Compare commits
24 Commits
c0cff40628
...
vita
| Author | SHA1 | Date | |
|---|---|---|---|
| 5919881568 | |||
| cbb68a399d | |||
| 0e794f28b1 | |||
| 87d2d9123e | |||
| 6823a4ddb5 | |||
| 20a7c70081 | |||
| 9caa33b3bb | |||
| 2d7e61460a | |||
| a4b7fb3f44 | |||
| 70056cf4ca | |||
| 5f4ab71ade | |||
| f3adb3257b | |||
| 438edda7fd | |||
| d5b0441e6f | |||
| 9ba0ceb000 | |||
| 9474a68995 | |||
| 09c35f0aa6 | |||
| a2113442cb | |||
| d91808487f | |||
| 933949cc19 | |||
| 407620387d | |||
| 98947dea26 | |||
| ebff7af9b5 | |||
| b23c4b83ae |
24
.github/workflows/build.yml
vendored
24
.github/workflows/build.yml
vendored
@@ -1,5 +1,4 @@
|
|||||||
name: Build Dusk
|
name: Build Dusk
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
@@ -7,7 +6,6 @@ on:
|
|||||||
pull_request:
|
pull_request:
|
||||||
branches:
|
branches:
|
||||||
- main
|
- main
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
run-tests:
|
run-tests:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -55,6 +53,26 @@ jobs:
|
|||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-knulli:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build knulli
|
||||||
|
run: ./scripts/build-knulli-docker.sh
|
||||||
|
- name: Move output to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
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||||||
|
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||||
|
- name: Upload knulli binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-knulli
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-gamecube:
|
build-gamecube:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
@@ -74,6 +92,7 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
name: dusk-gamecube
|
name: dusk-gamecube
|
||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-wii:
|
build-wii:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -95,3 +114,4 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
name: dusk-wii
|
name: dusk-wii
|
||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
17
cmake/modules/CompileLibZip.cmake
Normal file
17
cmake/modules/CompileLibZip.cmake
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
include(FetchContent)
|
||||||
|
|
||||||
|
set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_DOC OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(LIBZIP_DO_INSTALL OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
libzip
|
||||||
|
GIT_REPOSITORY https://github.com/nih-at/libzip.git
|
||||||
|
GIT_TAG v1.11.4
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_MakeAvailable(libzip)
|
||||||
20
cmake/modules/CompileLua.cmake
Normal file
20
cmake/modules/CompileLua.cmake
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
# Compile lua
|
||||||
|
include(FetchContent)
|
||||||
|
FetchContent_Declare(
|
||||||
|
liblua
|
||||||
|
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(liblua)
|
||||||
|
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
||||||
|
set(LUA_C_FILES
|
||||||
|
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
||||||
|
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
||||||
|
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
||||||
|
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
||||||
|
)
|
||||||
|
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
||||||
|
add_library(liblua STATIC ${LUA_C_FILES})
|
||||||
|
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
||||||
|
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
||||||
|
add_library(lua::lua ALIAS liblua)
|
||||||
|
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
||||||
@@ -1,17 +1,43 @@
|
|||||||
|
|
||||||
|
# Allow user to manually specify libzip paths
|
||||||
|
# LIBZIP_ROOT: root directory for libzip (optional)
|
||||||
|
# LIBZIP_INCLUDE_DIR: path to zip.h (optional)
|
||||||
|
# LIBZIP_LIBRARY: path to libzip library (optional)
|
||||||
|
|
||||||
find_package(ZLIB REQUIRED)
|
find_package(ZLIB REQUIRED)
|
||||||
|
|
||||||
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
|
if(NOT LIBZIP_INCLUDE_DIR AND LIBZIP_ROOT)
|
||||||
|
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h HINTS "${LIBZIP_ROOT}/include")
|
||||||
|
endif()
|
||||||
|
if(NOT LIBZIP_INCLUDE_DIR)
|
||||||
|
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
|
||||||
|
endif()
|
||||||
mark_as_advanced(LIBZIP_INCLUDE_DIR)
|
mark_as_advanced(LIBZIP_INCLUDE_DIR)
|
||||||
|
|
||||||
find_library(LIBZIP_LIBRARY NAMES zip)
|
if(NOT LIBZIP_LIBRARY AND LIBZIP_ROOT)
|
||||||
|
find_library(LIBZIP_LIBRARY NAMES zip HINTS "${LIBZIP_ROOT}/lib")
|
||||||
|
endif()
|
||||||
|
if(NOT LIBZIP_LIBRARY)
|
||||||
|
find_library(LIBZIP_LIBRARY NAMES zip)
|
||||||
|
endif()
|
||||||
mark_as_advanced(LIBZIP_LIBRARY)
|
mark_as_advanced(LIBZIP_LIBRARY)
|
||||||
|
|
||||||
get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
|
if(LIBZIP_LIBRARY)
|
||||||
find_file(_libzip_pkgcfg libzip.pc
|
get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
|
||||||
HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
|
endif()
|
||||||
PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
|
if(NOT _libzip_pkgcfg AND LIBZIP_ROOT)
|
||||||
NO_DEFAULT_PATH
|
find_file(_libzip_pkgcfg libzip.pc
|
||||||
)
|
HINTS "${LIBZIP_ROOT}/lib/pkgconfig" "${LIBZIP_ROOT}/libdata/pkgconfig"
|
||||||
|
NO_DEFAULT_PATH
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
if(NOT _libzip_pkgcfg AND LIBZIP_LIBRARY)
|
||||||
|
find_file(_libzip_pkgcfg libzip.pc
|
||||||
|
HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
|
||||||
|
PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
|
||||||
|
NO_DEFAULT_PATH
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
include(FindPackageHandleStandardArgs)
|
include(FindPackageHandleStandardArgs)
|
||||||
find_package_handle_standard_args(
|
find_package_handle_standard_args(
|
||||||
|
|||||||
@@ -21,26 +21,7 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||||
find_package(cglm REQUIRED)
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
# Compile lua
|
include(cmake/modules/CompileLua.cmake)
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
liblua
|
|
||||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(liblua)
|
|
||||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
|
||||||
set(LUA_C_FILES
|
|
||||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
|
||||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
|
||||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
|
||||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
|
||||||
)
|
|
||||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
|
||||||
add_library(liblua STATIC ${LUA_C_FILES})
|
|
||||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
|
||||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
|
||||||
add_library(lua::lua ALIAS liblua)
|
|
||||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
|
||||||
|
|
||||||
# Link libraries
|
# Link libraries
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
|||||||
45
cmake/targets/knulli.cmake
Normal file
45
cmake/targets/knulli.cmake
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
# Find link platform-specific libraries
|
||||||
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
||||||
|
find_package(SDL2 REQUIRED)
|
||||||
|
find_library(EGL_LIB EGL REQUIRED)
|
||||||
|
find_library(GL_LIB GL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
|
||||||
|
# Setup endianess at compile time to optimize.
|
||||||
|
include(TestBigEndian)
|
||||||
|
test_big_endian(IS_BIG_ENDIAN)
|
||||||
|
if(IS_BIG_ENDIAN)
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_PLATFORM_ENDIAN_BIG
|
||||||
|
)
|
||||||
|
else()
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Link required libraries.
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
SDL2
|
||||||
|
pthread
|
||||||
|
OpenGL::GLES2
|
||||||
|
${GL_LIB}
|
||||||
|
${EGL_LIB}
|
||||||
|
m
|
||||||
|
)
|
||||||
|
|
||||||
|
# Define platform-specific macros.
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SDL2
|
||||||
|
DUSK_OPENGL
|
||||||
|
DUSK_OPENGL_ES
|
||||||
|
DUSK_LINUX
|
||||||
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
|
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||||
|
DUSK_INPUT_KEYBOARD
|
||||||
|
DUSK_INPUT_POINTER
|
||||||
|
DUSK_INPUT_GAMEPAD
|
||||||
|
DUSK_TIME_DYNAMIC
|
||||||
|
)
|
||||||
@@ -28,6 +28,7 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
|
|||||||
62
cmake/targets/vita.cmake
Normal file
62
cmake/targets/vita.cmake
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
include("${VITASDK}/share/vita.cmake" REQUIRED)
|
||||||
|
|
||||||
|
|
||||||
|
# Manually define libzip for Vita
|
||||||
|
set(LIBZIP_LIBRARY "${VITASDK}/lib/libzip.a" CACHE FILEPATH "libzip library for Vita")
|
||||||
|
set(LIBZIP_INCLUDE_DIR "${VITASDK}/include" CACHE PATH "libzip include dir for Vita")
|
||||||
|
|
||||||
|
set(VITA_APP_NAME "Red Rectangle")
|
||||||
|
set(VITA_TITLEID "VSDK00017")
|
||||||
|
set(VITA_VERSION "01.00")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
mathneon
|
||||||
|
vitashark
|
||||||
|
kubridge_stub
|
||||||
|
SceAppMgr_stub
|
||||||
|
SceAudio_stub
|
||||||
|
SceCtrl_stub
|
||||||
|
SceCommonDialog_stub
|
||||||
|
SceDisplay_stub
|
||||||
|
SceKernelDmacMgr_stub
|
||||||
|
SceGxm_stub
|
||||||
|
SceShaccCg_stub
|
||||||
|
SceSysmodule_stub
|
||||||
|
ScePower_stub
|
||||||
|
SceTouch_stub
|
||||||
|
SceVshBridge_stub
|
||||||
|
SceIofilemgr_stub
|
||||||
|
SceShaccCgExt
|
||||||
|
SDL2-static
|
||||||
|
libtaihen_stub.a
|
||||||
|
lua::lua
|
||||||
|
zip
|
||||||
|
pthread
|
||||||
|
m
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
${SDL2_INCLUDE_DIRS}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SDL2
|
||||||
|
DUSK_OPENGL
|
||||||
|
DUSK_VITA
|
||||||
|
DUSK_INPUT_GAMEPAD
|
||||||
|
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||||
|
DUSK_DISPLAY_WIDTH=960
|
||||||
|
DUSK_DISPLAY_HEIGHT=544
|
||||||
|
)
|
||||||
|
|
||||||
|
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME})
|
||||||
|
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
|
||||||
|
VERSION ${VITA_VERSION}
|
||||||
|
NAME ${VITA_APP_NAME}
|
||||||
|
# FILE sce_sys/icon0.png sce_sys/icon0.png
|
||||||
|
# FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
|
||||||
|
# FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
|
||||||
|
# FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
|
||||||
|
)
|
||||||
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
set(CMAKE_SYSTEM_NAME Linux)
|
||||||
|
set(CMAKE_SYSTEM_PROCESSOR aarch64)
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
|
||||||
|
set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
|
||||||
|
set(CMAKE_ASM_COMPILER aarch64-linux-gnu-gcc)
|
||||||
|
|
||||||
|
set(CMAKE_SYSROOT /)
|
||||||
|
set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
|
||||||
|
set(CMAKE_CXX_COMPILER_TARGET aarch64-linux-gnu)
|
||||||
|
|
||||||
|
set(CMAKE_FIND_ROOT_PATH
|
||||||
|
/usr/aarch64-linux-gnu
|
||||||
|
/usr/lib/aarch64-linux-gnu
|
||||||
|
/usr/include/aarch64-linux-gnu
|
||||||
|
)
|
||||||
|
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||||
|
|
||||||
|
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/aarch64-linux-gnu/pkgconfig:/usr/share/pkgconfig")
|
||||||
|
set(ENV{PKG_CONFIG_PATH} "/usr/lib/aarch64-linux-gnu/pkgconfig")
|
||||||
|
|
||||||
|
set(CMAKE_PREFIX_PATH "/usr/aarch64-linux-gnu;/usr/lib/aarch64-linux-gnu")
|
||||||
|
|
||||||
|
# Optional: helps some Find modules
|
||||||
|
set(SDL2_DIR "/usr/lib/aarch64-linux-gnu/cmake/SDL2" CACHE PATH "")
|
||||||
35
docker/knulli/Dockerfile
Normal file
35
docker/knulli/Dockerfile
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
FROM debian:trixie
|
||||||
|
ENV DEBIAN_FRONTEND=noninteractive
|
||||||
|
WORKDIR /workdir
|
||||||
|
RUN dpkg --add-architecture arm64 && \
|
||||||
|
apt-get update && \
|
||||||
|
apt-get install -y --no-install-recommends \
|
||||||
|
crossbuild-essential-arm64 \
|
||||||
|
ca-certificates \
|
||||||
|
pkg-config \
|
||||||
|
cmake \
|
||||||
|
make \
|
||||||
|
ninja-build \
|
||||||
|
git \
|
||||||
|
file \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
liblua5.4-dev:arm64 \
|
||||||
|
xz-utils:arm64 \
|
||||||
|
libbz2-dev:arm64 \
|
||||||
|
zlib1g-dev:arm64 \
|
||||||
|
libzip-dev:arm64 \
|
||||||
|
libssl-dev:arm64 \
|
||||||
|
libsdl2-dev:arm64 \
|
||||||
|
liblzma-dev:arm64 \
|
||||||
|
libopengl0:arm64 \
|
||||||
|
libgl1:arm64 \
|
||||||
|
libegl1:arm64 \
|
||||||
|
libgles2:arm64 \
|
||||||
|
libgl1-mesa-dev:arm64 && \
|
||||||
|
rm -rf /var/lib/apt/lists/*
|
||||||
64
docker/vita/Dockerfile
Normal file
64
docker/vita/Dockerfile
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
FROM ubuntu:22.04
|
||||||
|
|
||||||
|
ENV DEBIAN_FRONTEND=noninteractive
|
||||||
|
|
||||||
|
RUN apt-get update && apt-get install -y \
|
||||||
|
cmake \
|
||||||
|
git \
|
||||||
|
curl \
|
||||||
|
sudo \
|
||||||
|
wget \
|
||||||
|
libarchive-tools \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
RUN git clone https://github.com/vitasdk/vdpm /vdpm
|
||||||
|
WORKDIR /vdpm
|
||||||
|
RUN ./bootstrap-vitasdk.sh
|
||||||
|
|
||||||
|
ENV VITASDK=/usr/local/vitasdk
|
||||||
|
ENV PATH="${VITASDK}/bin:${PATH}"
|
||||||
|
|
||||||
|
RUN git clone https://github.com/vitasdk/packages.git /vitapackages
|
||||||
|
WORKDIR /vitapackages
|
||||||
|
|
||||||
|
RUN bash -lc '\
|
||||||
|
dir_array=( \
|
||||||
|
zlib \
|
||||||
|
bzip2 \
|
||||||
|
henkaku \
|
||||||
|
taihen \
|
||||||
|
kubridge \
|
||||||
|
openal-soft \
|
||||||
|
openssl \
|
||||||
|
curl \
|
||||||
|
curlpp \
|
||||||
|
expat \
|
||||||
|
opus \
|
||||||
|
opusfile \
|
||||||
|
glm \
|
||||||
|
kuio \
|
||||||
|
vitaShaRK \
|
||||||
|
libmathneon \
|
||||||
|
vitaGL \
|
||||||
|
SceShaccCgExt \
|
||||||
|
sdl2 \
|
||||||
|
libzip \
|
||||||
|
luajit \
|
||||||
|
); \
|
||||||
|
curdir=$(pwd); \
|
||||||
|
for d in "${dir_array[@]}"; do \
|
||||||
|
echo "${curdir}/${d}"; \
|
||||||
|
cd "${curdir}/${d}"; \
|
||||||
|
vita-makepkg; \
|
||||||
|
vdpm *-arm.tar.xz; \
|
||||||
|
done \
|
||||||
|
'
|
||||||
|
|
||||||
|
WORKDIR /workdir
|
||||||
3
scripts/build-knulli-docker.sh
Executable file
3
scripts/build-knulli-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||||
23
scripts/build-knulli.sh
Executable file
23
scripts/build-knulli.sh
Executable file
@@ -0,0 +1,23 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
cmake -S . -B build-knulli -G Ninja \
|
||||||
|
-DDUSK_TARGET_SYSTEM=knulli \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build build-knulli -- -j$(nproc)
|
||||||
|
|
||||||
|
# Copy necessary libs out
|
||||||
|
mkdir -p ./build-knulli/dusk
|
||||||
|
cp ./build-knulli/Dusk ./build-knulli/dusk/Dusk
|
||||||
|
cp ./build-knulli/dusk.dsk ./build-knulli/dusk/dusk.dsk
|
||||||
|
echo '#!/bin/bash' > build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'cd "$(dirname "$(readlink -f "$0")")"' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(dirname "$(readlink -f "$0")")' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/gl4es' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib' >> build-knulli/dusk/Dusk.sh
|
||||||
|
echo '$(dirname "$(readlink -f "$0")")/Dusk' >> build-knulli/dusk/Dusk.sh
|
||||||
|
chmod +x build-knulli/dusk/Dusk.sh
|
||||||
|
cp /usr/lib/aarch64-linux-gnu/liblua5.4.so.0 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libSDL2-2.0.so.0 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libGL.so.1 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libEGL.so.1 build-knulli/dusk/
|
||||||
|
# cp /usr/lib/aarch64-linux-gnu/libGLESv2.so.2 build-knulli/dusk/
|
||||||
3
scripts/build-vita-docker.sh
Executable file
3
scripts/build-vita-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||||
6
scripts/build-vita.sh
Executable file
6
scripts/build-vita.sh
Executable file
@@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
cd /workdir
|
||||||
|
cmake -S . -B build-vita \
|
||||||
|
-DDUSK_TARGET_SYSTEM=vita \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake"
|
||||||
|
cmake --build build-vita -- -j$(nproc)
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli" OR DUSK_TARGET_SYSTEM STREQUAL "vita")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "assert.h"
|
#include "assert.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
@@ -98,4 +99,14 @@
|
|||||||
) {
|
) {
|
||||||
assertUnreachableImpl(file, line, message);
|
assertUnreachableImpl(file, line, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void assertStringEqualImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *a,
|
||||||
|
const char *b,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -104,6 +104,23 @@
|
|||||||
const char *message
|
const char *message
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts two strings to be equal.
|
||||||
|
*
|
||||||
|
* @param file File that the assertion is being made from.
|
||||||
|
* @param line Line that the assertion is being made from.
|
||||||
|
* @param a First string to compare.
|
||||||
|
* @param b Second string to compare.
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertStringEqualImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *a,
|
||||||
|
const char *b,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Asserts a given value to be true.
|
* Asserts a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -178,6 +195,16 @@
|
|||||||
#define assertStrLenMin(str, len, message) \
|
#define assertStrLenMin(str, len, message) \
|
||||||
assertTrue(strlen(str) >= len, message)
|
assertTrue(strlen(str) >= len, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts two strings to be equal.
|
||||||
|
*
|
||||||
|
* @param a First string to compare.
|
||||||
|
* @param b Second string to compare.
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertStringEqual(a, b, message) \
|
||||||
|
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// If assertions are faked, we define the macros to do nothing.
|
// If assertions are faked, we define the macros to do nothing.
|
||||||
#define assertTrue(x, message) ((void)0)
|
#define assertTrue(x, message) ((void)0)
|
||||||
|
|||||||
@@ -12,47 +12,50 @@
|
|||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
|
||||||
errorret_t assetTextureLoad(assetentire_t entire) {
|
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
// assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
// assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
assettexture_t *assetData = (assettexture_t *)entire.data;
|
// assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||||
texture_t *texture = (texture_t *)entire.output;
|
// texture_t *texture = (texture_t *)entire.output;
|
||||||
|
|
||||||
// Read header and version (first 4 bytes)
|
// // Read header and version (first 4 bytes)
|
||||||
if(
|
// if(
|
||||||
assetData->header[0] != 'D' ||
|
// assetData->header[0] != 'D' ||
|
||||||
assetData->header[1] != 'P' ||
|
// assetData->header[1] != 'P' ||
|
||||||
assetData->header[2] != 'T'
|
// assetData->header[2] != 'T'
|
||||||
) {
|
// ) {
|
||||||
errorThrow("Invalid texture header");
|
// errorThrow("Invalid texture header");
|
||||||
}
|
// }
|
||||||
|
|
||||||
// Version (can only be 1 atm)
|
// // Version (can only be 1 atm)
|
||||||
if(assetData->version != 0x01) {
|
// if(assetData->version != 0x01) {
|
||||||
errorThrow("Unsupported texture version");
|
// errorThrow("Unsupported texture version");
|
||||||
}
|
// }
|
||||||
|
|
||||||
// Fix endian
|
// // Fix endian
|
||||||
assetData->width = endianLittleToHost32(assetData->width);
|
// assetData->width = endianLittleToHost32(assetData->width);
|
||||||
assetData->height = endianLittleToHost32(assetData->height);
|
// assetData->height = endianLittleToHost32(assetData->height);
|
||||||
|
|
||||||
// Check dimensions.
|
// // Check dimensions.
|
||||||
if(
|
// if(
|
||||||
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||||
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||||
) {
|
// ) {
|
||||||
errorThrow("Invalid texture dimensions");
|
// errorThrow("Invalid texture dimensions");
|
||||||
}
|
// }
|
||||||
|
|
||||||
textureInit(
|
// textureInit(
|
||||||
texture,
|
// texture,
|
||||||
assetData->width,
|
// assetData->width,
|
||||||
assetData->height,
|
// assetData->height,
|
||||||
TEXTURE_FORMAT_PALETTE,
|
// TEXTURE_FORMAT_PALETTE,
|
||||||
(texturedata_t){
|
// (texturedata_t){
|
||||||
.paletteData = assetData->palette
|
// .paletted = {
|
||||||
}
|
// .indices = NULL,
|
||||||
);
|
// .palette = NULL
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// );
|
||||||
|
|
||||||
errorOk();
|
// errorOk();
|
||||||
}
|
}
|
||||||
@@ -56,7 +56,7 @@ void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
|||||||
glm_mat4_identity(dest);
|
glm_mat4_identity(dest);
|
||||||
glm_perspective(
|
glm_perspective(
|
||||||
camera->perspective.fov,
|
camera->perspective.fov,
|
||||||
(640.0f / 480.0f),
|
SCREEN.aspect,
|
||||||
camera->nearClip,
|
camera->nearClip,
|
||||||
camera->farClip,
|
camera->farClip,
|
||||||
dest
|
dest
|
||||||
|
|||||||
@@ -21,3 +21,4 @@ lime,0.75,1,0,1
|
|||||||
navy,0,0,0.5,1
|
navy,0,0,0.5,1
|
||||||
teal,0,0.5,0.5,1
|
teal,0,0.5,0.5,1
|
||||||
cornflower_blue,0.39,0.58,0.93,1
|
cornflower_blue,0.39,0.58,0.93,1
|
||||||
|
salmon,1,0.5,0.5,1
|
||||||
|
@@ -22,6 +22,10 @@
|
|||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
|
|
||||||
|
texture_t PALETTE_TEXTURE;
|
||||||
|
texture_t UNCOMPRESSED_TEXTURE;
|
||||||
|
texture_t COMPRESSED_TEXTURE;
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||||
|
|
||||||
@@ -36,6 +40,57 @@ errorret_t displayInit(void) {
|
|||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
|
// PALETTES[0].colors[0] = COLOR_RED;
|
||||||
|
// PALETTES[0].colors[1] = COLOR_GREEN;
|
||||||
|
// PALETTES[0].colors[2] = COLOR_BLUE;
|
||||||
|
// PALETTES[0].colors[3] = COLOR_WHITE;
|
||||||
|
// PALETTES[0].colors[4] = COLOR_MAGENTA;
|
||||||
|
// PALETTES[0].colors[5] = COLOR_CYAN;
|
||||||
|
// PALETTES[0].colors[6] = COLOR_YELLOW;
|
||||||
|
// PALETTES[0].colors[7] = COLOR_BLACK;
|
||||||
|
// PALETTES[0].count = 8;
|
||||||
|
|
||||||
|
// uint8_t indices[64] = {
|
||||||
|
// 0,0,0,0,0,0,0,0,
|
||||||
|
// 1,1,1,1,1,1,1,1,
|
||||||
|
// 2,2,2,2,2,2,2,2,
|
||||||
|
// 3,3,3,3,3,3,3,3,
|
||||||
|
// 4,4,4,4,4,4,4,4,
|
||||||
|
// 5,5,5,5,5,5,5,5,
|
||||||
|
// 6,6,6,6,6,6,6,6,
|
||||||
|
// 7,7,7,7,7,7,7,7
|
||||||
|
// };
|
||||||
|
|
||||||
|
// errorChain(textureInit(
|
||||||
|
// &PALETTE_TEXTURE,
|
||||||
|
// 8, 8,
|
||||||
|
// TEXTURE_FORMAT_PALETTE,
|
||||||
|
// (texturedata_t){
|
||||||
|
// .paletted = {
|
||||||
|
// .indices = indices,
|
||||||
|
// .palette = &PALETTES[0]
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// ));
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
&UNCOMPRESSED_TEXTURE,
|
||||||
|
8, 8,
|
||||||
|
TEXTURE_FORMAT_RGBA,
|
||||||
|
(texturedata_t){
|
||||||
|
.rgbaColors = (color_t[]){
|
||||||
|
COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
|
||||||
|
COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
|
||||||
|
COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
|
||||||
|
COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
|
||||||
|
COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
|
||||||
|
COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
|
||||||
|
COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
|
||||||
|
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
|
||||||
|
}
|
||||||
|
}
|
||||||
|
));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,8 +110,6 @@ errorret_t displayUpdate(void) {
|
|||||||
SCREEN.background
|
SCREEN.background
|
||||||
);
|
);
|
||||||
|
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
|
||||||
|
|
||||||
camera_t camera;
|
camera_t camera;
|
||||||
// cameraInitOrthographic(&camera);
|
// cameraInitOrthographic(&camera);
|
||||||
// camera.orthographic.left = 0.0f;
|
// camera.orthographic.left = 0.0f;
|
||||||
@@ -64,22 +117,27 @@ errorret_t displayUpdate(void) {
|
|||||||
// camera.orthographic.top = SCREEN.height;
|
// camera.orthographic.top = SCREEN.height;
|
||||||
// camera.orthographic.bottom = 0.0f;
|
// camera.orthographic.bottom = 0.0f;
|
||||||
cameraInitPerspective(&camera);
|
cameraInitPerspective(&camera);
|
||||||
camera.lookat.position[0] = 10.0f;
|
camera.lookat.position[0] = 3.0f;
|
||||||
camera.lookat.position[1] = 10.0f;
|
camera.lookat.position[1] = 3.0f;
|
||||||
camera.lookat.position[2] = 10.0f;
|
camera.lookat.position[2] = 3.0f;
|
||||||
|
|
||||||
mat4 proj, view, model;
|
mat4 proj, view, model;
|
||||||
cameraGetProjectionMatrix(&camera, proj);
|
cameraGetProjectionMatrix(&camera, proj);
|
||||||
cameraGetViewMatrix(&camera, view);
|
cameraGetViewMatrix(&camera, view);
|
||||||
glm_mat4_identity(model);
|
glm_mat4_identity(model);
|
||||||
|
|
||||||
|
errorChain(shaderBind(&SHADER_UNLIT));
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||||
|
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
NULL,
|
0.0f, 0.0f,
|
||||||
0.0f, 0.0f, 100, 100, COLOR_WHITE, 0, 0, 1, 1
|
1.0f, 1.0f,
|
||||||
|
COLOR_WHITE,
|
||||||
|
0.0f, 0.0f,
|
||||||
|
1.0f, 1.0f
|
||||||
));
|
));
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ errorret_t screenBind() {
|
|||||||
// Screen mode backbuffer uses the full display size
|
// Screen mode backbuffer uses the full display size
|
||||||
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||||
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
|
|
||||||
// No needd for a framebuffer.
|
// No needd for a framebuffer.
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
|
|||||||
@@ -32,6 +32,28 @@ errorret_t shaderSetMatrix(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTexture(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// errorret_t shaderSetColor(
|
||||||
|
// shader_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// ) {
|
||||||
|
// assertNotNull(shader, "Shader cannot be null");
|
||||||
|
// assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
// errorChain(shaderSetColorPlatform(shader, name, color));
|
||||||
|
// errorOk();
|
||||||
|
// }
|
||||||
|
|
||||||
errorret_t shaderDispose(shader_t *shader) {
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderDisposePlatform(shader));
|
errorChain(shaderDisposePlatform(shader));
|
||||||
|
|||||||
@@ -71,6 +71,20 @@ errorret_t shaderSetTexture(
|
|||||||
texture_t *texture
|
texture_t *texture
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the color in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param color Color to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
// errorret_t shaderSetColor(
|
||||||
|
// shader_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of a shader. This is platform dependant.
|
* Disposes of a shader. This is platform dependant.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#define SHADER_UNLIT_PROJECTION "u_Proj"
|
#define SHADER_UNLIT_PROJECTION "u_Proj"
|
||||||
#define SHADER_UNLIT_VIEW "u_View"
|
#define SHADER_UNLIT_VIEW "u_View"
|
||||||
#define SHADER_UNLIT_MODEL "u_Model"
|
#define SHADER_UNLIT_MODEL "u_Model"
|
||||||
|
#define SHADER_UNLIT_TEXTURE "u_Texture"
|
||||||
|
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||||
|
|
||||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
static shader_t SHADER_UNLIT;
|
static shader_t SHADER_UNLIT;
|
||||||
@@ -25,7 +25,6 @@ errorret_t spriteBatchInit() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchPush(
|
||||||
texture_t *texture,
|
|
||||||
const float_t minX,
|
const float_t minX,
|
||||||
const float_t minY,
|
const float_t minY,
|
||||||
const float_t maxX,
|
const float_t maxX,
|
||||||
@@ -37,7 +36,6 @@ errorret_t spriteBatchPush(
|
|||||||
const float_t v1
|
const float_t v1
|
||||||
) {
|
) {
|
||||||
errorChain(spriteBatchPush3D(
|
errorChain(spriteBatchPush3D(
|
||||||
texture,
|
|
||||||
(vec3){ minX, minY, 0 },
|
(vec3){ minX, minY, 0 },
|
||||||
(vec3){ maxX, maxY, 0 },
|
(vec3){ maxX, maxY, 0 },
|
||||||
color,
|
color,
|
||||||
@@ -48,7 +46,6 @@ errorret_t spriteBatchPush(
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
texture_t *texture,
|
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max,
|
const vec3 max,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
@@ -56,12 +53,8 @@ errorret_t spriteBatchPush3D(
|
|||||||
const vec2 uv1
|
const vec2 uv1
|
||||||
) {
|
) {
|
||||||
// Need to flush?
|
// Need to flush?
|
||||||
if(
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
||||||
SPRITEBATCH.currentTexture != texture ||
|
|
||||||
SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX
|
|
||||||
) {
|
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
SPRITEBATCH.currentTexture = texture;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
||||||
@@ -75,7 +68,6 @@ errorret_t spriteBatchPush3D(
|
|||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
SPRITEBATCH.currentTexture = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -85,7 +77,6 @@ errorret_t spriteBatchFlush() {
|
|||||||
|
|
||||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
errorChain(textureBind(SPRITEBATCH.currentTexture));
|
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -7,16 +7,13 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
#include "display/texture/texture.h"
|
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 1
|
#define SPRITEBATCH_SPRITES_MAX 16
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
texture_t *currentTexture;
|
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these seperately because of alignment in certain platforms.
|
||||||
@@ -39,7 +36,6 @@ errorret_t spriteBatchInit();
|
|||||||
* Currently changing texture pointer will cause the buffer to flush but this is
|
* Currently changing texture pointer will cause the buffer to flush but this is
|
||||||
* also likely to change in the future.
|
* also likely to change in the future.
|
||||||
*
|
*
|
||||||
* @param texture The texture to use for the sprite.
|
|
||||||
* @param minX The minimum x coordinate of the sprite.
|
* @param minX The minimum x coordinate of the sprite.
|
||||||
* @param minY The minimum y coordinate of the sprite.
|
* @param minY The minimum y coordinate of the sprite.
|
||||||
* @param maxX The maximum x coordinate of the sprite.
|
* @param maxX The maximum x coordinate of the sprite.
|
||||||
@@ -52,7 +48,6 @@ errorret_t spriteBatchInit();
|
|||||||
* @return An error code indicating success or failure.
|
* @return An error code indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchPush(
|
||||||
texture_t *texture,
|
|
||||||
const float_t minX,
|
const float_t minX,
|
||||||
const float_t minY,
|
const float_t minY,
|
||||||
const float_t maxX,
|
const float_t maxX,
|
||||||
@@ -68,7 +63,6 @@ errorret_t spriteBatchPush(
|
|||||||
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
||||||
* 3D coordinates instead of 2D.
|
* 3D coordinates instead of 2D.
|
||||||
*
|
*
|
||||||
* @param texture The texture to use for the sprite.
|
|
||||||
* @param min The minimum (x,y,z) coordinate of the sprite.
|
* @param min The minimum (x,y,z) coordinate of the sprite.
|
||||||
* @param max The maximum (x,y,z) coordinate of the sprite.
|
* @param max The maximum (x,y,z) coordinate of the sprite.
|
||||||
* @param color The color to tint the sprite with.
|
* @param color The color to tint the sprite with.
|
||||||
@@ -77,7 +71,6 @@ errorret_t spriteBatchPush(
|
|||||||
* @return An error code indicating success or failure.
|
* @return An error code indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
texture_t *texture,
|
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max,
|
const vec3 max,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ errorret_t textDrawChar(
|
|||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||||
|
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
texture,
|
// texture,
|
||||||
x, y,
|
x, y,
|
||||||
x + tileset->tileWidth,
|
x + tileset->tileWidth,
|
||||||
y + tileset->tileHeight,
|
y + tileset->tileHeight,
|
||||||
|
|||||||
@@ -8,4 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
tileset.c
|
tileset.c
|
||||||
texture.c
|
texture.c
|
||||||
|
palette.c
|
||||||
)
|
)
|
||||||
10
src/dusk/display/texture/palette.c
Normal file
10
src/dusk/display/texture/palette.c
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "palette.h"
|
||||||
|
|
||||||
|
palette_t PALETTES[PALETTE_COUNT];
|
||||||
19
src/dusk/display/texture/palette.h
Normal file
19
src/dusk/display/texture/palette.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
|
#define PALETTE_COLOR_COUNT 0xFF
|
||||||
|
#define PALETTE_COUNT 6
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
color_t colors[PALETTE_COLOR_COUNT];
|
||||||
|
uint8_t count;
|
||||||
|
} palette_t;
|
||||||
|
|
||||||
|
extern palette_t PALETTES[PALETTE_COUNT];
|
||||||
@@ -11,8 +11,6 @@
|
|||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
|
|
||||||
texture_t *TEXTURE_BOUND = NULL;
|
|
||||||
|
|
||||||
errorret_t textureInit(
|
errorret_t textureInit(
|
||||||
texture_t *texture,
|
texture_t *texture,
|
||||||
const int32_t width,
|
const int32_t width,
|
||||||
@@ -25,6 +23,18 @@ errorret_t textureInit(
|
|||||||
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
||||||
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
||||||
|
|
||||||
|
if(texture->format == TEXTURE_FORMAT_RGBA) {
|
||||||
|
assertNotNull(data.rgbaColors, "RGBA color data cannot be NULL");
|
||||||
|
} else if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||||
|
assertNotNull(data.paletted.indices, "Palette indices cannot be NULL");
|
||||||
|
assertNotNull(data.paletted.palette, "Palette colors cannot be NULL");
|
||||||
|
assertTrue(
|
||||||
|
data.paletted.palette->count ==
|
||||||
|
mathNextPowTwo(data.paletted.palette->count),
|
||||||
|
"Palette color count must be a power of 2"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
memoryZero(texture, sizeof(texture_t));
|
memoryZero(texture, sizeof(texture_t));
|
||||||
texture->width = width;
|
texture->width = width;
|
||||||
texture->height = height;
|
texture->height = height;
|
||||||
@@ -34,18 +44,9 @@ errorret_t textureInit(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textureBind(texture_t *texture) {
|
|
||||||
errorChain(textureBindPlatform(texture));
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureDispose(texture_t *texture) {
|
errorret_t textureDispose(texture_t *texture) {
|
||||||
assertNotNull(texture, "Texture cannot be NULL");
|
assertNotNull(texture, "Texture cannot be NULL");
|
||||||
|
|
||||||
if(TEXTURE_BOUND == texture) {
|
|
||||||
textureBind(NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorChain(textureDisposePlatform(texture));
|
errorChain(textureDisposePlatform(texture));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -7,15 +7,12 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "display/color.h"
|
#include "display/texture/palette.h"
|
||||||
#include "display/texture/textureplatform.h"
|
#include "display/texture/textureplatform.h"
|
||||||
|
|
||||||
#ifndef textureInitPlatform
|
#ifndef textureInitPlatform
|
||||||
#error "textureInitPlatform should not be defined."
|
#error "textureInitPlatform should not be defined."
|
||||||
#endif
|
#endif
|
||||||
#ifndef textureBindPlatform
|
|
||||||
#error "textureBindPlatform should not be defined."
|
|
||||||
#endif
|
|
||||||
#ifndef textureDisposePlatform
|
#ifndef textureDisposePlatform
|
||||||
#error "textureDisposePlatform should not be defined."
|
#error "textureDisposePlatform should not be defined."
|
||||||
#endif
|
#endif
|
||||||
@@ -24,12 +21,13 @@ typedef textureformatplatform_t textureformat_t;
|
|||||||
typedef textureplatform_t texture_t;
|
typedef textureplatform_t texture_t;
|
||||||
|
|
||||||
typedef union texturedata_u {
|
typedef union texturedata_u {
|
||||||
uint8_t *paletteData;
|
struct {
|
||||||
|
uint8_t *indices;
|
||||||
|
palette_t *palette;
|
||||||
|
} paletted;
|
||||||
color_t *rgbaColors;
|
color_t *rgbaColors;
|
||||||
} texturedata_t;
|
} texturedata_t;
|
||||||
|
|
||||||
extern texture_t *TEXTURE_BOUND;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes a texture.
|
* Initializes a texture.
|
||||||
*
|
*
|
||||||
@@ -47,13 +45,6 @@ errorret_t textureInit(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
|
||||||
*
|
|
||||||
* @param texture The texture to bind.
|
|
||||||
*/
|
|
||||||
errorret_t textureBind(texture_t *texture);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a texture.
|
* Disposes a texture.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ void mapUpdate() {
|
|||||||
void mapRender() {
|
void mapRender() {
|
||||||
if(!mapIsLoaded()) return;
|
if(!mapIsLoaded()) return;
|
||||||
|
|
||||||
textureBind(NULL);
|
// textureBind(NULL);
|
||||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||||
mapChunkRender(&MAP.chunks[i]);
|
mapChunkRender(&MAP.chunks[i]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,32 +32,20 @@ int moduleSpriteBatchClear(lua_State *L) {
|
|||||||
int moduleSpriteBatchPush(lua_State *L) {
|
int moduleSpriteBatchPush(lua_State *L) {
|
||||||
assertNotNull(L, "Lua state is null");
|
assertNotNull(L, "Lua state is null");
|
||||||
|
|
||||||
// Texture pointer or Nil for no texture
|
|
||||||
if(!lua_isuserdata(L, 1) && !lua_isnil(L, 1)) {
|
|
||||||
return luaL_error(L, "First argument must be a texture or nil");
|
|
||||||
}
|
|
||||||
|
|
||||||
// If texture is not nil, check it's a texture userdata
|
|
||||||
texture_t *tex = NULL;
|
|
||||||
if(lua_isuserdata(L, 1)) {
|
|
||||||
tex = (texture_t *)luaL_checkudata(L, 1, "texture_mt");
|
|
||||||
assertNotNull(tex, "Texture pointer cannot be NULL");
|
|
||||||
}
|
|
||||||
|
|
||||||
// MinX, MinY, MaxX, MaxY
|
// MinX, MinY, MaxX, MaxY
|
||||||
if(
|
if(
|
||||||
!lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L, 4) ||
|
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) ||
|
||||||
!lua_isnumber(L, 5)
|
!lua_isnumber(L, 4)
|
||||||
) {
|
) {
|
||||||
return luaL_error(L, "Sprite coordinates must be numbers");
|
return luaL_error(L, "Sprite coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Color (struct) or nil for white
|
// Color (struct) or nil for white
|
||||||
color_t *color = NULL;
|
color_t *color = NULL;
|
||||||
if(lua_gettop(L) < 6 || lua_isnil(L, 6)) {
|
if(lua_gettop(L) < 5 || lua_isnil(L, 5)) {
|
||||||
// Allow NULL
|
// Allow NULL
|
||||||
} else if(lua_isuserdata(L, 6)) {
|
} else if(lua_isuserdata(L, 5)) {
|
||||||
color = (color_t*)luaL_checkudata(L, 6, "color_mt");
|
color = (color_t*)luaL_checkudata(L, 5, "color_mt");
|
||||||
} else {
|
} else {
|
||||||
return luaL_error(L, "Sprite color must be a color struct or nil");
|
return luaL_error(L, "Sprite color must be a color struct or nil");
|
||||||
}
|
}
|
||||||
@@ -68,31 +56,30 @@ int moduleSpriteBatchPush(lua_State *L) {
|
|||||||
float_t u1 = 1.0f;
|
float_t u1 = 1.0f;
|
||||||
float_t v1 = 1.0f;
|
float_t v1 = 1.0f;
|
||||||
|
|
||||||
if(lua_gettop(L) >= 8) {
|
if(lua_gettop(L) >= 7) {
|
||||||
if(!lua_isnumber(L, 7) || !lua_isnumber(L, 8)) {
|
if(!lua_isnumber(L, 6) || !lua_isnumber(L, 7)) {
|
||||||
return luaL_error(L, "Sprite UV min coordinates must be numbers");
|
return luaL_error(L, "Sprite UV min coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
u0 = (float_t)lua_tonumber(L, 7);
|
u0 = (float_t)lua_tonumber(L, 6);
|
||||||
v0 = (float_t)lua_tonumber(L, 8);
|
v0 = (float_t)lua_tonumber(L, 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(lua_gettop(L) >= 10) {
|
if(lua_gettop(L) >= 9) {
|
||||||
if(!lua_isnumber(L, 9) || !lua_isnumber(L, 10)) {
|
if(!lua_isnumber(L, 8) || !lua_isnumber(L, 9)) {
|
||||||
return luaL_error(L, "Sprite UV max coordinates must be numbers");
|
return luaL_error(L, "Sprite UV max coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
u1 = (float_t)lua_tonumber(L, 9);
|
u1 = (float_t)lua_tonumber(L, 8);
|
||||||
v1 = (float_t)lua_tonumber(L, 10);
|
v1 = (float_t)lua_tonumber(L, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t minX = (float_t)lua_tonumber(L, 2);
|
float_t minX = (float_t)lua_tonumber(L, 1);
|
||||||
float_t minY = (float_t)lua_tonumber(L, 3);
|
float_t minY = (float_t)lua_tonumber(L, 2);
|
||||||
float_t maxX = (float_t)lua_tonumber(L, 4);
|
float_t maxX = (float_t)lua_tonumber(L, 3);
|
||||||
float_t maxY = (float_t)lua_tonumber(L, 5);
|
float_t maxY = (float_t)lua_tonumber(L, 4);
|
||||||
|
|
||||||
errorret_t ret = spriteBatchPush(
|
errorret_t ret = spriteBatchPush(
|
||||||
tex,
|
|
||||||
minX,
|
minX,
|
||||||
minY,
|
minY,
|
||||||
maxX,
|
maxX,
|
||||||
|
|||||||
@@ -47,8 +47,6 @@ errorret_t meshDrawDolphin(
|
|||||||
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
||||||
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
||||||
|
|
||||||
textureDolphinUploadTEV();
|
|
||||||
|
|
||||||
DCFlushRange(
|
DCFlushRange(
|
||||||
(void*)&mesh->vertices[vertexOffset],
|
(void*)&mesh->vertices[vertexOffset],
|
||||||
sizeof(meshvertex_t) * vertexCount
|
sizeof(meshvertex_t) * vertexCount
|
||||||
|
|||||||
@@ -77,6 +77,88 @@ errorret_t shaderSetMatrixDolphin(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTextureDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
assertNotNull(name, "Uniform name must not be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
if(texture == NULL) {
|
||||||
|
// GX_SetNumChans(0);
|
||||||
|
GX_SetNumChans(1);
|
||||||
|
GX_SetChanCtrl(
|
||||||
|
GX_COLOR0A0,
|
||||||
|
GX_DISABLE,
|
||||||
|
GX_SRC_REG,
|
||||||
|
GX_SRC_VTX,
|
||||||
|
GX_LIGHTNULL,
|
||||||
|
GX_DF_NONE,
|
||||||
|
GX_AF_NONE
|
||||||
|
);
|
||||||
|
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){ 0, 0, 0, 0 });
|
||||||
|
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){ 255, 255, 255, 255 });
|
||||||
|
|
||||||
|
GX_SetNumTexGens(0);
|
||||||
|
|
||||||
|
GX_SetNumTevStages(1);
|
||||||
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||||
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||||
|
|
||||||
|
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||||
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add channel for vertex color
|
||||||
|
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||||
|
GX_SetNumChans(1);
|
||||||
|
GX_SetChanCtrl(
|
||||||
|
GX_COLOR0A0,// Store in color channel 0
|
||||||
|
GX_DISABLE,// Lighting disabled
|
||||||
|
GX_SRC_REG,// Ambient color?
|
||||||
|
GX_SRC_VTX,// Material color?
|
||||||
|
GX_LIGHTNULL,// Light Mask
|
||||||
|
GX_DF_NONE,// Diffuse function
|
||||||
|
GX_AF_NONE// Attenuation function
|
||||||
|
);
|
||||||
|
|
||||||
|
// One set of UVs
|
||||||
|
GX_SetNumTexGens(1);
|
||||||
|
GX_SetTexCoordGen(
|
||||||
|
GX_TEXCOORD0,
|
||||||
|
GX_TG_MTX2x4,
|
||||||
|
GX_TG_TEX0,
|
||||||
|
GX_IDENTITY
|
||||||
|
);
|
||||||
|
|
||||||
|
// Basically the shader setup
|
||||||
|
switch(texture->format) {
|
||||||
|
case TEXTURE_FORMAT_RGBA:
|
||||||
|
// One TEV stage: vertex color * texture color
|
||||||
|
GX_SetNumTevStages(1);
|
||||||
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||||
|
GX_SetTevOrder(
|
||||||
|
GX_TEVSTAGE0,
|
||||||
|
GX_TEXCOORD0,
|
||||||
|
GX_TEXMAP0,
|
||||||
|
GX_COLOR0A0
|
||||||
|
);
|
||||||
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||||
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assertUnreachable("Unknown texture format in meshDraw");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
||||||
assertNotNull(shader, "Shader must not be null");
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mat4 view;
|
mat4 view;
|
||||||
@@ -66,6 +66,20 @@ errorret_t shaderSetMatrixDolphin(
|
|||||||
mat4 matrix
|
mat4 matrix
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a texture uniform in the dolphin shader. Basically does nothing.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the texture in.
|
||||||
|
* @param name Name of the uniform to set.
|
||||||
|
* @param texture Texture to set.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTextureDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a dolphin shader. Basically does nothing.
|
* Disposes a dolphin shader. Basically does nothing.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -14,5 +14,5 @@ typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
|
|||||||
#define shaderInitPlatform shaderInitDolphin
|
#define shaderInitPlatform shaderInitDolphin
|
||||||
#define shaderBindPlatform shaderBindDolphin
|
#define shaderBindPlatform shaderBindDolphin
|
||||||
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
||||||
// #define shaderSetTexturePlatform shaderSetTextureDolphin
|
#define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||||
#define shaderDisposePlatform shaderDisposeDolphin
|
#define shaderDisposePlatform shaderDisposeDolphin
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t textureInitDolphin(
|
errorret_t textureInitDolphin(
|
||||||
texturedolphin_t *texture,
|
texturedolphin_t *texture,
|
||||||
@@ -15,191 +16,101 @@ errorret_t textureInitDolphin(
|
|||||||
const textureformatdolphin_t format,
|
const textureformatdolphin_t format,
|
||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
) {
|
) {
|
||||||
// switch(format) {
|
switch(format) {
|
||||||
// case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA: {
|
||||||
// assertTrue(
|
size_t rgbaSize = width * height * sizeof(uint8_t) * 4;
|
||||||
// (width % 4) == 0 && (height % 4) == 0,
|
|
||||||
// "RGB5A3 requires w/h multiple of 4 (or pad)"
|
|
||||||
// );
|
|
||||||
|
|
||||||
// // Convert to RGB5A3 format
|
// Dolphin takes the RGBA data as 4x4 tiled layout.
|
||||||
// size_t rgbaSize = width * height * sizeof(u16);
|
texture->rgba = memoryAllocate(rgbaSize);
|
||||||
// texture->rgba = (u16*)memalign(32, rgbaSize);
|
|
||||||
// assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
|
||||||
|
|
||||||
// for(uint32_t y = 0; y < height; ++y) {
|
for(uint32_t y = 0; y < height; ++y) {
|
||||||
// for(uint32_t x = 0; x < width; ++x) {
|
for(uint32_t x = 0; x < width; ++x) {
|
||||||
// const int src = y * width + x;
|
const int src = y * width + x;
|
||||||
|
|
||||||
// const int tileX = x >> 2;
|
const int tileX = x >> 2;
|
||||||
// const int tileY = y >> 2;
|
const int tileY = y >> 2;
|
||||||
// const int tilesPerRow = width >> 2;
|
const int tilesPerRow = width >> 2;
|
||||||
// const int tileIndex = tileY * tilesPerRow + tileX;
|
const int tileIndex = tileY * tilesPerRow + tileX;
|
||||||
// const int tileBaseWords = tileIndex * 16;
|
const int inTile = ((y & 3) << 2) + (x & 3);
|
||||||
// const int inTile = ((y & 3) << 2) + (x & 3);
|
const int tileBase = tileIndex * 64;
|
||||||
// const int dest = tileBaseWords + inTile;
|
|
||||||
|
|
||||||
// color4b_t col = data.rgba.colors[src];
|
color_t col = data.rgbaColors[src];
|
||||||
|
|
||||||
// u16 outCol;
|
// AR plane
|
||||||
// if(col.a < 255) {
|
texture->rgba[tileBase + inTile * 2 + 0] = col.a;
|
||||||
// // 0AAA RRRR GGGG BBBB
|
texture->rgba[tileBase + inTile * 2 + 1] = col.r;
|
||||||
// outCol = (
|
|
||||||
// (0u << 15) |
|
|
||||||
// ((u16)(col.a >> 5) << 12) |
|
|
||||||
// ((u16)(col.r >> 4) << 8) |
|
|
||||||
// ((u16)(col.g >> 4) << 4) |
|
|
||||||
// ((u16)(col.b >> 4) << 0)
|
|
||||||
// );
|
|
||||||
// } else {
|
|
||||||
// // 1RRRR RRGG GGGB BBBB
|
|
||||||
// outCol = (
|
|
||||||
// (1u << 15) |
|
|
||||||
// ((u16)(col.r >> 3) << 10) |
|
|
||||||
// ((u16)(col.g >> 3) << 5) |
|
|
||||||
// ((u16)(col.b >> 3) << 0)
|
|
||||||
// );
|
|
||||||
// }
|
|
||||||
// texture->rgba[dest] = outCol;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// DCFlushRange(texture->rgba, rgbaSize);
|
// GB plane
|
||||||
// GX_InitTexObj(
|
texture->rgba[tileBase + 32 + inTile * 2 + 0] = col.g;
|
||||||
// &texture->texObj,
|
texture->rgba[tileBase + 32 + inTile * 2 + 1] = col.b;
|
||||||
// texture->rgba,
|
}
|
||||||
// width, height,
|
}
|
||||||
// GX_TF_RGB5A3,
|
DCFlushRange(texture->rgba, rgbaSize);
|
||||||
// GX_REPEAT, GX_REPEAT,
|
GX_InitTexObj(
|
||||||
// GX_FALSE
|
&texture->texObj,
|
||||||
// );
|
texture->rgba,
|
||||||
|
width, height,
|
||||||
|
format,
|
||||||
|
GX_REPEAT, GX_REPEAT,
|
||||||
|
GX_FALSE
|
||||||
|
);
|
||||||
|
|
||||||
// DCFlushRange(texture->rgba, rgbaSize);
|
DCFlushRange(texture->rgba, rgbaSize);
|
||||||
// GX_InvalidateTexAll();
|
GX_InvalidateTexAll();
|
||||||
|
|
||||||
// GX_InitTexObjLOD(
|
GX_InitTexObjLOD(
|
||||||
// &texture->texObj,
|
&texture->texObj,
|
||||||
// GX_NEAR, GX_NEAR,
|
GX_NEAR, GX_NEAR,
|
||||||
// 0.0f, 0.0f, 0.0f,
|
0.0f, 0.0f, 0.0f,
|
||||||
// GX_FALSE,
|
GX_FALSE,
|
||||||
// GX_FALSE,
|
GX_FALSE,
|
||||||
// GX_ANISO_1
|
GX_ANISO_1
|
||||||
// );
|
);
|
||||||
// break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// case TEXTURE_FORMAT_PALETTE: {
|
case TEXTURE_FORMAT_PALETTE: {
|
||||||
// // Not supported, convert to RGBA using lookup
|
assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||||
// color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
|
break;
|
||||||
// for(int32_t i = 0; i < width * height; i++) {
|
}
|
||||||
// uint8_t index = data.palette.data[i];
|
|
||||||
// assertTrue(
|
|
||||||
// index < data.palette.palette->colorCount,
|
|
||||||
// "Palette index out of range"
|
|
||||||
// );
|
|
||||||
// formatted[i] = data.palette.palette->colors[index];
|
|
||||||
// }
|
|
||||||
|
|
||||||
// textureInit(
|
default: {
|
||||||
// texture, width, height, TEXTURE_FORMAT_RGBA,
|
assertUnreachable("Unsupported texture format for Dolphin");
|
||||||
// (texturedata_t){
|
break;
|
||||||
// .rgba = { .colors = formatted }
|
}
|
||||||
// }
|
|
||||||
// );
|
|
||||||
// memoryFree(formatted);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// default:
|
|
||||||
// assertUnreachable("Unsupported texture format for Dolphin");
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// texture->ready = true;
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureBindDolphin(texturedolphin_t *texture) {
|
|
||||||
if(texture == NULL) {
|
|
||||||
GX_SetNumChans(0);
|
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GX_SetNumChans(1);
|
|
||||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
||||||
|
switch(texture->format) {
|
||||||
|
case TEXTURE_FORMAT_RGBA: {
|
||||||
|
if(texture->rgba) {
|
||||||
|
memoryFree(texture->rgba);
|
||||||
|
texture->rgba = NULL;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// case TEXTURE_FORMAT_RGB4A3: {
|
||||||
|
// assertUnreachable("RGB4A3 texture format not yet implemented");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// case TEXTURE_FORMAT_RGB5: {
|
||||||
|
// assertUnreachable("RGB5 texture format not yet implemented");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// case TEXTURE_FORMAT_PALETTE: {
|
||||||
|
// assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
|
||||||
|
default: {
|
||||||
|
assertUnreachable("Unsupported texture format for Dolphin");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void textureDolphinUploadTEV(void) {
|
|
||||||
if(TEXTURE_BOUND == NULL) {
|
|
||||||
GX_SetNumChans(1);
|
|
||||||
GX_SetChanCtrl(
|
|
||||||
GX_COLOR0A0,
|
|
||||||
GX_DISABLE,
|
|
||||||
GX_SRC_REG,
|
|
||||||
GX_SRC_VTX,
|
|
||||||
GX_LIGHTNULL,
|
|
||||||
GX_DF_NONE,
|
|
||||||
GX_AF_NONE
|
|
||||||
);
|
|
||||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){0, 0, 0, 0});
|
|
||||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){255, 255, 255, 255});
|
|
||||||
|
|
||||||
GX_SetNumTexGens(0);
|
|
||||||
|
|
||||||
GX_SetNumTevStages(1);
|
|
||||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
|
||||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
||||||
|
|
||||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
|
||||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add channel for vertex color
|
|
||||||
GX_SetNumChans(1);
|
|
||||||
GX_SetChanCtrl(
|
|
||||||
GX_COLOR0A0,// Store in color channel 0
|
|
||||||
GX_DISABLE,// Lighting disabled
|
|
||||||
GX_SRC_REG,// Ambient color?
|
|
||||||
GX_SRC_VTX,// Material color?
|
|
||||||
GX_LIGHTNULL,// Light Mask
|
|
||||||
GX_DF_NONE,// Diffuse function
|
|
||||||
GX_AF_NONE// Attenuation function
|
|
||||||
);
|
|
||||||
|
|
||||||
// One set of UVs
|
|
||||||
GX_SetNumTexGens(1);
|
|
||||||
GX_SetTexCoordGen(
|
|
||||||
GX_TEXCOORD0,
|
|
||||||
GX_TG_MTX2x4,
|
|
||||||
GX_TG_TEX0,
|
|
||||||
GX_IDENTITY
|
|
||||||
);
|
|
||||||
|
|
||||||
// Basically the shader setup
|
|
||||||
switch(TEXTURE_BOUND->format) {
|
|
||||||
case TEXTURE_FORMAT_RGBA:
|
|
||||||
// One TEV stage: vertex color * texture color
|
|
||||||
GX_SetNumTevStages(1);
|
|
||||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
||||||
GX_SetTevOrder(
|
|
||||||
GX_TEVSTAGE0,
|
|
||||||
GX_TEXCOORD0,
|
|
||||||
GX_TEXMAP0,
|
|
||||||
GX_COLOR0A0
|
|
||||||
);
|
|
||||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
||||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assertUnreachable("Unknown texture format in meshDraw");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -13,6 +13,8 @@ typedef union texturedata_u texturedata_t;
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
||||||
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
||||||
|
// TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
||||||
|
// TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
||||||
} textureformatdolphin_t;
|
} textureformatdolphin_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -20,6 +22,11 @@ typedef struct {
|
|||||||
textureformatdolphin_t format;
|
textureformatdolphin_t format;
|
||||||
int32_t width;
|
int32_t width;
|
||||||
int32_t height;
|
int32_t height;
|
||||||
|
|
||||||
|
union {
|
||||||
|
uint8_t *rgba;
|
||||||
|
// u16 *rgba;
|
||||||
|
};
|
||||||
} texturedolphin_t;
|
} texturedolphin_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -55,9 +62,3 @@ errorret_t textureBindDolphin(texturedolphin_t *texture);
|
|||||||
* @return An error if the texture failed to dispose, otherwise success.
|
* @return An error if the texture failed to dispose, otherwise success.
|
||||||
*/
|
*/
|
||||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal method that uploads the texture environment variables to the GPU
|
|
||||||
* for rendering. This is basically uploading the shader information.
|
|
||||||
*/
|
|
||||||
void textureDolphinUploadTEV(void);
|
|
||||||
@@ -9,18 +9,26 @@
|
|||||||
|
|
||||||
errorret_t displayOpenGLInit(void) {
|
errorret_t displayOpenGLInit(void) {
|
||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
// glDisable(GL_LIGHTING);// PSP defaults this on?
|
|
||||||
// glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glClearDepth(1.0f);
|
glClearDepth(1.0f);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
errorChain(errorGLCheck());
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,9 @@ errorret_t meshInitGL(
|
|||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
// Nothing needed.
|
// Nothing needed.
|
||||||
glEnableClientState(GL_COLOR_ARRAY);
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
#else
|
#else
|
||||||
@@ -139,13 +141,13 @@ errorret_t meshDrawGL(
|
|||||||
MESH_VERTEX_UV_SIZE,
|
MESH_VERTEX_UV_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].uv
|
(const GLvoid*)&mesh->vertices[offset].uv[0]
|
||||||
);
|
);
|
||||||
glVertexPointer(
|
glVertexPointer(
|
||||||
MESH_VERTEX_POS_SIZE,
|
MESH_VERTEX_POS_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].pos
|
(const GLvoid*)&mesh->vertices[offset].pos[0]
|
||||||
);
|
);
|
||||||
|
|
||||||
// Shader may have model matrix here
|
// Shader may have model matrix here
|
||||||
@@ -153,7 +155,8 @@ errorret_t meshDrawGL(
|
|||||||
errorChain(shaderLegacyMatrixUpdate());
|
errorChain(shaderLegacyMatrixUpdate());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
glDrawArrays(mesh->primitiveType, offset, count);
|
// glDrawArrays(mesh->primitiveType, offset, count);
|
||||||
|
glDrawArrays(mesh->primitiveType, 0, count);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
#else
|
#else
|
||||||
// Modern VAO/VBO rendering
|
// Modern VAO/VBO rendering
|
||||||
@@ -181,5 +184,6 @@ errorret_t meshDisposeGL(meshgl_t *mesh) {
|
|||||||
glDeleteVertexArrays(1, &mesh->vaoId);
|
glDeleteVertexArrays(1, &mesh->vaoId);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -28,6 +28,11 @@ errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
|
|||||||
SHADER_LEGACY.boundShader = NULL;
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
errorOk();
|
errorOk();
|
||||||
#else
|
#else
|
||||||
|
assertNotNull(def->vert, "Vertex shader source cannot be null");
|
||||||
|
assertNotNull(def->frag, "Fragment shader source cannot be null");
|
||||||
|
|
||||||
|
shader->setTexture = def->setTexture;
|
||||||
|
|
||||||
// Create vertex shader
|
// Create vertex shader
|
||||||
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
||||||
errorret_t err = errorGLCheck();
|
errorret_t err = errorGLCheck();
|
||||||
@@ -203,6 +208,41 @@ errorret_t shaderSetMatrixGL(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertStringEqual(
|
||||||
|
name,
|
||||||
|
SHADER_UNLIT_TEXTURE,
|
||||||
|
"Only one texture supported in legacy opengl."
|
||||||
|
);
|
||||||
|
|
||||||
|
if(texture == NULL) {
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#else
|
||||||
|
if(shader->setTexture == NULL) {
|
||||||
|
assertUnreachable("Shader does not support setting textures.");
|
||||||
|
}
|
||||||
|
errorChain(shader->setTexture(shader, name, texture));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t shaderBindGL(shadergl_t *shader) {
|
errorret_t shaderBindGL(shadergl_t *shader) {
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
|||||||
@@ -7,29 +7,37 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/errorgl.h"
|
#include "error/errorgl.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct shadergl_s shadergl_t;
|
||||||
|
|
||||||
|
typedef errorret_t (*shadersettexturefn_t)(
|
||||||
|
shadergl_t *,
|
||||||
|
const char_t *,
|
||||||
|
texture_t *
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct shadergl_s {
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
void *nothing;
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
mat4 model;
|
||||||
#else
|
#else
|
||||||
GLuint shaderProgramId;
|
GLuint shaderProgramId;
|
||||||
GLuint vertexShaderId;
|
GLuint vertexShaderId;
|
||||||
GLuint fragmentShaderId;
|
GLuint fragmentShaderId;
|
||||||
#endif
|
shadersettexturefn_t setTexture;
|
||||||
|
|
||||||
#if DUSK_OPENGL_LEGACY
|
|
||||||
mat4 view;
|
|
||||||
mat4 proj;
|
|
||||||
mat4 model;
|
|
||||||
#endif
|
#endif
|
||||||
} shadergl_t;
|
} shadergl_t;
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
void *nothing;
|
void *nothing;
|
||||||
#else
|
#else
|
||||||
const char_t *vert;
|
const char_t *vert;
|
||||||
const char_t *frag;
|
const char_t *frag;
|
||||||
|
shadersettexturefn_t setTexture;
|
||||||
#endif
|
#endif
|
||||||
} shaderdefinitiongl_t;
|
} shaderdefinitiongl_t;
|
||||||
|
|
||||||
@@ -91,6 +99,34 @@ errorret_t shaderSetMatrixGL(
|
|||||||
mat4 matrix
|
mat4 matrix
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param color The color data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param color The color data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
// errorret_t shaderSetColorGL(
|
||||||
|
// shadergl_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of a shader, freeing any associated resources.
|
* Disposes of a shader, freeing any associated resources.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -14,5 +14,6 @@ typedef shaderdefinitiongl_t shaderdefinitionplatform_t;
|
|||||||
#define shaderInitPlatform shaderInitGL
|
#define shaderInitPlatform shaderInitGL
|
||||||
#define shaderBindPlatform shaderBindGL
|
#define shaderBindPlatform shaderBindGL
|
||||||
#define shaderSetMatrixPlatform shaderSetMatrixGL
|
#define shaderSetMatrixPlatform shaderSetMatrixGL
|
||||||
// #define shaderSetTexturePlatform shaderSetTextureGL
|
#define shaderSetTexturePlatform shaderSetTextureGL
|
||||||
|
// #define shaderSetColorPlatform shaderSetColorGL
|
||||||
#define shaderDisposePlatform shaderDisposeGL
|
#define shaderDisposePlatform shaderDisposeGL
|
||||||
@@ -6,26 +6,184 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "assert/assertgl.h"
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
||||||
#else
|
#else
|
||||||
|
errorret_t shaderUnlitSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertStringEqual(
|
||||||
|
name,
|
||||||
|
SHADER_UNLIT_TEXTURE,
|
||||||
|
"Only one texture supported in unlit shader."
|
||||||
|
);
|
||||||
|
|
||||||
|
GLint locTexture, locType, locColorCount, locColors;
|
||||||
|
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, "u_TextureType", &locType));
|
||||||
|
|
||||||
|
// NULL textures
|
||||||
|
if(texture == NULL) {
|
||||||
|
glUniform1i(locType, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set texture.
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, name, &locTexture));
|
||||||
|
glUniform1i(locTexture, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Set texture type
|
||||||
|
if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||||
|
glUniform1i(locType, 2);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
shaderParamGetLocationGL(shader, "u_ColorCount", &locColorCount);
|
||||||
|
glUniform1i(locColorCount, texture->palette->count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
shaderParamGetLocationGL(shader, "u_Colors", &locColors);
|
||||||
|
GLuint paletteData[texture->palette->count];
|
||||||
|
for(size_t i = 0; i < texture->palette->count; i++) {
|
||||||
|
color_t color = texture->palette->colors[i];
|
||||||
|
paletteData[i] = (
|
||||||
|
((uint32_t)color.r << 24) |
|
||||||
|
((uint32_t)color.g << 16) |
|
||||||
|
((uint32_t)color.b << 8) |
|
||||||
|
((uint32_t)color.a << 0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
glUniform1uiv(locColors, texture->palette->count, paletteData);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
} else {
|
||||||
|
glUniform1i(locType, 1);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||||
.vert =
|
.vert =
|
||||||
"#version 330 core\n"
|
#ifdef DUSK_OPENGL_ES
|
||||||
"layout(location = 0) in vec3 aPos;\n"
|
"#version 300 es\n"
|
||||||
"uniform mat4 u_Proj;\n"
|
"precision mediump float;\n"
|
||||||
"uniform mat4 u_View;\n"
|
// Attributes
|
||||||
"uniform mat4 u_Model;\n"
|
"layout(location = 0) in vec3 a_Pos;\n"
|
||||||
"void main() {\n"
|
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||||
" gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);\n"
|
"layout(location = 2) in vec4 a_Color;\n"
|
||||||
"}\n",
|
// Uniforms
|
||||||
|
"uniform mat4 u_Proj;\n"
|
||||||
|
"uniform mat4 u_View;\n"
|
||||||
|
"uniform mat4 u_Model;\n"
|
||||||
|
// Vertex shader outputs
|
||||||
|
"out vec4 v_Color;\n"
|
||||||
|
"out vec2 v_TexCoord;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||||
|
" v_Color = a_Color;\n"
|
||||||
|
" v_TexCoord = a_TexCoord;\n"
|
||||||
|
"}\n",
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
// Attributes
|
||||||
|
"layout(location = 0) in vec3 a_Pos;\n"
|
||||||
|
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||||
|
"layout(location = 2) in vec4 a_Color;\n"
|
||||||
|
// Uniforms
|
||||||
|
"uniform mat4 u_Proj;\n"
|
||||||
|
"uniform mat4 u_View;\n"
|
||||||
|
"uniform mat4 u_Model;\n"
|
||||||
|
// Vertex shader outputs
|
||||||
|
"out vec4 v_Color;\n"
|
||||||
|
"out vec2 v_TexCoord;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||||
|
" v_Color = a_Color;\n"
|
||||||
|
" v_TexCoord = a_TexCoord;\n"
|
||||||
|
"}\n",
|
||||||
|
#endif
|
||||||
.frag =
|
.frag =
|
||||||
"#version 330 core\n"
|
#ifdef DUSK_OPENGL_ES
|
||||||
"out vec4 FragColor;\n"
|
"#version 300 es\n"
|
||||||
"void main() {\n"
|
"precision mediump float;\n"
|
||||||
" FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
|
// Uniforms
|
||||||
"}\n"
|
"uniform sampler2D u_Texture;\n"
|
||||||
|
"uniform int u_TextureType;\n"
|
||||||
|
"uniform vec4 u_Colors[256];\n"// For paletted textures.
|
||||||
|
"uniform int u_ColorCount;\n"
|
||||||
|
// Fragment shader inputs
|
||||||
|
"in vec4 v_Color;\n"
|
||||||
|
"in vec2 v_TexCoord;\n"
|
||||||
|
// Fragment shader output
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" if(u_TextureType == 0) {\n"// No texture
|
||||||
|
" FragColor = v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 1) {\n"// Regular texture
|
||||||
|
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||||
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
|
" int index = int(floor(texColor.r * 255.0));\n"
|
||||||
|
" vec4 paletteColor = u_Colors[index];\n"
|
||||||
|
" FragColor = paletteColor;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" FragColor = v_Color;\n"// Unknown texture type?
|
||||||
|
"}\n",
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
// Uniforms
|
||||||
|
"uniform sampler2D u_Texture;\n"
|
||||||
|
"uniform int u_TextureType;\n"
|
||||||
|
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||||
|
"uniform int u_ColorCount;\n"
|
||||||
|
// Fragment shader inputs
|
||||||
|
"in vec4 v_Color;\n"
|
||||||
|
"in vec2 v_TexCoord;\n"
|
||||||
|
// Fragment shader output
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" if(u_TextureType == 0) {\n"// No texture
|
||||||
|
" FragColor = v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 1) {\n"// Regular texture
|
||||||
|
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||||
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
|
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||||
|
" uint palColor = u_Colors[index];\n"
|
||||||
|
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||||
|
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||||
|
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||||
|
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||||
|
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||||
|
" FragColor = paletteColor;\n"
|
||||||
|
" return;\n"
|
||||||
|
" }\n"
|
||||||
|
" FragColor = v_Color;\n"// Unknown texture type?
|
||||||
|
"}\n",
|
||||||
|
#endif
|
||||||
|
|
||||||
|
.setTexture = shaderUnlitSetTextureGL
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "error/errorgl.h"
|
#include "error/errorgl.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t textureInitGL(
|
errorret_t textureInitGL(
|
||||||
texturegl_t *texture,
|
texturegl_t *texture,
|
||||||
@@ -17,32 +18,49 @@ errorret_t textureInitGL(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
) {
|
) {
|
||||||
glGenTextures(1, &texture->id);
|
glGenTextures(1, &texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
switch(format) {
|
switch(format) {
|
||||||
case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA:
|
||||||
glTexImage2D(
|
glTexImage2D(
|
||||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||||
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
GL_RGBA, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||||
);
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TEXTURE_FORMAT_PALETTE:
|
case TEXTURE_FORMAT_PALETTE:
|
||||||
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
|
texture->palette = data.paletted.palette;
|
||||||
glTexImage2D(
|
assertTrue(
|
||||||
GL_TEXTURE_2D,
|
texture->palette == &PALETTES[0],
|
||||||
0, GL_COLOR_INDEX8_EXT,
|
"Only the first palette is supported in legacy opengl."
|
||||||
width, height,
|
|
||||||
0, GL_COLOR_INDEX8_EXT,
|
|
||||||
GL_UNSIGNED_BYTE, (void*)data.paletteData
|
|
||||||
);
|
);
|
||||||
errorChain(errorGLCheck());
|
|
||||||
|
|
||||||
// glColorTableEXT(
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
|
glColorTableEXT(
|
||||||
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
|
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
|
||||||
// );
|
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_2D,
|
||||||
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
|
width, height,
|
||||||
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
|
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#else
|
||||||
|
// For modern systems we send to only the R channel and the shader does
|
||||||
|
// the rest.
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_2D, 0, GL_RED, width, height, 0,
|
||||||
|
GL_RED, GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -52,35 +70,30 @@ errorret_t textureInitGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||||
|
#endif
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textureBindGL(texturegl_t *texture) {
|
|
||||||
if(texture == NULL) {
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureDisposeGL(texturegl_t *texture) {
|
errorret_t textureDisposeGL(texturegl_t *texture) {
|
||||||
assertNotNull(texture, "Texture cannot be NULL");
|
assertNotNull(texture, "Texture cannot be NULL");
|
||||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
assertTrue(texture->id != 0, "Texture ID must be valid");
|
||||||
|
|
||||||
glDeleteTextures(1, &texture->id);
|
glDeleteTextures(1, &texture->id);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,7 @@ typedef union texturedata_u texturedata_t;
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
||||||
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
|
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
|
||||||
|
// TEXTURE_FORMAT_DXT5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||||
} textureformatgl_t;
|
} textureformatgl_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -20,6 +21,10 @@ typedef struct {
|
|||||||
textureformatgl_t format;
|
textureformatgl_t format;
|
||||||
int32_t width;
|
int32_t width;
|
||||||
int32_t height;
|
int32_t height;
|
||||||
|
|
||||||
|
union {
|
||||||
|
palette_t *palette;
|
||||||
|
};
|
||||||
} texturegl_t;
|
} texturegl_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -40,14 +45,6 @@ errorret_t textureInitGL(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
|
||||||
*
|
|
||||||
* @param texture The texture to bind.
|
|
||||||
* @return An error if the texture failed to bind, otherwise success.
|
|
||||||
*/
|
|
||||||
errorret_t textureBindGL(texturegl_t *texture);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a texture.
|
* Disposes a texture.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -12,5 +12,4 @@ typedef textureformatgl_t textureformatplatform_t;
|
|||||||
typedef texturegl_t textureplatform_t;
|
typedef texturegl_t textureplatform_t;
|
||||||
|
|
||||||
#define textureInitPlatform textureInitGL
|
#define textureInitPlatform textureInitGL
|
||||||
#define textureBindPlatform textureBindGL
|
|
||||||
#define textureDisposePlatform textureDisposeGL
|
#define textureDisposePlatform textureDisposeGL
|
||||||
@@ -6,6 +6,23 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#define GL_GLEXT_PROTOTYPES
|
#ifdef DUSK_OPENGL_ES
|
||||||
#include <GL/gl.h>
|
#include <GLES3/gl3.h>
|
||||||
#include <GL/glext.h>
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||||
|
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
|
||||||
|
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
|
||||||
|
#define glDeleteFramebuffersEXT glDeleteFramebuffers
|
||||||
|
#define glGenFramebuffersEXT glGenFramebuffers
|
||||||
|
#define glBindFramebufferEXT glBindFramebuffer
|
||||||
|
#define glFramebufferTexture2DEXT glFramebufferTexture2D
|
||||||
|
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
|
||||||
|
#define glClearDepth(depth) glClearDepthf(depth)
|
||||||
|
#else
|
||||||
|
#define GL_GLEXT_PROTOTYPES
|
||||||
|
#include <vitaGL.h>
|
||||||
|
|
||||||
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||||
|
|
||||||
|
// #include <GL/glext.h>
|
||||||
|
#endif
|
||||||
@@ -19,4 +19,5 @@ void logError(const char_t *message, ...) {
|
|||||||
va_start(args, message);
|
va_start(args, message);
|
||||||
vprintf(message, args);
|
vprintf(message, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
fflush(stdout);
|
||||||
}
|
}
|
||||||
@@ -21,11 +21,9 @@ errorret_t displaySDL2Init(void) {
|
|||||||
|
|
||||||
// Set OpenGL attributes (Needs to be done now or later?)
|
// Set OpenGL attributes (Needs to be done now or later?)
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
// SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
||||||
// SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||||
#else
|
#else
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
@@ -54,6 +52,7 @@ errorret_t displaySDL2Init(void) {
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
errorChain(displayOpenGLInit());
|
errorChain(displayOpenGLInit());
|
||||||
@@ -91,9 +90,8 @@ errorret_t displaySDL2Update(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
// errorChain(shaderPaletteTextureBindGL(&testShader));
|
// errorChain(shaderPaletteTextureBindGL(&testShader));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user