19 Commits

Author SHA1 Message Date
YourWishes a73f55beb0 Battle stuff
Build Dusk / build-linux (push) Successful in 7m5s
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Build Dusk / build-knulli (push) Successful in 4m0s
Build Dusk / build-gamecube (push) Successful in 3m31s
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2026-07-08 07:55:15 -05:00
YourWishes 0bd2491ab7 Dropdown test. 2026-07-07 15:18:33 -05:00
YourWishes 860c797c9c Last round of cleanup for settings for now. 2026-07-07 14:56:08 -05:00
YourWishes 38c5080f9f Collapsing more ui settings code 2026-07-07 14:36:19 -05:00
YourWishes fae191d8fe Settings improvements 2026-07-07 14:00:37 -05:00
YourWishes d83a953e2d First pass of language 2026-07-07 11:14:02 -05:00
YourWishes 2dcf0d0f0d UI Confirm 2026-07-07 10:12:22 -05:00
YourWishes 6dee37d8c1 Slider widget and some cleanup 2026-07-07 09:58:10 -05:00
YourWishes 3bad03afb3 Item entity 2026-07-07 07:52:22 -05:00
YourWishes 6a6d8448f7 Area cutscene controls 2026-07-07 07:28:12 -05:00
YourWishes 189babd2cf Trigger types on areas 2026-07-07 07:07:32 -05:00
YourWishes 988a0f2294 Area basics 2026-07-06 23:19:05 -05:00
YourWishes 85bf455731 entity pos sets chunk now 2026-07-04 18:43:09 -05:00
YourWishes 589e4224f3 Example global ent 2026-07-04 13:03:24 -05:00
YourWishes bd7fa154b4 Add user data to callbacks 2026-07-04 09:13:37 -05:00
YourWishes a292f1992b Change to use the Z tile system 2026-07-04 08:40:53 -05:00
YourWishes 88ddf429b7 add some entity management in prep for global entities. 2026-07-03 12:25:24 -05:00
YourWishes 7a1f6662df More cutscene tools 2026-07-03 09:17:49 -05:00
YourWishes afc68bccc6 Update test runner
Build Dusk / build-linux (push) Successful in 5m36s
Build Dusk / build-psp (push) Successful in 1m15s
Build Dusk / build-knulli (push) Successful in 4m53s
Build Dusk / build-gamecube (push) Successful in 3m51s
Build Dusk / build-gamecube-iso (push) Successful in 3m52s
Build Dusk / build-wii (push) Successful in 3m17s
Build Dusk / build-wii-iso (push) Successful in 4m54s
2026-07-02 19:20:17 -05:00
128 changed files with 4674 additions and 550 deletions
-30
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@@ -4,36 +4,6 @@ on:
tags: tags:
- '*' - '*'
jobs: jobs:
run-tests:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
build-essential \
cmake \
python3 \
python3-pip \
python3-polib \
python3-pil \
libsdl2-dev \
libgl1-mesa-dev \
libzip-dev \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
xz-utils \
liblzma-dev \
libbz2-dev \
zlib1g-dev \
git \
libssl-dev
- name: Run tests
run: ./scripts/test-linux.sh
build-linux: build-linux:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
+35
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@@ -0,0 +1,35 @@
name: Test Dusk
on:
pull_request:
branches:
- main
jobs:
run-tests:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
build-essential \
cmake \
python3 \
python3-pip \
python3-polib \
python3-pil \
libsdl2-dev \
libgl1-mesa-dev \
libzip-dev \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
xz-utils \
liblzma-dev \
libbz2-dev \
zlib1g-dev \
git \
libssl-dev
- name: Run tests
run: ./scripts/test-linux.sh
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+28 -43
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@@ -10,51 +10,36 @@ msgid "ui.title"
msgstr "" msgstr ""
"Welcome" "Welcome"
#: ui/user.c:22 #: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.greeting" msgid "ui.settings.tabs.general"
msgstr "Hello, %s!" msgstr "General"
#: ui/files.c:40 #: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.file_status" msgid "ui.settings.tabs.input"
msgstr "%s has %d files." msgstr "Input"
#: ui/cart.c:55 #: src/dusk/ui/frame/settings/uisettings.c
msgid "cart.item_count" msgid "ui.settings.tabs.display"
msgid_plural "cart.item_count" msgstr "Display"
msgstr[0] "%d item"
msgstr[1] "%d items (dual)"
msgstr[2] "%d items (few)"
msgstr[3] "%d items (many)"
#: ui/notifications.c:71 #: src/dusk/ui/frame/settings/uisettings.c
msgid "" msgid "ui.settings.tabs.audio"
"ui.multiline_help" msgstr "Audio"
msgstr ""
"Line one of the help text.\n"
"Line two continues here.\n"
"Line three ends here."
#: ui/errors.c:90 msgid "ui.settings.input.deadzone"
msgid "" msgstr "Deadzone"
"error.upload_failed.long"
msgstr ""
"Upload failed for file \"%s\".\n"
"Please try again later or contact support."
#: ui/messages.c:110 #: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "" msgid "ui.settings.general.language"
"user.invite_status" msgstr "Language"
msgid_plural ""
"user.invite_status" msgid "ui.settings.general.language_detail"
msgstr[0] "" msgstr "Takes effect after restarting the application."
"%s invited %d user.\n"
"Please review the request." #: src/dusk/ui/frame/settings/uisettings.c
msgstr[1] "" msgid "ui.settings.apply"
"%s invited %d users (dual).\n" msgstr "Apply"
"Please review the requests."
msgstr[2] "" #: src/dusk/ui/frame/uiconfirm.c
"%s invited %d users (few).\n" msgid "ui.confirm.discard_changes"
"Please review the requests." msgstr "Discard unsaved changes?"
msgstr[3] ""
"%s invited %d users (many).\n"
"Please review the requests."
+46
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@@ -0,0 +1,46 @@
msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: es\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Bienvenido"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "General"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "Entrada"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "Pantalla"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "Audio"
msgid "ui.settings.input.deadzone"
msgstr "Deadzone"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "Idioma"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language_detail"
msgstr "Se aplica después de reiniciar la aplicación."
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "Aplicar"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "¿Descartar los cambios no guardados?"
+46
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@@ -0,0 +1,46 @@
msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=1; plural=(0);\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"歓迎"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "一般"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "入力"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "表示"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "オーディオ"
msgid "ui.settings.input.deadzone"
msgstr "デッドゾーン"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "言語"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language_detail"
msgstr "アプリケーションを再起動すると適用されます。"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "適用"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "未保存の変更を破棄しますか?"
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+1 -1
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@@ -36,7 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
# DUSK_OPENGL_LEGACY # DUSK_OPENGL_LEGACY
DUSK_LINUX DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640 DUSK_DISPLAY_WIDTH_DEFAULT=854
DUSK_DISPLAY_HEIGHT_DEFAULT=480 DUSK_DISPLAY_HEIGHT_DEFAULT=480
DUSK_DISPLAY_SCREEN_HEIGHT=240 DUSK_DISPLAY_SCREEN_HEIGHT=240
DUSK_INPUT_KEYBOARD DUSK_INPUT_KEYBOARD
@@ -9,7 +9,7 @@
#include "asset/assetfile.h" #include "asset/assetfile.h"
#include "rpg/overworld/chunk.h" #include "rpg/overworld/chunk.h"
#define ASSET_CHUNK_FILE_VERSION 3 #define ASSET_CHUNK_FILE_VERSION 4
typedef struct assetloading_s assetloading_t; typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t; typedef struct assetentry_s assetentry_t;
@@ -506,12 +506,17 @@ errorret_t assetLocaleGetString(
sizeof(lineBuffer) sizeof(lineBuffer)
); );
// Prime the reader with the first line before scanning; outBuffer holds
// uninitialized memory until the first Next() call fills it.
errorChain(assetFileLineReaderNext(&reader));
// Skip blanks, comments, etc and start looking for msgid's // Skip blanks, comments, etc and start looking for msgid's
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer)); errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
while(!reader.eof) { while(true) {
// Is this msgid? // Is this msgid?
if(memoryCompare(lineBuffer, "msgid", 5) != 0) { if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
if(reader.eof) break;
errorChain(assetFileLineReaderNext(&reader)); errorChain(assetFileLineReaderNext(&reader));
msgidBuffer[0] = '\0'; msgidBuffer[0] = '\0';
continue; continue;
@@ -535,7 +540,7 @@ errorret_t assetLocaleGetString(
} }
// We are either going to see a msgstr or a msgid_plural // We are either going to see a msgstr or a msgid_plural
while(!reader.eof) { while(true) {
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer)); errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
// Is msgid_plural? // Is msgid_plural?
+1
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@@ -17,6 +17,7 @@ input_t INPUT;
errorret_t inputInit(void) { errorret_t inputInit(void) {
memoryZero(&INPUT, sizeof(input_t)); memoryZero(&INPUT, sizeof(input_t));
INPUT.deadzone = INPUT_DEADZONE_DEFAULT;
for(uint8_t i = 0; i < INPUT_ACTION_COUNT; i++) { for(uint8_t i = 0; i < INPUT_ACTION_COUNT; i++) {
INPUT.actions[i].action = (inputaction_t)i; INPUT.actions[i].action = (inputaction_t)i;
+4
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@@ -12,11 +12,15 @@
#define INPUT_LISTENER_PRESSED_MAX 16 #define INPUT_LISTENER_PRESSED_MAX 16
#define INPUT_LISTENER_RELEASED_MAX INPUT_LISTENER_PRESSED_MAX #define INPUT_LISTENER_RELEASED_MAX INPUT_LISTENER_PRESSED_MAX
#define INPUT_DEADZONE_DEFAULT 0.1f
typedef struct { typedef struct {
inputactiondata_t actions[INPUT_ACTION_COUNT]; inputactiondata_t actions[INPUT_ACTION_COUNT];
inputplatform_t platform; inputplatform_t platform;
/** User-configured gamepad axis deadzone (0.0f to 1.0f). */
float_t deadzone;
} input_t; } input_t;
extern input_t INPUT; extern input_t INPUT;
+10
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@@ -16,4 +16,14 @@ typedef struct {
static const localeinfo_t LOCALE_EN_US = { static const localeinfo_t LOCALE_EN_US = {
.name = "en-US", .name = "en-US",
.file = "locale/en_US.po", .file = "locale/en_US.po",
};
static const localeinfo_t LOCALE_JP_JP = {
.name = "ja-JP",
.file = "locale/jp_JP.po",
};
static const localeinfo_t LOCALE_ES_MX = {
.name = "es-MX",
.file = "locale/es_MX.po",
}; };
+1
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@@ -11,6 +11,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
) )
# Subdirs # Subdirs
add_subdirectory(battle)
add_subdirectory(cutscene) add_subdirectory(cutscene)
add_subdirectory(entity) add_subdirectory(entity)
add_subdirectory(overworld) add_subdirectory(overworld)
+12
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@@ -0,0 +1,12 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
battle.c
battlefighter.c
party.c
)
+49
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@@ -0,0 +1,49 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "battle.h"
#include "util/memory.h"
battle_t BATTLE;
void battleInit(void) {
memoryZero(&BATTLE, sizeof(battle_t));
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
BATTLE.fighters[i].id = i;
}
}
uint8_t battleGetAvailableFighter(void) {
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
if(BATTLE.fighters[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
}
return 0xFF;
}
battlefighter_t *battleAddFighter(
const battlefighterteam_t team,
const battlefightercontroller_t controller,
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
) {
const uint8_t index = battleGetAvailableFighter();
if(index == 0xFF) return NULL;
battlefighter_t *fighter = &BATTLE.fighters[index];
battleFighterInit(fighter, team, controller, stats, healthMax, mpMax);
return fighter;
}
void battleStart(void) {
BATTLE.active = true;
}
void battleDispose(void) {
battleInit();
}
+61
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@@ -0,0 +1,61 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "battlefighter.h"
#define BATTLE_FIGHTER_COUNT_MAX 8
typedef struct {
bool_t active;
battlefighter_t fighters[BATTLE_FIGHTER_COUNT_MAX];
} battle_t;
extern battle_t BATTLE;
/**
* Initializes the battle system. Marks it as inactive with no fighters.
*/
void battleInit(void);
/**
* Gets an available (unused) fighter slot index.
*
* @return The index of an available fighter slot, or 0xFF if none are
* available.
*/
uint8_t battleGetAvailableFighter(void);
/**
* Adds a fighter to the battle in the next available slot.
*
* @param team The team the fighter belongs to.
* @param controller Who makes decisions for the fighter.
* @param stats The fighter's base combat stats.
* @param healthMax The fighter's maximum health.
* @param mpMax The fighter's maximum mp.
* @return Pointer to the newly added fighter, or NULL if the battle is
* already full.
*/
battlefighter_t *battleAddFighter(
const battlefighterteam_t team,
const battlefightercontroller_t controller,
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
);
/**
* Starts a battle, marking it active. Any fighters already added via
* battleAddFighter remain in place.
*/
void battleStart(void);
/**
* Disposes of the battle, clearing all fighters and marking it inactive.
*/
void battleDispose(void);
+43
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@@ -0,0 +1,43 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "battlefighter.h"
#include "assert/assert.h"
#include "util/memory.h"
void battleFighterInit(
battlefighter_t *fighter,
const battlefighterteam_t team,
const battlefightercontroller_t controller,
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
) {
assertNotNull(fighter, "Fighter pointer cannot be NULL");
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
assertTrue(
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
"Invalid fighter controller"
);
const uint8_t id = fighter->id;
memoryZero(fighter, sizeof(battlefighter_t));
fighter->id = id;
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
fighter->team = team;
fighter->controller = controller;
fighter->stats = stats;
fighter->healthMax = healthMax;
fighter->health = healthMax;
fighter->mpMax = mpMax;
fighter->mp = mpMax;
}
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
assertNotNull(fighter, "Fighter pointer cannot be NULL");
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
}
+87
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@@ -0,0 +1,87 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
// An empty status means the slot in BATTLE.fighters is unused.
typedef enum {
BATTLE_FIGHTER_STATUS_NULL,
BATTLE_FIGHTER_STATUS_NORMAL,
BATTLE_FIGHTER_STATUS_DEAD,
BATTLE_FIGHTER_STATUS_COUNT
} battlefighterstatus_t;
typedef enum {
BATTLE_FIGHTER_TEAM_ALLY,
BATTLE_FIGHTER_TEAM_ENEMY,
BATTLE_FIGHTER_TEAM_COUNT
} battlefighterteam_t;
typedef enum {
BATTLE_FIGHTER_CONTROLLER_PLAYER,
BATTLE_FIGHTER_CONTROLLER_AI,
BATTLE_FIGHTER_CONTROLLER_COUNT
} battlefightercontroller_t;
// Base combat stats, kept separate from the resource pools (health/mp) on
// battlefighter_t so that equipment/buffs can later modify them without
// touching current health/mp state.
typedef struct {
uint16_t attack;
uint16_t defense;
uint16_t magic;
uint16_t speed;
uint16_t luck;
} battlefighterstats_t;
typedef struct {
uint8_t id;
battlefighterstatus_t status;
battlefighterteam_t team;
battlefightercontroller_t controller;
uint16_t health;
uint16_t healthMax;
uint16_t mp;
uint16_t mpMax;
battlefighterstats_t stats;
} battlefighter_t;
/**
* Initializes a battle fighter in place, filling health/mp to their maximum
* values and setting its status to normal.
*
* @param fighter Pointer to the fighter to initialize.
* @param team The team the fighter belongs to.
* @param controller Who makes decisions for the fighter.
* @param stats The fighter's base combat stats.
* @param healthMax The fighter's maximum health.
* @param mpMax The fighter's maximum mp.
*/
void battleFighterInit(
battlefighter_t *fighter,
const battlefighterteam_t team,
const battlefightercontroller_t controller,
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
);
/**
* Returns true if the fighter is in a state where it can still act (i.e.
* is not dead).
*
* @param fighter Pointer to the fighter to check.
* @returns True if the fighter can act.
*/
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
+71
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@@ -0,0 +1,71 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "party.h"
#include "assert/assert.h"
#include "util/memory.h"
party_t PARTY;
void partyInit(void) {
memoryZero(&PARTY, sizeof(party_t));
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
PARTY.members[i].id = i;
}
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
PARTY.order[i] = PARTY_ORDER_EMPTY;
}
}
uint8_t partyGetAvailableMember(void) {
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
if(PARTY.members[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
}
return 0xFF;
}
battlefighter_t *partyAddMember(
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
) {
const uint8_t index = partyGetAvailableMember();
if(index == 0xFF) return NULL;
battlefighter_t *member = &PARTY.members[index];
battleFighterInit(
member, BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
stats, healthMax, mpMax
);
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
if(PARTY.order[i] != PARTY_ORDER_EMPTY) continue;
PARTY.order[i] = index;
break;
}
return member;
}
battlefighter_t *partyGetOrderMember(const uint8_t slot) {
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
const uint8_t index = PARTY.order[slot];
if(index == PARTY_ORDER_EMPTY) return NULL;
return &PARTY.members[index];
}
void partySetOrder(const uint8_t slot, const uint8_t memberIndex) {
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
assertTrue(
memberIndex == PARTY_ORDER_EMPTY || memberIndex < PARTY_MEMBER_COUNT_MAX,
"Invalid party member index"
);
PARTY.order[slot] = memberIndex;
}
+73
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@@ -0,0 +1,73 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "battlefighter.h"
#define PARTY_MEMBER_COUNT_MAX 4
#define PARTY_ACTIVE_SIZE_MAX 3
#define PARTY_ORDER_EMPTY 0xFF
typedef struct {
battlefighter_t members[PARTY_MEMBER_COUNT_MAX];
// Maps an active battle slot to the roster member filling it, or
// PARTY_ORDER_EMPTY if the slot is unfilled. Only the first
// PARTY_ACTIVE_SIZE_MAX of the PARTY_MEMBER_COUNT_MAX roster members
// can be in the active lineup at once.
uint8_t order[PARTY_ACTIVE_SIZE_MAX];
} party_t;
extern party_t PARTY;
/**
* Initializes the party system with an empty roster and order.
*/
void partyInit(void);
/**
* Gets an available (unused) party member slot index.
*
* @return The index of an available slot, or 0xFF if the party is full.
*/
uint8_t partyGetAvailableMember(void);
/**
* Adds a member to the party roster in the next available slot. Party
* members are always allies controlled by the player. If there is a
* free active order slot, the new member is placed into it.
*
* @param stats The member's base combat stats.
* @param healthMax The member's maximum health.
* @param mpMax The member's maximum mp.
* @return Pointer to the newly added party member, or NULL if the party is
* already full.
*/
battlefighter_t *partyAddMember(
const battlefighterstats_t stats,
const uint16_t healthMax,
const uint16_t mpMax
);
/**
* Gets the roster member currently occupying an active order slot.
*
* @param slot The active order slot to query.
* @return Pointer to the member in that slot, or NULL if the slot is
* empty.
*/
battlefighter_t *partyGetOrderMember(const uint8_t slot);
/**
* Assigns a roster member to an active order slot, replacing whatever
* was there. Use PARTY_ORDER_EMPTY to clear a slot.
*
* @param slot The active order slot to assign.
* @param memberIndex The roster member index to place there, or
* PARTY_ORDER_EMPTY to clear the slot.
*/
void partySetOrder(const uint8_t slot, const uint8_t memberIndex);
+82 -2
View File
@@ -13,14 +13,19 @@ typedef struct cutscene_s {
const cutsceneitem_t *items; const cutsceneitem_t *items;
uint8_t itemCount; uint8_t itemCount;
cutscenepause_t pause; cutscenepause_t pause;
// Size in bytes of this cutscene's custom user data, carved out of
// CUTSCENE_SYSTEM.data while the cutscene is running.
size_t dataSize;
} cutscene_t; } cutscene_t;
#define CUTSCENE(NAME, PAUSE_TYPE, ...) \ #define CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...) \
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \ static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
static const cutscene_t CUTSCENE_##NAME = { \ static const cutscene_t CUTSCENE_##NAME = { \
.items = CUTSCENE_##NAME##_ITEMS, \ .items = CUTSCENE_##NAME##_ITEMS, \
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \ .itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE \ .pause = CUTSCENE_PAUSE_##PAUSE_TYPE, \
.dataSize = SIZE \
}; };
#define CUTSCENE_REFERENCE(CUTSCENE) \ #define CUTSCENE_REFERENCE(CUTSCENE) \
@@ -70,6 +75,35 @@ typedef struct cutscene_s {
.entityRemove = { .entityIndex = ENTITY_INDEX } \ .entityRemove = { .entityIndex = ENTITY_INDEX } \
} }
#define CUTSCENE_ENTITY_ADD(TYPE, X, Y, Z) \
{ \
.type = CUTSCENE_ITEM_TYPE_ENTITY_ADD, \
.entityAdd = { .entityType = TYPE, .position = { X, Y, Z } } \
}
#define CUTSCENE_ENTITY_TURN(ENTITY_INDEX, DIRECTION) \
{ \
.type = CUTSCENE_ITEM_TYPE_ENTITY_TURN, \
.entityTurn = { .entityIndex = ENTITY_INDEX, .direction = DIRECTION } \
}
// Walks ENTITY_INDEX to stand beside TARGET_ENTITY_INDEX, offset by
// (OFFSET_X, OFFSET_Y) on the 2D plane. The destination Z is resolved
// from nearby terrain each frame, so ramps between the two entities are
// accounted for automatically.
#define CUTSCENE_ENTITY_WALK_TO_ENTITY( \
ENTITY_INDEX, TARGET_ENTITY_INDEX, OFFSET_X, OFFSET_Y \
) \
{ \
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY, \
.entityWalkToEntity = { \
.entityIndex = ENTITY_INDEX, \
.targetEntityIndex = TARGET_ENTITY_INDEX, \
.offsetX = OFFSET_X, \
.offsetY = OFFSET_Y \
} \
}
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \ #define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
{ \ { \
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \ .type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
@@ -116,3 +150,49 @@ typedef struct cutscene_s {
) \ ) \
} \ } \
} }
#define CUTSCENE_MAP_AREA_ADD( \
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, CALLBACK, NOTIFY, TRIGGER \
) \
{ \
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_ADD, \
.mapAreaAdd = { \
.min = { MIN_X, MIN_Y, MIN_Z }, \
.max = { MAX_X, MAX_Y, MAX_Z }, \
.callback = CALLBACK, \
.notify = NOTIFY, \
.trigger = TRIGGER \
} \
}
#define CUTSCENE_MAP_AREA_REMOVE(AREA_ID) \
{ \
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE, \
.mapAreaRemove = { .areaId = AREA_ID } \
}
// Waits until any one of the given map area IDs has its callback invoked.
// Accepts CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
#define CUTSCENE_MAP_AREA_WAIT(...) \
{ \
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT, \
.mapAreaWait = { \
.areaIds = (const uint8_t[]){ __VA_ARGS__ }, \
.count = (uint8_t)( \
sizeof((const uint8_t[]){ __VA_ARGS__ }) / sizeof(uint8_t) \
) \
} \
}
// Adds a map area, waits for it to be triggered once, then removes it
// before the cutscene continues. Uses a no-op callback since the wait is
// driven by the area's trigger count rather than callback logic.
#define CUTSCENE_MAP_AREA_TRIGGER_ONCE( \
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, NOTIFY, TRIGGER \
) \
CUTSCENE_MAP_AREA_ADD( \
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, \
mapAreaNoopCallback, NOTIFY, TRIGGER \
), \
CUTSCENE_MAP_AREA_WAIT(CUTSCENE_AREA_LAST_CREATED), \
CUTSCENE_MAP_AREA_REMOVE(CUTSCENE_AREA_LAST_CREATED)
+51 -9
View File
@@ -25,10 +25,18 @@ void cutsceneSystemStartCutsceneWith(
entity_t *interact, entity_t *interact,
entity_t *interacted entity_t *interacted
) { ) {
assertTrue(
cutscene->dataSize < CUTSCENE_SYSTEM_SIZE_MAX,
"Cutscene data size exceeds CUTSCENE_SYSTEM_SIZE_MAX"
);
CUTSCENE_SYSTEM.scene = cutscene; CUTSCENE_SYSTEM.scene = cutscene;
CUTSCENE_SYSTEM.pause = cutscene->pause; CUTSCENE_SYSTEM.pause = cutscene->pause;
CUTSCENE_SYSTEM.entityInteract = interact; CUTSCENE_SYSTEM.entityInteract = interact;
CUTSCENE_SYSTEM.entityInteracted = interacted; CUTSCENE_SYSTEM.entityInteracted = interacted;
CUTSCENE_SYSTEM.entityLastCreated = NULL;
CUTSCENE_SYSTEM.entityLastRef = NULL;
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0. CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
cutsceneSystemNext(); cutsceneSystemNext();
} }
@@ -54,6 +62,9 @@ void cutsceneSystemNext() {
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE; CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
CUTSCENE_SYSTEM.entityInteract = NULL; CUTSCENE_SYSTEM.entityInteract = NULL;
CUTSCENE_SYSTEM.entityInteracted = NULL; CUTSCENE_SYSTEM.entityInteracted = NULL;
CUTSCENE_SYSTEM.entityLastCreated = NULL;
CUTSCENE_SYSTEM.entityLastRef = NULL;
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
return; return;
} }
@@ -70,25 +81,53 @@ const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
} }
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) { entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
entity_t *entity;
if(entityIndex == CUTSCENE_ENTITY_INTERACT) { if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
assertNotNull( assertNotNull(
CUTSCENE_SYSTEM.entityInteract, CUTSCENE_SYSTEM.entityInteract,
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set" "CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
); );
return CUTSCENE_SYSTEM.entityInteract; entity = CUTSCENE_SYSTEM.entityInteract;
} } else if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
assertNotNull( assertNotNull(
CUTSCENE_SYSTEM.entityInteracted, CUTSCENE_SYSTEM.entityInteracted,
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set" "CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
); );
return CUTSCENE_SYSTEM.entityInteracted; entity = CUTSCENE_SYSTEM.entityInteracted;
} else if(entityIndex == CUTSCENE_ENTITY_LAST_CREATED) {
assertNotNull(
CUTSCENE_SYSTEM.entityLastCreated,
"CUTSCENE_ENTITY_LAST_CREATED used but no entity has been created"
);
entity = CUTSCENE_SYSTEM.entityLastCreated;
} else if(entityIndex == CUTSCENE_ENTITY_LAST_REF) {
assertNotNull(
CUTSCENE_SYSTEM.entityLastRef,
"CUTSCENE_ENTITY_LAST_REF used but no entity has been referenced"
);
entity = CUTSCENE_SYSTEM.entityLastRef;
} else {
assertTrue(
entityIndex < ENTITY_COUNT,
"Entity index is out of range"
);
entity = &ENTITIES[entityIndex];
} }
assertTrue(
entityIndex < ENTITY_COUNT, CUTSCENE_SYSTEM.entityLastRef = entity;
"Entity index is out of range" return entity;
); }
return &ENTITIES[entityIndex];
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId) {
if(areaId == CUTSCENE_AREA_LAST_CREATED) {
assertTrue(
CUTSCENE_SYSTEM.areaLastCreated != CUTSCENE_AREA_LAST_CREATED,
"CUTSCENE_AREA_LAST_CREATED used but no map area has been created"
);
return CUTSCENE_SYSTEM.areaLastCreated;
}
return areaId;
} }
void cutsceneSystemDispose() { void cutsceneSystemDispose() {
@@ -97,4 +136,7 @@ void cutsceneSystemDispose() {
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE; CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
CUTSCENE_SYSTEM.entityInteract = NULL; CUTSCENE_SYSTEM.entityInteract = NULL;
CUTSCENE_SYSTEM.entityInteracted = NULL; CUTSCENE_SYSTEM.entityInteracted = NULL;
CUTSCENE_SYSTEM.entityLastCreated = NULL;
CUTSCENE_SYSTEM.entityLastRef = NULL;
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
} }
+28 -3
View File
@@ -10,8 +10,15 @@
typedef struct entity_s entity_t; typedef struct entity_s entity_t;
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE) #define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD) #define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
#define CUTSCENE_ENTITY_LAST_CREATED ((uint8_t)0xFC)
#define CUTSCENE_ENTITY_LAST_REF ((uint8_t)0xFB)
#define CUTSCENE_AREA_LAST_CREATED ((uint8_t)0xFF)
// Maximum number of bytes a running cutscene may request via
// cutscene_t.dataSize.
#define CUTSCENE_SYSTEM_SIZE_MAX 8192
typedef struct { typedef struct {
const cutscene_t *scene; const cutscene_t *scene;
@@ -19,9 +26,16 @@ typedef struct {
cutscenepause_t pause; cutscenepause_t pause;
entity_t *entityInteract; entity_t *entityInteract;
entity_t *entityInteracted; entity_t *entityInteracted;
entity_t *entityLastCreated;
entity_t *entityLastRef;
uint8_t areaLastCreated;
// Data (used by the current item). // Data (used by the current item).
cutsceneitemdata_t data; cutsceneitemdata_t data;
// Custom user data for the running cutscene, sized per-scene by
// cutscene_t.dataSize.
uint8_t userData[CUTSCENE_SYSTEM_SIZE_MAX];
} cutscenesystem_t; } cutscenesystem_t;
extern cutscenesystem_t CUTSCENE_SYSTEM; extern cutscenesystem_t CUTSCENE_SYSTEM;
@@ -53,7 +67,9 @@ void cutsceneSystemStartCutsceneWith(
/** /**
* Resolves a raw entity index (or sentinel) to an entity pointer. * Resolves a raw entity index (or sentinel) to an entity pointer.
* Handles CUTSCENE_ENTITY_INTERACT and CUTSCENE_ENTITY_INTERACTED. * Handles CUTSCENE_ENTITY_INTERACT, CUTSCENE_ENTITY_INTERACTED,
* CUTSCENE_ENTITY_LAST_CREATED and CUTSCENE_ENTITY_LAST_REF.
* Updates CUTSCENE_SYSTEM.entityLastRef to the resolved entity.
* Asserts the resolved entity is within bounds. * Asserts the resolved entity is within bounds.
* *
* @param entityIndex Raw entity index or sentinel value. * @param entityIndex Raw entity index or sentinel value.
@@ -61,6 +77,15 @@ void cutsceneSystemStartCutsceneWith(
*/ */
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex); entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
/**
* Resolves a raw map area ID (or CUTSCENE_AREA_LAST_CREATED sentinel) to
* a concrete map area ID.
*
* @param areaId Raw map area ID or sentinel value.
* @returns The resolved map area ID.
*/
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId);
/** /**
* Advance to the next item in the cutscene. * Advance to the next item in the cutscene.
*/ */
@@ -12,4 +12,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
add_subdirectory(control) add_subdirectory(control)
add_subdirectory(entity) add_subdirectory(entity)
add_subdirectory(item) add_subdirectory(item)
add_subdirectory(maparea)
add_subdirectory(ui) add_subdirectory(ui)
@@ -6,12 +6,13 @@
*/ */
#include "cutsceneitem.h" #include "cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
void cutsceneCallbackStart( void cutsceneCallbackStart(
const cutsceneitem_t *item, const cutsceneitem_t *item,
cutsceneitemdata_t *data cutsceneitemdata_t *data
) { ) {
if(item->callback != NULL) item->callback(); if(item->callback != NULL) item->callback(CUTSCENE_SYSTEM.userData);
} }
bool_t cutsceneCallbackUpdate( bool_t cutsceneCallbackUpdate(
@@ -11,7 +11,7 @@
typedef struct cutsceneitem_s cutsceneitem_t; typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t; typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef void (*cutscenecallback_t)(void); typedef void (*cutscenecallback_t)(void *userData);
/** /**
* Starts a callback item (invokes the callback immediately). * Starts a callback item (invokes the callback immediately).
+42
View File
@@ -53,6 +53,30 @@ void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
cutsceneEntityRemoveStart(item, data); cutsceneEntityRemoveStart(item, data);
break; break;
case CUTSCENE_ITEM_TYPE_ENTITY_ADD:
cutsceneEntityAddStart(item, data);
break;
case CUTSCENE_ITEM_TYPE_ENTITY_TURN:
cutsceneEntityTurnStart(item, data);
break;
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY:
cutsceneEntityWalkToEntityStart(item, data);
break;
case CUTSCENE_ITEM_TYPE_MAP_AREA_ADD:
cutsceneMapAreaAddStart(item, data);
break;
case CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE:
cutsceneMapAreaRemoveStart(item, data);
break;
case CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT:
cutsceneMapAreaWaitStart(item, data);
break;
default: default:
break; break;
} }
@@ -90,6 +114,24 @@ bool_t cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data)
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE: case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
return cutsceneEntityRemoveUpdate(item, data); return cutsceneEntityRemoveUpdate(item, data);
case CUTSCENE_ITEM_TYPE_ENTITY_ADD:
return cutsceneEntityAddUpdate(item, data);
case CUTSCENE_ITEM_TYPE_ENTITY_TURN:
return cutsceneEntityTurnUpdate(item, data);
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY:
return cutsceneEntityWalkToEntityUpdate(item, data);
case CUTSCENE_ITEM_TYPE_MAP_AREA_ADD:
return cutsceneMapAreaAddUpdate(item, data);
case CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE:
return cutsceneMapAreaRemoveUpdate(item, data);
case CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT:
return cutsceneMapAreaWaitUpdate(item, data);
default: default:
return false; return false;
} }
+20 -1
View File
@@ -13,9 +13,15 @@
#include "entity/cutsceneentityteleport.h" #include "entity/cutsceneentityteleport.h"
#include "entity/cutsceneentitywalkto.h" #include "entity/cutsceneentitywalkto.h"
#include "entity/cutsceneentityremove.h" #include "entity/cutsceneentityremove.h"
#include "entity/cutsceneentityadd.h"
#include "entity/cutsceneentityturn.h"
#include "entity/cutsceneentitywalktoentity.h"
#include "ui/cutscenetext.h" #include "ui/cutscenetext.h"
#include "ui/cutscenefade.h" #include "ui/cutscenefade.h"
#include "item/cutsceneitemgive.h" #include "item/cutsceneitemgive.h"
#include "maparea/cutscenemapareaadd.h"
#include "maparea/cutscenemaparearemove.h"
#include "maparea/cutscenemapareawait.h"
typedef struct cutscene_s cutscene_t; typedef struct cutscene_s cutscene_t;
@@ -31,7 +37,13 @@ typedef enum {
CUTSCENE_ITEM_TYPE_SET_PAUSE, CUTSCENE_ITEM_TYPE_SET_PAUSE,
CUTSCENE_ITEM_TYPE_CONCURRENT, CUTSCENE_ITEM_TYPE_CONCURRENT,
CUTSCENE_ITEM_TYPE_ITEM_GIVE, CUTSCENE_ITEM_TYPE_ITEM_GIVE,
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE CUTSCENE_ITEM_TYPE_ENTITY_REMOVE,
CUTSCENE_ITEM_TYPE_ENTITY_ADD,
CUTSCENE_ITEM_TYPE_ENTITY_TURN,
CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY,
CUTSCENE_ITEM_TYPE_MAP_AREA_ADD,
CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE,
CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT
} cutsceneitemtype_t; } cutsceneitemtype_t;
struct cutsceneitem_s { struct cutsceneitem_s {
@@ -49,6 +61,12 @@ struct cutsceneitem_s {
cutsceneconcurrent_t concurrent; cutsceneconcurrent_t concurrent;
cutsceneitemgive_t itemGive; cutsceneitemgive_t itemGive;
cutsceneentityremove_t entityRemove; cutsceneentityremove_t entityRemove;
cutsceneentityadd_t entityAdd;
cutsceneentityturn_t entityTurn;
cutsceneentitywalktoentity_t entityWalkToEntity;
cutscenemapareaadd_t mapAreaAdd;
cutscenemaparearemove_t mapAreaRemove;
cutscenemapareawait_t mapAreaWait;
}; };
}; };
@@ -56,6 +74,7 @@ typedef union cutsceneitemdata_u {
cutscenewaitdata_t wait; cutscenewaitdata_t wait;
cutsceneentitywalktodata_t entityWalkTo; cutsceneentitywalktodata_t entityWalkTo;
cutsceneconcurrentdata_t concurrent; cutsceneconcurrentdata_t concurrent;
cutscenemapareawaitdata_t mapAreaWait;
} cutsceneitemdata_t; } cutsceneitemdata_t;
/** /**
@@ -8,4 +8,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
cutsceneentityteleport.c cutsceneentityteleport.c
cutsceneentitywalkto.c cutsceneentitywalkto.c
cutsceneentityremove.c cutsceneentityremove.c
cutsceneentityadd.c
cutsceneentityturn.c
cutsceneentitywalktoentity.c
) )
@@ -0,0 +1,33 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
#include "rpg/entity/entity.h"
#include "assert/assert.h"
void cutsceneEntityAddStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
uint8_t entIndex = entityGetAvailable();
assertTrue(entIndex != 0xFF, "No available entity slots for CUTSCENE_ENTITY_ADD");
entity_t *entity = &ENTITIES[entIndex];
entityInit(entity, item->entityAdd.entityType);
entityPositionSet(entity, item->entityAdd.position);// Also assigns chunk.
CUTSCENE_SYSTEM.entityLastCreated = entity;
CUTSCENE_SYSTEM.entityLastRef = entity;
}
bool_t cutsceneEntityAddUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
return true;
}
@@ -0,0 +1,41 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/entity/entitytype.h"
#include "rpg/overworld/worldpos.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef struct {
entitytype_t entityType;
worldpos_t position;
} cutsceneentityadd_t;
/**
* Starts an entity add step (spawns the entity into the world immediately).
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneEntityAddStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates an entity add step (always completes immediately).
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true always.
*/
bool_t cutsceneEntityAddUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
@@ -0,0 +1,30 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
#include "rpg/entity/entity.h"
void cutsceneEntityTurnStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
}
bool_t cutsceneEntityTurnUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
entity_t *entity = cutsceneSystemGetEntity(item->entityTurn.entityIndex);
if(
entity->direction == item->entityTurn.direction &&
entity->animation == ENTITY_ANIM_IDLE
) return true;
entityTurn(entity, item->entityTurn.direction);
return false;
}
@@ -0,0 +1,42 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/entity/entitydir.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef struct {
uint8_t entityIndex;
entitydir_t direction;
} cutsceneentityturn_t;
/**
* Starts an entity turn step. The turn itself is driven from Update, since
* the entity may still be finishing a previous action.
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneEntityTurnStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates an entity turn step, retrying entityTurn until it takes effect
* and its animation completes.
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true once the entity is idle and facing the target direction.
*/
bool_t cutsceneEntityTurnUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
@@ -0,0 +1,41 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
#include "rpg/entity/entity.h"
#include "rpg/entity/entitypathstep.h"
#include "rpg/overworld/map.h"
void cutsceneEntityWalkToEntityStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
}
bool_t cutsceneEntityWalkToEntityUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
entity_t *entity = cutsceneSystemGetEntity(
item->entityWalkToEntity.entityIndex
);
entity_t *target = cutsceneSystemGetEntity(
item->entityWalkToEntity.targetEntityIndex
);
worldpos_t dest = {
.x = (worldunit_t)(target->position.x + item->entityWalkToEntity.offsetX),
.y = (worldunit_t)(target->position.y + item->entityWalkToEntity.offsetY),
.z = target->position.z
};
worldunit_t z;
if(mapGetWalkableZNear(dest.x, dest.y, target->position.z, &z)) dest.z = z;
return entityPathStep(entity, dest, true);
}
@@ -0,0 +1,46 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/overworld/worldpos.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef struct {
uint8_t entityIndex;
uint8_t targetEntityIndex;
worldunit_t offsetX;
worldunit_t offsetY;
} cutsceneentitywalktoentity_t;
/**
* Starts an entity walk-to-entity item. No setup is needed, the destination
* is recomputed from the target's live position every Update.
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneEntityWalkToEntityStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates an entity walk-to-entity item. Re-reads the target entity's
* current position each frame, applies the X/Y offset, resolves the
* destination Z from nearby terrain (to account for ramps), and steps
* the entity toward it.
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true once the entity has reached the target's side.
*/
bool_t cutsceneEntityWalkToEntityUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
@@ -6,25 +6,14 @@
*/ */
#include "rpg/cutscene/item/cutsceneitem.h" #include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/item/backpack.h" #include "rpg/item/itemgive.h"
#include "ui/rpg/uitextboxmain.h" #include "ui/rpg/uitextboxmain.h"
#include "util/string.h"
void cutsceneItemGiveStart( void cutsceneItemGiveStart(
const cutsceneitem_t *item, const cutsceneitem_t *item,
cutsceneitemdata_t *data cutsceneitemdata_t *data
) { ) {
backpackAdd(item->itemGive.item, item->itemGive.quantity); itemGive(item->itemGive.item, item->itemGive.quantity);
char_t msg[CUTSCENE_TEXT_MAX_CHARS];
stringFormat(
msg,
CUTSCENE_TEXT_MAX_CHARS - 1,
"Received %s x%u",
ITEMS[item->itemGive.item].name,
(uint32_t)item->itemGive.quantity
);
uiTextboxMainSetText(msg);
} }
bool_t cutsceneItemGiveUpdate( bool_t cutsceneItemGiveUpdate(
@@ -0,0 +1,11 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
cutscenemapareaadd.c
cutscenemaparearemove.c
cutscenemapareawait.c
)
@@ -0,0 +1,29 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
void cutsceneMapAreaAddStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
CUTSCENE_SYSTEM.areaLastCreated = mapAreaAdd(
item->mapAreaAdd.min,
item->mapAreaAdd.max,
item->mapAreaAdd.callback,
item->mapAreaAdd.notify,
item->mapAreaAdd.trigger
);
}
bool_t cutsceneMapAreaAddUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
return true;
}
@@ -0,0 +1,44 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/overworld/maparea.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef struct {
worldpos_t min;
worldpos_t max;
mapareacallback_t callback;
uint8_t notify;
uint8_t trigger;
} cutscenemapareaadd_t;
/**
* Starts a map area add step (adds the area immediately, storing its ID
* in CUTSCENE_SYSTEM.areaLastCreated).
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneMapAreaAddStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates a map area add step (always completes immediately).
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true always.
*/
bool_t cutsceneMapAreaAddUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
@@ -0,0 +1,24 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
#include "rpg/overworld/maparea.h"
void cutsceneMapAreaRemoveStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
mapAreaRemove(cutsceneSystemGetAreaId(item->mapAreaRemove.areaId));
}
bool_t cutsceneMapAreaRemoveUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
return true;
}
@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
typedef struct {
uint8_t areaId;
} cutscenemaparearemove_t;
/**
* Starts a map area remove step (removes the area immediately). Accepts
* CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneMapAreaRemoveStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates a map area remove step (always completes immediately).
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true always.
*/
bool_t cutsceneMapAreaRemoveUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rpg/cutscene/item/cutsceneitem.h"
#include "rpg/cutscene/cutscenesystem.h"
#include "rpg/overworld/maparea.h"
#include "assert/assert.h"
void cutsceneMapAreaWaitStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
assertTrue(
item->mapAreaWait.count <= CUTSCENE_MAP_AREA_WAIT_MAX,
"Too many areas in CUTSCENE_MAP_AREA_WAIT"
);
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
data->mapAreaWait.baseline[i] = MAP_AREAS[areaId].triggerCount;
}
}
bool_t cutsceneMapAreaWaitUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
if(MAP_AREAS[areaId].triggerCount != data->mapAreaWait.baseline[i]) {
return true;
}
}
return false;
}
@@ -0,0 +1,49 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct cutsceneitem_s cutsceneitem_t;
typedef union cutsceneitemdata_u cutsceneitemdata_t;
/** Maximum number of areas a single CUTSCENE_MAP_AREA_WAIT may watch. */
#define CUTSCENE_MAP_AREA_WAIT_MAX 4
typedef struct {
const uint8_t *areaIds;
uint8_t count;
} cutscenemapareawait_t;
typedef struct {
uint32_t baseline[CUTSCENE_MAP_AREA_WAIT_MAX];
} cutscenemapareawaitdata_t;
/**
* Starts a map area wait step, snapshotting each watched area's current
* trigger count.
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneMapAreaWaitStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates a map area wait step, completing once any watched area's
* trigger count has changed since Start (i.e. its callback fired).
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns true once any watched area has been triggered.
*/
bool_t cutsceneMapAreaWaitUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
+10 -8
View File
@@ -9,17 +9,19 @@
#include "rpg/cutscene/cutscene.h" #include "rpg/cutscene/cutscene.h"
#include "rpg/cutscene/cutscenesystem.h" #include "rpg/cutscene/cutscenesystem.h"
CUTSCENE(TEST_ONE, DEFAULT, CUTSCENE(TEST_ONE, 0, DEFAULT,
CUTSCENE_TEXT("Test One."), CUTSCENE_TEXT("Test One."),
); );
CUTSCENE(TEST_TWO, DEFAULT, CUTSCENE(TEST_TWO, 0, DEFAULT,
CUTSCENE_TEXT("Test Two."), CUTSCENE_TEXT("Test Two."),
CUTSCENE_CONCURRENT( CUTSCENE_ENTITY_ADD(ENTITY_TYPE_NPC, 4, 4, 0),
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0), CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_LAST_CREATED, 8, 2, 0),
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0), // CUTSCENE_CONCURRENT(
), // CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3), // CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT), // ),
// CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
// CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
CUTSCENE_TEXT("Done."), CUTSCENE_TEXT("Done."),
); );
+3 -1
View File
@@ -14,4 +14,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
add_subdirectory(anim) add_subdirectory(anim)
add_subdirectory(interact) add_subdirectory(interact)
add_subdirectory(npc) add_subdirectory(npc)
add_subdirectory(item)
add_subdirectory(global)
+2 -2
View File
@@ -19,7 +19,7 @@ const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT] = {
}; };
float_t entityAnimTileZOffset(const worldpos_t pos) { float_t entityAnimTileZOffset(const worldpos_t pos) {
return tileIsRamp(mapGetTile(pos)) ? 0.5f : 0.0f; return tileShapeIsRamp(mapGetTile(pos).shape) ? 0.5f : 0.0f;
} }
void entityAnimUpdate(entity_t *entity) { void entityAnimUpdate(entity_t *entity) {
@@ -32,7 +32,7 @@ void entityAnimUpdate(entity_t *entity) {
) { ) {
entity->walkEndCooldown = ENTITY_ANIM_WALK_TURN_COOLDOWN; entity->walkEndCooldown = ENTITY_ANIM_WALK_TURN_COOLDOWN;
} }
entity->animation = ENTITY_ANIM_IDLE; entity->animation = ENTITY_ANIM_IDLE;
entity->animTime = 0; entity->animTime = 0;
} }
} }
+59 -25
View File
@@ -11,6 +11,7 @@
#include "time/time.h" #include "time/time.h"
#include "util/math.h" #include "util/math.h"
#include "rpg/overworld/map.h" #include "rpg/overworld/map.h"
#include "rpg/overworld/maparea.h"
#include "rpg/overworld/chunk.h" #include "rpg/overworld/chunk.h"
#include "rpg/overworld/tile.h" #include "rpg/overworld/tile.h"
@@ -27,6 +28,7 @@ void entityInit(entity_t *entity, const entitytype_t type) {
memoryZero(entity, sizeof(entity_t)); memoryZero(entity, sizeof(entity_t));
entity->id = (uint8_t)(entity - ENTITIES); entity->id = (uint8_t)(entity - ENTITIES);
entity->globalId = ENTITY_GLOBAL_ID_NULL;
entity->type = type; entity->type = type;
entity->chunkIndex = 0xFF; entity->chunkIndex = 0xFF;
@@ -60,6 +62,10 @@ bool_t entityCanRun(entity_t *entity) {
return entity->animation == ENTITY_ANIM_IDLE; return entity->animation == ENTITY_ANIM_IDLE;
} }
bool_t entityCanUnload(entity_t *entity) {
return entity->globalId < ENTITY_GLOBAL_ID_START;
}
void entityTurn(entity_t *entity, const entitydir_t direction) { void entityTurn(entity_t *entity, const entitydir_t direction) {
if(!entityCanTurn(entity)) return; if(!entityCanTurn(entity)) return;
entity->direction = direction; entity->direction = direction;
@@ -89,38 +95,38 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
// Are we walking up a ramp? // Are we walking up a ramp?
if( if(
tileIsRamp(tileCurrent) && tileShapeIsRamp(tileCurrent.shape) &&
( (
// Can only walk UP the direction the ramp faces. // Can only walk UP the direction the ramp faces.
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent || (direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent.shape ||
// If diagonal ramp, can go up one of two ways only. Inner ramps // If diagonal ramp, can go up one of two ways only. Inner ramps
// share the same allowed directions as their outer counterparts. // share the same allowed directions as their outer counterparts.
( (
( (
( (
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST || tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST_INNER tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
) && ) &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST) (direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
) || ) ||
( (
( (
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST || tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST_INNER tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
) && ) &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST) (direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
) || ) ||
( (
( (
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST || tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST ||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST_INNER tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
) && ) &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST) (direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
) || ) ||
( (
( (
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST || tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST ||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST_INNER tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
) && ) &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST) (direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
) )
@@ -129,55 +135,60 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
) )
) { ) {
tile_t tileNewSaved = tileNew; tile_t tileNewSaved = tileNew;
tileNew = TILE_SHAPE_NULL; tileNew = TILE_NULL;
worldpos_t abovePos = newPos; worldpos_t abovePos = newPos;
abovePos.z += 1; abovePos.z += 1;
tile_t tileAbove = mapGetTile(abovePos); tile_t tileAbove = mapGetTile(abovePos);
if(tileAbove != TILE_SHAPE_NULL && tileIsWalkable(tileAbove)) { if(
tileAbove.shape != TILE_SHAPE_NULL &&
tileShapeIsWalkable(tileAbove.shape)
) {
raise = true; raise = true;
} else { } else {
tileNew = tileNewSaved; tileNew = tileNewSaved;
} }
} else if(tileNew == TILE_SHAPE_NULL && newPos.z > 0) { } else if(tileNew.shape == TILE_SHAPE_NULL && newPos.z > 0) {
// Falling down? // Falling down?
worldpos_t belowPos = newPos; worldpos_t belowPos = newPos;
belowPos.z -= 1; belowPos.z -= 1;
tile_t tileBelow = mapGetTile(belowPos); tile_t tileBelow = mapGetTile(belowPos);
if( if(
tileBelow != TILE_SHAPE_NULL && tileBelow.shape != TILE_SHAPE_NULL &&
tileIsRamp(tileBelow) && tileShapeIsRamp(tileBelow.shape) &&
( (
// This handles regular cardinal ramps // This handles regular cardinal ramps
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH) == tileBelow || (
entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH
) == tileBelow.shape ||
// This handles diagonal ramps. Inner ramps share the same // This handles diagonal ramps. Inner ramps share the same
// allowed directions as their outer counterparts. // allowed directions as their outer counterparts.
( (
( (
( (
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST || tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST_INNER tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
) && ) &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST) (direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
) || ) ||
( (
( (
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST || tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST_INNER tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
) && ) &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST) (direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
) || ) ||
( (
( (
tileBelow == TILE_SHAPE_RAMP_NORTHEAST || tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST ||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST_INNER tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
) && ) &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST) (direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
) || ) ||
( (
( (
tileBelow == TILE_SHAPE_RAMP_NORTHWEST || tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST ||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST_INNER tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
) && ) &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST) (direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
) )
@@ -190,7 +201,7 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
} }
// Can we walk here? // Can we walk here?
if(!raise && !fall && !tileIsWalkable(tileNew)) return;// Blocked if(!raise && !fall && !tileShapeIsWalkable(tileNew.shape)) return;// Blocked
// Raise/fall must be applied before checking for blocking entities, // Raise/fall must be applied before checking for blocking entities,
// otherwise the check compares against the wrong z-level. // otherwise the check compares against the wrong z-level.
@@ -213,6 +224,8 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
entity->position = newPos; entity->position = newPos;
entity->animation = ENTITY_ANIM_WALK; entity->animation = ENTITY_ANIM_WALK;
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
entityUpdateChunk(entity);
mapAreaCheckEntity(entity);
} }
void entityRun(entity_t *entity, const entitydir_t direction) { void entityRun(entity_t *entity, const entitydir_t direction) {
@@ -235,6 +248,17 @@ entity_t * entityGetAt(const worldpos_t position) {
return NULL; return NULL;
} }
entity_t * entityGetByGlobalId(const entityglobalid_t globalId) {
entity_t *ent = ENTITIES;
do {
if(ent->type == ENTITY_TYPE_NULL) continue;
if(ent->globalId != globalId) continue;
return ent;
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
return NULL;
}
uint8_t entityGetAvailable() { uint8_t entityGetAvailable() {
entity_t *ent = ENTITIES; entity_t *ent = ENTITIES;
do { do {
@@ -251,6 +275,7 @@ void entityPositionSet(entity_t *entity, const worldpos_t pos) {
entity->animation = ENTITY_ANIM_IDLE; entity->animation = ENTITY_ANIM_IDLE;
entity->animTime = 0; entity->animTime = 0;
entity->walkEndCooldown = 0; entity->walkEndCooldown = 0;
entityUpdateChunk(entity);
} }
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) { void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
@@ -279,4 +304,13 @@ void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
} }
} }
} }
}
void entityUpdateChunk(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL");
chunkpos_t cp;
worldPosToChunkPos(&entity->position, &cp);
chunkindex_t ci = mapGetChunkIndexAt(cp);
if(ci != -1) entitySetChunk(entity, (uint8_t)ci);
} }
+35 -1
View File
@@ -14,8 +14,15 @@
typedef struct map_s map_t; typedef struct map_s map_t;
typedef uint16_t entityglobalid_t;
#define ENTITY_GLOBAL_ID_NULL 0
#define ENTITY_GLOBAL_ID_START 1
#define ENTITY_GLOBAL_ID_PLAYER 1
typedef struct entity_s { typedef struct entity_s {
uint8_t id; uint8_t id;
entityglobalid_t globalId;
entitytype_t type; entitytype_t type;
entitytypedata_t data; entitytypedata_t data;
@@ -75,6 +82,16 @@ bool_t entityCanWalk(entity_t *entity);
*/ */
bool_t entityCanRun(entity_t *entity); bool_t entityCanRun(entity_t *entity);
/**
* Returns true if the entity is allowed to be unloaded. By default this is
* true for entities whose global ID falls within the randomly assigned
* range below ENTITY_GLOBAL_ID_START.
*
* @param entity Pointer to the entity to check.
* @returns True if the entity can be unloaded.
*/
bool_t entityCanUnload(entity_t *entity);
/** /**
* Turn an entity to face a new direction. * Turn an entity to face a new direction.
* *
@@ -101,13 +118,21 @@ void entityRun(entity_t *entity, const entitydir_t direction);
/** /**
* Gets the entity at a specific world position. * Gets the entity at a specific world position.
* *
* @param map Pointer to the map to check. * @param map Pointer to the map to check.
* @param pos The world position to check. * @param pos The world position to check.
* @return Pointer to the entity at the position, or NULL if none. * @return Pointer to the entity at the position, or NULL if none.
*/ */
entity_t *entityGetAt(const worldpos_t pos); entity_t *entityGetAt(const worldpos_t pos);
/**
* Gets the entity with the given global ID, if one is currently loaded.
*
* @param globalId The global ID to search for.
* @return Pointer to the matching entity, or NULL if none is loaded.
*/
entity_t *entityGetByGlobalId(const entityglobalid_t globalId);
/** /**
* Gets an available entity index. * Gets an available entity index.
* *
@@ -124,6 +149,15 @@ uint8_t entityGetAvailable();
*/ */
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex); void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
/**
* Resolves the chunk that an entity's current position falls into and
* assigns the entity to it via entitySetChunk. Leaves the entity's chunk
* unchanged if its position doesn't fall within any loaded chunk.
*
* @param entity Pointer to the entity to update.
*/
void entityUpdateChunk(entity_t *entity);
/** /**
* Instantly moves an entity to a world position, resetting movement state. * Instantly moves an entity to a world position, resetting movement state.
* *
+3 -1
View File
@@ -24,7 +24,9 @@ bool_t entityPathStep(
"Entity pointer is out of bounds" "Entity pointer is out of bounds"
); );
if(worldPosIsEqual(entity->position, target)) return true; if(worldPosIsEqual(entity->position, target) && entityCanWalk(entity)) {
return true;
}
if(!entityCanWalk(entity)) return false; if(!entityCanWalk(entity)) return false;
entitydir_t dir; entitydir_t dir;
+9 -1
View File
@@ -8,12 +8,14 @@
#pragma once #pragma once
#include "rpg/entity/player.h" #include "rpg/entity/player.h"
#include "npc/npc.h" #include "npc/npc.h"
#include "item/entityitem.h"
typedef enum { typedef enum {
ENTITY_TYPE_NULL, ENTITY_TYPE_NULL,
ENTITY_TYPE_PLAYER, ENTITY_TYPE_PLAYER,
ENTITY_TYPE_NPC, ENTITY_TYPE_NPC,
ENTITY_TYPE_ITEM,
ENTITY_TYPE_COUNT ENTITY_TYPE_COUNT
} entitytype_enum_t; } entitytype_enum_t;
@@ -23,6 +25,7 @@ typedef uint8_t entitytype_t;
typedef union { typedef union {
player_t player; player_t player;
npc_t npc; npc_t npc;
entityitem_t item;
} entitytypedata_t; } entitytypedata_t;
typedef struct { typedef struct {
@@ -50,5 +53,10 @@ static const entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
[ENTITY_TYPE_NPC] = { [ENTITY_TYPE_NPC] = {
.init = npcInit, .init = npcInit,
.movement = npcMovement, .movement = npcMovement,
},
[ENTITY_TYPE_ITEM] = {
.init = entityItemInit,
.movement = entityItemMovement,
} }
}; };
@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
)
+17
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@@ -0,0 +1,17 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entityglobaldefs.h"
#include "entitygloballist.h"
#define ENTITY_GLOBAL_LIST_COUNT ( \
sizeof(ENTITY_GLOBAL_LIST) / \
sizeof(ENTITY_GLOBAL_LIST[0]) \
)
//EOF
@@ -0,0 +1,44 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "rpg/overworld/worldpos.h"
#include "rpg/entity/entity.h"
typedef struct entity_s entity_t;
typedef struct {
entity_t *entity;
worldpos_t position;
} entityglobalcreate_t;
/**
* Callback invoked to initialize a global entity.
*
* @param create Pointer to the entity/position being initialized.
* @returns An error code.
*/
typedef void (*entityglobalinitcallback_t)(
entityglobalcreate_t *create
);
typedef struct {
entitytype_t type;
entityglobalinitcallback_t callback;
} entityglobaldef_t;
#define ENTITY_GLOBAL(id, entType, callbackFn) \
[id] = { .type = entType, .callback = callbackFn }
#define ENTITY_GLOBAL_CALLBACK(id) \
static void ENTTIYT_GLOBAL_CALLBACK_##id(entityglobalcreate_t *create)
#define ENTITY_GLOBAL_REF(id) \
ENTTIYT_GLOBAL_CALLBACK_##id
//EOF
@@ -0,0 +1,30 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entityglobaldefs.h"
#include "rpg/cutscene/scene/testcutscene.h"
ENTITY_GLOBAL_CALLBACK(3) {
create->entity->data.npc.moveType = NPC_MOVE_TYPE_PATH;
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 4, 4, 0 });
npcPathAddNode(&create->entity->data.npc, (worldpos_t){ 10, 10, 1 });
create->entity->interact.type = ENTITY_INTERACT_CUTSCENE;
create->entity->interact.data.cutscene = CUTSCENE_REFERENCE(TEST_TWO);
}
static const entityglobaldef_t ENTITY_GLOBAL_LIST[] = {
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_NULL, ENTITY_TYPE_NULL, NULL),
ENTITY_GLOBAL(ENTITY_GLOBAL_ID_PLAYER, ENTITY_TYPE_PLAYER, NULL),
ENTITY_GLOBAL(3, ENTITY_TYPE_NPC, ENTITY_GLOBAL_REF(3)),
};
//EOF
@@ -40,6 +40,14 @@ void entityInteractWith(entity_t *player, entity_t *target) {
// entityTurn(player, player->direction); // Redundant (for now) // entityTurn(player, player->direction); // Redundant (for now)
break; break;
case ENTITY_INTERACT_CALLBACK:
assertNotNull(
target->interact.data.callback,
"Interact callback pointer cannot be NULL"
);
target->interact.data.callback(player, target);
break;
case ENTITY_INTERACT_NULL: case ENTITY_INTERACT_NULL:
break; break;
@@ -7,9 +7,9 @@
#pragma once #pragma once
#include "dusk.h" #include "dusk.h"
#include "rpg/cutscene/cutscene.h"
typedef struct entity_s entity_t; typedef struct entity_s entity_t;
typedef struct cutscene_s cutscene_t;
/** /**
* Describes the type of interaction an entity supports. * Describes the type of interaction an entity supports.
+10
View File
@@ -0,0 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
entityitem.c
)
+44
View File
@@ -0,0 +1,44 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entityitem.h"
#include "rpg/entity/entity.h"
#include "assert/assert.h"
#include "rpg/item/itemgive.h"
#include "ui/rpg/uitextboxmain.h"
void entityItemInit(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL");
entity->interact.type = ENTITY_INTERACT_CALLBACK;
entity->interact.data.callback = entityItemInteract;
}
void entityItemSet(
entity_t *entity,
const itemid_t item,
const uint8_t quantity
) {
assertNotNull(entity, "Entity pointer cannot be NULL");
entity->data.item.item = item;
entity->data.item.quantity = quantity;
}
void entityItemInteract(entity_t *player, entity_t *target) {
assertNotNull(player, "Player entity pointer cannot be NULL");
assertNotNull(target, "Target entity pointer cannot be NULL");
itemGive(target->data.item.item, target->data.item.quantity);
target->data.item.collected = true;
}
void entityItemMovement(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL");
if(!entity->data.item.collected) return;
if(uiTextboxMainIsActive()) return;
entity->type = ENTITY_TYPE_NULL;
}
+56
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@@ -0,0 +1,56 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/item/item.h"
typedef struct entity_s entity_t;
typedef struct {
itemid_t item;
uint8_t quantity;
bool_t collected;
} entityitem_t;
/**
* Initializes an item entity. Wires up the interact component so that
* interacting with the entity gives its item and removes it.
*
* @param entity Pointer to the entity structure to initialize.
*/
void entityItemInit(entity_t *entity);
/**
* Sets the item and quantity represented by an item entity.
*
* @param entity Pointer to the entity structure.
* @param item The item ID to give when picked up.
* @param quantity The quantity to give when picked up.
*/
void entityItemSet(
entity_t *entity,
const itemid_t item,
const uint8_t quantity
);
/**
* Interact callback for item entities. Gives the entity's item to the
* player and shows the pickup message. The entity itself is removed once
* the message has been dismissed, via entityItemMovement.
*
* @param player Pointer to the player entity.
* @param target Pointer to the item entity being picked up.
*/
void entityItemInteract(entity_t *player, entity_t *target);
/**
* Update callback for item entities. Removes the entity once its pickup
* message has been dismissed. No-op if the item hasn't been collected.
*
* @param entity Pointer to the entity structure to update.
*/
void entityItemMovement(entity_t *entity);
+6 -5
View File
@@ -11,11 +11,12 @@
#include "util/memory.h" #include "util/memory.h"
#include "time/time.h" #include "time/time.h"
#include "ui/focus/uifocus.h" #include "ui/focus/uifocus.h"
#include "ui/frame/uisettings.h" #include "ui/frame/game/uigamemenu.h"
#include "rpg/cutscene/cutscenesystem.h" #include "rpg/cutscene/cutscenesystem.h"
void playerInit(entity_t *entity) { void playerInit(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL"); assertNotNull(entity, "Entity pointer cannot be NULL");
entity->globalId = ENTITY_GLOBAL_ID_PLAYER;
} }
bool_t playerCanInteract(entity_t *entity) { bool_t playerCanInteract(entity_t *entity) {
@@ -26,14 +27,14 @@ void playerInput(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL"); assertNotNull(entity, "Entity pointer cannot be NULL");
if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return; if(CUTSCENE_SYSTEM.pause & CUTSCENE_PAUSE_PLAYER) return;
// Toggle settings on pause // Toggle game menu on pause
if(uiSettingsIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) { if(uiGameMenuIsOpen() && inputPressed(INPUT_ACTION_PAUSE)) {
uiSettingsClose(); uiGameMenuClose();
} else if( } else if(
inputPressed(INPUT_ACTION_PAUSE) && inputPressed(INPUT_ACTION_PAUSE) &&
entity->animation == ENTITY_ANIM_IDLE entity->animation == ENTITY_ANIM_IDLE
) { ) {
uiSettingsOpen(); uiGameMenuOpen();
} }
// Can player act? // Can player act?
+1
View File
@@ -7,6 +7,7 @@
#pragma once #pragma once
#include "input/input.h" #include "input/input.h"
#include "entitydir.h"
typedef struct entity_s entity_t; typedef struct entity_s entity_t;
+1
View File
@@ -8,6 +8,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
inventory.c inventory.c
backpack.c backpack.c
itemgive.c
) )
# Item Definitions # Item Definitions
+25
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@@ -0,0 +1,25 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "itemgive.h"
#include "rpg/item/backpack.h"
#include "ui/rpg/uitextboxmain.h"
#include "util/string.h"
void itemGive(const itemid_t item, const uint8_t quantity) {
backpackAdd(item, quantity);
char_t msg[ITEM_GIVE_MESSAGE_MAX_CHARS];
stringFormat(
msg,
ITEM_GIVE_MESSAGE_MAX_CHARS - 1,
"Received %s x%u",
ITEMS[item].name,
(uint32_t)quantity
);
uiTextboxMainSetText(msg);
}
+20
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@@ -0,0 +1,20 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/item/item.h"
#define ITEM_GIVE_MESSAGE_MAX_CHARS 256
/**
* Adds a quantity of an item to the player's backpack and shows a
* "Received <item> x<quantity>" message in the main textbox.
*
* @param item The item ID to give.
* @param quantity The quantity to give.
*/
void itemGive(const itemid_t item, const uint8_t quantity);
+2
View File
@@ -8,7 +8,9 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
chunk.c chunk.c
map.c map.c
maparea.c
worldpos.c worldpos.c
tile.c tile.c
tileshape.c
) )
+1 -5
View File
@@ -8,11 +8,7 @@
#include "chunk.h" #include "chunk.h"
uint32_t chunkGetTileIndex(const chunkpos_t position) { uint32_t chunkGetTileIndex(const chunkpos_t position) {
return ( return (position.y * CHUNK_WIDTH) + position.x;
(position.z * CHUNK_WIDTH * CHUNK_HEIGHT) +
(position.y * CHUNK_WIDTH) +
position.x
);
} }
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) { bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
+75 -7
View File
@@ -12,8 +12,8 @@
#include "asset/loader/assetloader.h" #include "asset/loader/assetloader.h"
#include "console/console.h" #include "console/console.h"
#include "event/event.h" #include "event/event.h"
#include "rpg/entity/entity.h"
#include "util/string.h" #include "util/string.h"
#include "rpg/entity/global/entityglobal.h"
map_t MAP; map_t MAP;
@@ -141,7 +141,7 @@ void mapChunkUnload(chunk_t *chunk) {
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) { for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
if(chunk->entities[i] == 0xFF) continue; if(chunk->entities[i] == 0xFF) continue;
entity_t *entity = &ENTITIES[chunk->entities[i]]; entity_t *entity = &ENTITIES[chunk->entities[i]];
if(entity->type == ENTITY_TYPE_PLAYER) { if(!entityCanUnload(entity)) {
entitySetChunk(entity, 0xFF); entitySetChunk(entity, 0xFF);
} else { } else {
entity->type = ENTITY_TYPE_NULL; entity->type = ENTITY_TYPE_NULL;
@@ -188,7 +188,10 @@ errorret_t mapChunkLoad(chunk_t *chunk) {
); );
if(!assetFileExists(name)) { if(!assetFileExists(name)) {
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles)); for(uint32_t i = 0; i < CHUNK_TILE_COUNT; i++) {
// chunk->tiles[i] = (tile_t){ .shape = TILE_SHAPE_GROUND, .z = 0 };
chunk->tiles[i] = (tile_t){ .shape = TILE_SHAPE_GROUND };
}
errorOk(); errorOk();
} }
@@ -229,17 +232,82 @@ chunk_t *mapGetChunk(const uint8_t index) {
} }
tile_t mapGetTile(const worldpos_t position) { tile_t mapGetTile(const worldpos_t position) {
if(!mapIsLoaded()) return TILE_SHAPE_NULL; if(!mapIsLoaded()) return TILE_NULL;
chunkpos_t chunkPos; chunkpos_t chunkPos;
worldPosToChunkPos(&position, &chunkPos); worldPosToChunkPos(&position, &chunkPos);
chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos); chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos);
if(chunkIndex == -1) return TILE_SHAPE_NULL; if(chunkIndex == -1) return TILE_NULL;
chunk_t *chunk = mapGetChunk(chunkIndex); chunk_t *chunk = mapGetChunk(chunkIndex);
assertNotNull(chunk, "Chunk pointer cannot be NULL"); assertNotNull(chunk, "Chunk pointer cannot be NULL");
chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position); chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position);
return chunk->tiles[tileIndex]; tile_t tile = chunk->tiles[tileIndex];
if(tile.z != worldPosToChunkLocalZ(&position)) return TILE_NULL;
return tile;
}
bool_t mapGetWalkableZNear(
const worldunit_t x,
const worldunit_t y,
const worldunit_t nearZ,
worldunit_t *outZ
) {
assertNotNull(outZ, "Output Z pointer cannot be NULL");
const worldunit_t candidates[] = {
nearZ, (worldunit_t)(nearZ + 1), (worldunit_t)(nearZ - 1)
};
for(uint8_t i = 0; i < 3; i++) {
const worldpos_t pos = { x, y, candidates[i] };
if(!tileShapeIsWalkable(mapGetTile(pos).shape)) continue;
*outZ = candidates[i];
return true;
}
return false;
}
entity_t * mapSpawnEntity(
const entityglobalid_t globalId,
const worldpos_t position
) {
assertTrue(
globalId > ENTITY_GLOBAL_ID_START,
"mapSpawnEntity requires a global ID greater than ENTITY_GLOBAL_ID_START"
);
assertTrue(
globalId < ENTITY_GLOBAL_LIST_COUNT,
"Global ID is out of range for entity global init callbacks"
);
// Already spawned? Reuse the existing entity instead of making a
// duplicate - two entities must never share a global ID.
entity_t *existing = entityGetByGlobalId(globalId);
if(existing != NULL) return existing;
// See if there is a callback for this entity first.
const entityglobaldef_t *def = &ENTITY_GLOBAL_LIST[globalId];
assertNotNull(def, "No global entity definition for this ID");
assertNotNull(def->callback, "No callback registered for this global ID");
// Get available entity.
uint8_t index = entityGetAvailable();
assertTrue(index != 0xFF, "No available entity slots for mapSpawnEntity");
// Get the pointer and do the init.
entity_t *entity = &ENTITIES[index];
entityInit(entity, def->type);
entity->globalId = globalId;
entityPositionSet(entity, position);// Also assigns the entity's chunk.
// Invoke the callback to initialize the entity.
entityglobalcreate_t create = {
.entity = entity,
.position = position
};
def->callback(&create);
return entity;
} }
void mapRebuildChunkOrder() { void mapRebuildChunkOrder() {
@@ -273,7 +341,7 @@ void mapChunkLoadError(void *params, void *user) {
); );
assetUnlockEntry(chunk->dcfEntry); assetUnlockEntry(chunk->dcfEntry);
chunk->dcfEntry = NULL; chunk->dcfEntry = NULL;
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles)); memorySet(chunk->tiles, 0x00, sizeof(chunk->tiles));
} }
void mapChunkLoaded(void *params, void *user) { void mapChunkLoaded(void *params, void *user) {
+36 -14
View File
@@ -8,6 +8,7 @@
#pragma once #pragma once
#include "error/error.h" #include "error/error.h"
#include "rpg/overworld/chunk.h" #include "rpg/overworld/chunk.h"
#include "rpg/entity/entity.h"
#define MAP_FILE_PATH_MAX 128 #define MAP_FILE_PATH_MAX 128
@@ -36,18 +37,6 @@ errorret_t mapInit();
*/ */
bool_t mapIsLoaded(); bool_t mapIsLoaded();
/**
* Loads a map from the given file path.
*
* @param path The file path.
* @param position The initial chunk position.
* @return An error code.
*/
// errorret_t mapLoad(
// const char_t *path,
// const chunkpos_t position
// );
/** /**
* Updates the map. * Updates the map.
* *
@@ -128,8 +117,41 @@ chunk_t * mapGetChunk(const uint8_t chunkIndex);
/** /**
* Gets the tile at the given world position. * Gets the tile at the given world position.
* *
* @param position The world position. * @param position The world position.
* @return The tile at that position, or TILE_NULL if the chunk is unloaded. * @return The tile at that position, or TILE_NULL if the chunk is unloaded.
*/ */
tile_t mapGetTile(const worldpos_t position); tile_t mapGetTile(const worldpos_t position);
/**
* Finds the closest walkable Z layer to nearZ at the given X/Y. Checks
* nearZ first, then nearZ + 1, then nearZ - 1, since ramps only ever
* change height by one Z layer between adjacent tiles.
*
* @param x The world X coordinate to check.
* @param y The world Y coordinate to check.
* @param nearZ The reference Z layer to search outward from.
* @param outZ Output pointer, set to the resolved Z layer on success.
* @return true if a walkable tile was found, false otherwise.
*/
bool_t mapGetWalkableZNear(
const worldunit_t x,
const worldunit_t y,
const worldunit_t nearZ,
worldunit_t *outZ
);
/**
* Spawns a global (persistent) entity into the world at the given position.
* Asserts globalId is greater than ENTITY_GLOBAL_ID_START - use entityInit
* directly for ephemeral, non-global entities.
*
* @param globalId The global entity ID to assign, must be greater than
* ENTITY_GLOBAL_ID_START.
* @param position The world position to spawn the entity at.
* @return Pointer to the spawned entity.
*/
entity_t * mapSpawnEntity(
const entityglobalid_t globalId,
const worldpos_t position
);
+150
View File
@@ -0,0 +1,150 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "maparea.h"
#include "assert/assert.h"
#include "util/math.h"
#include "util/memory.h"
#include "rpg/overworld/map.h"
maparea_t MAP_AREAS[MAP_AREA_COUNT_MAX];
void mapAreaInit(
maparea_t *area,
const worldpos_t min,
const worldpos_t max,
const mapareacallback_t callback,
const uint8_t notify,
const uint8_t trigger
) {
assertNotNull(area, "Map area pointer cannot be NULL");
assertNotNull(callback, "Map area callback cannot be NULL");
area->min.x = mathMin(min.x, max.x);
area->min.y = mathMin(min.y, max.y);
area->min.z = mathMin(min.z, max.z);
area->max.x = mathMax(min.x, max.x);
area->max.y = mathMax(min.y, max.y);
area->max.z = mathMax(min.z, max.z);
area->callback = callback;
area->notify = notify;
area->trigger = trigger;
area->triggerCount = 0;
memorySet(area->entities, 0, sizeof(area->entities));
}
bool_t mapAreaIsInside(const maparea_t *area, const worldpos_t position) {
assertNotNull(area, "Map area pointer cannot be NULL");
return (
position.x >= area->min.x && position.x <= area->max.x &&
position.y >= area->min.y && position.y <= area->max.y &&
position.z >= area->min.z && position.z <= area->max.z
);
}
bool_t mapAreaIsChunkOverlappingOrInside(
const maparea_t *area,
const chunk_t *chunk
) {
assertNotNull(area, "Map area pointer cannot be NULL");
assertNotNull(chunk, "Chunk pointer cannot be NULL");
worldpos_t chunkMin, chunkMax;
chunkPosToWorldPos(&chunk->position, &chunkMin);
chunkMax.x = chunkMin.x + CHUNK_WIDTH - 1;
chunkMax.y = chunkMin.y + CHUNK_HEIGHT - 1;
chunkMax.z = chunkMin.z + CHUNK_DEPTH - 1;
return (
chunkMin.x <= area->max.x && area->min.x <= chunkMax.x &&
chunkMin.y <= area->max.y && area->min.y <= chunkMax.y &&
chunkMin.z <= area->max.z && area->min.z <= chunkMax.z
);
}
bool_t mapAreaCanUnload(const maparea_t *area) {
assertNotNull(area, "Map area pointer cannot be NULL");
for(chunkindex_t i = 0; i < MAP_LOADED_CHUNK_COUNT; i++) {
if(mapAreaIsChunkOverlappingOrInside(area, &MAP.chunks[i])) return false;
}
return true;
}
bool_t mapAreaShouldNotify(const maparea_t *area, const entity_t *entity) {
assertNotNull(area, "Map area pointer cannot be NULL");
assertNotNull(entity, "Entity pointer cannot be NULL");
switch(entity->type) {
case ENTITY_TYPE_PLAYER:
return (area->notify & MAP_AREA_NOTIFY_PLAYER) != 0;
case ENTITY_TYPE_NPC:
return (area->notify & MAP_AREA_NOTIFY_NPC) != 0;
default:
return false;
}
}
uint8_t mapAreaAdd(
const worldpos_t min,
const worldpos_t max,
const mapareacallback_t callback,
const uint8_t notify,
const uint8_t trigger
) {
for(uint8_t i = 0; i < MAP_AREA_COUNT_MAX; i++) {
if(MAP_AREAS[i].callback != NULL) continue;
mapAreaInit(&MAP_AREAS[i], min, max, callback, notify, trigger);
return i;
}
assertUnreachable("No available map area slots");
return 0xFF;
}
void mapAreaRemove(const uint8_t id) {
assertTrue(id < MAP_AREA_COUNT_MAX, "Map area ID is out of range");
MAP_AREAS[id].callback = NULL;
}
void mapAreaCheckEntity(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL");
for(uint8_t i = 0; i < MAP_AREA_COUNT_MAX; i++) {
maparea_t *area = &MAP_AREAS[i];
if(area->callback == NULL) continue;
if(!mapAreaShouldNotify(area, entity)) continue;
bool_t wasInside = area->entities[entity->id] != 0;
bool_t isInside = mapAreaIsInside(area, entity->position);
uint8_t trigger = 0;
if(isInside && !wasInside) {
area->entities[entity->id] = 1;
trigger = MAP_TRIGGER_ENTER;
} else if(isInside && wasInside) {
trigger = MAP_TRIGGER_STEP;
} else if(!isInside && wasInside) {
area->entities[entity->id] = 0;
trigger = MAP_TRIGGER_EXIT;
}
if(trigger == 0 || !(area->trigger & trigger)) continue;
area->triggerCount++;
area->callback(entity, trigger);
}
}
void mapAreaNoopCallback(entity_t *entity, const uint8_t trigger) {
}
+161
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@@ -0,0 +1,161 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "worldpos.h"
#include "rpg/entity/entity.h"
typedef struct chunk_s chunk_t;
typedef struct maparea_s maparea_t;
#define MAP_AREA_COUNT_MAX 32
#define MAP_AREA_NOTIFY_PLAYER (1 << 0)
#define MAP_AREA_NOTIFY_NPC (1 << 1)
#define MAP_AREA_NOTIFY_ALL (MAP_AREA_NOTIFY_PLAYER | MAP_AREA_NOTIFY_NPC)
#define MAP_TRIGGER_STEP (1 << 0)
#define MAP_TRIGGER_ENTER (1 << 1)
#define MAP_TRIGGER_EXIT (1 << 2)
#define MAP_TRIGGER_ALL (MAP_TRIGGER_STEP | MAP_TRIGGER_ENTER | MAP_TRIGGER_EXIT)
/**
* Callback invoked for a map area.
*
* @param entity Pointer to the entity associated with the callback.
* @param trigger Which MAP_TRIGGER_* condition invoked the callback.
*/
typedef void (*mapareacallback_t)(entity_t *entity, const uint8_t trigger);
typedef struct maparea_s {
worldpos_t min;
worldpos_t max;
mapareacallback_t callback;
uint8_t notify;
uint8_t trigger;
uint8_t entities[ENTITY_COUNT];
// Incremented every time this area's callback is invoked. Lets other
// systems (e.g. cutscenes) detect "has this area fired since I last
// checked" without needing to be the callback themselves.
uint32_t triggerCount;
} maparea_t;
extern maparea_t MAP_AREAS[MAP_AREA_COUNT_MAX];
/**
* Initializes a map area with the given bounds, callback, notify flags
* and trigger flags.
*
* @param area Pointer to the map area to initialize.
* @param min The minimum world position of the area.
* @param max The maximum world position of the area.
* @param callback The callback to invoke for this area. Must not be NULL.
* @param notify Bitwise MAP_AREA_NOTIFY_* flags for which entity types
* should trigger the callback.
* @param trigger Bitwise MAP_TRIGGER_* flags for which conditions should
* invoke the callback.
*/
void mapAreaInit(
maparea_t *area,
const worldpos_t min,
const worldpos_t max,
const mapareacallback_t callback,
const uint8_t notify,
const uint8_t trigger
);
/**
* Checks whether a world position falls within a map area's bounds
* (inclusive on all axes).
*
* @param area Pointer to the map area to check.
* @param position The world position to check.
* @returns true if the position is inside the area.
*/
bool_t mapAreaIsInside(const maparea_t *area, const worldpos_t position);
/**
* Checks whether a chunk's full footprint overlaps a map area's bounds,
* rather than just testing the chunk's origin corner.
*
* @param area Pointer to the map area to check.
* @param chunk Pointer to the chunk to check.
* @returns true if the chunk overlaps the area.
*/
bool_t mapAreaIsChunkOverlappingOrInside(
const maparea_t *area,
const chunk_t *chunk
);
/**
* Checks whether a map area is safe to unload, i.e. no entity currently
* occupies a position within its bounds.
*
* @param area Pointer to the map area to check.
* @returns true if no entity is inside the area.
*/
bool_t mapAreaCanUnload(const maparea_t *area);
/**
* Checks whether an entity's type is included in a map area's notify flags.
*
* @param area Pointer to the map area to check.
* @param entity Pointer to the entity to check.
* @returns true if the entity's type should trigger this area's callback.
*/
bool_t mapAreaShouldNotify(const maparea_t *area, const entity_t *entity);
/**
* Adds a map area to the global MAP_AREAS list, in the first free slot.
* A slot is considered free if its callback is NULL.
*
* @param min The minimum world position of the area.
* @param max The maximum world position of the area.
* @param callback The callback to invoke for this area. Must not be NULL.
* @param notify Bitwise MAP_AREA_NOTIFY_* flags for which entity types
* should trigger the callback.
* @param trigger Bitwise MAP_TRIGGER_* flags for which conditions should
* invoke the callback.
* @returns The ID of the newly added map area.
*/
uint8_t mapAreaAdd(
const worldpos_t min,
const worldpos_t max,
const mapareacallback_t callback,
const uint8_t notify,
const uint8_t trigger
);
/**
* Removes a map area from the global MAP_AREAS list, freeing its slot by
* clearing its callback to NULL.
*
* @param id The ID of the map area to remove.
*/
void mapAreaRemove(const uint8_t id);
/**
* Checks every active map area against an entity's current position,
* for areas whose notify flags include the entity's type. Invokes the
* area's callback with MAP_TRIGGER_ENTER the frame the entity first
* becomes inside, MAP_TRIGGER_STEP on every subsequent frame it remains
* inside, and MAP_TRIGGER_EXIT the frame it leaves.
*
* @param entity Pointer to the entity to check.
*/
void mapAreaCheckEntity(entity_t *entity);
/**
* A map area callback that does nothing. Useful for areas whose only
* purpose is to be waited on (see CUTSCENE_MAP_AREA_WAIT), since the
* wait is driven by triggerCount rather than callback logic.
*
* @param entity Pointer to the entity associated with the callback.
* @param trigger Which MAP_TRIGGER_* condition invoked the callback.
*/
void mapAreaNoopCallback(entity_t *entity, const uint8_t trigger);
-31
View File
@@ -6,34 +6,3 @@
*/ */
#include "tile.h" #include "tile.h"
bool_t tileIsWalkable(const tile_t tile) {
switch(tile) {
case TILE_SHAPE_NULL:
return false;
default:
return true;
}
}
bool_t tileIsRamp(const tile_t tile) {
switch(tile) {
case TILE_SHAPE_RAMP_NORTH:
case TILE_SHAPE_RAMP_SOUTH:
case TILE_SHAPE_RAMP_EAST:
case TILE_SHAPE_RAMP_WEST:
case TILE_SHAPE_RAMP_NORTHEAST:
case TILE_SHAPE_RAMP_NORTHWEST:
case TILE_SHAPE_RAMP_SOUTHEAST:
case TILE_SHAPE_RAMP_SOUTHWEST:
case TILE_SHAPE_RAMP_NORTHEAST_INNER:
case TILE_SHAPE_RAMP_NORTHWEST_INNER:
case TILE_SHAPE_RAMP_SOUTHEAST_INNER:
case TILE_SHAPE_RAMP_SOUTHWEST_INNER:
return true;
default:
return false;
}
}
+8 -34
View File
@@ -6,41 +6,15 @@
*/ */
#pragma once #pragma once
#include "rpg/entity/entitydir.h" #include "tileshape.h"
typedef struct {
tileshape_t shape;
typedef enum { // Local Z layer (0..CHUNK_DEPTH-1) this tile occupies within its chunk's
TILE_SHAPE_NULL = 0, // depth slab. Used for entity navigation since chunk_t only stores one
// tile per X/Y column rather than one per X/Y/Z.
TILE_SHAPE_GROUND = 1, uint8_t z;
TILE_SHAPE_RAMP_NORTH = 2,
TILE_SHAPE_RAMP_EAST = 3,
TILE_SHAPE_RAMP_SOUTH = 4,
TILE_SHAPE_RAMP_WEST = 5,
TILE_SHAPE_RAMP_NORTHEAST = 6,
TILE_SHAPE_RAMP_NORTHWEST = 7,
TILE_SHAPE_RAMP_SOUTHEAST = 8,
TILE_SHAPE_RAMP_SOUTHWEST = 9,
TILE_SHAPE_RAMP_NORTHEAST_INNER = 10,
TILE_SHAPE_RAMP_NORTHWEST_INNER = 11,
TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12,
TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13,
TILE_SHAPE_COUNT
} tile_t; } tile_t;
/** #define TILE_NULL ((tile_t){ .shape = TILE_SHAPE_NULL, .z = 0 })
* Returns whether or not the given tile is walkable.
*
* @param tile The tile to check.
* @return bool_t True if walkable, false if not.
*/
bool_t tileIsWalkable(const tile_t tile);
/**
* Returns whether or not the given tile is a ramp tile.
*
* @param tile The tile to check.
* @return bool_t True if ramp, false if not.
*/
bool_t tileIsRamp(const tile_t tile);
+39
View File
@@ -0,0 +1,39 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "tileshape.h"
bool_t tileShapeIsWalkable(const tileshape_t shape) {
switch(shape) {
case TILE_SHAPE_NULL:
return false;
default:
return true;
}
}
bool_t tileShapeIsRamp(const tileshape_t shape) {
switch(shape) {
case TILE_SHAPE_RAMP_NORTH:
case TILE_SHAPE_RAMP_SOUTH:
case TILE_SHAPE_RAMP_EAST:
case TILE_SHAPE_RAMP_WEST:
case TILE_SHAPE_RAMP_NORTHEAST:
case TILE_SHAPE_RAMP_NORTHWEST:
case TILE_SHAPE_RAMP_SOUTHEAST:
case TILE_SHAPE_RAMP_SOUTHWEST:
case TILE_SHAPE_RAMP_NORTHEAST_INNER:
case TILE_SHAPE_RAMP_NORTHWEST_INNER:
case TILE_SHAPE_RAMP_SOUTHEAST_INNER:
case TILE_SHAPE_RAMP_SOUTHWEST_INNER:
return true;
default:
return false;
}
}
+45
View File
@@ -0,0 +1,45 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/entity/entitydir.h"
typedef enum {
TILE_SHAPE_NULL = 0,
TILE_SHAPE_GROUND = 1,
TILE_SHAPE_RAMP_NORTH = 2,
TILE_SHAPE_RAMP_EAST = 3,
TILE_SHAPE_RAMP_SOUTH = 4,
TILE_SHAPE_RAMP_WEST = 5,
TILE_SHAPE_RAMP_NORTHEAST = 6,
TILE_SHAPE_RAMP_NORTHWEST = 7,
TILE_SHAPE_RAMP_SOUTHEAST = 8,
TILE_SHAPE_RAMP_SOUTHWEST = 9,
TILE_SHAPE_RAMP_NORTHEAST_INNER = 10,
TILE_SHAPE_RAMP_NORTHWEST_INNER = 11,
TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12,
TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13,
TILE_SHAPE_COUNT
} tileshape_t;
/**
* Returns whether or not the given tile shape is a ramp.
*
* @param shape The tile shape to check.
* @return bool_t True if ramp, false if not.
*/
bool_t tileShapeIsRamp(const tileshape_t shape);
/**
* Returns whether or not the given tile shape is walkable.
*
* @param shape The tile shape to check.
* @return bool_t True if walkable, false if not.
*/
bool_t tileShapeIsWalkable(const tileshape_t shape);
+13 -12
View File
@@ -47,7 +47,7 @@ void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out) {
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) { chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
assertNotNull(worldPos, "World position pointer cannot be NULL"); assertNotNull(worldPos, "World position pointer cannot be NULL");
uint8_t localX, localY, localZ; uint8_t localX, localY;
if(worldPos->x < 0) { if(worldPos->x < 0) {
localX = (uint8_t)( localX = (uint8_t)(
(CHUNK_WIDTH - 1) - ((-worldPos->x - 1) % CHUNK_WIDTH) (CHUNK_WIDTH - 1) - ((-worldPos->x - 1) % CHUNK_WIDTH)
@@ -64,18 +64,8 @@ chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
localY = (uint8_t)(worldPos->y % CHUNK_HEIGHT); localY = (uint8_t)(worldPos->y % CHUNK_HEIGHT);
} }
if(worldPos->z < 0) {
localZ = (uint8_t)(
(CHUNK_DEPTH - 1) - ((-worldPos->z - 1) % CHUNK_DEPTH)
);
} else {
localZ = (uint8_t)(worldPos->z % CHUNK_DEPTH);
}
chunktileindex_t chunkTileIndex = (chunktileindex_t)( chunktileindex_t chunkTileIndex = (chunktileindex_t)(
(localZ * CHUNK_WIDTH * CHUNK_HEIGHT) + (localY * CHUNK_WIDTH) + localX
(localY * CHUNK_WIDTH) +
localX
); );
assertTrue( assertTrue(
chunkTileIndex < CHUNK_TILE_COUNT, chunkTileIndex < CHUNK_TILE_COUNT,
@@ -84,6 +74,17 @@ chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
return chunkTileIndex; return chunkTileIndex;
} }
uint8_t worldPosToChunkLocalZ(const worldpos_t* worldPos) {
assertNotNull(worldPos, "World position pointer cannot be NULL");
if(worldPos->z < 0) {
return (uint8_t)(
(CHUNK_DEPTH - 1) - ((-worldPos->z - 1) % CHUNK_DEPTH)
);
}
return (uint8_t)(worldPos->z % CHUNK_DEPTH);
}
chunkindex_t chunkPosToIndex(const chunkpos_t* pos) { chunkindex_t chunkPosToIndex(const chunkpos_t* pos) {
assertNotNull(pos, "Chunk position pointer cannot be NULL"); assertNotNull(pos, "Chunk position pointer cannot be NULL");
+18 -3
View File
@@ -19,9 +19,11 @@
#define CHUNK_WIDTH 16 #define CHUNK_WIDTH 16
#define CHUNK_HEIGHT 16 #define CHUNK_HEIGHT 16
#define CHUNK_DEPTH 4 #define CHUNK_DEPTH 8
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH) // Chunks store one tile per X/Y column, not one per X/Y/Z - each tile
// records its own local Z layer (see tile_t) instead.
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT)
#define MAP_CHUNK_WIDTH 3 #define MAP_CHUNK_WIDTH 3
#define MAP_CHUNK_HEIGHT 3 #define MAP_CHUNK_HEIGHT 3
@@ -48,6 +50,10 @@ typedef uint32_t chunktileindex_t;
typedef int32_t worldunits_t; typedef int32_t worldunits_t;
typedef int32_t chunkunits_t; typedef int32_t chunkunits_t;
typedef struct worldpos2d_s {
worldunit_t x, y;
} worldpos2d_t;
typedef struct worldpos_s { typedef struct worldpos_s {
worldunit_t x, y, z; worldunit_t x, y, z;
} worldpos_t; } worldpos_t;
@@ -84,12 +90,21 @@ void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out);
/** /**
* Converts a position in world-space to an index inside a chunk that the tile * Converts a position in world-space to an index inside a chunk that the tile
* resides in. * resides in.
* *
* @param worldPos The world position. * @param worldPos The world position.
* @return The tile index within the chunk. * @return The tile index within the chunk.
*/ */
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos); chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos);
/**
* Converts a world-space Z coordinate to the local Z layer (0..CHUNK_DEPTH-1)
* within the chunk that owns it, for comparison against tile_t.z.
*
* @param worldPos The world position.
* @return The local Z layer within the owning chunk.
*/
uint8_t worldPosToChunkLocalZ(const worldpos_t* worldPos);
/** /**
* Converts a chunk position to a world position. * Converts a chunk position to a world position.
* *
+29 -24
View File
@@ -8,20 +8,30 @@
#include "rpg.h" #include "rpg.h"
#include "entity/entity.h" #include "entity/entity.h"
#include "rpg/entity/npc/npcpath.h" #include "rpg/entity/npc/npcpath.h"
#include "rpg/entity/item/entityitem.h"
#include "rpg/overworld/map.h" #include "rpg/overworld/map.h"
#include "rpg/overworld/maparea.h"
#include "rpg/cutscene/cutscenesystem.h" #include "rpg/cutscene/cutscenesystem.h"
#include "rpg/cutscene/scene/testcutscene.h" #include "rpg/cutscene/scene/testcutscene.h"
#include "rpg/item/backpack.h" #include "rpg/item/backpack.h"
#include "rpg/battle/party.h"
#include "time/time.h" #include "time/time.h"
#include "rpgcamera.h" #include "rpgcamera.h"
#include "util/memory.h" #include "util/memory.h"
#include "util/string.h" #include "util/string.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "console/console.h"
void rpgTestAreaCallback(entity_t *entity, const uint8_t trigger) {
consolePrint("rpgTestAreaCallback: trigger=%u", trigger);
}
errorret_t rpgInit(void) { errorret_t rpgInit(void) {
memoryZero(ENTITIES, sizeof(ENTITIES)); memoryZero(ENTITIES, sizeof(ENTITIES));
memoryZero(MAP_AREAS, sizeof(MAP_AREAS));
backpackInit(); backpackInit();
partyInit();
cutsceneSystemInit(); cutsceneSystemInit();
errorChain(mapInit()); errorChain(mapInit());
@@ -35,34 +45,29 @@ errorret_t rpgInit(void) {
assertTrue(entIndex != 0xFF, "No available entity slots!."); assertTrue(entIndex != 0xFF, "No available entity slots!.");
entity_t *ent = &ENTITIES[entIndex]; entity_t *ent = &ENTITIES[entIndex];
entityInit(ent, ENTITY_TYPE_PLAYER); entityInit(ent, ENTITY_TYPE_PLAYER);
entityPositionSet(ent, (worldpos_t){ 10, 2, 0 }); entityPositionSet(ent, (worldpos_t){ 10, 2, 0 });// Also assigns the chunk.
RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY; RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
RPG_CAMERA.followEntity.followEntityId = ent->id; RPG_CAMERA.followEntity.followEntityId = ent->id;
{
chunkpos_t cp;
worldPosToChunkPos(&ent->position, &cp);
chunkindex_t ci = mapGetChunkIndexAt(cp);
if(ci != -1) entitySetChunk(ent, (uint8_t)ci);
}
uint8_t npcIndex = entityGetAvailable(); mapSpawnEntity(3, (worldpos_t){ 8, 8, 1 });
entity_t *npc = &ENTITIES[npcIndex];
entityInit(npc, ENTITY_TYPE_NPC);
npcSetMoveType(npc, NPC_MOVE_TYPE_PATH);
entityPositionSet(npc, (worldpos_t){ 8, 8, 1 });
npc->interact.type = ENTITY_INTERACT_CUTSCENE;
npc->interact.data.cutscene = CUTSCENE_REFERENCE(TEST_TWO);
{
chunkpos_t cp;
worldPosToChunkPos(&npc->position, &cp);
chunkindex_t ci = mapGetChunkIndexAt(cp);
if(ci != -1) entitySetChunk(npc, (uint8_t)ci);
}
npcPathAddNode(&npc->data.npc, (worldpos_t){ 4, 4, 0 }); // TEST: Place an item entity.
npcPathAddNode(&npc->data.npc, (worldpos_t){ 10, 10, 1 }); uint8_t itemEntIndex = entityGetAvailable();
npcPathAddNode(&npc->data.npc, (worldpos_t){ 4, 4, 0 }); assertTrue(itemEntIndex != 0xFF, "No available entity slots!.");
npcPathAddNode(&npc->data.npc, (worldpos_t){ 10, 10, 1 }); entity_t *itemEnt = &ENTITIES[itemEntIndex];
entityInit(itemEnt, ENTITY_TYPE_ITEM);
entityItemSet(itemEnt, ITEM_ID_POTION, 1);
entityPositionSet(itemEnt, (worldpos_t){ 12, 2, 0 });
// TEST: Create a test map area.
uint8_t areaIndex = mapAreaAdd(
(worldpos_t){ 11, 3, 0 },
(worldpos_t){ 16, 9, 10 },
rpgTestAreaCallback,
MAP_AREA_NOTIFY_ALL,
MAP_TRIGGER_ENTER | MAP_TRIGGER_EXIT
);
assertTrue(areaIndex != 0xFF, "No available map area slots!.");
// All Good! // All Good!
errorOk(); errorOk();
+1 -1
View File
@@ -28,7 +28,7 @@ errorret_t rpgUpdate(void);
/** /**
* Dispose of the RPG subsystem. * Dispose of the RPG subsystem.
* *
* @return An error code. * @return An error code.
*/ */
errorret_t rpgDispose(void); errorret_t rpgDispose(void);
+12 -2
View File
@@ -31,6 +31,7 @@ uifocusitem_t * uiFocusPush(
uifocusitemcallback_t selected, uifocusitemcallback_t selected,
uifocusitemcallback_t changed, uifocusitemcallback_t changed,
uifocusitemcallback_t closed, uifocusitemcallback_t closed,
uifocusitemdirectioncallback_t direction,
void *user void *user
) { ) {
assertTrue( assertTrue(
@@ -47,6 +48,7 @@ uifocusitem_t * uiFocusPush(
item->selected = selected; item->selected = selected;
item->changed = changed; item->changed = changed;
item->closed = closed; item->closed = closed;
item->direction = direction;
item->user = user; item->user = user;
UI_FOCUS.count++; UI_FOCUS.count++;
UI_FOCUS.pushedThisTick = true; UI_FOCUS.pushedThisTick = true;
@@ -118,6 +120,14 @@ void uiFocusMoveDirection(
} }
} }
void uiFocusHandleDirection(
uifocusitem_t *item,
const uifocusdirection_t dir
) {
if(item->direction != NULL && item->direction(item, dir)) return;
uiFocusMoveDirection(item, dir);
}
void uiFocusUpdate(void) { void uiFocusUpdate(void) {
if(UI_FOCUS.count == 0) return; if(UI_FOCUS.count == 0) return;
@@ -150,7 +160,7 @@ void uiFocusUpdate(void) {
if(!inputPressed(m->action)) continue; if(!inputPressed(m->action)) continue;
UI_FOCUS.direction = m->direction; UI_FOCUS.direction = m->direction;
UI_FOCUS.timeHeld = 0.0f; UI_FOCUS.timeHeld = 0.0f;
uiFocusMoveDirection(item, m->direction); uiFocusHandleDirection(item, m->direction);
return; return;
} }
@@ -176,5 +186,5 @@ void uiFocusUpdate(void) {
if(UI_FOCUS.timeHeld < UI_FOCUS_HOLD_DELAY) return; if(UI_FOCUS.timeHeld < UI_FOCUS_HOLD_DELAY) return;
if(UI_FOCUS.timeHeld < UI_FOCUS_HOLD_DELAY + UI_FOCUS_HOLD_REPEAT) return; if(UI_FOCUS.timeHeld < UI_FOCUS_HOLD_DELAY + UI_FOCUS_HOLD_REPEAT) return;
UI_FOCUS.timeHeld = UI_FOCUS_HOLD_DELAY; UI_FOCUS.timeHeld = UI_FOCUS_HOLD_DELAY;
uiFocusMoveDirection(item, UI_FOCUS.direction); uiFocusHandleDirection(item, UI_FOCUS.direction);
} }
+16 -8
View File
@@ -22,14 +22,6 @@
*/ */
#define UI_FOCUS_HOLD_REPEAT 0.1f #define UI_FOCUS_HOLD_REPEAT 0.1f
typedef enum {
UI_FOCUS_DIRECTION_NONE,
UI_FOCUS_DIRECTION_UP,
UI_FOCUS_DIRECTION_DOWN,
UI_FOCUS_DIRECTION_LEFT,
UI_FOCUS_DIRECTION_RIGHT
} uifocusdirection_t;
typedef struct { typedef struct {
inputaction_t action; inputaction_t action;
uifocusdirection_t direction; uifocusdirection_t direction;
@@ -72,6 +64,8 @@ void uiFocusInit(void);
* @param selected Called when the user selects the focused cell. * @param selected Called when the user selects the focused cell.
* @param changed Called when the focused cell position changes. * @param changed Called when the focused cell position changes.
* @param closed Called when this focus item is popped. * @param closed Called when this focus item is popped.
* @param direction Called on a direction press/hold before the default
* cell-to-cell movement is applied; may be NULL.
* @param user Arbitrary pointer stored on the item before changed fires. * @param user Arbitrary pointer stored on the item before changed fires.
* @returns Pointer to the newly pushed focus item. * @returns Pointer to the newly pushed focus item.
*/ */
@@ -81,6 +75,7 @@ uifocusitem_t * uiFocusPush(
uifocusitemcallback_t selected, uifocusitemcallback_t selected,
uifocusitemcallback_t changed, uifocusitemcallback_t changed,
uifocusitemcallback_t closed, uifocusitemcallback_t closed,
uifocusitemdirectioncallback_t direction,
void *user void *user
); );
@@ -118,6 +113,19 @@ void uiFocusMoveDirection(
const uifocusdirection_t dir const uifocusdirection_t dir
); );
/**
* Handles a direction press/hold for the given item: gives the item's
* direction callback (if any) first refusal, falling back to the
* default cell-to-cell movement if it's unset or returns false.
*
* @param item The focus item to move.
* @param dir Direction that was pressed or held.
*/
void uiFocusHandleDirection(
uifocusitem_t *item,
const uifocusdirection_t dir
);
/** /**
* Updates the focus system. Handles first-press movement and * Updates the focus system. Handles first-press movement and
* held-direction repeating. Called once per game tick. * held-direction repeating. Called once per game tick.
+24
View File
@@ -10,6 +10,14 @@
typedef struct uifocusitem_s uifocusitem_t; typedef struct uifocusitem_s uifocusitem_t;
typedef enum {
UI_FOCUS_DIRECTION_NONE,
UI_FOCUS_DIRECTION_UP,
UI_FOCUS_DIRECTION_DOWN,
UI_FOCUS_DIRECTION_LEFT,
UI_FOCUS_DIRECTION_RIGHT
} uifocusdirection_t;
/** /**
* Callback invoked when a focus item's selected cell changes. * Callback invoked when a focus item's selected cell changes.
* *
@@ -17,6 +25,21 @@ typedef struct uifocusitem_s uifocusitem_t;
*/ */
typedef bool_t (*uifocusitemcallback_t)(const uifocusitem_t *item); typedef bool_t (*uifocusitemcallback_t)(const uifocusitem_t *item);
/**
* Callback invoked when a direction is pressed or held-repeated while
* this item is focused, before the default cell-to-cell movement is
* applied.
*
* @param item The focus item that is currently focused.
* @param direction The direction that was pressed.
* @returns True if the direction was fully handled and the default
* grid movement should be skipped; false to fall through to it.
*/
typedef bool_t (*uifocusitemdirectioncallback_t)(
const uifocusitem_t *item,
const uifocusdirection_t direction
);
/** /**
* A single entry on the UI focus stack. Tracks the focused cell * A single entry on the UI focus stack. Tracks the focused cell
* within a grid of cols x rows, and the current x/y position. * within a grid of cols x rows, and the current x/y position.
@@ -29,5 +52,6 @@ struct uifocusitem_s {
uifocusitemcallback_t selected; uifocusitemcallback_t selected;
uifocusitemcallback_t changed; uifocusitemcallback_t changed;
uifocusitemcallback_t closed; uifocusitemcallback_t closed;
uifocusitemdirectioncallback_t direction;
void *user; void *user;
}; };
+4 -1
View File
@@ -6,5 +6,8 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME} target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
uiframe.c uiframe.c
uisettings.c uiconfirm.c
) )
add_subdirectory(game)
add_subdirectory(settings)
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
uigamemenu.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "uigamemenu.h"
#include "ui/frame/uiframe.h"
#include "ui/frame/settings/uisettings.h"
#include "util/memory.h"
#include "display/spritebatch/spritebatch.h"
#include "display/screen/screen.h"
#include "assert/assert.h"
#define UI_GAME_MENU_INDEX_CHARACTERS 0
#define UI_GAME_MENU_INDEX_SETTINGS 1
uigamemenu_t UI_GAME_MENU;
void uiGameMenuSelected(
const uimenu_t *menu,
const uint8_t index,
const uimenuitem_t *item
) {
if(index == UI_GAME_MENU_INDEX_SETTINGS) uiSettingsOpen();
}
errorret_t uiGameMenuInit(void) {
memoryZero(&UI_GAME_MENU, sizeof(uigamemenu_t));
MENU_BEGIN(
&UI_GAME_MENU.menu, UI_GAME_MENU.items, uiGameMenuSelected, NULL, NULL
);
MENU_BUTTON("Characters");
MENU_BUTTON("Settings");
MENU_END(UI_GAME_MENU.items, 1);
errorOk();
}
errorret_t uiGameMenuDraw(void) {
if(!uiMenuIsActive(&UI_GAME_MENU.menu)) errorOk();
const float_t width = UI_GAME_MENU_WIDTH;
const float_t height = (float_t)SCREEN.scanHeight;
const float_t x = (float_t)(SCREEN.scanX + SCREEN.scanWidth) - width;
const float_t y = (float_t)SCREEN.scanY;
errorChain(uiFrameDraw(x, y, width, height));
errorChain(uiMenuDraw(
&UI_GAME_MENU.menu,
x + UI_FRAME_START_X,
y + UI_FRAME_START_Y,
width - (UI_FRAME_START_X * 2),
height - (UI_FRAME_START_Y * 2)
));
errorChain(spriteBatchFlush());
errorOk();
}
bool_t uiGameMenuIsOpen(void) {
return uiMenuIsActive(&UI_GAME_MENU.menu);
}
void uiGameMenuOpen() {
uiMenuOpen(&UI_GAME_MENU.menu);
}
void uiGameMenuClose() {
uiMenuClose(&UI_GAME_MENU.menu);
}
errorret_t uiGameMenuDispose(void) {
errorOk();
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "ui/widget/uimenu.h"
#define UI_GAME_MENU_ITEM_COUNT 2
#define UI_GAME_MENU_WIDTH 150.0f
typedef struct {
uimenu_t menu;
uimenuitem_t items[UI_GAME_MENU_ITEM_COUNT];
} uigamemenu_t;
extern uigamemenu_t UI_GAME_MENU;
/**
* Initializes the game menu panel.
*
* @return Any error that occurs.
*/
errorret_t uiGameMenuInit(void);
/**
* Draws the game menu panel. No-op when not visible.
*
* @return Any error that occurs.
*/
errorret_t uiGameMenuDraw(void);
/**
* Returns true when the game menu panel is currently open.
*
* @returns True if open.
*/
bool_t uiGameMenuIsOpen(void);
/**
* Opens the game menu panel. No-op when already open.
*/
void uiGameMenuOpen();
/**
* Closes the game menu panel. No-op when already closed.
*/
void uiGameMenuClose();
/**
* Disposes of the game menu panel.
*
* @return Any error that occurs.
*/
errorret_t uiGameMenuDispose(void);
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
uisettings.c
uisettingsgeneral.c
uisettingsinput.c
uisettingsdisplay.c
uisettingsaudio.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "uisettings.h"
#include "uisettingsgeneral.h"
#include "uisettingsinput.h"
#include "uisettingsdisplay.h"
#include "uisettingsaudio.h"
#include "ui/frame/uiframe.h"
#include "ui/frame/uiconfirm.h"
#include "util/memory.h"
#include "display/spritebatch/spritebatch.h"
#include "display/text/text.h"
#include "display/screen/screen.h"
#include "assert/assert.h"
#include "locale/localemanager.h"
#include "asset/loader/locale/assetlocaleloader.h"
uisettings_t UI_SETTINGS;
uisettingstabdef_t UI_SETTINGS_TAB_DEFS[UI_SETTINGS_TAB_COUNT] = {
{
.localeId = "ui.settings.tabs.general",
.init = uiSettingsGeneralInit,
.menu = (uimenu_t *)&UI_SETTINGS.data,
.load = uiSettingsGeneralLoad,
.apply = uiSettingsGeneralApply,
.hasChanges = uiSettingsGeneralHasChanges
},
{
.localeId = "ui.settings.tabs.input",
.init = uiSettingsInputInit,
.menu = (uimenu_t *)&UI_SETTINGS.data,
.load = uiSettingsInputLoad,
.apply = uiSettingsInputApply,
.hasChanges = uiSettingsInputHasChanges
},
{
.localeId = "ui.settings.tabs.display",
.init = uiSettingsDisplayInit,
.menu = (uimenu_t *)&UI_SETTINGS.data,
.load = uiSettingsDisplayLoad,
.apply = uiSettingsDisplayApply,
.hasChanges = uiSettingsDisplayHasChanges
},
{
.localeId = "ui.settings.tabs.audio",
.init = uiSettingsAudioInit,
.menu = (uimenu_t *)&UI_SETTINGS.data,
.load = uiSettingsAudioLoad,
.apply = uiSettingsAudioApply,
.hasChanges = uiSettingsAudioHasChanges
}
};
static uisettingstabdef_t UI_SETTINGS_TOP_DEF = {
.menu = &UI_SETTINGS.tabsMenu,
.load = uiSettingsLoad,
.hasChanges = uiSettingsHasChanges
};
static uisettingstabdef_t *UI_SETTINGS_PENDING_DISCARD = NULL;
static uisettingstabdef_t *UI_SETTINGS_ACTIVE_TAB = NULL;
errorret_t uiSettingsActivateTab(uisettingstabdef_t *def) {
if(def == UI_SETTINGS_ACTIVE_TAB) errorOk();
errorChain(def->init(&UI_SETTINGS.data));
def->menu->user = def;
def->load();
UI_SETTINGS_ACTIVE_TAB = def;
errorOk();
}
void uiSettingsTabChanged(
const uimenu_t *menu,
const uint8_t index,
const uimenuitem_t *item
) {
if(index >= UI_SETTINGS_TAB_COUNT) return;
errorCatch(uiSettingsActivateTab(&UI_SETTINGS_TAB_DEFS[index]));
}
void uiSettingsTabSelected(
const uimenu_t *menu,
const uint8_t index,
const uimenuitem_t *item
) {
if(index >= UI_SETTINGS_TAB_COUNT) return;
uisettingstabdef_t *def = &UI_SETTINGS_TAB_DEFS[index];
errorCatch(uiSettingsActivateTab(def));
uiMenuOpen(def->menu);
}
errorret_t uiSettingsInit(void) {
memoryZero(&UI_SETTINGS, sizeof(uisettings_t));
UI_SETTINGS_ACTIVE_TAB = NULL;
for(uint8_t i = 0; i < UI_SETTINGS_TAB_COUNT; i++) {
errorChain(assetLocaleGetString(
&LOCALE.entry->data.locale,
UI_SETTINGS_TAB_DEFS[i].localeId,
0,
UI_SETTINGS.tabLabels[i],
UI_SETTINGS_TAB_LABEL_MAX
));
}
MENU_BEGIN(
&UI_SETTINGS.tabsMenu, UI_SETTINGS.tabs, uiSettingsTabSelected,
uiSettingsDiscardMenuClosed, uiSettingsTabChanged
);
for(uint8_t i = 0; i < UI_SETTINGS_TAB_COUNT; i++) {
MENU_TAB(UI_SETTINGS.tabLabels[i]);
}
MENU_END(UI_SETTINGS.tabs, menuIndex);
UI_SETTINGS.tabsMenu.user = &UI_SETTINGS_TOP_DEF;
errorChain(assetLocaleGetString(
&LOCALE.entry->data.locale,
"ui.settings.apply",
0,
UI_SETTINGS.applyLabel,
UI_SETTINGS_APPLY_LABEL_MAX
));
errorChain(uiSettingsActivateTab(&UI_SETTINGS_TAB_DEFS[0]));
errorOk();
}
errorret_t uiSettingsDraw(void) {
if(!uiMenuIsActive(&UI_SETTINGS.tabsMenu)) errorOk();
const float_t width = SCREEN.width;
const float_t height = SCREEN.height;
const float_t x = (float_t)SCREEN.scanX +
((float_t)SCREEN.scanWidth - width) * 0.5f;
const float_t y = (float_t)SCREEN.scanY +
((float_t)SCREEN.scanHeight - height) * 0.5f;
errorChain(uiFrameDraw(x, y, width, height));
const float_t contentX = x + UI_FRAME_START_X;
const float_t contentY = y + UI_FRAME_START_Y;
const float_t contentWidth = width - (UI_FRAME_START_X * 2);
const float_t contentHeight = height - (UI_FRAME_START_Y * 2);
errorChain(uiMenuDraw(
&UI_SETTINGS.tabsMenu,
contentX,
contentY,
contentWidth,
contentHeight
));
const float_t tabsRowHeight = (float_t)FONT_DEFAULT.tileset->tileHeight;
const float_t pageY = contentY + tabsRowHeight + UI_FRAME_PADDING_Y;
const float_t pageHeight = contentHeight - tabsRowHeight - UI_FRAME_PADDING_Y;
if(UI_SETTINGS_ACTIVE_TAB != NULL) {
errorChain(uiMenuDraw(
UI_SETTINGS_ACTIVE_TAB->menu, contentX, pageY, contentWidth, pageHeight
));
}
errorChain(spriteBatchFlush());
errorOk();
}
errorret_t uiSettingsUpdate(void) {
if(!UI_SETTINGS_PENDING_DISCARD) errorOk();
uisettingstabdef_t *def = UI_SETTINGS_PENDING_DISCARD;
UI_SETTINGS_PENDING_DISCARD = NULL;
return uiSettingsDiscardUpdate(def);
}
bool_t uiSettingsIsOpen(void) {
return uiMenuIsActive(&UI_SETTINGS.tabsMenu);
}
void uiSettingsOpen() {
uiSettingsLoad();
uiMenuOpen(&UI_SETTINGS.tabsMenu);
}
void uiSettingsClose() {
uiMenuClose(&UI_SETTINGS.tabsMenu);
}
errorret_t uiSettingsDispose(void) {
errorOk();
}
void uiSettingsLoad(void) {
if(UI_SETTINGS_ACTIVE_TAB != NULL) UI_SETTINGS_ACTIVE_TAB->load();
}
void uiSettingsApply(void) {
if(UI_SETTINGS_ACTIVE_TAB != NULL) UI_SETTINGS_ACTIVE_TAB->apply();
}
bool_t uiSettingsHasChanges(void) {
return UI_SETTINGS_ACTIVE_TAB != NULL && UI_SETTINGS_ACTIVE_TAB->hasChanges();
}
void uiSettingsDiscardMenuClosed(const uimenu_t *menu) {
uisettingstabdef_t *def = (uisettingstabdef_t *)menu->user;
if(def->hasChanges()) UI_SETTINGS_PENDING_DISCARD = def;
}
errorret_t uiSettingsDiscardUpdate(uisettingstabdef_t *def) {
#define UI_SETTINGS_DISCARD_TEXT_MAX 128
char_t text[UI_SETTINGS_DISCARD_TEXT_MAX];
errorChain(assetLocaleGetString(
&LOCALE.entry->data.locale,
"ui.confirm.discard_changes",
0,
text,
UI_SETTINGS_DISCARD_TEXT_MAX
));
#undef UI_SETTINGS_DISCARD_TEXT_MAX
uiConfirmOpen(text, uiSettingsDiscardConfirmResult, def);
errorOk();
}
void uiSettingsDiscardConfirmResult(const bool_t result, void *user) {
uisettingstabdef_t *def = (uisettingstabdef_t *)user;
if(!result) {
uiMenuOpen(def->menu);
return;
}
def->load();
}
+133
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "ui/widget/uimenu.h"
#include "uisettingsdata.h"
#define UI_SETTINGS_TAB_COUNT 4
#define UI_SETTINGS_TAB_LABEL_MAX 32
#define UI_SETTINGS_APPLY_LABEL_MAX 32
typedef struct {
const char_t *localeId;
errorret_t (*init)(uisettingsdata_t *data);
uimenu_t *menu;
void (*load)(void);
void (*apply)(void);
bool_t (*hasChanges)(void);
} uisettingstabdef_t;
typedef struct {
uimenu_t tabsMenu;
uimenuitem_t tabs[UI_SETTINGS_TAB_COUNT];
char_t tabLabels[UI_SETTINGS_TAB_COUNT][UI_SETTINGS_TAB_LABEL_MAX];
char_t applyLabel[UI_SETTINGS_APPLY_LABEL_MAX];
uisettingsdata_t data;
} uisettings_t;
extern uisettings_t UI_SETTINGS;
extern uisettingstabdef_t UI_SETTINGS_TAB_DEFS[UI_SETTINGS_TAB_COUNT];
/**
* Menu closed callback that flags a pending discard-changes
* confirmation if the menu's settings page/panel reports unsaved
* changes. Pass this directly as a settings page menu's closed
* callback. The pending def is picked up by uiSettingsUpdate on the
* next tick.
*
* @param menu The menu that was just closed.
*/
void uiSettingsDiscardMenuClosed(const uimenu_t *menu);
/**
* Shows the discard-changes confirmation dialog for def. Called once
* by uiSettingsUpdate when uiSettingsDiscardMenuClosed has flagged a
* pending def.
*
* @param def The tab/panel def to show the confirmation for.
* @return Any error that occurs.
*/
errorret_t uiSettingsDiscardUpdate(uisettingstabdef_t *def);
/**
* Callback passed to uiConfirmOpen by uiSettingsDiscardUpdate. Reopens
* the menu if the user chose to keep editing, otherwise reloads the
* widgets back to the actual engine values.
*
* @param result True if the user confirmed discarding changes, false
* to keep editing.
* @param user The uisettingstabdef_t* this confirmation belongs to.
*/
void uiSettingsDiscardConfirmResult(const bool_t result, void *user);
/**
* Initializes the settings panel and all of its category pages.
*
* @return Any error that occurs.
*/
errorret_t uiSettingsInit(void);
/**
* Draws the settings panel. No-op when not visible.
*
* @return Any error that occurs.
*/
errorret_t uiSettingsDraw(void);
/**
* Updates the settings panel. Shows a discard-changes confirmation if
* the panel was just closed with unsaved changes.
*
* @return Any error that occurs.
*/
errorret_t uiSettingsUpdate(void);
/**
* Returns true when the settings panel is currently open.
*
* @returns True if open.
*/
bool_t uiSettingsIsOpen(void);
/**
* Opens the settings panel. No-op when already open.
*/
void uiSettingsOpen();
/**
* Closes the settings panel. No-op when already closed.
*/
void uiSettingsClose();
/**
* Disposes of the settings panel.
*
* @return Any error that occurs.
*/
errorret_t uiSettingsDispose(void);
/**
* Loads every category page's widgets from the current engine settings.
* Called automatically by uiSettingsOpen.
*/
void uiSettingsLoad(void);
/**
* Applies every category page's widget values to the engine settings.
* Called automatically when a page's own Apply button is pressed.
*/
void uiSettingsApply(void);
/**
* Returns whether any category page has a widget value that differs
* from what was loaded.
*
* @returns True if there are unsaved changes.
*/
bool_t uiSettingsHasChanges(void);
@@ -0,0 +1,47 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "uisettingsaudio.h"
#include "uisettings.h"
#include "assert/assert.h"
#include "util/memory.h"
void uiSettingsAudioSelected(
const uimenu_t *menu,
const uint8_t index,
const uimenuitem_t *item
) {
if(index != UI_SETTINGS_AUDIO_INDEX_APPLY) return;
uiSettingsAudioApply();
}
errorret_t uiSettingsAudioInit(uisettingsdata_t *data) {
uisettingsaudio_t *audio = &data->audio;
memoryZero(audio, sizeof(uisettingsaudio_t));
MENU_BEGIN(
&audio->menu, audio->items,
uiSettingsAudioSelected, uiSettingsDiscardMenuClosed, NULL
);
MENU_LABEL("No audio settings yet");
MENU_BUTTON(UI_SETTINGS.applyLabel);
MENU_END(audio->items, 1);
errorOk();
}
void uiSettingsAudioLoad(void) {
}
void uiSettingsAudioApply(void) {
uiMenuClose(&UI_SETTINGS.data.audio.menu);
}
bool_t uiSettingsAudioHasChanges(void) {
return false;
}
@@ -0,0 +1,36 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "uisettingsdata.h"
/**
* Initializes the audio settings page into the shared settings data
* union.
*
* @param data The shared settings data union to initialize into.
* @return Any error that occurs.
*/
errorret_t uiSettingsAudioInit(uisettingsdata_t *data);
/**
* Loads the page's widgets from the current engine audio settings.
*/
void uiSettingsAudioLoad(void);
/**
* Applies the page's widget values to the engine audio settings.
*/
void uiSettingsAudioApply(void);
/**
* Returns whether any widget's value differs from what was loaded.
*
* @returns True if there are unsaved changes.
*/
bool_t uiSettingsAudioHasChanges(void);
@@ -0,0 +1,67 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "ui/widget/uimenu.h"
#define UI_SETTINGS_GENERAL_ITEM_COUNT 3
#define UI_SETTINGS_GENERAL_INDEX_LANGUAGE 0
#define UI_SETTINGS_GENERAL_INDEX_LANGUAGE_DETAIL 1
#define UI_SETTINGS_GENERAL_INDEX_APPLY 2
#define UI_SETTINGS_GENERAL_LOCALE_COUNT 3
#define UI_SETTINGS_GENERAL_LABEL_MAX 32
#define UI_SETTINGS_GENERAL_INFO_MAX 64
typedef struct {
uimenu_t menu;
uimenuitem_t items[UI_SETTINGS_GENERAL_ITEM_COUNT];
const char_t *localeNames[UI_SETTINGS_GENERAL_LOCALE_COUNT];
char_t languageLabel[UI_SETTINGS_GENERAL_LABEL_MAX];
char_t labelInfo[UI_SETTINGS_GENERAL_INFO_MAX];
} uisettingsgeneral_t;
#define UI_SETTINGS_INPUT_ITEM_COUNT 2
#define UI_SETTINGS_INPUT_LABEL_MAX 32
#define UI_SETTINGS_INPUT_INDEX_DEADZONE 0
#define UI_SETTINGS_INPUT_INDEX_APPLY 1
typedef struct {
uimenu_t menu;
uimenuitem_t items[UI_SETTINGS_INPUT_ITEM_COUNT];
char_t deadzoneLabel[UI_SETTINGS_INPUT_LABEL_MAX];
} uisettingsinput_t;
#define UI_SETTINGS_DISPLAY_ITEM_COUNT 2
#define UI_SETTINGS_DISPLAY_INDEX_APPLY 1
typedef struct {
uimenu_t menu;
uimenuitem_t items[UI_SETTINGS_DISPLAY_ITEM_COUNT];
} uisettingsdisplay_t;
#define UI_SETTINGS_AUDIO_ITEM_COUNT 2
#define UI_SETTINGS_AUDIO_INDEX_APPLY 1
typedef struct {
uimenu_t menu;
uimenuitem_t items[UI_SETTINGS_AUDIO_ITEM_COUNT];
} uisettingsaudio_t;
/**
* Shared, overlapping storage for every settings tab's page data. Only
* one member is ever live at a time -- the active tab's Init writes
* into it, overwriting whatever the previously active tab left there.
* This trades simultaneous access to every tab for a memory footprint
* of only the single largest page.
*/
typedef union {
uisettingsgeneral_t general;
uisettingsinput_t input;
uisettingsdisplay_t display;
uisettingsaudio_t audio;
} uisettingsdata_t;
@@ -0,0 +1,47 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "uisettingsdisplay.h"
#include "uisettings.h"
#include "assert/assert.h"
#include "util/memory.h"
void uiSettingsDisplaySelected(
const uimenu_t *menu,
const uint8_t index,
const uimenuitem_t *item
) {
if(index != UI_SETTINGS_DISPLAY_INDEX_APPLY) return;
uiSettingsDisplayApply();
}
errorret_t uiSettingsDisplayInit(uisettingsdata_t *data) {
uisettingsdisplay_t *display = &data->display;
memoryZero(display, sizeof(uisettingsdisplay_t));
MENU_BEGIN(
&display->menu, display->items,
uiSettingsDisplaySelected, uiSettingsDiscardMenuClosed, NULL
);
MENU_LABEL("No display settings yet");
MENU_BUTTON(UI_SETTINGS.applyLabel);
MENU_END(display->items, 1);
errorOk();
}
void uiSettingsDisplayLoad(void) {
}
void uiSettingsDisplayApply(void) {
uiMenuClose(&UI_SETTINGS.data.display.menu);
}
bool_t uiSettingsDisplayHasChanges(void) {
return false;
}
@@ -0,0 +1,36 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "uisettingsdata.h"
/**
* Initializes the display settings page into the shared settings data
* union.
*
* @param data The shared settings data union to initialize into.
* @return Any error that occurs.
*/
errorret_t uiSettingsDisplayInit(uisettingsdata_t *data);
/**
* Loads the page's widgets from the current engine display settings.
*/
void uiSettingsDisplayLoad(void);
/**
* Applies the page's widget values to the engine display settings.
*/
void uiSettingsDisplayApply(void);
/**
* Returns whether any widget's value differs from what was loaded.
*
* @returns True if there are unsaved changes.
*/
bool_t uiSettingsDisplayHasChanges(void);

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