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5 Commits
7356286fe0
...
e1835e6282
| Author | SHA1 | Date | |
|---|---|---|---|
| e1835e6282 | |||
| 5ac21db997 | |||
| ca0e9fc3b2 | |||
| 66ebcb1608 | |||
| ff92a78dda |
@@ -156,7 +156,7 @@ class Map:
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newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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if (newTopLeftChunkX != self.topLeftX or
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if(newTopLeftChunkX != self.topLeftX or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkZ != self.topLeftZ):
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newTopLeftChunkZ != self.topLeftZ):
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@@ -166,7 +166,7 @@ class Map:
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chunkWorldX = chunk.x
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chunkWorldX = chunk.x
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chunkWorldY = chunk.y
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chunkWorldY = chunk.y
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chunkWorldZ = chunk.z
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chunkWorldZ = chunk.z
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if (chunkWorldX < newTopLeftChunkX or
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if(chunkWorldX < newTopLeftChunkX or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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@@ -192,7 +192,7 @@ function sceneRender()
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spriteBatchPush(
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spriteBatchPush(
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nil,
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nil,
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x, y, x + 32, y + 32,
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x, y, x + 32, y + 32,
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colorBlue()
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colorWhite()
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)
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)
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-- Update mouse position
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-- Update mouse position
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@@ -29,6 +29,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_SDL2
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DUSK_SDL2
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DUSK_OPENGL
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DUSK_OPENGL
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DUSK_LINUX
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DUSK_LINUX
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DUSK_OPENGL_LEGACY
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DUSK_DISPLAY_SIZE_DYNAMIC
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DUSK_DISPLAY_SIZE_DYNAMIC
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DUSK_DISPLAY_WIDTH_DEFAULT=640
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DUSK_DISPLAY_WIDTH_DEFAULT=640
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DUSK_DISPLAY_HEIGHT_DEFAULT=480
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DUSK_DISPLAY_HEIGHT_DEFAULT=480
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@@ -36,6 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PSP
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DUSK_PSP
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DUSK_INPUT_GAMEPAD
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DUSK_INPUT_GAMEPAD
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_OPENGL_LEGACY
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DUSK_DISPLAY_WIDTH=480
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DUSK_DISPLAY_WIDTH=480
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DUSK_DISPLAY_HEIGHT=272
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DUSK_DISPLAY_HEIGHT=272
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)
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)
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@@ -14,6 +14,7 @@ add_subdirectory(camera)
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add_subdirectory(framebuffer)
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add_subdirectory(framebuffer)
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add_subdirectory(mesh)
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add_subdirectory(mesh)
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add_subdirectory(screen)
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add_subdirectory(screen)
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add_subdirectory(shader)
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add_subdirectory(spritebatch)
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add_subdirectory(spritebatch)
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add_subdirectory(text)
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add_subdirectory(text)
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add_subdirectory(texture)
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add_subdirectory(texture)
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@@ -45,13 +45,63 @@ void cameraInitOrthographic(camera_t *camera) {
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camera->_2d.zoom = 1.0f;
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camera->_2d.zoom = 1.0f;
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}
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}
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void cameraPushMatrix(camera_t *camera) {
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void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
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assertNotNull(camera, "Invalid camera");
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assertNotNull(camera, "Not a camera component");
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cameraPushMatrixPlatform(camera);
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assertNotNull(dest, "Destination matrix must not be null");
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if(
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
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) {
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glm_mat4_identity(dest);
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glm_perspective(
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camera->perspective.fov,
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SCREEN.aspect,
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camera->nearClip,
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camera->farClip,
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dest
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);
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if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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dest[1][1] *= -1.0f;
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}
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} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
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glm_mat4_identity(dest);
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glm_ortho(
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camera->orthographic.left,
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camera->orthographic.right,
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camera->orthographic.top,
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camera->orthographic.bottom,
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camera->nearClip,
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camera->farClip,
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dest
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);
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}
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}
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}
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void cameraPopMatrix(void) {
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void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
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#ifdef cameraPopMatrixPlatform
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assertNotNull(camera, "Not a camera component");
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cameraPopMatrixPlatform();
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assertNotNull(dest, "Destination matrix must not be null");
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#endif
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if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
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glm_mat4_copy(camera->view, dest);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
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glm_mat4_identity(dest);
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glm_lookat(
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camera->lookat.position,
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camera->lookat.target,
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camera->lookat.up,
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dest
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);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
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glm_mat4_identity(dest);
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glm_lookat(
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(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
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(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
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(vec3){ 0.0f, 1.0f, 0.0f },
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dest
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);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
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assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
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}
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}
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}
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@@ -86,13 +86,17 @@ void cameraInitPerspective(camera_t *camera);
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void cameraInitOrthographic(camera_t *camera);
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void cameraInitOrthographic(camera_t *camera);
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/**
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/**
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* Pushes the camera's view matrix onto the matrix stack.
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* Gets the projection matrix for a camera.
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*
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*
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* @param id The ID of the camera entity to use.
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* @param camera Camera to get the projection matrix for
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* @param dest Matrix to store the projection matrix in
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*/
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*/
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void cameraPushMatrix(camera_t *camera);
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void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
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/**
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/**
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* Pops the camera's view matrix off the matrix stack.
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* Gets the view matrix for a camera.
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*
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* @param camera Camera to get the view matrix for
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* @param dest Matrix to store the view matrix in
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*/
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*/
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void cameraPopMatrix(void);
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void cameraGetViewMatrix(camera_t *camera, mat4 dest);
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@@ -17,6 +17,8 @@
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#include "util/memory.h"
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#include "util/memory.h"
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#include "util/string.h"
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#include "util/string.h"
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#include "asset/asset.h"
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#include "asset/asset.h"
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#include "display/shader/shaderunlit.h"
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#include "time/time.h"
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|
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display_t DISPLAY = { 0 };
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display_t DISPLAY = { 0 };
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|
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@@ -27,6 +29,7 @@ errorret_t displayInit(void) {
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errorChain(displayPlatformInit());
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errorChain(displayPlatformInit());
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#endif
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#endif
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|
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errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
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errorChain(quadInit());
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errorChain(quadInit());
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errorChain(frameBufferInitBackBuffer());
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errorChain(frameBufferInitBackBuffer());
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errorChain(spriteBatchInit());
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errorChain(spriteBatchInit());
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@@ -46,16 +49,40 @@ errorret_t displayUpdate(void) {
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errorChain(frameBufferBind(NULL));
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errorChain(frameBufferBind(NULL));
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|
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// Bind screen and render scene
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// Bind screen and render scene
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screenBind();
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errorChain(screenBind());
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frameBufferClear(
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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SCREEN.background
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SCREEN.background
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);
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);
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|
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errorChain(sceneRender());
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errorChain(shaderBind(&SHADER_UNLIT));
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|
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camera_t camera;
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cameraInitOrthographic(&camera);
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camera.orthographic.left = 0.0f;
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camera.orthographic.right = SCREEN.width;
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camera.orthographic.top = SCREEN.height;
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camera.orthographic.bottom = 0.0f;
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|
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mat4 proj, view, model;
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cameraGetProjectionMatrix(&camera, proj);
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cameraGetViewMatrix(&camera, view);
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glm_mat4_identity(model);
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|
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
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|
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errorChain(spriteBatchPush(
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NULL,
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TIME.time * 2.0f, TIME.time * 3.0f, 100, 100, COLOR_WHITE, 0, 0, 1, 1
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|
));
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|
errorChain(spriteBatchFlush());
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|
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// errorCatch(errorPrint(sceneRender()));
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|
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// Render UI
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// Render UI
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uiRender();
|
// uiRender();
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|
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// Finish up
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// Finish up
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screenUnbind();
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screenUnbind();
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@@ -69,6 +96,7 @@ errorret_t displayUpdate(void) {
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}
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}
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|
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errorret_t displayDispose(void) {
|
errorret_t displayDispose(void) {
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|
errorChain(shaderDispose(&SHADER_UNLIT));
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errorChain(spriteBatchDispose());
|
errorChain(spriteBatchDispose());
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screenDispose();
|
screenDispose();
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errorChain(textDispose());
|
errorChain(textDispose());
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@@ -25,6 +25,29 @@ errorret_t meshInit(
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errorOk();
|
errorOk();
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||||||
}
|
}
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||||||
|
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||||||
|
errorret_t meshFlush(
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||||||
|
mesh_t *mesh,
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|
const int32_t vertexOffset,
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|
const int32_t vertexCount
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||||||
|
) {
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|
#ifdef meshFlushPlatform
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|
assertNotNull(mesh, "Mesh cannot be NULL");
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|
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
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|
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
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||||||
|
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||||||
|
int32_t vertCount = meshGetVertexCount(mesh);
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|
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
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|
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||||||
|
int32_t drawCount = vertexCount;
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|
if(vertexCount == -1) {
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|
drawCount = vertCount - vertexOffset;
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|
}
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||||||
|
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||||||
|
errorChain(meshFlushPlatform(mesh, vertexOffset, vertexCount));
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|
#endif
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||||||
|
errorOk();
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||||||
|
}
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||||||
|
|
||||||
errorret_t meshDraw(
|
errorret_t meshDraw(
|
||||||
const mesh_t *mesh,
|
const mesh_t *mesh,
|
||||||
const int32_t vertexOffset,
|
const int32_t vertexOffset,
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||||||
@@ -32,7 +55,7 @@ errorret_t meshDraw(
|
|||||||
) {
|
) {
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||||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
||||||
assertTrue(vertexCount >= -1, "Vertex count must be -1 or non-negative");
|
assertTrue(vertexCount == -1 || vertexCount > 0, "Incorrect vert count");
|
||||||
|
|
||||||
int32_t vertDrawCount = vertexCount;
|
int32_t vertDrawCount = vertexCount;
|
||||||
if(vertexCount == -1) {
|
if(vertexCount == -1) {
|
||||||
|
|||||||
@@ -40,6 +40,22 @@ errorret_t meshInit(
|
|||||||
const meshvertex_t *vertices
|
const meshvertex_t *vertices
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Instructs the mesh to flush the vertices to the GPU. This is surprisingly
|
||||||
|
* only really necessary on modern devices, as we tend to let older devices
|
||||||
|
* read the vertices from the main memory directly.
|
||||||
|
*
|
||||||
|
* @param mesh Mesh to flush the vertices for.
|
||||||
|
* @param vertexOffset Start vertex to flush.
|
||||||
|
* @param vertexCount Count of vertices to flush, set to -1 for all.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t meshFlush(
|
||||||
|
mesh_t *mesh,
|
||||||
|
const int32_t vertexOffset,
|
||||||
|
const int32_t vertexCount
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a mesh.
|
* Draws a mesh.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
screen_t SCREEN;
|
screen_t SCREEN;
|
||||||
|
|
||||||
@@ -44,11 +45,11 @@ errorret_t screenInit() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Init screen to backbuffer mode by default
|
// Init screen to backbuffer mode by default
|
||||||
screenBind();
|
errorChain(screenBind());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenBind() {
|
errorret_t screenBind() {
|
||||||
// Assume backbuffer is currently bound.
|
// Assume backbuffer is currently bound.
|
||||||
switch(SCREEN.mode) {
|
switch(SCREEN.mode) {
|
||||||
case SCREEN_MODE_BACKBUFFER: {
|
case SCREEN_MODE_BACKBUFFER: {
|
||||||
@@ -59,7 +60,7 @@ void screenBind() {
|
|||||||
// No needd for a framebuffer.
|
// No needd for a framebuffer.
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -79,19 +80,21 @@ void screenBind() {
|
|||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
|
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
|
||||||
// Correct size, nothing to do.
|
// Correct size, nothing to do.
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create new framebuffer
|
// Create new framebuffer
|
||||||
frameBufferInit(&SCREEN.framebuffer, SCREEN.width, SCREEN.height);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, SCREEN.width, SCREEN.height
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,10 +112,10 @@ void screenBind() {
|
|||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t newFbWidth, newFbHeight;
|
int32_t newFbWidth, newFbHeight;
|
||||||
@@ -136,24 +139,26 @@ void screenBind() {
|
|||||||
SCREEN.width = newFbWidth;
|
SCREEN.width = newFbWidth;
|
||||||
SCREEN.height = newFbHeight;
|
SCREEN.height = newFbHeight;
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create new framebuffer
|
// Create new framebuffer
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.width = newFbWidth;
|
SCREEN.width = newFbWidth;
|
||||||
SCREEN.height = newFbHeight;
|
SCREEN.height = newFbHeight;
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
|
|
||||||
// Bind FB
|
// Bind FB
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,10 +178,10 @@ void screenBind() {
|
|||||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||||
// No need to use framebuffer.
|
// No need to use framebuffer.
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
@@ -185,19 +190,21 @@ void screenBind() {
|
|||||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a new framebuffer.
|
// Create a new framebuffer.
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,10 +224,10 @@ void screenBind() {
|
|||||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||||
// No need to use framebuffer.
|
// No need to use framebuffer.
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
@@ -229,19 +236,21 @@ void screenBind() {
|
|||||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a new framebuffer.
|
// Create a new framebuffer.
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -262,9 +271,11 @@ void screenBind() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenUnbind() {
|
errorret_t screenUnbind() {
|
||||||
switch(SCREEN.mode) {
|
switch(SCREEN.mode) {
|
||||||
// Nothing to do here.
|
// Nothing to do here.
|
||||||
case SCREEN_MODE_BACKBUFFER:
|
case SCREEN_MODE_BACKBUFFER:
|
||||||
@@ -275,7 +286,9 @@ void screenUnbind() {
|
|||||||
case SCREEN_MODE_FIXED_HEIGHT:
|
case SCREEN_MODE_FIXED_HEIGHT:
|
||||||
case SCREEN_MODE_FIXED_SIZE:
|
case SCREEN_MODE_FIXED_SIZE:
|
||||||
case SCREEN_MODE_FIXED_WIDTH:
|
case SCREEN_MODE_FIXED_WIDTH:
|
||||||
if(SCREEN.framebufferReady) frameBufferBind(NULL);
|
if(SCREEN.framebufferReady) {
|
||||||
|
errorChain(frameBufferBind(NULL));
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SCREEN_MODE_FIXED_VIEWPORT_HEIGHT:
|
case SCREEN_MODE_FIXED_VIEWPORT_HEIGHT:
|
||||||
@@ -286,17 +299,19 @@ void screenUnbind() {
|
|||||||
assertUnreachable("Invalid screen mode.");
|
assertUnreachable("Invalid screen mode.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenRender() {
|
errorret_t screenRender() {
|
||||||
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
|
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
||||||
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(
|
if(
|
||||||
@@ -307,7 +322,7 @@ void screenRender() {
|
|||||||
) {
|
) {
|
||||||
if(!SCREEN.framebufferReady) {
|
if(!SCREEN.framebufferReady) {
|
||||||
// Nothing to do here.
|
// Nothing to do here.
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t bbWidth, bbHeight;
|
float_t bbWidth, bbHeight;
|
||||||
@@ -356,23 +371,34 @@ void screenRender() {
|
|||||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||||
COLOR_BLACK
|
COLOR_BLACK
|
||||||
);
|
);
|
||||||
cameraPushMatrix(&SCREEN.framebufferCamera);
|
|
||||||
textureBind(&SCREEN.framebuffer.texture);
|
|
||||||
meshDraw(&SCREEN.frameBufferMesh, 0, -1);
|
|
||||||
cameraPopMatrix();
|
|
||||||
|
|
||||||
return;
|
shaderBind(&SHADER_UNLIT);
|
||||||
|
mat4 proj, view, model;
|
||||||
|
cameraGetProjectionMatrix(&SCREEN.framebufferCamera, proj);
|
||||||
|
cameraGetViewMatrix(&SCREEN.framebufferCamera, view);
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model);
|
||||||
|
|
||||||
|
// errorChain(textureBind(&SCREEN.framebuffer.texture));
|
||||||
|
errorChain(meshDraw(&SCREEN.frameBufferMesh, 0, -1));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
assertUnreachable("Invalid screen mode.");
|
assertUnreachable("Invalid screen mode.");
|
||||||
|
errorThrow("Invalid screen mode.");
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenDispose() {
|
errorret_t screenDispose() {
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -90,20 +90,28 @@ errorret_t screenInit();
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Binds the screen, this is done before rendering game content.
|
* Binds the screen, this is done before rendering game content.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenBind();
|
errorret_t screenBind();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unbinds the screen, does nothing for now.
|
* Unbinds the screen, does nothing for now.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenUnbind();
|
errorret_t screenUnbind();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Renders the screen to the current framebuffer.
|
* Renders the screen to the current framebuffer.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenRender();
|
errorret_t screenRender();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes the screen system.
|
* Disposes the screen system.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenDispose();
|
errorret_t screenDispose();
|
||||||
10
src/dusk/display/shader/CMakeLists.txt
Normal file
10
src/dusk/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
shader.c
|
||||||
|
)
|
||||||
39
src/dusk/display/shader/shader.c
Normal file
39
src/dusk/display/shader/shader.c
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderInitPlatform(shader, def));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderBindPlatform(shader));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetMatrix(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(matrix, "Matrix cannot be null");
|
||||||
|
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderDisposePlatform(shader));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
80
src/dusk/display/shader/shader.h
Normal file
80
src/dusk/display/shader/shader.h
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "display/shader/shaderplatform.h"
|
||||||
|
|
||||||
|
#ifndef shaderInitPlatform
|
||||||
|
#error "shaderInitPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderBindPlatform
|
||||||
|
#error "shaderBindPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderSetMatrixPlatform
|
||||||
|
#error "shaderSetMatrixPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderDisposePlatform
|
||||||
|
#error "shaderDisposePlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef shaderplatform_t shader_t;
|
||||||
|
typedef shaderdefinitionplatform_t shaderdefinition_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to initialize
|
||||||
|
* @param def Definition of the shader to initialize with.
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Binds a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to bind
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderBind(shader_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a matrix uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the matrix in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param matrix Matrix to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetMatrix(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a texture uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the texture in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param texture Texture to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTexture(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to dispose
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderDispose(shader_t *shader);
|
||||||
16
src/dusk/display/shader/shaderunlit.h
Normal file
16
src/dusk/display/shader/shaderunlit.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "shader.h"
|
||||||
|
|
||||||
|
#define SHADER_UNLIT_PROJECTION "u_Proj"
|
||||||
|
#define SHADER_UNLIT_VIEW "u_View"
|
||||||
|
#define SHADER_UNLIT_MODEL "u_Model"
|
||||||
|
|
||||||
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
|
static shader_t SHADER_UNLIT;
|
||||||
@@ -19,7 +19,7 @@ errorret_t spriteBatchInit() {
|
|||||||
&SPRITEBATCH.mesh,
|
&SPRITEBATCH.mesh,
|
||||||
QUAD_PRIMITIVE_TYPE,
|
QUAD_PRIMITIVE_TYPE,
|
||||||
SPRITEBATCH_VERTEX_COUNT,
|
SPRITEBATCH_VERTEX_COUNT,
|
||||||
&SPRITEBATCH_VERTICES[0]
|
SPRITEBATCH_VERTICES
|
||||||
));
|
));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -82,11 +82,11 @@ errorret_t spriteBatchFlush() {
|
|||||||
if(SPRITEBATCH.spriteCount == 0) {
|
if(SPRITEBATCH.spriteCount == 0) {
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
|
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
errorChain(textureBind(SPRITEBATCH.currentTexture));
|
errorChain(textureBind(SPRITEBATCH.currentTexture));
|
||||||
errorChain(meshDraw(
|
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
|
|
||||||
));
|
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 16
|
#define SPRITEBATCH_SPRITES_MAX 1
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -69,8 +69,6 @@ void moduleCamera(scriptcontext_t *context) {
|
|||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||||
lua_register(context->luaState, "cameraPushMatrix", moduleCameraPushMatrix);
|
|
||||||
lua_register(context->luaState, "cameraPopMatrix", moduleCameraPopMatrix);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraCreate(lua_State *L) {
|
int moduleCameraCreate(lua_State *L) {
|
||||||
@@ -118,26 +116,7 @@ int moduleCameraCreate(lua_State *L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraPushMatrix(lua_State *L) {
|
int moduleCameraIndex(lua_State *l) {
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
assertTrue(lua_gettop(L) >= 1, "cameraPushMatrix requires 1 arg.");
|
|
||||||
assertTrue(lua_isuserdata(L, 1), "cameraPushMatrix arg must be userdata.");
|
|
||||||
|
|
||||||
// Camera should be provided (pointer to camera_t).
|
|
||||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
|
||||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
|
||||||
|
|
||||||
cameraPushMatrix(cam);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraPopMatrix(lua_State *L) {
|
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
cameraPopMatrix();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraIndex(lua_State *l) {
|
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
const char_t *key = luaL_checkstring(l, 2);
|
const char_t *key = luaL_checkstring(l, 2);
|
||||||
|
|||||||
@@ -23,22 +23,6 @@ void moduleCamera(scriptcontext_t *context);
|
|||||||
*/
|
*/
|
||||||
int moduleCameraCreate(lua_State *L);
|
int moduleCameraCreate(lua_State *L);
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for pushing the camera matrix onto the matrix stack.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraPushMatrix(lua_State *L);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for popping the camera matrix from the matrix stack.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraPopMatrix(lua_State *L);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Getter for camera structure fields.
|
* Getter for camera structure fields.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ int moduleSpriteBatchPush(lua_State *L) {
|
|||||||
float_t maxX = (float_t)lua_tonumber(L, 4);
|
float_t maxX = (float_t)lua_tonumber(L, 4);
|
||||||
float_t maxY = (float_t)lua_tonumber(L, 5);
|
float_t maxY = (float_t)lua_tonumber(L, 5);
|
||||||
|
|
||||||
spriteBatchPush(
|
errorret_t ret = spriteBatchPush(
|
||||||
tex,
|
tex,
|
||||||
minX,
|
minX,
|
||||||
minY,
|
minY,
|
||||||
@@ -103,6 +103,14 @@ int moduleSpriteBatchPush(lua_State *L) {
|
|||||||
u1,
|
u1,
|
||||||
v1
|
v1
|
||||||
);
|
);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
int err = luaL_error(L,
|
||||||
|
"Failed to push sprite to batch: %s",
|
||||||
|
ret.state->message
|
||||||
|
);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return err;
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -19,7 +19,7 @@ int moduleSceneSet(lua_State *L) {
|
|||||||
assertNotNull(L, "Lua state cannot be NULL");
|
assertNotNull(L, "Lua state cannot be NULL");
|
||||||
|
|
||||||
// Need string
|
// Need string
|
||||||
if (!lua_isstring(L, 1)) {
|
if(!lua_isstring(L, 1)) {
|
||||||
luaL_error(L, "sceneSet requires a string argument");
|
luaL_error(L, "sceneSet requires a string argument");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,12 +26,12 @@ int moduleSysPrint(lua_State *L) {
|
|||||||
luaL_Buffer b;
|
luaL_Buffer b;
|
||||||
luaL_buffinit(L, &b);
|
luaL_buffinit(L, &b);
|
||||||
|
|
||||||
for (int i = 1; i <= n; ++i) {
|
for(int i = 1; i <= n; ++i) {
|
||||||
size_t len;
|
size_t len;
|
||||||
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
|
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
|
||||||
luaL_addlstring(&b, s, len);
|
luaL_addlstring(&b, s, len);
|
||||||
lua_pop(L, 1); // pop result of luaL_tolstring
|
lua_pop(L, 1); // pop result of luaL_tolstring
|
||||||
if (i < n) luaL_addlstring(&b, "\t", 1);
|
if(i < n) luaL_addlstring(&b, "\t", 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
luaL_pushresult(&b);
|
luaL_pushresult(&b);
|
||||||
|
|||||||
@@ -30,11 +30,11 @@ void uiRender(void) {
|
|||||||
UI.camera.orthographic.right = SCREEN.width;
|
UI.camera.orthographic.right = SCREEN.width;
|
||||||
UI.camera.orthographic.top = SCREEN.height;
|
UI.camera.orthographic.top = SCREEN.height;
|
||||||
|
|
||||||
cameraPushMatrix(&UI.camera);
|
// cameraPushMatrix(&UI.camera);
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
|
|
||||||
spriteBatchFlush();
|
spriteBatchFlush();
|
||||||
cameraPopMatrix();
|
// cameraPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
void uiDispose(void) {
|
void uiDispose(void) {
|
||||||
|
|||||||
15
src/duskgl/assert/assertgl.h
Normal file
15
src/duskgl/assert/assertgl.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
|
||||||
|
#define assertNoGLError(message) \
|
||||||
|
assertTrue(errorGLCheck().code == ERROR_OK, message)
|
||||||
|
|
||||||
|
// EOF
|
||||||
@@ -13,4 +13,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(camera)
|
add_subdirectory(camera)
|
||||||
add_subdirectory(framebuffer)
|
add_subdirectory(framebuffer)
|
||||||
add_subdirectory(texture)
|
add_subdirectory(texture)
|
||||||
add_subdirectory(mesh)
|
add_subdirectory(mesh)
|
||||||
|
add_subdirectory(shader)
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
#include "display/camera/camera.h"
|
#include "display/camera/camera.h"
|
||||||
#include "display/framebuffer/framebuffer.h"
|
#include "display/framebuffer/framebuffer.h"
|
||||||
#include "display/screen/screen.h"
|
#include "display/screen/screen.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
|
|
||||||
void cameraPushMatrixGL(camera_t *camera) {
|
void cameraPushMatrixGL(camera_t *camera) {
|
||||||
assertNotNull(camera, "Not a camera component");
|
assertNotNull(camera, "Not a camera component");
|
||||||
@@ -117,16 +117,19 @@ void cameraPushMatrixGL(camera_t *camera) {
|
|||||||
assertUnreachable("Invalid camera view type");
|
assertUnreachable("Invalid camera view type");
|
||||||
}
|
}
|
||||||
|
|
||||||
glPushMatrix();
|
// glPushMatrix();
|
||||||
glMatrixMode(GL_PROJECTION);
|
// glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
// glLoadIdentity();
|
||||||
glLoadMatrixf((const GLfloat*)projection);
|
// glLoadMatrixf((const GLfloat*)projection);
|
||||||
|
assertNoGLError("Failed to set projection matrix");
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
// glMatrixMode(GL_MODELVIEW);
|
||||||
glLoadIdentity();
|
// glLoadIdentity();
|
||||||
glLoadMatrixf((const GLfloat*)view);
|
// glLoadMatrixf((const GLfloat*)view);
|
||||||
|
assertNoGLError("Failed to set view matrix");
|
||||||
}
|
}
|
||||||
|
|
||||||
void cameraPopMatrixGL(void) {
|
void cameraPopMatrixGL(void) {
|
||||||
glPopMatrix();
|
// glPopMatrix();
|
||||||
|
assertNoGLError("Failed to pop camera matrix");
|
||||||
}
|
}
|
||||||
@@ -9,8 +9,8 @@
|
|||||||
|
|
||||||
errorret_t displayOpenGLInit(void) {
|
errorret_t displayOpenGLInit(void) {
|
||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
// glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
// glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
@@ -24,9 +24,5 @@ errorret_t displayOpenGLInit(void) {
|
|||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
|
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -10,5 +10,7 @@
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the OpenGL specific contexts for rendering.
|
* Initializes the OpenGL specific contexts for rendering.
|
||||||
|
*
|
||||||
|
* @return An errorret_t indicating success or failure of the initialization.
|
||||||
*/
|
*/
|
||||||
errorret_t displayOpenGLInit(void);
|
errorret_t displayOpenGLInit(void);
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
#include "display/framebuffer/framebuffer.h"
|
#include "display/framebuffer/framebuffer.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t frameBufferGLInitBackBuffer(void) {
|
errorret_t frameBufferGLInitBackBuffer(void) {
|
||||||
@@ -86,6 +86,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
|||||||
color.b / 255.0f,
|
color.b / 255.0f,
|
||||||
color.a / 255.0f
|
color.a / 255.0f
|
||||||
);
|
);
|
||||||
|
assertNoGLError("Failed to set clear color");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
||||||
@@ -93,6 +94,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
glClear(glFlags);
|
glClear(glFlags);
|
||||||
|
assertNoGLError("Failed to clear framebuffer");
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
|
|||||||
@@ -6,7 +6,9 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
#include "display/shader/shadergl.h"
|
||||||
|
|
||||||
errorret_t meshInitGL(
|
errorret_t meshInitGL(
|
||||||
meshgl_t *mesh,
|
meshgl_t *mesh,
|
||||||
@@ -22,6 +24,99 @@ errorret_t meshInitGL(
|
|||||||
mesh->vertexCount = vertexCount;
|
mesh->vertexCount = vertexCount;
|
||||||
mesh->vertices = vertices;
|
mesh->vertices = vertices;
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing needed.
|
||||||
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#else
|
||||||
|
// Generate Vertex Buffer Object
|
||||||
|
glGenBuffers(1, &mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBufferData(
|
||||||
|
GL_ARRAY_BUFFER,
|
||||||
|
vertexCount * sizeof(meshvertex_t),
|
||||||
|
vertices,
|
||||||
|
GL_DYNAMIC_DRAW
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Generate Vertex Array Object
|
||||||
|
glGenVertexArrays(1, &mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Set up vertex attribute pointers
|
||||||
|
glVertexAttribPointer(
|
||||||
|
0,
|
||||||
|
MESH_VERTEX_POS_SIZE,
|
||||||
|
GL_FLOAT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, pos)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
1,
|
||||||
|
MESH_VERTEX_UV_SIZE,
|
||||||
|
GL_FLOAT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, uv)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
2,
|
||||||
|
sizeof(color_t) / sizeof(GLubyte),
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
GL_TRUE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, color)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Unbind VAO and VBO to prevent accidental modification
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t meshFlushGL(
|
||||||
|
meshgl_t *mesh,
|
||||||
|
const int32_t vertOffset,
|
||||||
|
const int32_t vertCount
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing doing, we use the glClientState stuff.
|
||||||
|
#else
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBufferData(
|
||||||
|
GL_ARRAY_BUFFER,
|
||||||
|
vertCount * sizeof(meshvertex_t),
|
||||||
|
&mesh->vertices[vertOffset],
|
||||||
|
GL_DYNAMIC_DRAW
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,29 +125,45 @@ errorret_t meshDrawGL(
|
|||||||
const int32_t offset,
|
const int32_t offset,
|
||||||
const int32_t count
|
const int32_t count
|
||||||
) {
|
) {
|
||||||
// PSP style pointer legacy OpenGL
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
const GLsizei stride = sizeof(meshvertex_t);
|
// Legacy pointer style rendering
|
||||||
|
const GLsizei stride = sizeof(meshvertex_t);
|
||||||
|
|
||||||
glColorPointer(
|
glColorPointer(
|
||||||
sizeof(color4b_t),
|
sizeof(color4b_t),
|
||||||
GL_UNSIGNED_BYTE,
|
GL_UNSIGNED_BYTE,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].color
|
(const GLvoid*)&mesh->vertices[offset].color
|
||||||
);
|
);
|
||||||
glTexCoordPointer(
|
glTexCoordPointer(
|
||||||
MESH_VERTEX_UV_SIZE,
|
MESH_VERTEX_UV_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].uv
|
(const GLvoid*)&mesh->vertices[offset].uv
|
||||||
);
|
);
|
||||||
glVertexPointer(
|
glVertexPointer(
|
||||||
MESH_VERTEX_POS_SIZE,
|
MESH_VERTEX_POS_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].pos
|
(const GLvoid*)&mesh->vertices[offset].pos
|
||||||
);
|
);
|
||||||
|
|
||||||
glDrawArrays(mesh->primitiveType, offset, count);
|
// Shader may have model matrix here
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
errorChain(shaderLegacyMatrixUpdate());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
glDrawArrays(mesh->primitiveType, offset, count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#else
|
||||||
|
// Modern VAO/VBO rendering
|
||||||
|
glBindVertexArray(mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glDrawArrays(mesh->primitiveType, offset, count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -62,6 +173,13 @@ int32_t meshGetVertexCountGL(const meshgl_t *mesh) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t meshDisposeGL(meshgl_t *mesh) {
|
errorret_t meshDisposeGL(meshgl_t *mesh) {
|
||||||
// No dynamic resources to free for this mesh implementation
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// No dynamic resources to free for this mesh implementation
|
||||||
|
#else
|
||||||
|
glDeleteBuffers(1, &mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glDeleteVertexArrays(1, &mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -16,9 +16,16 @@ typedef enum {
|
|||||||
} meshprimitivetypegl_t;
|
} meshprimitivetypegl_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const meshvertex_t *vertices;
|
|
||||||
int32_t vertexCount;
|
int32_t vertexCount;
|
||||||
meshprimitivetypegl_t primitiveType;
|
meshprimitivetypegl_t primitiveType;
|
||||||
|
const meshvertex_t *vertices;
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing needed
|
||||||
|
#else
|
||||||
|
GLuint vaoId;
|
||||||
|
GLuint vboId;
|
||||||
|
#endif
|
||||||
} meshgl_t;
|
} meshgl_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -37,6 +44,20 @@ errorret_t meshInitGL(
|
|||||||
const meshvertex_t *vertices
|
const meshvertex_t *vertices
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flushes the vertices (stored in memory) to the GPU.
|
||||||
|
*
|
||||||
|
* @param mesh Mesh to flush vertices for.
|
||||||
|
* @param vertOffset First vertice index to flush.
|
||||||
|
* @param vertCount Count of vertices to flush.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t meshFlushGL(
|
||||||
|
meshgl_t *mesh,
|
||||||
|
const int32_t vertOffset,
|
||||||
|
const int32_t vertCount
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a mesh using OpenGL.
|
* Draws a mesh using OpenGL.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ typedef meshprimitivetypegl_t meshprimitivetypeplatform_t;
|
|||||||
typedef meshgl_t meshplatform_t;
|
typedef meshgl_t meshplatform_t;
|
||||||
|
|
||||||
#define meshInitPlatform meshInitGL
|
#define meshInitPlatform meshInitGL
|
||||||
|
#define meshFlushPlatform meshFlushGL
|
||||||
#define meshDrawPlatform meshDrawGL
|
#define meshDrawPlatform meshDrawGL
|
||||||
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
||||||
#define meshDisposePlatform meshDisposeGL
|
#define meshDisposePlatform meshDisposeGL
|
||||||
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
shadergl.c
|
||||||
|
shaderunlitgl.c
|
||||||
|
)
|
||||||
282
src/duskgl/display/shader/shadergl.c
Normal file
282
src/duskgl/display/shader/shadergl.c
Normal file
@@ -0,0 +1,282 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shadergl.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "assert/assertgl.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
shaderlegacygl_t SHADER_LEGACY = { 0 };
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertNotNull(def, "Shader definition cannot be null");
|
||||||
|
memoryZero(shader, sizeof(shadergl_t));
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
glm_mat4_identity(shader->view);
|
||||||
|
glm_mat4_identity(shader->proj);
|
||||||
|
glm_mat4_identity(shader->model);
|
||||||
|
|
||||||
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
|
errorOk();
|
||||||
|
#else
|
||||||
|
// Create vertex shader
|
||||||
|
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
errorret_t err = errorGLCheck();
|
||||||
|
errorChain(err);
|
||||||
|
|
||||||
|
glShaderSource(shader->vertexShaderId, 1, &def->vert, NULL);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glCompileShader(shader->vertexShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint ok = 0;
|
||||||
|
glGetShaderiv(shader->vertexShaderId, GL_COMPILE_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetShaderInfoLog(shader->vertexShaderId, sizeof(log), NULL, log);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorThrow("Vertex shader compilation failed: %s", log);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create fragment shader
|
||||||
|
shader->fragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glShaderSource(shader->fragmentShaderId, 1, &def->frag, NULL);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glCompileShader(shader->fragmentShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glGetShaderiv(shader->fragmentShaderId, GL_COMPILE_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetShaderInfoLog(shader->fragmentShaderId, sizeof(log), NULL, log);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorThrow("Fragment shader compilation failed: %s", log);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create shader program
|
||||||
|
shader->shaderProgramId = glCreateProgram();
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glAttachShader(shader->shaderProgramId, shader->vertexShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glAttachShader(shader->shaderProgramId, shader->fragmentShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glLinkProgram(shader->shaderProgramId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
ok = 0;
|
||||||
|
glGetProgramiv(shader->shaderProgramId, GL_LINK_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetProgramInfoLog(shader->shaderProgramId, sizeof(log), NULL, log);
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorThrow("Shader program linking failed: %s", log);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderParamGetLocationGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
GLint *location
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(location, "Location cannot be null");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||||
|
#else
|
||||||
|
shadergl_t *shaderGL = (shadergl_t *)shader;
|
||||||
|
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
||||||
|
errorret_t err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetMatrixGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 mat
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertNotNull(mat, "Matrix data cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertTrue(
|
||||||
|
SHADER_LEGACY.boundShader == shader,
|
||||||
|
"Shader must be bound to set legacy matrices."
|
||||||
|
);
|
||||||
|
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||||
|
glm_mat4_copy(mat, shader->proj);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||||
|
glm_mat4_copy(mat, shader->view);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||||
|
glm_mat4_copy(mat, shader->model);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
GLint location;
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, name, &location));
|
||||||
|
|
||||||
|
glUniformMatrix4fv(location, 1, GL_FALSE, (const GLfloat *)mat);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
errorret_t shaderBindGL(shadergl_t *shader) {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertNotNull(shader, "Cannot bind a null shader.");
|
||||||
|
SHADER_LEGACY.boundShader = shader;
|
||||||
|
SHADER_LEGACY.dirty = (
|
||||||
|
SHADER_LEGACY_DIRTY_MODEL |
|
||||||
|
SHADER_LEGACY_DIRTY_PROJ |
|
||||||
|
SHADER_LEGACY_DIRTY_VIEW
|
||||||
|
);
|
||||||
|
#else
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
glUseProgram(shader->shaderProgramId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderDisposeGL(shadergl_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
|
#else
|
||||||
|
if(shader->shaderProgramId != 0) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(shader->vertexShaderId != 0) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(shader->fragmentShaderId != 0) {
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNoGLError("Failed disposing shader");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
memoryZero(shader, sizeof(shadergl_t));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
errorret_t shaderLegacyMatrixUpdate() {
|
||||||
|
assertNotNull(SHADER_LEGACY.boundShader, "No shader is currently bound.");
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_PROJ) != 0) {
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glLoadIdentity();
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->proj);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_VIEW) != 0) {
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glLoadIdentity();
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->view);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_MODEL) != 0) {
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->model);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
SHADER_LEGACY.dirty = 0;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
109
src/duskgl/display/shader/shadergl.h
Normal file
109
src/duskgl/display/shader/shadergl.h
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
void *nothing;
|
||||||
|
#else
|
||||||
|
GLuint shaderProgramId;
|
||||||
|
GLuint vertexShaderId;
|
||||||
|
GLuint fragmentShaderId;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
mat4 model;
|
||||||
|
#endif
|
||||||
|
} shadergl_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
void *nothing;
|
||||||
|
#else
|
||||||
|
const char_t *vert;
|
||||||
|
const char_t *frag;
|
||||||
|
#endif
|
||||||
|
} shaderdefinitiongl_t;
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
typedef struct {
|
||||||
|
shadergl_t *boundShader;
|
||||||
|
uint_fast8_t dirty;
|
||||||
|
} shaderlegacygl_t;
|
||||||
|
|
||||||
|
extern shaderlegacygl_t SHADER_LEGACY;
|
||||||
|
|
||||||
|
#define SHADER_LEGACY_DIRTY_PROJ (1 << 0)
|
||||||
|
#define SHADER_LEGACY_DIRTY_VIEW (1 << 1)
|
||||||
|
#define SHADER_LEGACY_DIRTY_MODEL (1 << 2)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to initialize.
|
||||||
|
* @param def The definition of the shader to initialize with.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Binds a shader for use in rendering.
|
||||||
|
*
|
||||||
|
* @param shader The shader to bind.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderBindGL(shadergl_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the location of a shader uniform parameter.
|
||||||
|
*
|
||||||
|
* @param shader The shader to query.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param location Output parameter to receive the location of the uniform.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderParamGetLocationGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
GLint *location
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a mat4 uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param mat The 4x4 matrix data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetMatrixGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of a shader, freeing any associated resources.
|
||||||
|
*
|
||||||
|
* @param shader The shader to dispose.
|
||||||
|
*/
|
||||||
|
errorret_t shaderDisposeGL(shadergl_t *shader);
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
/**
|
||||||
|
* During mesh rendering, this is requesting the legacy system to push all
|
||||||
|
* shaders necessary to render the currently bound shader's matrices.
|
||||||
|
*
|
||||||
|
* @return Any error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderLegacyMatrixUpdate();
|
||||||
|
#endif
|
||||||
18
src/duskgl/display/shader/shaderplatform.h
Normal file
18
src/duskgl/display/shader/shaderplatform.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "shadergl.h"
|
||||||
|
|
||||||
|
typedef shadergl_t shaderplatform_t;
|
||||||
|
typedef shaderdefinitiongl_t shaderdefinitionplatform_t;
|
||||||
|
|
||||||
|
#define shaderInitPlatform shaderInitGL
|
||||||
|
#define shaderBindPlatform shaderBindGL
|
||||||
|
#define shaderSetMatrixPlatform shaderSetMatrixGL
|
||||||
|
// #define shaderSetTexturePlatform shaderSetTextureGL
|
||||||
|
#define shaderDisposePlatform shaderDisposeGL
|
||||||
31
src/duskgl/display/shader/shaderunlitgl.c
Normal file
31
src/duskgl/display/shader/shaderunlitgl.c
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
||||||
|
#else
|
||||||
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||||
|
.vert =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"layout(location = 0) in vec3 aPos;\n"
|
||||||
|
"uniform mat4 u_Proj;\n"
|
||||||
|
"uniform mat4 u_View;\n"
|
||||||
|
"uniform mat4 u_Model;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);\n"
|
||||||
|
"}\n",
|
||||||
|
|
||||||
|
.frag =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
|
||||||
|
"}\n"
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -19,7 +19,7 @@ void logDebug(const char_t *message, ...) {
|
|||||||
|
|
||||||
// print to file
|
// print to file
|
||||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
||||||
if (file) {
|
if(file) {
|
||||||
va_copy(copy, args);
|
va_copy(copy, args);
|
||||||
vfprintf(file, message, copy);
|
vfprintf(file, message, copy);
|
||||||
va_end(copy);
|
va_end(copy);
|
||||||
@@ -41,7 +41,7 @@ void logError(const char_t *message, ...) {
|
|||||||
|
|
||||||
// print to file
|
// print to file
|
||||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/error.log", "a");
|
FILE *file = fopen("ms0:/PSP/GAME/Dusk/error.log", "a");
|
||||||
if (file) {
|
if(file) {
|
||||||
va_copy(copy, args);
|
va_copy(copy, args);
|
||||||
vfprintf(file, message, copy);
|
vfprintf(file, message, copy);
|
||||||
va_end(copy);
|
va_end(copy);
|
||||||
|
|||||||
@@ -21,6 +21,16 @@ errorret_t displaySDL2Init(void) {
|
|||||||
|
|
||||||
// Set OpenGL attributes (Needs to be done now or later?)
|
// Set OpenGL attributes (Needs to be done now or later?)
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
// SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
|
// SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||||
|
#else
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Create window with OpenGL flag.
|
// Create window with OpenGL flag.
|
||||||
DISPLAY.window = SDL_CreateWindow(
|
DISPLAY.window = SDL_CreateWindow(
|
||||||
@@ -44,7 +54,6 @@ errorret_t displaySDL2Init(void) {
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
errorChain(displayOpenGLInit());
|
errorChain(displayOpenGLInit());
|
||||||
@@ -82,6 +91,9 @@ errorret_t displaySDL2Update(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
||||||
|
|
||||||
|
// errorChain(shaderPaletteTextureBindGL(&testShader));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -247,13 +247,13 @@
|
|||||||
|
|
||||||
// Draw red grid lines for tile boundaries
|
// Draw red grid lines for tile boundaries
|
||||||
ctx.strokeStyle = 'rgba(255,0,0,1)';
|
ctx.strokeStyle = 'rgba(255,0,0,1)';
|
||||||
for (let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
for(let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(x, 0);
|
ctx.moveTo(x, 0);
|
||||||
ctx.lineTo(x, elOutputPreview.height);
|
ctx.lineTo(x, elOutputPreview.height);
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
}
|
}
|
||||||
for (let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
for(let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(0, y);
|
ctx.moveTo(0, y);
|
||||||
ctx.lineTo(elOutputPreview.width, y);
|
ctx.lineTo(elOutputPreview.width, y);
|
||||||
@@ -289,7 +289,7 @@
|
|||||||
btnBackgroundGreen.addEventListener('click', () => document.body.style.background = 'green');
|
btnBackgroundGreen.addEventListener('click', () => document.body.style.background = 'green');
|
||||||
|
|
||||||
elDefineBySize.addEventListener('change', () => {
|
elDefineBySize.addEventListener('change', () => {
|
||||||
if (elDefineBySize.checked) {
|
if(elDefineBySize.checked) {
|
||||||
elTileSizes.style.display = '';
|
elTileSizes.style.display = '';
|
||||||
elTileCounts.style.display = 'none';
|
elTileCounts.style.display = 'none';
|
||||||
}
|
}
|
||||||
@@ -297,7 +297,7 @@
|
|||||||
});
|
});
|
||||||
|
|
||||||
elDefineByCount.addEventListener('change', () => {
|
elDefineByCount.addEventListener('change', () => {
|
||||||
if (elDefineByCount.checked) {
|
if(elDefineByCount.checked) {
|
||||||
elTileSizes.style.display = 'none';
|
elTileSizes.style.display = 'none';
|
||||||
elTileCounts.style.display = '';
|
elTileCounts.style.display = '';
|
||||||
}
|
}
|
||||||
@@ -332,7 +332,7 @@
|
|||||||
elOutputError.style.display = 'none';
|
elOutputError.style.display = 'none';
|
||||||
pixels = null;
|
pixels = null;
|
||||||
|
|
||||||
if (!elFileInput.files.length) {
|
if(!elFileInput.files.length) {
|
||||||
elOutputError.textContent = 'No file selected';
|
elOutputError.textContent = 'No file selected';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
@@ -340,18 +340,18 @@
|
|||||||
|
|
||||||
const file = elFileInput.files[0];
|
const file = elFileInput.files[0];
|
||||||
|
|
||||||
if (file.name.endsWith('.dpt')) {
|
if(file.name.endsWith('.dpt')) {
|
||||||
// Load DPT file
|
// Load DPT file
|
||||||
const reader = new FileReader();
|
const reader = new FileReader();
|
||||||
|
|
||||||
reader.onload = () => {
|
reader.onload = () => {
|
||||||
const arrayBuffer = reader.result;
|
const arrayBuffer = reader.result;
|
||||||
const data = new Uint8Array(arrayBuffer);
|
const data = new Uint8Array(arrayBuffer);
|
||||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
||||||
elOutputError.textContent = 'Invalid DPT file';
|
elOutputError.textContent = 'Invalid DPT file';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
} else if (data[3] !== 0x01) {
|
} else if(data[3] !== 0x01) {
|
||||||
elOutputError.textContent = 'Unsupported DPT version';
|
elOutputError.textContent = 'Unsupported DPT version';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
@@ -381,15 +381,15 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
const uniqueIndexes = [];
|
const uniqueIndexes = [];
|
||||||
for (let i = 0; i < width * height; i++) {
|
for(let i = 0; i < width * height; i++) {
|
||||||
const colorIndex = data[12 + i];
|
const colorIndex = data[12 + i];
|
||||||
if (!uniqueIndexes.includes(colorIndex)) {
|
if(!uniqueIndexes.includes(colorIndex)) {
|
||||||
uniqueIndexes.push(colorIndex);
|
uniqueIndexes.push(colorIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const adhocPalette = [];
|
const adhocPalette = [];
|
||||||
for (let i = 0; i < uniqueIndexes.length; i++) {
|
for(let i = 0; i < uniqueIndexes.length; i++) {
|
||||||
const index = uniqueIndexes[i];
|
const index = uniqueIndexes[i];
|
||||||
// Get the most different possible color for this index
|
// Get the most different possible color for this index
|
||||||
const color = [
|
const color = [
|
||||||
@@ -402,7 +402,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
pixels = new Uint8Array(width * height * 4);
|
pixels = new Uint8Array(width * height * 4);
|
||||||
for (let i = 0; i < width * height; i++) {
|
for(let i = 0; i < width * height; i++) {
|
||||||
const colorIndex = data[12 + i];
|
const colorIndex = data[12 + i];
|
||||||
const color = adhocPalette[colorIndex];
|
const color = adhocPalette[colorIndex];
|
||||||
pixels[i * 4] = color[0];
|
pixels[i * 4] = color[0];
|
||||||
@@ -487,13 +487,13 @@
|
|||||||
input.accept = '.dtf';
|
input.accept = '.dtf';
|
||||||
input.addEventListener('change', (e) => {
|
input.addEventListener('change', (e) => {
|
||||||
const files = e?.target?.files;
|
const files = e?.target?.files;
|
||||||
if (!files || !files.length || !files[0]) {
|
if(!files || !files.length || !files[0]) {
|
||||||
alert('No file selected');
|
alert('No file selected');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const file = files[0];
|
const file = files[0];
|
||||||
if (!file.name.endsWith('.dtf')) {
|
if(!file.name.endsWith('.dtf')) {
|
||||||
alert('Invalid file type. Please select a .dtf file.');
|
alert('Invalid file type. Please select a .dtf file.');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -502,12 +502,12 @@
|
|||||||
reader.onload = () => {
|
reader.onload = () => {
|
||||||
const arrayBuffer = reader.result;
|
const arrayBuffer = reader.result;
|
||||||
const data = new Uint8Array(arrayBuffer);
|
const data = new Uint8Array(arrayBuffer);
|
||||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
||||||
alert('Invalid DTF file');
|
alert('Invalid DTF file');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data[3] !== 0x00) {
|
if(data[3] !== 0x00) {
|
||||||
alert('Unsupported DTF version');
|
alert('Unsupported DTF version');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user