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20 Commits

Author SHA1 Message Date
YourWishes d373de7a29 Some adjustments 2026-05-01 13:44:51 -05:00
YourWishes 1efa9a9f7b More cleanup 2026-05-01 09:43:50 -05:00
YourWishes 0fb3ba2f91 Cleanup, prepping for example game stuff 2026-04-30 23:43:49 -05:00
YourWishes 3b4c5b5153 Added FPS meter 2026-04-30 23:34:32 -05:00
YourWishes 9293aeeec8 Fix position 2026-04-30 23:18:36 -05:00
YourWishes 03ae83b119 More cleanup? 2026-04-30 23:07:17 -05:00
YourWishes abd63cc6cf More cleanup 2026-04-30 22:40:32 -05:00
YourWishes 2e43aa2c44 Bit more cleanup 2026-04-30 20:03:44 -05:00
YourWishes 3d984e13c2 Module input improvements 2026-04-29 23:40:01 -05:00
YourWishes 010900fe21 Better again. 2026-04-29 23:26:21 -05:00
YourWishes ffed626447 More cleanup 2026-04-29 22:39:47 -05:00
YourWishes 61f69af35a Refactor pass 1 2026-04-29 14:53:35 -05:00
YourWishes bd248ee91c Build script on PSP, Dolphin and Engine. 2026-04-28 21:34:09 -05:00
YourWishes 194255bffe Fix merge conflcits 2026-04-28 14:02:59 -05:00
YourWishes 52ee627079 Merge branch 'jerryscript' into playertest 2026-04-28 14:02:53 -05:00
YourWishes bd4200e707 Finished getting JerryScript on all the platforms. 2026-04-28 13:59:46 -05:00
YourWishes 73e7d6c7f3 Add epoch 2026-04-28 10:33:23 -05:00
YourWishes a41b0e916b prog 2026-04-28 08:04:01 -05:00
YourWishes 19f2a2c616 Bit more consistent but still far from perfect 2026-04-27 09:14:14 -05:00
YourWishes 998601f722 Playertest: scene/script system refactor and Wii ABI fix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:30:08 -05:00
175 changed files with 5525 additions and 5410 deletions
+3 -1
View File
@@ -4,11 +4,13 @@
# https://opensource.org/licenses/MIT
# Setup
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
# [cmake] This is allowed only when policy CMP0079 is set to NEW.
cmake_policy(SET CMP0079 NEW)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
+22
View File
@@ -0,0 +1,22 @@
var OverworldEntity = include('entities/OverworldEntity.js');
function CubeEntity() {
OverworldEntity.call(this);
this.add(MESH);
this.add(MATERIAL);
}
CubeEntity.prototype = Object.create(OverworldEntity.prototype);
CubeEntity.prototype.constructor = CubeEntity;
CubeEntity.prototype.update = function() {
OverworldEntity.prototype.update.call(this);
var speed = 3.0;
var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
this.position.position.x += move.x * speed * TIME.delta;
this.position.position.z += move.y * speed * TIME.delta;
this.material.setColor(Color.rainbow());
};
module = CubeEntity;
+21
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@@ -0,0 +1,21 @@
function OverworldEntity() {
Entity.call(this);
this.add(POSITION);
}
OverworldEntity.prototype = Object.create(Entity.prototype);
OverworldEntity.prototype.constructor = OverworldEntity;
OverworldEntity.prototype.update = function() {
// var speed = 3.0;
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
// this.position.position.x += move.x * speed * TIME.delta;
// this.position.position.z += move.y * speed * TIME.delta;
}
OverworldEntity.prototype.dispose = function() {
// Nothing to dispose
}
module = OverworldEntity;
+77
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@@ -0,0 +1,77 @@
Console.visible = true;
// Default input bindings.
if (typeof PSP !== 'undefined') {
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("accept", INPUT_ACTION_ACCEPT);
Input.bind("cancel", INPUT_ACTION_CANCEL);
Input.bind("select", INPUT_ACTION_RAGEQUIT);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
Input.bind("triangle", INPUT_ACTION_CONSOLE);
} else if (typeof DOLPHIN !== 'undefined') {
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("b", INPUT_ACTION_CANCEL);
Input.bind("a", INPUT_ACTION_ACCEPT);
Input.bind("z", INPUT_ACTION_CONSOLE);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
} else if (typeof LINUX !== 'undefined') {
if (typeof INPUT_KEYBOARD !== 'undefined') {
Input.bind("w", INPUT_ACTION_UP);
Input.bind("s", INPUT_ACTION_DOWN);
Input.bind("a", INPUT_ACTION_LEFT);
Input.bind("d", INPUT_ACTION_RIGHT);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("enter", INPUT_ACTION_ACCEPT);
Input.bind("e", INPUT_ACTION_ACCEPT);
Input.bind("q", INPUT_ACTION_CANCEL);
Input.bind("escape", INPUT_ACTION_RAGEQUIT);
Input.bind("`", INPUT_ACTION_CONSOLE);
}
if (typeof INPUT_GAMEPAD !== 'undefined') {
Input.bind("gamepad_up", INPUT_ACTION_UP);
Input.bind("gamepad_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
Input.bind("gamepad_b", INPUT_ACTION_CANCEL);
Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT);
Input.bind("gamepad_lstick_up", INPUT_ACTION_UP);
Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT);
}
if (typeof INPUT_POINTER !== 'undefined') {
Input.bind("mouse_x", INPUT_ACTION_POINTERX);
Input.bind("mouse_y", INPUT_ACTION_POINTERY);
}
} else {
print("Unknown platform, no default input bindings set.");
}
Scene.set('scenes/cube.js');
-81
View File
@@ -1,81 +0,0 @@
module('input')
module('platform')
module('scene')
module('locale')
-- Default Input bindings.
if PSP then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("accept", INPUT_ACTION_ACCEPT)
inputBind("cancel", INPUT_ACTION_CANCEL)
inputBind("select", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
inputBind("triangle", INPUT_ACTION_CONSOLE)
elseif DOLPHIN then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("b", INPUT_ACTION_CANCEL)
inputBind("a", INPUT_ACTION_ACCEPT)
inputBind("z", INPUT_ACTION_CONSOLE)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
elseif LINUX then
if INPUT_KEYBOARD then
inputBind("w", INPUT_ACTION_UP)
inputBind("s", INPUT_ACTION_DOWN)
inputBind("a", INPUT_ACTION_LEFT)
inputBind("d", INPUT_ACTION_RIGHT)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("enter", INPUT_ACTION_ACCEPT)
inputBind("e", INPUT_ACTION_ACCEPT)
inputBind("q", INPUT_ACTION_CANCEL)
inputBind("escape", INPUT_ACTION_RAGEQUIT)
inputBind("`", INPUT_ACTION_CONSOLE)
end
if INPUT_GAMEPAD then
inputBind("gamepad_up", INPUT_ACTION_UP)
inputBind("gamepad_down", INPUT_ACTION_DOWN)
inputBind("gamepad_left", INPUT_ACTION_LEFT)
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
end
if INPUT_POINTER then
inputBind("mouse_x", INPUT_ACTION_POINTERX)
inputBind("mouse_y", INPUT_ACTION_POINTERY)
end
else
print("Unknown platform, no default input bindings set.")
end
-- Hand off to initial scene.
sceneSet('test/scene.lua')
+32
View File
@@ -0,0 +1,32 @@
var CubeEntity = include('entities/CubeEntity.js');
function CubeScene() {
this.cam = new Entity();
this.cam.add(POSITION);
this.cam.add(CAMERA);
this.cam.position.position = new Vec3(3, 3, 3);
this.cam.position.lookAt(new Vec3(0, 0, 0));
this.cube = new CubeEntity();
this.spriteEnt = new Entity();
this.spriteEnt.add(POSITION);
this.spriteEnt.position.position = new Vec3(16, 16, 0);
// this.spriteEnt.sprite.setTexture('ui/minogram.png');
}
CubeScene.prototype = Object.create(Scene.prototype);
CubeScene.prototype.constructor = CubeScene;
CubeScene.prototype.update = function() {
this.cube.update();
};
CubeScene.prototype.dispose = function() {
this.cam.dispose();
this.cube.dispose();
this.spriteEnt.dispose();
};
module = CubeScene;
+96
View File
@@ -0,0 +1,96 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Turn things off we don't need
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
set(JERRY_EXT ON CACHE BOOL "" FORCE)
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
# Fetch Jerry
include(FetchContent)
FetchContent_Declare(
jerryscript
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
GIT_TAG float32-fix
)
FetchContent_MakeAvailable(jerryscript)
# Mark found
set(jerryscript_FOUND ON)
# Define targets
if(TARGET jerryscript-core)
set(JERRY_CORE_TARGET jerryscript-core)
elseif(TARGET jerry-core)
set(JERRY_CORE_TARGET jerry-core)
endif()
if(TARGET jerryscript-ext)
set(JERRY_EXT_TARGET jerryscript-ext)
elseif(TARGET jerry-ext)
set(JERRY_EXT_TARGET jerry-ext)
endif()
if(TARGET jerryscript-port-default)
set(JERRY_PORT_TARGET jerryscript-port-default)
elseif(TARGET jerry-port-default)
set(JERRY_PORT_TARGET jerry-port-default)
elseif(TARGET jerryscript-port)
set(JERRY_PORT_TARGET jerryscript-port)
elseif(TARGET jerry-port)
set(JERRY_PORT_TARGET jerry-port)
endif()
if(NOT JERRY_CORE_TARGET)
message(FATAL_ERROR "JerryScript core target not found")
endif()
if(NOT JERRY_EXT_TARGET)
message(FATAL_ERROR "JerryScript ext target not found")
endif()
if(NOT JERRY_PORT_TARGET)
message(FATAL_ERROR "JerryScript port target not found")
endif()
foreach(tgt IN ITEMS
${JERRY_CORE_TARGET}
${JERRY_EXT_TARGET}
${JERRY_PORT_TARGET}
)
if(TARGET ${tgt})
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
JERRY_NUMBER_TYPE_FLOAT64=0
JERRY_BUILTIN_DATE=0
)
endif()
endforeach()
# Export include dirs through the targets
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-core/include
)
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-ext/include
)
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-port/default/include
)
# Suppress JerryScript-only warning
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
-Wno-error
)
endif()
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
-22
View File
@@ -22,31 +22,9 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED)
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm
liblua
m
fat
PkgConfig::zip
+20 -3
View File
@@ -1,6 +1,19 @@
# Fixes some problems building JerryScript
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
set(JERRY_LTO OFF CACHE BOOL "" FORCE)
find_package(jerryscript REQUIRED)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
pthread
@@ -29,13 +42,17 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
pspnet_apctl
psphttp
pspssl
jerryscript::core
jerryscript::ext
jerryscript::port
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_PSP
-22
View File
@@ -20,31 +20,9 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED)
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
liblua
cglm
SDL2
SDL2main
+7 -12
View File
@@ -32,18 +32,13 @@ if(NOT yyjson_FOUND)
endif()
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
add_library(Lua::Lua INTERFACE IMPORTED)
set_target_properties(
Lua::Lua
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
endif()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
if(NOT jerryscript_FOUND)
find_package(jerryscript REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
jerryscript::core
jerryscript::ext
jerryscript::port
)
endif()
# Includes
@@ -1,82 +1,92 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetscriptloader.h"
#include "assert/assert.h"
#include <stdlib.h>
#include <zip.h>
errorret_t assetScriptLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL before open");
assertNotNull(file->output, "Asset file output cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output;
// Open the asset for buffering
errorChain(assetFileOpen(file));
// Request loading
if(!lua_load(
script->ctx->luaState,
assetScriptReader,
file,
file->filename,
NULL
) == LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to load Lua script: %s", strErr);
// Accumulate full source into a dynamically grown buffer.
size_t srcLen = 0;
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
char_t *src = (char_t *)malloc(capacity + 1);
if(!src) {
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
}
// Now loaded, exec
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to execute Lua script: %s", strErr);
while(1) {
if(srcLen + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
capacity = srcLen + ASSET_SCRIPT_CHUNK_SIZE;
char_t *tmp = (char_t *)realloc(src, capacity + 1);
if(!tmp) {
free(src);
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
}
src = tmp;
}
zip_int64_t n = zip_fread(
file->zipFile, src + srcLen, ASSET_SCRIPT_CHUNK_SIZE
);
if(n <= 0) break;
srcLen += (size_t)n;
}
src[srcLen] = '\0';
errorret_t closeRet = assetFileClose(file);
jerry_value_t result = jerry_eval(
(const jerry_char_t *)src,
srcLen,
JERRY_PARSE_NO_OPTS
);
free(src);
if(jerry_value_is_exception(result)) {
jerry_value_t errVal = jerry_exception_value(result, false);
jerry_value_t errStr = jerry_value_to_string(errVal);
char_t buf[256];
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(errStr);
jerry_value_free(errVal);
jerry_value_free(result);
errorThrow("Script error in '%s': %s", file->filename, buf);
}
// Close the file
return assetFileClose(file);
if(script->resultOut != NULL) {
*(script->resultOut) = result;
} else {
jerry_value_free(result);
}
return closeRet;
}
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
) {
assertNotNull(path, "Script path cannot be NULL");
assertNotNull(ctx, "Script context cannot be NULL");
assetscript_t script;
script.ctx = ctx;
return assetLoad(
path,
assetScriptLoader,
NULL,
&script
);
assetscript_t scriptData;
scriptData.resultOut = resultOut;
return assetLoad(path, assetScriptLoader, NULL, &scriptData);
}
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
assetfile_t *file = (assetfile_t*)data;
assertNotNull(file, "Script asset file cannot be NULL");
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
assertNotNull(file->output, "Script asset output cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output;
assertNotNull(script, "Script asset output cannot be NULL");
zip_int64_t read = zip_fread(
file->zipFile,
script->buffer,
sizeof(script->buffer)
);
if(read < 0) {
*size = 0;
return NULL;
}
*size = (size_t)read;
return script->buffer;
}
@@ -1,28 +1,23 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "script/scriptcontext.h"
#define ASSET_SCRIPT_BUFFER_SIZE 1024
#define ASSET_SCRIPT_CHUNK_SIZE 1024
typedef struct {
void *nothing;
} assetscriptloaderparams_t;
typedef struct {
scriptcontext_t *ctx;
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
jerry_value_t *resultOut;
} assetscript_t;
/**
* Handler for script assets.
*
* Handler for script assets. Reads the full source, evaluates it with
* JerryScript, and optionally stores the result.
*
* @param file Asset file to load the script from.
* @return Any error that occurs during loading.
*/
@@ -30,19 +25,14 @@ errorret_t assetScriptLoader(assetfile_t *file);
/**
* Loads a script from the specified path.
*
* @param path Path to the script asset.
* @param ctx Script context to load the script into.
*
* @param path Path to the script asset.
* @param resultOut Optional out-parameter for the script return value.
* Caller must call jerry_value_free() if non-NULL.
* Pass NULL to discard the return value.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
/**
* Reader function for Lua to read script data from the asset.
*
* @param L Lua state.
* @param data Pointer to the scriptcontext_t structure.
* @param size Pointer to store the size of the read data.
* @return Pointer to the read data buffer.
*/
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
);
+2 -8
View File
@@ -1,15 +1,9 @@
# Copyright (c) 2025 Dominic Masters
#
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
console.c
consolecmd.c
consolevar.c
)
# Subdirectories
add_subdirectory(cmd)
-9
View File
@@ -1,9 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
)
-45
View File
@@ -1,45 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "input/input.h"
void cmdBind(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <key> <command]");
return;
}
inputbutton_t button = inputButtonGetByName(exec->argv[0]);
if(button.type == INPUT_BUTTON_TYPE_NONE) {
consolePrint("Unknown button \"%s\"", exec->argv[0]);
return;
}
if(exec->argc == 1) {
// Get the button data for this button.
inputbuttondata_t *data = inputButtonGetData(button);
assertNotNull(data, "Input button not found");
inputaction_t act = data->action;
if(act == INPUT_ACTION_NULL || act >= INPUT_ACTION_COUNT) {
consolePrint("%s is not bound.", data->name);
} else {
consolePrint("%s is bound to %s.", data->name, INPUT_ACTION_IDS[act]);
}
return;
}
inputaction_t action = inputActionGetByName(exec->argv[1]);
if(action == INPUT_ACTION_COUNT) {
consolePrint("Unknown action \"%s\"", exec->argv[1]);
return;
}
inputBind(button, action);
}
-18
View File
@@ -1,18 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdEcho(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <message>");
return;
}
consolePrint("%s", exec->argv[0]);
}
-25
View File
@@ -1,25 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdGet(const consolecmdexec_t *exec) {
assertTrue(
exec->argc >= 1,
"Get command requires 1 argument."
);
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, exec->argv[0]) != 0) continue;
consolePrint("%s", var->value);
return;
}
consolePrint("Error: Variable '%s' not found.", exec->argv[0]);
}
-14
View File
@@ -1,14 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "engine/engine.h"
void cmdQuit(const consolecmdexec_t *exec) {
ENGINE.running = false;
}
-27
View File
@@ -1,27 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdSet(const consolecmdexec_t *exec) {
assertTrue(exec->argc >= 2, "set command requires 2 arguments.");
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, exec->argv[0]) != 0) continue;
consoleVarSetValue(var, exec->argv[1]);
// consolePrint("%s %s", var->name, var->value);
for(i = 0; i < var->eventCount; i++) {
assertNotNull(var->events[i], "Event is NULL");
var->events[i](var);
}
return;
}
consolePrint("Error: Variable '%s' not found.", exec->argv[0]);
}
-14
View File
@@ -1,14 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "time/time.h"
void cmdTime(const consolecmdexec_t *exec) {
consolePrint("Time: %.2f", TIME.time);
}
+51 -347
View File
@@ -1,6 +1,6 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
@@ -12,40 +12,16 @@
#include "input/input.h"
#include "log/log.h"
#include "engine/engine.h"
#include "console/cmd/cmdecho.h"
#include "console/cmd/cmdset.h"
#include "console/cmd/cmdget.h"
#include "console/cmd/cmdquit.h"
#include "console/cmd/cmdbind.h"
#include "console/cmd/cmdtime.h"
#include "script/scriptmanager.h"
#include "display/shader/shaderunlit.h"
#include "display/text/text.h"
#include "display/spritebatch/spritebatch.h"
console_t CONSOLE;
void consoleInit() {
void consoleInit(void) {
memoryZero(&CONSOLE, sizeof(console_t));
// Register vars
#define REG(name, value) consoleRegVar(name, value, NULL)
REG("console", "1");
#undef REG
// Register cmdss
CONSOLE.cmdGet = consoleRegCmd("get", cmdGet);
CONSOLE.cmdSet = consoleRegCmd("set", cmdSet);
#define REG(name, func) consoleRegCmd(name, func)
REG("echo", cmdEcho);
REG("quit", cmdQuit);
REG("exit", cmdQuit);
REG("bind", cmdBind);
REG("time", cmdTime);
#undef REG
#ifdef DUSK_CONSOLE_POSIX
threadInit(&CONSOLE.thread, consoleInputThread);
threadMutexInit(&CONSOLE.execMutex);
@@ -54,68 +30,6 @@ void consoleInit() {
#endif
}
consolecmd_t * consoleRegCmd(const char_t *name, consolecmdfunc_t function) {
consolecmd_t *cmd = &CONSOLE.commands[CONSOLE.commandCount++];
consoleCmdInit(cmd, name, function);
return cmd;
}
consolevar_t * consoleRegVar(
const char_t *name,
const char_t *value,
consolevarchanged_t event
) {
consolevar_t *var;
// Existing?
var = consoleVarGet(name);
if(var != NULL) return var;
assertTrue(
CONSOLE.variableCount < CONSOLE_VARIABLES_MAX,
"Too many console variables registered."
);
// Create
var = &CONSOLE.variables[CONSOLE.variableCount++];
consoleVarInitListener(var, name, value, event);
return var;
}
consolevar_t * consoleVarGet(const char_t *name) {
assertNotNull(name, "name must not be NULL");
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, name) == 0) return var;
}
return NULL;
}
int32_t consoleVarGetInt(const char_t *name, const int32_t initial) {
consolevar_t *var = consoleVarGet(name);
if(var == NULL) return initial;
char *end;
int32_t value = (int32_t)strtol(var->value, &end, 10);
if(*end != '\0') return initial;
return value;
}
bool_t consoleVarGetBool(const char_t *name, const bool_t initial) {
return consoleVarGetInt(name, initial ? 1 : 0) != 0;
}
void consoleVarSetInt(const char_t *name, const int32_t value) {
consolevar_t *existing = consoleVarGet(name);
assertNotNull(existing, "Variable not found");
char_t buffer[CONSOLE_VAR_VALUE_MAX];
stringFormat(buffer, CONSOLE_VAR_VALUE_MAX, "%d", value);
consoleVarSetValue(existing, buffer);
}
void consoleVarSetBool(const char_t *name, const bool_t value) {
consoleVarSetInt(name, value ? 1 : 0);
}
void consolePrint(const char_t *message, ...) {
char_t buffer[CONSOLE_LINE_MAX];
@@ -128,19 +42,12 @@ void consolePrint(const char_t *message, ...) {
threadMutexLock(&CONSOLE.printMutex);
#endif
// Move all lines back
memoryMove(
CONSOLE.line[0],
CONSOLE.line[1],
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
);
// Copy the new line
memoryCopy(
CONSOLE.line[CONSOLE_HISTORY_MAX - 1],
buffer,
len + 1
);
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.printMutex);
@@ -150,280 +57,83 @@ void consolePrint(const char_t *message, ...) {
}
void consoleExec(const char_t *line) {
assertNotNull(line, "line must not be NULL");
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
assertNotNull(line, "line must not be NULL");
assertTrue(
CONSOLE.execBufferCount < CONSOLE_EXEC_BUFFER_MAX,
"Too many commands in the buffer."
"Console exec buffer is full"
);
char_t buffer[CONSOLE_LINE_MAX];
char_t pendingPrint[CONSOLE_LINE_MAX];
size_t i = 0, j = 0;
char_t c;
consoleexecstate_t state = CONSOLE_EXEC_STATE_INITIAL;
consolecmdexec_t *exec = NULL;
pendingPrint[0] = '\0';
while(state != CONSOLE_EXEC_STATE_FULLY_PARSED) {
c = line[i];
switch(state) {
case CONSOLE_EXEC_STATE_INITIAL:
assertTrue(j == 0, "Buffer not empty?");
if(c == '\0') {
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
break;
}
if(stringIsWhitespace(c) || c == ';') {
i++;
continue;
}
state = CONSOLE_EXEC_STATE_PARSE_CMD;
break;
case CONSOLE_EXEC_STATE_PARSE_CMD:
if(stringIsWhitespace(c) || c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_CMD_PARSED;
continue;
}
if(c == '"') {
// Can't handle quotes within the command.
stringCopy(pendingPrint, "Invalid command", CONSOLE_LINE_MAX);
while(c != '\0' && c != ';') c = line[++i];
continue;
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
stringCopy(pendingPrint, "Command too long", CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_CMD_PARSED:
if(j == 0) {
state = CONSOLE_EXEC_STATE_INITIAL;
continue;
}
// Create exec
assertNull(exec, "Existing command parsing?");
exec = &CONSOLE.execBuffer[CONSOLE.execBufferCount];
memoryZero(exec, sizeof(consolecmdexec_t));
buffer[j] = '\0';
stringCopy(exec->command, buffer, CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FIND_ARG;
j = 0;// Free up buffer
break;
case CONSOLE_EXEC_STATE_FIND_ARG:
if(c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_CMD_FINISHED;
continue;
}
if(stringIsWhitespace(c)) {
i++;
continue;
}
if(c == '"') {
state = CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED;
i++;
} else {
state = CONSOLE_EXEC_STATE_PARSE_ARG;
}
break;
case CONSOLE_EXEC_STATE_PARSE_ARG:
if(stringIsWhitespace(c) || c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_ARG_PARSED;
continue;
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
stringCopy(pendingPrint, "Arg too long", CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED:
if(c == '"') {
state = CONSOLE_EXEC_STATE_ARG_PARSED;
i++;
continue;
}
if(c == '\0' || c == ';') {
stringCopy(pendingPrint, "Unterminated quote", CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
if(c == '\\') {
c = line[++i];
if(c == '\0' || c == ';') {
stringCopy(pendingPrint, "Unterminated quote", CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
stringCopy(pendingPrint, "Arg too long", CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_ARG_PARSED:
buffer[j] = '\0';
stringCopy(exec->argv[exec->argc++], buffer, CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FIND_ARG;
j = 0;// Free up buffer
break;
case CONSOLE_EXEC_STATE_CMD_FINISHED:
assertNotNull(exec, "No command found?");
// Now, is there a command that matches?
for(uint32_t k = 0; k < CONSOLE.commandCount; k++) {
consolecmd_t *cmd = &CONSOLE.commands[k];
if(stringCompare(cmd->name, exec->command) != 0) continue;
exec->cmd = cmd;
break;
}
if(exec->cmd == NULL) {
// Command wasn't found, is there a variable that matches?
for(uint32_t k = 0; k < CONSOLE.variableCount; k++) {
consolevar_t *var = &CONSOLE.variables[k];
if(stringCompare(var->name, exec->command) != 0) continue;
// Matching variable found, is this a GET or a SET?
if(exec->argc == 0) {
exec->cmd = CONSOLE.cmdGet;
stringCopy(exec->argv[0], exec->command, CONSOLE_LINE_MAX);
exec->argc = 1;
} else {
exec->cmd = CONSOLE.cmdSet;
stringCopy(exec->argv[1], exec->argv[0], CONSOLE_LINE_MAX);
stringCopy(exec->argv[0], exec->command, CONSOLE_LINE_MAX);
exec->argc = 2;
}
break;
}
}
if(exec->cmd == NULL) {
stringFormat(
pendingPrint, CONSOLE_LINE_MAX,
"Command \"%s\" not found", exec->command
);
exec = NULL;
state = CONSOLE_EXEC_STATE_INITIAL;
}
// Prep for next command.
exec = NULL;
state = CONSOLE_EXEC_STATE_INITIAL;
CONSOLE.execBufferCount++;
break;
default:
assertUnreachable("Invalid state.");
break;
}
}
stringCopy(
CONSOLE.execBuffer[CONSOLE.execBufferCount],
line,
CONSOLE_LINE_MAX
);
CONSOLE.execBufferCount++;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
if(pendingPrint[0] != '\0') consolePrint("%s", pendingPrint);
}
void consoleUpdate() {
void consoleUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) return;
#endif
if(inputPressed(INPUT_ACTION_CONSOLE)) {
CONSOLE.visible = !CONSOLE.visible;
}
if(CONSOLE.execBufferCount == 0) return;
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
// Toggle console
if(inputPressed(INPUT_ACTION_CONSOLE)) {
consoleVarSetBool("console", !consoleVarGetBool("console", false));
}
// Anything to exec?
if(CONSOLE.execBufferCount == 0) {
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
return;
}
// Copy the exec buffer, this allows exec command to work
consolecmdexec_t execBuffer[CONSOLE_EXEC_BUFFER_MAX];
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount = CONSOLE.execBufferCount;
memoryCopy(
execBuffer,
CONSOLE.execBuffer,
sizeof(consolecmdexec_t) * execBufferCount
);
// Clear the exec buffer and unlock so new commands can be added while we
// process the current ones.
memoryCopy(execBuffer, CONSOLE.execBuffer, sizeof(execBuffer));
CONSOLE.execBufferCount = 0;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
// Exec pending buffer.
for(uint32_t i = 0; i < execBufferCount; i++) {
consolecmdexec_t *exec = &execBuffer[i];
assertNotNull(exec->cmd, "Command execution has no command.");
exec->cmd->function(exec);
jerry_value_t result = 0;
errorret_t err = scriptManagerExec(execBuffer[i], &result);
if(err.code != ERROR_OK) {
consolePrint("Error: %s", err.state->message);
errorCatch(err);
} else if(!jerry_value_is_undefined(result)) {
jerry_value_t strVal = jerry_value_to_string(result);
char_t buf[CONSOLE_LINE_MAX];
jerry_size_t len = jerry_string_to_buffer(
strVal, JERRY_ENCODING_UTF8, (jerry_char_t*)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(strVal);
consolePrint("%s", buf);
}
if(result != 0) jerry_value_free(result);
}
}
errorret_t consoleDraw() {
if(!consoleVarGetBool("console", false)) {
errorOk();
}
errorret_t consoleDraw(void) {
if(!CONSOLE.visible) errorOk();
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
errorChain(textDraw(
0, DEFAULT_FONT_TILESET.tileHeight * i,
0, FONT_TILESET_DEFAULT.tileHeight * i,
CONSOLE.line[i],
COLOR_WHITE,
&DEFAULT_FONT_TILESET,
&DEFAULT_FONT_TEXTURE
&FONT_TILESET_DEFAULT,
&FONT_TEXTURE_DEFAULT
));
}
errorChain(spriteBatchFlush());
@@ -454,29 +164,23 @@ void consoleDispose(void) {
if(rc == 0) continue;
if(rc < 0) {
if(errno == EINTR) continue; // Interrupted by signal, retry
if(errno == EINTR) continue;
assertUnreachable("poll() failed with unexpected error.");
}
// Check for errors or input
if (pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
if (!(pfd.revents & POLLIN)) {
if(pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
if(!(pfd.revents & POLLIN)) {
pfd.revents = 0;
continue;
}
// Read a line from stdin
if(!fgets(line, CONSOLE_LINE_MAX, stdin)) {
if (feof(stdin)) break;
if(feof(stdin)) break;
clearerr(stdin);
continue;
}
// Did we read a full line or did it get truncated?
size_t len = strlen(line);
int32_t fullLine = len > 0 && line[len - 1] == '\n';
// Strip trailing newline/CR
while(len && (line[len - 1] == '\n' || line[len - 1] == '\r')) {
line[--len] = '\0';
}
@@ -486,4 +190,4 @@ void consoleDispose(void) {
pfd.revents = 0;
}
}
#endif
#endif
+22 -116
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "consolevar.h"
#include "consolecmd.h"
#include "consoledefs.h"
#include "error/error.h"
#include "dusk.h"
#ifdef DUSK_CONSOLE_POSIX
#include "thread/thread.h"
@@ -17,37 +17,14 @@
#define CONSOLE_POSIX_POLL_RATE 75
#endif
typedef enum {
CONSOLE_EXEC_STATE_INITIAL,
CONSOLE_EXEC_STATE_PARSE_CMD,
CONSOLE_EXEC_STATE_CMD_PARSED,
CONSOLE_EXEC_STATE_FIND_ARG,
CONSOLE_EXEC_STATE_PARSE_ARG,
CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED,
CONSOLE_EXEC_STATE_ARG_PARSED,
CONSOLE_EXEC_STATE_CMD_FINISHED,
CONSOLE_EXEC_STATE_FULLY_PARSED
} consoleexecstate_t;
typedef struct {
consolecmd_t commands[CONSOLE_COMMANDS_MAX];
uint32_t commandCount;
consolevar_t variables[CONSOLE_VARIABLES_MAX];
uint32_t variableCount;
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
bool_t visible;
consolecmdexec_t execBuffer[CONSOLE_EXEC_BUFFER_MAX];
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount;
consolecmd_t *cmdGet;
consolecmd_t *cmdSet;
#ifdef DUSK_CONSOLE_POSIX
char_t inputBuffer[CONSOLE_LINE_MAX];
thread_t thread;
threadmutex_t execMutex;
threadmutex_t printMutex;
@@ -59,104 +36,33 @@ extern console_t CONSOLE;
/**
* Initializes the console.
*/
void consoleInit();
void consoleInit(void);
/**
* Registers a console command.
*
* @param name The name of the command.
* @param function The function to execute when the command is called.
* @return The registered command.
* Prints a message to the console history.
*
* @param message The message to print (printf-style).
*/
consolecmd_t * consoleRegCmd(const char_t *name, consolecmdfunc_t function);
void consolePrint(const char_t *message, ...);
/**
* Registers a console variable.
*
* @param name The name of the variable.
* @param value The initial value of the variable.
* @param event The event to register.
* @return The registered variable.
*/
consolevar_t * consoleRegVar(
const char_t *name,
const char_t *value,
consolevarchanged_t event
);
/**
* Gets a console variable by name.
*
* @param name The name of the variable.
* @return The variable, or NULL if not found.
*/
consolevar_t * consoleVarGet(const char_t *name);
/**
* Gets the value of a console variable as an int32_t.
*
* @param name The name of the variable.
* @param initial The default value to return if the variable is not found or
* invalid.
* @return The value of the variable, or default if not found or invalid.
*/
int32_t consoleVarGetInt(const char_t *name, const int32_t initial);
/**
* Gets the value of a console variable as a bool_t.
*
* @param name The name of the variable.
* @param initial The default value to return if the variable is not found or
* invalid.
* @return The value of the variable, or default if not found or invalid.
*/
bool_t consoleVarGetBool(const char_t *name, const bool_t initial);
/**
* Sets the value of a console variable as an int32_t.
*
* @param name The name of the variable.
* @param value The new value of the variable.
*/
void consoleVarSetInt(const char_t *name, const int32_t value);
/**
* Sets the value of a console variable as a bool_t.
*
* @param name The name of the variable.
* @param value The new value of the variable.
*/
void consoleVarSetBool(const char_t *name, const bool_t value);
/**
* Prints a message to the console.
*
* @param message The message to print.
*/
void consolePrint(
const char_t *message,
...
);
/**
* Executes a console command. This method is thread safe and can be called from
* any thread.
*
* @param line The line to execute.
* Queues a JS string for execution on the main thread. Thread-safe.
*
* @param line The JS source line to execute.
*/
void consoleExec(const char_t *line);
/**
* Processes the console's pending commands.
* Processes pending queued script lines. Call once per frame from main thread.
*/
void consoleUpdate();
void consoleUpdate(void);
/**
* Renders the console to the screen. This is in UI space.
*
* Renders the console history to the screen (UI space).
*
* @return The error return value.
*/
errorret_t consoleDraw();
errorret_t consoleDraw(void);
/**
* Disposes of the console.
@@ -165,9 +71,9 @@ void consoleDispose(void);
#ifdef DUSK_CONSOLE_POSIX
/**
* Input thread handler for posix input.
*
* Input thread handler for POSIX stdin.
*
* @param thread The thread that is running.
*/
void consoleInputThread(thread_t *thread);
#endif
#endif
-27
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@@ -1,27 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "consolecmd.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void consoleCmdInit(
consolecmd_t *cmd,
const char_t *name,
consolecmdfunc_t function
) {
assertNotNull(cmd, "Command is NULL.");
assertNotNull(name, "Name is NULL.");
assertNotNull(function, "Function is NULL.");
assertStrLenMin(name, 1, "Name is empty.");
assertStrLenMax(name, CONSOLE_CMD_NAME_MAX, "Name is too long.");
memoryZero(cmd, sizeof(consolecmd_t));
stringCopy(cmd->name, name, CONSOLE_CMD_NAME_MAX);
cmd->function = function;
}
-39
View File
@@ -1,39 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "consoledefs.h"
typedef struct consolecmd_s consolecmd_t;
typedef struct {
consolecmd_t *cmd;
char_t command[CONSOLE_LINE_MAX];
char_t argv[CONSOLE_CMD_ARGC_MAX][CONSOLE_LINE_MAX];
uint32_t argc;
} consolecmdexec_t;
typedef void (*consolecmdfunc_t)(const consolecmdexec_t *exec);
typedef struct consolecmd_s {
char_t name[CONSOLE_CMD_NAME_MAX];
consolecmdfunc_t function;
} consolecmd_t;
/**
* Initializes a console command.
*
* @param cmd Pointer to the console command.
* @param name The name of the command.
* @param function The function to execute when the command is called.
*/
void consoleCmdInit(
consolecmd_t *cmd,
const char_t *name,
consolecmdfunc_t function
);
+3 -13
View File
@@ -1,22 +1,12 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#define CONSOLE_CMD_NAME_MAX 16
#define CONSOLE_CMD_ARGC_MAX 16
#define CONSOLE_COMMANDS_MAX 32
#define CONSOLE_VARIABLES_MAX 64
#define CONSOLE_LINE_MAX 128
#define CONSOLE_LINE_MAX 512
#define CONSOLE_HISTORY_MAX 16
#define CONSOLE_EXEC_BUFFER_MAX 32
#define CONSOLE_ALIAS_MAX 32
#define CONSOLE_VAR_NAME_MAX 32
#define CONSOLE_VAR_VALUE_MAX 32
#define CONSOLE_VAR_EVENTS_MAX 8
-64
View File
@@ -1,64 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "consolevar.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void consoleVarInit(
consolevar_t *var,
const char_t *name,
const char_t *value
) {
assertNotNull(var, "var must not be NULL");
assertNotNull(name, "name must not be NULL");
assertNotNull(value, "value must not be NULL");
assertStrLenMin(name, 1, "name must not be empty");
assertStrLenMax(name, CONSOLE_VAR_NAME_MAX, "name is too long");
assertStrLenMax(value, CONSOLE_VAR_VALUE_MAX, "value is too long");
memoryZero(var, sizeof(consolevar_t));
stringCopy(var->name, name, CONSOLE_VAR_NAME_MAX);
stringCopy(var->value, value, CONSOLE_VAR_VALUE_MAX);
}
void consoleVarInitListener(
consolevar_t *var,
const char_t *name,
const char_t *value,
consolevarchanged_t event
) {
consoleVarInit(var, name, value);
if(event) consoleVarListen(var, event);
}
void consoleVarSetValue(consolevar_t *var, const char_t *value) {
assertNotNull(var, "var must not be NULL");
assertNotNull(value, "value must not be NULL");
assertStrLenMax(value, CONSOLE_VAR_VALUE_MAX, "value is too long");
stringCopy(var->value, value, CONSOLE_VAR_VALUE_MAX);
uint8_t i = 0;
while (i < var->eventCount) {
var->events[i](var);
i++;
}
}
void consoleVarListen(consolevar_t *var, consolevarchanged_t event) {
assertNotNull(var, "var must not be NULL");
assertNotNull(event, "event must not be NULL");
assertTrue(
var->eventCount < CONSOLE_VAR_EVENTS_MAX,
"Event count is too high"
);
var->events[var->eventCount++] = event;
}
-65
View File
@@ -1,65 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "consoledefs.h"
typedef struct consolevar_s consolevar_t;
typedef void (*consolevarchanged_t)(const consolevar_t *var);
typedef struct consolevar_s {
char_t name[CONSOLE_VAR_NAME_MAX];
char_t value[CONSOLE_VAR_VALUE_MAX];
consolevarchanged_t events[CONSOLE_VAR_EVENTS_MAX];
uint8_t eventCount;
} consolevar_t;
/**
* Initializes a console variable.
*
* @param var Pointer to the console variable.
* @param name The name of the variable.
* @param value The initial value of the variable.
*/
void consoleVarInit(
consolevar_t *var,
const char_t *name,
const char_t *value
);
/**
* Initializes a console variable with a listener.
*
* @param var Pointer to the console variable.
* @param name The name of the variable.
* @param value The initial value of the variable.
* @param event The event to register.
*/
void consoleVarInitListener(
consolevar_t *var,
const char_t *name,
const char_t *value,
consolevarchanged_t event
);
/**
* Sets the value of a console variable.
*
* @param var Pointer to the console variable.
* @param value The new value of the variable.
*/
void consoleVarSetValue(consolevar_t *var, const char_t *value);
/**
* Registers an event to be called when the value of a console variable changes.
*
* @param var Pointer to the console variable.
* @param event The event to register.
*/
void consoleVarListen(consolevar_t *var, consolevarchanged_t event);
-2
View File
@@ -25,8 +25,6 @@
#include "display/shader/shaderunlit.h"
#include "time/time.h"
#include "script/module/display/moduleshader.h"
display_t DISPLAY = { 0 };
errorret_t displayInit(void) {
+5 -5
View File
@@ -13,19 +13,19 @@
#include "asset/loader/display/assettilesetloader.h"
#include "display/shader/shaderunlit.h"
texture_t DEFAULT_FONT_TEXTURE;
tileset_t DEFAULT_FONT_TILESET;
texture_t FONT_TEXTURE_DEFAULT;
tileset_t FONT_TILESET_DEFAULT;
errorret_t textInit(void) {
errorChain(assetTextureLoad(
"ui/minogram.png", &DEFAULT_FONT_TEXTURE, TEXTURE_FORMAT_RGBA
"ui/minogram.png", &FONT_TEXTURE_DEFAULT, TEXTURE_FORMAT_RGBA
));
errorChain(assetTilesetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
errorChain(assetTilesetLoad("ui/minogram.dtf", &FONT_TILESET_DEFAULT));
errorOk();
}
errorret_t textDispose(void) {
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
errorChain(textureDispose(&FONT_TEXTURE_DEFAULT));
errorOk();
}
+2 -2
View File
@@ -12,8 +12,8 @@
#define TEXT_CHAR_START '!'
extern texture_t DEFAULT_FONT_TEXTURE;
extern tileset_t DEFAULT_FONT_TILESET;
extern texture_t FONT_TEXTURE_DEFAULT;
extern tileset_t FONT_TILESET_DEFAULT;
/**
* Initializes the text system.
+1
View File
@@ -21,6 +21,7 @@
#include <cglm/cglm.h>
#include <cglm/types.h>
#include <cglm/vec2.h>
#include <jerryscript.h>
#include "duskplatform.h"
+13 -6
View File
@@ -24,6 +24,16 @@
#include "system/system.h"
#include "console/console.h"
double jerry_port_current_time(void) {
dusktimeepoch_t epoch = timeGetEpoch();
return epoch.time * 1000.0;
}
int32_t jerry_port_local_tza(double unix_ms) {
(void) unix_ms;
return 0;
}
engine_t ENGINE;
errorret_t engineInit(const int32_t argc, const char_t **argv) {
@@ -47,13 +57,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
physicsManagerInit();
errorChain(networkInit());
errorChain(gameInit());
consolePrint("Engine initialized");
/* Run the init script. */
scriptcontext_t ctx;
errorChain(scriptContextInit(&ctx));
errorChain(scriptContextExecFile(&ctx, "init.lua"));
scriptContextDispose(&ctx);
consolePrint("Engine initialized");
errorChain(scriptManagerExecFile("init.js", NULL));
errorOk();
}
+8 -2
View File
@@ -12,8 +12,14 @@
componentdefinition_t COMPONENT_DEFINITIONS[] = {
[COMPONENT_TYPE_NULL] = { 0 },
#define X(enumName, type, field, iMethod, dMethod) \
[COMPONENT_TYPE_##enumName] = { .init = iMethod, .dispose = dMethod },
#define X(enm, type, field, iMethod, dMethod) \
[COMPONENT_TYPE_##enm] = { \
.enumName = #enm, \
.name = #field, \
.init = iMethod, \
.dispose = dMethod \
},
#include "componentlist.h"
#undef X
+2
View File
@@ -20,6 +20,8 @@ typedef union {
} componentdata_t;
typedef struct {
const char_t *enumName;
const char_t *name;
void (*init)(const entityid_t, const componentid_t);
void (*dispose)(const entityid_t, const componentid_t);
} componentdefinition_t;
@@ -6,6 +6,8 @@
*/
#include "entity/entitymanager.h"
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
#include "display/framebuffer/framebuffer.h"
#include "display/screen/screen.h"
@@ -19,42 +21,6 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
cam->perspective.fov = glm_rad(45.0f);
}
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
return cam->nearClip;
}
void entityCameraSetZNear(
const entityid_t ent,
const componentid_t comp,
const float_t zNear
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->nearClip = zNear;
}
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
return cam->farClip;
}
void entityCameraSetZFar(
const entityid_t ent,
const componentid_t comp,
const float_t zFar
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->farClip = zFar;
}
void entityCameraGetProjection(
const entityid_t ent,
const componentid_t comp,
@@ -92,4 +58,38 @@ void entityCameraGetProjection(
out
);
}
}
entityid_t entityCameraGetCurrent(void) {
entityid_t camEnts[ENTITY_COUNT_MAX];
componentid_t camComps[ENTITY_COUNT_MAX];
entityid_t count = componentGetEntitiesWithComponent(
COMPONENT_TYPE_CAMERA, camEnts, camComps
);
if(count == 0) return ENTITY_COUNT_MAX;
return camEnts[0];
}
void entityCameraGetForward(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: M[col][row], forward = {-M[0][2], -M[1][2], -M[2][2]}
float_t fx = -pos->transform[0][2];
float_t fz = -pos->transform[2][2];
float_t len = sqrtf(fx * fx + fz * fz);
if(len > 1e-6f) { fx /= len; fz /= len; }
out[0] = fx;
out[1] = fz;
}
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
float_t rx = pos->transform[0][0];
float_t rz = pos->transform[2][0];
float_t len = sqrtf(rx * rx + rz * rz);
if(len > 1e-6f) { rx /= len; rz /= len; }
out[0] = rx;
out[1] = rz;
}
@@ -55,45 +55,24 @@ void entityCameraGetProjection(
);
/**
* Gets the near clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @return The near clip distance.
* Returns the entity ID of the first active camera, or ENTITY_COUNT_MAX if none.
*/
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp);
entityid_t entityCameraGetCurrent(void);
/**
* Sets the near clip distance of a camera.
* Gets the camera's horizontal forward direction (XZ plane) from its position
* component. Automatically finds the position component on the entity.
*
* @param ent The entity ID.
* @param comp The component ID.
* @param zNear The near clip distance.
* @param entityId The camera entity ID.
* @param out Output vec2: {forwardX, forwardZ} normalized.
*/
void entityCameraSetZNear(
const entityid_t ent,
const componentid_t comp,
const float_t zNear
);
void entityCameraGetForward(const entityid_t entityId, vec2 out);
/**
* Gets the far clip distance of a camera.
* Gets the camera's horizontal right direction (XZ plane) from its position
* component. Automatically finds the position component on the entity.
*
* @param ent The entity ID.
* @param comp The component ID.
* @return The far clip distance.
* @param entityId The camera entity ID.
* @param out Output vec2: {rightX, rightZ} normalized.
*/
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp);
/**
* Sets the far clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @param zFar The far clip distance.
*/
void entityCameraSetZFar(
const entityid_t ent,
const componentid_t comp,
const float_t zFar
);
void entityCameraGetRight(const entityid_t entityId, vec2 out);
@@ -48,4 +48,15 @@ void entityMaterialSetShader(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
mat->shader = shader;
}
void entityMaterialSetColor(
const entityid_t entityId,
const componentid_t componentId,
const color_t color
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
mat->material.unlit.color = color;
}
@@ -60,4 +60,17 @@ void entityMaterialSetShader(
const entityid_t entityId,
const componentid_t componentId,
shader_t *shader
);
/**
* Sets the unlit color for the given entity and component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param color The color to set.
*/
void entityMaterialSetColor(
const entityid_t entityId,
const componentid_t componentId,
const color_t color
);
+103 -1
View File
@@ -5,9 +5,13 @@
* https://opensource.org/licenses/MIT
*/
#include "entitymesh.h"
#include "entity/entitymanager.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "display/mesh/cube.h"
#include "display/mesh/plane.h"
#include "display/mesh/capsule.h"
void entityMeshInit(
const entityid_t entityId,
@@ -17,6 +21,8 @@ void entityMeshInit(
entityId, componentId, COMPONENT_TYPE_MESH
);
comp->mesh = &CUBE_MESH_SIMPLE;
comp->ownedVertices = NULL;
comp->ownsData = false;
}
mesh_t * entityMeshGetMesh(
@@ -38,4 +44,100 @@ void entityMeshSetMesh(
entityId, componentId, COMPONENT_TYPE_MESH
);
comp->mesh = mesh;
}
void entityMeshDispose(
const entityid_t entityId,
const componentid_t componentId
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
if(!comp->ownsData) return;
(void)meshDispose(&comp->ownedMesh);
memoryFree(comp->ownedVertices);
comp->ownedVertices = NULL;
comp->ownsData = false;
comp->mesh = NULL;
}
errorret_t entityMeshGeneratePlane(
const entityid_t entityId,
const componentid_t componentId,
const float_t width,
const float_t height
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
entityMeshDispose(entityId, componentId);
comp->ownedVertices = memoryAllocate(PLANE_VERTEX_COUNT * sizeof(meshvertex_t));
assertNotNull(comp->ownedVertices, "Failed to allocate plane vertices");
vec3 min = { -width * 0.5f, 0.0f, -height * 0.5f };
vec3 max = { width * 0.5f, 0.0f, height * 0.5f };
vec2 uvMin = { 0.0f, 0.0f };
vec2 uvMax = { 1.0f, 1.0f };
planeBuffer(
comp->ownedVertices,
PLANE_AXIS_XZ,
min,
max
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
, uvMin,
uvMax
);
errorChain(meshInit(
&comp->ownedMesh,
PLANE_PRIMITIVE_TYPE,
PLANE_VERTEX_COUNT,
comp->ownedVertices
));
comp->mesh = &comp->ownedMesh;
comp->ownsData = true;
errorOk();
}
errorret_t entityMeshGenerateCapsule(
const entityid_t entityId,
const componentid_t componentId,
const float_t radius,
const float_t halfHeight
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
entityMeshDispose(entityId, componentId);
comp->ownedVertices = memoryAllocate(CAPSULE_VERTEX_COUNT * sizeof(meshvertex_t));
assertNotNull(comp->ownedVertices, "Failed to allocate capsule vertices");
vec3 center = { 0.0f, 0.0f, 0.0f };
capsuleBuffer(
comp->ownedVertices,
center,
radius,
halfHeight,
CAPSULE_CAP_RINGS,
CAPSULE_SECTORS
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
);
errorChain(meshInit(
&comp->ownedMesh,
CAPSULE_PRIMITIVE_TYPE,
CAPSULE_VERTEX_COUNT,
comp->ownedVertices
));
comp->mesh = &comp->ownedMesh;
comp->ownsData = true;
errorOk();
}
@@ -11,6 +11,9 @@
typedef struct {
mesh_t *mesh;
mesh_t ownedMesh;
meshvertex_t *ownedVertices;
bool_t ownsData;
} entitymesh_t;
/**
@@ -47,4 +50,47 @@ void entityMeshSetMesh(
const entityid_t entityId,
const componentid_t componentId,
mesh_t *mesh
);
/**
* Disposes the entity mesh component, freeing any owned mesh data.
*
* @param entityId The entity ID.
* @param componentId The component ID.
*/
void entityMeshDispose(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Generates an XZ-aligned plane mesh owned by the component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param width Width of the plane along the X axis.
* @param height Height of the plane along the Z axis.
* @return Error return value.
*/
errorret_t entityMeshGeneratePlane(
const entityid_t entityId,
const componentid_t componentId,
const float_t width,
const float_t height
);
/**
* Generates a Y-axis capsule mesh owned by the component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param radius Radius of the cylinder and hemisphere caps.
* @param halfHeight Half-height of the cylindrical section.
* @return Error return value.
*/
errorret_t entityMeshGenerateCapsule(
const entityid_t entityId,
const componentid_t componentId,
const float_t radius,
const float_t halfHeight
);
@@ -100,6 +100,25 @@ bool_t entityPhysicsIsOnGround(
return phys->onGround;
}
void entityPhysicsSetBodyType(
const entityid_t entityId,
const componentid_t componentId,
const physicsbodytype_t type
) {
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
assertNotNull(phys, "Failed to get physics component data");
phys->type = type;
}
physicsbodytype_t entityPhysicsGetBodyType(
const entityid_t entityId,
const componentid_t componentId
) {
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
assertNotNull(phys, "Failed to get physics component data");
return phys->type;
}
void entityPhysicsDispose(
const entityid_t entityId,
const componentid_t componentId
@@ -122,6 +122,31 @@ bool_t entityPhysicsIsOnGround(
const componentid_t componentId
);
/**
* Sets the body type of the entity's physics body.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param type The body type to set.
*/
void entityPhysicsSetBodyType(
const entityid_t entityId,
const componentid_t componentId,
const physicsbodytype_t type
);
/**
* Gets the body type of the entity's physics body.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @return The body type of the physics body.
*/
physicsbodytype_t entityPhysicsGetBodyType(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Releases the body slot back to PHYSICS_WORLD. Called automatically when
* the component is disposed via the component system.
@@ -3,7 +3,5 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
entityscript.c
)
@@ -1,115 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entityscript.h"
#include "entity/entitymanager.h"
#include "assert/assert.h"
#include "util/memory.h"
void entityScriptInit(
const entityid_t entityId,
const componentid_t compId
) {
entityscript_t *data = componentGetData(
entityId, compId, COMPONENT_TYPE_ENTITYSCRIPT
);
memoryZero(data, sizeof(entityscript_t));
}
void entityScriptUnload(
const entityid_t entityId,
const componentid_t compId
) {
entityscript_t *data = componentGetData(
entityId, compId, COMPONENT_TYPE_ENTITYSCRIPT
);
if(!data->active) return;
lua_getglobal(data->context.luaState, "entityDispose");
if(lua_isfunction(data->context.luaState, -1)) {
if(lua_pcall(data->context.luaState, 0, 0, 0) != LUA_OK) {
lua_pop(data->context.luaState, 1);
}
} else {
lua_pop(data->context.luaState, 1);
}
scriptContextDispose(&data->context);
data->active = false;
}
errorret_t entityScriptSetScript(
const entityid_t entityId,
const componentid_t compId,
const char_t *filename
) {
assertNotNull(filename, "Entity script filename cannot be NULL");
entityScriptUnload(entityId, compId);
entityscript_t *data = componentGetData(
entityId, compId, COMPONENT_TYPE_ENTITYSCRIPT
);
errorChain(scriptContextInit(&data->context));
data->active = true;
// Expose entity identity to the script as globals
lua_pushnumber(data->context.luaState, (lua_Number)entityId);
lua_setglobal(data->context.luaState, "ENTITY_ID");
lua_pushnumber(data->context.luaState, (lua_Number)compId);
lua_setglobal(data->context.luaState, "ENTITY_COMPONENT_ID");
errorChain(scriptContextExecFile(&data->context, filename));
lua_getglobal(data->context.luaState, "entityInit");
if(lua_isfunction(data->context.luaState, -1)) {
if(lua_pcall(data->context.luaState, 0, 0, 0) != LUA_OK) {
errorThrow(
"Failed to call entityInit: %s",
lua_tostring(data->context.luaState, -1)
);
}
} else {
lua_pop(data->context.luaState, 1);
}
errorOk();
}
errorret_t entityScriptUpdate(
const entityid_t entityId,
const componentid_t compId
) {
entityscript_t *data = componentGetData(
entityId, compId, COMPONENT_TYPE_ENTITYSCRIPT
);
if(!data->active) errorOk();
lua_getglobal(data->context.luaState, "entityUpdate");
if(lua_isfunction(data->context.luaState, -1)) {
if(lua_pcall(data->context.luaState, 0, 0, 0) != LUA_OK) {
errorThrow(
"Failed to call entityUpdate: %s",
lua_tostring(data->context.luaState, -1)
);
}
} else {
lua_pop(data->context.luaState, 1);
}
errorOk();
}
void entityScriptDispose(
const entityid_t entityId,
const componentid_t compId
) {
entityScriptUnload(entityId, compId);
}
@@ -1,77 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entity/entitybase.h"
#include "script/scriptcontext.h"
typedef struct {
scriptcontext_t context;
bool_t active;
} entityscript_t;
/**
* Initializes the entity script component (empty context, not yet loaded).
*
* @param entityId The entity ID.
* @param compId The component ID.
*/
void entityScriptInit(
const entityid_t entityId,
const componentid_t compId
);
/**
* Unloads the currently active script: calls entityDispose if defined and
* disposes the context. No-op if no script is loaded.
*
* @param entityId The entity ID.
* @param compId The component ID.
*/
void entityScriptUnload(
const entityid_t entityId,
const componentid_t compId
);
/**
* Sets the script for this component. If a script is already loaded it is
* unloaded first. Then loads and executes the new file, sets entityId and
* entityScriptId as Lua globals, and calls entityInit if defined.
*
* @param entityId The entity ID.
* @param compId The component ID.
* @param filename The script file to load.
* @return The error return value.
*/
errorret_t entityScriptSetScript(
const entityid_t entityId,
const componentid_t compId,
const char_t *filename
);
/**
* Calls the entityUpdate Lua function in the entity script context, if defined.
*
* @param entityId The entity ID.
* @param compId The component ID.
* @return The error return value.
*/
errorret_t entityScriptUpdate(
const entityid_t entityId,
const componentid_t compId
);
/**
* Unloads the script if one is active, then disposes the component.
*
* @param entityId The entity ID.
* @param compId The component ID.
*/
void entityScriptDispose(
const entityid_t entityId,
const componentid_t compId
);
+8 -4
View File
@@ -10,11 +10,15 @@
#include "entity/component/display/entitymesh.h"
#include "entity/component/display/entitymaterial.h"
#include "entity/component/physics/entityphysics.h"
#include "entity/component/script/entityscript.h"
// Name (Uppercase)
// Structure
// Field name (lowercase)
// Init function (optional)
// Dispose function (optional)
X(POSITION, entityposition_t, position, entityPositionInit, NULL)
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
X(MESH, entitymesh_t, mesh, entityMeshInit, NULL)
X(MESH, entitymesh_t, mesh, entityMeshInit, entityMeshDispose)
X(MATERIAL, entitymaterial_t, material, entityMaterialInit, NULL)
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose)
X(ENTITYSCRIPT, entityscript_t, entityscript, entityScriptInit, entityScriptDispose)
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose)
+2 -2
View File
@@ -8,8 +8,8 @@
#pragma once
#include "dusk.h"
#define ENTITY_COUNT_MAX 6
#define ENTITY_COMPONENT_COUNT_MAX 6
#define ENTITY_COUNT_MAX 20
#define ENTITY_COMPONENT_COUNT_MAX 8
typedef uint8_t entityid_t;
typedef uint8_t componentid_t;
+76 -89
View File
@@ -1,6 +1,6 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
@@ -8,6 +8,7 @@
#include "event.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
void eventInit(
event_t *event,
@@ -46,19 +47,16 @@ eventsub_t eventSubscribeUser(
"Script event listener context cannot be NULL"
);
assertTrue(
user.script.luaFunctionRef != LUA_NOREF,
user.script.funcValue != 0,
"Script event listener function reference is invalid"
);
} else {
assertUnreachable("Unknown event listener type");
}
// Gen a new ID
eventsub_t id = event->nextId++;
// Did we wrap?
assertTrue(event->nextId != 0, "Event subscription ID overflow");
// Append listener
eventlistener_t *listener = &event->listenerArray[event->listenerCount++];
memoryZero(listener, sizeof(eventlistener_t));
listener->user = user;
@@ -73,7 +71,7 @@ eventsub_t eventSubscribe(
const eventcallback_t callback,
const void *user
) {
eventSubscribeUser(
return eventSubscribeUser(
event,
EVENT_TYPE_C,
(eventuserdata_t){ .c = { .callback = callback, .user = (void *)user } }
@@ -82,54 +80,34 @@ eventsub_t eventSubscribe(
eventsub_t eventSubscribeScriptContext(
event_t *event,
scriptcontext_t *context,
const int functionIndex
scriptmanager_t *context,
jerry_value_t funcValue
) {
assertNotNull(context, "Script context cannot be NULL");
assertTrue(
lua_isfunction(context->luaState, functionIndex),
"Expected function at given index"
);
assertTrue(funcValue != 0, "Script function value is invalid");
// Create a reference to the function
lua_pushvalue(context->luaState, functionIndex);
int funcRef = luaL_ref(context->luaState, LUA_REGISTRYINDEX);
eventscript_t scriptUser = {
.context = context,
.luaFunctionRef = funcRef
};
// Note to the context that it is now a part of this event
bool_t alreadySubbed = false;
uint8_t i;
i = 0;
uint8_t i = 0;
do {
if(context->subscribedEvents[i] != event) {
i++;
continue;
if(context->subscribedEvents[i] == event) {
alreadySubbed = true;
break;
}
if(context->subscribedEvents[i] == NULL) break;
alreadySubbed = true;
break;
} while(i < SCRIPT_CONTEXT_MAX_EVENT_SUBSCRIPTIONS);
i++;
} while(i < SCRIPT_MANAGER_MAX_EVENT_SUBSCRIPTIONS);
if(!alreadySubbed) {
i = 0;
do {
if(context->subscribedEvents[i] != NULL) {
i++;
continue;
if(context->subscribedEvents[i] == NULL) {
context->subscribedEvents[i] = event;
break;
}
context->subscribedEvents[i] = event;
break;
} while(i < SCRIPT_CONTEXT_MAX_EVENT_SUBSCRIPTIONS);
i++;
} while(i < SCRIPT_MANAGER_MAX_EVENT_SUBSCRIPTIONS);
assertTrue(
i < SCRIPT_CONTEXT_MAX_EVENT_SUBSCRIPTIONS,
i < SCRIPT_MANAGER_MAX_EVENT_SUBSCRIPTIONS,
"Script context has reached maximum event subscriptions"
);
}
@@ -137,7 +115,12 @@ eventsub_t eventSubscribeScriptContext(
return eventSubscribeUser(
event,
EVENT_TYPE_SCRIPT,
(eventuserdata_t){ .script = scriptUser }
(eventuserdata_t){
.script = {
.context = context,
.funcValue = funcValue
}
}
);
}
@@ -147,38 +130,34 @@ void eventUnsubscribe(event_t *event, const eventsub_t id) {
if(event->listenerCount == 0) return;
// Find listener
uint16_t index = 0;
do {
if(event->listenerArray[index].id == id) {
// Found it, remove by swapping with last and reducing count
event->listenerArray[index] = event->listenerArray[--event->listenerCount];
return;
if(event->listenerArray[index].id != id) {
index++;
continue;
}
index++;
if(event->listenerArray[index].type == EVENT_TYPE_SCRIPT) {
jerry_value_t funcVal = event->listenerArray[index].user.script.funcValue;
if(funcVal != 0) {
jerry_value_free(funcVal);
}
}
event->listenerArray[index] = event->listenerArray[--event->listenerCount];
return;
} while(index < event->listenerCount);
// Did we find it?
if(index == event->listenerCount) return;
// Shift remaining listeners down (if any)
if(index < event->listenerCount - 1) {
memoryMove(
&event->listenerArray[index],
&event->listenerArray[index + 1],
sizeof(eventlistener_t) * (event->listenerCount - index - 1)
);
}
event->listenerCount--;
}
void eventUnsubscribeScriptContext(event_t *event, const scriptcontext_t *ctx) {
void eventUnsubscribeScriptContext(
event_t *event,
const scriptmanager_t *ctx
) {
assertNotNull(event, "Event cannot be NULL");
assertNotNull(ctx, "Script context cannot be NULL");
if(event->listenerCount == 0) return;
uint16_t i = 0;
do {
eventlistener_t *listener = &event->listenerArray[i];
@@ -189,9 +168,6 @@ void eventUnsubscribeScriptContext(event_t *event, const scriptcontext_t *ctx) {
i++;
continue;
}
// This listener belongs to the context and will need to go away. This will
// in turn decrement the listener count so we don't increment i here.
eventUnsubscribe(event, listener->id);
} while(i < event->listenerCount);
}
@@ -204,44 +180,55 @@ void eventInvoke(
assertNotNull(event, "Event cannot be NULL");
if(event->listenerCount == 0) return;
event->isInvoking = true;
uint16_t i = 0;
eventdata_t data ={
eventdata_t data = {
.event = event,
.eventParams = eventParams,
};
uint16_t i = 0;
do {
eventlistener_t *listener = &event->listenerArray[i];
if(listener->type == EVENT_TYPE_C) {
listener->user.c.callback(&data, listener->user.c);
} else if(listener->type == EVENT_TYPE_SCRIPT) {
// Call Lua function
lua_State *L = listener->user.script.context->luaState;
assertNotNull(L, "Lua state in event listener cannot be NULL");
jerry_value_t funcVal = listener->user.script.funcValue;
assertNotNull((void *)(uintptr_t)funcVal, "Script function value is NULL");
// Push function
lua_rawgeti(L, LUA_REGISTRYINDEX, listener->user.script.luaFunctionRef);
jerry_value_t callArgs[1];
jerry_length_t argCount = 0;
if(eventParams != NULL && metatableName != NULL) {
lua_getmetatable(L, -1);
luaL_getmetatable(L, metatableName);
assertTrue(
lua_rawequal(L, -1, -2),
"Event parameter metatable does not match expected type"
if(eventParams != NULL) {
callArgs[0] = jerry_object();
jerry_object_set_native_ptr(
callArgs[0], &JS_PTR_NATIVE_INFO, (void *)eventParams
);
argCount = 1;
}
// Call function with 1 arg, 0 return values
if(lua_pcall(L, 1, 0, 0) != LUA_OK) {
const char_t *strErr = lua_tostring(L, -1);
lua_pop(L, 1);
// Log error but continue
printf("Error invoking Lua event listener: %s\n", strErr);
jerry_value_t result = jerry_call(
funcVal, jerry_undefined(), callArgs, argCount
);
if(argCount > 0) jerry_value_free(callArgs[0]);
if(jerry_value_is_exception(result)) {
jerry_value_t errStr = jerry_value_to_string(
jerry_exception_value(result, false)
);
char_t buf[256];
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(errStr);
consolePrint("Error invoking script event listener:\n%s\n", buf);
}
jerry_value_free(result);
} else {
assertUnreachable("Unknown event listener type");
}
@@ -249,4 +236,4 @@ void eventInvoke(
} while(i < event->listenerCount);
event->isInvoking = false;
}
}
+6 -3
View File
@@ -83,8 +83,8 @@ eventsub_t eventSubscribe(
*/
eventsub_t eventSubscribeScriptContext(
event_t *event,
scriptcontext_t *context,
const int functionIndex
scriptmanager_t *context,
jerry_value_t funcValue
);
/**
@@ -101,7 +101,10 @@ void eventUnsubscribe(event_t *event, const eventsub_t subscription);
* @param event The event to unsubscribe from.
* @param context The script context whose listeners should be removed.
*/
void eventUnsubscribeScriptContext(event_t *event, const scriptcontext_t *ctx);
void eventUnsubscribeScriptContext(
event_t *event,
const scriptmanager_t *ctx
);
/**
* Invoke an event, calling all subscribed listeners. Optionally provide event
+5 -5
View File
@@ -1,13 +1,13 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "eventcallback.h"
#include "script/scriptcontext.h"
#include "script/scriptmanager.h"
typedef enum {
EVENT_TYPE_C = 0,
@@ -15,8 +15,8 @@ typedef enum {
} eventtype_t;
typedef struct {
scriptcontext_t *context;
int luaFunctionRef;
scriptmanager_t *context;
jerry_value_t funcValue;
} eventscript_t;
typedef struct eventc_s {
@@ -27,4 +27,4 @@ typedef struct eventc_s {
typedef union eventuserdata_u {
eventscript_t script;
eventc_t c;
} eventuserdata_t;
} eventuserdata_t;
+30 -20
View File
@@ -95,27 +95,27 @@ void inputUpdate(void) {
if(TIME.dynamicUpdate) return;
#endif
if(INPUT.eventPressed.listenerCount > 0) {
action = &INPUT.actions[0];
do {
if(inputPressed(action->action)) {
inputevent_t inputEvent = { .action = action->action };
eventInvoke(&INPUT.eventPressed, &inputEvent, "input_mt");
}
action++;
} while(action < &INPUT.actions[INPUT_ACTION_COUNT]);
}
// if(INPUT.eventPressed.listenerCount > 0) {
// action = &INPUT.actions[0];
// do {
// if(inputPressed(action->action)) {
// inputevent_t inputEvent = { .action = action->action };
// eventInvoke(&INPUT.eventPressed, &inputEvent, "input_mt");
// }
// action++;
// } while(action < &INPUT.actions[INPUT_ACTION_COUNT]);
// }
if(INPUT.eventReleased.listenerCount > 0) {
action = &INPUT.actions[0];
do {
if(inputReleased(action->action)) {
inputevent_t inputEvent = { .action = action->action };
eventInvoke(&INPUT.eventReleased, &inputEvent, "input_mt");
}
action++;
} while(action < &INPUT.actions[INPUT_ACTION_COUNT]);
}
// if(INPUT.eventReleased.listenerCount > 0) {
// action = &INPUT.actions[0];
// do {
// if(inputReleased(action->action)) {
// inputevent_t inputEvent = { .action = action->action };
// eventInvoke(&INPUT.eventReleased, &inputEvent, "input_mt");
// }
// action++;
// } while(action < &INPUT.actions[INPUT_ACTION_COUNT]);
// }
}
float_t inputGetCurrentValue(const inputaction_t action) {
@@ -171,6 +171,16 @@ float_t inputAxis(const inputaction_t neg, const inputaction_t pos) {
return inputGetCurrentValue(pos) - inputGetCurrentValue(neg);
}
void inputAxis2D(
const inputaction_t negX, const inputaction_t posX,
const inputaction_t negY, const inputaction_t posY,
vec2 result
) {
assertNotNull(result, "Result vector cannot be null");
result[0] = inputAxis(negX, posX);
result[1] = inputAxis(negY, posY);
}
void inputBind(const inputbutton_t button, const inputaction_t act) {
assertTrue(
act < INPUT_ACTION_COUNT,
+16
View File
@@ -120,6 +120,22 @@ bool_t inputReleased(const inputaction_t action);
*/
float_t inputAxis(const inputaction_t neg, const inputaction_t pos);
/**
* Gets the values of a 2D input axis, defined by two pairs of actions (negative
* and positive for each axis).
*
* @param negX The action representing the negative direction of the X axis.
* @param posX The action representing the positive direction of the X axis.
* @param negY The action representing the negative direction of the Y axis.
* @param posY The action representing the positive direction of the Y axis.
* @param result A vec2 to store the resulting axis values (-1.0f to 1.0f).
*/
void inputAxis2D(
const inputaction_t negX, const inputaction_t posX,
const inputaction_t negY, const inputaction_t posY,
vec2 result
);
/**
* Binds an input button to an action.
*
+248 -155
View File
@@ -1,5 +1,5 @@
// Copyright (c) 2026 Dominic Masters
//
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
@@ -17,11 +17,14 @@
#include "display/screen/screen.h"
#include "console/console.h"
#include "util/string.h"
#include "script/scriptmanager.h"
#include "script/module/scene/modulescene.h"
scene_t SCENE;
errorret_t sceneInit(void) {
memoryZero(&SCENE, sizeof(scene_t));
SCENE.scriptRef = SCENE_SCRIPT_REF_NONE;
errorOk();
}
@@ -32,216 +35,306 @@ errorret_t sceneUpdate(void) {
}
#endif
// Is the scene changing?
if(stringCompare(SCENE.sceneNext, SCENE.sceneCurrent) != 0) {
errorChain(sceneSetImmediate(SCENE.sceneNext));
}
// Call scene update function if script loaded
if(!SCENE.scriptActive) {
errorOk();
if(SCENE.sceneActive) {
errorChain(moduleSceneCall("update"));
}
assertNotNull(SCENE.script.luaState, "Script context null?");
lua_getglobal(SCENE.script.luaState, "sceneUpdate");
if(lua_isfunction(SCENE.script.luaState, -1)) {
if(lua_pcall(SCENE.script.luaState, 0, 0, 0) != LUA_OK) {
errorThrow(
"Failed to call sceneUpdate function in script: %s\n",
lua_tostring(SCENE.script.luaState, -1)
);
}
}
errorOk();
}
dusktimeepoch_t LAST;
errorret_t sceneRender(void) {
// Get Cameras
entityid_t camEnts[ENTITY_COUNT_MAX];
componentid_t camComps[ENTITY_COUNT_MAX];
entityid_t camCount = componentGetEntitiesWithComponent(
COMPONENT_TYPE_CAMERA, camEnts, camComps
);
// Prep Matricies
mat4 view, proj, model;
if(camCount > 0) {
// Get meshes
entityid_t meshEnts[ENTITY_COUNT_MAX];
componentid_t meshComps[ENTITY_COUNT_MAX];
entityid_t meshCount = componentGetEntitiesWithComponent(
COMPONENT_TYPE_MESH, meshEnts, meshComps
);
// For each camera
for(entityid_t camIndex = 0; camIndex < camCount; camIndex++) {
entityid_t camEnt = camEnts[camIndex];
componentid_t camComp = camComps[camIndex];
componentid_t camPos = entityGetComponent(camEnt, COMPONENT_TYPE_POSITION);
if(camPos == 0xFF) {
logError("Camera entity without entity position found\n");
continue;
}
if(meshCount > 0) {
errorChain(shaderBind(&SHADER_UNLIT));
entityCameraGetProjection(camEnt, camComp, proj);
entityPositionGetTransform(camEnt, camPos, view);
// For each camera.
for(entityid_t camIndex = 0; camIndex < camCount; camIndex++) {
entityid_t camEnt = camEnts[camIndex];
componentid_t camComp = camComps[camIndex];
componentid_t camPos = entityGetComponent(camEnt, COMPONENT_TYPE_POSITION);
if(camPos == 0xFF) {
logError("Camera entity without entity position found\n");
// For each entity
for(entityid_t entityId = 0; entityId < ENTITY_COUNT_MAX; entityId++) {
// Does this entity have a material?
componentid_t matComp = entityGetComponent(
entityId, COMPONENT_TYPE_MATERIAL
);
if(matComp != 0xFF) {
// Yes, get the mesh
componentid_t meshComp = entityGetComponent(
entityId, COMPONENT_TYPE_MESH
);
if(meshComp == 0xFF) {
logError("Entity with material component without mesh component found\n");
continue;
}
entityCameraGetProjection(camEnt, camComp, proj);
entityPositionGetTransform(camEnt, camPos, view);
// For each mesh.
for(entityid_t meshIndex = 0; meshIndex < meshCount; meshIndex++) {
entityid_t meshEnt = meshEnts[meshIndex];
componentid_t meshComp = meshComps[meshIndex];
mesh_t *mesh = entityMeshGetMesh(meshEnt, meshComp);
if(mesh == NULL) {
continue;
}
componentid_t meshPos = entityGetComponent(
meshEnt, COMPONENT_TYPE_POSITION
);
if(meshPos == 0xFF) {
logError("Mesh entity without entity position found\n");
continue;
}
componentid_t meshMat = entityGetComponent(
meshEnt, COMPONENT_TYPE_MATERIAL
);
if(meshMat == 0xFF) {
logError("Mesh entity without material component found\n");
continue;
}
shadermaterial_t *material = entityMaterialGetShaderMaterial(
meshEnt, meshMat
);
shader_t *shader = entityMaterialGetShader(meshEnt, meshMat);
if(shader == NULL) {
logError("Mesh entity with material component without shader found\n");
continue;
}
entityPositionGetTransform(meshEnt, meshPos, model);
errorChain(shaderBind(shader));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_MODEL, model));
errorChain(shaderSetMaterial(shader, material));
errorChain(meshDraw(mesh, 0, -1));
// Yes, get the material and shader.
shadermaterial_t *material = entityMaterialGetShaderMaterial(
entityId, matComp
);
shader_t *shader = entityMaterialGetShader(entityId, matComp);
if(shader == NULL) {
logError("Entity with material component without shader found\n");
continue;
}
// Get the mesh
mesh_t *mesh = entityMeshGetMesh(entityId, meshComp);
if(mesh == NULL) {
logError("Entity with material component without mesh found\n");
continue;
}
// Get the transform.
componentid_t meshPos = entityGetComponent(
entityId, COMPONENT_TYPE_POSITION
);
if(meshPos == 0xFF) {
glm_mat4_identity(model);
} else {
entityPositionGetTransform(entityId, meshPos, model);
}
// Render the mesh.
errorChain(shaderBind(shader));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(shader, SHADER_UNLIT_MODEL, model));
errorChain(shaderSetMaterial(shader, material));
errorChain(meshDraw(mesh, 0, -1));
continue;
}
// No, in future there may be other renderable types.
}
}
// Here is where UI will go
glm_ortho(
0.0f, SCREEN.width,
SCREEN.height, 0.0f,
0.1f, 100.0f,
proj
);
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_mat4_identity(model);
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
errorChain(consoleDraw());
errorOk();
// if(camCount > 0) {
// // For each entity
// for(entityid_t entityId = 0; entityId < ENTITY_COUNT_MAX; entityId++) {
// }
// entityid_t meshEnts[ENTITY_COUNT_MAX];
// componentid_t meshComps[ENTITY_COUNT_MAX];
// entityid_t meshCount = componentGetEntitiesWithComponent(
// COMPONENT_TYPE_MESH, meshEnts, meshComps
// );
// if(meshCount > 0) {
// errorChain(shaderBind(&SHADER_UNLIT));
// for(entityid_t camIndex = 0; camIndex < camCount; camIndex++) {
// entityid_t camEnt = camEnts[camIndex];
// componentid_t camComp = camComps[camIndex];
// componentid_t camPos = entityGetComponent(camEnt, COMPONENT_TYPE_POSITION);
// if(camPos == 0xFF) {
// logError("Camera entity without entity position found\n");
// continue;
// }
// entityCameraGetProjection(camEnt, camComp, proj);
// entityPositionGetTransform(camEnt, camPos, view);
// for(entityid_t meshIndex = 0; meshIndex < meshCount; meshIndex++) {
// entityid_t meshEnt = meshEnts[meshIndex];
// componentid_t meshComp = meshComps[meshIndex];
// mesh_t *mesh = entityMeshGetMesh(meshEnt, meshComp);
// if(mesh == NULL) continue;
// componentid_t meshPos = entityGetComponent(
// meshEnt, COMPONENT_TYPE_POSITION
// );
// if(meshPos == 0xFF) {
// logError("Mesh entity without entity position found\n");
// continue;
// }
// componentid_t meshMat = entityGetComponent(
// meshEnt, COMPONENT_TYPE_MATERIAL
// );
// if(meshMat == 0xFF) {
// logError("Mesh entity without material component found\n");
// continue;
// }
// shadermaterial_t *material = entityMaterialGetShaderMaterial(
// meshEnt, meshMat
// );
// shader_t *shader = entityMaterialGetShader(meshEnt, meshMat);
// if(shader == NULL) {
// logError("Mesh entity with material component without shader found\n");
// continue;
// }
// entityPositionGetTransform(meshEnt, meshPos, model);
// errorChain(shaderBind(shader));
// errorChain(shaderSetMatrix(shader, SHADER_UNLIT_PROJECTION, proj));
// errorChain(shaderSetMatrix(shader, SHADER_UNLIT_VIEW, view));
// errorChain(shaderSetMatrix(shader, SHADER_UNLIT_MODEL, model));
// errorChain(shaderSetMaterial(shader, material));
// errorChain(meshDraw(mesh, 0, -1));
// }
// }
// }
// }
// glm_ortho(
// 0.0f, SCREEN.width,
// SCREEN.height, 0.0f,
// 0.1f, 100.0f,
// proj
// );
// glm_lookat(
// (vec3){ 0.0f, 0.0f, 1.0f },
// (vec3){ 0.0f, 0.0f, 0.0f },
// (vec3){ 0.0f, 1.0f, 0.0f },
// view
// );
// glm_mat4_identity(model);
// errorChain(shaderBind(&SHADER_UNLIT));
// errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
// errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
// errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
// {
// entityid_t sprEnts[ENTITY_COUNT_MAX];
// componentid_t sprComps[ENTITY_COUNT_MAX];
// entityid_t sprCount = componentGetEntitiesWithComponent(
// COMPONENT_TYPE_SPRITE, sprEnts, sprComps
// );
// for(entityid_t si = 0; si < sprCount; si++) {
// entitysprite_t *spr = entitySpriteGet(sprEnts[si], sprComps[si]);
// vec3 pos = { 0.0f, 0.0f, 0.0f };
// componentid_t posComp = entityGetComponent(
// sprEnts[si], COMPONENT_TYPE_POSITION
// );
// if(posComp != 0xFF) {
// entityPositionGetPosition(sprEnts[si], posComp, pos);
// }
// errorChain(shaderSetTexture(
// &SHADER_UNLIT, SHADER_UNLIT_TEXTURE, spr->texture
// ));
// #if !MESH_ENABLE_COLOR
// errorChain(shaderSetColor(
// &SHADER_UNLIT, SHADER_UNLIT_COLOR, spr->color
// ));
// #endif
// errorChain(spriteBatchPush(
// pos[0], pos[1],
// pos[0] + spr->width, pos[1] + spr->height,
// #if MESH_ENABLE_COLOR
// spr->color,
// #endif
// spr->uv[0], spr->uv[1],
// spr->uv[2], spr->uv[3]
// ));
// errorChain(spriteBatchFlush());
// }
// }
// errorChain(consoleDraw());
// // FPS
// char_t fpsText[32];
// dusktimeepoch_t now = timeGetEpoch();
// double_t delta = now.time - LAST.time;
// LAST = now;
// double_t fps = delta > 0 ? 1.0 / delta : 0.0;
// snprintf(fpsText, sizeof(fpsText), "FPS: %.2f", fps);
// errorChain(spriteBatchFlush());
// errorChain(textDraw(
// 0, 0,
// fpsText, COLOR_WHITE,
// &FONT_TILESET_DEFAULT, &FONT_TEXTURE_DEFAULT
// ));
// errorChain(spriteBatchFlush());
// errorOk();
}
errorret_t sceneSetImmediate(const char_t *script) {
// Update the next scene name (shouldn't really happen but its for safety).
if(script != SCENE.sceneNext) {
errorret_t sceneSetImmediate(const char_t *scene) {
if(scene != SCENE.sceneNext) {
stringCopy(
SCENE.sceneNext,
script == NULL ? "" : script,
scene == NULL ? "" : scene,
ASSET_FILE_PATH_MAX
);
}
// If there's currently a scene active, dispose of it first.
if(SCENE.scriptActive) {
assertNotNull(SCENE.script.luaState, "Script context null?");
// Call sceneDispose function
lua_getglobal(SCENE.script.luaState, "sceneDispose");
if(lua_isfunction(SCENE.script.luaState, -1)) {
if(lua_pcall(SCENE.script.luaState, 0, 0, 0) != LUA_OK) {
errorThrow(
"Failed to call sceneDispose function in script: %s\n",
lua_tostring(SCENE.script.luaState, -1)
);
}
}
// Scenes should ideally clean themselves up, this is just a warning because
// you can technically move entities between scenes, but it's messy.
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
if(ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) {
consolePrint(
"Entity %d is active after scene dispose\n", i
);
}
}
// Unload script context.
scriptContextDispose(&SCENE.script);
SCENE.scriptActive = false;
if(SCENE.sceneActive) {
errorChain(moduleSceneCall("dispose"));
SCENE.sceneActive = false;
}
// At this point the existing scene is unloaded, update the current scene.
moduleSceneReset();
stringCopy(
SCENE.sceneCurrent,
script == NULL ? "" : script,
scene == NULL ? "" : scene,
ASSET_FILE_PATH_MAX
);
// If we have a new scene, execute it.
if(script != NULL) {
errorChain(scriptContextInit(&SCENE.script));
SCENE.scriptActive = true;
errorChain(scriptContextExecFile(&SCENE.script, script));
if(scene != NULL) {
jerry_value_t sceneClass = SCENE_SCRIPT_REF_NONE;
errorChain(scriptManagerExecFile(scene, &sceneClass));
// Call the init function.
lua_getglobal(SCENE.script.luaState, "sceneInit");
if(lua_isfunction(SCENE.script.luaState, -1)) {
if(lua_pcall(SCENE.script.luaState, 0, 0, 0) != LUA_OK) {
errorThrow(
"Failed to call sceneInit function in script: %s\n",
lua_tostring(SCENE.script.luaState, -1)
);
}
if(!jerry_value_is_function(sceneClass)) {
if(sceneClass != SCENE_SCRIPT_REF_NONE) jerry_value_free(sceneClass);
errorThrow("Scene '%s' must export a constructor function", scene);
}
jerry_value_t sceneObj = jerry_construct(sceneClass, NULL, 0);
jerry_value_free(sceneClass);
if(jerry_value_is_exception(sceneObj)) {
char_t errMsg[512];
moduleBaseExceptionMessage(sceneObj, errMsg, sizeof(errMsg));
jerry_value_free(sceneObj);
errorThrow("Scene '%s' constructor threw: %s", scene, errMsg);
}
SCENE.scriptRef = sceneObj;
SCENE.sceneActive = true;
}
errorOk();
}
void sceneSet(const char_t *script) {
// Tell the scene that next update it needs to change scenes. This will always
// occur on the NEXT frame.
void sceneSet(const char_t *scene) {
stringCopy(
SCENE.sceneNext,
script == NULL ? "" : script,
scene == NULL ? "" : scene,
ASSET_FILE_PATH_MAX
);
}
errorret_t sceneDispose(void) {
errorChain(sceneSetImmediate(NULL));
errorChain(moduleSceneCall("dispose"));
errorOk();
}
}
+32 -25
View File
@@ -1,61 +1,68 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "script/scriptmanager.h"
#include "asset/assetfile.h"
#include "event/event.h"
#define SCENE_EVENT_UPDATE_MAX 16
typedef struct {
scriptcontext_t script;
bool_t scriptActive;
bool_t sceneActive;
jerry_value_t scriptRef;
char_t sceneCurrent[ASSET_FILE_PATH_MAX];
char_t sceneNext[ASSET_FILE_PATH_MAX];
} scene_t;
extern scene_t SCENE;
/** Sentinel value meaning no scene script is loaded. */
#define SCENE_SCRIPT_REF_NONE ((jerry_value_t)0)
/**
* Initialize the scene subsystem.
*
* @return The error return value.
* Initializes the scene manager.
*
* @return Any error state that happened.
*/
errorret_t sceneInit(void);
/**
* Update the current scene.
*
* @return The error return value.
* Ticks the scene manager; may call the scene's update method.
*
* @return Any error state that happened.
*/
errorret_t sceneUpdate(void);
/**
* Render the current scene.
*
* @return The error return value.
* Renders the scene.
*
* @return Any error state that happened.
*/
errorret_t sceneRender(void);
/**
* Internal only method, immediately sets the scene. This will basically crash
* Lua if called from its tree.
* Immediately switches scenes, disposing the current one first.
*
* @param scene Scene to switch to (asset file path).
* @return Any error state that happened.
*/
errorret_t sceneSetImmediate(const char_t *script);
errorret_t sceneSetImmediate(const char_t *scene);
/**
* Set the current scene by script name.
*
* @param script The script name of the scene to set.
* @return The error return value.
* Requests a scene change on the next safe opportunity.
*
* @param scene Which scene to set.
*/
void sceneSet(const char_t *script);
void sceneSet(const char_t *scene);
/**
* Dispose of the scene subsystem.
*
* @return The error return value.
* Disposes of the current scene.
*
* @return Any error state that happened.
*/
errorret_t sceneDispose(void);
errorret_t sceneDispose(void);
+2 -4
View File
@@ -7,9 +7,7 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
scriptmanager.c
scriptcontext.c
scriptmodule.c
scriptproto.c
)
# Subdirectories
add_subdirectory(module)
# Subdirectories
-15
View File
@@ -1,15 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Subdirectories
add_subdirectory(display)
add_subdirectory(entity)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(locale)
add_subdirectory(system)
add_subdirectory(scene)
add_subdirectory(time)
add_subdirectory(ui)
@@ -0,0 +1,67 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "console/console.h"
static scriptproto_t MODULE_CONSOLE_PROTO;
moduleBaseFunction(moduleConsolePrint) {
char_t buf[512];
char_t msg[4096];
size_t msgLen = 0;
for(jerry_length_t i = 0; i < argc; ++i) {
jerry_value_t strVal = jerry_value_to_string(args[i]);
moduleBaseToString(strVal, buf, sizeof(buf));
jerry_value_free(strVal);
size_t partLen = strlen(buf);
if(msgLen + partLen + 1 < sizeof(msg)) {
stringCopy(msg + msgLen, buf, sizeof(msg) - msgLen);
msgLen += partLen;
}
if(i + 1 < argc && msgLen + 1 < sizeof(msg)) {
msg[msgLen++] = '\t';
msg[msgLen] = '\0';
}
}
consolePrint("%s", msg);
return jerry_undefined();
}
moduleBaseFunction(moduleConsoleGetVisible) {
return jerry_boolean(CONSOLE.visible);
}
moduleBaseFunction(moduleConsoleSetVisible) {
moduleBaseRequireArgs(1);
if(!jerry_value_is_boolean(args[0])) {
return moduleBaseThrow("Console.visible: expected boolean");
}
CONSOLE.visible = jerry_value_is_true(args[0]);
return jerry_undefined();
}
static void moduleConsole(void) {
scriptProtoInit(
&MODULE_CONSOLE_PROTO, "Console",
sizeof(uint8_t), NULL
);
scriptProtoDefineStaticFunc(
&MODULE_CONSOLE_PROTO, "print", moduleConsolePrint
);
scriptProtoDefineStaticProp(
&MODULE_CONSOLE_PROTO, "visible",
moduleConsoleGetVisible, moduleConsoleSetVisible
);
}
@@ -1,18 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleglm.c
modulespritebatch.c
moduleglm.c
modulecolor.c
moduletext.c
modulescreen.c
moduletileset.c
moduletexture.c
moduleshader.c
)
@@ -1,186 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "modulecolor.h"
#include "display/color.h"
#include "assert/assert.h"
#include "util/string.h"
#include "time/time.h"
void moduleColor(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
if(luaL_newmetatable(context->luaState, "color_mt")) {
// Metatable is new, set __index and __newindex
lua_pushstring(context->luaState, "__index");
lua_pushcfunction(context->luaState, moduleColorIndex);
lua_settable(context->luaState, -3);
lua_pushstring(context->luaState, "__newindex");
lua_pushcfunction(context->luaState, moduleColorNewIndex);
lua_settable(context->luaState, -3);
lua_pushstring(context->luaState, "__tostring");
lua_pushcfunction(context->luaState, moduleColorToString);
lua_settable(context->luaState, -3);
}
lua_pop(context->luaState, 1);
lua_register(context->luaState, "color", moduleColorFuncColor);
lua_register(context->luaState, "colorRainbow", moduleColorRainbow);
scriptContextExec(context, COLOR_SCRIPT);
}
int moduleColorFuncColor(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
scriptcontext_t *context = *(scriptcontext_t **)lua_getextraspace(L);
assertNotNull(context, "Script context cannot be NULL.");
// Needs 4 channel uint8_t
if(
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) ||
!lua_isnumber(L, 3) || !lua_isnumber(L, 4)
) {
return luaL_error(L, "color(r, g, b, a) requires four number arguments.");
}
colorchannel8_t r = (colorchannel8_t)lua_tonumber(L, 1);
colorchannel8_t g = (colorchannel8_t)lua_tonumber(L, 2);
colorchannel8_t b = (colorchannel8_t)lua_tonumber(L, 3);
colorchannel8_t a = (colorchannel8_t)lua_tonumber(L, 4);
// Create color_t as lua memory, and push metatable
color_t *color = (color_t *)lua_newuserdata(L, sizeof(color_t));
luaL_getmetatable(L, "color_mt");
lua_setmetatable(L, -2);
// Initial values.
color->r = r;
color->g = g;
color->b = b;
color->a = a;
return 1;
}
int moduleColorIndex(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
const char_t *key = lua_tostring(L, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
const color_t *color = (const color_t*)luaL_checkudata(L, 1, "color_mt");
assertNotNull(color, "Color struct cannot be NULL.");
if(stringCompare(key, "r") == 0) {
lua_pushnumber(L, color->r);
return 1;
}
if(stringCompare(key, "g") == 0) {
lua_pushnumber(L, color->g);
return 1;
}
if(stringCompare(key, "b") == 0) {
lua_pushnumber(L, color->b);
return 1;
}
if(stringCompare(key, "a") == 0) {
lua_pushnumber(L, color->a);
return 1;
}
lua_pushnil(L);
return 1;
}
int moduleColorNewIndex(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
const char_t *key = lua_tostring(L, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
color_t *color = (color_t*)luaL_checkudata(L, 1, "color_mt");
assertNotNull(color, "Color struct cannot be NULL.");
if(stringCompare(key, "r") == 0) {
if(!lua_isnumber(L, 3)) {
return luaL_error(L, "color channel r must be a number.");
}
color->r = (colorchannel8_t)lua_tonumber(L, 3);
return 0;
} else if(stringCompare(key, "g") == 0) {
if(!lua_isnumber(L, 3)) {
return luaL_error(L, "color channel g must be a number.");
}
color->g = (colorchannel8_t)lua_tonumber(L, 3);
return 0;
} else if(stringCompare(key, "b") == 0) {
if(!lua_isnumber(L, 3)) {
return luaL_error(L, "color channel b must be a number.");
}
color->b = (colorchannel8_t)lua_tonumber(L, 3);
return 0;
} else if(stringCompare(key, "a") == 0) {
if(!lua_isnumber(L, 3)) {
return luaL_error(L, "color channel a must be a number.");
}
color->a = (colorchannel8_t)lua_tonumber(L, 3);
return 0;
}
return 0;
}
int moduleColorToString(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
const color_t *color = (const color_t*)luaL_checkudata(L, 1, "color_mt");
assertNotNull(color, "Color struct cannot be NULL.");
lua_pushfstring(
L, "color(r=%d, g=%d, b=%d, a=%d)",
color->r, color->g, color->b, color->a
);
return 1;
}
int moduleColorRainbow(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
// Allow time offset
float_t t = TIME.time;
if(lua_gettop(L) >= 1) {
if(!lua_isnumber(L, 1)) {
return luaL_error(L, "Rainbow time offset must be a number.");
}
t += (float_t)lua_tonumber(L, 1);
}
// Allow speed multiplier
if(lua_gettop(L) >= 2) {
if(!lua_isnumber(L, 2)) {
return luaL_error(L, "Rainbow speed multiplier must be a number.");
}
t *= (float_t)lua_tonumber(L, 2);
}
// Generate rainbow based on time.
color_t *color = (color_t *)lua_newuserdata(L, sizeof(color_t));
color->r = (colorchannel8_t)((sinf(t) + 1.0f) * 0.5f * 255.0f);
color->g = (colorchannel8_t)((sinf(t + 2.0f) + 1.0f) * 0.5f * 255.0f);
color->b = (colorchannel8_t)((sinf(t + 4.0f) + 1.0f) * 0.5f * 255.0f);
color->a = 255;
// Set metatable
luaL_getmetatable(L, "color_mt");
lua_setmetatable(L, -2);
return 1;
}
+145 -42
View File
@@ -1,55 +1,158 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "script/module/modulebase.h"
#include "display/color.h"
#include "time/time.h"
#include "script/scriptproto.h"
/**
* Registers the color module with the given script context.
*
* @param context The script context to register the module with.
*/
void moduleColor(scriptcontext_t *context);
static scriptproto_t MODULE_COLOR_PROTO;
/**
* Lua function to create a color.
*
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorFuncColor(lua_State *L);
static inline color_t * moduleColorGet(
const jerry_call_info_t *callInfo
) {
return (color_t*)scriptProtoGetValue(
&MODULE_COLOR_PROTO, callInfo->this_value
);
}
/**
* Index function for the color structure.
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorIndex(lua_State *L);
moduleBaseFunction(moduleColorGetR) {
color_t *c = moduleColorGet(callInfo);
return c ? jerry_number(c->r) : jerry_undefined();
}
/**
* New index function for the color structure.
*
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorNewIndex(lua_State *L);
moduleBaseFunction(moduleColorGetG) {
color_t *c = moduleColorGet(callInfo);
return c ? jerry_number(c->g) : jerry_undefined();
}
/**
* Color to string method for script
*
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorToString(lua_State *L);
moduleBaseFunction(moduleColorGetB) {
color_t *c = moduleColorGet(callInfo);
return c ? jerry_number(c->b) : jerry_undefined();
}
/**
* Lua function to create a rainbow color based on time.
*
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorRainbow(lua_State *L);
moduleBaseFunction(moduleColorGetA) {
color_t *c = moduleColorGet(callInfo);
return c ? jerry_number(c->a) : jerry_undefined();
}
moduleBaseFunction(moduleColorSetR) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
color_t *c = moduleColorGet(callInfo);
if(!c) return jerry_undefined();
c->r = (colorchannel8_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleColorSetG) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
color_t *c = moduleColorGet(callInfo);
if(!c) return jerry_undefined();
c->g = (colorchannel8_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleColorSetB) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
color_t *c = moduleColorGet(callInfo);
if(!c) return jerry_undefined();
c->b = (colorchannel8_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleColorSetA) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
color_t *c = moduleColorGet(callInfo);
if(!c) return jerry_undefined();
c->a = (colorchannel8_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleColorToString) {
color_t *c = moduleColorGet(callInfo);
if(!c) return jerry_undefined();
char_t buf[64];
stringFormat(
buf, sizeof(buf),
"{ \"r\": %d, \"g\": %d, \"b\": %d, \"a\": %d }",
(int32_t)c->r, (int32_t)c->g,
(int32_t)c->b, (int32_t)c->a
);
return jerry_string_sz(buf);
}
static jerry_value_t moduleColorMakeObject(color_t color) {
return scriptProtoCreateValue(&MODULE_COLOR_PROTO, &color);
}
moduleBaseFunction(moduleColorConstructor) {
if(argc > 0 && !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Color: r must be a number");
}
if(argc > 1 && !jerry_value_is_number(args[1])) {
return moduleBaseThrow("Color: g must be a number");
}
if(argc > 2 && !jerry_value_is_number(args[2])) {
return moduleBaseThrow("Color: b must be a number");
}
if(argc > 3 && !jerry_value_is_number(args[3])) {
return moduleBaseThrow("Color: a must be a number");
}
color_t c;
c.r = argc > 0 ? (colorchannel8_t)jerry_value_as_number(args[0]) : 255;
c.g = argc > 1 ? (colorchannel8_t)jerry_value_as_number(args[1]) : 255;
c.b = argc > 2 ? (colorchannel8_t)jerry_value_as_number(args[2]) : 255;
c.a = argc > 3 ? (colorchannel8_t)jerry_value_as_number(args[3]) : 255;
return moduleColorMakeObject(c);
}
moduleBaseFunction(moduleColorRainbow) {
float_t t;
if(argc >= 1 && jerry_value_is_number(args[0])) {
t = (float_t)jerry_value_as_number(args[0]);
} else {
t = TIME.time * 4.0f;
}
if(argc >= 2 && jerry_value_is_number(args[1])) {
t *= (float_t)jerry_value_as_number(args[1]);
}
color_t c;
c.r = (colorchannel8_t)((sinf(t) + 1.0f) * 0.5f * 255.0f);
c.g = (colorchannel8_t)((sinf(t + 2.0f) + 1.0f) * 0.5f * 255.0f);
c.b = (colorchannel8_t)((sinf(t + 4.0f) + 1.0f) * 0.5f * 255.0f);
c.a = 255;
return moduleColorMakeObject(c);
}
static void moduleColor(void) {
scriptProtoInit(
&MODULE_COLOR_PROTO, "Color", sizeof(color_t), moduleColorConstructor
);
scriptProtoDefineProp(
&MODULE_COLOR_PROTO, "r", moduleColorGetR, moduleColorSetR
);
scriptProtoDefineProp(
&MODULE_COLOR_PROTO, "g", moduleColorGetG, moduleColorSetG
);
scriptProtoDefineProp(
&MODULE_COLOR_PROTO, "b", moduleColorGetB, moduleColorSetB
);
scriptProtoDefineProp(
&MODULE_COLOR_PROTO, "a", moduleColorGetA, moduleColorSetA
);
scriptProtoDefineStaticFunc(
&MODULE_COLOR_PROTO, "rainbow", moduleColorRainbow
);
scriptProtoDefineToString(&MODULE_COLOR_PROTO, moduleColorToString);
moduleBaseEval(COLOR_SCRIPT);
}
-283
View File
@@ -1,283 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleglm.h"
#include "assert/assert.h"
#include "util/string.h"
#include "util/memory.h"
void moduleGLM(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
// Create metatable for vec3 structure.
if(luaL_newmetatable(context->luaState, "vec3_mt")) {
// Metatable methods
lua_pushcfunction(context->luaState, moduleVec3Index);
lua_setfield(context->luaState, -2, "__index");
lua_pushcfunction(context->luaState, moduleVec3NewIndex);
lua_setfield(context->luaState, -2, "__newindex");
lua_pushcfunction(context->luaState, moduleVec3ToString);
lua_setfield(context->luaState, -2, "__tostring");
}
lua_pop(context->luaState, 1);
if(luaL_newmetatable(context->luaState, "vec4_mt")) {
// Metatable methods
lua_pushcfunction(context->luaState, moduleVec4Index);
lua_setfield(context->luaState, -2, "__index");
lua_pushcfunction(context->luaState, moduleVec4NewIndex);
lua_setfield(context->luaState, -2, "__newindex");
lua_pushcfunction(context->luaState, moduleVec4ToString);
lua_setfield(context->luaState, -2, "__tostring");
}
lua_pop(context->luaState, 1);
lua_register(context->luaState, "vec3", moduleVec3Create);
}
int moduleVec3Create(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
vec3 *v = (vec3 *)lua_newuserdata(l, sizeof(vec3));
memoryZero(v, sizeof(vec3));
// May be expecting between 1 and 3 values.
int top = lua_gettop(l);
if(top >= 1) {
if(!lua_isnumber(l, 1)) {
luaL_error(l, "Vec3 x component must be a number.");
}
(*v)[0] = (float_t)lua_tonumber(l, 1);
}
if(top >= 2) {
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Vec3 y component must be a number.");
}
(*v)[1] = (float_t)lua_tonumber(l, 2);
}
if(top >= 3) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec3 z component must be a number.");
}
(*v)[2] = (float_t)lua_tonumber(l, 3);
}
// Set metatable
luaL_getmetatable(l, "vec3_mt");
lua_setmetatable(l, -2);
return 1;
}
int moduleVec3Index(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
const char_t *key = lua_tostring(l, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
vec3 *vec = (vec3 *)luaL_checkudata(l, 1, "vec3_mt");
assertNotNull(vec, "Vec3 pointer cannot be NULL.");
if(stringCompare(key, "x") == 0) {
lua_pushnumber(l, (*vec)[0]);
return 1;
} else if(stringCompare(key, "y") == 0) {
lua_pushnumber(l, (*vec)[1]);
return 1;
} else if(stringCompare(key, "z") == 0) {
lua_pushnumber(l, (*vec)[2]);
return 1;
}
}
int moduleVec3NewIndex(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
const char_t *key = luaL_checkstring(l, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
vec3 *vec = (vec3 *)luaL_checkudata(l, 1, "vec3_mt");
assertNotNull(vec, "Vec3 pointer cannot be NULL.");
if(stringCompare(key, "x") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec3 x component must be a number.");
}
(*vec)[0] = (float_t)lua_tonumber(l, 3);
return 0;
} else if(stringCompare(key, "y") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec3 y component must be a number.");
}
(*vec)[1] = (float_t)lua_tonumber(l, 3);
return 0;
} else if(stringCompare(key, "z") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec3 z component must be a number.");
}
(*vec)[2] = (float_t)lua_tonumber(l, 3);
return 0;
}
luaL_error(l, "Invalid key for vec3: %s", key);
return 0;
}
int moduleVec3ToString(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
vec3 *vec = (vec3 *)luaL_checkudata(l, 1, "vec3_mt");
assertNotNull(vec, "Vec3 pointer cannot be NULL.");
char buf[128];
snprintf(
buf, sizeof(buf),
"vec3(%.3f, %.3f, %.3f)",
(*vec)[0], (*vec)[1], (*vec)[2]
);
lua_pushstring(l, buf);
return 1;
}
int moduleVec4Create(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
vec4 *v = (vec4 *)lua_newuserdata(l, sizeof(vec4));
memoryZero(v, sizeof(vec4));
// May be expecting between 1 and 4 values.
int top = lua_gettop(l);
if(top >= 1) {
if(!lua_isnumber(l, 1)) {
luaL_error(l, "Vec4 x component must be a number.");
}
(*v)[0] = (float_t)lua_tonumber(l, 1);
}
if(top >= 2) {
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Vec4 y component must be a number.");
}
(*v)[1] = (float_t)lua_tonumber(l, 2);
}
if(top >= 3) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec4 z component must be a number.");
}
(*v)[2] = (float_t)lua_tonumber(l, 3);
}
if(top >= 4) {
if(!lua_isnumber(l, 4)) {
luaL_error(l, "Vec4 w component must be a number.");
}
(*v)[3] = (float_t)lua_tonumber(l, 4);
}
// Set metatable
luaL_getmetatable(l, "vec4_mt");
lua_setmetatable(l, -2);
return 1;
}
int moduleVec4Index(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
const char_t *key = lua_tostring(l, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
vec4 *vec = (vec4 *)luaL_checkudata(l, 1, "vec4_mt");
assertNotNull(vec, "Vec4 pointer cannot be NULL.");
if(stringCompare(key, "x") == 0) {
lua_pushnumber(l, (*vec)[0]);
return 1;
} else if(stringCompare(key, "y") == 0) {
lua_pushnumber(l, (*vec)[1]);
return 1;
} else if(stringCompare(key, "z") == 0) {
lua_pushnumber(l, (*vec)[2]);
return 1;
} else if(stringCompare(key, "w") == 0) {
lua_pushnumber(l, (*vec)[3]);
return 1;
} else if(stringCompare(key, "u0") == 0) {
lua_pushnumber(l, (*vec)[0]);
return 1;
} else if(stringCompare(key, "v0") == 0) {
lua_pushnumber(l, (*vec)[1]);
return 1;
} else if(stringCompare(key, "u1") == 0) {
lua_pushnumber(l, (*vec)[2]);
return 1;
} else if(stringCompare(key, "v1") == 0) {
lua_pushnumber(l, (*vec)[3]);
return 1;
}
lua_pushnil(l);
return 1;
}
int moduleVec4NewIndex(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
const char_t *key = luaL_checkstring(l, 2);
assertStrLenMin(key, 1, "Key cannot be empty.");
vec4 *vec = (vec4 *)luaL_checkudata(l, 1, "vec4_mt");
assertNotNull(vec, "Vec4 pointer cannot be NULL.");
if(stringCompare(key, "x") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec4 x component must be a number.");
}
(*vec)[0] = (float_t)lua_tonumber(l, 3);
return 0;
} else if(stringCompare(key, "y") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec4 y component must be a number.");
}
(*vec)[1] = (float_t)lua_tonumber(l, 3);
return 0;
} else if(stringCompare(key, "z") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec4 z component must be a number.");
}
(*vec)[2] = (float_t)lua_tonumber(l, 3);
return 0;
} else if(stringCompare(key, "w") == 0) {
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Vec4 w component must be a number.");
}
(*vec)[3] = (float_t)lua_tonumber(l, 3);
return 0;
}
luaL_error(l, "Invalid key for vec4: %s", key);
return 0;
}
int moduleVec4ToString(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
vec4 *vec = (vec4 *)luaL_checkudata(l, 1, "vec4_mt");
assertNotNull(vec, "Vec4 pointer cannot be NULL.");
char buf[128];
snprintf(
buf, sizeof(buf),
"vec4(%.3f, %.3f, %.3f, %.3f)",
(*vec)[0], (*vec)[1], (*vec)[2], (*vec)[3]
);
lua_pushstring(l, buf);
return 1;
}
@@ -1,80 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Registers the GLM module with the given script context.
*
* @param context The script context to register the module with.
*/
void moduleGLM(scriptcontext_t *context);
/**
* Creates a new vec3 structure in Lua.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec3Create(lua_State *l);
/**
* Lua __index metamethod for vec3 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec3Index(lua_State *l);
/**
* Lua __newindex metamethod for vec3 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec3NewIndex(lua_State *l);
/**
* Lua __tostring metamethod for vec3 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec3ToString(lua_State *l);
/**
* Creates a new vec4 structure in Lua.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec4Create(lua_State *l);
/**
* Lua __index metamethod for vec4 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec4Index(lua_State *l);
/**
* Lua __newindex metamethod for vec4 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec4NewIndex(lua_State *l);
/**
* Lua __tostring metamethod for vec4 structure.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleVec4ToString(lua_State *l);
@@ -1,43 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "modulescreen.h"
#include "assert/assert.h"
#include "display/screen/screen.h"
void moduleScreen(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
lua_register(context->luaState, "screenGetWidth", moduleScreenGetWidth);
lua_register(context->luaState, "screenGetHeight", moduleScreenGetHeight);
lua_register(context->luaState, "screenSetBackground", moduleScreenSetBackground);
}
int moduleScreenGetWidth(lua_State *L) {
assertNotNull(L, "Lua state is null");
lua_pushnumber(L, SCREEN.width);
return 1;
}
int moduleScreenGetHeight(lua_State *L) {
assertNotNull(L, "Lua state is null");
lua_pushnumber(L, SCREEN.height);
return 1;
}
int moduleScreenSetBackground(lua_State *L) {
assertNotNull(L, "Lua state is null");
if(!lua_isuserdata(L, 1)) {
luaL_error(L, "Screen background color must be a color struct");
return 0;
}
color_t *color = (color_t*)luaL_checkudata(L, 1, "color_mt");
SCREEN.background = *color;
return 0;
}
+63 -29
View File
@@ -1,40 +1,74 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "script/module/display/modulecolor.h"
#include "display/screen/screen.h"
/**
* Registers the Screen module with the given script context.
*
* @param context The script context to register the module with.
*/
void moduleScreen(scriptcontext_t *context);
static scriptproto_t MODULE_SCREEN_PROTO;
/**
* Gets the current screen width.
*
* @param L The Lua state.
* @return Count of return values.
*/
int moduleScreenGetWidth(lua_State *L);
moduleBaseFunction(moduleScreenGetWidth) {
return jerry_number(SCREEN.width);
}
/**
* Gets the current screen height.
*
* @param L The Lua state.
* @return Count of return values.
*/
int moduleScreenGetHeight(lua_State *L);
moduleBaseFunction(moduleScreenGetHeight) {
return jerry_number(SCREEN.height);
}
/**
* Sets the screen background color.
*
* @param L The Lua state.
* @return Count of return values.
*/
int moduleScreenSetBackground(lua_State *L);
moduleBaseFunction(moduleScreenGetAspect) {
return jerry_number(SCREEN.aspect);
}
moduleBaseFunction(moduleScreenGetBackground) {
return moduleColorMakeObject(SCREEN.background);
}
moduleBaseFunction(moduleScreenSetBackground) {
if(argc < 1 || !jerry_value_is_object(args[0])) {
return moduleBaseThrow("Screen background color must be a color object");
}
color_t *color = (color_t*)scriptProtoGetValue(
&MODULE_COLOR_PROTO, args[0]
);
if(!color) {
return moduleBaseThrow("Background must be a valid color object");
}
memoryCopy(&SCREEN.background, color, sizeof(color_t));
return jerry_undefined();
}
moduleBaseFunction(moduleScreenToString) {
char_t buf[128];
stringFormat(
buf, sizeof(buf),
"{ \"width\": %d, \"height\": %d, \"aspect\": %.2f }",
SCREEN.width, SCREEN.height, SCREEN.aspect
);
return jerry_string_sz(buf);
}
static void moduleScreen(void) {
scriptProtoInit(
&MODULE_SCREEN_PROTO, "Screen", sizeof(screen_t), NULL
);
scriptProtoDefineProp(
&MODULE_SCREEN_PROTO, "width", moduleScreenGetWidth, NULL
);
scriptProtoDefineProp(
&MODULE_SCREEN_PROTO, "height", moduleScreenGetHeight, NULL
);
scriptProtoDefineProp(
&MODULE_SCREEN_PROTO, "aspect", moduleScreenGetAspect, NULL
);
scriptProtoDefineProp(
&MODULE_SCREEN_PROTO, "background",
moduleScreenGetBackground, moduleScreenSetBackground
);
scriptProtoDefineToString(&MODULE_SCREEN_PROTO, moduleScreenToString);
}
@@ -1,119 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleshader.h"
#include "assert/assert.h"
#include "display/shader/shader.h"
#include "display/shader/shaderunlit.h"
void moduleShader(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
// Shader unlit defs
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
lua_setglobal(context->luaState, "SHADER_UNLIT");
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
// Shader methods
lua_register(context->luaState, "shaderBind", moduleShaderBind);
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
}
int moduleShaderBind(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
// Should be passed a shader userdata pointer only.
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
errorret_t ret = shaderBind(shader);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}
int moduleShaderSetMatrix(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
// Expect shader, string and matrix.
if(!lua_isuserdata(l, 1)) {
luaL_error(l, "First argument must be a shader_mt userdata.");
return 0;
}
if(!lua_isstring(l, 2)) {
luaL_error(l, "Second argument must be a string.");
return 0;
}
if(!lua_isuserdata(l, 3)) {
luaL_error(l, "Third argument must be a mat4_mt userdata.");
return 0;
}
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
const char_t *uniformName = luaL_checkstring(l, 2);
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
assertNotNull(mat, "Matrix pointer cannot be NULL.");
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}
int moduleShaderSetTexture(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
const char_t *uniformName = luaL_checkstring(l, 2);
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
texture_t *texture;
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
if(lua_isnil(l, 3)) {
texture = NULL;
} else if(lua_isuserdata(l, 3)) {
texture = (texture_t *)lua_touserdata(l, 3);
assertNotNull(texture, "Texture pointer cannot be NULL.");
} else {
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
return 0;
}
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}
@@ -1,42 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Register shader functions to the given script context.
*
* @param context The script context to register shader functions to.
*/
void moduleShader(scriptcontext_t *context);
/**
* Script binding for binding a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderBind(lua_State *l);
/**
* Script binding for setting a matrix uniform in a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderSetMatrix(lua_State *l);
/**
* Script binding for setting a texture uniform in a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderSetTexture(lua_State *l);
errorret_t doThing();
@@ -1,105 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "modulespritebatch.h"
#include "display/spritebatch/spritebatch.h"
#include "assert/assert.h"
void moduleSpriteBatch(scriptcontext_t *context) {
lua_register(context->luaState, "spriteBatchFlush", moduleSpriteBatchFlush);
lua_register(context->luaState, "spriteBatchClear", moduleSpriteBatchClear);
lua_register(context->luaState, "spriteBatchPush", moduleSpriteBatchPush);
}
int moduleSpriteBatchFlush(lua_State *L) {
assertNotNull(L, "Lua state is null");
spriteBatchFlush();
return 0;
}
int moduleSpriteBatchClear(lua_State *L) {
assertNotNull(L, "Lua state is null");
spriteBatchClear();
return 0;
}
int moduleSpriteBatchPush(lua_State *L) {
assertNotNull(L, "Lua state is null");
// MinX, MinY, MaxX, MaxY
if(
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) ||
!lua_isnumber(L, 4)
) {
return luaL_error(L, "Sprite coordinates must be numbers");
}
// Color (struct) or nil for white
color_t *color = NULL;
if(lua_gettop(L) < 5 || lua_isnil(L, 5)) {
// Allow NULL
} else if(lua_isuserdata(L, 5)) {
color = (color_t*)luaL_checkudata(L, 5, "color_mt");
} else {
return luaL_error(L, "Sprite color must be a color struct or nil");
}
// Optional UV min and maxes, defaults to 0,0 -> 1,1
float_t u0 = 0.0f;
float_t v0 = 0.0f;
float_t u1 = 1.0f;
float_t v1 = 1.0f;
if(lua_gettop(L) >= 7) {
if(!lua_isnumber(L, 6) || !lua_isnumber(L, 7)) {
return luaL_error(L, "Sprite UV min coordinates must be numbers");
}
u0 = (float_t)lua_tonumber(L, 6);
v0 = (float_t)lua_tonumber(L, 7);
}
if(lua_gettop(L) >= 9) {
if(!lua_isnumber(L, 8) || !lua_isnumber(L, 9)) {
return luaL_error(L, "Sprite UV max coordinates must be numbers");
}
u1 = (float_t)lua_tonumber(L, 8);
v1 = (float_t)lua_tonumber(L, 9);
}
float_t minX = (float_t)lua_tonumber(L, 1);
float_t minY = (float_t)lua_tonumber(L, 2);
float_t maxX = (float_t)lua_tonumber(L, 3);
float_t maxY = (float_t)lua_tonumber(L, 4);
errorret_t ret = spriteBatchPush(
minX,
minY,
maxX,
maxY,
#if MESH_ENABLE_COLOR
color == NULL ? COLOR_WHITE : *color,
#endif
u0,
v0,
u1,
v1
);
if(ret.code != ERROR_OK) {
int err = luaL_error(L,
"Failed to push sprite to batch: %s",
ret.state->message
);
errorCatch(errorPrint(ret));
return err;
}
return 0;
}
@@ -1,40 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Register sprite batch functions to the given script context.
*
* @param context The script context to register sprite batch functions to.
*/
void moduleSpriteBatch(scriptcontext_t *context);
/**
* Script binding for flushing the sprite batch.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleSpriteBatchFlush(lua_State *L);
/**
* Script binding for clearing the sprite batch.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleSpriteBatchClear(lua_State *L);
/**
* Script binding for pushing a sprite to the sprite batch.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleSpriteBatchPush(lua_State *L);
@@ -1,92 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduletext.h"
#include "assert/assert.h"
#include "display/text/text.h"
#include "display/spritebatch/spritebatch.h"
void moduleText(scriptcontext_t *context) {
assertNotNull(context, "Script context is null");
lua_register(context->luaState, "textDraw", moduleTextDraw);
lua_register(context->luaState, "textMeasure", moduleTextMeasure);
}
int moduleTextDraw(lua_State *L) {
assertNotNull(L, "Lua state is null");
// Position.
if(!lua_isnumber(L, 1)) {
return luaL_error(L, "X position must be a number");
}
if(!lua_isnumber(L, 2)) {
return luaL_error(L, "Y position must be a number");
}
const float_t x = (float_t)lua_tonumber(L, 1);
const float_t y = (float_t)lua_tonumber(L, 2);
// String
if(!lua_isstring(L, 3)) {
return luaL_error(L, "Text to draw must be a string");
}
const char_t *text = (const char_t*)lua_tostring(L, 3);
// Optional color
color_t *color = NULL;
if(lua_gettop(L) < 4 || lua_isnil(L, 4)) {
// Allow NULL
} else if(lua_isuserdata(L, 4)) {
color = (color_t*)luaL_checkudata(L, 4, "color_mt");
} else {
return luaL_error(L, "Sprite color must be a color struct or nil");
}
// For now, use the default font tileset and texture.
errorret_t ret = textDraw(
x,
y,
text,
color == NULL ? COLOR_WHITE : *color,
&DEFAULT_FONT_TILESET,
&DEFAULT_FONT_TEXTURE
);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
luaL_error(L, "Failed to draw text");
}
ret = spriteBatchFlush();
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
luaL_error(L, "Failed to flush sprite batch after drawing text");
}
}
int moduleTextMeasure(lua_State *L) {
assertNotNull(L, "Lua state is null");
// String
if(!lua_isstring(L, 1)) {
return luaL_error(L, "Text to measure must be a string");
}
const char_t *text = (const char_t*)lua_tostring(L, 1);
int32_t width = 0;
int32_t height = 0;
textMeasure(
text,
&DEFAULT_FONT_TILESET,
&width,
&height
);
lua_pushnumber(L, width);
lua_pushnumber(L, height);
return 2;
}
@@ -1,32 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Register text rendering functions to the given script context.
*
* @param context The script context to register text functions to.
*/
void moduleText(scriptcontext_t *context);
/**
* Script binding for drawing text.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleTextDraw(lua_State *L);
/**
* Script binding for measuring text dimensions.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleTextMeasure(lua_State *L);
@@ -1,119 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduletexture.h"
#include "assert/assert.h"
#include "display/texture/texture.h"
#include "asset/loader/display/assettextureloader.h"
#include "util/memory.h"
#include "util/string.h"
void moduleTexture(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be null");
lua_State *l = ctx->luaState;
assertNotNull(l, "Lua state cannot be null");
// Create metatable for texture structure.
if(luaL_newmetatable(l, "texture_mt") == 1) {
lua_pushcfunction(l, moduleTextureIndex);
lua_setfield(l, -2, "__index");
lua_pushcfunction(l, moduleTextureToString);
lua_setfield(l, -2, "__tostring");
lua_pushcfunction(l, moduleTextureGC);
lua_setfield(l, -2, "__gc");
}
// Texture formats
lua_pushnumber(l, TEXTURE_FORMAT_RGBA);
lua_setglobal(l, "TEXTURE_FORMAT_RGBA");
lua_register(ctx->luaState, "textureLoad", moduleTextureLoad);
}
int moduleTextureIndex(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
texture_t *tex = (texture_t *)luaL_checkudata(l, 1, "texture_mt");
assertNotNull(tex, "Texture pointer cannot be NULL.");
const char *key = luaL_checkstring(l, 2);
assertNotNull(key, "Key cannot be NULL.");
if(stringCompare(key, "width") == 0) {
lua_pushnumber(l, tex->width);
return 1;
} else if(stringCompare(key, "height") == 0) {
lua_pushnumber(l, tex->height);
return 1;
}
lua_pushnil(l);
return 1;
}
int moduleTextureToString(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
texture_t *tex = (texture_t *)luaL_checkudata(l, 1, "texture_mt");
assertNotNull(tex, "Texture pointer cannot be NULL.");
char buffer[64];
snprintf(buffer, sizeof(buffer), "Texture(%dx%d)", tex->width, tex->height);
lua_pushstring(l, buffer);
return 1;
}
int moduleTextureGC(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
texture_t *tex = (texture_t *)luaL_checkudata(l, 1, "texture_mt");
assertNotNull(tex, "Texture pointer cannot be NULL.");
textureDispose(tex);
return 0;
}
int moduleTextureLoad(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
if(!lua_isstring(l, 1)) {
luaL_error(l, "First argument must be a string filename.");
return 0;
}
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Second argument must be a number format.");
return 0;
}
const char_t *filename = lua_tostring(l, 1);
assertNotNull(filename, "Filename cannot be NULL.");
assertStrLenMin(filename, 1, "Filename cannot be empty.");
// Create texture owned to lua
texture_t *tex = (texture_t *)lua_newuserdata(l, sizeof(texture_t));
memoryZero(tex, sizeof(texture_t));
textureformat_t format = (textureformat_t)lua_tonumber(l, 2);
errorret_t ret = assetTextureLoad(filename, tex, format);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
luaL_error(l, "Failed to load texture asset: %s", filename);
return 0;
}
// Set metatable
luaL_getmetatable(l, "texture_mt");
lua_setmetatable(l, -2);
// Return the texture
return 1;
}
@@ -1,15 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleTexture(scriptcontext_t *ctx);
int moduleTextureIndex(lua_State *l);
int moduleTextureToString(lua_State *l);
int moduleTextureGC(lua_State *l);
int moduleTextureLoad(lua_State *l);
@@ -1,164 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduletileset.h"
#include "assert/assert.h"
#include "display/texture/tileset.h"
#include "util/memory.h"
#include "util/string.h"
#include "asset/loader/display/assettilesetloader.h"
void moduleTileset(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
// Tileset metatable
if(luaL_newmetatable(ctx->luaState, "tileset_mt")) {
lua_pushcfunction(ctx->luaState, moduleTilesetIndex);
lua_setfield(ctx->luaState, -2, "__index");
lua_pushcfunction(ctx->luaState, moduleTilesetToString);
lua_setfield(ctx->luaState, -2, "__tostring");
}
lua_pop(ctx->luaState, 1); // Pop the metatable
lua_register(ctx->luaState, "tilesetLoad", moduleTilesetLoad);
lua_register(ctx->luaState, "tilesetTileGetUV", moduleTilesetTileGetUV);
lua_register(
ctx->luaState, "tilesetPositionGetUV", moduleTilesetPositionGetUV
);
}
int moduleTilesetIndex(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
const char_t *key = luaL_checkstring(l, 2);
assertNotNull(key, "Key cannot be NULL.");
tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
assertNotNull(ts, "Tileset pointer cannot be NULL.");
if(stringCompare(key, "tileWidth") == 0) {
lua_pushnumber(l, ts->tileWidth);
return 1;
} else if(stringCompare(key, "tileHeight") == 0) {
lua_pushnumber(l, ts->tileHeight);
return 1;
} else if(stringCompare(key, "tileCount") == 0) {
lua_pushnumber(l, ts->tileCount);
return 1;
} else if(stringCompare(key, "columns") == 0) {
lua_pushnumber(l, ts->columns);
return 1;
} else if(stringCompare(key, "rows") == 0) {
lua_pushnumber(l, ts->rows);
return 1;
}
lua_pushnil(l);
return 1;
}
int moduleTilesetToString(lua_State *l) {
tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
assertNotNull(ts, "Tileset pointer cannot be NULL.");
lua_pushfstring(l, "Tileset: %dx%d tile, %d columns, %d rows",
ts->tileWidth, ts->tileHeight, ts->columns, ts->rows
);
return 1;
}
int moduleTilesetTileGetUV(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
if(!lua_isuserdata(l, 1)) {
luaL_error(l, "First argument must be a tileset userdata.");
return 0;
}
tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
assertNotNull(ts, "Tileset pointer cannot be NULL.");
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Second arguments must be tile index.");
return 0;
}
uint16_t tileIndex = (uint16_t)lua_tonumber(l, 2);
// Create vec4 that lua owns
vec4 *uv = (vec4 *)lua_newuserdata(l, sizeof(vec4));
tilesetTileGetUV(ts, tileIndex, *uv);
// Set metatable
luaL_getmetatable(l, "vec4_mt");
lua_setmetatable(l, -2);
return 1;
}
int moduleTilesetPositionGetUV(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
if(!lua_isuserdata(l, 1)) {
luaL_error(l, "First argument must be a tileset userdata.");
return 0;
}
tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
assertNotNull(ts, "Tileset pointer cannot be NULL.");
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Second arguments must be column number.");
return 0;
}
uint16_t column = (uint16_t)lua_tonumber(l, 2);
if(!lua_isnumber(l, 3)) {
luaL_error(l, "Third arguments must be row number.");
return 0;
}
uint16_t row = (uint16_t)lua_tonumber(l, 3);
// Create vec4 that lua owns
vec4 *uv = (vec4 *)lua_newuserdata(l, sizeof(vec4));
tilesetPositionGetUV(ts, column, row, *uv);
// Set metatable
luaL_getmetatable(l, "vec4_mt");
lua_setmetatable(l, -2);
return 1;
}
int moduleTilesetLoad(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
if(!lua_isstring(l, 1)) {
luaL_error(l, "First argument must be a string filename.");
return 0;
}
const char_t *filename = lua_tostring(l, 1);
assertNotNull(filename, "Filename cannot be NULL.");
assertStrLenMin(filename, 1, "Filename cannot be empty.");
// Create texture owned to lua
tileset_t *tileset = (tileset_t *)lua_newuserdata(l, sizeof(tileset_t));
memoryZero(tileset, sizeof(tileset_t));
errorret_t ret = assetTilesetLoad(filename, tileset);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
luaL_error(l, "Failed to load tileset asset: %s", filename);
return 0;
}
// Set metatable
luaL_getmetatable(l, "tileset_mt");
lua_setmetatable(l, -2);
// Return the tileset
return 1;
}
@@ -1,56 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Registers the tileset module in the scripting context.
*
* @param ctx The scripting context to register the module in.
*/
void moduleTileset(scriptcontext_t *ctx);
/**
* __index metamethod for tileset userdata.
*
* @param l The Lua state.
* @return The number of return values on the Lua stack.
*/
int moduleTilesetIndex(lua_State *l);
/**
* __tostring metamethod for tileset userdata.
*
* @param l The Lua state.
* @return The number of return values on the Lua stack.
*/
int moduleTilesetToString(lua_State *l);
/**
* Lua function to get the UV coordinates for a tile index in a tileset.
*
* @param l The Lua state.
* @return The number of return values on the Lua stack.
*/
int moduleTilesetTileGetUV(lua_State *l);
/**
* Lua function to get the UV coordinates for a tile position in a tileset.
*
* @param l The Lua state.
* @return The number of return values on the Lua stack.
*/
int moduleTilesetPositionGetUV(lua_State *l);
/**
* Lua function to load a tileset from a texture and tile dimensions.
*
* @param l The Lua state.
* @return The number of return values on the Lua stack.
*/
int moduleTilesetLoad(lua_State *l);
@@ -0,0 +1,29 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "engine/engine.h"
static scriptproto_t MODULE_ENGINE_PROTO;
moduleBaseFunction(moduleEngineExit) {
ENGINE.running = false;
return jerry_undefined();
}
static void moduleEngine(void) {
scriptProtoInit(
&MODULE_ENGINE_PROTO, "Engine",
sizeof(uint8_t), NULL
);
scriptProtoDefineStaticFunc(
&MODULE_ENGINE_PROTO, "exit", moduleEngineExit
);
}
@@ -1,15 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleentity.c
)
# Subdirectories
add_subdirectory(display)
add_subdirectory(physics)
add_subdirectory(script)
@@ -0,0 +1,244 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/component/display/entitycamera.h"
#include "moduleentityposition.h"
static scriptproto_t MODULE_ENTITY_CAMERA_PROTO;
static entitycamera_t * moduleEntityCameraGet(
const jerry_call_info_t *callInfo
) {
componenthandle_t *h = scriptProtoGetValue(
&MODULE_ENTITY_CAMERA_PROTO, callInfo->this_value
);
if(!h) return NULL;
return (entitycamera_t*)componentGetData(
h->eid, h->cid, COMPONENT_TYPE_CAMERA
);
}
moduleBaseFunction(moduleEntityCameraGetZNear) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
return jerry_number(cam->nearClip);
}
moduleBaseFunction(moduleEntityCameraGetZFar) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
return jerry_number(cam->farClip);
}
moduleBaseFunction(moduleEntityCameraGetOrthoTop) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
return jerry_number(cam->orthographic.top);
}
moduleBaseFunction(moduleEntityCameraGetOrthoBottom) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
return jerry_number(cam->orthographic.bottom);
}
moduleBaseFunction(moduleEntityCameraGetOrthoLeft) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
return jerry_number(cam->orthographic.left);
}
moduleBaseFunction(moduleEntityCameraGetOrthoRight) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
return jerry_number(cam->orthographic.right);
}
moduleBaseFunction(moduleEntityCameraGetFov) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || (
cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE &&
cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
)) {
return jerry_undefined();
}
return jerry_number(cam->perspective.fov);
}
moduleBaseFunction(moduleEntityCameraGetProjectionType) {
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
return jerry_number(cam->projType);
}
moduleBaseFunction(moduleEntityCameraSetZNear) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
cam->nearClip = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetZFar) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
cam->farClip = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetOrthoTop) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
cam->orthographic.top = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetOrthoBottom) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
cam->orthographic.bottom = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetOrthoLeft) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
cam->orthographic.left = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetOrthoRight) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
return jerry_undefined();
}
cam->orthographic.right = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetFov) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam || (
cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE &&
cam->projType != ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
)) {
return jerry_undefined();
}
cam->perspective.fov = (float_t)jerry_value_as_number(args[0]);
return args[0];
}
moduleBaseFunction(moduleEntityCameraSetProjectionType) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Expected a number");
}
entitycamera_t *cam = moduleEntityCameraGet(callInfo);
if(!cam) return jerry_undefined();
int32_t projType = (int32_t)jerry_value_as_number(args[0]);
if(
projType < ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
projType > ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
) {
return moduleBaseThrow("Invalid projection type");
}
cam->projType = (entitycameraprojectiontype_t)projType;
return args[0];
}
moduleBaseFunction(moduleEntityCameraAdd) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityid_t id = (entityid_t)jerry_value_as_number(args[0]);
componentid_t comp = entityAddComponent(id, COMPONENT_TYPE_CAMERA);
componenthandle_t h = { .eid = id, .cid = comp };
return scriptProtoCreateValue(&MODULE_ENTITY_CAMERA_PROTO, &h);
}
static void moduleEntityCAMERA(void) {
scriptProtoInit(
&MODULE_ENTITY_CAMERA_PROTO, NULL, sizeof(componenthandle_t), NULL
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "zNear",
moduleEntityCameraGetZNear, moduleEntityCameraSetZNear
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "zFar",
moduleEntityCameraGetZFar, moduleEntityCameraSetZFar
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "orthoTop",
moduleEntityCameraGetOrthoTop, moduleEntityCameraSetOrthoTop
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "orthoBottom",
moduleEntityCameraGetOrthoBottom, moduleEntityCameraSetOrthoBottom
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "orthoLeft",
moduleEntityCameraGetOrthoLeft, moduleEntityCameraSetOrthoLeft
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "orthoRight",
moduleEntityCameraGetOrthoRight, moduleEntityCameraSetOrthoRight
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "fov",
moduleEntityCameraGetFov, moduleEntityCameraSetFov
);
scriptProtoDefineProp(
&MODULE_ENTITY_CAMERA_PROTO, "projectionType",
moduleEntityCameraGetProjectionType, moduleEntityCameraSetProjectionType
);
moduleBaseSetInt(
"CAMERA_TYPE_ORTHOGRAPHIC",
ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
);
moduleBaseSetInt(
"CAMERA_TYPE_PERSPECTIVE",
ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE
);
}
@@ -0,0 +1,91 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/component/display/entitymaterial.h"
#include "display/color.h"
#include "moduleentityposition.h"
static scriptproto_t MODULE_ENTITY_MATERIAL_PROTO;
static entitymaterial_t * moduleEntityMaterialGet(
const jerry_call_info_t *callInfo
) {
componenthandle_t *h = scriptProtoGetValue(
&MODULE_ENTITY_MATERIAL_PROTO, callInfo->this_value
);
if(!h) return NULL;
return (entitymaterial_t*)componentGetData(
h->eid, h->cid, COMPONENT_TYPE_MATERIAL
);
}
moduleBaseFunction(moduleEntityMaterialSetColor) {
moduleBaseRequireArgs(1);
if(!jerry_value_is_object(args[0])) {
return moduleBaseThrow("expected color object");
}
entitymaterial_t *mat = moduleEntityMaterialGet(callInfo);
if(!mat) return jerry_undefined();
jerry_value_t key;
jerry_value_t v;
color_t col;
key = jerry_string_sz("r");
v = jerry_object_get(args[0], key);
jerry_value_free(key);
col.r = (colorchannel8_t)jerry_value_as_number(v);
jerry_value_free(v);
key = jerry_string_sz("g");
v = jerry_object_get(args[0], key);
jerry_value_free(key);
col.g = (colorchannel8_t)jerry_value_as_number(v);
jerry_value_free(v);
key = jerry_string_sz("b");
v = jerry_object_get(args[0], key);
jerry_value_free(key);
col.b = (colorchannel8_t)jerry_value_as_number(v);
jerry_value_free(v);
key = jerry_string_sz("a");
v = jerry_object_get(args[0], key);
jerry_value_free(key);
col.a = (colorchannel8_t)jerry_value_as_number(v);
jerry_value_free(v);
mat->material.unlit.color = col;
return jerry_undefined();
}
moduleBaseFunction(moduleEntityMaterialAdd) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityid_t id = (entityid_t)jerry_value_as_number(args[0]);
componentid_t comp = entityAddComponent(id, COMPONENT_TYPE_MATERIAL);
componenthandle_t h = { .eid = id, .cid = comp };
return scriptProtoCreateValue(&MODULE_ENTITY_MATERIAL_PROTO, &h);
}
static void moduleEntityMATERIAL(void) {
scriptProtoInit(
&MODULE_ENTITY_MATERIAL_PROTO,
NULL,
sizeof(componenthandle_t),
NULL
);
scriptProtoDefineFunc(
&MODULE_ENTITY_MATERIAL_PROTO,
"setColor",
moduleEntityMaterialSetColor
);
}
@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/component/display/entitymesh.h"
#include "moduleentityposition.h"
static scriptproto_t MODULE_ENTITY_MESH_PROTO;
static entitymesh_t * moduleEntityMeshGet(
const jerry_call_info_t *callInfo
) {
componenthandle_t *h = scriptProtoGetValue(
&MODULE_ENTITY_MESH_PROTO, callInfo->this_value
);
if(!h) return NULL;
return (entitymesh_t*)componentGetData(h->eid, h->cid, COMPONENT_TYPE_MESH);
}
moduleBaseFunction(moduleEntityMeshAdd) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityid_t id = (entityid_t)jerry_value_as_number(args[0]);
componentid_t comp = entityAddComponent(id, COMPONENT_TYPE_MESH);
componenthandle_t h = { .eid = id, .cid = comp };
return scriptProtoCreateValue(&MODULE_ENTITY_MESH_PROTO, &h);
}
static void moduleEntityMESH(void) {
scriptProtoInit(
&MODULE_ENTITY_MESH_PROTO, NULL,
sizeof(componenthandle_t), NULL
);
}
@@ -0,0 +1,183 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/module/math/modulevec3ref.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/component/physics/entityphysics.h"
#include "moduleentityposition.h"
static scriptproto_t MODULE_ENTITY_PHYSICS_PROTO;
static entityphysics_t * moduleEntityPhysicsGet(
const jerry_call_info_t *callInfo
) {
componenthandle_t *h = scriptProtoGetValue(
&MODULE_ENTITY_PHYSICS_PROTO, callInfo->this_value
);
if(!h) return NULL;
return entityPhysicsGet(h->eid, h->cid);
}
moduleBaseFunction(moduleEntityPhysicsGetVelocity) {
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
return moduleVec3RefPush(phys->velocity, NULL, NULL);
}
moduleBaseFunction(moduleEntityPhysicsSetVelocity) {
moduleBaseRequireArgs(1);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
vec3 v;
if(!moduleVec3AnyCheck(args[0], v)) {
return moduleBaseThrow("expected Vec3");
}
glm_vec3_copy(v, phys->velocity);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsGetOnGround) {
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
return jerry_boolean(phys->onGround);
}
moduleBaseFunction(moduleEntityPhysicsGetBodyType) {
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
return jerry_number((double)phys->type);
}
moduleBaseFunction(moduleEntityPhysicsSetBodyType) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
phys->type = (physicsbodytype_t)(int32_t)jerry_value_as_number(args[0]);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsApplyImpulse) {
moduleBaseRequireArgs(1);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
if(phys->type == PHYSICS_BODY_STATIC) return jerry_undefined();
vec3 impulse;
if(!moduleVec3Check(args[0], impulse)) {
return moduleBaseThrow("expected Vec3 impulse");
}
glm_vec3_add(phys->velocity, impulse, phys->velocity);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsSetShapeCube) {
moduleBaseRequireArgs(1);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
vec3 half;
if(!moduleVec3Check(args[0], half)) {
return moduleBaseThrow("expected Vec3 halfExtents");
}
phys->shape.type = PHYSICS_SHAPE_CUBE;
glm_vec3_copy(half, phys->shape.data.cube.halfExtents);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsSetShapeSphere) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
phys->shape.type = PHYSICS_SHAPE_SPHERE;
phys->shape.data.sphere.radius = (float_t)jerry_value_as_number(args[0]);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsSetShapeCapsule) {
moduleBaseRequireArgs(2);
moduleBaseRequireNumber(0); moduleBaseRequireNumber(1);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
phys->shape.type = PHYSICS_SHAPE_CAPSULE;
phys->shape.data.capsule.radius = (float_t)jerry_value_as_number(args[0]);
phys->shape.data.capsule.halfHeight =
(float_t)jerry_value_as_number(args[1]);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsSetShapePlane) {
moduleBaseRequireArgs(2); moduleBaseRequireNumber(1);
entityphysics_t *phys = moduleEntityPhysicsGet(callInfo);
if(!phys) return jerry_undefined();
vec3 normal;
if(!moduleVec3Check(args[0], normal)) {
return moduleBaseThrow("expected Vec3 normal");
}
phys->shape.type = PHYSICS_SHAPE_PLANE;
glm_vec3_copy(normal, phys->shape.data.plane.normal);
phys->shape.data.plane.distance = (float_t)jerry_value_as_number(args[1]);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPhysicsAdd) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityid_t id = (entityid_t)jerry_value_as_number(args[0]);
componentid_t comp = entityAddComponent(id, COMPONENT_TYPE_PHYSICS);
componenthandle_t h = { .eid = id, .cid = comp };
return scriptProtoCreateValue(&MODULE_ENTITY_PHYSICS_PROTO, &h);
}
static void moduleEntityPHYSICS(void) {
scriptProtoInit(
&MODULE_ENTITY_PHYSICS_PROTO, NULL,
sizeof(componenthandle_t), NULL
);
scriptProtoDefineProp(
&MODULE_ENTITY_PHYSICS_PROTO, "velocity",
moduleEntityPhysicsGetVelocity, moduleEntityPhysicsSetVelocity
);
scriptProtoDefineProp(
&MODULE_ENTITY_PHYSICS_PROTO, "onGround",
moduleEntityPhysicsGetOnGround, NULL
);
scriptProtoDefineProp(
&MODULE_ENTITY_PHYSICS_PROTO, "bodyType",
moduleEntityPhysicsGetBodyType, moduleEntityPhysicsSetBodyType
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PHYSICS_PROTO, "applyImpulse",
moduleEntityPhysicsApplyImpulse
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PHYSICS_PROTO, "setShapeCube",
moduleEntityPhysicsSetShapeCube
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PHYSICS_PROTO, "setShapeSphere",
moduleEntityPhysicsSetShapeSphere
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PHYSICS_PROTO, "setShapeCapsule",
moduleEntityPhysicsSetShapeCapsule
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PHYSICS_PROTO, "setShapePlane",
moduleEntityPhysicsSetShapePlane
);
moduleBaseSetInt("PHYSICS_BODY_STATIC", PHYSICS_BODY_STATIC);
moduleBaseSetInt("PHYSICS_BODY_DYNAMIC", PHYSICS_BODY_DYNAMIC);
moduleBaseSetInt("PHYSICS_BODY_KINEMATIC", PHYSICS_BODY_KINEMATIC);
moduleBaseSetInt("PHYSICS_SHAPE_CUBE", PHYSICS_SHAPE_CUBE);
moduleBaseSetInt("PHYSICS_SHAPE_SPHERE", PHYSICS_SHAPE_SPHERE);
moduleBaseSetInt("PHYSICS_SHAPE_CAPSULE", PHYSICS_SHAPE_CAPSULE);
moduleBaseSetInt("PHYSICS_SHAPE_PLANE", PHYSICS_SHAPE_PLANE);
}
@@ -0,0 +1,147 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/module/math/modulevec3ref.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
// Shared component handle struct — defined once, used by all component modules.
#ifndef COMPONENT_HANDLE_DEFINED
#define COMPONENT_HANDLE_DEFINED
typedef struct {
entityid_t eid;
componentid_t cid;
} componenthandle_t;
#endif
static scriptproto_t MODULE_ENTITY_POSITION_PROTO;
static entityposition_t * moduleEntityPositionGet(
const jerry_call_info_t *callInfo
) {
componenthandle_t *h = scriptProtoGetValue(
&MODULE_ENTITY_POSITION_PROTO, callInfo->this_value
);
if(!h) return NULL;
return entityPositionGet(h->eid, h->cid);
}
moduleBaseFunction(moduleEntityPositionGetPosition) {
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
return moduleVec3RefPush(
pos->position, (void(*)(void*))entityPositionRebuild, pos
);
}
moduleBaseFunction(moduleEntityPositionSetPosition) {
moduleBaseRequireArgs(1);
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
vec3 v;
if(!moduleVec3AnyCheck(args[0], v)) {
return moduleBaseThrow("expected Vec3");
}
glm_vec3_copy(v, pos->position);
entityPositionRebuild(pos);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPositionGetRotation) {
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
return moduleVec3RefPush(
pos->rotation, (void(*)(void*))entityPositionRebuild, pos
);
}
moduleBaseFunction(moduleEntityPositionSetRotation) {
moduleBaseRequireArgs(1);
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
vec3 v;
if(!moduleVec3AnyCheck(args[0], v)) {
return moduleBaseThrow("expected Vec3");
}
glm_vec3_copy(v, pos->rotation);
entityPositionRebuild(pos);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPositionGetScale) {
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
return moduleVec3RefPush(
pos->scale, (void(*)(void*))entityPositionRebuild, pos
);
}
moduleBaseFunction(moduleEntityPositionSetScale) {
moduleBaseRequireArgs(1);
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
vec3 v;
if(!moduleVec3AnyCheck(args[0], v)) {
return moduleBaseThrow("expected Vec3");
}
glm_vec3_copy(v, pos->scale);
entityPositionRebuild(pos);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPositionLookAt) {
moduleBaseRequireArgs(1);
entityposition_t *pos = moduleEntityPositionGet(callInfo);
if(!pos) return jerry_undefined();
vec3 target;
if(!moduleVec3AnyCheck(args[0], target)) {
return moduleBaseThrow("expected Vec3 target");
}
vec3 up = { 0.0f, 1.0f, 0.0f };
if(argc >= 2 && !moduleVec3AnyCheck(args[1], up)) {
return moduleBaseThrow("expected Vec3 up");
}
glm_lookat(pos->position, target, up, pos->transform);
entityPositionDecompose(pos);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityPositionAdd) {
moduleBaseRequireArgs(1); moduleBaseRequireNumber(0);
entityid_t id = (entityid_t)jerry_value_as_number(args[0]);
componentid_t comp = entityAddComponent(id, COMPONENT_TYPE_POSITION);
componenthandle_t h = { .eid = id, .cid = comp };
return scriptProtoCreateValue(&MODULE_ENTITY_POSITION_PROTO, &h);
}
static void moduleEntityPOSITION(void) {
scriptProtoInit(
&MODULE_ENTITY_POSITION_PROTO, NULL,
sizeof(componenthandle_t), NULL
);
scriptProtoDefineProp(
&MODULE_ENTITY_POSITION_PROTO, "position",
moduleEntityPositionGetPosition, moduleEntityPositionSetPosition
);
scriptProtoDefineProp(
&MODULE_ENTITY_POSITION_PROTO, "rotation",
moduleEntityPositionGetRotation, moduleEntityPositionSetRotation
);
scriptProtoDefineProp(
&MODULE_ENTITY_POSITION_PROTO, "scale",
moduleEntityPositionGetScale, moduleEntityPositionSetScale
);
scriptProtoDefineFunc(
&MODULE_ENTITY_POSITION_PROTO, "lookAt",
moduleEntityPositionLookAt
);
}
@@ -1,12 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleentityposition.c
moduleentitycamera.c
moduleentitymesh.c
moduleentitymaterial.c
)
@@ -1,70 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentitycamera.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/component/display/entitycamera.h"
void moduleEntityCamera(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
#define REG(name, func) lua_register(ctx->luaState, name, func)
REG("entityCameraAdd", moduleEntityCameraAdd);
REG("entityCameraGetZNear", moduleEntityCameraGetZNear);
REG("entityCameraSetZNear", moduleEntityCameraSetZNear);
REG("entityCameraGetZFar", moduleEntityCameraGetZFar);
REG("entityCameraSetZFar", moduleEntityCameraSetZFar);
#undef REG
}
int moduleEntityCameraAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_CAMERA);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
int moduleEntityCameraGetZNear(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
lua_pushnumber(L, (lua_Number)entityCameraGetZNear(entityId, compId));
return 1;
}
int moduleEntityCameraSetZNear(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
float_t zNear = (float_t)luaL_checknumber(L, 3);
entityCameraSetZNear(entityId, compId, zNear);
return 0;
}
int moduleEntityCameraGetZFar(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
lua_pushnumber(L, (lua_Number)entityCameraGetZFar(entityId, compId));
return 1;
}
int moduleEntityCameraSetZFar(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
float_t zFar = (float_t)luaL_checknumber(L, 3);
entityCameraSetZFar(entityId, compId, zFar);
return 0;
}
@@ -1,17 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleEntityCamera(scriptcontext_t *ctx);
int moduleEntityCameraAdd(lua_State *L);
int moduleEntityCameraGetZNear(lua_State *L);
int moduleEntityCameraSetZNear(lua_State *L);
int moduleEntityCameraGetZFar(lua_State *L);
int moduleEntityCameraSetZFar(lua_State *L);
@@ -1,26 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentitymaterial.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/component/display/entitymaterial.h"
void moduleEntityMaterial(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
lua_register(ctx->luaState, "entityMaterialAdd", moduleEntityMaterialAdd);
}
int moduleEntityMaterialAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_MATERIAL);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
@@ -1,13 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleEntityMaterial(scriptcontext_t *ctx);
int moduleEntityMaterialAdd(lua_State *L);
@@ -1,26 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentitymesh.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/component/display/entitymesh.h"
void moduleEntityMesh(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
lua_register(ctx->luaState, "entityMeshAdd", moduleEntityMeshAdd);
}
int moduleEntityMeshAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_MESH);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
@@ -1,140 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentityposition.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
void moduleEntityPosition(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
#define REG(name, func) lua_register(ctx->luaState, name, func)
REG("entityPositionAdd", moduleEntityPositionAdd);
REG("entityPositionSetPosition", moduleEntityPositionSetPosition);
REG("entityPositionGetPosition", moduleEntityPositionGetPosition);
REG("entityPositionSetRotation", moduleEntityPositionSetRotation);
REG("entityPositionGetRotation", moduleEntityPositionGetRotation);
REG("entityPositionSetScale", moduleEntityPositionSetScale);
REG("entityPositionGetScale", moduleEntityPositionGetScale);
REG("entityPositionLookAt", moduleEntityPositionLookAt);
#undef REG
}
int moduleEntityPositionAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_POSITION);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
int moduleEntityPositionSetPosition(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 pos = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
entityPositionSetPosition(entityId, compId, pos);
return 0;
}
int moduleEntityPositionGetPosition(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 pos;
entityPositionGetPosition(entityId, compId, pos);
lua_pushnumber(L, pos[0]);
lua_pushnumber(L, pos[1]);
lua_pushnumber(L, pos[2]);
return 3;
}
int moduleEntityPositionSetRotation(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 rot = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
entityPositionSetRotation(entityId, compId, rot);
return 0;
}
int moduleEntityPositionGetRotation(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 rot;
entityPositionGetRotation(entityId, compId, rot);
lua_pushnumber(L, rot[0]);
lua_pushnumber(L, rot[1]);
lua_pushnumber(L, rot[2]);
return 3;
}
int moduleEntityPositionSetScale(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 scale = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
entityPositionSetScale(entityId, compId, scale);
return 0;
}
int moduleEntityPositionGetScale(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 scale;
entityPositionGetScale(entityId, compId, scale);
lua_pushnumber(L, scale[0]);
lua_pushnumber(L, scale[1]);
lua_pushnumber(L, scale[2]);
return 3;
}
int moduleEntityPositionLookAt(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 target = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
vec3 up = {
(float_t)luaL_checknumber(L, 6),
(float_t)luaL_checknumber(L, 7),
(float_t)luaL_checknumber(L, 8)
};
vec3 eye = {
(float_t)luaL_checknumber(L, 9),
(float_t)luaL_checknumber(L, 10),
(float_t)luaL_checknumber(L, 11)
};
entityPositionLookAt(entityId, compId, target, up, eye);
return 0;
}
@@ -1,20 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleEntityPosition(scriptcontext_t *ctx);
int moduleEntityPositionAdd(lua_State *L);
int moduleEntityPositionSetPosition(lua_State *L);
int moduleEntityPositionGetPosition(lua_State *L);
int moduleEntityPositionSetRotation(lua_State *L);
int moduleEntityPositionGetRotation(lua_State *L);
int moduleEntityPositionSetScale(lua_State *L);
int moduleEntityPositionGetScale(lua_State *L);
int moduleEntityPositionLookAt(lua_State *L);
@@ -1,52 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentity.h"
#include "assert/assert.h"
#include "entity/entitymanager.h"
#include "entity/entity.h"
#include "display/moduleentityposition.h"
#include "display/moduleentitycamera.h"
#include "display/moduleentitymesh.h"
#include "display/moduleentitymaterial.h"
#include "physics/moduleentityphysics.h"
#include "script/moduleentityscript.h"
void moduleEntity(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
lua_register(ctx->luaState, "entityAdd", moduleEntityAdd);
lua_register(ctx->luaState, "entityRemove", moduleEntityRemove);
moduleEntityPosition(ctx);
moduleEntityCamera(ctx);
moduleEntityMesh(ctx);
moduleEntityMaterial(ctx);
moduleEntityPhysics(ctx);
moduleEntityScript(ctx);
}
int moduleEntityAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t id = entityManagerAdd();
lua_pushnumber(L, (lua_Number)id);
return 1;
}
int moduleEntityRemove(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
if(!lua_isnumber(L, 1)) {
luaL_error(L, "entityRemove requires a number entity ID");
return 0;
}
entityid_t id = (entityid_t)luaL_checknumber(L, 1);
entityDispose(id);
return 0;
}
+194 -21
View File
@@ -6,27 +6,200 @@
*/
#pragma once
#include "script/scriptcontext.h"
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "entity/entity.h"
#include "entity/entitymanager.h"
/**
* Register the entity module within the given script context.
*
* @param ctx The script context to register the module in.
*/
void moduleEntity(scriptcontext_t *ctx);
#include "component/moduleentityposition.h"
#include "component/moduleentitycamera.h"
#include "component/moduleentitymesh.h"
#include "component/moduleentitymaterial.h"
#include "component/moduleentityphysics.h"
/**
* Lua binding for entityManagerAdd - creates a new entity and returns its ID.
*
* @param L The Lua state.
* @return int Number of return values on the Lua stack.
*/
int moduleEntityAdd(lua_State *L);
typedef struct {
entityid_t id;
} entityscript_t;
/**
* Lua binding for entityDispose - disposes of an entity by its ID.
*
* @param L The Lua state.
* @return int Number of return values on the Lua stack.
*/
int moduleEntityRemove(lua_State *L);
static scriptproto_t MODULE_ENTITY_PROTO;
// Getters
moduleBaseFunction(moduleEntityGetId) {
entityscript_t *inst = (entityscript_t*)scriptProtoGetValue(
&MODULE_ENTITY_PROTO, callInfo->this_value
);
if(!inst) return jerry_undefined();
return jerry_number(inst->id);
}
// Getter defined for each component type
static jerry_value_t moduleEntityGetComponent(
const jerry_call_info_t *callInfo,
const jerry_value_t args[],
const jerry_length_t argc,
const componenttype_t type,
scriptproto_t *proto
) {
assertNotNull(callInfo, "Call info must not be null");
assertTrue(argc >= 0, "Argc must be non-negative");
assertTrue(
type > COMPONENT_TYPE_NULL && type < COMPONENT_TYPE_COUNT,
"Invalid component type"
);
entityid_t entityId;
componentid_t compId;
// Get the entity script data.
entityscript_t *inst = (entityscript_t*)scriptProtoGetValue(
&MODULE_ENTITY_PROTO, callInfo->this_value
);
if(!inst) return jerry_undefined();
entityId = inst->id;
// Find the component ID of the requested type.
compId = entityGetComponent(entityId, type);
if(compId == 0xFF) {
return jerry_undefined();
}
componenthandle_t h = { .eid = entityId, .cid = compId };
return scriptProtoCreateValue(proto, &h);
}
#define X(enumName, type, field, init, dispose) \
moduleBaseFunction(moduleEntityGet##enumName) { \
return moduleEntityGetComponent( \
callInfo, \
args, \
argc, \
COMPONENT_TYPE_##enumName, \
&MODULE_ENTITY_##enumName##_PROTO \
); \
}
#include "entity/componentlist.h"
#undef X
moduleBaseFunction(moduleEntityToString) {
entityscript_t *inst = (entityscript_t*)scriptProtoGetValue(
&MODULE_ENTITY_PROTO, callInfo->this_value
);
if(!inst) return jerry_string_sz("Entity(?)");
char_t components[128];
size_t clen = 0;
bool_t first = true;
for(componenttype_t t = 1; t < COMPONENT_TYPE_COUNT; t++) {
if(entityGetComponent(inst->id, t) == 0xFF) continue;
if(!first) {
stringCopy(components + clen, ", ", sizeof(components) - clen);
clen += 2;
}
const char_t *name = COMPONENT_DEFINITIONS[t].enumName;
stringCopy(components + clen, name, sizeof(components) - clen);
clen += strlen(name);
first = false;
}
char_t buf[256];
if(first) {
stringFormat(
buf, sizeof(buf),
"{ \"id\": %d, \"components\": [] }", inst->id
);
} else {
stringFormat(
buf, sizeof(buf),
"{ \"id\": %d, \"components\": [ %s ] }", inst->id, components
);
}
return jerry_string_sz(buf);
}
// Methods
moduleBaseFunction(moduleEntityConstructor) {
entityscript_t *inst = (entityscript_t*)memoryAllocate(
sizeof(entityscript_t)
);
inst->id = entityManagerAdd();
jerry_object_set_native_ptr(
callInfo->this_value, &MODULE_ENTITY_PROTO.info, inst
);
return jerry_undefined();
}
moduleBaseFunction(moduleEntityAddComponent) {
if(argc < 1 || !jerry_value_is_number(args[0])) {
return moduleBaseThrow("Entity.add: expected a valid component type");
}
componenttype_t type = (componenttype_t)jerry_value_as_number(args[0]);
if(type <= COMPONENT_TYPE_NULL || type >= COMPONENT_TYPE_COUNT) {
return moduleBaseThrow("Entity.add: invalid component type");
}
// Get the entity script data.
entityscript_t *inst = (entityscript_t*)scriptProtoGetValue(
&MODULE_ENTITY_PROTO, callInfo->this_value
);
if(!inst) return moduleBaseThrow("Entity.add: invalid entity");
componentid_t id = entityAddComponent(inst->id, type);
return jerry_number(id);
}
moduleBaseFunction(moduleEntityDisposeMethod) {
entityscript_t *inst = (entityscript_t*)scriptProtoGetValue(
&MODULE_ENTITY_PROTO, callInfo->this_value
);
if(!inst) return jerry_undefined();
entityDispose(inst->id);
return jerry_undefined();
}
static void moduleEntity(void) {
// Init the entity prototype
scriptProtoInit(
&MODULE_ENTITY_PROTO,
"Entity",
sizeof(entityscript_t),
moduleEntityConstructor
);
scriptProtoDefineToString(&MODULE_ENTITY_PROTO, moduleEntityToString);
// Entity Methods
scriptProtoDefineFunc(
&MODULE_ENTITY_PROTO, "add", moduleEntityAddComponent
);
scriptProtoDefineFunc(
&MODULE_ENTITY_PROTO, "dispose", moduleEntityDisposeMethod
);
// Entity props
scriptProtoDefineProp(
&MODULE_ENTITY_PROTO, "id", moduleEntityGetId, NULL
);
// Init component type modules.
char_t buffer[64];
#define X(enumName, type, field, iMethod, dMethod) \
moduleEntity##enumName(); \
scriptProtoDefineProp( \
&MODULE_ENTITY_PROTO, \
COMPONENT_DEFINITIONS[COMPONENT_TYPE_##enumName].name, \
moduleEntityGet##enumName, \
NULL \
); \
snprintf( \
buffer, sizeof(buffer), \
"%s = %d\n", \
#enumName, \
COMPONENT_TYPE_##enumName \
); \
moduleBaseEval(buffer);
#include "entity/componentlist.h"
#undef X
}
@@ -1,140 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentityphysics.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/component/physics/entityphysics.h"
void moduleEntityPhysics(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
#define REG(name, func) lua_register(ctx->luaState, name, func)
REG("entityPhysicsAdd", moduleEntityPhysicsAdd);
REG("entityPhysicsSetVelocity", moduleEntityPhysicsSetVelocity);
REG("entityPhysicsGetVelocity", moduleEntityPhysicsGetVelocity);
REG("entityPhysicsApplyImpulse", moduleEntityPhysicsApplyImpulse);
REG("entityPhysicsIsOnGround", moduleEntityPhysicsIsOnGround);
REG("entityPhysicsSetShapeCube", moduleEntityPhysicsSetShapeCube);
REG("entityPhysicsSetShapeSphere", moduleEntityPhysicsSetShapeSphere);
REG("entityPhysicsSetShapeCapsule", moduleEntityPhysicsSetShapeCapsule);
REG("entityPhysicsSetShapePlane", moduleEntityPhysicsSetShapePlane);
#undef REG
}
int moduleEntityPhysicsAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_PHYSICS);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
int moduleEntityPhysicsSetVelocity(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 vel = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
entityPhysicsSetVelocity(entityId, compId, vel);
return 0;
}
int moduleEntityPhysicsGetVelocity(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 vel;
entityPhysicsGetVelocity(entityId, compId, vel);
lua_pushnumber(L, vel[0]);
lua_pushnumber(L, vel[1]);
lua_pushnumber(L, vel[2]);
return 3;
}
int moduleEntityPhysicsApplyImpulse(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
vec3 impulse = {
(float_t)luaL_checknumber(L, 3),
(float_t)luaL_checknumber(L, 4),
(float_t)luaL_checknumber(L, 5)
};
entityPhysicsApplyImpulse(entityId, compId, impulse);
return 0;
}
int moduleEntityPhysicsIsOnGround(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
lua_pushboolean(L, (int)entityPhysicsIsOnGround(entityId, compId));
return 1;
}
int moduleEntityPhysicsSetShapeCube(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
physicsshape_t shape;
shape.type = PHYSICS_SHAPE_CUBE;
shape.data.cube.halfExtents[0] = (float_t)luaL_checknumber(L, 3);
shape.data.cube.halfExtents[1] = (float_t)luaL_checknumber(L, 4);
shape.data.cube.halfExtents[2] = (float_t)luaL_checknumber(L, 5);
entityPhysicsSetShape(entityId, compId, shape);
return 0;
}
int moduleEntityPhysicsSetShapeSphere(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
physicsshape_t shape;
shape.type = PHYSICS_SHAPE_SPHERE;
shape.data.sphere.radius = (float_t)luaL_checknumber(L, 3);
entityPhysicsSetShape(entityId, compId, shape);
return 0;
}
int moduleEntityPhysicsSetShapeCapsule(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
physicsshape_t shape;
shape.type = PHYSICS_SHAPE_CAPSULE;
shape.data.capsule.radius = (float_t)luaL_checknumber(L, 3);
shape.data.capsule.halfHeight = (float_t)luaL_checknumber(L, 4);
entityPhysicsSetShape(entityId, compId, shape);
return 0;
}
int moduleEntityPhysicsSetShapePlane(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
physicsshape_t shape;
shape.type = PHYSICS_SHAPE_PLANE;
shape.data.plane.normal[0] = (float_t)luaL_checknumber(L, 3);
shape.data.plane.normal[1] = (float_t)luaL_checknumber(L, 4);
shape.data.plane.normal[2] = (float_t)luaL_checknumber(L, 5);
shape.data.plane.distance = (float_t)luaL_checknumber(L, 6);
entityPhysicsSetShape(entityId, compId, shape);
return 0;
}
@@ -1,21 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleEntityPhysics(scriptcontext_t *ctx);
int moduleEntityPhysicsAdd(lua_State *L);
int moduleEntityPhysicsSetVelocity(lua_State *L);
int moduleEntityPhysicsGetVelocity(lua_State *L);
int moduleEntityPhysicsApplyImpulse(lua_State *L);
int moduleEntityPhysicsIsOnGround(lua_State *L);
int moduleEntityPhysicsSetShapeCube(lua_State *L);
int moduleEntityPhysicsSetShapeSphere(lua_State *L);
int moduleEntityPhysicsSetShapeCapsule(lua_State *L);
int moduleEntityPhysicsSetShapePlane(lua_State *L);
@@ -1,85 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleentityscript.h"
#include "assert/assert.h"
#include "entity/entity.h"
#include "entity/entitymanager.h"
#include "entity/component/script/entityscript.h"
void moduleEntityScript(scriptcontext_t *ctx) {
assertNotNull(ctx, "Script context cannot be NULL");
#define REG(name, func) lua_register(ctx->luaState, name, func)
REG("entityScriptAdd", moduleEntityScriptAdd);
REG("entityScriptSetScript", moduleEntityScriptSetScript);
REG("entityScriptUpdate", moduleEntityScriptUpdate);
REG("entityAddScripted", moduleEntityAddScripted);
#undef REG
}
int moduleEntityScriptAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_ENTITYSCRIPT);
lua_pushnumber(L, (lua_Number)compId);
return 1;
}
int moduleEntityScriptSetScript(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
const char_t *filename = luaL_checkstring(L, 3);
errorret_t err = entityScriptSetScript(entityId, compId, filename);
if(err.code != ERROR_OK) {
luaL_error(L, "Failed to set entity script: %s", filename);
errorCatch(errorPrint(err));
return 0;
}
return 0;
}
int moduleEntityAddScripted(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
const char_t *filename = luaL_checkstring(L, 1);
entityid_t entityId = entityManagerAdd();
componentid_t compId = entityAddComponent(entityId, COMPONENT_TYPE_ENTITYSCRIPT);
errorret_t err = entityScriptSetScript(entityId, compId, filename);
if(err.code != ERROR_OK) {
luaL_error(L, "Failed to set entity script: %s", filename);
errorCatch(errorPrint(err));
return 0;
}
lua_pushnumber(L, (lua_Number)entityId);
lua_pushnumber(L, (lua_Number)compId);
return 2;
}
int moduleEntityScriptUpdate(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
entityid_t entityId = (entityid_t)luaL_checknumber(L, 1);
componentid_t compId = (componentid_t)luaL_checknumber(L, 2);
errorret_t err = entityScriptUpdate(entityId, compId);
if(err.code != ERROR_OK) {
luaL_error(L, "Failed to update entity script");
errorCatch(errorPrint(err));
return 0;
}
return 0;
}
@@ -1,16 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void moduleEntityScript(scriptcontext_t *ctx);
int moduleEntityScriptAdd(lua_State *L);
int moduleEntityScriptSetScript(lua_State *L);
int moduleEntityScriptUpdate(lua_State *L);
int moduleEntityAddScripted(lua_State *L);
@@ -1,10 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleevent.c
)
@@ -1,45 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleevent.h"
#include "event/event.h"
#include "engine/engine.h"
#include "assert/assert.h"
int moduleEventSubscribe(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
// State has user pointer to owning scriptcontext_t
scriptcontext_t *context = *(scriptcontext_t **)lua_getextraspace(L);
assertNotNull(context, "Script context cannot be NULL");
// Expecting event pointer
if(!lua_islightuserdata(L, 1)) {
luaL_error(L, "eventSubscribe: Expected event pointer as first argument");
return 0;
}
// Expecting callback function (Lua function)
if(!lua_isfunction(L, 2)) {
luaL_error(L, "eventSubscribe: Expected function as second argument");
return 0;
}
event_t *event = (event_t *)lua_touserdata(L, 1);
assertNotNull(event, "Event cannot be NULL");
eventsub_t id = eventSubscribeScriptContext(event, context, 2);
// Pass back to lua.
lua_pushnumber(L, id);
return 1;
}
void moduleEvent(scriptcontext_t *context) {
// Reg functions
lua_register(context->luaState, "eventSubscribe", moduleEventSubscribe);
}
@@ -1,21 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Register event functions to the given script context.
*
* @param context The script context to register event functions to.
*/
void moduleEvent(scriptcontext_t *context);
/**
* Script binding for subscribing to an event.
*/
int moduleEventSubscribe(lua_State *L);
@@ -1,10 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleinput.c
)

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