camera.bottom = 0
|
||||||
camera.bottom = screenGetHeight()
|
camera.top = screenGetHeight()
|
||||||
camera.right = screenGetWidth()
|
camera.right = screenGetWidth()
|
||||||
|
|
||||||
|
shaderBind(SHADER_UNLIT)
|
||||||
|
proj = cameraGetProjectionMatrix(camera)
|
||||||
|
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
|
||||||
|
view = cameraGetViewMatrix(camera)
|
||||||
|
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
|
||||||
|
|
||||||
|
shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
|
||||||
spriteBatchPush(
|
spriteBatchPush(
|
||||||
nil,
|
x, y,
|
||||||
x, y, x + 32, y + 32,
|
x + 32, y + 32,
|
||||||
colorWhite()
|
colorWhite()
|
||||||
)
|
)
|
||||||
|
spriteBatchFlush()
|
||||||
|
|
||||||
|
textDraw(10, 10, "Hello World\nHow are you?", colorRed())
|
||||||
|
spriteBatchFlush()
|
||||||
|
|
||||||
-- Update mouse position
|
-- Update mouse position
|
||||||
-- if INPUT_POINTER then
|
-- if INPUT_POINTER then
|
||||||
@@ -250,7 +261,4 @@ function sceneRender()
|
|||||||
-- )
|
-- )
|
||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
spriteBatchFlush()
|
|
||||||
|
|
||||||
cameraPopMatrix()
|
|
||||||
end
|
end
|
||||||
Binary file not shown.
Binary file not shown.
BIN
assets/ui/minogram.dtx
Normal file
BIN
assets/ui/minogram.dtx
Normal file
Binary file not shown.
45
cmake/targets/knulli.cmake
Normal file
45
cmake/targets/knulli.cmake
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
# Find link platform-specific libraries
|
||||||
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
||||||
|
find_package(SDL2 REQUIRED)
|
||||||
|
find_library(EGL_LIB EGL REQUIRED)
|
||||||
|
find_library(GL_LIB GL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
|
||||||
|
# Setup endianess at compile time to optimize.
|
||||||
|
include(TestBigEndian)
|
||||||
|
test_big_endian(IS_BIG_ENDIAN)
|
||||||
|
if(IS_BIG_ENDIAN)
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_PLATFORM_ENDIAN_BIG
|
||||||
|
)
|
||||||
|
else()
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Link required libraries.
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
SDL2
|
||||||
|
pthread
|
||||||
|
OpenGL::GLES2
|
||||||
|
${GL_LIB}
|
||||||
|
${EGL_LIB}
|
||||||
|
m
|
||||||
|
)
|
||||||
|
|
||||||
|
# Define platform-specific macros.
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SDL2
|
||||||
|
DUSK_OPENGL
|
||||||
|
DUSK_OPENGL_ES
|
||||||
|
DUSK_LINUX
|
||||||
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
|
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||||
|
DUSK_INPUT_KEYBOARD
|
||||||
|
DUSK_INPUT_POINTER
|
||||||
|
DUSK_INPUT_GAMEPAD
|
||||||
|
DUSK_TIME_DYNAMIC
|
||||||
|
)
|
||||||
@@ -28,6 +28,7 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
|
|||||||
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
set(CMAKE_SYSTEM_NAME Linux)
|
||||||
|
set(CMAKE_SYSTEM_PROCESSOR aarch64)
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
|
||||||
|
set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
|
||||||
|
set(CMAKE_ASM_COMPILER aarch64-linux-gnu-gcc)
|
||||||
|
|
||||||
|
set(CMAKE_SYSROOT /)
|
||||||
|
set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
|
||||||
|
set(CMAKE_CXX_COMPILER_TARGET aarch64-linux-gnu)
|
||||||
|
|
||||||
|
set(CMAKE_FIND_ROOT_PATH
|
||||||
|
/usr/aarch64-linux-gnu
|
||||||
|
/usr/lib/aarch64-linux-gnu
|
||||||
|
/usr/include/aarch64-linux-gnu
|
||||||
|
)
|
||||||
|
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||||
|
|
||||||
|
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/aarch64-linux-gnu/pkgconfig:/usr/share/pkgconfig")
|
||||||
|
set(ENV{PKG_CONFIG_PATH} "/usr/lib/aarch64-linux-gnu/pkgconfig")
|
||||||
|
|
||||||
|
set(CMAKE_PREFIX_PATH "/usr/aarch64-linux-gnu;/usr/lib/aarch64-linux-gnu")
|
||||||
|
|
||||||
|
# Optional: helps some Find modules
|
||||||
|
set(SDL2_DIR "/usr/lib/aarch64-linux-gnu/cmake/SDL2" CACHE PATH "")
|
||||||
35
docker/knulli/Dockerfile
Normal file
35
docker/knulli/Dockerfile
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
FROM debian:trixie
|
||||||
|
ENV DEBIAN_FRONTEND=noninteractive
|
||||||
|
WORKDIR /workdir
|
||||||
|
RUN dpkg --add-architecture arm64 && \
|
||||||
|
apt-get update && \
|
||||||
|
apt-get install -y --no-install-recommends \
|
||||||
|
crossbuild-essential-arm64 \
|
||||||
|
ca-certificates \
|
||||||
|
pkg-config \
|
||||||
|
cmake \
|
||||||
|
make \
|
||||||
|
ninja-build \
|
||||||
|
git \
|
||||||
|
file \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
liblua5.4-dev:arm64 \
|
||||||
|
xz-utils:arm64 \
|
||||||
|
libbz2-dev:arm64 \
|
||||||
|
zlib1g-dev:arm64 \
|
||||||
|
libzip-dev:arm64 \
|
||||||
|
libssl-dev:arm64 \
|
||||||
|
libsdl2-dev:arm64 \
|
||||||
|
liblzma-dev:arm64 \
|
||||||
|
libopengl0:arm64 \
|
||||||
|
libgl1:arm64 \
|
||||||
|
libegl1:arm64 \
|
||||||
|
libgles2:arm64 \
|
||||||
|
libgl1-mesa-dev:arm64 && \
|
||||||
|
rm -rf /var/lib/apt/lists/*
|
||||||
41
editor/.gitignore
vendored
Normal file
41
editor/.gitignore
vendored
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
|
||||||
|
|
||||||
|
# dependencies
|
||||||
|
/node_modules
|
||||||
|
/.pnp
|
||||||
|
.pnp.*
|
||||||
|
.yarn/*
|
||||||
|
!.yarn/patches
|
||||||
|
!.yarn/plugins
|
||||||
|
!.yarn/releases
|
||||||
|
!.yarn/versions
|
||||||
|
|
||||||
|
# testing
|
||||||
|
/coverage
|
||||||
|
|
||||||
|
# next.js
|
||||||
|
/.next/
|
||||||
|
/out/
|
||||||
|
|
||||||
|
# production
|
||||||
|
/build
|
||||||
|
|
||||||
|
# misc
|
||||||
|
.DS_Store
|
||||||
|
*.pem
|
||||||
|
|
||||||
|
# debug
|
||||||
|
npm-debug.log*
|
||||||
|
yarn-debug.log*
|
||||||
|
yarn-error.log*
|
||||||
|
.pnpm-debug.log*
|
||||||
|
|
||||||
|
# env files (can opt-in for committing if needed)
|
||||||
|
.env*
|
||||||
|
|
||||||
|
# vercel
|
||||||
|
.vercel
|
||||||
|
|
||||||
|
# typescript
|
||||||
|
*.tsbuildinfo
|
||||||
|
next-env.d.ts
|
||||||
8
editor/next.config.ts
Normal file
8
editor/next.config.ts
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
import type { NextConfig } from "next";
|
||||||
|
|
||||||
|
const nextConfig: NextConfig = {
|
||||||
|
/* config options here */
|
||||||
|
reactCompiler: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
export default nextConfig;
|
||||||
23
editor/package.json
Normal file
23
editor/package.json
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"name": "dusk-editor",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"private": true,
|
||||||
|
"scripts": {
|
||||||
|
"start:dev": "next dev",
|
||||||
|
"build:prod": "next build",
|
||||||
|
"start:prod": "next start"
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"next": "16.2.1",
|
||||||
|
"react": "19.2.4",
|
||||||
|
"react-dom": "19.2.4",
|
||||||
|
"sass": "^1.98.0"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@types/node": "^20",
|
||||||
|
"@types/react": "^19",
|
||||||
|
"@types/react-dom": "^19",
|
||||||
|
"babel-plugin-react-compiler": "1.0.0",
|
||||||
|
"typescript": "^5"
|
||||||
|
}
|
||||||
|
}
|
||||||
23
editor/src/app/layout.tsx
Normal file
23
editor/src/app/layout.tsx
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
import type { Metadata } from "next";
|
||||||
|
import "@/styles/styles.scss";
|
||||||
|
import Navbar from "@/components/Navbar/Navbar";
|
||||||
|
|
||||||
|
export const metadata: Metadata = {
|
||||||
|
title: "Dusk Editor",
|
||||||
|
description: "Editor for the Dusk Game Engine",
|
||||||
|
};
|
||||||
|
|
||||||
|
export default function RootLayout({
|
||||||
|
children,
|
||||||
|
}: Readonly<{
|
||||||
|
children: React.ReactNode;
|
||||||
|
}>) {
|
||||||
|
return (
|
||||||
|
<html lang="en">
|
||||||
|
<body>
|
||||||
|
<Navbar />
|
||||||
|
{children}
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
);
|
||||||
|
}
|
||||||
9
editor/src/app/page.tsx
Normal file
9
editor/src/app/page.tsx
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
import Link from "next/link";
|
||||||
|
|
||||||
|
export default function Home() {
|
||||||
|
return (
|
||||||
|
<div>
|
||||||
|
<Link href="/texture-creator">Go to Texture Creator</Link>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
17
editor/src/app/texture-creator/page.tsx
Normal file
17
editor/src/app/texture-creator/page.tsx
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
'use client';
|
||||||
|
import React, { createContext, useContext, useState } from "react";
|
||||||
|
|
||||||
|
type TexturePageContextType = {
|
||||||
|
};
|
||||||
|
|
||||||
|
const TexturePageContext = createContext<TexturePageContextType | undefined>(undefined);
|
||||||
|
|
||||||
|
const TextureCreatorPage: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||||
|
return (
|
||||||
|
<TexturePageContext.Provider value={{ }}>
|
||||||
|
<Typography</Typography>
|
||||||
|
</TexturePageContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default TextureCreatorPage;
|
||||||
12
editor/src/components/Navbar/Navbar.tsx
Normal file
12
editor/src/components/Navbar/Navbar.tsx
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
import React from 'react';
|
||||||
|
import * as styles from './Navbar.module.scss';
|
||||||
|
|
||||||
|
const Navbar:React.FC<{}> = (props) => {
|
||||||
|
return (
|
||||||
|
<nav className={styles.navbar}>
|
||||||
|
navbar
|
||||||
|
</nav>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default Navbar;
|
||||||
14
editor/src/objects/Typography/Typography.tsx
Normal file
14
editor/src/objects/Typography/Typography.tsx
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
|
||||||
|
const Typography:React.FC<{
|
||||||
|
element?:string|React.JSXElementConstructor<any>;
|
||||||
|
}> = (props) => {
|
||||||
|
const Element = props.element || 'p';
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Element>
|
||||||
|
{props.children}
|
||||||
|
</Element>
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
export default Typography;
|
||||||
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
import React, { createContext, useContext, useState } from "react";
|
||||||
|
|
||||||
|
type TextureContextType = {
|
||||||
|
};
|
||||||
|
|
||||||
|
const TextureContext = createContext<TextureContextType | undefined>(undefined);
|
||||||
|
|
||||||
|
const TextureCreator: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||||
|
return (
|
||||||
|
<TextureContext.Provider value={{ }}>
|
||||||
|
{props.children}
|
||||||
|
</TextureContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default TextureCreator;
|
||||||
4
editor/src/styles/elements/a.scss
Normal file
4
editor/src/styles/elements/a.scss
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
a {
|
||||||
|
color: inherit;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
3
editor/src/styles/elements/all.scss
Normal file
3
editor/src/styles/elements/all.scss
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
8
editor/src/styles/elements/body.scss
Normal file
8
editor/src/styles/elements/body.scss
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
font-size: 16px;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
}
|
||||||
6
editor/src/styles/elements/html.scss
Normal file
6
editor/src/styles/elements/html.scss
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
html {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
3
editor/src/styles/elements/root.scss
Normal file
3
editor/src/styles/elements/root.scss
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
:root {
|
||||||
|
|
||||||
|
}
|
||||||
12
editor/src/styles/styles.scss
Normal file
12
editor/src/styles/styles.scss
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
// Elements
|
||||||
|
@use './elements/root.scss';
|
||||||
|
@use './elements/all.scss';
|
||||||
|
@use './elements/a.scss';
|
||||||
|
@use './elements/html.scss';
|
||||||
|
@use './elements/body.scss';
|
||||||
|
|
||||||
|
// Objects
|
||||||
|
|
||||||
|
// Components
|
||||||
|
|
||||||
|
// Utilities
|
||||||
34
editor/tsconfig.json
Normal file
34
editor/tsconfig.json
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ES2017",
|
||||||
|
"lib": ["dom", "dom.iterable", "esnext"],
|
||||||
|
"allowJs": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"strict": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"module": "esnext",
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"jsx": "react-jsx",
|
||||||
|
"incremental": true,
|
||||||
|
"plugins": [
|
||||||
|
{
|
||||||
|
"name": "next"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"paths": {
|
||||||
|
"@/*": ["./src/*"]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"include": [
|
||||||
|
"next-env.d.ts",
|
||||||
|
"**/*.ts",
|
||||||
|
"**/*.tsx",
|
||||||
|
".next/types/**/*.ts",
|
||||||
|
".next/dev/types/**/*.ts",
|
||||||
|
"**/*.mts"
|
||||||
|
],
|
||||||
|
"exclude": ["node_modules"]
|
||||||
|
}
|
||||||
3
scripts/build-knulli-docker.sh
Executable file
3
scripts/build-knulli-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||||
24
scripts/build-knulli.sh
Executable file
24
scripts/build-knulli.sh
Executable file
@@ -0,0 +1,24 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
cmake -S . -B build-knulli -G Ninja \
|
||||||
|
-DDUSK_BUILD_TESTS=ON \
|
||||||
|
-DDUSK_TARGET_SYSTEM=knulli \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build build-knulli -- -j$(nproc)
|
||||||
|
|
||||||
|
# Copy necessary libs out
|
||||||
|
mkdir -p ./build-knulli/dusk
|
||||||
|
cp ./build-knulli/Dusk ./build-knulli/dusk/Dusk
|
||||||
|
cp ./build-knulli/dusk.dsk ./build-knulli/dusk/dusk.dsk
|
||||||
|
echo '#!/bin/bash' > build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'cd "$(dirname "$(readlink -f "$0")")"' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(dirname "$(readlink -f "$0")")' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/gl4es' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo '$(dirname "$(readlink -f "$0")")/Dusk' >> build-knulli/dusk/Dusk.sh
|
||||||
|
chmod +x build-knulli/dusk/Dusk.sh
|
||||||
|
cp /usr/lib/aarch64-linux-gnu/liblua5.4.so.0 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libSDL2-2.0.so.0 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libGL.so.1 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libEGL.so.1 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libGLESv2.so.2 build-knulli/dusk/
|
||||||
@@ -4,8 +4,9 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
|
add_subdirectory(duskrpg)
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|||||||
@@ -40,9 +40,6 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
main.c
|
main.c
|
||||||
)
|
)
|
||||||
|
|
||||||
# Defs
|
|
||||||
dusk_env_to_h(duskdefs.env duskdefs.h)
|
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
@@ -52,12 +49,9 @@ add_subdirectory(engine)
|
|||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(item)
|
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(map)
|
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(script)
|
add_subdirectory(script)
|
||||||
add_subdirectory(story)
|
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "assert.h"
|
#include "assert.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
@@ -98,4 +99,14 @@
|
|||||||
) {
|
) {
|
||||||
assertUnreachableImpl(file, line, message);
|
assertUnreachableImpl(file, line, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void assertStringEqualImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *a,
|
||||||
|
const char *b,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -104,6 +104,23 @@
|
|||||||
const char *message
|
const char *message
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts two strings to be equal.
|
||||||
|
*
|
||||||
|
* @param file File that the assertion is being made from.
|
||||||
|
* @param line Line that the assertion is being made from.
|
||||||
|
* @param a First string to compare.
|
||||||
|
* @param b Second string to compare.
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertStringEqualImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *a,
|
||||||
|
const char *b,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Asserts a given value to be true.
|
* Asserts a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -178,6 +195,16 @@
|
|||||||
#define assertStrLenMin(str, len, message) \
|
#define assertStrLenMin(str, len, message) \
|
||||||
assertTrue(strlen(str) >= len, message)
|
assertTrue(strlen(str) >= len, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts two strings to be equal.
|
||||||
|
*
|
||||||
|
* @param a First string to compare.
|
||||||
|
* @param b Second string to compare.
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertStringEqual(a, b, message) \
|
||||||
|
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// If assertions are faked, we define the macros to do nothing.
|
// If assertions are faked, we define the macros to do nothing.
|
||||||
#define assertTrue(x, message) ((void)0)
|
#define assertTrue(x, message) ((void)0)
|
||||||
|
|||||||
@@ -19,12 +19,9 @@ typedef enum {
|
|||||||
ASSET_TYPE_NULL,
|
ASSET_TYPE_NULL,
|
||||||
|
|
||||||
ASSET_TYPE_TEXTURE,
|
ASSET_TYPE_TEXTURE,
|
||||||
// ASSET_TYPE_PALETTE,
|
|
||||||
ASSET_TYPE_TILESET,
|
ASSET_TYPE_TILESET,
|
||||||
ASSET_TYPE_LANGUAGE,
|
ASSET_TYPE_LANGUAGE,
|
||||||
ASSET_TYPE_SCRIPT,
|
ASSET_TYPE_SCRIPT,
|
||||||
ASSET_TYPE_MAP,
|
|
||||||
ASSET_TYPE_MAP_CHUNK,
|
|
||||||
|
|
||||||
ASSET_TYPE_COUNT,
|
ASSET_TYPE_COUNT,
|
||||||
} assettype_t;
|
} assettype_t;
|
||||||
@@ -60,21 +57,14 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
[ASSET_TYPE_TEXTURE] = {
|
[ASSET_TYPE_TEXTURE] = {
|
||||||
.extension = "dpt",
|
.extension = "DTX",
|
||||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
.dataSize = sizeof(assettexture_t),
|
.dataSize = sizeof(assettexture_t),
|
||||||
.entire = assetTextureLoad
|
.entire = assetTextureLoad
|
||||||
},
|
},
|
||||||
|
|
||||||
// [ASSET_TYPE_PALETTE] = {
|
|
||||||
// .extension = "dpf",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
|
||||||
// .dataSize = sizeof(palette_t),
|
|
||||||
// .entire = assetPaletteLoad
|
|
||||||
// },
|
|
||||||
|
|
||||||
[ASSET_TYPE_TILESET] = {
|
[ASSET_TYPE_TILESET] = {
|
||||||
.extension = "dtf",
|
.extension = "DTF",
|
||||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
.dataSize = sizeof(assettileset_t),
|
.dataSize = sizeof(assettileset_t),
|
||||||
.entire = assetTilesetLoad
|
.entire = assetTilesetLoad
|
||||||
@@ -91,16 +81,4 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
|||||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
.custom = assetScriptHandler
|
.custom = assetScriptHandler
|
||||||
},
|
},
|
||||||
|
|
||||||
// [ASSET_TYPE_MAP] = {
|
|
||||||
// .extension = "DMF",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
|
||||||
// .custom = assetMapHandler
|
|
||||||
// },
|
|
||||||
|
|
||||||
// [ASSET_TYPE_MAP_CHUNK] = {
|
|
||||||
// .extension = "DMC",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
|
||||||
// .custom = assetMapChunkHandler
|
|
||||||
// },
|
|
||||||
};
|
};
|
||||||
@@ -21,8 +21,8 @@ errorret_t assetTextureLoad(assetentire_t entire) {
|
|||||||
// Read header and version (first 4 bytes)
|
// Read header and version (first 4 bytes)
|
||||||
if(
|
if(
|
||||||
assetData->header[0] != 'D' ||
|
assetData->header[0] != 'D' ||
|
||||||
assetData->header[1] != 'P' ||
|
assetData->header[1] != 'T' ||
|
||||||
assetData->header[2] != 'T'
|
assetData->header[2] != 'X'
|
||||||
) {
|
) {
|
||||||
errorThrow("Invalid texture header");
|
errorThrow("Invalid texture header");
|
||||||
}
|
}
|
||||||
@@ -43,19 +43,36 @@ errorret_t assetTextureLoad(assetentire_t entire) {
|
|||||||
) {
|
) {
|
||||||
errorThrow("Invalid texture dimensions");
|
errorThrow("Invalid texture dimensions");
|
||||||
}
|
}
|
||||||
|
|
||||||
textureInit(
|
// Validate format
|
||||||
texture,
|
textureformat_t format;
|
||||||
assetData->width,
|
texturedata_t data;
|
||||||
assetData->height,
|
|
||||||
TEXTURE_FORMAT_PALETTE,
|
switch(assetData->type) {
|
||||||
(texturedata_t){
|
case 0x00: // RGBA8888
|
||||||
.paletted = {
|
format = TEXTURE_FORMAT_RGBA;
|
||||||
.indices = NULL,
|
data.rgbaColors = (color_t *)assetData->data;
|
||||||
.palette = NULL
|
break;
|
||||||
}
|
|
||||||
}
|
// case 0x01:
|
||||||
);
|
// format = TEXTURE_FORMAT_RGB;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x02:
|
||||||
|
// format = TEXTURE_FORMAT_RGB565;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x03:
|
||||||
|
// format = TEXTURE_FORMAT_RGB5A3;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorThrow("Unsupported texture format");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
texture, assetData->width, assetData->height, format, data
|
||||||
|
));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||||
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
|
|||||||
typedef struct {
|
typedef struct {
|
||||||
char_t header[3];
|
char_t header[3];
|
||||||
uint8_t version;
|
uint8_t version;
|
||||||
|
uint8_t type;
|
||||||
uint32_t width;
|
uint32_t width;
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||||
} assettexture_t;
|
} assettexture_t;
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ void cameraInitOrthographic(camera_t *camera) {
|
|||||||
camera->orthographic.right = SCREEN.width;
|
camera->orthographic.right = SCREEN.width;
|
||||||
camera->orthographic.top = 0.0f;
|
camera->orthographic.top = 0.0f;
|
||||||
camera->orthographic.bottom = SCREEN.height;
|
camera->orthographic.bottom = SCREEN.height;
|
||||||
camera->nearClip = -1.0f;
|
camera->nearClip = 0.1f;
|
||||||
camera->farClip = 1.0f;
|
camera->farClip = 1.0f;
|
||||||
|
|
||||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||||
@@ -84,7 +84,7 @@ void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
|||||||
assertNotNull(dest, "Destination matrix must not be null");
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
glm_mat4_copy(camera->view, dest);
|
glm_mat4_ucopy(camera->view, dest);
|
||||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
glm_mat4_identity(dest);
|
glm_mat4_identity(dest);
|
||||||
glm_lookat(
|
glm_lookat(
|
||||||
|
|||||||
@@ -20,14 +20,27 @@
|
|||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
|
#include "script/module/display/moduleshader.h"
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
|
mesh_t mesh;
|
||||||
texture_t TEXTURE;
|
meshvertex_t vertices[3] = {
|
||||||
|
{
|
||||||
uint8_t indices[2 * 2] = {
|
.color = { 255, 0, 0, 255 },
|
||||||
0, 1,
|
.uv = { 0.0f, 0.0f },
|
||||||
2, 3
|
.pos = { 0.0f, 0.5f, 0.0f }
|
||||||
};
|
},
|
||||||
|
{
|
||||||
|
.color = { 0, 255, 0, 255 },
|
||||||
|
.uv = { 0.5f, 1.0f },
|
||||||
|
.pos = { -0.5f, -0.5f, 0.0f }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.color = { 0, 0, 255, 255 },
|
||||||
|
.uv = { 1.0f, 0.0f },
|
||||||
|
.pos = { 0.5f, -0.5f, 0.0f }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||||
@@ -35,31 +48,27 @@ errorret_t displayInit(void) {
|
|||||||
#ifdef displayPlatformInit
|
#ifdef displayPlatformInit
|
||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
|
||||||
errorChain(quadInit());
|
errorChain(quadInit());
|
||||||
errorChain(frameBufferInitBackBuffer());
|
errorChain(frameBufferInitBackBuffer());
|
||||||
errorChain(spriteBatchInit());
|
errorChain(spriteBatchInit());
|
||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
PALETTES[0].colors[0] = COLOR_RED;
|
// Setup initial shader with default values
|
||||||
PALETTES[0].colors[1] = COLOR_GREEN;
|
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||||
PALETTES[0].colors[2] = COLOR_BLUE;
|
camera_t cam;
|
||||||
PALETTES[0].colors[3] = COLOR_WHITE;
|
cameraInit(&cam);
|
||||||
PALETTES[0].count = 4;
|
mat4 mat;
|
||||||
|
cameraGetProjectionMatrix(&cam, mat);
|
||||||
errorChain(textureInit(
|
errorChain(shaderBind(&SHADER_UNLIT));
|
||||||
&TEXTURE,
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
||||||
2, 2,
|
cameraGetViewMatrix(&cam, mat);
|
||||||
TEXTURE_FORMAT_PALETTE,
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
||||||
(texturedata_t){
|
glm_mat4_identity(mat);
|
||||||
.paletted = {
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
||||||
.indices = indices,
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||||
.palette = &PALETTES[0]
|
|
||||||
}
|
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
||||||
}
|
|
||||||
));
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -80,37 +89,7 @@ errorret_t displayUpdate(void) {
|
|||||||
SCREEN.background
|
SCREEN.background
|
||||||
);
|
);
|
||||||
|
|
||||||
camera_t camera;
|
errorChain(sceneRender());
|
||||||
// cameraInitOrthographic(&camera);
|
|
||||||
// camera.orthographic.left = 0.0f;
|
|
||||||
// camera.orthographic.right = SCREEN.width;
|
|
||||||
// camera.orthographic.top = SCREEN.height;
|
|
||||||
// camera.orthographic.bottom = 0.0f;
|
|
||||||
cameraInitPerspective(&camera);
|
|
||||||
camera.lookat.position[0] = 3.0f;
|
|
||||||
camera.lookat.position[1] = 3.0f;
|
|
||||||
camera.lookat.position[2] = 3.0f;
|
|
||||||
|
|
||||||
mat4 proj, view, model;
|
|
||||||
cameraGetProjectionMatrix(&camera, proj);
|
|
||||||
cameraGetViewMatrix(&camera, view);
|
|
||||||
glm_mat4_identity(model);
|
|
||||||
|
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &TEXTURE));
|
|
||||||
errorChain(spriteBatchPush(
|
|
||||||
0.0f, 0.0f,
|
|
||||||
1.0f, 1.0f,
|
|
||||||
COLOR_WHITE,
|
|
||||||
0.0f, 0.0f,
|
|
||||||
1.0f, 1.0f
|
|
||||||
));
|
|
||||||
errorChain(spriteBatchFlush());
|
|
||||||
|
|
||||||
// errorCatch(errorPrint(sceneRender()));
|
|
||||||
|
|
||||||
// Render UI
|
// Render UI
|
||||||
// uiRender();
|
// uiRender();
|
||||||
|
|||||||
@@ -7,4 +7,5 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
shader.c
|
shader.c
|
||||||
|
shaderunlit.c
|
||||||
)
|
)
|
||||||
@@ -8,15 +8,19 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
shader_t *bound = NULL;
|
||||||
|
|
||||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderInitPlatform(shader, def));
|
errorChain(shaderInitPlatform(shader, def));
|
||||||
|
bound = NULL;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t shaderBind(shader_t *shader) {
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderBindPlatform(shader));
|
errorChain(shaderBindPlatform(shader));
|
||||||
|
bound = shader;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,6 +32,7 @@ errorret_t shaderSetMatrix(
|
|||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
assertNotNull(matrix, "Matrix cannot be null");
|
assertNotNull(matrix, "Matrix cannot be null");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -39,6 +44,7 @@ errorret_t shaderSetTexture(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -56,6 +62,7 @@ errorret_t shaderSetTexture(
|
|||||||
|
|
||||||
errorret_t shaderDispose(shader_t *shader) {
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
bound = NULL;
|
||||||
errorChain(shaderDisposePlatform(shader));
|
errorChain(shaderDisposePlatform(shader));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
10
src/dusk/display/shader/shaderunlit.c
Normal file
10
src/dusk/display/shader/shaderunlit.c
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shaderunlit.h"
|
||||||
|
|
||||||
|
shader_t SHADER_UNLIT = { 0 };
|
||||||
@@ -15,4 +15,4 @@
|
|||||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||||
|
|
||||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
static shader_t SHADER_UNLIT;
|
extern shader_t SHADER_UNLIT;
|
||||||
@@ -35,14 +35,13 @@ errorret_t spriteBatchPush(
|
|||||||
const float_t u1,
|
const float_t u1,
|
||||||
const float_t v1
|
const float_t v1
|
||||||
) {
|
) {
|
||||||
errorChain(spriteBatchPush3D(
|
return spriteBatchPush3D(
|
||||||
(vec3){ minX, minY, 0 },
|
(vec3){ minX, minY, 0 },
|
||||||
(vec3){ maxX, maxY, 0 },
|
(vec3){ maxX, maxY, 0 },
|
||||||
color,
|
color,
|
||||||
(vec2){ u0, v0 },
|
(vec2){ u0, v0 },
|
||||||
(vec2){ u1, v1 }
|
(vec2){ u1, v1 }
|
||||||
));
|
);
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
@@ -53,11 +52,14 @@ errorret_t spriteBatchPush3D(
|
|||||||
const vec2 uv1
|
const vec2 uv1
|
||||||
) {
|
) {
|
||||||
// Need to flush?
|
// Need to flush?
|
||||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
size_t vertexOffset = (
|
||||||
|
SPRITEBATCH.spriteCount +
|
||||||
|
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
||||||
|
) * QUAD_VERTEX_COUNT;
|
||||||
quadBuffer3D(
|
quadBuffer3D(
|
||||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||||
min, max, color, uv0, uv1
|
min, max, color, uv0, uv1
|
||||||
@@ -68,6 +70,7 @@ errorret_t spriteBatchPush3D(
|
|||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -76,9 +79,19 @@ errorret_t spriteBatchFlush() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
size_t vertexOffset = (
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||||
spriteBatchClear();
|
QUAD_VERTEX_COUNT
|
||||||
|
);
|
||||||
|
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
|
||||||
|
SPRITEBATCH.spriteFlush++;
|
||||||
|
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
|
||||||
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
|
}
|
||||||
|
SPRITEBATCH.spriteCount = 0;
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,12 +8,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 16
|
#define SPRITEBATCH_SPRITES_MAX 32
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
|
#define SPRITEBATCH_FLUSH_COUNT 4
|
||||||
|
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||||
|
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||||
|
)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
|
int32_t spriteFlush;
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these seperately because of alignment in certain platforms.
|
||||||
|
|||||||
@@ -11,17 +11,19 @@
|
|||||||
#include "display/spritebatch/spritebatch.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
|
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
texture_t DEFAULT_FONT_TEXTURE;
|
texture_t DEFAULT_FONT_TEXTURE;
|
||||||
tileset_t DEFAULT_FONT_TILESET;
|
tileset_t DEFAULT_FONT_TILESET;
|
||||||
|
|
||||||
errorret_t textInit(void) {
|
errorret_t textInit(void) {
|
||||||
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||||
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDispose(void) {
|
errorret_t textDispose(void) {
|
||||||
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,6 +47,7 @@ errorret_t textDrawChar(
|
|||||||
vec4 uv;
|
vec4 uv;
|
||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||||
|
|
||||||
|
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
// texture,
|
// texture,
|
||||||
x, y,
|
x, y,
|
||||||
@@ -70,6 +73,8 @@ errorret_t textDraw(
|
|||||||
float_t posX = x;
|
float_t posX = x;
|
||||||
float_t posY = y;
|
float_t posY = y;
|
||||||
|
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
while((c = text[i++]) != '\0') {
|
while((c = text[i++]) != '\0') {
|
||||||
|
|||||||
@@ -12,8 +12,8 @@
|
|||||||
#define PALETTE_COUNT 6
|
#define PALETTE_COUNT 6
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t count;
|
|
||||||
color_t colors[PALETTE_COLOR_COUNT];
|
color_t colors[PALETTE_COLOR_COUNT];
|
||||||
|
uint8_t count;
|
||||||
} palette_t;
|
} palette_t;
|
||||||
|
|
||||||
extern palette_t PALETTES[PALETTE_COUNT];
|
extern palette_t PALETTES[PALETTE_COUNT];
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
ENTITY_DIR_SOUTH = 0
|
|
||||||
ENTITY_DIR_WEST = 1
|
|
||||||
ENTITY_DIR_EAST = 2
|
|
||||||
ENTITY_DIR_NORTH = 3
|
|
||||||
|
|
||||||
ENTITY_COUNT = 128
|
|
||||||
|
|
||||||
ENTITY_TYPE_NULL = 0
|
|
||||||
ENTITY_TYPE_PLAYER = 1
|
|
||||||
ENTITY_TYPE_NPC = 2
|
|
||||||
ENTITY_TYPE_COUNT = 3
|
|
||||||
|
|
||||||
CHUNK_WIDTH = 16
|
|
||||||
CHUNK_HEIGHT = 16
|
|
||||||
CHUNK_DEPTH = 4
|
|
||||||
# CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4
|
|
||||||
CHUNK_VERTEX_COUNT_MAX=6144
|
|
||||||
CHUNK_MESH_COUNT_MAX = 14
|
|
||||||
CHUNK_ENTITY_COUNT_MAX = 8
|
|
||||||
|
|
||||||
TILE_WIDTH = 16.0
|
|
||||||
TILE_HEIGHT = 16.0
|
|
||||||
TILE_DEPTH = 16.0
|
|
||||||
|
|
||||||
TILE_SHAPE_NULL = 0
|
|
||||||
TILE_SHAPE_FLOOR = 1
|
|
||||||
TILE_SHAPE_RAMP_SOUTH = 2
|
|
||||||
TILE_SHAPE_RAMP_WEST = 3
|
|
||||||
TILE_SHAPE_RAMP_EAST = 4
|
|
||||||
TILE_SHAPE_RAMP_NORTH = 5
|
|
||||||
TILE_SHAPE_RAMP_SOUTHWEST = 6
|
|
||||||
TILE_SHAPE_RAMP_SOUTHEAST = 7
|
|
||||||
TILE_SHAPE_RAMP_NORTHWEST = 8
|
|
||||||
TILE_SHAPE_RAMP_NORTHEAST = 9
|
|
||||||
|
|
||||||
RPG_CAMERA_FOV = 70
|
|
||||||
RPG_CAMERA_PIXELS_PER_UNIT = 1.0
|
|
||||||
RPG_CAMERA_Z_OFFSET = 24.0
|
|
||||||
|
|
||||||
ASSET_LANG_CHUNK_CHAR_COUNT = 6144
|
|
||||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
|||||||
|
|
||||||
errorret_t sceneUpdate(void) {
|
errorret_t sceneUpdate(void) {
|
||||||
#ifdef DUSK_TIME_DYNAMIC
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
if(!TIME.dynamicUpdate) {
|
if(TIME.dynamicUpdate) {
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -7,11 +7,8 @@
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(item)
|
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(map)
|
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(story)
|
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
modulescreen.c
|
modulescreen.c
|
||||||
moduletileset.c
|
moduletileset.c
|
||||||
moduletexture.c
|
moduletexture.c
|
||||||
|
moduleshader.c
|
||||||
)
|
)
|
||||||
@@ -69,6 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
|
|||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||||
|
lua_register(
|
||||||
|
context->luaState,
|
||||||
|
"cameraGetProjectionMatrix",
|
||||||
|
moduleCameraGetProjectionMatrix
|
||||||
|
);
|
||||||
|
lua_register(
|
||||||
|
context->luaState,
|
||||||
|
"cameraGetViewMatrix",
|
||||||
|
moduleCameraGetViewMatrix
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraCreate(lua_State *L) {
|
int moduleCameraCreate(lua_State *L) {
|
||||||
@@ -116,7 +126,7 @@ int moduleCameraCreate(lua_State *L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraIndex(lua_State *l) {
|
int moduleCameraIndex(lua_State *l) {
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
const char_t *key = luaL_checkstring(l, 2);
|
const char_t *key = luaL_checkstring(l, 2);
|
||||||
@@ -288,4 +298,36 @@ int moduleCameraNewIndex(lua_State *l) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
||||||
|
assertNotNull(L, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||||
|
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||||
|
|
||||||
|
// Create mat4
|
||||||
|
mat4 test;
|
||||||
|
cameraGetProjectionMatrix(cam, test);
|
||||||
|
|
||||||
|
// Lua needs to own this matrix now
|
||||||
|
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||||
|
memoryCopy(m, test, sizeof(mat4));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleCameraGetViewMatrix(lua_State *L) {
|
||||||
|
assertNotNull(L, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||||
|
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||||
|
|
||||||
|
// Create mat4
|
||||||
|
mat4 test;
|
||||||
|
cameraGetViewMatrix(cam, test);
|
||||||
|
|
||||||
|
// Lua needs to own this matrix now
|
||||||
|
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||||
|
memoryCopy(m, test, sizeof(mat4));
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -35,4 +35,20 @@ int moduleCameraIndex(lua_State *l);
|
|||||||
*
|
*
|
||||||
* @param l The Lua state.
|
* @param l The Lua state.
|
||||||
*/
|
*/
|
||||||
int moduleCameraNewIndex(lua_State *l);
|
int moduleCameraNewIndex(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for getting a camera's projection matrix.
|
||||||
|
*
|
||||||
|
* @param L The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleCameraGetProjectionMatrix(lua_State *L);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for getting a camera's view matrix.
|
||||||
|
*
|
||||||
|
* @param L The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleCameraGetViewMatrix(lua_State *L);
|
||||||
120
src/dusk/script/module/display/moduleshader.c
Normal file
120
src/dusk/script/module/display/moduleshader.c
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "moduleshader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/shader/shader.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "display/camera/camera.h"
|
||||||
|
|
||||||
|
void moduleShader(scriptcontext_t *context) {
|
||||||
|
assertNotNull(context, "Context cannot be NULL.");
|
||||||
|
|
||||||
|
// Shader unlit defs
|
||||||
|
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
||||||
|
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
||||||
|
|
||||||
|
// Shader methods
|
||||||
|
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
||||||
|
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
||||||
|
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderBind(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
// Should be passed a shader userdata pointer only.
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
errorret_t ret = shaderBind(shader);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderSetMatrix(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
// Expect shader, string and matrix.
|
||||||
|
if(!lua_isuserdata(l, 1)) {
|
||||||
|
luaL_error(l, "First argument must be a shader_mt userdata.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!lua_isstring(l, 2)) {
|
||||||
|
luaL_error(l, "Second argument must be a string.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!lua_isuserdata(l, 3)) {
|
||||||
|
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||||
|
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||||
|
|
||||||
|
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
||||||
|
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
||||||
|
|
||||||
|
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderSetTexture(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||||
|
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||||
|
|
||||||
|
texture_t *texture;
|
||||||
|
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
|
||||||
|
if(lua_isnil(l, 3)) {
|
||||||
|
texture = NULL;
|
||||||
|
} else if(lua_isuserdata(l, 3)) {
|
||||||
|
texture = (texture_t *)lua_touserdata(l, 3);
|
||||||
|
assertNotNull(texture, "Texture pointer cannot be NULL.");
|
||||||
|
} else {
|
||||||
|
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
42
src/dusk/script/module/display/moduleshader.h
Normal file
42
src/dusk/script/module/display/moduleshader.h
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "script/scriptcontext.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register shader functions to the given script context.
|
||||||
|
*
|
||||||
|
* @param context The script context to register shader functions to.
|
||||||
|
*/
|
||||||
|
void moduleShader(scriptcontext_t *context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for binding a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderBind(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for setting a matrix uniform in a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderSetMatrix(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for setting a texture uniform in a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderSetTexture(lua_State *l);
|
||||||
|
|
||||||
|
errorret_t doThing();
|
||||||
@@ -10,7 +10,6 @@
|
|||||||
#include "script/module/input/moduleinput.h"
|
#include "script/module/input/moduleinput.h"
|
||||||
#include "script/module/moduleplatform.h"
|
#include "script/module/moduleplatform.h"
|
||||||
#include "script/module/scene/modulescene.h"
|
#include "script/module/scene/modulescene.h"
|
||||||
#include "script/module/item/moduleitem.h"
|
|
||||||
#include "script/module/locale/modulelocale.h"
|
#include "script/module/locale/modulelocale.h"
|
||||||
#include "script/module/time/moduletime.h"
|
#include "script/module/time/moduletime.h"
|
||||||
#include "script/module/event/moduleevent.h"
|
#include "script/module/event/moduleevent.h"
|
||||||
@@ -18,13 +17,13 @@
|
|||||||
#include "script/module/display/modulespritebatch.h"
|
#include "script/module/display/modulespritebatch.h"
|
||||||
#include "script/module/display/modulecamera.h"
|
#include "script/module/display/modulecamera.h"
|
||||||
#include "script/module/display/moduleglm.h"
|
#include "script/module/display/moduleglm.h"
|
||||||
|
#include "script/module/display/moduleshader.h"
|
||||||
#include "script/module/ui/moduleui.h"
|
#include "script/module/ui/moduleui.h"
|
||||||
#include "script/module/display/moduletext.h"
|
#include "script/module/display/moduletext.h"
|
||||||
#include "script/module/display/modulescreen.h"
|
#include "script/module/display/modulescreen.h"
|
||||||
#include "script/module/story/modulestoryflag.h"
|
|
||||||
#include "script/module/map/modulemap.h"
|
|
||||||
#include "script/module/display/moduletexture.h"
|
#include "script/module/display/moduletexture.h"
|
||||||
#include "script/module/display/moduletileset.h"
|
#include "script/module/display/moduletileset.h"
|
||||||
|
#include "script/scriptgame.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
|
||||||
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||||
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
|||||||
{ .name = "platform", .callback = modulePlatform },
|
{ .name = "platform", .callback = modulePlatform },
|
||||||
{ .name = "color", .callback = moduleColor },
|
{ .name = "color", .callback = moduleColor },
|
||||||
{ .name = "scene", .callback = moduleScene },
|
{ .name = "scene", .callback = moduleScene },
|
||||||
{ .name = "item", .callback = moduleItem },
|
|
||||||
{ .name = "locale", .callback = moduleLocale },
|
{ .name = "locale", .callback = moduleLocale },
|
||||||
{ .name = "time", .callback = moduleTime },
|
{ .name = "time", .callback = moduleTime },
|
||||||
{ .name = "event", .callback = moduleEvent },
|
{ .name = "event", .callback = moduleEvent },
|
||||||
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
|||||||
{ .name = "ui", .callback = moduleUi },
|
{ .name = "ui", .callback = moduleUi },
|
||||||
{ .name = "text", .callback = moduleText },
|
{ .name = "text", .callback = moduleText },
|
||||||
{ .name = "screen", .callback = moduleScreen },
|
{ .name = "screen", .callback = moduleScreen },
|
||||||
{ .name = "storyflag", .callback = moduleStoryFlag },
|
|
||||||
{ .name = "map", .callback = moduleMap },
|
|
||||||
{ .name = "texture", .callback = moduleTexture },
|
{ .name = "texture", .callback = moduleTexture },
|
||||||
{ .name = "tileset", .callback = moduleTileset },
|
{ .name = "tileset", .callback = moduleTileset },
|
||||||
|
{ .name = "shader", .callback = moduleShader },
|
||||||
|
|
||||||
|
#ifdef SCRIPT_GAME_LIST
|
||||||
|
SCRIPT_GAME_LIST
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#define SCRIPT_MODULE_COUNT ( \
|
#define SCRIPT_MODULE_COUNT ( \
|
||||||
|
|||||||
@@ -11,6 +11,10 @@
|
|||||||
|
|
||||||
void cameraPushMatrixDolphin(camera_t *camera) {
|
void cameraPushMatrixDolphin(camera_t *camera) {
|
||||||
assertNotNull(camera, "Camera cannot be null");
|
assertNotNull(camera, "Camera cannot be null");
|
||||||
|
assertTrue(
|
||||||
|
camera->nearClip > 0.0f,
|
||||||
|
"Camera near clip must be greater than 0 for Dolphin"
|
||||||
|
);
|
||||||
|
|
||||||
Mtx44 guProjection;
|
Mtx44 guProjection;
|
||||||
Mtx guView;
|
Mtx guView;
|
||||||
|
|||||||
@@ -77,7 +77,8 @@ errorret_t displayInitDolphin(void) {
|
|||||||
|
|
||||||
// Setup cull modes
|
// Setup cull modes
|
||||||
GX_SetCullMode(GX_CULL_NONE);
|
GX_SetCullMode(GX_CULL_NONE);
|
||||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||||
|
GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
|
||||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||||
GX_SetColorUpdate(GX_TRUE);
|
GX_SetColorUpdate(GX_TRUE);
|
||||||
|
|
||||||
|
|||||||
@@ -47,8 +47,6 @@ errorret_t meshDrawDolphin(
|
|||||||
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
||||||
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
||||||
|
|
||||||
textureDolphinUploadTEV();
|
|
||||||
|
|
||||||
DCFlushRange(
|
DCFlushRange(
|
||||||
(void*)&mesh->vertices[vertexOffset],
|
(void*)&mesh->vertices[vertexOffset],
|
||||||
sizeof(meshvertex_t) * vertexCount
|
sizeof(meshvertex_t) * vertexCount
|
||||||
@@ -62,6 +60,8 @@ errorret_t meshDrawDolphin(
|
|||||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
||||||
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
||||||
|
|
||||||
|
GX_InvVtxCache();
|
||||||
|
|
||||||
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
||||||
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
||||||
GX_Position1x16(i);
|
GX_Position1x16(i);
|
||||||
|
|||||||
@@ -77,6 +77,88 @@ errorret_t shaderSetMatrixDolphin(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTextureDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
assertNotNull(name, "Uniform name must not be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
if(texture == NULL) {
|
||||||
|
// GX_SetNumChans(0);
|
||||||
|
GX_SetNumChans(1);
|
||||||
|
GX_SetChanCtrl(
|
||||||
|
GX_COLOR0A0,
|
||||||
|
GX_DISABLE,
|
||||||
|
GX_SRC_REG,
|
||||||
|
GX_SRC_VTX,
|
||||||
|
GX_LIGHTNULL,
|
||||||
|
GX_DF_NONE,
|
||||||
|
GX_AF_NONE
|
||||||
|
);
|
||||||
|
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){ 0, 0, 0, 0 });
|
||||||
|
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){ 255, 255, 255, 255 });
|
||||||
|
|
||||||
|
GX_SetNumTexGens(0);
|
||||||
|
|
||||||
|
GX_SetNumTevStages(1);
|
||||||
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||||
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||||
|
|
||||||
|
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||||
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add channel for vertex color
|
||||||
|
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||||
|
GX_SetNumChans(1);
|
||||||
|
GX_SetChanCtrl(
|
||||||
|
GX_COLOR0A0,// Store in color channel 0
|
||||||
|
GX_DISABLE,// Lighting disabled
|
||||||
|
GX_SRC_REG,// Ambient color?
|
||||||
|
GX_SRC_VTX,// Material color?
|
||||||
|
GX_LIGHTNULL,// Light Mask
|
||||||
|
GX_DF_NONE,// Diffuse function
|
||||||
|
GX_AF_NONE// Attenuation function
|
||||||
|
);
|
||||||
|
|
||||||
|
// One set of UVs
|
||||||
|
GX_SetNumTexGens(1);
|
||||||
|
GX_SetTexCoordGen(
|
||||||
|
GX_TEXCOORD0,
|
||||||
|
GX_TG_MTX2x4,
|
||||||
|
GX_TG_TEX0,
|
||||||
|
GX_IDENTITY
|
||||||
|
);
|
||||||
|
|
||||||
|
// Basically the shader setup
|
||||||
|
switch(texture->format) {
|
||||||
|
case TEXTURE_FORMAT_RGBA:
|
||||||
|
// One TEV stage: vertex color * texture color
|
||||||
|
GX_SetNumTevStages(1);
|
||||||
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||||
|
GX_SetTevOrder(
|
||||||
|
GX_TEVSTAGE0,
|
||||||
|
GX_TEXCOORD0,
|
||||||
|
GX_TEXMAP0,
|
||||||
|
GX_COLOR0A0
|
||||||
|
);
|
||||||
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||||
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assertUnreachable("Unknown texture format in meshDraw");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
||||||
assertNotNull(shader, "Shader must not be null");
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mat4 view;
|
mat4 view;
|
||||||
@@ -66,6 +66,20 @@ errorret_t shaderSetMatrixDolphin(
|
|||||||
mat4 matrix
|
mat4 matrix
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a texture uniform in the dolphin shader. Basically does nothing.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the texture in.
|
||||||
|
* @param name Name of the uniform to set.
|
||||||
|
* @param texture Texture to set.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTextureDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a dolphin shader. Basically does nothing.
|
* Disposes a dolphin shader. Basically does nothing.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -14,5 +14,5 @@ typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
|
|||||||
#define shaderInitPlatform shaderInitDolphin
|
#define shaderInitPlatform shaderInitDolphin
|
||||||
#define shaderBindPlatform shaderBindDolphin
|
#define shaderBindPlatform shaderBindDolphin
|
||||||
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
||||||
// #define shaderSetTexturePlatform shaderSetTextureDolphin
|
#define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||||
#define shaderDisposePlatform shaderDisposeDolphin
|
#define shaderDisposePlatform shaderDisposeDolphin
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t textureInitDolphin(
|
errorret_t textureInitDolphin(
|
||||||
texturedolphin_t *texture,
|
texturedolphin_t *texture,
|
||||||
@@ -15,191 +16,101 @@ errorret_t textureInitDolphin(
|
|||||||
const textureformatdolphin_t format,
|
const textureformatdolphin_t format,
|
||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
) {
|
) {
|
||||||
// switch(format) {
|
switch(format) {
|
||||||
// case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA: {
|
||||||
// assertTrue(
|
size_t rgbaSize = width * height * sizeof(uint8_t) * 4;
|
||||||
// (width % 4) == 0 && (height % 4) == 0,
|
|
||||||
// "RGB5A3 requires w/h multiple of 4 (or pad)"
|
|
||||||
// );
|
|
||||||
|
|
||||||
// // Convert to RGB5A3 format
|
// Dolphin takes the RGBA data as 4x4 tiled layout.
|
||||||
// size_t rgbaSize = width * height * sizeof(u16);
|
texture->rgba = memoryAllocate(rgbaSize);
|
||||||
// texture->rgba = (u16*)memalign(32, rgbaSize);
|
|
||||||
// assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
for(uint32_t y = 0; y < height; ++y) {
|
||||||
|
for(uint32_t x = 0; x < width; ++x) {
|
||||||
|
const int src = y * width + x;
|
||||||
|
|
||||||
// for(uint32_t y = 0; y < height; ++y) {
|
const int tileX = x >> 2;
|
||||||
// for(uint32_t x = 0; x < width; ++x) {
|
const int tileY = y >> 2;
|
||||||
// const int src = y * width + x;
|
const int tilesPerRow = width >> 2;
|
||||||
|
const int tileIndex = tileY * tilesPerRow + tileX;
|
||||||
|
const int inTile = ((y & 3) << 2) + (x & 3);
|
||||||
|
const int tileBase = tileIndex * 64;
|
||||||
|
|
||||||
// const int tileX = x >> 2;
|
color_t col = data.rgbaColors[src];
|
||||||
// const int tileY = y >> 2;
|
|
||||||
// const int tilesPerRow = width >> 2;
|
|
||||||
// const int tileIndex = tileY * tilesPerRow + tileX;
|
|
||||||
// const int tileBaseWords = tileIndex * 16;
|
|
||||||
// const int inTile = ((y & 3) << 2) + (x & 3);
|
|
||||||
// const int dest = tileBaseWords + inTile;
|
|
||||||
|
|
||||||
// color4b_t col = data.rgba.colors[src];
|
|
||||||
|
|
||||||
// u16 outCol;
|
// AR plane
|
||||||
// if(col.a < 255) {
|
texture->rgba[tileBase + inTile * 2 + 0] = col.a;
|
||||||
// // 0AAA RRRR GGGG BBBB
|
texture->rgba[tileBase + inTile * 2 + 1] = col.r;
|
||||||
// outCol = (
|
|
||||||
// (0u << 15) |
|
|
||||||
// ((u16)(col.a >> 5) << 12) |
|
|
||||||
// ((u16)(col.r >> 4) << 8) |
|
|
||||||
// ((u16)(col.g >> 4) << 4) |
|
|
||||||
// ((u16)(col.b >> 4) << 0)
|
|
||||||
// );
|
|
||||||
// } else {
|
|
||||||
// // 1RRRR RRGG GGGB BBBB
|
|
||||||
// outCol = (
|
|
||||||
// (1u << 15) |
|
|
||||||
// ((u16)(col.r >> 3) << 10) |
|
|
||||||
// ((u16)(col.g >> 3) << 5) |
|
|
||||||
// ((u16)(col.b >> 3) << 0)
|
|
||||||
// );
|
|
||||||
// }
|
|
||||||
// texture->rgba[dest] = outCol;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// DCFlushRange(texture->rgba, rgbaSize);
|
// GB plane
|
||||||
// GX_InitTexObj(
|
texture->rgba[tileBase + 32 + inTile * 2 + 0] = col.g;
|
||||||
// &texture->texObj,
|
texture->rgba[tileBase + 32 + inTile * 2 + 1] = col.b;
|
||||||
// texture->rgba,
|
}
|
||||||
// width, height,
|
}
|
||||||
// GX_TF_RGB5A3,
|
DCFlushRange(texture->rgba, rgbaSize);
|
||||||
// GX_REPEAT, GX_REPEAT,
|
GX_InitTexObj(
|
||||||
// GX_FALSE
|
&texture->texObj,
|
||||||
// );
|
texture->rgba,
|
||||||
|
width, height,
|
||||||
|
format,
|
||||||
|
GX_REPEAT, GX_REPEAT,
|
||||||
|
GX_FALSE
|
||||||
|
);
|
||||||
|
|
||||||
// DCFlushRange(texture->rgba, rgbaSize);
|
DCFlushRange(texture->rgba, rgbaSize);
|
||||||
// GX_InvalidateTexAll();
|
GX_InvalidateTexAll();
|
||||||
|
|
||||||
// GX_InitTexObjLOD(
|
GX_InitTexObjLOD(
|
||||||
// &texture->texObj,
|
&texture->texObj,
|
||||||
// GX_NEAR, GX_NEAR,
|
GX_NEAR, GX_NEAR,
|
||||||
// 0.0f, 0.0f, 0.0f,
|
0.0f, 0.0f, 0.0f,
|
||||||
// GX_FALSE,
|
GX_FALSE,
|
||||||
// GX_FALSE,
|
GX_FALSE,
|
||||||
// GX_ANISO_1
|
GX_ANISO_1
|
||||||
// );
|
);
|
||||||
// break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// case TEXTURE_FORMAT_PALETTE: {
|
case TEXTURE_FORMAT_PALETTE: {
|
||||||
// // Not supported, convert to RGBA using lookup
|
assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||||
// color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
|
break;
|
||||||
// for(int32_t i = 0; i < width * height; i++) {
|
}
|
||||||
// uint8_t index = data.palette.data[i];
|
|
||||||
// assertTrue(
|
|
||||||
// index < data.palette.palette->colorCount,
|
|
||||||
// "Palette index out of range"
|
|
||||||
// );
|
|
||||||
// formatted[i] = data.palette.palette->colors[index];
|
|
||||||
// }
|
|
||||||
|
|
||||||
// textureInit(
|
default: {
|
||||||
// texture, width, height, TEXTURE_FORMAT_RGBA,
|
assertUnreachable("Unsupported texture format for Dolphin");
|
||||||
// (texturedata_t){
|
break;
|
||||||
// .rgba = { .colors = formatted }
|
}
|
||||||
// }
|
|
||||||
// );
|
|
||||||
// memoryFree(formatted);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// default:
|
|
||||||
// assertUnreachable("Unsupported texture format for Dolphin");
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// texture->ready = true;
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureBindDolphin(texturedolphin_t *texture) {
|
|
||||||
if(texture == NULL) {
|
|
||||||
GX_SetNumChans(0);
|
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GX_SetNumChans(1);
|
|
||||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
||||||
errorOk();
|
switch(texture->format) {
|
||||||
}
|
case TEXTURE_FORMAT_RGBA: {
|
||||||
|
if(texture->rgba) {
|
||||||
|
memoryFree(texture->rgba);
|
||||||
|
texture->rgba = NULL;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
void textureDolphinUploadTEV(void) {
|
// case TEXTURE_FORMAT_RGB4A3: {
|
||||||
if(TEXTURE_BOUND == NULL) {
|
// assertUnreachable("RGB4A3 texture format not yet implemented");
|
||||||
GX_SetNumChans(1);
|
// }
|
||||||
GX_SetChanCtrl(
|
|
||||||
GX_COLOR0A0,
|
|
||||||
GX_DISABLE,
|
|
||||||
GX_SRC_REG,
|
|
||||||
GX_SRC_VTX,
|
|
||||||
GX_LIGHTNULL,
|
|
||||||
GX_DF_NONE,
|
|
||||||
GX_AF_NONE
|
|
||||||
);
|
|
||||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){0, 0, 0, 0});
|
|
||||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){255, 255, 255, 255});
|
|
||||||
|
|
||||||
GX_SetNumTexGens(0);
|
|
||||||
|
|
||||||
GX_SetNumTevStages(1);
|
|
||||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
|
||||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
||||||
|
|
||||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
|
||||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
|
||||||
|
|
||||||
return;
|
// case TEXTURE_FORMAT_RGB5: {
|
||||||
}
|
// assertUnreachable("RGB5 texture format not yet implemented");
|
||||||
|
// }
|
||||||
|
|
||||||
// Add channel for vertex color
|
// case TEXTURE_FORMAT_PALETTE: {
|
||||||
GX_SetNumChans(1);
|
// assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||||
GX_SetChanCtrl(
|
// break;
|
||||||
GX_COLOR0A0,// Store in color channel 0
|
// }
|
||||||
GX_DISABLE,// Lighting disabled
|
|
||||||
GX_SRC_REG,// Ambient color?
|
|
||||||
GX_SRC_VTX,// Material color?
|
|
||||||
GX_LIGHTNULL,// Light Mask
|
|
||||||
GX_DF_NONE,// Diffuse function
|
|
||||||
GX_AF_NONE// Attenuation function
|
|
||||||
);
|
|
||||||
|
|
||||||
// One set of UVs
|
default: {
|
||||||
GX_SetNumTexGens(1);
|
assertUnreachable("Unsupported texture format for Dolphin");
|
||||||
GX_SetTexCoordGen(
|
|
||||||
GX_TEXCOORD0,
|
|
||||||
GX_TG_MTX2x4,
|
|
||||||
GX_TG_TEX0,
|
|
||||||
GX_IDENTITY
|
|
||||||
);
|
|
||||||
|
|
||||||
// Basically the shader setup
|
|
||||||
switch(TEXTURE_BOUND->format) {
|
|
||||||
case TEXTURE_FORMAT_RGBA:
|
|
||||||
// One TEV stage: vertex color * texture color
|
|
||||||
GX_SetNumTevStages(1);
|
|
||||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
||||||
GX_SetTevOrder(
|
|
||||||
GX_TEVSTAGE0,
|
|
||||||
GX_TEXCOORD0,
|
|
||||||
GX_TEXMAP0,
|
|
||||||
GX_COLOR0A0
|
|
||||||
);
|
|
||||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
||||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assertUnreachable("Unknown texture format in meshDraw");
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,8 @@ typedef union texturedata_u texturedata_t;
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
||||||
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
||||||
|
// TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
||||||
|
// TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
||||||
} textureformatdolphin_t;
|
} textureformatdolphin_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -20,6 +22,11 @@ typedef struct {
|
|||||||
textureformatdolphin_t format;
|
textureformatdolphin_t format;
|
||||||
int32_t width;
|
int32_t width;
|
||||||
int32_t height;
|
int32_t height;
|
||||||
|
|
||||||
|
union {
|
||||||
|
uint8_t *rgba;
|
||||||
|
// u16 *rgba;
|
||||||
|
};
|
||||||
} texturedolphin_t;
|
} texturedolphin_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -54,10 +61,4 @@ errorret_t textureBindDolphin(texturedolphin_t *texture);
|
|||||||
* @param texture The texture to dispose.
|
* @param texture The texture to dispose.
|
||||||
* @return An error if the texture failed to dispose, otherwise success.
|
* @return An error if the texture failed to dispose, otherwise success.
|
||||||
*/
|
*/
|
||||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal method that uploads the texture environment variables to the GPU
|
|
||||||
* for rendering. This is basically uploading the shader information.
|
|
||||||
*/
|
|
||||||
void textureDolphinUploadTEV(void);
|
|
||||||
@@ -59,7 +59,7 @@ void cameraPushMatrixGL(camera_t *camera) {
|
|||||||
|
|
||||||
switch(camera->viewType) {
|
switch(camera->viewType) {
|
||||||
case CAMERA_VIEW_TYPE_MATRIX:
|
case CAMERA_VIEW_TYPE_MATRIX:
|
||||||
glm_mat4_copy(camera->view, view);
|
glm_mat4_ucopy(camera->view, view);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||||
|
|||||||
@@ -11,13 +11,6 @@ errorret_t displayOpenGLInit(void) {
|
|||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#if DUSK_OPENGL_LEGACY
|
|
||||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
#endif
|
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
@@ -29,10 +22,15 @@ errorret_t displayOpenGLInit(void) {
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -113,8 +113,10 @@ errorret_t meshFlushGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glBufferData(
|
glBufferData(
|
||||||
GL_ARRAY_BUFFER,
|
GL_ARRAY_BUFFER,
|
||||||
vertCount * sizeof(meshvertex_t),
|
mesh->vertexCount * sizeof(meshvertex_t),
|
||||||
&mesh->vertices[vertOffset],
|
mesh->vertices,
|
||||||
|
// vertCount * sizeof(meshvertex_t),
|
||||||
|
// &mesh->vertices[vertOffset],
|
||||||
GL_DYNAMIC_DRAW
|
GL_DYNAMIC_DRAW
|
||||||
);
|
);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|||||||
@@ -28,6 +28,11 @@ errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
|
|||||||
SHADER_LEGACY.boundShader = NULL;
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
errorOk();
|
errorOk();
|
||||||
#else
|
#else
|
||||||
|
assertNotNull(def->vert, "Vertex shader source cannot be null");
|
||||||
|
assertNotNull(def->frag, "Fragment shader source cannot be null");
|
||||||
|
|
||||||
|
shader->setTexture = def->setTexture;
|
||||||
|
|
||||||
// Create vertex shader
|
// Create vertex shader
|
||||||
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
||||||
errorret_t err = errorGLCheck();
|
errorret_t err = errorGLCheck();
|
||||||
@@ -152,11 +157,10 @@ errorret_t shaderParamGetLocationGL(
|
|||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||||
#else
|
#else
|
||||||
shadergl_t *shaderGL = (shadergl_t *)shader;
|
*location = glGetUniformLocation(shader->shaderProgramId, name);
|
||||||
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
errorChain(errorGLCheck());
|
||||||
errorret_t err = errorGLCheck();
|
if(*location == -1) {
|
||||||
if(err.code != ERROR_OK) {
|
errorThrow("Uniform '%s' not found in shader.", name);
|
||||||
errorChain(err);
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -169,25 +173,26 @@ errorret_t shaderSetMatrixGL(
|
|||||||
mat4 mat
|
mat4 mat
|
||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertNotNull(mat, "Matrix data cannot be null");
|
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(mat, "Matrix data cannot be null");
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
assertTrue(
|
assertTrue(
|
||||||
SHADER_LEGACY.boundShader == shader,
|
SHADER_LEGACY.boundShader == shader,
|
||||||
"Shader must be bound to set legacy matrices."
|
"Shader must be bound to set legacy matrices."
|
||||||
);
|
);
|
||||||
|
// Use unaligned copy to safely handle possibly unaligned input matrices
|
||||||
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||||
glm_mat4_copy(mat, shader->proj);
|
glm_mat4_ucopy(mat, shader->proj);
|
||||||
|
|
||||||
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||||
glm_mat4_copy(mat, shader->view);
|
glm_mat4_ucopy(mat, shader->view);
|
||||||
|
|
||||||
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||||
glm_mat4_copy(mat, shader->model);
|
glm_mat4_ucopy(mat, shader->model);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||||
@@ -212,6 +217,12 @@ errorret_t shaderSetTextureGL(
|
|||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertStringEqual(
|
||||||
|
name,
|
||||||
|
SHADER_UNLIT_TEXTURE,
|
||||||
|
"Only one texture supported in legacy opengl."
|
||||||
|
);
|
||||||
|
|
||||||
if(texture == NULL) {
|
if(texture == NULL) {
|
||||||
glDisable(GL_TEXTURE_2D);
|
glDisable(GL_TEXTURE_2D);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
@@ -226,44 +237,10 @@ errorret_t shaderSetTextureGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#else
|
#else
|
||||||
if(texture == NULL) {
|
if(shader->setTexture == NULL) {
|
||||||
glActiveTexture(GL_TEXTURE0);
|
assertUnreachable("Shader does not support setting textures.");
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
errorChain(shader->setTexture(shader, name, texture));
|
||||||
GLint location;
|
|
||||||
errorChain(shaderParamGetLocationGL(shader, name, &location));
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glUniform1i(location, 0);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
|
|
||||||
if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
|
||||||
shaderParamGetLocationGL(shader, "u_ColorCount", &location);
|
|
||||||
glUniform1i(location, texture->palette->count);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
|
|
||||||
shaderParamGetLocationGL(shader, "u_Colors", &location);
|
|
||||||
GLuint paletteData[texture->palette->count];
|
|
||||||
for(size_t i = 0; i < texture->palette->count; i++) {
|
|
||||||
color_t color = texture->palette->colors[i];
|
|
||||||
paletteData[i] = (
|
|
||||||
((uint32_t)color.r << 24) |
|
|
||||||
((uint32_t)color.g << 16) |
|
|
||||||
((uint32_t)color.b << 8) |
|
|
||||||
((uint32_t)color.a << 0)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
glUniform1uiv(location, texture->palette->count, paletteData);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -9,28 +9,35 @@
|
|||||||
#include "error/errorgl.h"
|
#include "error/errorgl.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct shadergl_s shadergl_t;
|
||||||
|
|
||||||
|
typedef errorret_t (*shadersettexturefn_t)(
|
||||||
|
shadergl_t *,
|
||||||
|
const char_t *,
|
||||||
|
texture_t *
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct shadergl_s {
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
void *nothing;
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
mat4 model;
|
||||||
#else
|
#else
|
||||||
GLuint shaderProgramId;
|
GLuint shaderProgramId;
|
||||||
GLuint vertexShaderId;
|
GLuint vertexShaderId;
|
||||||
GLuint fragmentShaderId;
|
GLuint fragmentShaderId;
|
||||||
#endif
|
shadersettexturefn_t setTexture;
|
||||||
|
|
||||||
#if DUSK_OPENGL_LEGACY
|
|
||||||
mat4 view;
|
|
||||||
mat4 proj;
|
|
||||||
mat4 model;
|
|
||||||
#endif
|
#endif
|
||||||
} shadergl_t;
|
} shadergl_t;
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
void *nothing;
|
void *nothing;
|
||||||
#else
|
#else
|
||||||
const char_t *vert;
|
const char_t *vert;
|
||||||
const char_t *frag;
|
const char_t *frag;
|
||||||
|
shadersettexturefn_t setTexture;
|
||||||
#endif
|
#endif
|
||||||
} shaderdefinitiongl_t;
|
} shaderdefinitiongl_t;
|
||||||
|
|
||||||
|
|||||||
@@ -6,46 +6,189 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "assert/assertgl.h"
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
||||||
#else
|
#else
|
||||||
|
errorret_t shaderUnlitSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertStringEqual(
|
||||||
|
name,
|
||||||
|
SHADER_UNLIT_TEXTURE,
|
||||||
|
"Only one texture supported in unlit shader."
|
||||||
|
);
|
||||||
|
|
||||||
|
GLint locTexture, locType, locColorCount, locColors;
|
||||||
|
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, "u_TextureType", &locType));
|
||||||
|
|
||||||
|
// NULL textures
|
||||||
|
if(texture == NULL) {
|
||||||
|
glUniform1i(locType, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set texture.
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, name, &locTexture));
|
||||||
|
glUniform1i(locTexture, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Set texture type
|
||||||
|
if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||||
|
glUniform1i(locType, 2);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
shaderParamGetLocationGL(shader, "u_ColorCount", &locColorCount);
|
||||||
|
glUniform1i(locColorCount, texture->palette->count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
shaderParamGetLocationGL(shader, "u_Colors", &locColors);
|
||||||
|
GLuint paletteData[texture->palette->count];
|
||||||
|
for(size_t i = 0; i < texture->palette->count; i++) {
|
||||||
|
color_t color = texture->palette->colors[i];
|
||||||
|
paletteData[i] = (
|
||||||
|
((uint32_t)color.r << 24) |
|
||||||
|
((uint32_t)color.g << 16) |
|
||||||
|
((uint32_t)color.b << 8) |
|
||||||
|
((uint32_t)color.a << 0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
glUniform1uiv(locColors, texture->palette->count, paletteData);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
} else {
|
||||||
|
glUniform1i(locType, 1);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||||
.vert =
|
.vert =
|
||||||
"#version 330 core\n"
|
#ifdef DUSK_OPENGL_ES
|
||||||
"layout(location = 0) in vec3 a_Pos;\n"
|
"#version 300 es\n"
|
||||||
"layout(location = 1) in vec2 a_TexCoord;\n"
|
"precision mediump float;\n"
|
||||||
"layout(location = 2) in vec4 a_Color;\n"
|
// Attributes
|
||||||
"uniform mat4 u_Proj;\n"
|
"layout(location = 0) in vec3 a_Pos;\n"
|
||||||
"uniform mat4 u_View;\n"
|
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||||
"uniform mat4 u_Model;\n"
|
"layout(location = 2) in vec4 a_Color;\n"
|
||||||
"out vec4 v_Color;\n"
|
// Uniforms
|
||||||
"out vec2 v_TexCoord;\n"
|
"uniform mat4 u_Proj;\n"
|
||||||
"void main() {\n"
|
"uniform mat4 u_View;\n"
|
||||||
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
"uniform mat4 u_Model;\n"
|
||||||
" v_Color = a_Color;\n"
|
// Vertex shader outputs
|
||||||
" v_TexCoord = a_TexCoord;\n"
|
"out vec4 v_Color;\n"
|
||||||
"}\n",
|
"out vec2 v_TexCoord;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||||
|
" v_Color = a_Color;\n"
|
||||||
|
" v_TexCoord = a_TexCoord;\n"
|
||||||
|
"}\n",
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
// Attributes
|
||||||
|
"layout(location = 0) in vec3 a_Pos;\n"
|
||||||
|
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||||
|
"layout(location = 2) in vec4 a_Color;\n"
|
||||||
|
// Uniforms
|
||||||
|
"uniform mat4 u_Proj;\n"
|
||||||
|
"uniform mat4 u_View;\n"
|
||||||
|
"uniform mat4 u_Model;\n"
|
||||||
|
// Vertex shader outputs
|
||||||
|
"out vec4 v_Color;\n"
|
||||||
|
"out vec2 v_TexCoord;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||||
|
" v_Color = a_Color;\n"
|
||||||
|
" v_TexCoord = a_TexCoord;\n"
|
||||||
|
"}\n",
|
||||||
|
#endif
|
||||||
.frag =
|
.frag =
|
||||||
"#version 330 core\n"
|
#ifdef DUSK_OPENGL_ES
|
||||||
"uniform sampler2D u_Texture;\n"
|
"#version 300 es\n"
|
||||||
"uniform uint u_Colors[256];\n"
|
"precision mediump float;\n"
|
||||||
"uniform int u_ColorCount;\n"
|
// Uniforms
|
||||||
"in vec4 v_Color;\n"
|
"uniform sampler2D u_Texture;\n"
|
||||||
"in vec2 v_TexCoord;\n"
|
"uniform int u_TextureType;\n"
|
||||||
"out vec4 FragColor;\n"
|
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||||
"void main() {\n"
|
"uniform int u_ColorCount;\n"
|
||||||
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
// Fragment shader inputs
|
||||||
" uint index = uint(floor(texColor.r * 255.0));\n"
|
"in vec4 v_Color;\n"
|
||||||
" uint palColor = u_Colors[index];\n"
|
"in vec2 v_TexCoord;\n"
|
||||||
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
// Fragment shader output
|
||||||
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
"out vec4 FragColor;\n"
|
||||||
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
"void main() {\n"
|
||||||
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
" if(u_TextureType == 0) {\n"// No texture
|
||||||
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
" FragColor = v_Color;\n"
|
||||||
" FragColor = paletteColor;\n"
|
" return;\n"
|
||||||
// " FragColor = paletteColor * v_Color;\n"
|
" }\n"
|
||||||
"}\n"
|
" if(u_TextureType == 1) {\n"// Regular texture
|
||||||
|
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||||
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
|
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||||
|
" uint palColor = u_Colors[index];\n"
|
||||||
|
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||||
|
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||||
|
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||||
|
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||||
|
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||||
|
" FragColor = paletteColor;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" FragColor = v_Color;\n"// Unknown texture type?
|
||||||
|
"}\n",
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
// Uniforms
|
||||||
|
"uniform sampler2D u_Texture;\n"
|
||||||
|
"uniform int u_TextureType;\n"
|
||||||
|
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||||
|
"uniform int u_ColorCount;\n"
|
||||||
|
// Fragment shader inputs
|
||||||
|
"in vec4 v_Color;\n"
|
||||||
|
"in vec2 v_TexCoord;\n"
|
||||||
|
// Fragment shader output
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" if(u_TextureType == 0) {\n"// No texture
|
||||||
|
" FragColor = v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 1) {\n"// Regular texture
|
||||||
|
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||||
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
|
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||||
|
" uint palColor = u_Colors[index];\n"
|
||||||
|
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||||
|
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||||
|
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||||
|
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||||
|
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||||
|
" FragColor = paletteColor;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" FragColor = v_Color;\n"// Unknown texture type?
|
||||||
|
"}\n",
|
||||||
|
#endif
|
||||||
|
|
||||||
|
.setTexture = shaderUnlitSetTextureGL
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -25,16 +25,25 @@ errorret_t textureInitGL(
|
|||||||
switch(format) {
|
switch(format) {
|
||||||
case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA:
|
||||||
glTexImage2D(
|
glTexImage2D(
|
||||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||||
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
GL_RGBA, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||||
);
|
);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TEXTURE_FORMAT_PALETTE:
|
case TEXTURE_FORMAT_PALETTE:
|
||||||
texture->palette = data.paletted.palette;
|
texture->palette = data.paletted.palette;
|
||||||
|
assertTrue(
|
||||||
|
texture->palette == &PALETTES[0],
|
||||||
|
"Only the first palette is supported in legacy opengl."
|
||||||
|
);
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
glColorTableEXT(
|
||||||
|
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexImage2D(
|
glTexImage2D(
|
||||||
GL_TEXTURE_2D,
|
GL_TEXTURE_2D,
|
||||||
0, GL_COLOR_INDEX8_EXT,
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
@@ -42,13 +51,7 @@ errorret_t textureInitGL(
|
|||||||
0, GL_COLOR_INDEX8_EXT,
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||||
);
|
);
|
||||||
|
|
||||||
glColorTableEXT(
|
|
||||||
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
|
|
||||||
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
|
|
||||||
);
|
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// For modern systems we send to only the R channel and the shader does
|
// For modern systems we send to only the R channel and the shader does
|
||||||
// the rest.
|
// the rest.
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ typedef union texturedata_u texturedata_t;
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
||||||
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
|
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
|
||||||
|
// TEXTURE_FORMAT_DXT5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||||
} textureformatgl_t;
|
} textureformatgl_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
|||||||
@@ -6,6 +6,20 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#define GL_GLEXT_PROTOTYPES
|
#ifdef DUSK_OPENGL_ES
|
||||||
#include <GL/gl.h>
|
#include <GLES3/gl3.h>
|
||||||
#include <GL/glext.h>
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||||
|
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
|
||||||
|
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
|
||||||
|
#define glDeleteFramebuffersEXT glDeleteFramebuffers
|
||||||
|
#define glGenFramebuffersEXT glGenFramebuffers
|
||||||
|
#define glBindFramebufferEXT glBindFramebuffer
|
||||||
|
#define glFramebufferTexture2DEXT glFramebufferTexture2D
|
||||||
|
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
|
||||||
|
#define glClearDepth(depth) glClearDepthf(depth)
|
||||||
|
#else
|
||||||
|
#define GL_GLEXT_PROTOTYPES
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glext.h>
|
||||||
|
#endif
|
||||||
@@ -19,4 +19,5 @@ void logError(const char_t *message, ...) {
|
|||||||
va_start(args, message);
|
va_start(args, message);
|
||||||
vprintf(message, args);
|
vprintf(message, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
fflush(stdout);
|
||||||
}
|
}
|
||||||
16
src/duskrpg/CMakeLists.txt
Normal file
16
src/duskrpg/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Includes
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
# Subdirs
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(map)
|
||||||
|
add_subdirectory(story)
|
||||||
|
add_subdirectory(script)
|
||||||
7
src/duskrpg/script/CMakeLists.txt
Normal file
7
src/duskrpg/script/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Subdirs
|
||||||
|
add_subdirectory(module)
|
||||||
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Subdirectories
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(map)
|
||||||
|
add_subdirectory(story)
|
||||||
16
src/duskrpg/script/scriptgame.h
Normal file
16
src/duskrpg/script/scriptgame.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "script/module/item/moduleitem.h"
|
||||||
|
#include "script/module/story/modulestoryflag.h"
|
||||||
|
#include "script/module/map/modulemap.h"
|
||||||
|
|
||||||
|
#define SCRIPT_GAME_LIST \
|
||||||
|
{ .name = "item", .callback = moduleItem }, \
|
||||||
|
{ .name = "storyflag", .callback = moduleStoryFlag }, \
|
||||||
|
{ .name = "map", .callback = moduleMap },
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user