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25 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8cfa8ddfeb | |||
| ef284a15a1 | |||
| 3723921573 | |||
| 195399635e | |||
| 46e2a924d3 | |||
| b693ea4102 | |||
| a73f55beb0 | |||
| 0bd2491ab7 | |||
| 860c797c9c | |||
| 38c5080f9f | |||
| fae191d8fe | |||
| d83a953e2d | |||
| 2dcf0d0f0d | |||
| 6dee37d8c1 | |||
| 3bad03afb3 | |||
| 6a6d8448f7 | |||
| 189babd2cf | |||
| 988a0f2294 | |||
| 85bf455731 | |||
| 589e4224f3 | |||
| bd7fa154b4 | |||
| a292f1992b | |||
| 88ddf429b7 | |||
| 7a1f6662df | |||
| afc68bccc6 |
@@ -4,36 +4,6 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- '*'
|
- '*'
|
||||||
jobs:
|
jobs:
|
||||||
run-tests:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install -y \
|
|
||||||
build-essential \
|
|
||||||
cmake \
|
|
||||||
python3 \
|
|
||||||
python3-pip \
|
|
||||||
python3-polib \
|
|
||||||
python3-pil \
|
|
||||||
libsdl2-dev \
|
|
||||||
libgl1-mesa-dev \
|
|
||||||
libzip-dev \
|
|
||||||
python3-dotenv \
|
|
||||||
python3-pyqt5 \
|
|
||||||
python3-opengl \
|
|
||||||
xz-utils \
|
|
||||||
liblzma-dev \
|
|
||||||
libbz2-dev \
|
|
||||||
zlib1g-dev \
|
|
||||||
git \
|
|
||||||
libssl-dev
|
|
||||||
- name: Run tests
|
|
||||||
run: ./scripts/test-linux.sh
|
|
||||||
|
|
||||||
build-linux:
|
build-linux:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -0,0 +1,35 @@
|
|||||||
|
name: Test Dusk
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
jobs:
|
||||||
|
run-tests:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y \
|
||||||
|
build-essential \
|
||||||
|
cmake \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
libsdl2-dev \
|
||||||
|
libgl1-mesa-dev \
|
||||||
|
libzip-dev \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
xz-utils \
|
||||||
|
liblzma-dev \
|
||||||
|
libbz2-dev \
|
||||||
|
zlib1g-dev \
|
||||||
|
git \
|
||||||
|
libssl-dev
|
||||||
|
- name: Run tests
|
||||||
|
run: ./scripts/test-linux.sh
|
||||||
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+49
-43
@@ -10,51 +10,57 @@ msgid "ui.title"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Welcome"
|
"Welcome"
|
||||||
|
|
||||||
#: ui/user.c:22
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.greeting"
|
msgid "ui.settings.tabs.general"
|
||||||
msgstr "Hello, %s!"
|
msgstr "General"
|
||||||
|
|
||||||
#: ui/files.c:40
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.file_status"
|
msgid "ui.settings.tabs.input"
|
||||||
msgstr "%s has %d files."
|
msgstr "Input"
|
||||||
|
|
||||||
#: ui/cart.c:55
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "cart.item_count"
|
msgid "ui.settings.tabs.display"
|
||||||
msgid_plural "cart.item_count"
|
msgstr "Display"
|
||||||
msgstr[0] "%d item"
|
|
||||||
msgstr[1] "%d items (dual)"
|
|
||||||
msgstr[2] "%d items (few)"
|
|
||||||
msgstr[3] "%d items (many)"
|
|
||||||
|
|
||||||
#: ui/notifications.c:71
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid ""
|
msgid "ui.settings.tabs.audio"
|
||||||
"ui.multiline_help"
|
msgstr "Audio"
|
||||||
msgstr ""
|
|
||||||
"Line one of the help text.\n"
|
|
||||||
"Line two continues here.\n"
|
|
||||||
"Line three ends here."
|
|
||||||
|
|
||||||
#: ui/errors.c:90
|
msgid "ui.settings.input.deadzone"
|
||||||
msgid ""
|
msgstr "Deadzone"
|
||||||
"error.upload_failed.long"
|
|
||||||
msgstr ""
|
|
||||||
"Upload failed for file \"%s\".\n"
|
|
||||||
"Please try again later or contact support."
|
|
||||||
|
|
||||||
#: ui/messages.c:110
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
msgid ""
|
msgid "ui.settings.general.language"
|
||||||
"user.invite_status"
|
msgstr "Language"
|
||||||
msgid_plural ""
|
|
||||||
"user.invite_status"
|
msgid "ui.settings.general.language_detail"
|
||||||
msgstr[0] ""
|
msgstr "Takes effect after restarting the application."
|
||||||
"%s invited %d user.\n"
|
|
||||||
"Please review the request."
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgstr[1] ""
|
msgid "ui.settings.apply"
|
||||||
"%s invited %d users (dual).\n"
|
msgstr "Apply"
|
||||||
"Please review the requests."
|
|
||||||
msgstr[2] ""
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
"%s invited %d users (few).\n"
|
msgid "ui.confirm.discard_changes"
|
||||||
"Please review the requests."
|
msgstr "Discard unsaved changes?"
|
||||||
msgstr[3] ""
|
|
||||||
"%s invited %d users (many).\n"
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
"Please review the requests."
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Characters"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Items"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Settings"
|
||||||
|
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Potion"
|
||||||
|
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Potato"
|
||||||
|
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Apple"
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: es\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"Bienvenido"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "General"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "Entrada"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "Pantalla"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "Audio"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "Deadzone"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "Idioma"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "Se aplica después de reiniciar la aplicación."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "Aplicar"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "¿Descartar los cambios no guardados?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Personajes"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Objetos"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Configuración"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Poción"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Papa"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Manzana"
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: ja\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"歓迎"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "一般"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "入力"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "表示"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "オーディオ"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "デッドゾーン"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "言語"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "アプリケーションを再起動すると適用されます。"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "適用"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "未保存の変更を破棄しますか?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "キャラクター"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "アイテム"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "設定"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "ポーション"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "ジャガイモ"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.csv
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "リンゴ"
|
||||||
Binary file not shown.
Binary file not shown.
@@ -36,7 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
# DUSK_OPENGL_LEGACY
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=854
|
||||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||||
DUSK_INPUT_KEYBOARD
|
DUSK_INPUT_KEYBOARD
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#include "asset/assetfile.h"
|
#include "asset/assetfile.h"
|
||||||
#include "rpg/overworld/chunk.h"
|
#include "rpg/overworld/chunk.h"
|
||||||
|
|
||||||
#define ASSET_CHUNK_FILE_VERSION 3
|
#define ASSET_CHUNK_FILE_VERSION 4
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|||||||
@@ -506,12 +506,17 @@ errorret_t assetLocaleGetString(
|
|||||||
sizeof(lineBuffer)
|
sizeof(lineBuffer)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Prime the reader with the first line before scanning; outBuffer holds
|
||||||
|
// uninitialized memory until the first Next() call fills it.
|
||||||
|
errorChain(assetFileLineReaderNext(&reader));
|
||||||
|
|
||||||
// Skip blanks, comments, etc and start looking for msgid's
|
// Skip blanks, comments, etc and start looking for msgid's
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
// Is this msgid?
|
// Is this msgid?
|
||||||
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
||||||
|
if(reader.eof) break;
|
||||||
errorChain(assetFileLineReaderNext(&reader));
|
errorChain(assetFileLineReaderNext(&reader));
|
||||||
msgidBuffer[0] = '\0';
|
msgidBuffer[0] = '\0';
|
||||||
continue;
|
continue;
|
||||||
@@ -535,7 +540,7 @@ errorret_t assetLocaleGetString(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We are either going to see a msgstr or a msgid_plural
|
// We are either going to see a msgstr or a msgid_plural
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
// Is msgid_plural?
|
// Is msgid_plural?
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ console_t CONSOLE;
|
|||||||
|
|
||||||
void consoleInit(void) {
|
void consoleInit(void) {
|
||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
CONSOLE.visible = true;
|
CONSOLE.visible = false;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ input_t INPUT;
|
|||||||
|
|
||||||
errorret_t inputInit(void) {
|
errorret_t inputInit(void) {
|
||||||
memoryZero(&INPUT, sizeof(input_t));
|
memoryZero(&INPUT, sizeof(input_t));
|
||||||
|
INPUT.deadzone = INPUT_DEADZONE_DEFAULT;
|
||||||
|
|
||||||
for(uint8_t i = 0; i < INPUT_ACTION_COUNT; i++) {
|
for(uint8_t i = 0; i < INPUT_ACTION_COUNT; i++) {
|
||||||
INPUT.actions[i].action = (inputaction_t)i;
|
INPUT.actions[i].action = (inputaction_t)i;
|
||||||
|
|||||||
@@ -12,11 +12,15 @@
|
|||||||
|
|
||||||
#define INPUT_LISTENER_PRESSED_MAX 16
|
#define INPUT_LISTENER_PRESSED_MAX 16
|
||||||
#define INPUT_LISTENER_RELEASED_MAX INPUT_LISTENER_PRESSED_MAX
|
#define INPUT_LISTENER_RELEASED_MAX INPUT_LISTENER_PRESSED_MAX
|
||||||
|
#define INPUT_DEADZONE_DEFAULT 0.1f
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
inputactiondata_t actions[INPUT_ACTION_COUNT];
|
inputactiondata_t actions[INPUT_ACTION_COUNT];
|
||||||
|
|
||||||
inputplatform_t platform;
|
inputplatform_t platform;
|
||||||
|
|
||||||
|
/** User-configured gamepad axis deadzone (0.0f to 1.0f). */
|
||||||
|
float_t deadzone;
|
||||||
} input_t;
|
} input_t;
|
||||||
|
|
||||||
extern input_t INPUT;
|
extern input_t INPUT;
|
||||||
|
|||||||
@@ -17,3 +17,13 @@ static const localeinfo_t LOCALE_EN_US = {
|
|||||||
.name = "en-US",
|
.name = "en-US",
|
||||||
.file = "locale/en_US.po",
|
.file = "locale/en_US.po",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const localeinfo_t LOCALE_JP_JP = {
|
||||||
|
.name = "ja-JP",
|
||||||
|
.file = "locale/jp_JP.po",
|
||||||
|
};
|
||||||
|
|
||||||
|
static const localeinfo_t LOCALE_ES_MX = {
|
||||||
|
.name = "es-MX",
|
||||||
|
.file = "locale/es_MX.po",
|
||||||
|
};
|
||||||
@@ -11,6 +11,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
)
|
)
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
|
add_subdirectory(battle)
|
||||||
add_subdirectory(cutscene)
|
add_subdirectory(cutscene)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(overworld)
|
add_subdirectory(overworld)
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
battle.c
|
||||||
|
battlefighter.c
|
||||||
|
party.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,223 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "battle.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
battle_t BATTLE;
|
||||||
|
|
||||||
|
void battleInit(void) {
|
||||||
|
memoryZero(&BATTLE, sizeof(battle_t));
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
BATTLE.fighters[i].id = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t battleGetAvailableFighter(void) {
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(BATTLE.fighters[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleAddFighter(
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
const uint8_t index = battleGetAvailableFighter();
|
||||||
|
if(index == 0xFF) return NULL;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = &BATTLE.fighters[index];
|
||||||
|
battleFighterInit(fighter, team, controller, stats, healthMax, mpMax);
|
||||||
|
return fighter;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleStart(
|
||||||
|
const battleencountertype_t encounterType,
|
||||||
|
const bool_t fleeAvailable
|
||||||
|
) {
|
||||||
|
assertTrue(encounterType < BATTLE_ENCOUNTER_COUNT, "Invalid encounter type");
|
||||||
|
|
||||||
|
BATTLE.encounterType = encounterType;
|
||||||
|
BATTLE.fleeAvailable = fleeAvailable;
|
||||||
|
BATTLE.result = BATTLE_RESULT_NONE;
|
||||||
|
BATTLE.round = 1;
|
||||||
|
BATTLE.turnIndex = 0;
|
||||||
|
battleBuildTurnOrder(true);
|
||||||
|
|
||||||
|
BATTLE.active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleDispose(void) {
|
||||||
|
battleInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleGetCurrentFighter(void) {
|
||||||
|
if(!BATTLE.active) return NULL;
|
||||||
|
if(BATTLE.turnIndex >= BATTLE.turnCount) return NULL;
|
||||||
|
return &BATTLE.fighters[BATTLE.turnOrder[BATTLE.turnIndex]];
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t battleGetAliveCount(const battlefighterteam_t team) {
|
||||||
|
uint8_t count = 0;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(BATTLE.fighters[i].team != team) continue;
|
||||||
|
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleResolveAttack(
|
||||||
|
battlefighter_t *attacker,
|
||||||
|
battlefighter_t *defender
|
||||||
|
) {
|
||||||
|
assertNotNull(attacker, "Attacker cannot be NULL");
|
||||||
|
assertNotNull(defender, "Defender cannot be NULL");
|
||||||
|
|
||||||
|
const int32_t rawDamage =
|
||||||
|
(int32_t)attacker->stats.attack - (int32_t)defender->stats.defense;
|
||||||
|
const uint16_t damage = rawDamage > 0 ? (uint16_t)rawDamage : 1;
|
||||||
|
|
||||||
|
defender->health = damage >= defender->health ? 0 : defender->health - damage;
|
||||||
|
if(defender->health == 0) defender->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleNextTurn(void) {
|
||||||
|
BATTLE.turnIndex++;
|
||||||
|
if(BATTLE.turnIndex < BATTLE.turnCount) return;
|
||||||
|
|
||||||
|
BATTLE.round++;
|
||||||
|
BATTLE.turnIndex = 0;
|
||||||
|
battleBuildTurnOrder(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
battleresult_t battleCheckResult(void) {
|
||||||
|
if(BATTLE.result != BATTLE_RESULT_NONE) return BATTLE.result;
|
||||||
|
|
||||||
|
if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ALLY) == 0) {
|
||||||
|
BATTLE.result = BATTLE_RESULT_LOSS;
|
||||||
|
} else if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ENEMY) == 0) {
|
||||||
|
BATTLE.result = BATTLE_RESULT_WIN;
|
||||||
|
}
|
||||||
|
|
||||||
|
return BATTLE.result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battlePlayerAttack(const uint8_t targetIndex) {
|
||||||
|
battlefighter_t *attacker = battleGetCurrentFighter();
|
||||||
|
if(attacker == NULL) return;
|
||||||
|
if(attacker->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||||
|
if(targetIndex >= BATTLE_FIGHTER_COUNT_MAX) return;
|
||||||
|
|
||||||
|
battlefighter_t *defender = &BATTLE.fighters[targetIndex];
|
||||||
|
if(!battleFighterIsAlive(defender)) return;
|
||||||
|
|
||||||
|
battleResolveAttack(attacker, defender);
|
||||||
|
battleCheckResult();
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
void battlePlayerFlee(void) {
|
||||||
|
battlefighter_t *fighter = battleGetCurrentFighter();
|
||||||
|
if(fighter == NULL) return;
|
||||||
|
if(fighter->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||||
|
if(!BATTLE.fleeAvailable) return;
|
||||||
|
|
||||||
|
BATTLE.result = BATTLE_RESULT_FLED;
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleUpdate(void) {
|
||||||
|
if(!BATTLE.active) return;
|
||||||
|
if(BATTLE.result != BATTLE_RESULT_NONE) return;
|
||||||
|
|
||||||
|
battlefighter_t *current = battleGetCurrentFighter();
|
||||||
|
if(current == NULL) return;
|
||||||
|
|
||||||
|
if(!battleFighterIsAlive(current)) {
|
||||||
|
battleNextTurn();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(current->controller != BATTLE_FIGHTER_CONTROLLER_AI) return;
|
||||||
|
|
||||||
|
battlefighter_t *target = battleAIChooseTarget(current);
|
||||||
|
if(target != NULL) battleResolveAttack(current, target);
|
||||||
|
|
||||||
|
battleCheckResult();
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleBuildTurnOrder(const bool_t applyEncounterBias) {
|
||||||
|
BATTLE.turnCount = 0;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||||
|
BATTLE.turnOrder[BATTLE.turnCount++] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insertion sort by speed descending -- fine for BATTLE_FIGHTER_COUNT_MAX.
|
||||||
|
for(uint8_t i = 1; i < BATTLE.turnCount; i++) {
|
||||||
|
const uint8_t key = BATTLE.turnOrder[i];
|
||||||
|
const uint16_t keySpeed = BATTLE.fighters[key].stats.speed;
|
||||||
|
|
||||||
|
int8_t j = (int8_t)i - 1;
|
||||||
|
while(
|
||||||
|
j >= 0 && BATTLE.fighters[BATTLE.turnOrder[j]].stats.speed < keySpeed
|
||||||
|
) {
|
||||||
|
BATTLE.turnOrder[j + 1] = BATTLE.turnOrder[j];
|
||||||
|
j--;
|
||||||
|
}
|
||||||
|
BATTLE.turnOrder[j + 1] = key;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!applyEncounterBias) return;
|
||||||
|
|
||||||
|
if(BATTLE.encounterType == BATTLE_ENCOUNTER_PLAYER_ADVANTAGE) {
|
||||||
|
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ALLY);
|
||||||
|
} else if(BATTLE.encounterType == BATTLE_ENCOUNTER_BACK_ATTACK) {
|
||||||
|
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ENEMY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleMoveTeamFirst(const battlefighterteam_t team) {
|
||||||
|
uint8_t sorted[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
uint8_t count = 0;
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||||
|
if(BATTLE.fighters[BATTLE.turnOrder[i]].team != team) continue;
|
||||||
|
sorted[count++] = BATTLE.turnOrder[i];
|
||||||
|
}
|
||||||
|
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||||
|
if(BATTLE.fighters[BATTLE.turnOrder[i]].team == team) continue;
|
||||||
|
sorted[count++] = BATTLE.turnOrder[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
memoryCopy(BATTLE.turnOrder, sorted, sizeof(uint8_t) * BATTLE.turnCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter) {
|
||||||
|
const battlefighterteam_t enemyTeam =
|
||||||
|
fighter->team == BATTLE_FIGHTER_TEAM_ALLY ?
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY : BATTLE_FIGHTER_TEAM_ALLY;
|
||||||
|
|
||||||
|
battlefighter_t *weakest = NULL;
|
||||||
|
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||||
|
battlefighter_t *candidate = &BATTLE.fighters[i];
|
||||||
|
if(candidate->team != enemyTeam) continue;
|
||||||
|
if(!battleFighterIsAlive(candidate)) continue;
|
||||||
|
if(weakest == NULL || candidate->health < weakest->health) {
|
||||||
|
weakest = candidate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return weakest;
|
||||||
|
}
|
||||||
@@ -0,0 +1,194 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "battlefighter.h"
|
||||||
|
|
||||||
|
#define BATTLE_FIGHTER_COUNT_MAX 8
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_ENCOUNTER_REGULAR,
|
||||||
|
BATTLE_ENCOUNTER_PLAYER_ADVANTAGE,
|
||||||
|
BATTLE_ENCOUNTER_BACK_ATTACK,
|
||||||
|
|
||||||
|
BATTLE_ENCOUNTER_COUNT
|
||||||
|
} battleencountertype_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_RESULT_NONE,
|
||||||
|
BATTLE_RESULT_WIN,
|
||||||
|
BATTLE_RESULT_LOSS,
|
||||||
|
BATTLE_RESULT_FLED,
|
||||||
|
|
||||||
|
BATTLE_RESULT_COUNT
|
||||||
|
} battleresult_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
bool_t active;
|
||||||
|
battlefighter_t fighters[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
|
||||||
|
battleencountertype_t encounterType;
|
||||||
|
bool_t fleeAvailable;
|
||||||
|
battleresult_t result;
|
||||||
|
|
||||||
|
// Fighter indices (into fighters[]), sorted for the current round.
|
||||||
|
uint8_t turnOrder[BATTLE_FIGHTER_COUNT_MAX];
|
||||||
|
uint8_t turnCount;
|
||||||
|
uint8_t turnIndex;
|
||||||
|
uint16_t round;
|
||||||
|
} battle_t;
|
||||||
|
|
||||||
|
extern battle_t BATTLE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the battle system. Marks it as inactive with no fighters.
|
||||||
|
*/
|
||||||
|
void battleInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets an available (unused) fighter slot index.
|
||||||
|
*
|
||||||
|
* @return The index of an available fighter slot, or 0xFF if none are
|
||||||
|
* available.
|
||||||
|
*/
|
||||||
|
uint8_t battleGetAvailableFighter(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a fighter to the battle in the next available slot.
|
||||||
|
*
|
||||||
|
* @param team The team the fighter belongs to.
|
||||||
|
* @param controller Who makes decisions for the fighter.
|
||||||
|
* @param stats The fighter's base combat stats.
|
||||||
|
* @param healthMax The fighter's maximum health.
|
||||||
|
* @param mpMax The fighter's maximum mp.
|
||||||
|
* @return Pointer to the newly added fighter, or NULL if the battle is
|
||||||
|
* already full.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleAddFighter(
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the battle: builds the opening turn order (biased by
|
||||||
|
* encounterType for the first round only) and marks the battle active.
|
||||||
|
* Call once every fighter has been added via battleAddFighter.
|
||||||
|
*
|
||||||
|
* @param encounterType Determines the opening round's turn order.
|
||||||
|
* @param fleeAvailable Whether the party may attempt to flee this battle.
|
||||||
|
*/
|
||||||
|
void battleStart(
|
||||||
|
const battleencountertype_t encounterType,
|
||||||
|
const bool_t fleeAvailable
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||||
|
*/
|
||||||
|
void battleDispose(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the fighter whose turn it currently is.
|
||||||
|
*
|
||||||
|
* @return Pointer to the active fighter, or NULL if the battle isn't
|
||||||
|
* active or has no living fighters left to act.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleGetCurrentFighter(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of living fighters on a team.
|
||||||
|
*
|
||||||
|
* @param team The team to count.
|
||||||
|
* @return Count of living fighters on that team.
|
||||||
|
*/
|
||||||
|
uint8_t battleGetAliveCount(const battlefighterteam_t team);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a physical attack from attacker onto defender: damage is the
|
||||||
|
* attacker's attack stat minus the defender's defense stat (minimum 1),
|
||||||
|
* subtracted from the defender's health. The defender is marked dead
|
||||||
|
* once health reaches 0.
|
||||||
|
*
|
||||||
|
* @param attacker The attacking fighter.
|
||||||
|
* @param defender The defending fighter.
|
||||||
|
*/
|
||||||
|
void battleResolveAttack(
|
||||||
|
battlefighter_t *attacker,
|
||||||
|
battlefighter_t *defender
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the current fighter's turn and advances to the next fighter in
|
||||||
|
* the turn order, starting a new round (rebuilding turn order purely by
|
||||||
|
* speed) once every fighter in the current round has acted.
|
||||||
|
*/
|
||||||
|
void battleNextTurn(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether the battle has been won or lost, updating and
|
||||||
|
* returning BATTLE.result. Does nothing if a result has already been
|
||||||
|
* set (e.g. by a successful flee).
|
||||||
|
*
|
||||||
|
* @return The battle's current result.
|
||||||
|
*/
|
||||||
|
battleresult_t battleCheckResult(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Submits the current fighter's attack against a target, if it is
|
||||||
|
* currently a player-controlled fighter's turn. Resolves the attack,
|
||||||
|
* checks for a battle result, and advances the turn.
|
||||||
|
*
|
||||||
|
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||||
|
*/
|
||||||
|
void battlePlayerAttack(const uint8_t targetIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Submits a flee attempt for the current fighter's turn, if it is
|
||||||
|
* currently a player-controlled fighter's turn and fleeing is
|
||||||
|
* available for this battle. Always succeeds, ending the battle with
|
||||||
|
* BATTLE_RESULT_FLED.
|
||||||
|
*/
|
||||||
|
void battlePlayerFlee(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the battle simulation for one frame: resolves the current
|
||||||
|
* fighter's turn automatically if AI-controlled, otherwise waits for a
|
||||||
|
* player action via battlePlayerAttack/battlePlayerFlee. No-op if the
|
||||||
|
* battle isn't active or already has a result.
|
||||||
|
*/
|
||||||
|
void battleUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rebuilds BATTLE.turnOrder/turnCount from every currently living
|
||||||
|
* fighter, sorted by speed descending.
|
||||||
|
*
|
||||||
|
* @param applyEncounterBias If true, reorders the freshly speed-sorted
|
||||||
|
* queue so BATTLE.encounterType's favoured team goes first (used only
|
||||||
|
* for the opening round).
|
||||||
|
*/
|
||||||
|
void battleBuildTurnOrder(const bool_t applyEncounterBias);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stably partitions BATTLE.turnOrder so every fighter on the given team
|
||||||
|
* comes first, preserving each side's relative (speed-sorted) order.
|
||||||
|
*
|
||||||
|
* @param team The team to move to the front of the turn order.
|
||||||
|
*/
|
||||||
|
void battleMoveTeamFirst(const battlefighterteam_t team);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Picks an AI target for fighter: the lowest-health living fighter on
|
||||||
|
* the opposing team.
|
||||||
|
*
|
||||||
|
* @param fighter The AI-controlled fighter choosing a target.
|
||||||
|
* @return The chosen target, or NULL if the opposing team has no
|
||||||
|
* living fighters.
|
||||||
|
*/
|
||||||
|
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter);
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "battlefighter.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
void battleFighterInit(
|
||||||
|
battlefighter_t *fighter,
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||||
|
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||||
|
assertTrue(
|
||||||
|
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||||
|
"Invalid fighter controller"
|
||||||
|
);
|
||||||
|
|
||||||
|
const uint8_t id = fighter->id;
|
||||||
|
memoryZero(fighter, sizeof(battlefighter_t));
|
||||||
|
fighter->id = id;
|
||||||
|
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||||
|
fighter->team = team;
|
||||||
|
fighter->controller = controller;
|
||||||
|
fighter->stats = stats;
|
||||||
|
fighter->healthMax = healthMax;
|
||||||
|
fighter->health = healthMax;
|
||||||
|
fighter->mpMax = mpMax;
|
||||||
|
fighter->mp = mpMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||||
|
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||||
|
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||||
|
}
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
// An empty status means the slot in BATTLE.fighters is unused.
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_STATUS_NULL,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||||
|
BATTLE_FIGHTER_STATUS_DEAD,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_STATUS_COUNT
|
||||||
|
} battlefighterstatus_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_TEAM_ALLY,
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_TEAM_COUNT
|
||||||
|
} battlefighterteam_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||||
|
|
||||||
|
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||||
|
} battlefightercontroller_t;
|
||||||
|
|
||||||
|
// Base combat stats, kept separate from the resource pools (health/mp) on
|
||||||
|
// battlefighter_t so that equipment/buffs can later modify them without
|
||||||
|
// touching current health/mp state.
|
||||||
|
typedef struct {
|
||||||
|
uint16_t attack;
|
||||||
|
uint16_t defense;
|
||||||
|
uint16_t magic;
|
||||||
|
uint16_t speed;
|
||||||
|
uint16_t luck;
|
||||||
|
} battlefighterstats_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t id;
|
||||||
|
battlefighterstatus_t status;
|
||||||
|
battlefighterteam_t team;
|
||||||
|
battlefightercontroller_t controller;
|
||||||
|
|
||||||
|
uint16_t health;
|
||||||
|
uint16_t healthMax;
|
||||||
|
uint16_t mp;
|
||||||
|
uint16_t mpMax;
|
||||||
|
|
||||||
|
battlefighterstats_t stats;
|
||||||
|
} battlefighter_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a battle fighter in place, filling health/mp to their maximum
|
||||||
|
* values and setting its status to normal.
|
||||||
|
*
|
||||||
|
* @param fighter Pointer to the fighter to initialize.
|
||||||
|
* @param team The team the fighter belongs to.
|
||||||
|
* @param controller Who makes decisions for the fighter.
|
||||||
|
* @param stats The fighter's base combat stats.
|
||||||
|
* @param healthMax The fighter's maximum health.
|
||||||
|
* @param mpMax The fighter's maximum mp.
|
||||||
|
*/
|
||||||
|
void battleFighterInit(
|
||||||
|
battlefighter_t *fighter,
|
||||||
|
const battlefighterteam_t team,
|
||||||
|
const battlefightercontroller_t controller,
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||||
|
* is not dead).
|
||||||
|
*
|
||||||
|
* @param fighter Pointer to the fighter to check.
|
||||||
|
* @returns True if the fighter can act.
|
||||||
|
*/
|
||||||
|
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "party.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
party_t PARTY;
|
||||||
|
|
||||||
|
void partyInit(void) {
|
||||||
|
memoryZero(&PARTY, sizeof(party_t));
|
||||||
|
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||||
|
PARTY.members[i].id = i;
|
||||||
|
}
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
PARTY.order[i] = PARTY_ORDER_EMPTY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t partyGetAvailableMember(void) {
|
||||||
|
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||||
|
if(PARTY.members[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *partyAddMember(
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
) {
|
||||||
|
const uint8_t index = partyGetAvailableMember();
|
||||||
|
if(index == 0xFF) return NULL;
|
||||||
|
|
||||||
|
battlefighter_t *member = &PARTY.members[index];
|
||||||
|
battleFighterInit(
|
||||||
|
member, BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
stats, healthMax, mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
if(PARTY.order[i] != PARTY_ORDER_EMPTY) continue;
|
||||||
|
PARTY.order[i] = index;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return member;
|
||||||
|
}
|
||||||
|
|
||||||
|
battlefighter_t *partyGetOrderMember(const uint8_t slot) {
|
||||||
|
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||||
|
|
||||||
|
const uint8_t index = PARTY.order[slot];
|
||||||
|
if(index == PARTY_ORDER_EMPTY) return NULL;
|
||||||
|
return &PARTY.members[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
void partySetOrder(const uint8_t slot, const uint8_t memberIndex) {
|
||||||
|
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||||
|
assertTrue(
|
||||||
|
memberIndex == PARTY_ORDER_EMPTY || memberIndex < PARTY_MEMBER_COUNT_MAX,
|
||||||
|
"Invalid party member index"
|
||||||
|
);
|
||||||
|
|
||||||
|
PARTY.order[slot] = memberIndex;
|
||||||
|
}
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "battlefighter.h"
|
||||||
|
|
||||||
|
#define PARTY_MEMBER_COUNT_MAX 4
|
||||||
|
#define PARTY_ACTIVE_SIZE_MAX 3
|
||||||
|
#define PARTY_ORDER_EMPTY 0xFF
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battlefighter_t members[PARTY_MEMBER_COUNT_MAX];
|
||||||
|
|
||||||
|
// Maps an active battle slot to the roster member filling it, or
|
||||||
|
// PARTY_ORDER_EMPTY if the slot is unfilled. Only the first
|
||||||
|
// PARTY_ACTIVE_SIZE_MAX of the PARTY_MEMBER_COUNT_MAX roster members
|
||||||
|
// can be in the active lineup at once.
|
||||||
|
uint8_t order[PARTY_ACTIVE_SIZE_MAX];
|
||||||
|
} party_t;
|
||||||
|
|
||||||
|
extern party_t PARTY;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the party system with an empty roster and order.
|
||||||
|
*/
|
||||||
|
void partyInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets an available (unused) party member slot index.
|
||||||
|
*
|
||||||
|
* @return The index of an available slot, or 0xFF if the party is full.
|
||||||
|
*/
|
||||||
|
uint8_t partyGetAvailableMember(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a member to the party roster in the next available slot. Party
|
||||||
|
* members are always allies controlled by the player. If there is a
|
||||||
|
* free active order slot, the new member is placed into it.
|
||||||
|
*
|
||||||
|
* @param stats The member's base combat stats.
|
||||||
|
* @param healthMax The member's maximum health.
|
||||||
|
* @param mpMax The member's maximum mp.
|
||||||
|
* @return Pointer to the newly added party member, or NULL if the party is
|
||||||
|
* already full.
|
||||||
|
*/
|
||||||
|
battlefighter_t *partyAddMember(
|
||||||
|
const battlefighterstats_t stats,
|
||||||
|
const uint16_t healthMax,
|
||||||
|
const uint16_t mpMax
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the roster member currently occupying an active order slot.
|
||||||
|
*
|
||||||
|
* @param slot The active order slot to query.
|
||||||
|
* @return Pointer to the member in that slot, or NULL if the slot is
|
||||||
|
* empty.
|
||||||
|
*/
|
||||||
|
battlefighter_t *partyGetOrderMember(const uint8_t slot);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Assigns a roster member to an active order slot, replacing whatever
|
||||||
|
* was there. Use PARTY_ORDER_EMPTY to clear a slot.
|
||||||
|
*
|
||||||
|
* @param slot The active order slot to assign.
|
||||||
|
* @param memberIndex The roster member index to place there, or
|
||||||
|
* PARTY_ORDER_EMPTY to clear the slot.
|
||||||
|
*/
|
||||||
|
void partySetOrder(const uint8_t slot, const uint8_t memberIndex);
|
||||||
@@ -13,14 +13,19 @@ typedef struct cutscene_s {
|
|||||||
const cutsceneitem_t *items;
|
const cutsceneitem_t *items;
|
||||||
uint8_t itemCount;
|
uint8_t itemCount;
|
||||||
cutscenepause_t pause;
|
cutscenepause_t pause;
|
||||||
|
|
||||||
|
// Size in bytes of this cutscene's custom user data, carved out of
|
||||||
|
// CUTSCENE_SYSTEM.data while the cutscene is running.
|
||||||
|
size_t dataSize;
|
||||||
} cutscene_t;
|
} cutscene_t;
|
||||||
|
|
||||||
#define CUTSCENE(NAME, PAUSE_TYPE, ...) \
|
#define CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...) \
|
||||||
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
|
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
|
||||||
static const cutscene_t CUTSCENE_##NAME = { \
|
static const cutscene_t CUTSCENE_##NAME = { \
|
||||||
.items = CUTSCENE_##NAME##_ITEMS, \
|
.items = CUTSCENE_##NAME##_ITEMS, \
|
||||||
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
|
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
|
||||||
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE \
|
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE, \
|
||||||
|
.dataSize = SIZE \
|
||||||
};
|
};
|
||||||
|
|
||||||
#define CUTSCENE_REFERENCE(CUTSCENE) \
|
#define CUTSCENE_REFERENCE(CUTSCENE) \
|
||||||
@@ -29,6 +34,22 @@ typedef struct cutscene_s {
|
|||||||
#define CUTSCENE_TEXT(TEXT) \
|
#define CUTSCENE_TEXT(TEXT) \
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = TEXT } }
|
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = TEXT } }
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI(TEXT, X, Y, Z, DURATION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI, \
|
||||||
|
.textMini = { \
|
||||||
|
.text = TEXT, \
|
||||||
|
.position = { X, Y, Z }, \
|
||||||
|
.duration = DURATION \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI_HIDE(INDEX) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE, \
|
||||||
|
.textMiniHide = { .index = INDEX } \
|
||||||
|
}
|
||||||
|
|
||||||
#define CUTSCENE_WAIT(WAIT) \
|
#define CUTSCENE_WAIT(WAIT) \
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = WAIT }
|
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = WAIT }
|
||||||
|
|
||||||
@@ -70,6 +91,35 @@ typedef struct cutscene_s {
|
|||||||
.entityRemove = { .entityIndex = ENTITY_INDEX } \
|
.entityRemove = { .entityIndex = ENTITY_INDEX } \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_ENTITY_ADD(TYPE, X, Y, Z) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_ADD, \
|
||||||
|
.entityAdd = { .entityType = TYPE, .position = { X, Y, Z } } \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_ENTITY_TURN(ENTITY_INDEX, DIRECTION) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_TURN, \
|
||||||
|
.entityTurn = { .entityIndex = ENTITY_INDEX, .direction = DIRECTION } \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Walks ENTITY_INDEX to stand beside TARGET_ENTITY_INDEX, offset by
|
||||||
|
// (OFFSET_X, OFFSET_Y) on the 2D plane. The destination Z is resolved
|
||||||
|
// from nearby terrain each frame, so ramps between the two entities are
|
||||||
|
// accounted for automatically.
|
||||||
|
#define CUTSCENE_ENTITY_WALK_TO_ENTITY( \
|
||||||
|
ENTITY_INDEX, TARGET_ENTITY_INDEX, OFFSET_X, OFFSET_Y \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY, \
|
||||||
|
.entityWalkToEntity = { \
|
||||||
|
.entityIndex = ENTITY_INDEX, \
|
||||||
|
.targetEntityIndex = TARGET_ENTITY_INDEX, \
|
||||||
|
.offsetX = OFFSET_X, \
|
||||||
|
.offsetY = OFFSET_Y \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
|
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
|
||||||
{ \
|
{ \
|
||||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
|
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
|
||||||
@@ -116,3 +166,49 @@ typedef struct cutscene_s {
|
|||||||
) \
|
) \
|
||||||
} \
|
} \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_MAP_AREA_ADD( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, CALLBACK, NOTIFY, TRIGGER \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_ADD, \
|
||||||
|
.mapAreaAdd = { \
|
||||||
|
.min = { MIN_X, MIN_Y, MIN_Z }, \
|
||||||
|
.max = { MAX_X, MAX_Y, MAX_Z }, \
|
||||||
|
.callback = CALLBACK, \
|
||||||
|
.notify = NOTIFY, \
|
||||||
|
.trigger = TRIGGER \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define CUTSCENE_MAP_AREA_REMOVE(AREA_ID) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE, \
|
||||||
|
.mapAreaRemove = { .areaId = AREA_ID } \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Waits until any one of the given map area IDs has its callback invoked.
|
||||||
|
// Accepts CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||||
|
#define CUTSCENE_MAP_AREA_WAIT(...) \
|
||||||
|
{ \
|
||||||
|
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT, \
|
||||||
|
.mapAreaWait = { \
|
||||||
|
.areaIds = (const uint8_t[]){ __VA_ARGS__ }, \
|
||||||
|
.count = (uint8_t)( \
|
||||||
|
sizeof((const uint8_t[]){ __VA_ARGS__ }) / sizeof(uint8_t) \
|
||||||
|
) \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a map area, waits for it to be triggered once, then removes it
|
||||||
|
// before the cutscene continues. Uses a no-op callback since the wait is
|
||||||
|
// driven by the area's trigger count rather than callback logic.
|
||||||
|
#define CUTSCENE_MAP_AREA_TRIGGER_ONCE( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, NOTIFY, TRIGGER \
|
||||||
|
) \
|
||||||
|
CUTSCENE_MAP_AREA_ADD( \
|
||||||
|
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, \
|
||||||
|
mapAreaNoopCallback, NOTIFY, TRIGGER \
|
||||||
|
), \
|
||||||
|
CUTSCENE_MAP_AREA_WAIT(CUTSCENE_AREA_LAST_CREATED), \
|
||||||
|
CUTSCENE_MAP_AREA_REMOVE(CUTSCENE_AREA_LAST_CREATED)
|
||||||
|
|||||||
@@ -25,10 +25,19 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
entity_t *interact,
|
entity_t *interact,
|
||||||
entity_t *interacted
|
entity_t *interacted
|
||||||
) {
|
) {
|
||||||
|
assertTrue(
|
||||||
|
cutscene->dataSize < CUTSCENE_SYSTEM_SIZE_MAX,
|
||||||
|
"Cutscene data size exceeds CUTSCENE_SYSTEM_SIZE_MAX"
|
||||||
|
);
|
||||||
|
|
||||||
CUTSCENE_SYSTEM.scene = cutscene;
|
CUTSCENE_SYSTEM.scene = cutscene;
|
||||||
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
||||||
CUTSCENE_SYSTEM.entityInteract = interact;
|
CUTSCENE_SYSTEM.entityInteract = interact;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = interacted;
|
CUTSCENE_SYSTEM.entityInteracted = interacted;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
|
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
|
||||||
cutsceneSystemNext();
|
cutsceneSystemNext();
|
||||||
}
|
}
|
||||||
@@ -54,6 +63,10 @@ void cutsceneSystemNext() {
|
|||||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,25 +83,65 @@ const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
||||||
|
entity_t *entity;
|
||||||
|
|
||||||
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
||||||
assertNotNull(
|
assertNotNull(
|
||||||
CUTSCENE_SYSTEM.entityInteract,
|
CUTSCENE_SYSTEM.entityInteract,
|
||||||
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
||||||
);
|
);
|
||||||
return CUTSCENE_SYSTEM.entityInteract;
|
entity = CUTSCENE_SYSTEM.entityInteract;
|
||||||
}
|
} else if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
||||||
if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
|
||||||
assertNotNull(
|
assertNotNull(
|
||||||
CUTSCENE_SYSTEM.entityInteracted,
|
CUTSCENE_SYSTEM.entityInteracted,
|
||||||
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
||||||
);
|
);
|
||||||
return CUTSCENE_SYSTEM.entityInteracted;
|
entity = CUTSCENE_SYSTEM.entityInteracted;
|
||||||
|
} else if(entityIndex == CUTSCENE_ENTITY_LAST_CREATED) {
|
||||||
|
assertNotNull(
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated,
|
||||||
|
"CUTSCENE_ENTITY_LAST_CREATED used but no entity has been created"
|
||||||
|
);
|
||||||
|
entity = CUTSCENE_SYSTEM.entityLastCreated;
|
||||||
|
} else if(entityIndex == CUTSCENE_ENTITY_LAST_REF) {
|
||||||
|
assertNotNull(
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef,
|
||||||
|
"CUTSCENE_ENTITY_LAST_REF used but no entity has been referenced"
|
||||||
|
);
|
||||||
|
entity = CUTSCENE_SYSTEM.entityLastRef;
|
||||||
|
} else {
|
||||||
|
assertTrue(
|
||||||
|
entityIndex < ENTITY_COUNT,
|
||||||
|
"Entity index is out of range"
|
||||||
|
);
|
||||||
|
entity = &ENTITIES[entityIndex];
|
||||||
}
|
}
|
||||||
assertTrue(
|
|
||||||
entityIndex < ENTITY_COUNT,
|
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||||
"Entity index is out of range"
|
return entity;
|
||||||
);
|
}
|
||||||
return &ENTITIES[entityIndex];
|
|
||||||
|
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId) {
|
||||||
|
if(areaId == CUTSCENE_AREA_LAST_CREATED) {
|
||||||
|
assertTrue(
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated != CUTSCENE_AREA_LAST_CREATED,
|
||||||
|
"CUTSCENE_AREA_LAST_CREATED used but no map area has been created"
|
||||||
|
);
|
||||||
|
return CUTSCENE_SYSTEM.areaLastCreated;
|
||||||
|
}
|
||||||
|
return areaId;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index) {
|
||||||
|
if(index == CUTSCENE_TEXT_MINI_LAST_CREATED) {
|
||||||
|
assertTrue(
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated != CUTSCENE_TEXT_MINI_LAST_CREATED,
|
||||||
|
"CUTSCENE_TEXT_MINI_LAST_CREATED used but no mini textbox has been "
|
||||||
|
"shown"
|
||||||
|
);
|
||||||
|
return CUTSCENE_SYSTEM.textMiniLastCreated;
|
||||||
|
}
|
||||||
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void cutsceneSystemDispose() {
|
void cutsceneSystemDispose() {
|
||||||
@@ -97,4 +150,8 @@ void cutsceneSystemDispose() {
|
|||||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,8 +10,16 @@
|
|||||||
|
|
||||||
typedef struct entity_s entity_t;
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
||||||
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
||||||
|
#define CUTSCENE_ENTITY_LAST_CREATED ((uint8_t)0xFC)
|
||||||
|
#define CUTSCENE_ENTITY_LAST_REF ((uint8_t)0xFB)
|
||||||
|
#define CUTSCENE_AREA_LAST_CREATED ((uint8_t)0xFF)
|
||||||
|
#define CUTSCENE_TEXT_MINI_LAST_CREATED ((uint8_t)0xFA)
|
||||||
|
|
||||||
|
// Maximum number of bytes a running cutscene may request via
|
||||||
|
// cutscene_t.dataSize.
|
||||||
|
#define CUTSCENE_SYSTEM_SIZE_MAX 8192
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const cutscene_t *scene;
|
const cutscene_t *scene;
|
||||||
@@ -19,9 +27,17 @@ typedef struct {
|
|||||||
cutscenepause_t pause;
|
cutscenepause_t pause;
|
||||||
entity_t *entityInteract;
|
entity_t *entityInteract;
|
||||||
entity_t *entityInteracted;
|
entity_t *entityInteracted;
|
||||||
|
entity_t *entityLastCreated;
|
||||||
|
entity_t *entityLastRef;
|
||||||
|
uint8_t areaLastCreated;
|
||||||
|
uint8_t textMiniLastCreated;
|
||||||
|
|
||||||
// Data (used by the current item).
|
// Data (used by the current item).
|
||||||
cutsceneitemdata_t data;
|
cutsceneitemdata_t data;
|
||||||
|
|
||||||
|
// Custom user data for the running cutscene, sized per-scene by
|
||||||
|
// cutscene_t.dataSize.
|
||||||
|
uint8_t userData[CUTSCENE_SYSTEM_SIZE_MAX];
|
||||||
} cutscenesystem_t;
|
} cutscenesystem_t;
|
||||||
|
|
||||||
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
||||||
@@ -53,7 +69,9 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
||||||
* Handles CUTSCENE_ENTITY_INTERACT and CUTSCENE_ENTITY_INTERACTED.
|
* Handles CUTSCENE_ENTITY_INTERACT, CUTSCENE_ENTITY_INTERACTED,
|
||||||
|
* CUTSCENE_ENTITY_LAST_CREATED and CUTSCENE_ENTITY_LAST_REF.
|
||||||
|
* Updates CUTSCENE_SYSTEM.entityLastRef to the resolved entity.
|
||||||
* Asserts the resolved entity is within bounds.
|
* Asserts the resolved entity is within bounds.
|
||||||
*
|
*
|
||||||
* @param entityIndex Raw entity index or sentinel value.
|
* @param entityIndex Raw entity index or sentinel value.
|
||||||
@@ -61,6 +79,24 @@ void cutsceneSystemStartCutsceneWith(
|
|||||||
*/
|
*/
|
||||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a raw map area ID (or CUTSCENE_AREA_LAST_CREATED sentinel) to
|
||||||
|
* a concrete map area ID.
|
||||||
|
*
|
||||||
|
* @param areaId Raw map area ID or sentinel value.
|
||||||
|
* @returns The resolved map area ID.
|
||||||
|
*/
|
||||||
|
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves a raw mini textbox slot index (or CUTSCENE_TEXT_MINI_LAST_CREATED
|
||||||
|
* sentinel) to a concrete UI_TEXTBOX_MINI_LIST slot index.
|
||||||
|
*
|
||||||
|
* @param index Raw slot index or sentinel value.
|
||||||
|
* @returns The resolved slot index.
|
||||||
|
*/
|
||||||
|
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Advance to the next item in the cutscene.
|
* Advance to the next item in the cutscene.
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -12,4 +12,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(control)
|
add_subdirectory(control)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(item)
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(maparea)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
|
add_subdirectory(battle)
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
cutscenestartbattle.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/battle/party.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
|
||||||
|
void cutsceneStartBattleStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
const cutscenestartbattle_t *config = &item->startBattle;
|
||||||
|
|
||||||
|
battleInit();
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
battlefighter_t *member = partyGetOrderMember(i);
|
||||||
|
if(member == NULL) continue;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = battleAddFighter(
|
||||||
|
BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||||
|
member->stats, member->healthMax, member->mpMax
|
||||||
|
);
|
||||||
|
if(fighter == NULL) continue;
|
||||||
|
|
||||||
|
fighter->health = member->health;
|
||||||
|
fighter->mp = member->mp;
|
||||||
|
fighter->status = member->status;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < config->enemyCount; i++) {
|
||||||
|
const cutscenestartbattleenemy_t *enemy = &config->enemies[i];
|
||||||
|
battleAddFighter(
|
||||||
|
BATTLE_FIGHTER_TEAM_ENEMY, BATTLE_FIGHTER_CONTROLLER_AI,
|
||||||
|
enemy->stats, enemy->healthMax, enemy->mpMax
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
battleStart(config->encounterType, config->fleeAvailable);
|
||||||
|
sceneSet(SCENE_TYPE_BATTLE);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneStartBattleUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
if(BATTLE.result == BATTLE_RESULT_NONE) return false;
|
||||||
|
|
||||||
|
// Sync ally HP/MP back to the persistent party roster. Relies on
|
||||||
|
// ally fighters having been added to BATTLE.fighters in the same
|
||||||
|
// order partyGetOrderMember() iterates, starting at index 0 (see
|
||||||
|
// cutsceneStartBattleStart).
|
||||||
|
uint8_t allySlot = 0;
|
||||||
|
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||||
|
battlefighter_t *member = partyGetOrderMember(i);
|
||||||
|
if(member == NULL) continue;
|
||||||
|
|
||||||
|
battlefighter_t *fighter = &BATTLE.fighters[allySlot++];
|
||||||
|
member->health = fighter->health;
|
||||||
|
member->mp = fighter->mp;
|
||||||
|
member->status = fighter->status;
|
||||||
|
}
|
||||||
|
|
||||||
|
sceneSet(SCENE_TYPE_OVERWORLD);
|
||||||
|
battleDispose();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/battle/battle.h"
|
||||||
|
|
||||||
|
#define CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battlefighterstats_t stats;
|
||||||
|
uint16_t healthMax;
|
||||||
|
uint16_t mpMax;
|
||||||
|
} cutscenestartbattleenemy_t;
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
battleencountertype_t encounterType;
|
||||||
|
bool_t fleeAvailable;
|
||||||
|
uint8_t enemyCount;
|
||||||
|
cutscenestartbattleenemy_t enemies[CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX];
|
||||||
|
} cutscenestartbattle_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a battle: seeds BATTLE with the party's active order members
|
||||||
|
* and the item's configured enemies, then switches to the battle
|
||||||
|
* scene.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneStartBattleStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Waits for the battle to produce a result, syncs ally HP/MP back to
|
||||||
|
* the party roster, then returns to the overworld scene.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the battle has ended.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneStartBattleUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,12 +6,13 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "cutsceneitem.h"
|
#include "cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
void cutsceneCallbackStart(
|
void cutsceneCallbackStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
cutsceneitemdata_t *data
|
cutsceneitemdata_t *data
|
||||||
) {
|
) {
|
||||||
if(item->callback != NULL) item->callback();
|
if(item->callback != NULL) item->callback(CUTSCENE_SYSTEM.userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t cutsceneCallbackUpdate(
|
bool_t cutsceneCallbackUpdate(
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
typedef void (*cutscenecallback_t)(void);
|
typedef void (*cutscenecallback_t)(void *userData);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts a callback item (invokes the callback immediately).
|
* Starts a callback item (invokes the callback immediately).
|
||||||
|
|||||||
@@ -13,6 +13,14 @@ void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
|||||||
cutsceneTextStart(item, data);
|
cutsceneTextStart(item, data);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI:
|
||||||
|
cutsceneTextMiniStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE:
|
||||||
|
cutsceneTextMiniHideStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
||||||
cutsceneCallbackStart(item, data);
|
cutsceneCallbackStart(item, data);
|
||||||
break;
|
break;
|
||||||
@@ -53,6 +61,34 @@ void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
|||||||
cutsceneEntityRemoveStart(item, data);
|
cutsceneEntityRemoveStart(item, data);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_ADD:
|
||||||
|
cutsceneEntityAddStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_TURN:
|
||||||
|
cutsceneEntityTurnStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY:
|
||||||
|
cutsceneEntityWalkToEntityStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_ADD:
|
||||||
|
cutsceneMapAreaAddStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE:
|
||||||
|
cutsceneMapAreaRemoveStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT:
|
||||||
|
cutsceneMapAreaWaitStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_START_BATTLE:
|
||||||
|
cutsceneStartBattleStart(item, data);
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -63,6 +99,12 @@ bool_t cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data)
|
|||||||
case CUTSCENE_ITEM_TYPE_TEXT:
|
case CUTSCENE_ITEM_TYPE_TEXT:
|
||||||
return cutsceneTextUpdate(item, data);
|
return cutsceneTextUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI:
|
||||||
|
return cutsceneTextMiniUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE:
|
||||||
|
return cutsceneTextMiniHideUpdate(item, data);
|
||||||
|
|
||||||
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
||||||
return cutsceneCallbackUpdate(item, data);
|
return cutsceneCallbackUpdate(item, data);
|
||||||
|
|
||||||
@@ -90,6 +132,27 @@ bool_t cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data)
|
|||||||
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
|
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
|
||||||
return cutsceneEntityRemoveUpdate(item, data);
|
return cutsceneEntityRemoveUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_ADD:
|
||||||
|
return cutsceneEntityAddUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_TURN:
|
||||||
|
return cutsceneEntityTurnUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY:
|
||||||
|
return cutsceneEntityWalkToEntityUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_ADD:
|
||||||
|
return cutsceneMapAreaAddUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE:
|
||||||
|
return cutsceneMapAreaRemoveUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT:
|
||||||
|
return cutsceneMapAreaWaitUpdate(item, data);
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_START_BATTLE:
|
||||||
|
return cutsceneStartBattleUpdate(item, data);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,15 +13,26 @@
|
|||||||
#include "entity/cutsceneentityteleport.h"
|
#include "entity/cutsceneentityteleport.h"
|
||||||
#include "entity/cutsceneentitywalkto.h"
|
#include "entity/cutsceneentitywalkto.h"
|
||||||
#include "entity/cutsceneentityremove.h"
|
#include "entity/cutsceneentityremove.h"
|
||||||
|
#include "entity/cutsceneentityadd.h"
|
||||||
|
#include "entity/cutsceneentityturn.h"
|
||||||
|
#include "entity/cutsceneentitywalktoentity.h"
|
||||||
#include "ui/cutscenetext.h"
|
#include "ui/cutscenetext.h"
|
||||||
|
#include "ui/cutscenetextmini.h"
|
||||||
|
#include "ui/cutscenetextminihide.h"
|
||||||
#include "ui/cutscenefade.h"
|
#include "ui/cutscenefade.h"
|
||||||
#include "item/cutsceneitemgive.h"
|
#include "item/cutsceneitemgive.h"
|
||||||
|
#include "maparea/cutscenemapareaadd.h"
|
||||||
|
#include "maparea/cutscenemaparearemove.h"
|
||||||
|
#include "maparea/cutscenemapareawait.h"
|
||||||
|
#include "battle/cutscenestartbattle.h"
|
||||||
|
|
||||||
typedef struct cutscene_s cutscene_t;
|
typedef struct cutscene_s cutscene_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CUTSCENE_ITEM_TYPE_NULL,
|
CUTSCENE_ITEM_TYPE_NULL,
|
||||||
CUTSCENE_ITEM_TYPE_TEXT,
|
CUTSCENE_ITEM_TYPE_TEXT,
|
||||||
|
CUTSCENE_ITEM_TYPE_TEXT_MINI,
|
||||||
|
CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE,
|
||||||
CUTSCENE_ITEM_TYPE_CALLBACK,
|
CUTSCENE_ITEM_TYPE_CALLBACK,
|
||||||
CUTSCENE_ITEM_TYPE_WAIT,
|
CUTSCENE_ITEM_TYPE_WAIT,
|
||||||
CUTSCENE_ITEM_TYPE_CUTSCENE,
|
CUTSCENE_ITEM_TYPE_CUTSCENE,
|
||||||
@@ -31,7 +42,14 @@ typedef enum {
|
|||||||
CUTSCENE_ITEM_TYPE_SET_PAUSE,
|
CUTSCENE_ITEM_TYPE_SET_PAUSE,
|
||||||
CUTSCENE_ITEM_TYPE_CONCURRENT,
|
CUTSCENE_ITEM_TYPE_CONCURRENT,
|
||||||
CUTSCENE_ITEM_TYPE_ITEM_GIVE,
|
CUTSCENE_ITEM_TYPE_ITEM_GIVE,
|
||||||
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE
|
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_ADD,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_TURN,
|
||||||
|
CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_ADD,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE,
|
||||||
|
CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT,
|
||||||
|
CUTSCENE_ITEM_TYPE_START_BATTLE
|
||||||
} cutsceneitemtype_t;
|
} cutsceneitemtype_t;
|
||||||
|
|
||||||
struct cutsceneitem_s {
|
struct cutsceneitem_s {
|
||||||
@@ -39,6 +57,8 @@ struct cutsceneitem_s {
|
|||||||
|
|
||||||
union {
|
union {
|
||||||
cutscenetext_t text;
|
cutscenetext_t text;
|
||||||
|
cutscenetextmini_t textMini;
|
||||||
|
cutscenetextminihide_t textMiniHide;
|
||||||
cutscenecallback_t callback;
|
cutscenecallback_t callback;
|
||||||
cutscenewait_t wait;
|
cutscenewait_t wait;
|
||||||
const cutscene_t *cutscene;
|
const cutscene_t *cutscene;
|
||||||
@@ -49,6 +69,13 @@ struct cutsceneitem_s {
|
|||||||
cutsceneconcurrent_t concurrent;
|
cutsceneconcurrent_t concurrent;
|
||||||
cutsceneitemgive_t itemGive;
|
cutsceneitemgive_t itemGive;
|
||||||
cutsceneentityremove_t entityRemove;
|
cutsceneentityremove_t entityRemove;
|
||||||
|
cutsceneentityadd_t entityAdd;
|
||||||
|
cutsceneentityturn_t entityTurn;
|
||||||
|
cutsceneentitywalktoentity_t entityWalkToEntity;
|
||||||
|
cutscenemapareaadd_t mapAreaAdd;
|
||||||
|
cutscenemaparearemove_t mapAreaRemove;
|
||||||
|
cutscenemapareawait_t mapAreaWait;
|
||||||
|
cutscenestartbattle_t startBattle;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -56,6 +83,7 @@ typedef union cutsceneitemdata_u {
|
|||||||
cutscenewaitdata_t wait;
|
cutscenewaitdata_t wait;
|
||||||
cutsceneentitywalktodata_t entityWalkTo;
|
cutsceneentitywalktodata_t entityWalkTo;
|
||||||
cutsceneconcurrentdata_t concurrent;
|
cutsceneconcurrentdata_t concurrent;
|
||||||
|
cutscenemapareawaitdata_t mapAreaWait;
|
||||||
} cutsceneitemdata_t;
|
} cutsceneitemdata_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -8,4 +8,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
cutsceneentityteleport.c
|
cutsceneentityteleport.c
|
||||||
cutsceneentitywalkto.c
|
cutsceneentitywalkto.c
|
||||||
cutsceneentityremove.c
|
cutsceneentityremove.c
|
||||||
|
cutsceneentityadd.c
|
||||||
|
cutsceneentityturn.c
|
||||||
|
cutsceneentitywalktoentity.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void cutsceneEntityAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t entIndex = entityGetAvailable();
|
||||||
|
assertTrue(entIndex != 0xFF, "No available entity slots for CUTSCENE_ENTITY_ADD");
|
||||||
|
|
||||||
|
entity_t *entity = &ENTITIES[entIndex];
|
||||||
|
entityInit(entity, item->entityAdd.entityType);
|
||||||
|
entityPositionSet(entity, item->entityAdd.position);// Also assigns chunk.
|
||||||
|
|
||||||
|
CUTSCENE_SYSTEM.entityLastCreated = entity;
|
||||||
|
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/entity/entitytype.h"
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entitytype_t entityType;
|
||||||
|
worldpos_t position;
|
||||||
|
} cutsceneentityadd_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity add step (spawns the entity into the world immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity add step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
void cutsceneEntityTurnStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityTurnUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
entity_t *entity = cutsceneSystemGetEntity(item->entityTurn.entityIndex);
|
||||||
|
if(
|
||||||
|
entity->direction == item->entityTurn.direction &&
|
||||||
|
entity->animation == ENTITY_ANIM_IDLE
|
||||||
|
) return true;
|
||||||
|
|
||||||
|
entityTurn(entity, item->entityTurn.direction);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/entity/entitydir.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityIndex;
|
||||||
|
entitydir_t direction;
|
||||||
|
} cutsceneentityturn_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity turn step. The turn itself is driven from Update, since
|
||||||
|
* the entity may still be finishing a previous action.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityTurnStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity turn step, retrying entityTurn until it takes effect
|
||||||
|
* and its animation completes.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the entity is idle and facing the target direction.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityTurnUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "rpg/entity/entitypathstep.h"
|
||||||
|
#include "rpg/overworld/map.h"
|
||||||
|
|
||||||
|
void cutsceneEntityWalkToEntityStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
entity_t *entity = cutsceneSystemGetEntity(
|
||||||
|
item->entityWalkToEntity.entityIndex
|
||||||
|
);
|
||||||
|
entity_t *target = cutsceneSystemGetEntity(
|
||||||
|
item->entityWalkToEntity.targetEntityIndex
|
||||||
|
);
|
||||||
|
|
||||||
|
worldpos_t dest = {
|
||||||
|
.x = (worldunit_t)(target->position.x + item->entityWalkToEntity.offsetX),
|
||||||
|
.y = (worldunit_t)(target->position.y + item->entityWalkToEntity.offsetY),
|
||||||
|
.z = target->position.z
|
||||||
|
};
|
||||||
|
|
||||||
|
worldunit_t z;
|
||||||
|
if(mapGetWalkableZNear(dest.x, dest.y, target->position.z, &z)) dest.z = z;
|
||||||
|
|
||||||
|
return entityPathStep(entity, dest, true);
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityIndex;
|
||||||
|
uint8_t targetEntityIndex;
|
||||||
|
worldunit_t offsetX;
|
||||||
|
worldunit_t offsetY;
|
||||||
|
} cutsceneentitywalktoentity_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts an entity walk-to-entity item. No setup is needed, the destination
|
||||||
|
* is recomputed from the target's live position every Update.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneEntityWalkToEntityStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates an entity walk-to-entity item. Re-reads the target entity's
|
||||||
|
* current position each frame, applies the X/Y offset, resolves the
|
||||||
|
* destination Z from nearby terrain (to account for ramps), and steps
|
||||||
|
* the entity toward it.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once the entity has reached the target's side.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,25 +6,14 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
#include "rpg/item/backpack.h"
|
#include "rpg/item/itemgive.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
#include "util/string.h"
|
|
||||||
|
|
||||||
void cutsceneItemGiveStart(
|
void cutsceneItemGiveStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
cutsceneitemdata_t *data
|
cutsceneitemdata_t *data
|
||||||
) {
|
) {
|
||||||
backpackAdd(item->itemGive.item, item->itemGive.quantity);
|
itemGive(item->itemGive.item, item->itemGive.quantity);
|
||||||
|
|
||||||
char_t msg[CUTSCENE_TEXT_MAX_CHARS];
|
|
||||||
stringFormat(
|
|
||||||
msg,
|
|
||||||
CUTSCENE_TEXT_MAX_CHARS - 1,
|
|
||||||
"Received %s x%u",
|
|
||||||
ITEMS[item->itemGive.item].name,
|
|
||||||
(uint32_t)item->itemGive.quantity
|
|
||||||
);
|
|
||||||
uiTextboxMainSetText(msg);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t cutsceneItemGiveUpdate(
|
bool_t cutsceneItemGiveUpdate(
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
cutscenemapareaadd.c
|
||||||
|
cutscenemaparearemove.c
|
||||||
|
cutscenemapareawait.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
CUTSCENE_SYSTEM.areaLastCreated = mapAreaAdd(
|
||||||
|
item->mapAreaAdd.min,
|
||||||
|
item->mapAreaAdd.max,
|
||||||
|
item->mapAreaAdd.callback,
|
||||||
|
item->mapAreaAdd.notify,
|
||||||
|
item->mapAreaAdd.trigger
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
worldpos_t min;
|
||||||
|
worldpos_t max;
|
||||||
|
mapareacallback_t callback;
|
||||||
|
uint8_t notify;
|
||||||
|
uint8_t trigger;
|
||||||
|
} cutscenemapareaadd_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area add step (adds the area immediately, storing its ID
|
||||||
|
* in CUTSCENE_SYSTEM.areaLastCreated).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaAddStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area add step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaAddUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaRemoveStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
mapAreaRemove(cutsceneSystemGetAreaId(item->mapAreaRemove.areaId));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaRemoveUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t areaId;
|
||||||
|
} cutscenemaparearemove_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area remove step (removes the area immediately). Accepts
|
||||||
|
* CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaRemoveStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area remove step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaRemoveUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void cutsceneMapAreaWaitStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
assertTrue(
|
||||||
|
item->mapAreaWait.count <= CUTSCENE_MAP_AREA_WAIT_MAX,
|
||||||
|
"Too many areas in CUTSCENE_MAP_AREA_WAIT"
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||||
|
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||||
|
data->mapAreaWait.baseline[i] = MAP_AREAS[areaId].triggerCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneMapAreaWaitUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||||
|
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||||
|
if(MAP_AREAS[areaId].triggerCount != data->mapAreaWait.baseline[i]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
/** Maximum number of areas a single CUTSCENE_MAP_AREA_WAIT may watch. */
|
||||||
|
#define CUTSCENE_MAP_AREA_WAIT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const uint8_t *areaIds;
|
||||||
|
uint8_t count;
|
||||||
|
} cutscenemapareawait_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t baseline[CUTSCENE_MAP_AREA_WAIT_MAX];
|
||||||
|
} cutscenemapareawaitdata_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a map area wait step, snapshotting each watched area's current
|
||||||
|
* trigger count.
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneMapAreaWaitStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a map area wait step, completing once any watched area's
|
||||||
|
* trigger count has changed since Start (i.e. its callback fired).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true once any watched area has been triggered.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneMapAreaWaitUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -6,5 +6,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
cutscenetext.c
|
cutscenetext.c
|
||||||
|
cutscenetextmini.c
|
||||||
|
cutscenetextminihide.c
|
||||||
cutscenefade.c
|
cutscenefade.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
void cutsceneTextStart(
|
void cutsceneTextStart(
|
||||||
const cutsceneitem_t *item,
|
const cutsceneitem_t *item,
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||||
|
|
||||||
|
void cutsceneTextMiniStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t index = uiTextboxMiniListGetNext();
|
||||||
|
uiTextboxMiniShow(
|
||||||
|
&UI_TEXTBOX_MINI_LIST[index],
|
||||||
|
item->textMini.text,
|
||||||
|
item->textMini.position,
|
||||||
|
item->textMini.duration,
|
||||||
|
NULL,
|
||||||
|
NULL
|
||||||
|
);
|
||||||
|
CUTSCENE_SYSTEM.textMiniLastCreated = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneTextMiniUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
#define CUTSCENE_TEXT_MINI_MAX_CHARS 128
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char_t text[CUTSCENE_TEXT_MINI_MAX_CHARS];
|
||||||
|
vec3 position;
|
||||||
|
float_t duration;
|
||||||
|
} cutscenetextmini_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a mini text item (shows a mini textbox at the given world
|
||||||
|
* position for the given duration, then completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneTextMiniStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a mini text item (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneTextMiniUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||||
|
|
||||||
|
void cutsceneTextMiniHideStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
uint8_t index = cutsceneSystemGetTextMiniId(item->textMiniHide.index);
|
||||||
|
uiTextboxMiniClose(&UI_TEXTBOX_MINI_LIST[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneTextMiniHideUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||||
|
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t index;
|
||||||
|
} cutscenetextminihide_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a mini text hide step (closes the mini textbox immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
*/
|
||||||
|
void cutsceneTextMiniHideStart(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a mini text hide step (always completes immediately).
|
||||||
|
*
|
||||||
|
* @param item The cutscene item.
|
||||||
|
* @param data Runtime data storage.
|
||||||
|
* @returns true always.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneTextMiniHideUpdate(
|
||||||
|
const cutsceneitem_t *item,
|
||||||
|
cutsceneitemdata_t *data
|
||||||
|
);
|
||||||
@@ -9,17 +9,20 @@
|
|||||||
#include "rpg/cutscene/cutscene.h"
|
#include "rpg/cutscene/cutscene.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
CUTSCENE(TEST_ONE, DEFAULT,
|
CUTSCENE(TEST_ONE, 0, DEFAULT,
|
||||||
CUTSCENE_TEXT("Test One."),
|
CUTSCENE_TEXT("Test One."),
|
||||||
);
|
);
|
||||||
|
|
||||||
CUTSCENE(TEST_TWO, DEFAULT,
|
CUTSCENE(TEST_TWO, 0, DEFAULT,
|
||||||
CUTSCENE_TEXT("Test Two."),
|
CUTSCENE_TEXT("Test Two."),
|
||||||
CUTSCENE_CONCURRENT(
|
CUTSCENE_ENTITY_ADD(ENTITY_TYPE_NPC, 4, 4, 0),
|
||||||
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
|
CUTSCENE_TEXT_MINI("Hello!", 4, 4, 0, 3.0f),
|
||||||
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
|
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_LAST_CREATED, 8, 2, 0),
|
||||||
),
|
// CUTSCENE_CONCURRENT(
|
||||||
CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
|
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
|
||||||
CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
|
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
|
||||||
|
// ),
|
||||||
|
// CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
|
||||||
|
// CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
|
||||||
CUTSCENE_TEXT("Done."),
|
CUTSCENE_TEXT("Done."),
|
||||||
);
|
);
|
||||||
@@ -15,3 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(anim)
|
add_subdirectory(anim)
|
||||||
add_subdirectory(interact)
|
add_subdirectory(interact)
|
||||||
add_subdirectory(npc)
|
add_subdirectory(npc)
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(global)
|
||||||
@@ -19,7 +19,7 @@ const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
float_t entityAnimTileZOffset(const worldpos_t pos) {
|
float_t entityAnimTileZOffset(const worldpos_t pos) {
|
||||||
return tileIsRamp(mapGetTile(pos)) ? 0.5f : 0.0f;
|
return tileShapeIsRamp(mapGetTile(pos).shape) ? 0.5f : 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityAnimUpdate(entity_t *entity) {
|
void entityAnimUpdate(entity_t *entity) {
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "rpg/overworld/map.h"
|
#include "rpg/overworld/map.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
#include "rpg/overworld/chunk.h"
|
#include "rpg/overworld/chunk.h"
|
||||||
#include "rpg/overworld/tile.h"
|
#include "rpg/overworld/tile.h"
|
||||||
|
|
||||||
@@ -27,6 +28,7 @@ void entityInit(entity_t *entity, const entitytype_t type) {
|
|||||||
|
|
||||||
memoryZero(entity, sizeof(entity_t));
|
memoryZero(entity, sizeof(entity_t));
|
||||||
entity->id = (uint8_t)(entity - ENTITIES);
|
entity->id = (uint8_t)(entity - ENTITIES);
|
||||||
|
entity->globalId = ENTITY_GLOBAL_ID_NULL;
|
||||||
entity->type = type;
|
entity->type = type;
|
||||||
entity->chunkIndex = 0xFF;
|
entity->chunkIndex = 0xFF;
|
||||||
|
|
||||||
@@ -60,6 +62,10 @@ bool_t entityCanRun(entity_t *entity) {
|
|||||||
return entity->animation == ENTITY_ANIM_IDLE;
|
return entity->animation == ENTITY_ANIM_IDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool_t entityCanUnload(entity_t *entity) {
|
||||||
|
return entity->globalId < ENTITY_GLOBAL_ID_START;
|
||||||
|
}
|
||||||
|
|
||||||
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
||||||
if(!entityCanTurn(entity)) return;
|
if(!entityCanTurn(entity)) return;
|
||||||
entity->direction = direction;
|
entity->direction = direction;
|
||||||
@@ -89,38 +95,38 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
|
|
||||||
// Are we walking up a ramp?
|
// Are we walking up a ramp?
|
||||||
if(
|
if(
|
||||||
tileIsRamp(tileCurrent) &&
|
tileShapeIsRamp(tileCurrent.shape) &&
|
||||||
(
|
(
|
||||||
// Can only walk UP the direction the ramp faces.
|
// Can only walk UP the direction the ramp faces.
|
||||||
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent ||
|
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent.shape ||
|
||||||
// If diagonal ramp, can go up one of two ways only. Inner ramps
|
// If diagonal ramp, can go up one of two ways only. Inner ramps
|
||||||
// share the same allowed directions as their outer counterparts.
|
// share the same allowed directions as their outer counterparts.
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST ||
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||||
)
|
)
|
||||||
@@ -129,55 +135,60 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
tile_t tileNewSaved = tileNew;
|
tile_t tileNewSaved = tileNew;
|
||||||
tileNew = TILE_SHAPE_NULL;
|
tileNew = TILE_NULL;
|
||||||
worldpos_t abovePos = newPos;
|
worldpos_t abovePos = newPos;
|
||||||
abovePos.z += 1;
|
abovePos.z += 1;
|
||||||
tile_t tileAbove = mapGetTile(abovePos);
|
tile_t tileAbove = mapGetTile(abovePos);
|
||||||
|
|
||||||
if(tileAbove != TILE_SHAPE_NULL && tileIsWalkable(tileAbove)) {
|
if(
|
||||||
|
tileAbove.shape != TILE_SHAPE_NULL &&
|
||||||
|
tileShapeIsWalkable(tileAbove.shape)
|
||||||
|
) {
|
||||||
raise = true;
|
raise = true;
|
||||||
} else {
|
} else {
|
||||||
tileNew = tileNewSaved;
|
tileNew = tileNewSaved;
|
||||||
}
|
}
|
||||||
} else if(tileNew == TILE_SHAPE_NULL && newPos.z > 0) {
|
} else if(tileNew.shape == TILE_SHAPE_NULL && newPos.z > 0) {
|
||||||
// Falling down?
|
// Falling down?
|
||||||
worldpos_t belowPos = newPos;
|
worldpos_t belowPos = newPos;
|
||||||
belowPos.z -= 1;
|
belowPos.z -= 1;
|
||||||
tile_t tileBelow = mapGetTile(belowPos);
|
tile_t tileBelow = mapGetTile(belowPos);
|
||||||
if(
|
if(
|
||||||
tileBelow != TILE_SHAPE_NULL &&
|
tileBelow.shape != TILE_SHAPE_NULL &&
|
||||||
tileIsRamp(tileBelow) &&
|
tileShapeIsRamp(tileBelow.shape) &&
|
||||||
(
|
(
|
||||||
// This handles regular cardinal ramps
|
// This handles regular cardinal ramps
|
||||||
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH) == tileBelow ||
|
(
|
||||||
|
entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH
|
||||||
|
) == tileBelow.shape ||
|
||||||
// This handles diagonal ramps. Inner ramps share the same
|
// This handles diagonal ramps. Inner ramps share the same
|
||||||
// allowed directions as their outer counterparts.
|
// allowed directions as their outer counterparts.
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||||
) ||
|
) ||
|
||||||
(
|
(
|
||||||
(
|
(
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST ||
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||||
) &&
|
) &&
|
||||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||||
)
|
)
|
||||||
@@ -190,7 +201,7 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Can we walk here?
|
// Can we walk here?
|
||||||
if(!raise && !fall && !tileIsWalkable(tileNew)) return;// Blocked
|
if(!raise && !fall && !tileShapeIsWalkable(tileNew.shape)) return;// Blocked
|
||||||
|
|
||||||
// Raise/fall must be applied before checking for blocking entities,
|
// Raise/fall must be applied before checking for blocking entities,
|
||||||
// otherwise the check compares against the wrong z-level.
|
// otherwise the check compares against the wrong z-level.
|
||||||
@@ -213,6 +224,8 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
|
|||||||
entity->position = newPos;
|
entity->position = newPos;
|
||||||
entity->animation = ENTITY_ANIM_WALK;
|
entity->animation = ENTITY_ANIM_WALK;
|
||||||
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
||||||
|
entityUpdateChunk(entity);
|
||||||
|
mapAreaCheckEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityRun(entity_t *entity, const entitydir_t direction) {
|
void entityRun(entity_t *entity, const entitydir_t direction) {
|
||||||
@@ -235,6 +248,17 @@ entity_t * entityGetAt(const worldpos_t position) {
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
entity_t * entityGetByGlobalId(const entityglobalid_t globalId) {
|
||||||
|
entity_t *ent = ENTITIES;
|
||||||
|
do {
|
||||||
|
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||||
|
if(ent->globalId != globalId) continue;
|
||||||
|
return ent;
|
||||||
|
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
uint8_t entityGetAvailable() {
|
uint8_t entityGetAvailable() {
|
||||||
entity_t *ent = ENTITIES;
|
entity_t *ent = ENTITIES;
|
||||||
do {
|
do {
|
||||||
@@ -251,6 +275,7 @@ void entityPositionSet(entity_t *entity, const worldpos_t pos) {
|
|||||||
entity->animation = ENTITY_ANIM_IDLE;
|
entity->animation = ENTITY_ANIM_IDLE;
|
||||||
entity->animTime = 0;
|
entity->animTime = 0;
|
||||||
entity->walkEndCooldown = 0;
|
entity->walkEndCooldown = 0;
|
||||||
|
entityUpdateChunk(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
||||||
@@ -280,3 +305,12 @@ void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void entityUpdateChunk(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
chunkpos_t cp;
|
||||||
|
worldPosToChunkPos(&entity->position, &cp);
|
||||||
|
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
||||||
|
if(ci != -1) entitySetChunk(entity, (uint8_t)ci);
|
||||||
|
}
|
||||||
@@ -14,8 +14,15 @@
|
|||||||
|
|
||||||
typedef struct map_s map_t;
|
typedef struct map_s map_t;
|
||||||
|
|
||||||
|
typedef uint16_t entityglobalid_t;
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_ID_NULL 0
|
||||||
|
#define ENTITY_GLOBAL_ID_START 1
|
||||||
|
#define ENTITY_GLOBAL_ID_PLAYER 1
|
||||||
|
|
||||||
typedef struct entity_s {
|
typedef struct entity_s {
|
||||||
uint8_t id;
|
uint8_t id;
|
||||||
|
entityglobalid_t globalId;
|
||||||
entitytype_t type;
|
entitytype_t type;
|
||||||
entitytypedata_t data;
|
entitytypedata_t data;
|
||||||
|
|
||||||
@@ -75,6 +82,16 @@ bool_t entityCanWalk(entity_t *entity);
|
|||||||
*/
|
*/
|
||||||
bool_t entityCanRun(entity_t *entity);
|
bool_t entityCanRun(entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the entity is allowed to be unloaded. By default this is
|
||||||
|
* true for entities whose global ID falls within the randomly assigned
|
||||||
|
* range below ENTITY_GLOBAL_ID_START.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity to check.
|
||||||
|
* @returns True if the entity can be unloaded.
|
||||||
|
*/
|
||||||
|
bool_t entityCanUnload(entity_t *entity);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Turn an entity to face a new direction.
|
* Turn an entity to face a new direction.
|
||||||
*
|
*
|
||||||
@@ -108,6 +125,14 @@ void entityRun(entity_t *entity, const entitydir_t direction);
|
|||||||
*/
|
*/
|
||||||
entity_t *entityGetAt(const worldpos_t pos);
|
entity_t *entityGetAt(const worldpos_t pos);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the entity with the given global ID, if one is currently loaded.
|
||||||
|
*
|
||||||
|
* @param globalId The global ID to search for.
|
||||||
|
* @return Pointer to the matching entity, or NULL if none is loaded.
|
||||||
|
*/
|
||||||
|
entity_t *entityGetByGlobalId(const entityglobalid_t globalId);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets an available entity index.
|
* Gets an available entity index.
|
||||||
*
|
*
|
||||||
@@ -124,6 +149,15 @@ uint8_t entityGetAvailable();
|
|||||||
*/
|
*/
|
||||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolves the chunk that an entity's current position falls into and
|
||||||
|
* assigns the entity to it via entitySetChunk. Leaves the entity's chunk
|
||||||
|
* unchanged if its position doesn't fall within any loaded chunk.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity to update.
|
||||||
|
*/
|
||||||
|
void entityUpdateChunk(entity_t *entity);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Instantly moves an entity to a world position, resetting movement state.
|
* Instantly moves an entity to a world position, resetting movement state.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -24,7 +24,9 @@ bool_t entityPathStep(
|
|||||||
"Entity pointer is out of bounds"
|
"Entity pointer is out of bounds"
|
||||||
);
|
);
|
||||||
|
|
||||||
if(worldPosIsEqual(entity->position, target)) return true;
|
if(worldPosIsEqual(entity->position, target) && entityCanWalk(entity)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if(!entityCanWalk(entity)) return false;
|
if(!entityCanWalk(entity)) return false;
|
||||||
|
|
||||||
entitydir_t dir;
|
entitydir_t dir;
|
||||||
|
|||||||
@@ -8,12 +8,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "rpg/entity/player.h"
|
#include "rpg/entity/player.h"
|
||||||
#include "npc/npc.h"
|
#include "npc/npc.h"
|
||||||
|
#include "item/entityitem.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ENTITY_TYPE_NULL,
|
ENTITY_TYPE_NULL,
|
||||||
|
|
||||||
ENTITY_TYPE_PLAYER,
|
ENTITY_TYPE_PLAYER,
|
||||||
ENTITY_TYPE_NPC,
|
ENTITY_TYPE_NPC,
|
||||||
|
ENTITY_TYPE_ITEM,
|
||||||
|
|
||||||
ENTITY_TYPE_COUNT
|
ENTITY_TYPE_COUNT
|
||||||
} entitytype_enum_t;
|
} entitytype_enum_t;
|
||||||
@@ -23,6 +25,7 @@ typedef uint8_t entitytype_t;
|
|||||||
typedef union {
|
typedef union {
|
||||||
player_t player;
|
player_t player;
|
||||||
npc_t npc;
|
npc_t npc;
|
||||||
|
entityitem_t item;
|
||||||
} entitytypedata_t;
|
} entitytypedata_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -50,5 +53,10 @@ static const entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
|
|||||||
[ENTITY_TYPE_NPC] = {
|
[ENTITY_TYPE_NPC] = {
|
||||||
.init = npcInit,
|
.init = npcInit,
|
||||||
.movement = npcMovement,
|
.movement = npcMovement,
|
||||||
|
},
|
||||||
|
|
||||||
|
[ENTITY_TYPE_ITEM] = {
|
||||||
|
.init = entityItemInit,
|
||||||
|
.movement = entityItemMovement,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
)
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entityglobaldefs.h"
|
||||||
|
#include "entitygloballist.h"
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_LIST_COUNT ( \
|
||||||
|
sizeof(ENTITY_GLOBAL_LIST) / \
|
||||||
|
sizeof(ENTITY_GLOBAL_LIST[0]) \
|
||||||
|
)
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "rpg/overworld/worldpos.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entity_t *entity;
|
||||||
|
worldpos_t position;
|
||||||
|
} entityglobalcreate_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Callback invoked to initialize a global entity.
|
||||||
|
*
|
||||||
|
* @param create Pointer to the entity/position being initialized.
|
||||||
|
* @returns An error code.
|
||||||
|
*/
|
||||||
|
typedef void (*entityglobalinitcallback_t)(
|
||||||
|
entityglobalcreate_t *create
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entitytype_t type;
|
||||||
|
entityglobalinitcallback_t callback;
|
||||||
|
} entityglobaldef_t;
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL(id, entType, callbackFn) \
|
||||||
|
[id] = { .type = entType, .callback = callbackFn }
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_CALLBACK(id) \
|
||||||
|
static void ENTTIYT_GLOBAL_CALLBACK_##id(entityglobalcreate_t *create)
|
||||||
|
|
||||||
|
#define ENTITY_GLOBAL_REF(id) \
|
||||||
|
ENTTIYT_GLOBAL_CALLBACK_##id
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entityglobaldefs.h"
|
||||||
|
#include "rpg/cutscene/scene/testcutscene.h"
|
||||||
|
|
||||||
|
ENTITY_GLOBAL_CALLBACK(3) {
|
||||||
|
create->entity->data.npc.moveType = NPC_MOVE_TYPE_PATH;
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
|
||||||
|
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
|
||||||
|
|
||||||
|
create->entity->interact.type = ENTITY_INTERACT_CUTSCENE;
|
||||||
|
create->entity->interact.data.cutscene = CUTSCENE_REFERENCE(TEST_TWO);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const entityglobaldef_t ENTITY_GLOBAL_LIST[] = {
|
||||||
|
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_NULL, ENTITY_TYPE_NULL, NULL),
|
||||||
|
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_PLAYER, ENTITY_TYPE_PLAYER, NULL),
|
||||||
|
|
||||||
|
ENTITY_GLOBAL(3, ENTITY_TYPE_NPC, ENTITY_GLOBAL_REF(3)),
|
||||||
|
};
|
||||||
|
|
||||||
|
//EOF
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
#include "rpg/entity/entity.h"
|
#include "rpg/entity/entity.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
#include "ui/rpg/uitextboxmain.h"
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
void entityInteractWith(entity_t *player, entity_t *target) {
|
void entityInteractWith(entity_t *player, entity_t *target) {
|
||||||
assertNotNull(player, "Player entity pointer cannot be NULL");
|
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||||
@@ -40,6 +40,14 @@ void entityInteractWith(entity_t *player, entity_t *target) {
|
|||||||
// entityTurn(player, player->direction); // Redundant (for now)
|
// entityTurn(player, player->direction); // Redundant (for now)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case ENTITY_INTERACT_CALLBACK:
|
||||||
|
assertNotNull(
|
||||||
|
target->interact.data.callback,
|
||||||
|
"Interact callback pointer cannot be NULL"
|
||||||
|
);
|
||||||
|
target->interact.data.callback(player, target);
|
||||||
|
break;
|
||||||
|
|
||||||
case ENTITY_INTERACT_NULL:
|
case ENTITY_INTERACT_NULL:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -7,9 +7,9 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
#include "rpg/cutscene/cutscene.h"
|
|
||||||
|
|
||||||
typedef struct entity_s entity_t;
|
typedef struct entity_s entity_t;
|
||||||
|
typedef struct cutscene_s cutscene_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Describes the type of interaction an entity supports.
|
* Describes the type of interaction an entity supports.
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
entityitem.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityitem.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "rpg/item/itemgive.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
|
||||||
|
void entityItemInit(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->interact.type = ENTITY_INTERACT_CALLBACK;
|
||||||
|
entity->interact.data.callback = entityItemInteract;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemSet(
|
||||||
|
entity_t *entity,
|
||||||
|
const itemid_t item,
|
||||||
|
const uint8_t quantity
|
||||||
|
) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->data.item.item = item;
|
||||||
|
entity->data.item.quantity = quantity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemInteract(entity_t *player, entity_t *target) {
|
||||||
|
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||||
|
assertNotNull(target, "Target entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
itemGive(target->data.item.item, target->data.item.quantity);
|
||||||
|
target->data.item.collected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityItemMovement(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
if(!entity->data.item.collected) return;
|
||||||
|
if(uiTextboxMainIsActive()) return;
|
||||||
|
|
||||||
|
entity->type = ENTITY_TYPE_NULL;
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
|
||||||
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
itemid_t item;
|
||||||
|
uint8_t quantity;
|
||||||
|
bool_t collected;
|
||||||
|
} entityitem_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an item entity. Wires up the interact component so that
|
||||||
|
* interacting with the entity gives its item and removes it.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure to initialize.
|
||||||
|
*/
|
||||||
|
void entityItemInit(entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the item and quantity represented by an item entity.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure.
|
||||||
|
* @param item The item ID to give when picked up.
|
||||||
|
* @param quantity The quantity to give when picked up.
|
||||||
|
*/
|
||||||
|
void entityItemSet(
|
||||||
|
entity_t *entity,
|
||||||
|
const itemid_t item,
|
||||||
|
const uint8_t quantity
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interact callback for item entities. Gives the entity's item to the
|
||||||
|
* player and shows the pickup message. The entity itself is removed once
|
||||||
|
* the message has been dismissed, via entityItemMovement.
|
||||||
|
*
|
||||||
|
* @param player Pointer to the player entity.
|
||||||
|
* @param target Pointer to the item entity being picked up.
|
||||||
|
*/
|
||||||
|
void entityItemInteract(entity_t *player, entity_t *target);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update callback for item entities. Removes the entity once its pickup
|
||||||
|
* message has been dismissed. No-op if the item hasn't been collected.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity structure to update.
|
||||||
|
*/
|
||||||
|
void entityItemMovement(entity_t *entity);
|
||||||
@@ -11,11 +11,12 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "ui/focus/uifocus.h"
|
#include "ui/focus/uifocus.h"
|
||||||
#include "ui/frame/uisettings.h"
|
#include "ui/frame/game/uigamemenu.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
|
|
||||||
void playerInit(entity_t *entity) {
|
void playerInit(entity_t *entity) {
|
||||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
entity->globalId = ENTITY_GLOBAL_ID_PLAYER;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t playerCanInteract(entity_t *entity) {
|
bool_t playerCanInteract(entity_t *entity) {
|
||||||
@@ -26,14 +27,14 @@ void playerInput(entity_t *entity) {
|
|||||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return;
|
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return;
|
||||||
|
|
||||||
// Toggle settings on pause
|
// Toggle game menu on pause
|
||||||
if(uiSettingsIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) {
|
if(uiGameMenuIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) {
|
||||||
uiSettingsClose();
|
uiGameMenuClose();
|
||||||
} else if(
|
} else if(
|
||||||
inputPressed(INPUT_ACTION_PAUSE) &&
|
inputPressed(INPUT_ACTION_PAUSE) &&
|
||||||
entity->animation == ENTITY_ANIM_IDLE
|
entity->animation == ENTITY_ANIM_IDLE
|
||||||
) {
|
) {
|
||||||
uiSettingsOpen();
|
uiGameMenuOpen();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Can player act?
|
// Can player act?
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "input/input.h"
|
#include "input/input.h"
|
||||||
|
#include "entitydir.h"
|
||||||
|
|
||||||
typedef struct entity_s entity_t;
|
typedef struct entity_s entity_t;
|
||||||
|
|
||||||
|
|||||||
@@ -6,8 +6,10 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
|
item.c
|
||||||
inventory.c
|
inventory.c
|
||||||
backpack.c
|
backpack.c
|
||||||
|
itemgive.c
|
||||||
)
|
)
|
||||||
|
|
||||||
# Item Definitions
|
# Item Definitions
|
||||||
@@ -15,6 +17,6 @@ dusk_run_python(
|
|||||||
dusk_item_csv_defs
|
dusk_item_csv_defs
|
||||||
tools.item
|
tools.item
|
||||||
--csv ${CMAKE_CURRENT_SOURCE_DIR}/item.csv
|
--csv ${CMAKE_CURRENT_SOURCE_DIR}/item.csv
|
||||||
--output ${DUSK_GENERATED_HEADERS_DIR}/rpg/item/item.h
|
--output ${DUSK_GENERATED_HEADERS_DIR}/rpg/item/itemdef.h
|
||||||
)
|
)
|
||||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_csv_defs)
|
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_csv_defs)
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "item.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "locale/localemanager.h"
|
||||||
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
|
|
||||||
|
errorret_t itemGetName(
|
||||||
|
const itemid_t item,
|
||||||
|
char_t *buffer,
|
||||||
|
const size_t bufferSize
|
||||||
|
) {
|
||||||
|
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
|
||||||
|
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
|
||||||
|
|
||||||
|
errorChain(assetLocaleGetString(
|
||||||
|
&LOCALE.entry->data.locale,
|
||||||
|
ITEMS[item].name,
|
||||||
|
0,
|
||||||
|
buffer,
|
||||||
|
bufferSize
|
||||||
|
));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
id,type,weight
|
id,type,weight,name
|
||||||
POTION,MEDICINE,1.0
|
POTION,MEDICINE,1.0,potion
|
||||||
POTATO,FOOD,0.5
|
POTATO,FOOD,0.5,potato
|
||||||
APPLE,FOOD,0.3
|
APPLE,FOOD,0.3,apple
|
||||||
|
@@ -0,0 +1,24 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "rpg/item/itemdef.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the localized display name for an item.
|
||||||
|
*
|
||||||
|
* @param item The item ID to look up. Must not be ITEM_ID_NULL.
|
||||||
|
* @param buffer Buffer to write the localized name into.
|
||||||
|
* @param bufferSize Size of the buffer.
|
||||||
|
* @return Any error that occurs.
|
||||||
|
*/
|
||||||
|
errorret_t itemGetName(
|
||||||
|
const itemid_t item,
|
||||||
|
char_t *buffer,
|
||||||
|
const size_t bufferSize
|
||||||
|
);
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "itemgive.h"
|
||||||
|
#include "rpg/item/backpack.h"
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
#define ITEM_GIVE_NAME_MAX_CHARS 32
|
||||||
|
|
||||||
|
void itemGive(const itemid_t item, const uint8_t quantity) {
|
||||||
|
backpackAdd(item, quantity);
|
||||||
|
|
||||||
|
char_t name[ITEM_GIVE_NAME_MAX_CHARS];
|
||||||
|
errorCatch(itemGetName(item, name, ITEM_GIVE_NAME_MAX_CHARS));
|
||||||
|
|
||||||
|
char_t msg[ITEM_GIVE_MESSAGE_MAX_CHARS];
|
||||||
|
stringFormat(
|
||||||
|
msg,
|
||||||
|
ITEM_GIVE_MESSAGE_MAX_CHARS - 1,
|
||||||
|
"Received %s x%u",
|
||||||
|
name,
|
||||||
|
(uint32_t)quantity
|
||||||
|
);
|
||||||
|
uiTextboxMainSetText(msg);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/item/item.h"
|
||||||
|
|
||||||
|
#define ITEM_GIVE_MESSAGE_MAX_CHARS 256
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a quantity of an item to the player's backpack and shows a
|
||||||
|
* "Received <item> x<quantity>" message in the main textbox.
|
||||||
|
*
|
||||||
|
* @param item The item ID to give.
|
||||||
|
* @param quantity The quantity to give.
|
||||||
|
*/
|
||||||
|
void itemGive(const itemid_t item, const uint8_t quantity);
|
||||||
@@ -8,7 +8,9 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
chunk.c
|
chunk.c
|
||||||
map.c
|
map.c
|
||||||
|
maparea.c
|
||||||
worldpos.c
|
worldpos.c
|
||||||
tile.c
|
tile.c
|
||||||
|
tileshape.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,7 @@
|
|||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
|
||||||
uint32_t chunkGetTileIndex(const chunkpos_t position) {
|
uint32_t chunkGetTileIndex(const chunkpos_t position) {
|
||||||
return (
|
return (position.y * CHUNK_WIDTH) + position.x;
|
||||||
(position.z * CHUNK_WIDTH * CHUNK_HEIGHT) +
|
|
||||||
(position.y * CHUNK_WIDTH) +
|
|
||||||
position.x
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
|
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
|
||||||
|
|||||||
@@ -12,8 +12,8 @@
|
|||||||
#include "asset/loader/assetloader.h"
|
#include "asset/loader/assetloader.h"
|
||||||
#include "console/console.h"
|
#include "console/console.h"
|
||||||
#include "event/event.h"
|
#include "event/event.h"
|
||||||
#include "rpg/entity/entity.h"
|
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
#include "rpg/entity/global/entityglobal.h"
|
||||||
|
|
||||||
map_t MAP;
|
map_t MAP;
|
||||||
|
|
||||||
@@ -141,7 +141,7 @@ void mapChunkUnload(chunk_t *chunk) {
|
|||||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||||
if(chunk->entities[i] == 0xFF) continue;
|
if(chunk->entities[i] == 0xFF) continue;
|
||||||
entity_t *entity = &ENTITIES[chunk->entities[i]];
|
entity_t *entity = &ENTITIES[chunk->entities[i]];
|
||||||
if(entity->type == ENTITY_TYPE_PLAYER) {
|
if(!entityCanUnload(entity)) {
|
||||||
entitySetChunk(entity, 0xFF);
|
entitySetChunk(entity, 0xFF);
|
||||||
} else {
|
} else {
|
||||||
entity->type = ENTITY_TYPE_NULL;
|
entity->type = ENTITY_TYPE_NULL;
|
||||||
@@ -188,7 +188,10 @@ errorret_t mapChunkLoad(chunk_t *chunk) {
|
|||||||
);
|
);
|
||||||
|
|
||||||
if(!assetFileExists(name)) {
|
if(!assetFileExists(name)) {
|
||||||
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles));
|
for(uint32_t i = 0; i < CHUNK_TILE_COUNT; i++) {
|
||||||
|
// chunk->tiles[i] = (tile_t){ .shape = TILE_SHAPE_GROUND, .z = 0 };
|
||||||
|
chunk->tiles[i] = (tile_t){ .shape = TILE_SHAPE_GROUND };
|
||||||
|
}
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -229,17 +232,82 @@ chunk_t *mapGetChunk(const uint8_t index) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
tile_t mapGetTile(const worldpos_t position) {
|
tile_t mapGetTile(const worldpos_t position) {
|
||||||
if(!mapIsLoaded()) return TILE_SHAPE_NULL;
|
if(!mapIsLoaded()) return TILE_NULL;
|
||||||
|
|
||||||
chunkpos_t chunkPos;
|
chunkpos_t chunkPos;
|
||||||
worldPosToChunkPos(&position, &chunkPos);
|
worldPosToChunkPos(&position, &chunkPos);
|
||||||
chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos);
|
chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos);
|
||||||
if(chunkIndex == -1) return TILE_SHAPE_NULL;
|
if(chunkIndex == -1) return TILE_NULL;
|
||||||
|
|
||||||
chunk_t *chunk = mapGetChunk(chunkIndex);
|
chunk_t *chunk = mapGetChunk(chunkIndex);
|
||||||
assertNotNull(chunk, "Chunk pointer cannot be NULL");
|
assertNotNull(chunk, "Chunk pointer cannot be NULL");
|
||||||
chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position);
|
chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position);
|
||||||
return chunk->tiles[tileIndex];
|
tile_t tile = chunk->tiles[tileIndex];
|
||||||
|
if(tile.z != worldPosToChunkLocalZ(&position)) return TILE_NULL;
|
||||||
|
return tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t mapGetWalkableZNear(
|
||||||
|
const worldunit_t x,
|
||||||
|
const worldunit_t y,
|
||||||
|
const worldunit_t nearZ,
|
||||||
|
worldunit_t *outZ
|
||||||
|
) {
|
||||||
|
assertNotNull(outZ, "Output Z pointer cannot be NULL");
|
||||||
|
|
||||||
|
const worldunit_t candidates[] = {
|
||||||
|
nearZ, (worldunit_t)(nearZ + 1), (worldunit_t)(nearZ - 1)
|
||||||
|
};
|
||||||
|
for(uint8_t i = 0; i < 3; i++) {
|
||||||
|
const worldpos_t pos = { x, y, candidates[i] };
|
||||||
|
if(!tileShapeIsWalkable(mapGetTile(pos).shape)) continue;
|
||||||
|
*outZ = candidates[i];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
entity_t * mapSpawnEntity(
|
||||||
|
const entityglobalid_t globalId,
|
||||||
|
const worldpos_t position
|
||||||
|
) {
|
||||||
|
assertTrue(
|
||||||
|
globalId > ENTITY_GLOBAL_ID_START,
|
||||||
|
"mapSpawnEntity requires a global ID greater than ENTITY_GLOBAL_ID_START"
|
||||||
|
);
|
||||||
|
assertTrue(
|
||||||
|
globalId < ENTITY_GLOBAL_LIST_COUNT,
|
||||||
|
"Global ID is out of range for entity global init callbacks"
|
||||||
|
);
|
||||||
|
|
||||||
|
// Already spawned? Reuse the existing entity instead of making a
|
||||||
|
// duplicate - two entities must never share a global ID.
|
||||||
|
entity_t *existing = entityGetByGlobalId(globalId);
|
||||||
|
if(existing != NULL) return existing;
|
||||||
|
|
||||||
|
// See if there is a callback for this entity first.
|
||||||
|
const entityglobaldef_t *def = &ENTITY_GLOBAL_LIST[globalId];
|
||||||
|
assertNotNull(def, "No global entity definition for this ID");
|
||||||
|
assertNotNull(def->callback, "No callback registered for this global ID");
|
||||||
|
|
||||||
|
// Get available entity.
|
||||||
|
uint8_t index = entityGetAvailable();
|
||||||
|
assertTrue(index != 0xFF, "No available entity slots for mapSpawnEntity");
|
||||||
|
|
||||||
|
// Get the pointer and do the init.
|
||||||
|
entity_t *entity = &ENTITIES[index];
|
||||||
|
entityInit(entity, def->type);
|
||||||
|
entity->globalId = globalId;
|
||||||
|
entityPositionSet(entity, position);// Also assigns the entity's chunk.
|
||||||
|
|
||||||
|
// Invoke the callback to initialize the entity.
|
||||||
|
entityglobalcreate_t create = {
|
||||||
|
.entity = entity,
|
||||||
|
.position = position
|
||||||
|
};
|
||||||
|
def->callback(&create);
|
||||||
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void mapRebuildChunkOrder() {
|
void mapRebuildChunkOrder() {
|
||||||
@@ -273,7 +341,7 @@ void mapChunkLoadError(void *params, void *user) {
|
|||||||
);
|
);
|
||||||
assetUnlockEntry(chunk->dcfEntry);
|
assetUnlockEntry(chunk->dcfEntry);
|
||||||
chunk->dcfEntry = NULL;
|
chunk->dcfEntry = NULL;
|
||||||
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles));
|
memorySet(chunk->tiles, 0x00, sizeof(chunk->tiles));
|
||||||
}
|
}
|
||||||
|
|
||||||
void mapChunkLoaded(void *params, void *user) {
|
void mapChunkLoaded(void *params, void *user) {
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "rpg/overworld/chunk.h"
|
#include "rpg/overworld/chunk.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
#define MAP_FILE_PATH_MAX 128
|
#define MAP_FILE_PATH_MAX 128
|
||||||
|
|
||||||
@@ -36,18 +37,6 @@ errorret_t mapInit();
|
|||||||
*/
|
*/
|
||||||
bool_t mapIsLoaded();
|
bool_t mapIsLoaded();
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a map from the given file path.
|
|
||||||
*
|
|
||||||
* @param path The file path.
|
|
||||||
* @param position The initial chunk position.
|
|
||||||
* @return An error code.
|
|
||||||
*/
|
|
||||||
// errorret_t mapLoad(
|
|
||||||
// const char_t *path,
|
|
||||||
// const chunkpos_t position
|
|
||||||
// );
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the map.
|
* Updates the map.
|
||||||
*
|
*
|
||||||
@@ -133,3 +122,36 @@ chunk_t * mapGetChunk(const uint8_t chunkIndex);
|
|||||||
* @return The tile at that position, or TILE_NULL if the chunk is unloaded.
|
* @return The tile at that position, or TILE_NULL if the chunk is unloaded.
|
||||||
*/
|
*/
|
||||||
tile_t mapGetTile(const worldpos_t position);
|
tile_t mapGetTile(const worldpos_t position);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds the closest walkable Z layer to nearZ at the given X/Y. Checks
|
||||||
|
* nearZ first, then nearZ + 1, then nearZ - 1, since ramps only ever
|
||||||
|
* change height by one Z layer between adjacent tiles.
|
||||||
|
*
|
||||||
|
* @param x The world X coordinate to check.
|
||||||
|
* @param y The world Y coordinate to check.
|
||||||
|
* @param nearZ The reference Z layer to search outward from.
|
||||||
|
* @param outZ Output pointer, set to the resolved Z layer on success.
|
||||||
|
* @return true if a walkable tile was found, false otherwise.
|
||||||
|
*/
|
||||||
|
bool_t mapGetWalkableZNear(
|
||||||
|
const worldunit_t x,
|
||||||
|
const worldunit_t y,
|
||||||
|
const worldunit_t nearZ,
|
||||||
|
worldunit_t *outZ
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns a global (persistent) entity into the world at the given position.
|
||||||
|
* Asserts globalId is greater than ENTITY_GLOBAL_ID_START - use entityInit
|
||||||
|
* directly for ephemeral, non-global entities.
|
||||||
|
*
|
||||||
|
* @param globalId The global entity ID to assign, must be greater than
|
||||||
|
* ENTITY_GLOBAL_ID_START.
|
||||||
|
* @param position The world position to spawn the entity at.
|
||||||
|
* @return Pointer to the spawned entity.
|
||||||
|
*/
|
||||||
|
entity_t * mapSpawnEntity(
|
||||||
|
const entityglobalid_t globalId,
|
||||||
|
const worldpos_t position
|
||||||
|
);
|
||||||
@@ -0,0 +1,150 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "maparea.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "rpg/overworld/map.h"
|
||||||
|
|
||||||
|
maparea_t MAP_AREAS[MAP_AREA_COUNT_MAX];
|
||||||
|
|
||||||
|
void mapAreaInit(
|
||||||
|
maparea_t *area,
|
||||||
|
const worldpos_t min,
|
||||||
|
const worldpos_t max,
|
||||||
|
const mapareacallback_t callback,
|
||||||
|
const uint8_t notify,
|
||||||
|
const uint8_t trigger
|
||||||
|
) {
|
||||||
|
assertNotNull(area, "Map area pointer cannot be NULL");
|
||||||
|
assertNotNull(callback, "Map area callback cannot be NULL");
|
||||||
|
|
||||||
|
area->min.x = mathMin(min.x, max.x);
|
||||||
|
area->min.y = mathMin(min.y, max.y);
|
||||||
|
area->min.z = mathMin(min.z, max.z);
|
||||||
|
|
||||||
|
area->max.x = mathMax(min.x, max.x);
|
||||||
|
area->max.y = mathMax(min.y, max.y);
|
||||||
|
area->max.z = mathMax(min.z, max.z);
|
||||||
|
|
||||||
|
area->callback = callback;
|
||||||
|
area->notify = notify;
|
||||||
|
area->trigger = trigger;
|
||||||
|
area->triggerCount = 0;
|
||||||
|
|
||||||
|
memorySet(area->entities, 0, sizeof(area->entities));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t mapAreaIsInside(const maparea_t *area, const worldpos_t position) {
|
||||||
|
assertNotNull(area, "Map area pointer cannot be NULL");
|
||||||
|
|
||||||
|
return (
|
||||||
|
position.x >= area->min.x && position.x <= area->max.x &&
|
||||||
|
position.y >= area->min.y && position.y <= area->max.y &&
|
||||||
|
position.z >= area->min.z && position.z <= area->max.z
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t mapAreaIsChunkOverlappingOrInside(
|
||||||
|
const maparea_t *area,
|
||||||
|
const chunk_t *chunk
|
||||||
|
) {
|
||||||
|
assertNotNull(area, "Map area pointer cannot be NULL");
|
||||||
|
assertNotNull(chunk, "Chunk pointer cannot be NULL");
|
||||||
|
|
||||||
|
worldpos_t chunkMin, chunkMax;
|
||||||
|
chunkPosToWorldPos(&chunk->position, &chunkMin);
|
||||||
|
chunkMax.x = chunkMin.x + CHUNK_WIDTH - 1;
|
||||||
|
chunkMax.y = chunkMin.y + CHUNK_HEIGHT - 1;
|
||||||
|
chunkMax.z = chunkMin.z + CHUNK_DEPTH - 1;
|
||||||
|
|
||||||
|
return (
|
||||||
|
chunkMin.x <= area->max.x && area->min.x <= chunkMax.x &&
|
||||||
|
chunkMin.y <= area->max.y && area->min.y <= chunkMax.y &&
|
||||||
|
chunkMin.z <= area->max.z && area->min.z <= chunkMax.z
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t mapAreaCanUnload(const maparea_t *area) {
|
||||||
|
assertNotNull(area, "Map area pointer cannot be NULL");
|
||||||
|
|
||||||
|
for(chunkindex_t i = 0; i < MAP_LOADED_CHUNK_COUNT; i++) {
|
||||||
|
if(mapAreaIsChunkOverlappingOrInside(area, &MAP.chunks[i])) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t mapAreaShouldNotify(const maparea_t *area, const entity_t *entity) {
|
||||||
|
assertNotNull(area, "Map area pointer cannot be NULL");
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
switch(entity->type) {
|
||||||
|
case ENTITY_TYPE_PLAYER:
|
||||||
|
return (area->notify & MAP_AREA_NOTIFY_PLAYER) != 0;
|
||||||
|
|
||||||
|
case ENTITY_TYPE_NPC:
|
||||||
|
return (area->notify & MAP_AREA_NOTIFY_NPC) != 0;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t mapAreaAdd(
|
||||||
|
const worldpos_t min,
|
||||||
|
const worldpos_t max,
|
||||||
|
const mapareacallback_t callback,
|
||||||
|
const uint8_t notify,
|
||||||
|
const uint8_t trigger
|
||||||
|
) {
|
||||||
|
for(uint8_t i = 0; i < MAP_AREA_COUNT_MAX; i++) {
|
||||||
|
if(MAP_AREAS[i].callback != NULL) continue;
|
||||||
|
mapAreaInit(&MAP_AREAS[i], min, max, callback, notify, trigger);
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertUnreachable("No available map area slots");
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
void mapAreaRemove(const uint8_t id) {
|
||||||
|
assertTrue(id < MAP_AREA_COUNT_MAX, "Map area ID is out of range");
|
||||||
|
MAP_AREAS[id].callback = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void mapAreaCheckEntity(entity_t *entity) {
|
||||||
|
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < MAP_AREA_COUNT_MAX; i++) {
|
||||||
|
maparea_t *area = &MAP_AREAS[i];
|
||||||
|
if(area->callback == NULL) continue;
|
||||||
|
if(!mapAreaShouldNotify(area, entity)) continue;
|
||||||
|
|
||||||
|
bool_t wasInside = area->entities[entity->id] != 0;
|
||||||
|
bool_t isInside = mapAreaIsInside(area, entity->position);
|
||||||
|
uint8_t trigger = 0;
|
||||||
|
|
||||||
|
if(isInside && !wasInside) {
|
||||||
|
area->entities[entity->id] = 1;
|
||||||
|
trigger = MAP_TRIGGER_ENTER;
|
||||||
|
} else if(isInside && wasInside) {
|
||||||
|
trigger = MAP_TRIGGER_STEP;
|
||||||
|
} else if(!isInside && wasInside) {
|
||||||
|
area->entities[entity->id] = 0;
|
||||||
|
trigger = MAP_TRIGGER_EXIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(trigger == 0 || !(area->trigger & trigger)) continue;
|
||||||
|
area->triggerCount++;
|
||||||
|
area->callback(entity, trigger);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void mapAreaNoopCallback(entity_t *entity, const uint8_t trigger) {
|
||||||
|
}
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "worldpos.h"
|
||||||
|
#include "rpg/entity/entity.h"
|
||||||
|
|
||||||
|
typedef struct chunk_s chunk_t;
|
||||||
|
typedef struct maparea_s maparea_t;
|
||||||
|
|
||||||
|
#define MAP_AREA_COUNT_MAX 32
|
||||||
|
|
||||||
|
#define MAP_AREA_NOTIFY_PLAYER (1 << 0)
|
||||||
|
#define MAP_AREA_NOTIFY_NPC (1 << 1)
|
||||||
|
#define MAP_AREA_NOTIFY_ALL (MAP_AREA_NOTIFY_PLAYER | MAP_AREA_NOTIFY_NPC)
|
||||||
|
|
||||||
|
#define MAP_TRIGGER_STEP (1 << 0)
|
||||||
|
#define MAP_TRIGGER_ENTER (1 << 1)
|
||||||
|
#define MAP_TRIGGER_EXIT (1 << 2)
|
||||||
|
#define MAP_TRIGGER_ALL (MAP_TRIGGER_STEP | MAP_TRIGGER_ENTER | MAP_TRIGGER_EXIT)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Callback invoked for a map area.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity associated with the callback.
|
||||||
|
* @param trigger Which MAP_TRIGGER_* condition invoked the callback.
|
||||||
|
*/
|
||||||
|
typedef void (*mapareacallback_t)(entity_t *entity, const uint8_t trigger);
|
||||||
|
|
||||||
|
typedef struct maparea_s {
|
||||||
|
worldpos_t min;
|
||||||
|
worldpos_t max;
|
||||||
|
mapareacallback_t callback;
|
||||||
|
uint8_t notify;
|
||||||
|
uint8_t trigger;
|
||||||
|
uint8_t entities[ENTITY_COUNT];
|
||||||
|
|
||||||
|
// Incremented every time this area's callback is invoked. Lets other
|
||||||
|
// systems (e.g. cutscenes) detect "has this area fired since I last
|
||||||
|
// checked" without needing to be the callback themselves.
|
||||||
|
uint32_t triggerCount;
|
||||||
|
} maparea_t;
|
||||||
|
|
||||||
|
extern maparea_t MAP_AREAS[MAP_AREA_COUNT_MAX];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a map area with the given bounds, callback, notify flags
|
||||||
|
* and trigger flags.
|
||||||
|
*
|
||||||
|
* @param area Pointer to the map area to initialize.
|
||||||
|
* @param min The minimum world position of the area.
|
||||||
|
* @param max The maximum world position of the area.
|
||||||
|
* @param callback The callback to invoke for this area. Must not be NULL.
|
||||||
|
* @param notify Bitwise MAP_AREA_NOTIFY_* flags for which entity types
|
||||||
|
* should trigger the callback.
|
||||||
|
* @param trigger Bitwise MAP_TRIGGER_* flags for which conditions should
|
||||||
|
* invoke the callback.
|
||||||
|
*/
|
||||||
|
void mapAreaInit(
|
||||||
|
maparea_t *area,
|
||||||
|
const worldpos_t min,
|
||||||
|
const worldpos_t max,
|
||||||
|
const mapareacallback_t callback,
|
||||||
|
const uint8_t notify,
|
||||||
|
const uint8_t trigger
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether a world position falls within a map area's bounds
|
||||||
|
* (inclusive on all axes).
|
||||||
|
*
|
||||||
|
* @param area Pointer to the map area to check.
|
||||||
|
* @param position The world position to check.
|
||||||
|
* @returns true if the position is inside the area.
|
||||||
|
*/
|
||||||
|
bool_t mapAreaIsInside(const maparea_t *area, const worldpos_t position);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether a chunk's full footprint overlaps a map area's bounds,
|
||||||
|
* rather than just testing the chunk's origin corner.
|
||||||
|
*
|
||||||
|
* @param area Pointer to the map area to check.
|
||||||
|
* @param chunk Pointer to the chunk to check.
|
||||||
|
* @returns true if the chunk overlaps the area.
|
||||||
|
*/
|
||||||
|
bool_t mapAreaIsChunkOverlappingOrInside(
|
||||||
|
const maparea_t *area,
|
||||||
|
const chunk_t *chunk
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether a map area is safe to unload, i.e. no entity currently
|
||||||
|
* occupies a position within its bounds.
|
||||||
|
*
|
||||||
|
* @param area Pointer to the map area to check.
|
||||||
|
* @returns true if no entity is inside the area.
|
||||||
|
*/
|
||||||
|
bool_t mapAreaCanUnload(const maparea_t *area);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether an entity's type is included in a map area's notify flags.
|
||||||
|
*
|
||||||
|
* @param area Pointer to the map area to check.
|
||||||
|
* @param entity Pointer to the entity to check.
|
||||||
|
* @returns true if the entity's type should trigger this area's callback.
|
||||||
|
*/
|
||||||
|
bool_t mapAreaShouldNotify(const maparea_t *area, const entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a map area to the global MAP_AREAS list, in the first free slot.
|
||||||
|
* A slot is considered free if its callback is NULL.
|
||||||
|
*
|
||||||
|
* @param min The minimum world position of the area.
|
||||||
|
* @param max The maximum world position of the area.
|
||||||
|
* @param callback The callback to invoke for this area. Must not be NULL.
|
||||||
|
* @param notify Bitwise MAP_AREA_NOTIFY_* flags for which entity types
|
||||||
|
* should trigger the callback.
|
||||||
|
* @param trigger Bitwise MAP_TRIGGER_* flags for which conditions should
|
||||||
|
* invoke the callback.
|
||||||
|
* @returns The ID of the newly added map area.
|
||||||
|
*/
|
||||||
|
uint8_t mapAreaAdd(
|
||||||
|
const worldpos_t min,
|
||||||
|
const worldpos_t max,
|
||||||
|
const mapareacallback_t callback,
|
||||||
|
const uint8_t notify,
|
||||||
|
const uint8_t trigger
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a map area from the global MAP_AREAS list, freeing its slot by
|
||||||
|
* clearing its callback to NULL.
|
||||||
|
*
|
||||||
|
* @param id The ID of the map area to remove.
|
||||||
|
*/
|
||||||
|
void mapAreaRemove(const uint8_t id);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks every active map area against an entity's current position,
|
||||||
|
* for areas whose notify flags include the entity's type. Invokes the
|
||||||
|
* area's callback with MAP_TRIGGER_ENTER the frame the entity first
|
||||||
|
* becomes inside, MAP_TRIGGER_STEP on every subsequent frame it remains
|
||||||
|
* inside, and MAP_TRIGGER_EXIT the frame it leaves.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity to check.
|
||||||
|
*/
|
||||||
|
void mapAreaCheckEntity(entity_t *entity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A map area callback that does nothing. Useful for areas whose only
|
||||||
|
* purpose is to be waited on (see CUTSCENE_MAP_AREA_WAIT), since the
|
||||||
|
* wait is driven by triggerCount rather than callback logic.
|
||||||
|
*
|
||||||
|
* @param entity Pointer to the entity associated with the callback.
|
||||||
|
* @param trigger Which MAP_TRIGGER_* condition invoked the callback.
|
||||||
|
*/
|
||||||
|
void mapAreaNoopCallback(entity_t *entity, const uint8_t trigger);
|
||||||
@@ -6,34 +6,3 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
|
|
||||||
bool_t tileIsWalkable(const tile_t tile) {
|
|
||||||
switch(tile) {
|
|
||||||
case TILE_SHAPE_NULL:
|
|
||||||
return false;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t tileIsRamp(const tile_t tile) {
|
|
||||||
switch(tile) {
|
|
||||||
case TILE_SHAPE_RAMP_NORTH:
|
|
||||||
case TILE_SHAPE_RAMP_SOUTH:
|
|
||||||
case TILE_SHAPE_RAMP_EAST:
|
|
||||||
case TILE_SHAPE_RAMP_WEST:
|
|
||||||
case TILE_SHAPE_RAMP_NORTHEAST:
|
|
||||||
case TILE_SHAPE_RAMP_NORTHWEST:
|
|
||||||
case TILE_SHAPE_RAMP_SOUTHEAST:
|
|
||||||
case TILE_SHAPE_RAMP_SOUTHWEST:
|
|
||||||
case TILE_SHAPE_RAMP_NORTHEAST_INNER:
|
|
||||||
case TILE_SHAPE_RAMP_NORTHWEST_INNER:
|
|
||||||
case TILE_SHAPE_RAMP_SOUTHEAST_INNER:
|
|
||||||
case TILE_SHAPE_RAMP_SOUTHWEST_INNER:
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -6,41 +6,15 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "rpg/entity/entitydir.h"
|
#include "tileshape.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
tileshape_t shape;
|
||||||
|
|
||||||
typedef enum {
|
// Local Z layer (0..CHUNK_DEPTH-1) this tile occupies within its chunk's
|
||||||
TILE_SHAPE_NULL = 0,
|
// depth slab. Used for entity navigation since chunk_t only stores one
|
||||||
|
// tile per X/Y column rather than one per X/Y/Z.
|
||||||
TILE_SHAPE_GROUND = 1,
|
uint8_t z;
|
||||||
TILE_SHAPE_RAMP_NORTH = 2,
|
|
||||||
TILE_SHAPE_RAMP_EAST = 3,
|
|
||||||
TILE_SHAPE_RAMP_SOUTH = 4,
|
|
||||||
TILE_SHAPE_RAMP_WEST = 5,
|
|
||||||
TILE_SHAPE_RAMP_NORTHEAST = 6,
|
|
||||||
TILE_SHAPE_RAMP_NORTHWEST = 7,
|
|
||||||
TILE_SHAPE_RAMP_SOUTHEAST = 8,
|
|
||||||
TILE_SHAPE_RAMP_SOUTHWEST = 9,
|
|
||||||
TILE_SHAPE_RAMP_NORTHEAST_INNER = 10,
|
|
||||||
TILE_SHAPE_RAMP_NORTHWEST_INNER = 11,
|
|
||||||
TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12,
|
|
||||||
TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13,
|
|
||||||
|
|
||||||
TILE_SHAPE_COUNT
|
|
||||||
} tile_t;
|
} tile_t;
|
||||||
|
|
||||||
/**
|
#define TILE_NULL ((tile_t){ .shape = TILE_SHAPE_NULL, .z = 0 })
|
||||||
* Returns whether or not the given tile is walkable.
|
|
||||||
*
|
|
||||||
* @param tile The tile to check.
|
|
||||||
* @return bool_t True if walkable, false if not.
|
|
||||||
*/
|
|
||||||
bool_t tileIsWalkable(const tile_t tile);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether or not the given tile is a ramp tile.
|
|
||||||
*
|
|
||||||
* @param tile The tile to check.
|
|
||||||
* @return bool_t True if ramp, false if not.
|
|
||||||
*/
|
|
||||||
bool_t tileIsRamp(const tile_t tile);
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "tileshape.h"
|
||||||
|
|
||||||
|
bool_t tileShapeIsWalkable(const tileshape_t shape) {
|
||||||
|
switch(shape) {
|
||||||
|
case TILE_SHAPE_NULL:
|
||||||
|
return false;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t tileShapeIsRamp(const tileshape_t shape) {
|
||||||
|
switch(shape) {
|
||||||
|
case TILE_SHAPE_RAMP_NORTH:
|
||||||
|
case TILE_SHAPE_RAMP_SOUTH:
|
||||||
|
case TILE_SHAPE_RAMP_EAST:
|
||||||
|
case TILE_SHAPE_RAMP_WEST:
|
||||||
|
case TILE_SHAPE_RAMP_NORTHEAST:
|
||||||
|
case TILE_SHAPE_RAMP_NORTHWEST:
|
||||||
|
case TILE_SHAPE_RAMP_SOUTHEAST:
|
||||||
|
case TILE_SHAPE_RAMP_SOUTHWEST:
|
||||||
|
case TILE_SHAPE_RAMP_NORTHEAST_INNER:
|
||||||
|
case TILE_SHAPE_RAMP_NORTHWEST_INNER:
|
||||||
|
case TILE_SHAPE_RAMP_SOUTHEAST_INNER:
|
||||||
|
case TILE_SHAPE_RAMP_SOUTHWEST_INNER:
|
||||||
|
return true;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "rpg/entity/entitydir.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
TILE_SHAPE_NULL = 0,
|
||||||
|
|
||||||
|
TILE_SHAPE_GROUND = 1,
|
||||||
|
TILE_SHAPE_RAMP_NORTH = 2,
|
||||||
|
TILE_SHAPE_RAMP_EAST = 3,
|
||||||
|
TILE_SHAPE_RAMP_SOUTH = 4,
|
||||||
|
TILE_SHAPE_RAMP_WEST = 5,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST = 6,
|
||||||
|
TILE_SHAPE_RAMP_NORTHWEST = 7,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST = 8,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHWEST = 9,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST_INNER = 10,
|
||||||
|
TILE_SHAPE_RAMP_NORTHWEST_INNER = 11,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13,
|
||||||
|
|
||||||
|
TILE_SHAPE_COUNT
|
||||||
|
} tileshape_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether or not the given tile shape is a ramp.
|
||||||
|
*
|
||||||
|
* @param shape The tile shape to check.
|
||||||
|
* @return bool_t True if ramp, false if not.
|
||||||
|
*/
|
||||||
|
bool_t tileShapeIsRamp(const tileshape_t shape);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether or not the given tile shape is walkable.
|
||||||
|
*
|
||||||
|
* @param shape The tile shape to check.
|
||||||
|
* @return bool_t True if walkable, false if not.
|
||||||
|
*/
|
||||||
|
bool_t tileShapeIsWalkable(const tileshape_t shape);
|
||||||
@@ -47,7 +47,7 @@ void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out) {
|
|||||||
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
|
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
|
||||||
assertNotNull(worldPos, "World position pointer cannot be NULL");
|
assertNotNull(worldPos, "World position pointer cannot be NULL");
|
||||||
|
|
||||||
uint8_t localX, localY, localZ;
|
uint8_t localX, localY;
|
||||||
if(worldPos->x < 0) {
|
if(worldPos->x < 0) {
|
||||||
localX = (uint8_t)(
|
localX = (uint8_t)(
|
||||||
(CHUNK_WIDTH - 1) - ((-worldPos->x - 1) % CHUNK_WIDTH)
|
(CHUNK_WIDTH - 1) - ((-worldPos->x - 1) % CHUNK_WIDTH)
|
||||||
@@ -64,18 +64,8 @@ chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
|
|||||||
localY = (uint8_t)(worldPos->y % CHUNK_HEIGHT);
|
localY = (uint8_t)(worldPos->y % CHUNK_HEIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(worldPos->z < 0) {
|
|
||||||
localZ = (uint8_t)(
|
|
||||||
(CHUNK_DEPTH - 1) - ((-worldPos->z - 1) % CHUNK_DEPTH)
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
localZ = (uint8_t)(worldPos->z % CHUNK_DEPTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
chunktileindex_t chunkTileIndex = (chunktileindex_t)(
|
chunktileindex_t chunkTileIndex = (chunktileindex_t)(
|
||||||
(localZ * CHUNK_WIDTH * CHUNK_HEIGHT) +
|
(localY * CHUNK_WIDTH) + localX
|
||||||
(localY * CHUNK_WIDTH) +
|
|
||||||
localX
|
|
||||||
);
|
);
|
||||||
assertTrue(
|
assertTrue(
|
||||||
chunkTileIndex < CHUNK_TILE_COUNT,
|
chunkTileIndex < CHUNK_TILE_COUNT,
|
||||||
@@ -84,6 +74,17 @@ chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
|
|||||||
return chunkTileIndex;
|
return chunkTileIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t worldPosToChunkLocalZ(const worldpos_t* worldPos) {
|
||||||
|
assertNotNull(worldPos, "World position pointer cannot be NULL");
|
||||||
|
|
||||||
|
if(worldPos->z < 0) {
|
||||||
|
return (uint8_t)(
|
||||||
|
(CHUNK_DEPTH - 1) - ((-worldPos->z - 1) % CHUNK_DEPTH)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return (uint8_t)(worldPos->z % CHUNK_DEPTH);
|
||||||
|
}
|
||||||
|
|
||||||
chunkindex_t chunkPosToIndex(const chunkpos_t* pos) {
|
chunkindex_t chunkPosToIndex(const chunkpos_t* pos) {
|
||||||
assertNotNull(pos, "Chunk position pointer cannot be NULL");
|
assertNotNull(pos, "Chunk position pointer cannot be NULL");
|
||||||
|
|
||||||
|
|||||||
@@ -19,9 +19,11 @@
|
|||||||
|
|
||||||
#define CHUNK_WIDTH 16
|
#define CHUNK_WIDTH 16
|
||||||
#define CHUNK_HEIGHT 16
|
#define CHUNK_HEIGHT 16
|
||||||
#define CHUNK_DEPTH 4
|
#define CHUNK_DEPTH 8
|
||||||
|
|
||||||
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
|
// Chunks store one tile per X/Y column, not one per X/Y/Z - each tile
|
||||||
|
// records its own local Z layer (see tile_t) instead.
|
||||||
|
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT)
|
||||||
|
|
||||||
#define MAP_CHUNK_WIDTH 3
|
#define MAP_CHUNK_WIDTH 3
|
||||||
#define MAP_CHUNK_HEIGHT 3
|
#define MAP_CHUNK_HEIGHT 3
|
||||||
@@ -48,6 +50,10 @@ typedef uint32_t chunktileindex_t;
|
|||||||
typedef int32_t worldunits_t;
|
typedef int32_t worldunits_t;
|
||||||
typedef int32_t chunkunits_t;
|
typedef int32_t chunkunits_t;
|
||||||
|
|
||||||
|
typedef struct worldpos2d_s {
|
||||||
|
worldunit_t x, y;
|
||||||
|
} worldpos2d_t;
|
||||||
|
|
||||||
typedef struct worldpos_s {
|
typedef struct worldpos_s {
|
||||||
worldunit_t x, y, z;
|
worldunit_t x, y, z;
|
||||||
} worldpos_t;
|
} worldpos_t;
|
||||||
@@ -90,6 +96,15 @@ void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out);
|
|||||||
*/
|
*/
|
||||||
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos);
|
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a world-space Z coordinate to the local Z layer (0..CHUNK_DEPTH-1)
|
||||||
|
* within the chunk that owns it, for comparison against tile_t.z.
|
||||||
|
*
|
||||||
|
* @param worldPos The world position.
|
||||||
|
* @return The local Z layer within the owning chunk.
|
||||||
|
*/
|
||||||
|
uint8_t worldPosToChunkLocalZ(const worldpos_t* worldPos);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts a chunk position to a world position.
|
* Converts a chunk position to a world position.
|
||||||
*
|
*
|
||||||
|
|||||||
+35
-24
@@ -8,20 +8,31 @@
|
|||||||
#include "rpg.h"
|
#include "rpg.h"
|
||||||
#include "entity/entity.h"
|
#include "entity/entity.h"
|
||||||
#include "rpg/entity/npc/npcpath.h"
|
#include "rpg/entity/npc/npcpath.h"
|
||||||
|
#include "rpg/entity/item/entityitem.h"
|
||||||
#include "rpg/overworld/map.h"
|
#include "rpg/overworld/map.h"
|
||||||
|
#include "rpg/overworld/maparea.h"
|
||||||
#include "rpg/cutscene/cutscenesystem.h"
|
#include "rpg/cutscene/cutscenesystem.h"
|
||||||
#include "rpg/cutscene/scene/testcutscene.h"
|
#include "rpg/cutscene/scene/testcutscene.h"
|
||||||
#include "rpg/item/backpack.h"
|
#include "rpg/item/backpack.h"
|
||||||
|
#include "rpg/battle/party.h"
|
||||||
|
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "rpgcamera.h"
|
#include "rpgcamera.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "console/console.h"
|
||||||
|
|
||||||
|
void rpgTestAreaCallback(entity_t *entity, const uint8_t trigger) {
|
||||||
|
consolePrint("rpgTestAreaCallback: trigger=%u", trigger);
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t rpgInit(void) {
|
errorret_t rpgInit(void) {
|
||||||
memoryZero(ENTITIES, sizeof(ENTITIES));
|
memoryZero(ENTITIES, sizeof(ENTITIES));
|
||||||
|
memoryZero(MAP_AREAS, sizeof(MAP_AREAS));
|
||||||
|
|
||||||
backpackInit();
|
backpackInit();
|
||||||
|
partyInit();
|
||||||
cutsceneSystemInit();
|
cutsceneSystemInit();
|
||||||
|
|
||||||
errorChain(mapInit());
|
errorChain(mapInit());
|
||||||
@@ -35,34 +46,34 @@ errorret_t rpgInit(void) {
|
|||||||
assertTrue(entIndex != 0xFF, "No available entity slots!.");
|
assertTrue(entIndex != 0xFF, "No available entity slots!.");
|
||||||
entity_t *ent = &ENTITIES[entIndex];
|
entity_t *ent = &ENTITIES[entIndex];
|
||||||
entityInit(ent, ENTITY_TYPE_PLAYER);
|
entityInit(ent, ENTITY_TYPE_PLAYER);
|
||||||
entityPositionSet(ent, (worldpos_t){ 10, 2, 0 });
|
entityPositionSet(ent, (worldpos_t){ 10, 2, 0 });// Also assigns the chunk.
|
||||||
RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
|
RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
|
||||||
RPG_CAMERA.followEntity.followEntityId = ent->id;
|
RPG_CAMERA.followEntity.followEntityId = ent->id;
|
||||||
{
|
|
||||||
chunkpos_t cp;
|
|
||||||
worldPosToChunkPos(&ent->position, &cp);
|
|
||||||
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
|
||||||
if(ci != -1) entitySetChunk(ent, (uint8_t)ci);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t npcIndex = entityGetAvailable();
|
mapSpawnEntity(3, (worldpos_t){ 8, 8, 1 });
|
||||||
entity_t *npc = &ENTITIES[npcIndex];
|
|
||||||
entityInit(npc, ENTITY_TYPE_NPC);
|
|
||||||
npcSetMoveType(npc, NPC_MOVE_TYPE_PATH);
|
|
||||||
entityPositionSet(npc, (worldpos_t){ 8, 8, 1 });
|
|
||||||
npc->interact.type = ENTITY_INTERACT_CUTSCENE;
|
|
||||||
npc->interact.data.cutscene = CUTSCENE_REFERENCE(TEST_TWO);
|
|
||||||
{
|
|
||||||
chunkpos_t cp;
|
|
||||||
worldPosToChunkPos(&npc->position, &cp);
|
|
||||||
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
|
||||||
if(ci != -1) entitySetChunk(npc, (uint8_t)ci);
|
|
||||||
}
|
|
||||||
|
|
||||||
npcPathAddNode(&npc->data.npc, (worldpos_t){ 4, 4, 0 });
|
// TEST: Place an item entity.
|
||||||
npcPathAddNode(&npc->data.npc, (worldpos_t){ 10, 10, 1 });
|
uint8_t itemEntIndex = entityGetAvailable();
|
||||||
npcPathAddNode(&npc->data.npc, (worldpos_t){ 4, 4, 0 });
|
assertTrue(itemEntIndex != 0xFF, "No available entity slots!.");
|
||||||
npcPathAddNode(&npc->data.npc, (worldpos_t){ 10, 10, 1 });
|
entity_t *itemEnt = &ENTITIES[itemEntIndex];
|
||||||
|
entityInit(itemEnt, ENTITY_TYPE_ITEM);
|
||||||
|
entityItemSet(itemEnt, ITEM_ID_POTION, 1);
|
||||||
|
entityPositionSet(itemEnt, (worldpos_t){ 12, 2, 0 });
|
||||||
|
|
||||||
|
// TEST: Give the player a starting assortment of items.
|
||||||
|
backpackAdd(ITEM_ID_POTION, 5);
|
||||||
|
backpackAdd(ITEM_ID_POTATO, 3);
|
||||||
|
backpackAdd(ITEM_ID_APPLE, 8);
|
||||||
|
|
||||||
|
// TEST: Create a test map area.
|
||||||
|
uint8_t areaIndex = mapAreaAdd(
|
||||||
|
(worldpos_t){ 11, 3, 0 },
|
||||||
|
(worldpos_t){ 16, 9, 10 },
|
||||||
|
rpgTestAreaCallback,
|
||||||
|
MAP_AREA_NOTIFY_ALL,
|
||||||
|
MAP_TRIGGER_ENTER | MAP_TRIGGER_EXIT
|
||||||
|
);
|
||||||
|
assertTrue(areaIndex != 0xFF, "No available map area slots!.");
|
||||||
|
|
||||||
// All Good!
|
// All Good!
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -56,6 +56,39 @@ void rpgCameraUpdateProjection(void) {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void rpgCameraUpdateEye(void) {
|
||||||
|
float_t fov = glm_rad(RPG_CAMERA_FOV);
|
||||||
|
float_t pixelsPerUnit = TILE_SIZE_PIXELS;
|
||||||
|
float_t worldH = (float_t)(SCREEN.height / SCREEN.scale3d) / pixelsPerUnit;
|
||||||
|
float_t z = (worldH * 0.5f) / tanf(fov * 0.5f);
|
||||||
|
float_t offset = -24.0f * (worldH / TILE_SIZE_PIXELS);
|
||||||
|
|
||||||
|
vec3 target;
|
||||||
|
rpgCameraGetPosition(target);
|
||||||
|
glm_vec3_add(target, (vec3){ 0.5f, 0.5f, 0.5f }, target);
|
||||||
|
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ target[0], target[1] + offset, target[2] + z },
|
||||||
|
target,
|
||||||
|
(vec3){ 0, 1, 0 }, // up
|
||||||
|
RPG_CAMERA.eye
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void rpgCameraToScreen(vec3 worldPos, vec2 out) {
|
||||||
|
mat4 viewProj;
|
||||||
|
glm_mat4_mul(RPG_CAMERA.projection, RPG_CAMERA.eye, viewProj);
|
||||||
|
|
||||||
|
vec4 viewport = {
|
||||||
|
0.0f, 0.0f, (float_t)SCREEN.width, (float_t)SCREEN.height
|
||||||
|
};
|
||||||
|
vec3 window;
|
||||||
|
glm_project(worldPos, viewProj, viewport, window);
|
||||||
|
|
||||||
|
out[0] = window[0];
|
||||||
|
out[1] = (float_t)SCREEN.height - window[1];
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t rpgCameraUpdate(void) {
|
errorret_t rpgCameraUpdate(void) {
|
||||||
if(!mapIsLoaded()) errorOk();
|
if(!mapIsLoaded()) errorOk();
|
||||||
|
|
||||||
|
|||||||
@@ -60,3 +60,20 @@ errorret_t rpgCameraUpdate(void);
|
|||||||
* is recomputed every call.
|
* is recomputed every call.
|
||||||
*/
|
*/
|
||||||
void rpgCameraUpdateProjection(void);
|
void rpgCameraUpdateProjection(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recomputes the camera eye/view matrix from the camera's current mode
|
||||||
|
* and position, and stores it in RPG_CAMERA.eye. Unlike the projection
|
||||||
|
* matrix this is never cached, since the camera position can change
|
||||||
|
* every frame.
|
||||||
|
*/
|
||||||
|
void rpgCameraUpdateEye(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a world-space position to screen-space pixel coordinates,
|
||||||
|
* using the camera's current eye and projection matrices.
|
||||||
|
*
|
||||||
|
* @param worldPos The world-space position to convert.
|
||||||
|
* @param out Output vec2 filled with the screen-space pixel position.
|
||||||
|
*/
|
||||||
|
void rpgCameraToScreen(vec3 worldPos, vec2 out);
|
||||||
@@ -11,3 +11,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(overworld)
|
add_subdirectory(overworld)
|
||||||
|
add_subdirectory(battle)
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user