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@@ -1,455 +0,0 @@
|
|||||||
# Dusk — Claude Code rules
|
|
||||||
|
|
||||||
## File headers
|
|
||||||
Every C, H, and JS file starts with:
|
|
||||||
|
|
||||||
```c
|
|
||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
```
|
|
||||||
|
|
||||||
JS files use `//` comment style instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## C conventions
|
|
||||||
|
|
||||||
### Types
|
|
||||||
Always use the project-defined aliases instead of bare C primitives:
|
|
||||||
|
|
||||||
| Use | Not |
|
|
||||||
|-----------|--------------|
|
|
||||||
| `bool_t` | `bool` |
|
|
||||||
| `int_t` | `int` |
|
|
||||||
| `float_t` | `float` |
|
|
||||||
| `char_t` | `char` |
|
|
||||||
|
|
||||||
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
|
||||||
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
|
||||||
|
|
||||||
### Naming
|
|
||||||
- **Functions** — snake_case, prefixed with their module:
|
|
||||||
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
|
||||||
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
|
||||||
- **Macros / constants** — UPPER_SNAKE_CASE:
|
|
||||||
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
|
||||||
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
|
||||||
`moduleassetbatch.c`
|
|
||||||
|
|
||||||
### Header files (`.h`)
|
|
||||||
- Use `#pragma once` — no include guards.
|
|
||||||
- Declare every public function, `#define`, and `extern` global.
|
|
||||||
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
|
||||||
purpose, `@param`s, and `@returns`.
|
|
||||||
- Only include headers that the `.h` file itself strictly requires for
|
|
||||||
the types it exposes. Move everything else to the `.c` file.
|
|
||||||
Do not use forward declarations as a workaround — use the real
|
|
||||||
include in the `.c` file instead.
|
|
||||||
|
|
||||||
### Implementation files (`.c`)
|
|
||||||
- Contain function bodies only; no declarations.
|
|
||||||
- Pull in whatever additional includes the implementation needs.
|
|
||||||
- Do not use `static` or `inline` on **functions**. Every function,
|
|
||||||
including internal helpers, must be declared in the matching `.h` and
|
|
||||||
defined in the `.c` file. Internal helpers belong near the bottom of
|
|
||||||
the `.c` file, not at the top with a `static` qualifier.
|
|
||||||
`static` and `inline` on functions are only appropriate when the
|
|
||||||
function body is written directly inside a `.h` file.
|
|
||||||
`static` on **variables** (file-scope state) is fine and expected.
|
|
||||||
|
|
||||||
### Formatting
|
|
||||||
- Hard-wrap all lines at **80 characters**.
|
|
||||||
|
|
||||||
### Error handling
|
|
||||||
Return `errorret_t` from fallible functions. Use these macros:
|
|
||||||
|
|
||||||
```c
|
|
||||||
errorOk(); // return success
|
|
||||||
errorThrow("msg %d", val); // return failure with message
|
|
||||||
errorChain(someCall()); // propagate failure, continue on success
|
|
||||||
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
|
||||||
errorCatch(ret); // handle + free an error
|
|
||||||
```
|
|
||||||
|
|
||||||
Never return raw error codes or use `errno` for in-engine errors.
|
|
||||||
|
|
||||||
### Memory
|
|
||||||
Use the project allocator — never raw `malloc`/`free`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
memoryAllocate(size) // allocate
|
|
||||||
memoryFree(ptr) // free
|
|
||||||
memoryZero(dest, size) // zero a block
|
|
||||||
memoryCopy(dest, src, size) // copy
|
|
||||||
```
|
|
||||||
|
|
||||||
### Asserts
|
|
||||||
Prefer specific assert macros over bare `assert()`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assertNotNull(ptr, "msg");
|
|
||||||
assertTrue(cond, "msg");
|
|
||||||
assertFalse(cond, "msg");
|
|
||||||
assertUnreachable("msg");
|
|
||||||
assertIsMainThread("msg");
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Build system
|
|
||||||
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
|
||||||
|
|
||||||
```cmake
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
myfile.c
|
|
||||||
)
|
|
||||||
```
|
|
||||||
|
|
||||||
Never add source files to the root `CMakeLists.txt` directly.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Platform support
|
|
||||||
|
|
||||||
### Targets
|
|
||||||
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
|
||||||
|
|
||||||
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
|
||||||
|----------------------|-------------------|------------------|
|
|
||||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
|
||||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
|
||||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
|
||||||
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
|
||||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
|
||||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
|
||||||
|
|
||||||
### Layer structure
|
|
||||||
```
|
|
||||||
src/dusk/ core, platform-agnostic game logic
|
|
||||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
|
||||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
|
||||||
src/dusklinux/ Linux + Knulli platform impl
|
|
||||||
src/duskpsp/ PSP platform impl
|
|
||||||
src/duskvita/ Vita platform impl
|
|
||||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
|
||||||
```
|
|
||||||
|
|
||||||
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
|
||||||
it uses native GameCube/Wii rendering and input APIs.
|
|
||||||
|
|
||||||
### Platform guards
|
|
||||||
Use the compile-time macros for platform-specific code:
|
|
||||||
|
|
||||||
```c
|
|
||||||
#ifdef DUSK_PSP
|
|
||||||
// PSP-only path
|
|
||||||
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
|
||||||
// GameCube / Wii path
|
|
||||||
#else
|
|
||||||
// Generic / Linux fallback
|
|
||||||
#endif
|
|
||||||
```
|
|
||||||
|
|
||||||
Additional capability macros set per-target:
|
|
||||||
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
|
||||||
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
|
||||||
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
|
||||||
|
|
||||||
### Abstraction pattern
|
|
||||||
Platform-specific implementations are wired in via `#define` macros in
|
|
||||||
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
|
||||||
the core calls through. Functions that a platform does not support are
|
|
||||||
simply left undefined — the core guards calls with `#ifdef`.
|
|
||||||
|
|
||||||
### Adding platform-specific code
|
|
||||||
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
|
||||||
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
|
||||||
or capability macro.
|
|
||||||
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
|
||||||
the platform header macros instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new asset loader type
|
|
||||||
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
|
||||||
`src/dusk/asset/loader/assetloader.h`.
|
|
||||||
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
|
||||||
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
|
||||||
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
|
||||||
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
|
||||||
`src/dusk/asset/loader/assetloader.c`.
|
|
||||||
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new entity component
|
|
||||||
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
|
||||||
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
|
||||||
`entityMyCompDispose()`.
|
|
||||||
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
|
||||||
3. Add a row to `src/dusk/entity/componentlist.h`:
|
|
||||||
```c
|
|
||||||
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
|
||||||
```
|
|
||||||
This auto-generates the enum, union field, and definition entry.
|
|
||||||
4. If JS-facing, create the script module and `.d.ts` (see below).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new script (JS) module
|
|
||||||
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
|
||||||
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
|
||||||
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
|
||||||
- Register props/funcs in `moduleMyModInit()` with
|
|
||||||
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
|
||||||
`scriptProtoDefineStaticFunc`.
|
|
||||||
2. `#include` the header in
|
|
||||||
`src/dusk/script/module/modulelist.c` and call
|
|
||||||
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
|
||||||
`moduleListDispose()`).
|
|
||||||
3. For component modules also register in
|
|
||||||
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
|
||||||
so `entity.add()` returns the typed wrapper.
|
|
||||||
4. Create `types/<category>/mymod.d.ts` and add a
|
|
||||||
`/// <reference path="..." />` line to `types/index.d.ts`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Script module type declarations
|
|
||||||
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
|
||||||
check whether the corresponding `types/**/*.d.ts` needs updating and
|
|
||||||
apply any changes before finishing the task.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## JavaScript (asset scripts)
|
|
||||||
- Use `var` for module-level state; `const` for values that never
|
|
||||||
change.
|
|
||||||
- Always use semicolons.
|
|
||||||
- Scene objects are plain objects (`var scene = {}`) with assigned
|
|
||||||
methods.
|
|
||||||
- Export via `module.exports = scene`.
|
|
||||||
- Async scene init should use `async function` and `await`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Coding style
|
|
||||||
|
|
||||||
### ASCII only
|
|
||||||
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
|
||||||
Non-ASCII characters are banned even in comments and string literals.
|
|
||||||
Use ASCII-only substitutes instead:
|
|
||||||
- `--` or `-` instead of `—` (em dash)
|
|
||||||
- `->` instead of `→` (arrow)
|
|
||||||
- `x` or `*` instead of `×` (multiplication)
|
|
||||||
|
|
||||||
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
|
||||||
|
|
||||||
### Indentation
|
|
||||||
2 spaces. No tabs.
|
|
||||||
|
|
||||||
### Keyword and operator spacing
|
|
||||||
No space between a keyword or function name and its opening parenthesis:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
for(uint8_t i = 0; i < count; i++) {
|
|
||||||
while(entry->state != DONE) {
|
|
||||||
switch(type) {
|
|
||||||
sizeof(assetbatch_t)
|
|
||||||
memoryZero(ptr, size)
|
|
||||||
```
|
|
||||||
|
|
||||||
Spaces around all binary operators and after every comma:
|
|
||||||
|
|
||||||
```c
|
|
||||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
|
||||||
(size_t)end - (size_t)start
|
|
||||||
foo(a, b, c)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Braces
|
|
||||||
Opening brace on the **same line** as the statement (K&R style) for all
|
|
||||||
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryLock(assetentry_t *entry) {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
|
|
||||||
if(dirty) {
|
|
||||||
...
|
|
||||||
} else {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Guard returns
|
|
||||||
Short guards go on one line with no braces:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
if(!b || !b->batch) return jerry_undefined();
|
|
||||||
if(!(flags & DIRTY)) return;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Blank lines
|
|
||||||
- One blank line between functions; no blank line at the start or end of
|
|
||||||
a function body.
|
|
||||||
- One blank line between logical blocks inside a function body.
|
|
||||||
- No trailing blank lines at the end of a file.
|
|
||||||
|
|
||||||
### Pointer placement
|
|
||||||
`*` is attached to the variable name, not the type:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assetentry_t *entry
|
|
||||||
const char_t *name
|
|
||||||
void *ptr
|
|
||||||
uint8_t *d = (uint8_t *)dest;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Casts
|
|
||||||
Space between cast and operand:
|
|
||||||
|
|
||||||
```c
|
|
||||||
(assetbatch_t *)user
|
|
||||||
(uint8_t *)dest
|
|
||||||
(textureformat_t)v
|
|
||||||
```
|
|
||||||
|
|
||||||
### Return
|
|
||||||
No parentheses around the return value:
|
|
||||||
|
|
||||||
```c
|
|
||||||
return ptr;
|
|
||||||
return MEMORY_POINTERS_IN_USE;
|
|
||||||
```
|
|
||||||
|
|
||||||
### switch / case
|
|
||||||
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
switch(type) {
|
|
||||||
case ASSET_LOADER_TYPE_TEXTURE:
|
|
||||||
descs[i].input.texture = (textureformat_t)v;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Multi-line function signatures
|
|
||||||
When parameters don't fit on one line, put each on its own line indented
|
|
||||||
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
|
||||||
its own line at column 0:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryInit(
|
|
||||||
assetentry_t *entry,
|
|
||||||
const char_t *name,
|
|
||||||
const assetloadertype_t type,
|
|
||||||
assetloaderinput_t *input
|
|
||||||
) {
|
|
||||||
|
|
||||||
errorret_t memoryCompare(
|
|
||||||
const void *a,
|
|
||||||
const void *b,
|
|
||||||
const size_t size
|
|
||||||
);
|
|
||||||
```
|
|
||||||
|
|
||||||
### Structs and enums
|
|
||||||
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
|
||||||
brace and name on the same line:
|
|
||||||
|
|
||||||
```c
|
|
||||||
typedef struct {
|
|
||||||
errorcode_t code;
|
|
||||||
char_t *message;
|
|
||||||
} errorstate_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_LOADER_TYPE_NULL,
|
|
||||||
ASSET_LOADER_TYPE_COUNT
|
|
||||||
} assetloadertype_t;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Designated initialisers
|
|
||||||
Spaces inside braces; `.field = value`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
jsassetentry_t e = { .entry = entry };
|
|
||||||
assetbatchloadedpend_t init = { .batch = batch };
|
|
||||||
```
|
|
||||||
|
|
||||||
### Ternary operator
|
|
||||||
Spaces around `?` and `:`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
|
||||||
```
|
|
||||||
|
|
||||||
### const placement
|
|
||||||
`const` before the type, `*` attached to the variable:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const char_t *name
|
|
||||||
const void *src
|
|
||||||
const size_t size
|
|
||||||
```
|
|
||||||
|
|
||||||
### Comments in `.c` files
|
|
||||||
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
|
||||||
functions follow one another with a single blank line between them.
|
|
||||||
- Multi-line explanatory comments inside function bodies use `//` lines:
|
|
||||||
```c
|
|
||||||
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
|
||||||
// so their finalizers fire before assetDispose() checks ref counts.
|
|
||||||
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
|
||||||
```
|
|
||||||
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
|
||||||
function bodies.
|
|
||||||
|
|
||||||
### Comments in `.h` files
|
|
||||||
Every public declaration gets a Javadoc block (`/** … */`) with
|
|
||||||
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
|
||||||
above the declaration with no blank line in between.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Color system
|
|
||||||
|
|
||||||
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
|
||||||
into a `color.h` header by `tools/color/csv/__main__.py`.
|
|
||||||
|
|
||||||
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
|
||||||
The script emits four `#define` variants per color plus a bare alias:
|
|
||||||
|
|
||||||
```
|
|
||||||
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
|
||||||
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
|
||||||
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
|
||||||
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
|
||||||
COLOR_<NAME> COLOR_<NAME>_4B
|
|
||||||
```
|
|
||||||
|
|
||||||
`color_t` is `color4b_t` (four `uint8_t` channels).
|
|
||||||
|
|
||||||
To add a new color, append a row to `color.csv` and rebuild — do not
|
|
||||||
hand-edit the generated header.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Tests
|
|
||||||
- Tests live in `test/` mirroring `src/dusk/` structure.
|
|
||||||
- Use cmocka; include `dusktest.h`.
|
|
||||||
- Test functions: `static void test_something(void **state)`.
|
|
||||||
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
|
||||||
leaks.
|
|
||||||
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+53
-43
@@ -10,51 +10,61 @@ msgid "ui.title"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Welcome"
|
"Welcome"
|
||||||
|
|
||||||
#: ui/user.c:22
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.greeting"
|
msgid "ui.settings.tabs.general"
|
||||||
msgstr "Hello, %s!"
|
msgstr "General"
|
||||||
|
|
||||||
#: ui/files.c:40
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.file_status"
|
msgid "ui.settings.tabs.input"
|
||||||
msgstr "%s has %d files."
|
msgstr "Input"
|
||||||
|
|
||||||
#: ui/cart.c:55
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "cart.item_count"
|
msgid "ui.settings.tabs.display"
|
||||||
msgid_plural "cart.item_count"
|
msgstr "Display"
|
||||||
msgstr[0] "%d item"
|
|
||||||
msgstr[1] "%d items (dual)"
|
|
||||||
msgstr[2] "%d items (few)"
|
|
||||||
msgstr[3] "%d items (many)"
|
|
||||||
|
|
||||||
#: ui/notifications.c:71
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid ""
|
msgid "ui.settings.tabs.audio"
|
||||||
"ui.multiline_help"
|
msgstr "Audio"
|
||||||
msgstr ""
|
|
||||||
"Line one of the help text.\n"
|
|
||||||
"Line two continues here.\n"
|
|
||||||
"Line three ends here."
|
|
||||||
|
|
||||||
#: ui/errors.c:90
|
msgid "ui.settings.input.deadzone"
|
||||||
msgid ""
|
msgstr "Deadzone"
|
||||||
"error.upload_failed.long"
|
|
||||||
msgstr ""
|
|
||||||
"Upload failed for file \"%s\".\n"
|
|
||||||
"Please try again later or contact support."
|
|
||||||
|
|
||||||
#: ui/messages.c:110
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
msgid ""
|
msgid "ui.settings.general.language"
|
||||||
"user.invite_status"
|
msgstr "Language"
|
||||||
msgid_plural ""
|
|
||||||
"user.invite_status"
|
msgid "ui.settings.general.language_detail"
|
||||||
msgstr[0] ""
|
msgstr "Takes effect after restarting the application."
|
||||||
"%s invited %d user.\n"
|
|
||||||
"Please review the request."
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgstr[1] ""
|
msgid "ui.settings.apply"
|
||||||
"%s invited %d users (dual).\n"
|
msgstr "Apply"
|
||||||
"Please review the requests."
|
|
||||||
msgstr[2] ""
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
"%s invited %d users (few).\n"
|
msgid "ui.confirm.discard_changes"
|
||||||
"Please review the requests."
|
msgstr "Discard unsaved changes?"
|
||||||
msgstr[3] ""
|
|
||||||
"%s invited %d users (many).\n"
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
"Please review the requests."
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Characters"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Items"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Settings"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save"
|
||||||
|
msgstr "Save"
|
||||||
|
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Potion"
|
||||||
|
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Potato"
|
||||||
|
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Apple"
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: es\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"Bienvenido"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "General"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "Entrada"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "Pantalla"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "Audio"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "Deadzone"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "Idioma"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "Se aplica después de reiniciar la aplicación."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "Aplicar"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "¿Descartar los cambios no guardados?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Personajes"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Objetos"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Configuración"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save"
|
||||||
|
msgstr "Guardar"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Poción"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Papa"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Manzana"
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: ja\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"歓迎"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "一般"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "入力"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "表示"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "オーディオ"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "デッドゾーン"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "言語"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "アプリケーションを再起動すると適用されます。"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "適用"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "未保存の変更を破棄しますか?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "キャラクター"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "アイテム"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "設定"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save"
|
||||||
|
msgstr "セーブ"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "ポーション"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "ジャガイモ"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "リンゴ"
|
||||||
Binary file not shown.
Binary file not shown.
@@ -2179,5 +2179,27 @@
|
|||||||
0
|
0
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"entities": [
|
||||||
|
{
|
||||||
|
"type": "global",
|
||||||
|
"globalId": 3,
|
||||||
|
"pos": [8, 8, 1]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "item",
|
||||||
|
"itemId": 1,
|
||||||
|
"quantity": 1,
|
||||||
|
"pos": [12, 2, 0]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"areas": [
|
||||||
|
{
|
||||||
|
"min": [11, 3, 0],
|
||||||
|
"max": [16, 9, 10],
|
||||||
|
"callbackId": 1,
|
||||||
|
"notify": 3,
|
||||||
|
"trigger": 6
|
||||||
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -16,6 +16,9 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DOL=1
|
DOL=1
|
||||||
ISO=2
|
ISO=2
|
||||||
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
||||||
|
# GameCube/Wii PowerPC is always big-endian; declare it at compile time
|
||||||
|
# like every other target instead of relying on endian.h's runtime probe.
|
||||||
|
DUSK_PLATFORM_ENDIAN_BIG
|
||||||
)
|
)
|
||||||
|
|
||||||
# Custom compiler flags
|
# Custom compiler flags
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
# DUSK_OPENGL_LEGACY
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=854
|
||||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||||
DUSK_INPUT_KEYBOARD
|
DUSK_INPUT_KEYBOARD
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_DISPLAY_HEIGHT=272
|
DUSK_DISPLAY_HEIGHT=272
|
||||||
DUSK_THREAD_PTHREAD
|
DUSK_THREAD_PTHREAD
|
||||||
DUSK_TIME_DYNAMIC
|
DUSK_TIME_DYNAMIC
|
||||||
|
DUSK_DISPLAY_OVERSCAN=6
|
||||||
)
|
)
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||||
|
|||||||
+36
-45
@@ -59,7 +59,10 @@ assetentry_t * assetGetEntry(
|
|||||||
entry++;
|
entry++;
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
// We did not find one existing, Find first available slot.
|
// We did not find one existing. Find first available slot, reaping
|
||||||
|
// zero-ref entries to make room if none are immediately available.
|
||||||
|
bool_t reaped = false;
|
||||||
|
for(;;) {
|
||||||
entry = ASSET.entries;
|
entry = ASSET.entries;
|
||||||
do {
|
do {
|
||||||
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
@@ -74,6 +77,11 @@ assetentry_t * assetGetEntry(
|
|||||||
entry++;
|
entry++;
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
if(reaped) break;
|
||||||
|
reaped = true;
|
||||||
|
errorCatch(assetReapUnused());
|
||||||
|
}
|
||||||
|
|
||||||
assertUnreachable("No available asset entry slots.");
|
assertUnreachable("No available asset entry slots.");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@@ -191,6 +199,32 @@ void assetUnlockEntry(assetentry_t *entry) {
|
|||||||
assetEntryUnlock(entry);
|
assetEntryUnlock(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetReapUnused(void) {
|
||||||
|
assertIsMainThread("assetReapUnused must be called from the main thread.");
|
||||||
|
|
||||||
|
// Repeatedly find and dispose zero-ref LOADED entries until none remain.
|
||||||
|
// This handles dependency chains where an entry (e.g. a model) holds refs
|
||||||
|
// on child entries (mesh, texture): dispose parents first so child ref
|
||||||
|
// counts drop to zero, then pick up the children on the next pass. Without
|
||||||
|
// this, a forward-only scan fails when a shared child entry appears before
|
||||||
|
// a parent that still holds a ref to it.
|
||||||
|
bool_t any;
|
||||||
|
do {
|
||||||
|
any = false;
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) { entry++; continue; }
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_LOADED) { entry++; continue; }
|
||||||
|
if(entry->refs.count > 0) { entry++; continue; }
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
any = true;
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
} while(any);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetUpdate(void) {
|
errorret_t assetUpdate(void) {
|
||||||
assertIsMainThread("assetUpdate must be called from the main thread.");
|
assertIsMainThread("assetUpdate must be called from the main thread.");
|
||||||
|
|
||||||
@@ -324,30 +358,6 @@ errorret_t assetUpdate(void) {
|
|||||||
}
|
}
|
||||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
// Reap unused entries.
|
|
||||||
entry = ASSET.entries;
|
|
||||||
do {
|
|
||||||
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entry->refs.count > 0) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// consolePrint("Reaping asset %s", entry->name);
|
|
||||||
errorChain(assetEntryDispose(entry));
|
|
||||||
entry++;
|
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -413,26 +423,7 @@ errorret_t assetDispose(void) {
|
|||||||
assertIsMainThread("Must be called from the main thread.");
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
threadStop(&ASSET.loadThread);
|
threadStop(&ASSET.loadThread);
|
||||||
|
|
||||||
// Drain-dispose: repeatedly find and dispose zero-ref LOADED entries
|
errorChain(assetReapUnused());
|
||||||
// until none remain. This handles dependency chains where an entry
|
|
||||||
// (e.g. a model) holds refs on child entries (mesh, texture): dispose
|
|
||||||
// parents first so child ref counts drop to zero, then pick up the
|
|
||||||
// children on the next pass. Without this, a forward-only scan fails
|
|
||||||
// when a shared child entry appears before a parent that still holds a
|
|
||||||
// ref to it.
|
|
||||||
bool_t any;
|
|
||||||
do {
|
|
||||||
any = false;
|
|
||||||
assetentry_t *e = ASSET.entries;
|
|
||||||
do {
|
|
||||||
if(e->type == ASSET_LOADER_TYPE_NULL) { e++; continue; }
|
|
||||||
if(e->state != ASSET_ENTRY_STATE_LOADED) { e++; continue; }
|
|
||||||
if(e->refs.count > 0) { e++; continue; }
|
|
||||||
errorChain(assetEntryDispose(e));
|
|
||||||
any = true;
|
|
||||||
e++;
|
|
||||||
} while(e < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
|
||||||
} while(any);
|
|
||||||
|
|
||||||
// Cleanup zip file.
|
// Cleanup zip file.
|
||||||
if(ASSET.zip != NULL) {
|
if(ASSET.zip != NULL) {
|
||||||
|
|||||||
+12
-2
@@ -23,8 +23,8 @@
|
|||||||
#define ASSET_FILE_NAME "dusk.dsk"
|
#define ASSET_FILE_NAME "dusk.dsk"
|
||||||
#define ASSET_HEADER_SIZE 3
|
#define ASSET_HEADER_SIZE 3
|
||||||
|
|
||||||
#define ASSET_LOADING_COUNT_MAX 20
|
#define ASSET_LOADING_COUNT_MAX 10
|
||||||
#define ASSET_ENTRY_COUNT_MAX 128
|
#define ASSET_ENTRY_COUNT_MAX 64
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct asset_s {
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
@@ -112,6 +112,16 @@ void assetUnlock(const char_t *name);
|
|||||||
*/
|
*/
|
||||||
void assetUnlockEntry(assetentry_t *entry);
|
void assetUnlockEntry(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Frees every currently unreferenced (zero-ref) loaded asset entry. Repeats
|
||||||
|
* until a full pass frees nothing further, since disposing a parent entry
|
||||||
|
* (e.g. a model) may drop a child entry's (e.g. a mesh) ref count to zero,
|
||||||
|
* making it eligible for reaping too.
|
||||||
|
*
|
||||||
|
* @return An error code if any entry could not be disposed properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetReapUnused(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Requires an asset entry to be loaded. This will block until the asset entry
|
* Requires an asset entry to be loaded. This will block until the asset entry
|
||||||
* is fully loaded.
|
* is fully loaded.
|
||||||
|
|||||||
@@ -14,6 +14,26 @@
|
|||||||
#include "asset/loader/assetloader.h"
|
#include "asset/loader/assetloader.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
|
|
||||||
|
// Reads a little-endian int16 from a potentially-unaligned offset into a
|
||||||
|
// worldunit_t, advancing *offset past it.
|
||||||
|
static worldunit_t assetChunkReadWorldUnit(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset
|
||||||
|
) {
|
||||||
|
int16_t value;
|
||||||
|
memoryCopy(&value, data + *offset, sizeof(int16_t));
|
||||||
|
*offset += sizeof(int16_t);
|
||||||
|
return (worldunit_t)endianLittleToHost16((uint16_t)value);
|
||||||
|
}
|
||||||
|
|
||||||
|
static worldpos_t assetChunkReadWorldPos(const uint8_t *data, size_t *offset) {
|
||||||
|
worldpos_t pos;
|
||||||
|
pos.x = assetChunkReadWorldUnit(data, offset);
|
||||||
|
pos.y = assetChunkReadWorldUnit(data, offset);
|
||||||
|
pos.z = assetChunkReadWorldUnit(data, offset);
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotMainThread("Should be called from an async thread.");
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
@@ -111,9 +131,15 @@ errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
|||||||
size_t offset = 8;
|
size_t offset = 8;
|
||||||
|
|
||||||
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
||||||
|
out->tiles = memoryAllocate(tileSize);
|
||||||
memoryCopy(out->tiles, data + offset, tileSize);
|
memoryCopy(out->tiles, data + offset, tileSize);
|
||||||
offset += tileSize;
|
offset += tileSize;
|
||||||
|
|
||||||
|
for(size_t t = 0; t < CHUNK_TILE_COUNT; t++) {
|
||||||
|
uint32_t *shape = (uint32_t *)&out->tiles[t].shape;
|
||||||
|
*shape = endianLittleToHost32(*shape);
|
||||||
|
}
|
||||||
|
|
||||||
out->meshCount = data[offset];
|
out->meshCount = data[offset];
|
||||||
offset += sizeof(uint8_t);
|
offset += sizeof(uint8_t);
|
||||||
assertTrue(
|
assertTrue(
|
||||||
@@ -135,6 +161,65 @@ errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
|||||||
|
|
||||||
memoryCopy(out->meshOffsets[m], data + offset, sizeof(vec3));
|
memoryCopy(out->meshOffsets[m], data + offset, sizeof(vec3));
|
||||||
offset += sizeof(vec3);
|
offset += sizeof(vec3);
|
||||||
|
out->meshOffsets[m][0] = endianLittleToHostFloat(out->meshOffsets[m][0]);
|
||||||
|
out->meshOffsets[m][1] = endianLittleToHostFloat(out->meshOffsets[m][1]);
|
||||||
|
out->meshOffsets[m][2] = endianLittleToHostFloat(out->meshOffsets[m][2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
out->entitySpawnCount = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
assertTrue(
|
||||||
|
out->entitySpawnCount <= CHUNK_ENTITY_SPAWN_COUNT_MAX,
|
||||||
|
"Chunk entity spawn count exceeds maximum."
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t s = 0; s < out->entitySpawnCount; s++) {
|
||||||
|
chunkentityspawn_t *spawn = &out->entitySpawns[s];
|
||||||
|
spawn->kind = (chunkentityspawnkind_t)data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
|
||||||
|
uint16_t a;
|
||||||
|
memoryCopy(&a, data + offset, sizeof(uint16_t));
|
||||||
|
a = endianLittleToHost16(a);
|
||||||
|
offset += sizeof(uint16_t);
|
||||||
|
|
||||||
|
uint8_t b = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
|
||||||
|
if(spawn->kind == CHUNK_ENTITY_SPAWN_KIND_ITEM) {
|
||||||
|
spawn->globalId = 0;
|
||||||
|
spawn->itemId = a;
|
||||||
|
spawn->itemQuantity = b;
|
||||||
|
} else {
|
||||||
|
spawn->globalId = a;
|
||||||
|
spawn->itemId = 0;
|
||||||
|
spawn->itemQuantity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn->position = assetChunkReadWorldPos(data, &offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
out->areaSpawnCount = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
assertTrue(
|
||||||
|
out->areaSpawnCount <= CHUNK_AREA_COUNT_MAX,
|
||||||
|
"Chunk area spawn count exceeds maximum."
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t s = 0; s < out->areaSpawnCount; s++) {
|
||||||
|
chunkareaspawn_t *area = &out->areaSpawns[s];
|
||||||
|
area->min = assetChunkReadWorldPos(data, &offset);
|
||||||
|
area->max = assetChunkReadWorldPos(data, &offset);
|
||||||
|
|
||||||
|
uint16_t callbackId;
|
||||||
|
memoryCopy(&callbackId, data + offset, sizeof(uint16_t));
|
||||||
|
area->callbackId = endianLittleToHost16(callbackId);
|
||||||
|
offset += sizeof(uint16_t);
|
||||||
|
|
||||||
|
area->notify = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
area->trigger = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
}
|
}
|
||||||
|
|
||||||
memoryFree(data);
|
memoryFree(data);
|
||||||
@@ -157,6 +242,12 @@ errorret_t assetChunkDispose(assetentry_t *entry) {
|
|||||||
assertIsMainThread("Must be called from the main thread.");
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
assetchunkoutput_t *out = &entry->data.chunk;
|
assetchunkoutput_t *out = &entry->data.chunk;
|
||||||
|
|
||||||
|
if(out->tiles != NULL) {
|
||||||
|
memoryFree(out->tiles);
|
||||||
|
out->tiles = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||||
if(out->modelEntries[m] == NULL) continue;
|
if(out->modelEntries[m] == NULL) continue;
|
||||||
assetUnlockEntry(out->modelEntries[m]);
|
assetUnlockEntry(out->modelEntries[m]);
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#include "asset/assetfile.h"
|
#include "asset/assetfile.h"
|
||||||
#include "rpg/overworld/chunk.h"
|
#include "rpg/overworld/chunk.h"
|
||||||
|
|
||||||
#define ASSET_CHUNK_FILE_VERSION 3
|
#define ASSET_CHUNK_FILE_VERSION 5
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
@@ -33,12 +33,39 @@ typedef struct {
|
|||||||
uint8_t modelIndex;
|
uint8_t modelIndex;
|
||||||
} assetchunkloaderloading_t;
|
} assetchunkloaderloading_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
CHUNK_ENTITY_SPAWN_KIND_GLOBAL,
|
||||||
|
CHUNK_ENTITY_SPAWN_KIND_ITEM
|
||||||
|
} chunkentityspawnkind_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
tile_t tiles[CHUNK_TILE_COUNT];
|
chunkentityspawnkind_t kind;
|
||||||
|
uint16_t globalId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_GLOBAL.
|
||||||
|
uint16_t itemId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||||
|
uint8_t itemQuantity; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||||
|
worldpos_t position;
|
||||||
|
} chunkentityspawn_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
worldpos_t min;
|
||||||
|
worldpos_t max;
|
||||||
|
uint16_t callbackId; // Index into MAP_AREA_CALLBACK_LIST.
|
||||||
|
uint8_t notify;
|
||||||
|
uint8_t trigger;
|
||||||
|
} chunkareaspawn_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
tile_t *tiles;
|
||||||
uint8_t meshCount;
|
uint8_t meshCount;
|
||||||
char_t modelNames[CHUNK_MESH_COUNT_MAX][CHUNK_MESH_NAME_MAX];
|
char_t modelNames[CHUNK_MESH_COUNT_MAX][CHUNK_MESH_NAME_MAX];
|
||||||
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
||||||
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||||
|
|
||||||
|
uint8_t entitySpawnCount;
|
||||||
|
chunkentityspawn_t entitySpawns[CHUNK_ENTITY_SPAWN_COUNT_MAX];
|
||||||
|
|
||||||
|
uint8_t areaSpawnCount;
|
||||||
|
chunkareaspawn_t areaSpawns[CHUNK_AREA_COUNT_MAX];
|
||||||
} assetchunkoutput_t;
|
} assetchunkoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -48,8 +48,20 @@ errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
|||||||
uint32_t vertCount = endianLittleToHost32(*(uint32_t *)(raw + 8));
|
uint32_t vertCount = endianLittleToHost32(*(uint32_t *)(raw + 8));
|
||||||
meshvertex_t *vertices = NULL;
|
meshvertex_t *vertices = NULL;
|
||||||
if(vertCount > 0) {
|
if(vertCount > 0) {
|
||||||
vertices = memoryAllocate(vertCount * sizeof(meshvertex_t));
|
// 32-byte (cache-line) aligned: GX_SetArray + DCFlushRange on Dolphin
|
||||||
|
// require this for the DMA'd vertex data to actually reach the GPU
|
||||||
|
// coherently. Static compiled-in vertex arrays happen to get this from
|
||||||
|
// the linker; a plain memoryAllocate here would not.
|
||||||
|
vertices = memoryAlign(32, vertCount * sizeof(meshvertex_t));
|
||||||
memoryCopy(vertices, raw + 12, vertCount * sizeof(meshvertex_t));
|
memoryCopy(vertices, raw + 12, vertCount * sizeof(meshvertex_t));
|
||||||
|
|
||||||
|
for(uint32_t v = 0; v < vertCount; v++) {
|
||||||
|
vertices[v].uv[0] = endianLittleToHostFloat(vertices[v].uv[0]);
|
||||||
|
vertices[v].uv[1] = endianLittleToHostFloat(vertices[v].uv[1]);
|
||||||
|
vertices[v].pos[0] = endianLittleToHostFloat(vertices[v].pos[0]);
|
||||||
|
vertices[v].pos[1] = endianLittleToHostFloat(vertices[v].pos[1]);
|
||||||
|
vertices[v].pos[2] = endianLittleToHostFloat(vertices[v].pos[2]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
memoryFree(raw);
|
memoryFree(raw);
|
||||||
|
|
||||||
@@ -103,18 +115,22 @@ errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
|||||||
out->vertices = NULL;
|
out->vertices = NULL;
|
||||||
errorChain(ret);
|
errorChain(ret);
|
||||||
}
|
}
|
||||||
|
out->meshInitialized = true;
|
||||||
|
|
||||||
ret = meshFlush(&out->mesh, 0, (int32_t)vertCount);
|
ret = meshFlush(&out->mesh, 0, (int32_t)vertCount);
|
||||||
if(errorIsNotOk(ret)) {
|
if(errorIsNotOk(ret)) {
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
meshDispose(&out->mesh);
|
meshDispose(&out->mesh);
|
||||||
|
out->meshInitialized = false;
|
||||||
memoryFree(out->vertices);
|
memoryFree(out->vertices);
|
||||||
out->vertices = NULL;
|
out->vertices = NULL;
|
||||||
errorChain(ret);
|
errorChain(ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef DUSK_OPENGL_LEGACY
|
#if defined(DUSK_OPENGL) && !defined(DUSK_OPENGL_LEGACY)
|
||||||
// VBO owns the data now; CPU copy is no longer needed.
|
// VBO owns the data now; CPU copy is no longer needed. The platform
|
||||||
|
// mesh object itself still needs meshDispose later - tracked via
|
||||||
|
// out->meshInitialized, independent of the CPU buffer's lifetime.
|
||||||
memoryFree(out->vertices);
|
memoryFree(out->vertices);
|
||||||
out->vertices = NULL;
|
out->vertices = NULL;
|
||||||
#endif
|
#endif
|
||||||
@@ -129,8 +145,11 @@ errorret_t assetMeshDispose(assetentry_t *entry) {
|
|||||||
assertIsMainThread("Must be called from the main thread.");
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
assetmeshoutput_t *out = &entry->data.mesh;
|
assetmeshoutput_t *out = &entry->data.mesh;
|
||||||
if(out->vertices != NULL) {
|
if(out->meshInitialized) {
|
||||||
errorChain(meshDispose(&out->mesh));
|
errorChain(meshDispose(&out->mesh));
|
||||||
|
out->meshInitialized = false;
|
||||||
|
}
|
||||||
|
if(out->vertices != NULL) {
|
||||||
memoryFree(out->vertices);
|
memoryFree(out->vertices);
|
||||||
out->vertices = NULL;
|
out->vertices = NULL;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ typedef struct {
|
|||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
|
bool_t meshInitialized;
|
||||||
meshvertex_t *vertices;
|
meshvertex_t *vertices;
|
||||||
} assetmeshoutput_t;
|
} assetmeshoutput_t;
|
||||||
|
|
||||||
|
|||||||
@@ -513,9 +513,10 @@ errorret_t assetLocaleGetString(
|
|||||||
// Skip blanks, comments, etc and start looking for msgid's
|
// Skip blanks, comments, etc and start looking for msgid's
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
// Is this msgid?
|
// Is this msgid?
|
||||||
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
||||||
|
if(reader.eof) break;
|
||||||
errorChain(assetFileLineReaderNext(&reader));
|
errorChain(assetFileLineReaderNext(&reader));
|
||||||
msgidBuffer[0] = '\0';
|
msgidBuffer[0] = '\0';
|
||||||
continue;
|
continue;
|
||||||
@@ -539,7 +540,7 @@ errorret_t assetLocaleGetString(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We are either going to see a msgstr or a msgid_plural
|
// We are either going to see a msgstr or a msgid_plural
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
// Is msgid_plural?
|
// Is msgid_plural?
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ console_t CONSOLE;
|
|||||||
|
|
||||||
void consoleInit(void) {
|
void consoleInit(void) {
|
||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
CONSOLE.visible = true;
|
CONSOLE.visible = false;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
errorChain(systemInit());
|
errorChain(systemInit());
|
||||||
errorChain(inputInit());
|
errorChain(inputInit());
|
||||||
errorChain(assetInit());
|
errorChain(assetInit());
|
||||||
// errorChain(saveInit());
|
errorChain(saveInit());
|
||||||
errorChain(localeManagerInit());
|
errorChain(localeManagerInit());
|
||||||
errorChain(displayInit());
|
errorChain(displayInit());
|
||||||
errorChain(uiInit());
|
errorChain(uiInit());
|
||||||
@@ -62,6 +62,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
errorret_t engineUpdate(void) {
|
errorret_t engineUpdate(void) {
|
||||||
// Order here is important.
|
// Order here is important.
|
||||||
errorChain(networkUpdate());
|
errorChain(networkUpdate());
|
||||||
|
errorChain(saveUpdate());
|
||||||
timeUpdate();
|
timeUpdate();
|
||||||
inputUpdate();
|
inputUpdate();
|
||||||
consoleUpdate();
|
consoleUpdate();
|
||||||
@@ -88,7 +89,7 @@ errorret_t engineDispose(void) {
|
|||||||
errorChain(uiDispose());
|
errorChain(uiDispose());
|
||||||
consoleDispose();
|
consoleDispose();
|
||||||
errorChain(displayDispose());
|
errorChain(displayDispose());
|
||||||
// errorChain(saveDispose());
|
errorChain(saveDispose());
|
||||||
errorChain(assetDispose());
|
errorChain(assetDispose());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -17,3 +17,13 @@ static const localeinfo_t LOCALE_EN_US = {
|
|||||||
.name = "en-US",
|
.name = "en-US",
|
||||||
.file = "locale/en_US.po",
|
.file = "locale/en_US.po",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const localeinfo_t LOCALE_JP_JP = {
|
||||||
|
.name = "ja-JP",
|
||||||
|
.file = "locale/jp_JP.po",
|
||||||
|
};
|
||||||
|
|
||||||
|
static const localeinfo_t LOCALE_ES_MX = {
|
||||||
|
.name = "es-MX",
|
||||||
|
.file = "locale/es_MX.po",
|
||||||
|
};
|
||||||
@@ -11,6 +11,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
)
|
)
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
|
add_subdirectory(battle)
|
||||||
add_subdirectory(cutscene)
|
add_subdirectory(cutscene)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(overworld)
|
add_subdirectory(overworld)
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
battle.c
|
||||||
|
battlefighter.c
|
||||||
|
party.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,223 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "battle.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
battle_t BATTLE;
|
||||||
|
|
||||||
|
void battleInit(void) {
|
||||||
|
memoryZero(&BATTLE, sizeof(battle_t));
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
BATTLE.fighters[i].id = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t battleGetAvailableFighter(void) {
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(BATTLE.fighters[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleAddFighter(
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
const uint8_t index = battleGetAvailableFighter();
|
||||||
|
if(index == 0xFF) return NULL;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = &BATTLE.fighters[index];
|
||||||
|
battleFighterInit(fighter, team, controller, stats, healthMax, mpMax);
|
||||||
|
return fighter;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleStart(
|
||||||
|
const battleencountertype_t encounterType,
|
||||||
|
const bool_t fleeAvailable
|
||||||
|
) {
|
||||||
|
assertTrue(encounterType < BATTLE_ENCOUNTER_COUNT, "Invalid encounter type");
|
||||||
|
|
||||||
|
BATTLE.encounterType = encounterType;
|
||||||
|
BATTLE.fleeAvailable = fleeAvailable;
|
||||||
|
BATTLE.result = BATTLE_RESULT_NONE;
|
||||||
|
BATTLE.round = 1;
|
||||||
|
BATTLE.turnIndex = 0;
|
||||||
|
battleBuildTurnOrder(true);
|
||||||
|
|
||||||
|
BATTLE.active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleDispose(void) {
|
||||||
|
battleInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleGetCurrentFighter(void) {
|
||||||
|
if(!BATTLE.active) return NULL;
|
||||||
|
if(BATTLE.turnIndex >= BATTLE.turnCount) return NULL;
|
||||||
|
return &BATTLE.fighters[BATTLE.turnOrder[BATTLE.turnIndex]];
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t battleGetAliveCount(const battlefighterteam_t team) {
|
||||||
|
uint8_t count = 0;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(BATTLE.fighters[i].team != team) continue;
|
||||||
|
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleResolveAttack(
|
||||||
|
battlefighter_t *attacker,
|
||||||
|
battlefighter_t *defender
|
||||||
|
) {
|
||||||
|
assertNotNull(attacker, "Attacker cannot be NULL");
|
||||||
|
assertNotNull(defender, "Defender cannot be NULL");
|
||||||
|
|
||||||
|
const int32_t rawDamage =
|
||||||
|
(int32_t)attacker->stats.attack - (int32_t)defender->stats.defense;
|
||||||
|
const uint16_t damage = rawDamage > 0 ? (uint16_t)rawDamage : 1;
|
||||||
|
|
||||||
|
defender->health = damage >= defender->health ? 0 : defender->health - damage;
|
||||||
|
if(defender->health == 0) defender->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleNextTurn(void) {
|
||||||
|
BATTLE.turnIndex++;
|
||||||
|
if(BATTLE.turnIndex < BATTLE.turnCount) return;
|
||||||
|
|
||||||
|
BATTLE.round++;
|
||||||
|
BATTLE.turnIndex = 0;
|
||||||
|
battleBuildTurnOrder(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
battleresult_t battleCheckResult(void) {
|
||||||
|
if(BATTLE.result != BATTLE_RESULT_NONE) return BATTLE.result;
|
||||||
|
|
||||||
|
if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ALLY) == 0) {
|
||||||
|
BATTLE.result = BATTLE_RESULT_LOSS;
|
||||||
|
} else if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ENEMY) == 0) {
|
||||||
|
BATTLE.result = BATTLE_RESULT_WIN;
|
||||||
|
}
|
||||||
|
|
||||||
|
return BATTLE.result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battlePlayerAttack(const uint8_t targetIndex) {
|
||||||
|
battlefighter_t *attacker = battleGetCurrentFighter();
|
||||||
|
if(attacker == NULL) return;
|
||||||
|
if(attacker->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||||
|
if(targetIndex >= BATTLE_FIGHTER_COUNT_MAX) return;
|
||||||
|
|
||||||
|
battlefighter_t *defender = &BATTLE.fighters[targetIndex];
|
||||||
|
if(!battleFighterIsAlive(defender)) return;
|
||||||
|
|
||||||
|
battleResolveAttack(attacker, defender);
|
||||||
|
battleCheckResult();
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
void battlePlayerFlee(void) {
|
||||||
|
battlefighter_t *fighter = battleGetCurrentFighter();
|
||||||
|
if(fighter == NULL) return;
|
||||||
|
if(fighter->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||||
|
if(!BATTLE.fleeAvailable) return;
|
||||||
|
|
||||||
|
BATTLE.result = BATTLE_RESULT_FLED;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleUpdate(void) {
|
||||||
|
if(!BATTLE.active) return;
|
||||||
|
if(BATTLE.result != BATTLE_RESULT_NONE) return;
|
||||||
|
|
||||||
|
battlefighter_t *current = battleGetCurrentFighter();
|
||||||
|
if(current == NULL) return;
|
||||||
|
|
||||||
|
if(!battleFighterIsAlive(current)) {
|
||||||
|
battleNextTurn();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(current->controller != BATTLE_FIGHTER_CONTROLLER_AI) return;
|
||||||
|
|
||||||
|
battlefighter_t *target = battleAIChooseTarget(current);
|
||||||
|
if(target != NULL) battleResolveAttack(current, target);
|
||||||
|
|
||||||
|
battleCheckResult();
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleBuildTurnOrder(const bool_t applyEncounterBias) {
|
||||||
|
BATTLE.turnCount = 0;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||||
|
BATTLE.turnOrder[BATTLE.turnCount++] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insertion sort by speed descending -- fine for BATTLE_FIGHTER_COUNT_MAX.
|
||||||
|
for(uint8_t i = 1; i < BATTLE.turnCount; i++) {
|
||||||
|
const uint8_t key = BATTLE.turnOrder[i];
|
||||||
|
const uint16_t keySpeed = BATTLE.fighters[key].stats.speed;
|
||||||
|
|
||||||
|
int8_t j = (int8_t)i - 1;
|
||||||
|
while(
|
||||||
|
j >= 0 && BATTLE.fighters[BATTLE.turnOrder[j]].stats.speed < keySpeed
|
||||||
|
) {
|
||||||
|
BATTLE.turnOrder[j + 1] = BATTLE.turnOrder[j];
|
||||||
|
j--;
|
||||||
|
}
|
||||||
|
BATTLE.turnOrder[j + 1] = key;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!applyEncounterBias) return;
|
||||||
|
|
||||||
|
if(BATTLE.encounterType == BATTLE_ENCOUNTER_PLAYER_ADVANTAGE) {
|
||||||
|
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ALLY);
|
||||||
|
} else if(BATTLE.encounterType == BATTLE_ENCOUNTER_BACK_ATTACK) {
|
||||||
|
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ENEMY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleMoveTeamFirst(const battlefighterteam_t team) {
|
||||||
|
uint8_t sorted[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
uint8_t count = 0;
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||||
|
if(BATTLE.fighters[BATTLE.turnOrder[i]].team != team) continue;
|
||||||
|
sorted[count++] = BATTLE.turnOrder[i];
|
||||||
|
}
|
||||||
|
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||||
|
if(BATTLE.fighters[BATTLE.turnOrder[i]].team == team) continue;
|
||||||
|
sorted[count++] = BATTLE.turnOrder[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
memoryCopy(BATTLE.turnOrder, sorted, sizeof(uint8_t) * BATTLE.turnCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter) {
|
||||||
|
const battlefighterteam_t enemyTeam =
|
||||||
|
fighter->team == BATTLE_FIGHTER_TEAM_ALLY ?
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY : BATTLE_FIGHTER_TEAM_ALLY;
|
||||||
|
|
||||||
|
battlefighter_t *weakest = NULL;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
battlefighter_t *candidate = &BATTLE.fighters[i];
|
||||||
|
if(candidate->team != enemyTeam) continue;
|
||||||
|
if(!battleFighterIsAlive(candidate)) continue;
|
||||||
|
if(weakest == NULL || candidate->health < weakest->health) {
|
||||||
|
weakest = candidate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return weakest;
|
||||||
|
}
|
||||||
@@ -0,0 +1,194 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "battlefighter.h"
|
||||||
|
|
||||||
|
#define BATTLE_FIGHTER_COUNT_MAX 8
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_ENCOUNTER_REGULAR,
|
||||||
|
BATTLE_ENCOUNTER_PLAYER_ADVANTAGE,
|
||||||
|
BATTLE_ENCOUNTER_BACK_ATTACK,
|
||||||
|
|
||||||
|
BATTLE_ENCOUNTER_COUNT
|
||||||
|
} battleencountertype_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_RESULT_NONE,
|
||||||
|
BATTLE_RESULT_WIN,
|
||||||
|
BATTLE_RESULT_LOSS,
|
||||||
|
BATTLE_RESULT_FLED,
|
||||||
|
|
||||||
|
BATTLE_RESULT_COUNT
|
||||||
|
} battleresult_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
bool_t active;
|
||||||
|
battlefighter_t fighters[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
|
||||||
|
battleencountertype_t encounterType;
|
||||||
|
bool_t fleeAvailable;
|
||||||
|
battleresult_t result;
|
||||||
|
|
||||||
|
// Fighter indices (into fighters[]), sorted for the current round.
|
||||||
|
uint8_t turnOrder[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
uint8_t turnCount;
|
||||||
|
uint8_t turnIndex;
|
||||||
|
uint16_t round;
|
||||||
|
} battle_t;
|
||||||
|
|
||||||
|
extern battle_t BATTLE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the battle system. Marks it as inactive with no fighters.
|
||||||
|
*/
|
||||||
|
void battleInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets an available (unused) fighter slot index.
|
||||||
|
*
|
||||||
|
* @return The index of an available fighter slot, or 0xFF if none are
|
||||||
|
* available.
|
||||||
|
*/
|
||||||
|
uint8_t battleGetAvailableFighter(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a fighter to the battle in the next available slot.
|
||||||
|
*
|
||||||
|
* @param team The team the fighter belongs to.
|
||||||
|
* @param controller Who makes decisions for the fighter.
|
||||||
|
* @param stats The fighter's base combat stats.
|
||||||
|
* @param healthMax The fighter's maximum health.
|
||||||
|
* @param mpMax The fighter's maximum mp.
|
||||||
|
* @return Pointer to the newly added fighter, or NULL if the battle is
|
||||||
|
* already full.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleAddFighter(
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the battle: builds the opening turn order (biased by
|
||||||
|
* encounterType for the first round only) and marks the battle active.
|
||||||
|
* Call once every fighter has been added via battleAddFighter.
|
||||||
|
*
|
||||||
|
* @param encounterType Determines the opening round's turn order.
|
||||||
|
* @param fleeAvailable Whether the party may attempt to flee this battle.
|
||||||
|
*/
|
||||||
|
void battleStart(
|
||||||
|
const battleencountertype_t encounterType,
|
||||||
|
const bool_t fleeAvailable
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||||
|
*/
|
||||||
|
void battleDispose(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the fighter whose turn it currently is.
|
||||||
|
*
|
||||||
|
* @return Pointer to the active fighter, or NULL if the battle isn't
|
||||||
|
* active or has no living fighters left to act.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleGetCurrentFighter(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of living fighters on a team.
|
||||||
|
*
|
||||||
|
* @param team The team to count.
|
||||||
|
* @return Count of living fighters on that team.
|
||||||
|
*/
|
||||||
|
uint8_t battleGetAliveCount(const battlefighterteam_t team);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a physical attack from attacker onto defender: damage is the
|
||||||
|
* attacker's attack stat minus the defender's defense stat (minimum 1),
|
||||||
|
* subtracted from the defender's health. The defender is marked dead
|
||||||
|
* once health reaches 0.
|
||||||
|
*
|
||||||
|
* @param attacker The attacking fighter.
|
||||||
|
* @param defender The defending fighter.
|
||||||
|
*/
|
||||||
|
void battleResolveAttack(
|
||||||
|
battlefighter_t *attacker,
|
||||||
|
battlefighter_t *defender
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the current fighter's turn and advances to the next fighter in
|
||||||
|
* the turn order, starting a new round (rebuilding turn order purely by
|
||||||
|
* speed) once every fighter in the current round has acted.
|
||||||
|
*/
|
||||||
|
void battleNextTurn(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether the battle has been won or lost, updating and
|
||||||
|
* returning BATTLE.result. Does nothing if a result has already been
|
||||||
|
* set (e.g. by a successful flee).
|
||||||
|
*
|
||||||
|
* @return The battle's current result.
|
||||||
|
*/
|
||||||
|
battleresult_t battleCheckResult(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Submits the current fighter's attack against a target, if it is
|
||||||
|
* currently a player-controlled fighter's turn. Resolves the attack,
|
||||||
|
* checks for a battle result, and advances the turn.
|
||||||
|
*
|
||||||
|
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||||
|
*/
|
||||||
|
void battlePlayerAttack(const uint8_t targetIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Submits a flee attempt for the current fighter's turn, if it is
|
||||||
|
* currently a player-controlled fighter's turn and fleeing is
|
||||||
|
* available for this battle. Always succeeds, ending the battle with
|
||||||
|
* BATTLE_RESULT_FLED.
|
||||||
|
*/
|
||||||
|
void battlePlayerFlee(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the battle simulation for one frame: resolves the current
|
||||||
|
* fighter's turn automatically if AI-controlled, otherwise waits for a
|
||||||
|
* player action via battlePlayerAttack/battlePlayerFlee. No-op if the
|
||||||
|
* battle isn't active or already has a result.
|
||||||
|
*/
|
||||||
|
void battleUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rebuilds BATTLE.turnOrder/turnCount from every currently living
|
||||||
|
* fighter, sorted by speed descending.
|
||||||
|
*
|
||||||
|
* @param applyEncounterBias If true, reorders the freshly speed-sorted
|
||||||
|
* queue so BATTLE.encounterType's favoured team goes first (used only
|
||||||
|
* for the opening round).
|
||||||
|
*/
|
||||||
|
void battleBuildTurnOrder(const bool_t applyEncounterBias);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stably partitions BATTLE.turnOrder so every fighter on the given team
|
||||||
|
* comes first, preserving each side's relative (speed-sorted) order.
|
||||||
|
*
|
||||||
|
* @param team The team to move to the front of the turn order.
|
||||||
|
*/
|
||||||
|
void battleMoveTeamFirst(const battlefighterteam_t team);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Picks an AI target for fighter: the lowest-health living fighter on
|
||||||
|
* the opposing team.
|
||||||
|
*
|
||||||
|
* @param fighter The AI-controlled fighter choosing a target.
|
||||||
|
* @return The chosen target, or NULL if the opposing team has no
|
||||||
|
* living fighters.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter);
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "battlefighter.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
void battleFighterInit(
|
||||||
|
battlefighter_t *fighter,
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||||
|
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||||
|
assertTrue(
|
||||||
|
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||||
|
"Invalid fighter controller"
|
||||||
|
);
|
||||||
|
|
||||||
|
const uint8_t id = fighter->id;
|
||||||
|
memoryZero(fighter, sizeof(battlefighter_t));
|
||||||
|
fighter->id = id;
|
||||||
|
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||||
|
fighter->team = team;
|
||||||
|
fighter->controller = controller;
|
||||||
|
fighter->stats = stats;
|
||||||
|
fighter->healthMax = healthMax;
|
||||||
|
fighter->health = healthMax;
|
||||||
|
fighter->mpMax = mpMax;
|
||||||
|
fighter->mp = mpMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||||
|
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||||
|
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||||
|
}
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
// An empty status means the slot in BATTLE.fighters is unused.
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_STATUS_NULL,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||||
|
BATTLE_FIGHTER_STATUS_DEAD,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_STATUS_COUNT
|
||||||
|
} battlefighterstatus_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_TEAM_ALLY,
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_TEAM_COUNT
|
||||||
|
} battlefighterteam_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||||
|
} battlefightercontroller_t;
|
||||||
|
|
||||||
|
// Base combat stats, kept separate from the resource pools (health/mp) on
|
||||||
|
// battlefighter_t so that equipment/buffs can later modify them without
|
||||||
|
// touching current health/mp state.
|
||||||
|
typedef struct {
|
||||||
|
uint16_t attack;
|
||||||
|
uint16_t defense;
|
||||||
|
uint16_t magic;
|
||||||
|
uint16_t speed;
|
||||||
|
uint16_t luck;
|
||||||
|
} battlefighterstats_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t id;
|
||||||
|
battlefighterstatus_t status;
|
||||||
|
battlefighterteam_t team;
|
||||||
|
battlefightercontroller_t controller;
|
||||||
|
|
||||||
|
uint16_t health;
|
||||||
|
uint16_t healthMax;
|
||||||
|
uint16_t mp;
|
||||||
|
uint16_t mpMax;
|
||||||
|
|
||||||
|
battlefighterstats_t stats;
|
||||||
|
} battlefighter_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a battle fighter in place, filling health/mp to their maximum
|
||||||
|
* values and setting its status to normal.
|
||||||
|
*
|
||||||
|
* @param fighter Pointer to the fighter to initialize.
|
||||||
|
* @param team The team the fighter belongs to.
|
||||||
|
* @param controller Who makes decisions for the fighter.
|
||||||
|
* @param stats The fighter's base combat stats.
|
||||||
|
* @param healthMax The fighter's maximum health.
|
||||||
|
* @param mpMax The fighter's maximum mp.
|
||||||
|
*/
|
||||||
|
void battleFighterInit(
|
||||||
|
battlefighter_t *fighter,
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||||
|
* is not dead).
|
||||||
|
*
|
||||||
|
* @param fighter Pointer to the fighter to check.
|
||||||
|
* @returns True if the fighter can act.
|
||||||
|
*/
|
||||||
|
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "party.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
party_t PARTY;
|
||||||
|
|
||||||
|
void partyInit(void) {
|
||||||
|
memoryZero(&PARTY, sizeof(party_t));
|
||||||
|
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||||
|
PARTY.members[i].id = i;
|
||||||
|
}
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
PARTY.order[i] = PARTY_ORDER_EMPTY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t partyGetAvailableMember(void) {
|
||||||
|
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||||
|
if(PARTY.members[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *partyAddMember(
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
const uint8_t index = partyGetAvailableMember();
|
||||||
|
if(index == 0xFF) return NULL;
|
||||||
|
|
||||||
|
battlefighter_t *member = &PARTY.members[index];
|
||||||
|
battleFighterInit(
|
||||||
|
member, BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
stats, healthMax, mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
if(PARTY.order[i] != PARTY_ORDER_EMPTY) continue;
|
||||||
|
PARTY.order[i] = index;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return member;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *partyGetOrderMember(const uint8_t slot) {
|
||||||
|
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||||
|
|
||||||
|
const uint8_t index = PARTY.order[slot];
|
||||||
|
if(index == PARTY_ORDER_EMPTY) return NULL;
|
||||||
|
return &PARTY.members[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
void partySetOrder(const uint8_t slot, const uint8_t memberIndex) {
|
||||||
|
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||||
|
assertTrue(
|
||||||
|
memberIndex == PARTY_ORDER_EMPTY || memberIndex < PARTY_MEMBER_COUNT_MAX,
|
||||||
|
"Invalid party member index"
|
||||||
|
);
|
||||||
|
|
||||||
|
PARTY.order[slot] = memberIndex;
|
||||||
|
}
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "battlefighter.h"
|
||||||
|
|
||||||
|
#define PARTY_MEMBER_COUNT_MAX 4
|
||||||
|
#define PARTY_ACTIVE_SIZE_MAX 3
|
||||||
|
#define PARTY_ORDER_EMPTY 0xFF
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battlefighter_t members[PARTY_MEMBER_COUNT_MAX];
|
||||||
|
|
||||||
|
// Maps an active battle slot to the roster member filling it, or
|
||||||
|
// PARTY_ORDER_EMPTY if the slot is unfilled. Only the first
|
||||||
|
// PARTY_ACTIVE_SIZE_MAX of the PARTY_MEMBER_COUNT_MAX roster members
|
||||||
|
// can be in the active lineup at once.
|
||||||
|
uint8_t order[PARTY_ACTIVE_SIZE_MAX];
|
||||||
|
} party_t;
|
||||||
|
|
||||||
|
extern party_t PARTY;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the party system with an empty roster and order.
|
||||||
|
*/
|
||||||
|
void partyInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets an available (unused) party member slot index.
|
||||||
|
*
|
||||||
|
* @return The index of an available slot, or 0xFF if the party is full.
|
||||||
|
*/
|
||||||
|
uint8_t partyGetAvailableMember(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a member to the party roster in the next available slot. Party
|
||||||
|
* members are always allies controlled by the player. If there is a
|
||||||
|
* free active order slot, the new member is placed into it.
|
||||||
|
*
|
||||||
|
* @param stats The member's base combat stats.
|
||||||
|
* @param healthMax The member's maximum health.
|
||||||
|
* @param mpMax The member's maximum mp.
|
||||||
|
* @return Pointer to the newly added party member, or NULL if the party is
|
||||||
|
* already full.
|
||||||
|
*/
|
||||||
|
battlefighter_t *partyAddMember(
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the roster member currently occupying an active order slot.
|
||||||
|
*
|
||||||
|
* @param slot The active order slot to query.
|
||||||
|
* @return Pointer to the member in that slot, or NULL if the slot is
|
||||||
|
* empty.
|
||||||
|
*/
|
||||||
|
battlefighter_t *partyGetOrderMember(const uint8_t slot);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Assigns a roster member to an active order slot, replacing whatever
|
||||||
|
* was there. Use PARTY_ORDER_EMPTY to clear a slot.
|
||||||
|
*
|
||||||
|
* @param slot The active order slot to assign.
|
||||||
|
* @param memberIndex The roster member index to place there, or
|
||||||
|
* PARTY_ORDER_EMPTY to clear the slot.
|
||||||
|
*/
|
||||||
|
void partySetOrder(const uint8_t slot, const uint8_t memberIndex);
|
||||||
@@ -13,14 +13,19 @@ typedef struct cutscene_s {
|
|||||||
const cutsceneitem_t *items;
|
const cutsceneitem_t *items;
|
||||||
uint8_t itemCount;
|
uint8_t itemCount;
|
||||||
cutscenepause_t pause;
|
cutscenepause_t pause;
|
||||||
|
|
||||||
|
// Size in bytes of this cutscene's custom user data, carved out of
|
||||||
|
// CUTSCENE_SYSTEM.data while the cutscene is running.
|
||||||
|
size_t dataSize;
|
||||||
} cutscene_t;
|
} cutscene_t;
|
||||||
|
|
||||||
#define CUTSCENE(NAME, PAUSE_TYPE, ...) \
|
#define CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...) \
|
||||||
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
|
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
|
||||||
static const cutscene_t CUTSCENE_##NAME = { \
|
static const cutscene_t CUTSCENE_##NAME = { \
|
||||||
.items = CUTSCENE_##NAME##_ITEMS, \
|
.items = CUTSCENE_##NAME##_ITEMS, \
|
||||||
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
|
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
|
||||||
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE \
|
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE, \
|
||||||
|
.dataSize = SIZE \
|
||||||
};
|
};
|
||||||
|
|
||||||
#define CUTSCENE_REFERENCE(CUTSCENE) \
|
#define CUTSCENE_REFERENCE(CUTSCENE) \
|
||||||
@@ -29,6 +34,22 @@ typedef struct cutscene_s {
|
|||||||
#define CUTSCENE_TEXT(TEXT) \
|
#define CUTSCENE_TEXT(TEXT) \
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = TEXT } }
|
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = TEXT } }
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI(TEXT, X, Y, Z, DURATION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI, \
|
||||||
|
.textMini = { \
|
||||||
|
.text = TEXT, \
|
||||||
|
.position = { X, Y, Z }, \
|
||||||
|
.duration = DURATION \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI_HIDE(INDEX) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE, \
|
||||||
|
.textMiniHide = { .index = INDEX } \
|
||||||
|
}
|
||||||
|
|
||||||
#define CUTSCENE_WAIT(WAIT) \
|
#define CUTSCENE_WAIT(WAIT) \
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = WAIT }
|
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = WAIT }
|
||||||
|
|
||||||
@@ -70,6 +91,35 @@ typedef struct cutscene_s {
|
|||||||
.entityRemove = { .entityIndex = ENTITY_INDEX } \
|
.entityRemove = { .entityIndex = ENTITY_INDEX } \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_ENTITY_ADD(TYPE, X, Y, Z) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_ADD, \
|
||||||
|
.entityAdd = { .entityType = TYPE, .position = { X, Y, Z } } \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_ENTITY_TURN(ENTITY_INDEX, DIRECTION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_TURN, \
|
||||||
|
.entityTurn = { .entityIndex = ENTITY_INDEX, .direction = DIRECTION } \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Walks ENTITY_INDEX to stand beside TARGET_ENTITY_INDEX, offset by
|
||||||
|
// (OFFSET_X, OFFSET_Y) on the 2D plane. The destination Z is resolved
|
||||||
|
// from nearby terrain each frame, so ramps between the two entities are
|
||||||
|
// accounted for automatically.
|
||||||
|
#define CUTSCENE_ENTITY_WALK_TO_ENTITY( \
|
||||||
|
ENTITY_INDEX, TARGET_ENTITY_INDEX, OFFSET_X, OFFSET_Y \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY, \
|
||||||
|
.entityWalkToEntity = { \
|
||||||
|
.entityIndex = ENTITY_INDEX, \
|
||||||
|
.targetEntityIndex = TARGET_ENTITY_INDEX, \
|
||||||
|
.offsetX = OFFSET_X, \
|
||||||
|
.offsetY = OFFSET_Y \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
|
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
|
||||||
{ \
|
{ \
|
||||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
|
||||||
@@ -94,6 +144,24 @@ typedef struct cutscene_s {
|
|||||||
#define CUTSCENE_FADE_FROM_WHITE(DURATION) \
|
#define CUTSCENE_FADE_FROM_WHITE(DURATION) \
|
||||||
CUTSCENE_FADE(COLOR_WHITE, COLOR_TRANSPARENT_WHITE, DURATION, EASING_LINEAR)
|
CUTSCENE_FADE(COLOR_WHITE, COLOR_TRANSPARENT_WHITE, DURATION, EASING_LINEAR)
|
||||||
|
|
||||||
|
#define CUTSCENE_EMOJI(ENTITY_INDEX, EMOJI_TYPE, DURATION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_EMOJI, \
|
||||||
|
.emoji = { \
|
||||||
|
.entityIndex = ENTITY_INDEX, \
|
||||||
|
.emojiType = EMOJI_TYPE, \
|
||||||
|
.duration = DURATION \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
// AMOUNT ranges 0 (no shake) to 4 (three tiles): 1 is half a tile, 2 is
|
||||||
|
// a full tile, 3 is two tiles, and 4 is three tiles.
|
||||||
|
#define CUTSCENE_SHAKE(AMOUNT, DURATION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_SHAKE, \
|
||||||
|
.shake = { .amount = AMOUNT, .duration = DURATION } \
|
||||||
|
}
|
||||||
|
|
||||||
#define CUTSCENE_SET_PAUSE(FLAGS) \
|
#define CUTSCENE_SET_PAUSE(FLAGS) \
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_SET_PAUSE, .setPause = (FLAGS) }
|
{ .type = CUTSCENE_ITEM_TYPE_SET_PAUSE, .setPause = (FLAGS) }
|
||||||
|
|
||||||
@@ -116,3 +184,49 @@ typedef struct cutscene_s {
|
|||||||
) \
|
) \
|
||||||
} \
|
} \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_MAP_AREA_ADD( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, CALLBACK, NOTIFY, TRIGGER \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_ADD, \
|
||||||
|
.mapAreaAdd = { \
|
||||||
|
.min = { MIN_X, MIN_Y, MIN_Z }, \
|
||||||
|
.max = { MAX_X, MAX_Y, MAX_Z }, \
|
||||||
|
.callback = CALLBACK, \
|
||||||
|
.notify = NOTIFY, \
|
||||||
|
.trigger = TRIGGER \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_MAP_AREA_REMOVE(AREA_ID) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE, \
|
||||||
|
.mapAreaRemove = { .areaId = AREA_ID } \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Waits until any one of the given map area IDs has its callback invoked.
|
||||||
|
// Accepts CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||||
|
#define CUTSCENE_MAP_AREA_WAIT(...) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT, \
|
||||||
|
.mapAreaWait = { \
|
||||||
|
.areaIds = (const uint8_t[]){ __VA_ARGS__ }, \
|
||||||
|
.count = (uint8_t)( \
|
||||||
|
sizeof((const uint8_t[]){ __VA_ARGS__ }) / sizeof(uint8_t) \
|
||||||
|
) \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a map area, waits for it to be triggered once, then removes it
|
||||||
|
// before the cutscene continues. Uses a no-op callback since the wait is
|
||||||
|
// driven by the area's trigger count rather than callback logic.
|
||||||
|
#define CUTSCENE_MAP_AREA_TRIGGER_ONCE( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, NOTIFY, TRIGGER \
|
||||||
|
) \
|
||||||
|
CUTSCENE_MAP_AREA_ADD( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, \
|
||||||
|
mapAreaNoopCallback, NOTIFY, TRIGGER \
|
||||||
|
), \
|
||||||
|
CUTSCENE_MAP_AREA_WAIT(CUTSCENE_AREA_LAST_CREATED), \
|
||||||
|
CUTSCENE_MAP_AREA_REMOVE(CUTSCENE_AREA_LAST_CREATED)
|
||||||
|
|||||||
@@ -25,10 +25,19 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
entity_t *interact,
|
entity_t *interact,
|
||||||
entity_t *interacted
|
entity_t *interacted
|
||||||
) {
|
) {
|
||||||
|
assertTrue(
|
||||||
|
cutscene->dataSize < CUTSCENE_SYSTEM_SIZE_MAX,
|
||||||
|
"Cutscene data size exceeds CUTSCENE_SYSTEM_SIZE_MAX"
|
||||||
|
);
|
||||||
|
|
||||||
CUTSCENE_SYSTEM.scene = cutscene;
|
CUTSCENE_SYSTEM.scene = cutscene;
|
||||||
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
||||||
CUTSCENE_SYSTEM.entityInteract = interact;
|
CUTSCENE_SYSTEM.entityInteract = interact;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = interacted;
|
CUTSCENE_SYSTEM.entityInteracted = interacted;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
|
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
|
||||||
cutsceneSystemNext();
|
cutsceneSystemNext();
|
||||||
}
|
}
|
||||||
@@ -54,6 +63,10 @@ void cutsceneSystemNext() {
|
|||||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,25 +83,65 @@ const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
||||||
|
entity_t *entity;
|
||||||
|
|
||||||
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
||||||
assertNotNull(
|
assertNotNull(
|
||||||
CUTSCENE_SYSTEM.entityInteract,
|
CUTSCENE_SYSTEM.entityInteract,
|
||||||
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
||||||
);
|
);
|
||||||
return CUTSCENE_SYSTEM.entityInteract;
|
entity = CUTSCENE_SYSTEM.entityInteract;
|
||||||
}
|
} else if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
||||||
if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
|
||||||
assertNotNull(
|
assertNotNull(
|
||||||
CUTSCENE_SYSTEM.entityInteracted,
|
CUTSCENE_SYSTEM.entityInteracted,
|
||||||
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
||||||
);
|
);
|
||||||
return CUTSCENE_SYSTEM.entityInteracted;
|
entity = CUTSCENE_SYSTEM.entityInteracted;
|
||||||
}
|
} else if(entityIndex == CUTSCENE_ENTITY_LAST_CREATED) {
|
||||||
|
assertNotNull(
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated,
|
||||||
|
"CUTSCENE_ENTITY_LAST_CREATED used but no entity has been created"
|
||||||
|
);
|
||||||
|
entity = CUTSCENE_SYSTEM.entityLastCreated;
|
||||||
|
} else if(entityIndex == CUTSCENE_ENTITY_LAST_REF) {
|
||||||
|
assertNotNull(
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef,
|
||||||
|
"CUTSCENE_ENTITY_LAST_REF used but no entity has been referenced"
|
||||||
|
);
|
||||||
|
entity = CUTSCENE_SYSTEM.entityLastRef;
|
||||||
|
} else {
|
||||||
assertTrue(
|
assertTrue(
|
||||||
entityIndex < ENTITY_COUNT,
|
entityIndex < ENTITY_COUNT,
|
||||||
"Entity index is out of range"
|
"Entity index is out of range"
|
||||||
);
|
);
|
||||||
return &ENTITIES[entityIndex];
|
entity = &ENTITIES[entityIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId) {
|
||||||
|
if(areaId == CUTSCENE_AREA_LAST_CREATED) {
|
||||||
|
assertTrue(
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated != CUTSCENE_AREA_LAST_CREATED,
|
||||||
|
"CUTSCENE_AREA_LAST_CREATED used but no map area has been created"
|
||||||
|
);
|
||||||
|
return CUTSCENE_SYSTEM.areaLastCreated;
|
||||||
|
}
|
||||||
|
return areaId;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index) {
|
||||||
|
if(index == CUTSCENE_TEXT_MINI_LAST_CREATED) {
|
||||||
|
assertTrue(
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated != CUTSCENE_TEXT_MINI_LAST_CREATED,
|
||||||
|
"CUTSCENE_TEXT_MINI_LAST_CREATED used but no mini textbox has been "
|
||||||
|
"shown"
|
||||||
|
);
|
||||||
|
return CUTSCENE_SYSTEM.textMiniLastCreated;
|
||||||
|
}
|
||||||
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void cutsceneSystemDispose() {
|
void cutsceneSystemDispose() {
|
||||||
@@ -97,4 +150,8 @@ void cutsceneSystemDispose() {
|
|||||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,14 @@ typedef struct entity_s entity_t;
|
|||||||
|
|
||||||
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
||||||
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
||||||
|
#define CUTSCENE_ENTITY_LAST_CREATED ((uint8_t)0xFC)
|
||||||
|
#define CUTSCENE_ENTITY_LAST_REF ((uint8_t)0xFB)
|
||||||
|
#define CUTSCENE_AREA_LAST_CREATED ((uint8_t)0xFF)
|
||||||
|
#define CUTSCENE_TEXT_MINI_LAST_CREATED ((uint8_t)0xFA)
|
||||||
|
|
||||||
|
// Maximum number of bytes a running cutscene may request via
|
||||||
|
// cutscene_t.dataSize.
|
||||||
|
#define CUTSCENE_SYSTEM_SIZE_MAX 8192
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const cutscene_t *scene;
|
const cutscene_t *scene;
|
||||||
@@ -19,9 +27,17 @@ typedef struct {
|
|||||||
cutscenepause_t pause;
|
cutscenepause_t pause;
|
||||||
entity_t *entityInteract;
|
entity_t *entityInteract;
|
||||||
entity_t *entityInteracted;
|
entity_t *entityInteracted;
|
||||||
|
entity_t *entityLastCreated;
|
||||||
|
entity_t *entityLastRef;
|
||||||
|
uint8_t areaLastCreated;
|
||||||
|
uint8_t textMiniLastCreated;
|
||||||
|
|
||||||
// Data (used by the current item).
|
// Data (used by the current item).
|
||||||
cutsceneitemdata_t data;
|
cutsceneitemdata_t data;
|
||||||
|
|
||||||
|
// Custom user data for the running cutscene, sized per-scene by
|
||||||
|
// cutscene_t.dataSize.
|
||||||
|
uint8_t userData[CUTSCENE_SYSTEM_SIZE_MAX];
|
||||||
} cutscenesystem_t;
|
} cutscenesystem_t;
|
||||||
|
|
||||||
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
||||||
@@ -53,7 +69,9 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
||||||
* Handles CUTSCENE_ENTITY_INTERACT and CUTSCENE_ENTITY_INTERACTED.
|
* Handles CUTSCENE_ENTITY_INTERACT, CUTSCENE_ENTITY_INTERACTED,
|
||||||
|
* CUTSCENE_ENTITY_LAST_CREATED and CUTSCENE_ENTITY_LAST_REF.
|
||||||
|
* Updates CUTSCENE_SYSTEM.entityLastRef to the resolved entity.
|
||||||
* Asserts the resolved entity is within bounds.
|
* Asserts the resolved entity is within bounds.
|
||||||
*
|
*
|
||||||
* @param entityIndex Raw entity index or sentinel value.
|
* @param entityIndex Raw entity index or sentinel value.
|
||||||
@@ -61,6 +79,24 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
*/
|
*/
|
||||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a raw map area ID (or CUTSCENE_AREA_LAST_CREATED sentinel) to
|
||||||
|
* a concrete map area ID.
|
||||||
|
*
|
||||||
|
* @param areaId Raw map area ID or sentinel value.
|
||||||
|
* @returns The resolved map area ID.
|
||||||
|
*/
|
||||||
|
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a raw mini textbox slot index (or CUTSCENE_TEXT_MINI_LAST_CREATED
|
||||||
|
* sentinel) to a concrete UI_TEXTBOX_MINI_LIST slot index.
|
||||||
|
*
|
||||||
|
* @param index Raw slot index or sentinel value.
|
||||||
|
* @returns The resolved slot index.
|
||||||
|
*/
|
||||||
|
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Advance to the next item in the cutscene.
|
* Advance to the next item in the cutscene.
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -12,4 +12,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(control)
|
add_subdirectory(control)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(item)
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(maparea)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
|
add_subdirectory(battle)
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
cutscenestartbattle.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/battle/party.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
|
||||||
|
void cutsceneStartBattleStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
const cutscenestartbattle_t *config = &item->startBattle;
|
||||||
|
|
||||||
|
battleInit();
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
battlefighter_t *member = partyGetOrderMember(i);
|
||||||
|
if(member == NULL) continue;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = battleAddFighter(
|
||||||
|
BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
member->stats, member->healthMax, member->mpMax
|
||||||
|
);
|
||||||
|
if(fighter == NULL) continue;
|
||||||
|
|
||||||
|
fighter->health = member->health;
|
||||||
|
fighter->mp = member->mp;
|
||||||
|
fighter->status = member->status;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < config->enemyCount; i++) {
|
||||||
|
const cutscenestartbattleenemy_t *enemy = &config->enemies[i];
|
||||||
|
battleAddFighter(
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY, BATTLE_FIGHTER_CONTROLLER_AI,
|
||||||
|
enemy->stats, enemy->healthMax, enemy->mpMax
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
battleStart(config->encounterType, config->fleeAvailable);
|
||||||
|
sceneSet(SCENE_TYPE_BATTLE);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneStartBattleUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) return false;
|
||||||
|
|
||||||
|
// Sync ally HP/MP back to the persistent party roster. Relies on
|
||||||
|
// ally fighters having been added to BATTLE.fighters in the same
|
||||||
|
// order partyGetOrderMember() iterates, starting at index 0 (see
|
||||||
|
// cutsceneStartBattleStart).
|
||||||
|
uint8_t allySlot = 0;
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
battlefighter_t *member = partyGetOrderMember(i);
|
||||||
|
if(member == NULL) continue;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = &BATTLE.fighters[allySlot++];
|
||||||
|
member->health = fighter->health;
|
||||||
|
member->mp = fighter->mp;
|
||||||
|
member->status = fighter->status;
|
||||||
|
}
|
||||||
|
|
||||||
|
sceneSet(SCENE_TYPE_OVERWORLD);
|
||||||
|
battleDispose();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/battle/battle.h"
|
||||||
|
|
||||||
|
#define CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battlefighterstats_t stats;
|
||||||
|
uint16_t healthMax;
|
||||||
|
uint16_t mpMax;
|
||||||
|
} cutscenestartbattleenemy_t;
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battleencountertype_t encounterType;
|
||||||
|
bool_t fleeAvailable;
|
||||||
|
uint8_t enemyCount;
|
||||||
|
cutscenestartbattleenemy_t enemies[CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX];
|
||||||
|
} cutscenestartbattle_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a battle: seeds BATTLE with the party's active order members
|
||||||
|
* and the item's configured enemies, then switches to the battle
|
||||||
|
* scene.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneStartBattleStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Waits for the battle to produce a result, syncs ally HP/MP back to
|
||||||
|
* the party roster, then returns to the overworld scene.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the battle has ended.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneStartBattleUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,12 +6,13 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "cutsceneitem.h"
|
#include "cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
void cutsceneCallbackStart(
|
void cutsceneCallbackStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
cutsceneitemdata_t *data
|
cutsceneitemdata_t *data
|
||||||
) {
|
) {
|
||||||
if(item->callback != NULL) item->callback();
|
if(item->callback != NULL) item->callback(CUTSCENE_SYSTEM.userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t cutsceneCallbackUpdate(
|
bool_t cutsceneCallbackUpdate(
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
typedef void (*cutscenecallback_t)(void);
|
typedef void (*cutscenecallback_t)(void *userData);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts a callback item (invokes the callback immediately).
|
* Starts a callback item (invokes the callback immediately).
|
||||||
|
|||||||
@@ -7,90 +7,146 @@
|
|||||||
|
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
|
cutsceneitemcallbacks_t CUTSCENE_ITEM_CALLBACKS[CUTSCENE_ITEM_TYPE_COUNT] = {
|
||||||
|
[CUTSCENE_ITEM_TYPE_NULL] = { 0 },
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_TEXT] = {
|
||||||
|
.init = cutsceneTextStart,
|
||||||
|
.update = cutsceneTextUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_TEXT_MINI] = {
|
||||||
|
.init = cutsceneTextMiniStart,
|
||||||
|
.update = cutsceneTextMiniUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE] = {
|
||||||
|
.init = cutsceneTextMiniHideStart,
|
||||||
|
.update = cutsceneTextMiniHideUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_CALLBACK] = {
|
||||||
|
.init = cutsceneCallbackStart,
|
||||||
|
.update = cutsceneCallbackUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_WAIT] = {
|
||||||
|
.init = cutsceneWaitStart,
|
||||||
|
.update = cutsceneWaitUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_CUTSCENE] = {
|
||||||
|
.init = cutsceneCutsceneStart,
|
||||||
|
.update = cutsceneCutsceneUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT] = {
|
||||||
|
.init = cutsceneEntityTeleportStart,
|
||||||
|
.update = cutsceneEntityTeleportUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO] = {
|
||||||
|
.init = cutsceneEntityWalkToStart,
|
||||||
|
.update = cutsceneEntityWalkToUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_FADE] = {
|
||||||
|
.init = cutsceneFadeStart,
|
||||||
|
.update = cutsceneFadeUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_SET_PAUSE] = {
|
||||||
|
.init = cutsceneSetPauseStart,
|
||||||
|
.update = cutsceneSetPauseUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_CONCURRENT] = {
|
||||||
|
.init = cutsceneConcurrentStart,
|
||||||
|
.update = cutsceneConcurrentUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ITEM_GIVE] = {
|
||||||
|
.init = cutsceneItemGiveStart,
|
||||||
|
.update = cutsceneItemGiveUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_REMOVE] = {
|
||||||
|
.init = cutsceneEntityRemoveStart,
|
||||||
|
.update = cutsceneEntityRemoveUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_ADD] = {
|
||||||
|
.init = cutsceneEntityAddStart,
|
||||||
|
.update = cutsceneEntityAddUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_TURN] = {
|
||||||
|
.init = cutsceneEntityTurnStart,
|
||||||
|
.update = cutsceneEntityTurnUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY] = {
|
||||||
|
.init = cutsceneEntityWalkToEntityStart,
|
||||||
|
.update = cutsceneEntityWalkToEntityUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_MAP_AREA_ADD] = {
|
||||||
|
.init = cutsceneMapAreaAddStart,
|
||||||
|
.update = cutsceneMapAreaAddUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE] = {
|
||||||
|
.init = cutsceneMapAreaRemoveStart,
|
||||||
|
.update = cutsceneMapAreaRemoveUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT] = {
|
||||||
|
.init = cutsceneMapAreaWaitStart,
|
||||||
|
.update = cutsceneMapAreaWaitUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_START_BATTLE] = {
|
||||||
|
.init = cutsceneStartBattleStart,
|
||||||
|
.update = cutsceneStartBattleUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_EMOJI] = {
|
||||||
|
.init = cutsceneEmojiStart,
|
||||||
|
.update = cutsceneEmojiUpdate
|
||||||
|
},
|
||||||
|
|
||||||
|
[CUTSCENE_ITEM_TYPE_SHAKE] = {
|
||||||
|
.init = cutsceneShakeStart,
|
||||||
|
.update = cutsceneShakeUpdate
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
||||||
switch(item->type) {
|
cutsceneiteminitcallback_t *init = CUTSCENE_ITEM_CALLBACKS[item->type].init;
|
||||||
case CUTSCENE_ITEM_TYPE_TEXT:
|
if(init != NULL) init(item, data);
|
||||||
cutsceneTextStart(item, data);
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
bool_t cutsceneItemUpdate(
|
||||||
cutsceneCallbackStart(item, data);
|
const cutsceneitem_t *item,
|
||||||
break;
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
cutsceneitemupdatecallback_t *update =
|
||||||
|
CUTSCENE_ITEM_CALLBACKS[item->type].update;
|
||||||
|
if(update == NULL) return false;
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_WAIT:
|
return update(item, data);
|
||||||
cutsceneWaitStart(item, data);
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CUTSCENE:
|
void cutsceneCutsceneStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
if(item->cutscene != NULL) cutsceneSystemStartCutscene(item->cutscene);
|
if(item->cutscene != NULL) cutsceneSystemStartCutscene(item->cutscene);
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT:
|
|
||||||
cutsceneEntityTeleportStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO:
|
|
||||||
cutsceneEntityWalkToStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_FADE:
|
|
||||||
cutsceneFadeStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_SET_PAUSE:
|
|
||||||
cutsceneSetPauseStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CONCURRENT:
|
|
||||||
cutsceneConcurrentStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ITEM_GIVE:
|
|
||||||
cutsceneItemGiveStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
|
|
||||||
cutsceneEntityRemoveStart(item, data);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
bool_t cutsceneCutsceneUpdate(
|
||||||
switch(item->type) {
|
const cutsceneitem_t *item,
|
||||||
case CUTSCENE_ITEM_TYPE_TEXT:
|
cutsceneitemdata_t *data
|
||||||
return cutsceneTextUpdate(item, data);
|
) {
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
|
||||||
return cutsceneCallbackUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_WAIT:
|
|
||||||
return cutsceneWaitUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT:
|
|
||||||
return cutsceneEntityTeleportUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO:
|
|
||||||
return cutsceneEntityWalkToUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_FADE:
|
|
||||||
return cutsceneFadeUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_SET_PAUSE:
|
|
||||||
return cutsceneSetPauseUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CONCURRENT:
|
|
||||||
return cutsceneConcurrentUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ITEM_GIVE:
|
|
||||||
return cutsceneItemGiveUpdate(item, data);
|
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
|
|
||||||
return cutsceneEntityRemoveUpdate(item, data);
|
|
||||||
|
|
||||||
default:
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,15 +13,29 @@
|
|||||||
#include "entity/cutsceneentityteleport.h"
|
#include "entity/cutsceneentityteleport.h"
|
||||||
#include "entity/cutsceneentitywalkto.h"
|
#include "entity/cutsceneentitywalkto.h"
|
||||||
#include "entity/cutsceneentityremove.h"
|
#include "entity/cutsceneentityremove.h"
|
||||||
|
#include "entity/cutsceneentityadd.h"
|
||||||
|
#include "entity/cutsceneentityturn.h"
|
||||||
|
#include "entity/cutsceneentitywalktoentity.h"
|
||||||
#include "ui/cutscenetext.h"
|
#include "ui/cutscenetext.h"
|
||||||
|
#include "ui/cutscenetextmini.h"
|
||||||
|
#include "ui/cutscenetextminihide.h"
|
||||||
#include "ui/cutscenefade.h"
|
#include "ui/cutscenefade.h"
|
||||||
|
#include "ui/cutsceneemoji.h"
|
||||||
|
#include "ui/cutsceneshake.h"
|
||||||
#include "item/cutsceneitemgive.h"
|
#include "item/cutsceneitemgive.h"
|
||||||
|
#include "maparea/cutscenemapareaadd.h"
|
||||||
|
#include "maparea/cutscenemaparearemove.h"
|
||||||
|
#include "maparea/cutscenemapareawait.h"
|
||||||
|
#include "battle/cutscenestartbattle.h"
|
||||||
|
|
||||||
typedef struct cutscene_s cutscene_t;
|
typedef struct cutscene_s cutscene_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CUTSCENE_ITEM_TYPE_NULL,
|
CUTSCENE_ITEM_TYPE_NULL,
|
||||||
|
|
||||||
CUTSCENE_ITEM_TYPE_TEXT,
|
CUTSCENE_ITEM_TYPE_TEXT,
|
||||||
|
CUTSCENE_ITEM_TYPE_TEXT_MINI,
|
||||||
|
CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE,
|
||||||
CUTSCENE_ITEM_TYPE_CALLBACK,
|
CUTSCENE_ITEM_TYPE_CALLBACK,
|
||||||
CUTSCENE_ITEM_TYPE_WAIT,
|
CUTSCENE_ITEM_TYPE_WAIT,
|
||||||
CUTSCENE_ITEM_TYPE_CUTSCENE,
|
CUTSCENE_ITEM_TYPE_CUTSCENE,
|
||||||
@@ -31,7 +45,18 @@ typedef enum {
|
|||||||
CUTSCENE_ITEM_TYPE_SET_PAUSE,
|
CUTSCENE_ITEM_TYPE_SET_PAUSE,
|
||||||
CUTSCENE_ITEM_TYPE_CONCURRENT,
|
CUTSCENE_ITEM_TYPE_CONCURRENT,
|
||||||
CUTSCENE_ITEM_TYPE_ITEM_GIVE,
|
CUTSCENE_ITEM_TYPE_ITEM_GIVE,
|
||||||
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE
|
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_ADD,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_TURN,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_ADD,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT,
|
||||||
|
CUTSCENE_ITEM_TYPE_START_BATTLE,
|
||||||
|
CUTSCENE_ITEM_TYPE_EMOJI,
|
||||||
|
CUTSCENE_ITEM_TYPE_SHAKE,
|
||||||
|
|
||||||
|
CUTSCENE_ITEM_TYPE_COUNT
|
||||||
} cutsceneitemtype_t;
|
} cutsceneitemtype_t;
|
||||||
|
|
||||||
struct cutsceneitem_s {
|
struct cutsceneitem_s {
|
||||||
@@ -39,6 +64,8 @@ struct cutsceneitem_s {
|
|||||||
|
|
||||||
union {
|
union {
|
||||||
cutscenetext_t text;
|
cutscenetext_t text;
|
||||||
|
cutscenetextmini_t textMini;
|
||||||
|
cutscenetextminihide_t textMiniHide;
|
||||||
cutscenecallback_t callback;
|
cutscenecallback_t callback;
|
||||||
cutscenewait_t wait;
|
cutscenewait_t wait;
|
||||||
const cutscene_t *cutscene;
|
const cutscene_t *cutscene;
|
||||||
@@ -49,6 +76,15 @@ struct cutsceneitem_s {
|
|||||||
cutsceneconcurrent_t concurrent;
|
cutsceneconcurrent_t concurrent;
|
||||||
cutsceneitemgive_t itemGive;
|
cutsceneitemgive_t itemGive;
|
||||||
cutsceneentityremove_t entityRemove;
|
cutsceneentityremove_t entityRemove;
|
||||||
|
cutsceneentityadd_t entityAdd;
|
||||||
|
cutsceneentityturn_t entityTurn;
|
||||||
|
cutsceneentitywalktoentity_t entityWalkToEntity;
|
||||||
|
cutscenemapareaadd_t mapAreaAdd;
|
||||||
|
cutscenemaparearemove_t mapAreaRemove;
|
||||||
|
cutscenemapareawait_t mapAreaWait;
|
||||||
|
cutscenestartbattle_t startBattle;
|
||||||
|
cutsceneemoji_t emoji;
|
||||||
|
cutsceneshake_t shake;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -56,8 +92,27 @@ typedef union cutsceneitemdata_u {
|
|||||||
cutscenewaitdata_t wait;
|
cutscenewaitdata_t wait;
|
||||||
cutsceneentitywalktodata_t entityWalkTo;
|
cutsceneentitywalktodata_t entityWalkTo;
|
||||||
cutsceneconcurrentdata_t concurrent;
|
cutsceneconcurrentdata_t concurrent;
|
||||||
|
cutscenemapareawaitdata_t mapAreaWait;
|
||||||
} cutsceneitemdata_t;
|
} cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef void (cutsceneiteminitcallback_t)(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef bool_t (cutsceneitemupdatecallback_t)(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
cutsceneiteminitcallback_t *init;
|
||||||
|
cutsceneitemupdatecallback_t *update;
|
||||||
|
} cutsceneitemcallbacks_t;
|
||||||
|
|
||||||
|
extern cutsceneitemcallbacks_t
|
||||||
|
CUTSCENE_ITEM_CALLBACKS[CUTSCENE_ITEM_TYPE_COUNT];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start the given cutscene item.
|
* Start the given cutscene item.
|
||||||
*
|
*
|
||||||
@@ -80,3 +135,29 @@ bool_t cutsceneItemUpdate(
|
|||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
cutsceneitemdata_t *data
|
cutsceneitemdata_t *data
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a nested-cutscene item, handing control over to the
|
||||||
|
* referenced cutscene.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneCutsceneStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a nested-cutscene item. By the time this would run, control
|
||||||
|
* has already moved on to the referenced cutscene, so this always
|
||||||
|
* reports incomplete.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns false always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneCutsceneUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|||||||
@@ -8,4 +8,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
cutsceneentityteleport.c
|
cutsceneentityteleport.c
|
||||||
cutsceneentitywalkto.c
|
cutsceneentitywalkto.c
|
||||||
cutsceneentityremove.c
|
cutsceneentityremove.c
|
||||||
|
cutsceneentityadd.c
|
||||||
|
cutsceneentityturn.c
|
||||||
|
cutsceneentitywalktoentity.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void cutsceneEntityAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t entIndex = entityGetAvailable();
|
||||||
|
assertTrue(entIndex != 0xFF, "No available entity slots for CUTSCENE_ENTITY_ADD");
|
||||||
|
|
||||||
|
entity_t *entity = &ENTITIES[entIndex];
|
||||||
|
entityInit(entity, item->entityAdd.entityType);
|
||||||
|
entityPositionSet(entity, item->entityAdd.position);// Also assigns chunk.
|
||||||
|
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = entity;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/entity/entitytype.h"
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entitytype_t entityType;
|
||||||
|
worldpos_t position;
|
||||||
|
} cutsceneentityadd_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity add step (spawns the entity into the world immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity add step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
void cutsceneEntityTurnStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityTurnUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
entity_t *entity = cutsceneSystemGetEntity(item->entityTurn.entityIndex);
|
||||||
|
if(
|
||||||
|
entity->direction == item->entityTurn.direction &&
|
||||||
|
entity->animation == ENTITY_ANIM_IDLE
|
||||||
|
) return true;
|
||||||
|
|
||||||
|
entityTurn(entity, item->entityTurn.direction);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/entity/entitydir.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityIndex;
|
||||||
|
entitydir_t direction;
|
||||||
|
} cutsceneentityturn_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity turn step. The turn itself is driven from Update, since
|
||||||
|
* the entity may still be finishing a previous action.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityTurnStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity turn step, retrying entityTurn until it takes effect
|
||||||
|
* and its animation completes.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the entity is idle and facing the target direction.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityTurnUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "rpg/entity/entitypathstep.h"
|
||||||
|
#include "rpg/overworld/map.h"
|
||||||
|
|
||||||
|
void cutsceneEntityWalkToEntityStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
entity_t *entity = cutsceneSystemGetEntity(
|
||||||
|
item->entityWalkToEntity.entityIndex
|
||||||
|
);
|
||||||
|
entity_t *target = cutsceneSystemGetEntity(
|
||||||
|
item->entityWalkToEntity.targetEntityIndex
|
||||||
|
);
|
||||||
|
|
||||||
|
worldpos_t dest = {
|
||||||
|
.x = (worldunit_t)(target->position.x + item->entityWalkToEntity.offsetX),
|
||||||
|
.y = (worldunit_t)(target->position.y + item->entityWalkToEntity.offsetY),
|
||||||
|
.z = target->position.z
|
||||||
|
};
|
||||||
|
|
||||||
|
worldunit_t z;
|
||||||
|
if(mapGetWalkableZNear(dest.x, dest.y, target->position.z, &z)) dest.z = z;
|
||||||
|
|
||||||
|
return entityPathStep(entity, dest, true);
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityIndex;
|
||||||
|
uint8_t targetEntityIndex;
|
||||||
|
worldunit_t offsetX;
|
||||||
|
worldunit_t offsetY;
|
||||||
|
} cutsceneentitywalktoentity_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity walk-to-entity item. No setup is needed, the destination
|
||||||
|
* is recomputed from the target's live position every Update.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityWalkToEntityStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity walk-to-entity item. Re-reads the target entity's
|
||||||
|
* current position each frame, applies the X/Y offset, resolves the
|
||||||
|
* destination Z from nearby terrain (to account for ramps), and steps
|
||||||
|
* the entity toward it.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the entity has reached the target's side.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,25 +6,14 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
#include "rpg/item/backpack.h"
|
#include "rpg/item/itemgive.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
#include "util/string.h"
|
|
||||||
|
|
||||||
void cutsceneItemGiveStart(
|
void cutsceneItemGiveStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
cutsceneitemdata_t *data
|
cutsceneitemdata_t *data
|
||||||
) {
|
) {
|
||||||
backpackAdd(item->itemGive.item, item->itemGive.quantity);
|
itemGive(item->itemGive.item, item->itemGive.quantity);
|
||||||
|
|
||||||
char_t msg[CUTSCENE_TEXT_MAX_CHARS];
|
|
||||||
stringFormat(
|
|
||||||
msg,
|
|
||||||
CUTSCENE_TEXT_MAX_CHARS - 1,
|
|
||||||
"Received %s x%u",
|
|
||||||
ITEMS[item->itemGive.item].name,
|
|
||||||
(uint32_t)item->itemGive.quantity
|
|
||||||
);
|
|
||||||
uiTextboxMainSetText(msg);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t cutsceneItemGiveUpdate(
|
bool_t cutsceneItemGiveUpdate(
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
cutscenemapareaadd.c
|
||||||
|
cutscenemaparearemove.c
|
||||||
|
cutscenemapareawait.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = mapAreaAdd(
|
||||||
|
item->mapAreaAdd.min,
|
||||||
|
item->mapAreaAdd.max,
|
||||||
|
item->mapAreaAdd.callback,
|
||||||
|
item->mapAreaAdd.notify,
|
||||||
|
item->mapAreaAdd.trigger
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
worldpos_t min;
|
||||||
|
worldpos_t max;
|
||||||
|
mapareacallback_t callback;
|
||||||
|
uint8_t notify;
|
||||||
|
uint8_t trigger;
|
||||||
|
} cutscenemapareaadd_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area add step (adds the area immediately, storing its ID
|
||||||
|
* in CUTSCENE_SYSTEM.areaLastCreated).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area add step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaRemoveStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
mapAreaRemove(cutsceneSystemGetAreaId(item->mapAreaRemove.areaId));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaRemoveUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t areaId;
|
||||||
|
} cutscenemaparearemove_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area remove step (removes the area immediately). Accepts
|
||||||
|
* CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaRemoveStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area remove step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaRemoveUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaWaitStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
assertTrue(
|
||||||
|
item->mapAreaWait.count <= CUTSCENE_MAP_AREA_WAIT_MAX,
|
||||||
|
"Too many areas in CUTSCENE_MAP_AREA_WAIT"
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||||
|
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||||
|
data->mapAreaWait.baseline[i] = MAP_AREAS[areaId].triggerCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaWaitUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||||
|
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||||
|
if(MAP_AREAS[areaId].triggerCount != data->mapAreaWait.baseline[i]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
/** Maximum number of areas a single CUTSCENE_MAP_AREA_WAIT may watch. */
|
||||||
|
#define CUTSCENE_MAP_AREA_WAIT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const uint8_t *areaIds;
|
||||||
|
uint8_t count;
|
||||||
|
} cutscenemapareawait_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t baseline[CUTSCENE_MAP_AREA_WAIT_MAX];
|
||||||
|
} cutscenemapareawaitdata_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area wait step, snapshotting each watched area's current
|
||||||
|
* trigger count.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaWaitStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area wait step, completing once any watched area's
|
||||||
|
* trigger count has changed since Start (i.e. its callback fired).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once any watched area has been triggered.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaWaitUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,5 +6,9 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
cutscenetext.c
|
cutscenetext.c
|
||||||
|
cutscenetextmini.c
|
||||||
|
cutscenetextminihide.c
|
||||||
cutscenefade.c
|
cutscenefade.c
|
||||||
|
cutsceneemoji.c
|
||||||
|
cutsceneshake.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
void cutsceneEmojiStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
entity_t *entity = cutsceneSystemGetEntity(item->emoji.entityIndex);
|
||||||
|
uiEmojiAdd(entity->id, item->emoji.duration, item->emoji.emojiType);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEmojiUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
#include "ui/rpg/uiemoji.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityIndex;
|
||||||
|
float_t duration;
|
||||||
|
uiemojitype_t emojiType;
|
||||||
|
} cutsceneemoji_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an emoji step (shows an emoji above the entity for the given
|
||||||
|
* duration, then completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEmojiStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an emoji step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEmojiUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/rpgcamera.h"
|
||||||
|
|
||||||
|
void cutsceneShakeStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
rpgCameraShake(item->shake.amount, item->shake.duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneShakeUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t amount;
|
||||||
|
float_t duration;
|
||||||
|
} cutsceneshake_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a camera shake item (kicks off the shake on the RPG camera).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneShakeStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a camera shake item. The shake itself runs asynchronously on
|
||||||
|
* the RPG camera, so this always completes immediately.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneShakeUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
void cutsceneTextStart(
|
void cutsceneTextStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||||
|
|
||||||
|
void cutsceneTextMiniStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t index = uiTextboxMiniListGetNext();
|
||||||
|
uiTextboxMiniShow(
|
||||||
|
&UI_TEXTBOX_MINI_LIST[index],
|
||||||
|
item->textMini.text,
|
||||||
|
item->textMini.position,
|
||||||
|
item->textMini.duration,
|
||||||
|
NULL,
|
||||||
|
NULL
|
||||||
|
);
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneTextMiniUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI_MAX_CHARS 128
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char_t text[CUTSCENE_TEXT_MINI_MAX_CHARS];
|
||||||
|
vec3 position;
|
||||||
|
float_t duration;
|
||||||
|
} cutscenetextmini_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a mini text item (shows a mini textbox at the given world
|
||||||
|
* position for the given duration, then completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneTextMiniStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a mini text item (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneTextMiniUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||||
|
|
||||||
|
void cutsceneTextMiniHideStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t index = cutsceneSystemGetTextMiniId(item->textMiniHide.index);
|
||||||
|
uiTextboxMiniClose(&UI_TEXTBOX_MINI_LIST[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneTextMiniHideUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t index;
|
||||||
|
} cutscenetextminihide_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a mini text hide step (closes the mini textbox immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneTextMiniHideStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a mini text hide step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneTextMiniHideUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -9,17 +9,23 @@
|
|||||||
#include "rpg/cutscene/cutscene.h"
|
#include "rpg/cutscene/cutscene.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
CUTSCENE(TEST_ONE, DEFAULT,
|
CUTSCENE(TEST_ONE, 0, DEFAULT,
|
||||||
CUTSCENE_TEXT("Test One."),
|
CUTSCENE_TEXT("Test One."),
|
||||||
);
|
);
|
||||||
|
|
||||||
CUTSCENE(TEST_TWO, DEFAULT,
|
CUTSCENE(TEST_TWO, 0, DEFAULT,
|
||||||
CUTSCENE_TEXT("Test Two."),
|
CUTSCENE_TEXT("Test Two."),
|
||||||
CUTSCENE_CONCURRENT(
|
CUTSCENE_ENTITY_ADD(ENTITY_TYPE_NPC, 4, 4, 0),
|
||||||
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
|
CUTSCENE_TEXT_MINI("Hello!", 4, 4, 0, 3.0f),
|
||||||
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
|
CUTSCENE_EMOJI(
|
||||||
|
CUTSCENE_ENTITY_LAST_CREATED, UI_EMOJI_EXCLAMATION_MARK, 2.0f
|
||||||
),
|
),
|
||||||
CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
|
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_LAST_CREATED, 8, 2, 0),
|
||||||
CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
|
// CUTSCENE_CONCURRENT(
|
||||||
|
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
|
||||||
|
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
|
||||||
|
// ),
|
||||||
|
// CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
|
||||||
|
// CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
|
||||||
CUTSCENE_TEXT("Done."),
|
CUTSCENE_TEXT("Done."),
|
||||||
);
|
);
|
||||||
@@ -15,3 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(anim)
|
add_subdirectory(anim)
|
||||||
add_subdirectory(interact)
|
add_subdirectory(interact)
|
||||||
add_subdirectory(npc)
|
add_subdirectory(npc)
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(global)
|
||||||
@@ -19,7 +19,7 @@ const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
float_t entityAnimTileZOffset(const worldpos_t pos) {
|
float_t entityAnimTileZOffset(const worldpos_t pos) {
|
||||||
return tileIsRamp(mapGetTile(pos)) ? 0.5f : 0.0f;
|
return tileShapeIsRamp(mapGetTile(pos).shape) ? 0.5f : 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityAnimUpdate(entity_t *entity) {
|
void entityAnimUpdate(entity_t *entity) {
|
||||||
|
|||||||
@@ -10,7 +10,9 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
|
#include "console/console.h"
|
||||||
#include "rpg/overworld/map.h"
|
#include "rpg/overworld/map.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
#include "rpg/overworld/chunk.h"
|
#include "rpg/overworld/chunk.h"
|
||||||
#include "rpg/overworld/tile.h"
|
#include "rpg/overworld/tile.h"
|
||||||
|
|
||||||
@@ -27,6 +29,7 @@ void entityInit(entity_t *entity, const entitytype_t type) {
|
|||||||
|
|
||||||
memoryZero(entity, sizeof(entity_t));
|
memoryZero(entity, sizeof(entity_t));
|
||||||
entity->id = (uint8_t)(entity - ENTITIES);
|
entity->id = (uint8_t)(entity - ENTITIES);
|
||||||
|
entity->globalId = ENTITY_GLOBAL_ID_NULL;
|
||||||
entity->type = type;
|
entity->type = type;
|
||||||
entity->chunkIndex = 0xFF;
|
entity->chunkIndex = 0xFF;
|
||||||
|
|
||||||
@@ -60,6 +63,10 @@ bool_t entityCanRun(entity_t *entity) {
|
|||||||
return entity->animation == ENTITY_ANIM_IDLE;
|
return entity->animation == ENTITY_ANIM_IDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool_t entityCanUnload(entity_t *entity) {
|
||||||
|
return entity->globalId < ENTITY_GLOBAL_ID_START;
|
||||||
|
}
|
||||||
|
|
||||||
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
||||||
if(!entityCanTurn(entity)) return;
|
if(!entityCanTurn(entity)) return;
|
||||||
entity->direction = direction;
|
entity->direction = direction;
|
||||||
@@ -89,38 +96,38 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
|
|
||||||
// Are we walking up a ramp?
|
// Are we walking up a ramp?
|
||||||
if(
|
if(
|
||||||
tileIsRamp(tileCurrent) &&
|
tileShapeIsRamp(tileCurrent.shape) &&
|
||||||
(
|
(
|
||||||
// Can only walk UP the direction the ramp faces.
|
// Can only walk UP the direction the ramp faces.
|
||||||
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent ||
|
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent.shape ||
|
||||||
// If diagonal ramp, can go up one of two ways only. Inner ramps
|
// If diagonal ramp, can go up one of two ways only. Inner ramps
|
||||||
// share the same allowed directions as their outer counterparts.
|
// share the same allowed directions as their outer counterparts.
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||||
)
|
)
|
||||||
@@ -129,55 +136,60 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
tile_t tileNewSaved = tileNew;
|
tile_t tileNewSaved = tileNew;
|
||||||
tileNew = TILE_SHAPE_NULL;
|
tileNew = TILE_NULL;
|
||||||
worldpos_t abovePos = newPos;
|
worldpos_t abovePos = newPos;
|
||||||
abovePos.z += 1;
|
abovePos.z += 1;
|
||||||
tile_t tileAbove = mapGetTile(abovePos);
|
tile_t tileAbove = mapGetTile(abovePos);
|
||||||
|
|
||||||
if(tileAbove != TILE_SHAPE_NULL && tileIsWalkable(tileAbove)) {
|
if(
|
||||||
|
tileAbove.shape != TILE_SHAPE_NULL &&
|
||||||
|
tileShapeIsWalkable(tileAbove.shape)
|
||||||
|
) {
|
||||||
raise = true;
|
raise = true;
|
||||||
} else {
|
} else {
|
||||||
tileNew = tileNewSaved;
|
tileNew = tileNewSaved;
|
||||||
}
|
}
|
||||||
} else if(tileNew == TILE_SHAPE_NULL && newPos.z > 0) {
|
} else if(tileNew.shape == TILE_SHAPE_NULL && newPos.z > 0) {
|
||||||
// Falling down?
|
// Falling down?
|
||||||
worldpos_t belowPos = newPos;
|
worldpos_t belowPos = newPos;
|
||||||
belowPos.z -= 1;
|
belowPos.z -= 1;
|
||||||
tile_t tileBelow = mapGetTile(belowPos);
|
tile_t tileBelow = mapGetTile(belowPos);
|
||||||
if(
|
if(
|
||||||
tileBelow != TILE_SHAPE_NULL &&
|
tileBelow.shape != TILE_SHAPE_NULL &&
|
||||||
tileIsRamp(tileBelow) &&
|
tileShapeIsRamp(tileBelow.shape) &&
|
||||||
(
|
(
|
||||||
// This handles regular cardinal ramps
|
// This handles regular cardinal ramps
|
||||||
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH) == tileBelow ||
|
(
|
||||||
|
entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH
|
||||||
|
) == tileBelow.shape ||
|
||||||
// This handles diagonal ramps. Inner ramps share the same
|
// This handles diagonal ramps. Inner ramps share the same
|
||||||
// allowed directions as their outer counterparts.
|
// allowed directions as their outer counterparts.
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||||
)
|
)
|
||||||
@@ -190,7 +202,7 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Can we walk here?
|
// Can we walk here?
|
||||||
if(!raise && !fall && !tileIsWalkable(tileNew)) return;// Blocked
|
if(!raise && !fall && !tileShapeIsWalkable(tileNew.shape)) return;// Blocked
|
||||||
|
|
||||||
// Raise/fall must be applied before checking for blocking entities,
|
// Raise/fall must be applied before checking for blocking entities,
|
||||||
// otherwise the check compares against the wrong z-level.
|
// otherwise the check compares against the wrong z-level.
|
||||||
@@ -213,6 +225,8 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
entity->position = newPos;
|
entity->position = newPos;
|
||||||
entity->animation = ENTITY_ANIM_WALK;
|
entity->animation = ENTITY_ANIM_WALK;
|
||||||
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
||||||
|
entityUpdateChunk(entity);
|
||||||
|
mapAreaCheckEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityRun(entity_t *entity, const entitydir_t direction) {
|
void entityRun(entity_t *entity, const entitydir_t direction) {
|
||||||
@@ -235,6 +249,17 @@ entity_t * entityGetAt(const worldpos_t position) {
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
entity_t * entityGetByGlobalId(const entityglobalid_t globalId) {
|
||||||
|
entity_t *ent = ENTITIES;
|
||||||
|
do {
|
||||||
|
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||||
|
if(ent->globalId != globalId) continue;
|
||||||
|
return ent;
|
||||||
|
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
uint8_t entityGetAvailable() {
|
uint8_t entityGetAvailable() {
|
||||||
entity_t *ent = ENTITIES;
|
entity_t *ent = ENTITIES;
|
||||||
do {
|
do {
|
||||||
@@ -251,6 +276,7 @@ void entityPositionSet(entity_t *entity, const worldpos_t pos) {
|
|||||||
entity->animation = ENTITY_ANIM_IDLE;
|
entity->animation = ENTITY_ANIM_IDLE;
|
||||||
entity->animTime = 0;
|
entity->animTime = 0;
|
||||||
entity->walkEndCooldown = 0;
|
entity->walkEndCooldown = 0;
|
||||||
|
entityUpdateChunk(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
||||||
@@ -267,7 +293,10 @@ void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
entity->chunkIndex = chunkIndex;
|
// Only claim the new chunk once actually inserted into one of its slots -
|
||||||
|
// otherwise entity->chunkIndex would point at a chunk that doesn't know
|
||||||
|
// about this entity, so it would never be torn down on unload.
|
||||||
|
entity->chunkIndex = 0xFF;
|
||||||
|
|
||||||
if(chunkIndex != 0xFF) {
|
if(chunkIndex != 0xFF) {
|
||||||
chunk_t *next = mapGetChunk(chunkIndex);
|
chunk_t *next = mapGetChunk(chunkIndex);
|
||||||
@@ -275,8 +304,25 @@ void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
|||||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||||
if(next->entities[i] != 0xFF) continue;
|
if(next->entities[i] != 0xFF) continue;
|
||||||
next->entities[i] = entity->id;
|
next->entities[i] = entity->id;
|
||||||
|
entity->chunkIndex = chunkIndex;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if(entity->chunkIndex != chunkIndex) {
|
||||||
|
consolePrint(
|
||||||
|
"entitySetChunk: chunk %u has no free entity slots, entity %u "
|
||||||
|
"left untracked",
|
||||||
|
chunkIndex, entity->id
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void entityUpdateChunk(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
chunkpos_t cp;
|
||||||
|
worldPosToChunkPos(&entity->position, &cp);
|
||||||
|
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
||||||
|
if(ci != -1) entitySetChunk(entity, (uint8_t)ci);
|
||||||
|
}
|
||||||
@@ -14,8 +14,15 @@
|
|||||||
|
|
||||||
typedef struct map_s map_t;
|
typedef struct map_s map_t;
|
||||||
|
|
||||||
|
typedef uint16_t entityglobalid_t;
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_ID_NULL 0
|
||||||
|
#define ENTITY_GLOBAL_ID_START 1
|
||||||
|
#define ENTITY_GLOBAL_ID_PLAYER 1
|
||||||
|
|
||||||
typedef struct entity_s {
|
typedef struct entity_s {
|
||||||
uint8_t id;
|
uint8_t id;
|
||||||
|
entityglobalid_t globalId;
|
||||||
entitytype_t type;
|
entitytype_t type;
|
||||||
entitytypedata_t data;
|
entitytypedata_t data;
|
||||||
|
|
||||||
@@ -75,6 +82,16 @@ bool_t entityCanWalk(entity_t *entity);
|
|||||||
*/
|
*/
|
||||||
bool_t entityCanRun(entity_t *entity);
|
bool_t entityCanRun(entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the entity is allowed to be unloaded. By default this is
|
||||||
|
* true for entities whose global ID falls within the randomly assigned
|
||||||
|
* range below ENTITY_GLOBAL_ID_START.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity to check.
|
||||||
|
* @returns True if the entity can be unloaded.
|
||||||
|
*/
|
||||||
|
bool_t entityCanUnload(entity_t *entity);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Turn an entity to face a new direction.
|
* Turn an entity to face a new direction.
|
||||||
*
|
*
|
||||||
@@ -108,6 +125,14 @@ void entityRun(entity_t *entity, const entitydir_t direction);
|
|||||||
*/
|
*/
|
||||||
entity_t *entityGetAt(const worldpos_t pos);
|
entity_t *entityGetAt(const worldpos_t pos);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the entity with the given global ID, if one is currently loaded.
|
||||||
|
*
|
||||||
|
* @param globalId The global ID to search for.
|
||||||
|
* @return Pointer to the matching entity, or NULL if none is loaded.
|
||||||
|
*/
|
||||||
|
entity_t *entityGetByGlobalId(const entityglobalid_t globalId);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets an available entity index.
|
* Gets an available entity index.
|
||||||
*
|
*
|
||||||
@@ -117,13 +142,25 @@ uint8_t entityGetAvailable();
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Assigns an entity to a chunk, removing it from its current chunk first.
|
* Assigns an entity to a chunk, removing it from its current chunk first.
|
||||||
* Pass 0xFF as chunkIndex to detach the entity from any chunk.
|
* Pass 0xFF as chunkIndex to detach the entity from any chunk. If the
|
||||||
|
* target chunk has no free entity slots, the entity is left detached
|
||||||
|
* (chunkIndex 0xFF) rather than assigned to a chunk that isn't actually
|
||||||
|
* tracking it - entityUpdateChunk will keep retrying on subsequent moves.
|
||||||
*
|
*
|
||||||
* @param entity Pointer to the entity.
|
* @param entity Pointer to the entity.
|
||||||
* @param chunkIndex Index of the chunk to assign to, or 0xFF for none.
|
* @param chunkIndex Index of the chunk to assign to, or 0xFF for none.
|
||||||
*/
|
*/
|
||||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves the chunk that an entity's current position falls into and
|
||||||
|
* assigns the entity to it via entitySetChunk. Leaves the entity's chunk
|
||||||
|
* unchanged if its position doesn't fall within any loaded chunk.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity to update.
|
||||||
|
*/
|
||||||
|
void entityUpdateChunk(entity_t *entity);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Instantly moves an entity to a world position, resetting movement state.
|
* Instantly moves an entity to a world position, resetting movement state.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -24,7 +24,9 @@ bool_t entityPathStep(
|
|||||||
"Entity pointer is out of bounds"
|
"Entity pointer is out of bounds"
|
||||||
);
|
);
|
||||||
|
|
||||||
if(worldPosIsEqual(entity->position, target)) return true;
|
if(worldPosIsEqual(entity->position, target) && entityCanWalk(entity)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if(!entityCanWalk(entity)) return false;
|
if(!entityCanWalk(entity)) return false;
|
||||||
|
|
||||||
entitydir_t dir;
|
entitydir_t dir;
|
||||||
|
|||||||
@@ -8,12 +8,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "rpg/entity/player.h"
|
#include "rpg/entity/player.h"
|
||||||
#include "npc/npc.h"
|
#include "npc/npc.h"
|
||||||
|
#include "item/entityitem.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ENTITY_TYPE_NULL,
|
ENTITY_TYPE_NULL,
|
||||||
|
|
||||||
ENTITY_TYPE_PLAYER,
|
ENTITY_TYPE_PLAYER,
|
||||||
ENTITY_TYPE_NPC,
|
ENTITY_TYPE_NPC,
|
||||||
|
ENTITY_TYPE_ITEM,
|
||||||
|
|
||||||
ENTITY_TYPE_COUNT
|
ENTITY_TYPE_COUNT
|
||||||
} entitytype_enum_t;
|
} entitytype_enum_t;
|
||||||
@@ -23,6 +25,7 @@ typedef uint8_t entitytype_t;
|
|||||||
typedef union {
|
typedef union {
|
||||||
player_t player;
|
player_t player;
|
||||||
npc_t npc;
|
npc_t npc;
|
||||||
|
entityitem_t item;
|
||||||
} entitytypedata_t;
|
} entitytypedata_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -50,5 +53,10 @@ static const entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
|
|||||||
[ENTITY_TYPE_NPC] = {
|
[ENTITY_TYPE_NPC] = {
|
||||||
.init = npcInit,
|
.init = npcInit,
|
||||||
.movement = npcMovement,
|
.movement = npcMovement,
|
||||||
|
},
|
||||||
|
|
||||||
|
[ENTITY_TYPE_ITEM] = {
|
||||||
|
.init = entityItemInit,
|
||||||
|
.movement = entityItemMovement,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
globalitemstore.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entityglobaldefs.h"
|
||||||
|
#include "entitygloballist.h"
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_LIST_COUNT ( \
|
||||||
|
sizeof(ENTITY_GLOBAL_LIST) / \
|
||||||
|
sizeof(ENTITY_GLOBAL_LIST[0]) \
|
||||||
|
)
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entity_t *entity;
|
||||||
|
worldpos_t position;
|
||||||
|
} entityglobalcreate_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Callback invoked to initialize a global entity.
|
||||||
|
*
|
||||||
|
* @param create Pointer to the entity/position being initialized.
|
||||||
|
* @returns An error code.
|
||||||
|
*/
|
||||||
|
typedef void (*entityglobalinitcallback_t)(
|
||||||
|
entityglobalcreate_t *create
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entitytype_t type;
|
||||||
|
entityglobalinitcallback_t callback;
|
||||||
|
} entityglobaldef_t;
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL(id, entType, callbackFn) \
|
||||||
|
[id] = { .type = entType, .callback = callbackFn }
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_CALLBACK(id) \
|
||||||
|
static void ENTTIYT_GLOBAL_CALLBACK_##id(entityglobalcreate_t *create)
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_REF(id) \
|
||||||
|
ENTTIYT_GLOBAL_CALLBACK_##id
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entityglobaldefs.h"
|
||||||
|
#include "rpg/cutscene/scene/testcutscene.h"
|
||||||
|
|
||||||
|
ENTITY_GLOBAL_CALLBACK(3) {
|
||||||
|
create->entity->data.npc.moveType = NPC_MOVE_TYPE_PATH;
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
|
||||||
|
|
||||||
|
create->entity->interact.type = ENTITY_INTERACT_CUTSCENE;
|
||||||
|
create->entity->interact.data.cutscene = CUTSCENE_REFERENCE(TEST_TWO);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const entityglobaldef_t ENTITY_GLOBAL_LIST[] = {
|
||||||
|
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_NULL, ENTITY_TYPE_NULL, NULL),
|
||||||
|
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_PLAYER, ENTITY_TYPE_PLAYER, NULL),
|
||||||
|
|
||||||
|
ENTITY_GLOBAL(3, ENTITY_TYPE_NPC, ENTITY_GLOBAL_REF(3)),
|
||||||
|
};
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "globalitemstore.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
bool_t globalItemStoreIsCollected(
|
||||||
|
const savefile_t *file, const entityglobalid_t id
|
||||||
|
) {
|
||||||
|
assertNotNull(file, "Save file cannot be NULL");
|
||||||
|
assertTrue(id < SAVE_GLOBAL_ITEM_COUNT_MAX, "Global item ID out of range");
|
||||||
|
return file->globalItemCollected[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
void globalItemStoreSetCollected(
|
||||||
|
savefile_t *file, const entityglobalid_t id, const bool_t collected
|
||||||
|
) {
|
||||||
|
assertNotNull(file, "Save file cannot be NULL");
|
||||||
|
assertTrue(id < SAVE_GLOBAL_ITEM_COUNT_MAX, "Global item ID out of range");
|
||||||
|
file->globalItemCollected[id] = collected;
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "save/savefile.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether the global entity with the given ID has already been
|
||||||
|
* marked collected in the given save file's data - e.g. so a global item
|
||||||
|
* entity's init callback (see rpg/entity/global/entitygloballist.h) can
|
||||||
|
* skip spawning itself if the player already picked it up in a prior
|
||||||
|
* session, without needing to keep the entity itself alive to remember
|
||||||
|
* that (which would need render/collision special-casing - this doesn't).
|
||||||
|
*
|
||||||
|
* @param file The save file to check.
|
||||||
|
* @param id The global entity ID to check.
|
||||||
|
* @return True if already marked collected.
|
||||||
|
*/
|
||||||
|
bool_t globalItemStoreIsCollected(
|
||||||
|
const savefile_t *file, const entityglobalid_t id
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks the global entity with the given ID as collected (or not) in the
|
||||||
|
* given save file's data. Does not itself write the save to disk - call
|
||||||
|
* saveWrite() separately once ready to persist it.
|
||||||
|
*
|
||||||
|
* @param file The save file to write into.
|
||||||
|
* @param id The global entity ID to mark.
|
||||||
|
* @param collected The new collected state.
|
||||||
|
*/
|
||||||
|
void globalItemStoreSetCollected(
|
||||||
|
savefile_t *file, const entityglobalid_t id, const bool_t collected
|
||||||
|
);
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
#include "rpg/entity/entity.h"
|
#include "rpg/entity/entity.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
void entityInteractWith(entity_t *player, entity_t *target) {
|
void entityInteractWith(entity_t *player, entity_t *target) {
|
||||||
assertNotNull(player, "Player entity pointer cannot be NULL");
|
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||||
@@ -40,6 +40,14 @@ void entityInteractWith(entity_t *player, entity_t *target) {
|
|||||||
// entityTurn(player, player->direction); // Redundant (for now)
|
// entityTurn(player, player->direction); // Redundant (for now)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case ENTITY_INTERACT_CALLBACK:
|
||||||
|
assertNotNull(
|
||||||
|
target->interact.data.callback,
|
||||||
|
"Interact callback pointer cannot be NULL"
|
||||||
|
);
|
||||||
|
target->interact.data.callback(player, target);
|
||||||
|
break;
|
||||||
|
|
||||||
case ENTITY_INTERACT_NULL:
|
case ENTITY_INTERACT_NULL:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -7,9 +7,9 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
#include "rpg/cutscene/cutscene.h"
|
|
||||||
|
|
||||||
typedef struct entity_s entity_t;
|
typedef struct entity_s entity_t;
|
||||||
|
typedef struct cutscene_s cutscene_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Describes the type of interaction an entity supports.
|
* Describes the type of interaction an entity supports.
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
entityitem.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityitem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "rpg/item/itemgive.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
|
void entityItemInit(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->interact.type = ENTITY_INTERACT_CALLBACK;
|
||||||
|
entity->interact.data.callback = entityItemInteract;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemSet(
|
||||||
|
entity_t *entity,
|
||||||
|
const itemid_t item,
|
||||||
|
const uint8_t quantity
|
||||||
|
) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->data.item.item = item;
|
||||||
|
entity->data.item.quantity = quantity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemInteract(entity_t *player, entity_t *target) {
|
||||||
|
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||||
|
assertNotNull(target, "Target entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
itemGive(target->data.item.item, target->data.item.quantity);
|
||||||
|
target->data.item.collected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemMovement(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
if(!entity->data.item.collected) return;
|
||||||
|
if(uiTextboxMainIsActive()) return;
|
||||||
|
|
||||||
|
entity->type = ENTITY_TYPE_NULL;
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
|
||||||
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
itemid_t item;
|
||||||
|
uint8_t quantity;
|
||||||
|
bool_t collected;
|
||||||
|
} entityitem_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an item entity. Wires up the interact component so that
|
||||||
|
* interacting with the entity gives its item and removes it.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure to initialize.
|
||||||
|
*/
|
||||||
|
void entityItemInit(entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the item and quantity represented by an item entity.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure.
|
||||||
|
* @param item The item ID to give when picked up.
|
||||||
|
* @param quantity The quantity to give when picked up.
|
||||||
|
*/
|
||||||
|
void entityItemSet(
|
||||||
|
entity_t *entity,
|
||||||
|
const itemid_t item,
|
||||||
|
const uint8_t quantity
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interact callback for item entities. Gives the entity's item to the
|
||||||
|
* player and shows the pickup message. The entity itself is removed once
|
||||||
|
* the message has been dismissed, via entityItemMovement.
|
||||||
|
*
|
||||||
|
* @param player Pointer to the player entity.
|
||||||
|
* @param target Pointer to the item entity being picked up.
|
||||||
|
*/
|
||||||
|
void entityItemInteract(entity_t *player, entity_t *target);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update callback for item entities. Removes the entity once its pickup
|
||||||
|
* message has been dismissed. No-op if the item hasn't been collected.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure to update.
|
||||||
|
*/
|
||||||
|
void entityItemMovement(entity_t *entity);
|
||||||
@@ -11,11 +11,12 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "ui/focus/uifocus.h"
|
#include "ui/focus/uifocus.h"
|
||||||
#include "ui/frame/uisettings.h"
|
#include "ui/frame/game/uigamemenu.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
void playerInit(entity_t *entity) {
|
void playerInit(entity_t *entity) {
|
||||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->globalId = ENTITY_GLOBAL_ID_PLAYER;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t playerCanInteract(entity_t *entity) {
|
bool_t playerCanInteract(entity_t *entity) {
|
||||||
@@ -26,14 +27,14 @@ void playerInput(entity_t *entity) {
|
|||||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return;
|
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return;
|
||||||
|
|
||||||
// Toggle settings on pause
|
// Toggle game menu on pause
|
||||||
if(uiSettingsIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) {
|
if(uiGameMenuIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) {
|
||||||
uiSettingsClose();
|
uiGameMenuClose();
|
||||||
} else if(
|
} else if(
|
||||||
inputPressed(INPUT_ACTION_PAUSE) &&
|
inputPressed(INPUT_ACTION_PAUSE) &&
|
||||||
entity->animation == ENTITY_ANIM_IDLE
|
entity->animation == ENTITY_ANIM_IDLE
|
||||||
) {
|
) {
|
||||||
uiSettingsOpen();
|
uiGameMenuOpen();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Can player act?
|
// Can player act?
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "input/input.h"
|
#include "input/input.h"
|
||||||
|
#include "entitydir.h"
|
||||||
|
|
||||||
typedef struct entity_s entity_t;
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
|||||||
@@ -6,15 +6,17 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
|
item.c
|
||||||
inventory.c
|
inventory.c
|
||||||
backpack.c
|
backpack.c
|
||||||
|
itemgive.c
|
||||||
)
|
)
|
||||||
|
|
||||||
# Item Definitions
|
# Item Definitions
|
||||||
dusk_run_python(
|
dusk_run_python(
|
||||||
dusk_item_csv_defs
|
dusk_item_json_defs
|
||||||
tools.item
|
tools.item
|
||||||
--csv ${CMAKE_CURRENT_SOURCE_DIR}/item.csv
|
--json ${CMAKE_CURRENT_SOURCE_DIR}/item.json
|
||||||
--output ${DUSK_GENERATED_HEADERS_DIR}/rpg/item/item.h
|
--output ${DUSK_GENERATED_HEADERS_DIR}/rpg/item/itemdef.h
|
||||||
)
|
)
|
||||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_csv_defs)
|
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_json_defs)
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "item.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "locale/localemanager.h"
|
||||||
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
|
|
||||||
|
errorret_t itemGetName(
|
||||||
|
const itemid_t item,
|
||||||
|
char_t *buffer,
|
||||||
|
const size_t bufferSize
|
||||||
|
) {
|
||||||
|
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
|
||||||
|
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
|
||||||
|
|
||||||
|
errorChain(assetLocaleGetString(
|
||||||
|
&LOCALE.entry->data.locale,
|
||||||
|
ITEMS[item].name,
|
||||||
|
0,
|
||||||
|
buffer,
|
||||||
|
bufferSize
|
||||||
|
));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
id,type,weight
|
|
||||||
POTION,MEDICINE,1.0
|
|
||||||
POTATO,FOOD,0.5
|
|
||||||
APPLE,FOOD,0.3
|
|
||||||
|
@@ -0,0 +1,24 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "rpg/item/itemdef.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the localized display name for an item.
|
||||||
|
*
|
||||||
|
* @param item The item ID to look up. Must not be ITEM_ID_NULL.
|
||||||
|
* @param buffer Buffer to write the localized name into.
|
||||||
|
* @param bufferSize Size of the buffer.
|
||||||
|
* @return Any error that occurs.
|
||||||
|
*/
|
||||||
|
errorret_t itemGetName(
|
||||||
|
const itemid_t item,
|
||||||
|
char_t *buffer,
|
||||||
|
const size_t bufferSize
|
||||||
|
);
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
[
|
||||||
|
{ "id": "POTION", "type": "MEDICINE", "weight": 1.0, "name": "potion" },
|
||||||
|
{ "id": "POTATO", "type": "FOOD", "weight": 0.5, "name": "potato" },
|
||||||
|
{ "id": "APPLE", "type": "FOOD", "weight": 0.3, "name": "apple" }
|
||||||
|
]
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "itemgive.h"
|
||||||
|
#include "rpg/item/backpack.h"
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
#define ITEM_GIVE_NAME_MAX_CHARS 32
|
||||||
|
|
||||||
|
void itemGive(const itemid_t item, const uint8_t quantity) {
|
||||||
|
backpackAdd(item, quantity);
|
||||||
|
|
||||||
|
char_t name[ITEM_GIVE_NAME_MAX_CHARS];
|
||||||
|
errorCatch(itemGetName(item, name, ITEM_GIVE_NAME_MAX_CHARS));
|
||||||
|
|
||||||
|
char_t msg[ITEM_GIVE_MESSAGE_MAX_CHARS];
|
||||||
|
stringFormat(
|
||||||
|
msg,
|
||||||
|
ITEM_GIVE_MESSAGE_MAX_CHARS - 1,
|
||||||
|
"Received %s x%u",
|
||||||
|
name,
|
||||||
|
(uint32_t)quantity
|
||||||
|
);
|
||||||
|
uiTextboxMainSetText(msg);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
|
||||||
|
#define ITEM_GIVE_MESSAGE_MAX_CHARS 256
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a quantity of an item to the player's backpack and shows a
|
||||||
|
* "Received <item> x<quantity>" message in the main textbox.
|
||||||
|
*
|
||||||
|
* @param item The item ID to give.
|
||||||
|
* @param quantity The quantity to give.
|
||||||
|
*/
|
||||||
|
void itemGive(const itemid_t item, const uint8_t quantity);
|
||||||
@@ -8,7 +8,11 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
chunk.c
|
chunk.c
|
||||||
map.c
|
map.c
|
||||||
|
maparea.c
|
||||||
worldpos.c
|
worldpos.c
|
||||||
tile.c
|
tile.c
|
||||||
|
tileshape.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_subdirectory(global)
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,7 @@
|
|||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
|
||||||
uint32_t chunkGetTileIndex(const chunkpos_t position) {
|
uint32_t chunkGetTileIndex(const chunkpos_t position) {
|
||||||
return (
|
return (position.y * CHUNK_WIDTH) + position.x;
|
||||||
(position.z * CHUNK_WIDTH * CHUNK_HEIGHT) +
|
|
||||||
(position.y * CHUNK_WIDTH) +
|
|
||||||
position.x
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
|
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
|
||||||
|
|||||||
@@ -12,6 +12,8 @@
|
|||||||
#define CHUNK_MESH_COUNT_MAX 10
|
#define CHUNK_MESH_COUNT_MAX 10
|
||||||
#define CHUNK_MESH_NAME_MAX 64
|
#define CHUNK_MESH_NAME_MAX 64
|
||||||
#define CHUNK_ENTITY_COUNT_MAX 10
|
#define CHUNK_ENTITY_COUNT_MAX 10
|
||||||
|
#define CHUNK_ENTITY_SPAWN_COUNT_MAX 8
|
||||||
|
#define CHUNK_AREA_COUNT_MAX 4
|
||||||
|
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
@@ -28,6 +30,13 @@ typedef struct chunk_s {
|
|||||||
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||||
|
|
||||||
uint8_t entities[CHUNK_ENTITY_COUNT_MAX];
|
uint8_t entities[CHUNK_ENTITY_COUNT_MAX];
|
||||||
|
|
||||||
|
// Map area IDs (into MAP_AREAS) spawned from this chunk's file data.
|
||||||
|
// Removed via mapAreaRemove when this chunk unloads, and re-added if it
|
||||||
|
// streams back in - unlike entities (tracked by current position via
|
||||||
|
// entities[] above), areas have no position-based ownership mechanism of
|
||||||
|
// their own, so the owning chunk must track and tear them down directly.
|
||||||
|
uint8_t areas[CHUNK_AREA_COUNT_MAX];
|
||||||
} chunk_t;
|
} chunk_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user