Compare commits
46 Commits
71c5756e71
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editor
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26
.github/workflows/build.yml
vendored
26
.github/workflows/build.yml
vendored
@@ -1,5 +1,4 @@
|
||||
name: Build Dusk
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
@@ -7,7 +6,6 @@ on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -55,6 +53,26 @@ jobs:
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-knulli:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build knulli
|
||||
run: ./scripts/build-knulli-docker.sh
|
||||
- name: Move output to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||
- name: Upload knulli binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-knulli
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-gamecube:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
@@ -74,6 +92,7 @@ jobs:
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-wii:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -87,7 +106,7 @@ jobs:
|
||||
- name: Copy output files.
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
|
||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
- name: Upload Wii binary
|
||||
@@ -95,3 +114,4 @@ jobs:
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
@@ -156,7 +156,7 @@ class Map:
|
||||
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
|
||||
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
|
||||
|
||||
if (newTopLeftChunkX != self.topLeftX or
|
||||
if(newTopLeftChunkX != self.topLeftX or
|
||||
newTopLeftChunkY != self.topLeftY or
|
||||
newTopLeftChunkZ != self.topLeftZ):
|
||||
|
||||
@@ -166,7 +166,7 @@ class Map:
|
||||
chunkWorldX = chunk.x
|
||||
chunkWorldY = chunk.y
|
||||
chunkWorldZ = chunk.z
|
||||
if (chunkWorldX < newTopLeftChunkX or
|
||||
if(chunkWorldX < newTopLeftChunkX or
|
||||
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
|
||||
chunkWorldY < newTopLeftChunkY or
|
||||
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
|
||||
|
||||
@@ -70,6 +70,7 @@ elseif LINUX then
|
||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||
end
|
||||
|
||||
else
|
||||
print("Unknown platform, no default input bindings set.")
|
||||
end
|
||||
|
||||
@@ -9,6 +9,7 @@ module('text')
|
||||
module('tileset')
|
||||
module('texture')
|
||||
module('input')
|
||||
module('shader')
|
||||
|
||||
CELL_STATE_DEFAULT = 0
|
||||
CELL_STATE_HOVER = 1
|
||||
@@ -62,7 +63,7 @@ function cellDraw(x, y, type)
|
||||
slice = cellSliceDisabled
|
||||
end
|
||||
|
||||
spriteBatchPush(textureCell,
|
||||
spriteBatchPush(
|
||||
x, y,
|
||||
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
|
||||
colorWhite(),
|
||||
@@ -182,18 +183,28 @@ function sceneUpdate()
|
||||
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
||||
end
|
||||
|
||||
|
||||
function sceneRender()
|
||||
-- Update camera
|
||||
cameraPushMatrix(camera)
|
||||
camera.bottom = screenGetHeight()
|
||||
camera.bottom = 0
|
||||
camera.top = screenGetHeight()
|
||||
camera.right = screenGetWidth()
|
||||
|
||||
shaderBind(SHADER_UNLIT)
|
||||
proj = cameraGetProjectionMatrix(camera)
|
||||
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
|
||||
view = cameraGetViewMatrix(camera)
|
||||
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
|
||||
|
||||
shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
|
||||
spriteBatchPush(
|
||||
nil,
|
||||
x, y, x + 32, y + 32,
|
||||
colorBlue()
|
||||
x, y,
|
||||
x + 32, y + 32,
|
||||
colorWhite()
|
||||
)
|
||||
spriteBatchFlush()
|
||||
|
||||
textDraw(10, 10, "Hello World\nHow are you?", colorRed())
|
||||
spriteBatchFlush()
|
||||
|
||||
-- Update mouse position
|
||||
-- if INPUT_POINTER then
|
||||
@@ -250,7 +261,4 @@ function sceneRender()
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
spriteBatchFlush()
|
||||
|
||||
cameraPopMatrix()
|
||||
end
|
||||
Binary file not shown.
Binary file not shown.
BIN
assets/ui/minogram.dtx
Normal file
BIN
assets/ui/minogram.dtx
Normal file
Binary file not shown.
45
cmake/targets/knulli.cmake
Normal file
45
cmake/targets/knulli.cmake
Normal file
@@ -0,0 +1,45 @@
|
||||
# Find link platform-specific libraries
|
||||
set(OpenGL_GL_PREFERENCE LEGACY)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_library(EGL_LIB EGL REQUIRED)
|
||||
find_library(GL_LIB GL REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
# Setup endianess at compile time to optimize.
|
||||
include(TestBigEndian)
|
||||
test_big_endian(IS_BIG_ENDIAN)
|
||||
if(IS_BIG_ENDIAN)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PLATFORM_ENDIAN_BIG
|
||||
)
|
||||
else()
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||
)
|
||||
endif()
|
||||
|
||||
# Link required libraries.
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
SDL2
|
||||
pthread
|
||||
OpenGL::GLES2
|
||||
${GL_LIB}
|
||||
${EGL_LIB}
|
||||
m
|
||||
)
|
||||
|
||||
# Define platform-specific macros.
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
DUSK_OPENGL_ES
|
||||
DUSK_LINUX
|
||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||
DUSK_INPUT_KEYBOARD
|
||||
DUSK_INPUT_POINTER
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_TIME_DYNAMIC
|
||||
)
|
||||
@@ -28,6 +28,7 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
# DUSK_OPENGL_LEGACY
|
||||
DUSK_LINUX
|
||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||
|
||||
@@ -36,6 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PSP
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||
DUSK_OPENGL_LEGACY
|
||||
DUSK_DISPLAY_WIDTH=480
|
||||
DUSK_DISPLAY_HEIGHT=272
|
||||
)
|
||||
|
||||
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
@@ -0,0 +1,29 @@
|
||||
set(CMAKE_SYSTEM_NAME Linux)
|
||||
set(CMAKE_SYSTEM_PROCESSOR aarch64)
|
||||
|
||||
set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
|
||||
set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
|
||||
set(CMAKE_ASM_COMPILER aarch64-linux-gnu-gcc)
|
||||
|
||||
set(CMAKE_SYSROOT /)
|
||||
set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
|
||||
set(CMAKE_CXX_COMPILER_TARGET aarch64-linux-gnu)
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH
|
||||
/usr/aarch64-linux-gnu
|
||||
/usr/lib/aarch64-linux-gnu
|
||||
/usr/include/aarch64-linux-gnu
|
||||
)
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||
|
||||
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/aarch64-linux-gnu/pkgconfig:/usr/share/pkgconfig")
|
||||
set(ENV{PKG_CONFIG_PATH} "/usr/lib/aarch64-linux-gnu/pkgconfig")
|
||||
|
||||
set(CMAKE_PREFIX_PATH "/usr/aarch64-linux-gnu;/usr/lib/aarch64-linux-gnu")
|
||||
|
||||
# Optional: helps some Find modules
|
||||
set(SDL2_DIR "/usr/lib/aarch64-linux-gnu/cmake/SDL2" CACHE PATH "")
|
||||
35
docker/knulli/Dockerfile
Normal file
35
docker/knulli/Dockerfile
Normal file
@@ -0,0 +1,35 @@
|
||||
FROM debian:trixie
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
WORKDIR /workdir
|
||||
RUN dpkg --add-architecture arm64 && \
|
||||
apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
crossbuild-essential-arm64 \
|
||||
ca-certificates \
|
||||
pkg-config \
|
||||
cmake \
|
||||
make \
|
||||
ninja-build \
|
||||
git \
|
||||
file \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
liblua5.4-dev:arm64 \
|
||||
xz-utils:arm64 \
|
||||
libbz2-dev:arm64 \
|
||||
zlib1g-dev:arm64 \
|
||||
libzip-dev:arm64 \
|
||||
libssl-dev:arm64 \
|
||||
libsdl2-dev:arm64 \
|
||||
liblzma-dev:arm64 \
|
||||
libopengl0:arm64 \
|
||||
libgl1:arm64 \
|
||||
libegl1:arm64 \
|
||||
libgles2:arm64 \
|
||||
libgl1-mesa-dev:arm64 && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
41
editor/.gitignore
vendored
Normal file
41
editor/.gitignore
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
|
||||
|
||||
# dependencies
|
||||
/node_modules
|
||||
/.pnp
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/versions
|
||||
|
||||
# testing
|
||||
/coverage
|
||||
|
||||
# next.js
|
||||
/.next/
|
||||
/out/
|
||||
|
||||
# production
|
||||
/build
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
*.pem
|
||||
|
||||
# debug
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# env files (can opt-in for committing if needed)
|
||||
.env*
|
||||
|
||||
# vercel
|
||||
.vercel
|
||||
|
||||
# typescript
|
||||
*.tsbuildinfo
|
||||
next-env.d.ts
|
||||
8
editor/next.config.ts
Normal file
8
editor/next.config.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
/* config options here */
|
||||
reactCompiler: true,
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
23
editor/package.json
Normal file
23
editor/package.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "dusk-editor",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"start:dev": "next dev",
|
||||
"build:prod": "next build",
|
||||
"start:prod": "next start"
|
||||
},
|
||||
"dependencies": {
|
||||
"next": "16.2.1",
|
||||
"react": "19.2.4",
|
||||
"react-dom": "19.2.4",
|
||||
"sass": "^1.98.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^20",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"babel-plugin-react-compiler": "1.0.0",
|
||||
"typescript": "^5"
|
||||
}
|
||||
}
|
||||
23
editor/src/app/layout.tsx
Normal file
23
editor/src/app/layout.tsx
Normal file
@@ -0,0 +1,23 @@
|
||||
import type { Metadata } from "next";
|
||||
import "@/styles/styles.scss";
|
||||
import Navbar from "@/components/Navbar/Navbar";
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Dusk Editor",
|
||||
description: "Editor for the Dusk Game Engine",
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
children,
|
||||
}: Readonly<{
|
||||
children: React.ReactNode;
|
||||
}>) {
|
||||
return (
|
||||
<html lang="en">
|
||||
<body>
|
||||
<Navbar />
|
||||
{children}
|
||||
</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
9
editor/src/app/page.tsx
Normal file
9
editor/src/app/page.tsx
Normal file
@@ -0,0 +1,9 @@
|
||||
import Link from "next/link";
|
||||
|
||||
export default function Home() {
|
||||
return (
|
||||
<div>
|
||||
<Link href="/texture-creator">Go to Texture Creator</Link>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
17
editor/src/app/texture-creator/page.tsx
Normal file
17
editor/src/app/texture-creator/page.tsx
Normal file
@@ -0,0 +1,17 @@
|
||||
'use client';
|
||||
import React, { createContext, useContext, useState } from "react";
|
||||
|
||||
type TexturePageContextType = {
|
||||
};
|
||||
|
||||
const TexturePageContext = createContext<TexturePageContextType | undefined>(undefined);
|
||||
|
||||
const TextureCreatorPage: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||
return (
|
||||
<TexturePageContext.Provider value={{ }}>
|
||||
<Typography</Typography>
|
||||
</TexturePageContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
export default TextureCreatorPage;
|
||||
12
editor/src/components/Navbar/Navbar.tsx
Normal file
12
editor/src/components/Navbar/Navbar.tsx
Normal file
@@ -0,0 +1,12 @@
|
||||
import React from 'react';
|
||||
import * as styles from './Navbar.module.scss';
|
||||
|
||||
const Navbar:React.FC<{}> = (props) => {
|
||||
return (
|
||||
<nav className={styles.navbar}>
|
||||
navbar
|
||||
</nav>
|
||||
);
|
||||
}
|
||||
|
||||
export default Navbar;
|
||||
14
editor/src/objects/Typography/Typography.tsx
Normal file
14
editor/src/objects/Typography/Typography.tsx
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
const Typography:React.FC<{
|
||||
element?:string|React.JSXElementConstructor<any>;
|
||||
}> = (props) => {
|
||||
const Element = props.element || 'p';
|
||||
|
||||
return (
|
||||
<Element>
|
||||
{props.children}
|
||||
</Element>
|
||||
)
|
||||
};
|
||||
|
||||
export default Typography;
|
||||
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
import React, { createContext, useContext, useState } from "react";
|
||||
|
||||
type TextureContextType = {
|
||||
};
|
||||
|
||||
const TextureContext = createContext<TextureContextType | undefined>(undefined);
|
||||
|
||||
const TextureCreator: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||
return (
|
||||
<TextureContext.Provider value={{ }}>
|
||||
{props.children}
|
||||
</TextureContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
export default TextureCreator;
|
||||
4
editor/src/styles/elements/a.scss
Normal file
4
editor/src/styles/elements/a.scss
Normal file
@@ -0,0 +1,4 @@
|
||||
a {
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
}
|
||||
3
editor/src/styles/elements/all.scss
Normal file
3
editor/src/styles/elements/all.scss
Normal file
@@ -0,0 +1,3 @@
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
8
editor/src/styles/elements/body.scss
Normal file
8
editor/src/styles/elements/body.scss
Normal file
@@ -0,0 +1,8 @@
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
max-width: 100vw;
|
||||
overflow-x: hidden;
|
||||
font-size: 16px;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
}
|
||||
6
editor/src/styles/elements/html.scss
Normal file
6
editor/src/styles/elements/html.scss
Normal file
@@ -0,0 +1,6 @@
|
||||
html {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
max-width: 100vw;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
3
editor/src/styles/elements/root.scss
Normal file
3
editor/src/styles/elements/root.scss
Normal file
@@ -0,0 +1,3 @@
|
||||
:root {
|
||||
|
||||
}
|
||||
12
editor/src/styles/styles.scss
Normal file
12
editor/src/styles/styles.scss
Normal file
@@ -0,0 +1,12 @@
|
||||
// Elements
|
||||
@use './elements/root.scss';
|
||||
@use './elements/all.scss';
|
||||
@use './elements/a.scss';
|
||||
@use './elements/html.scss';
|
||||
@use './elements/body.scss';
|
||||
|
||||
// Objects
|
||||
|
||||
// Components
|
||||
|
||||
// Utilities
|
||||
34
editor/tsconfig.json
Normal file
34
editor/tsconfig.json
Normal file
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"strict": true,
|
||||
"noEmit": true,
|
||||
"esModuleInterop": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "bundler",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"jsx": "react-jsx",
|
||||
"incremental": true,
|
||||
"plugins": [
|
||||
{
|
||||
"name": "next"
|
||||
}
|
||||
],
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
"include": [
|
||||
"next-env.d.ts",
|
||||
"**/*.ts",
|
||||
"**/*.tsx",
|
||||
".next/types/**/*.ts",
|
||||
".next/dev/types/**/*.ts",
|
||||
"**/*.mts"
|
||||
],
|
||||
"exclude": ["node_modules"]
|
||||
}
|
||||
3
scripts/build-knulli-docker.sh
Executable file
3
scripts/build-knulli-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||
24
scripts/build-knulli.sh
Executable file
24
scripts/build-knulli.sh
Executable file
@@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
cmake -S . -B build-knulli -G Ninja \
|
||||
-DDUSK_BUILD_TESTS=ON \
|
||||
-DDUSK_TARGET_SYSTEM=knulli \
|
||||
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build-knulli -- -j$(nproc)
|
||||
|
||||
# Copy necessary libs out
|
||||
mkdir -p ./build-knulli/dusk
|
||||
cp ./build-knulli/Dusk ./build-knulli/dusk/Dusk
|
||||
cp ./build-knulli/dusk.dsk ./build-knulli/dusk/dusk.dsk
|
||||
echo '#!/bin/bash' > build-knulli/dusk/Dusk.sh
|
||||
echo 'cd "$(dirname "$(readlink -f "$0")")"' >> build-knulli/dusk/Dusk.sh
|
||||
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(dirname "$(readlink -f "$0")")' >> build-knulli/dusk/Dusk.sh
|
||||
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/gl4es' >> build-knulli/dusk/Dusk.sh
|
||||
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib' >> build-knulli/dusk/Dusk.sh
|
||||
echo '$(dirname "$(readlink -f "$0")")/Dusk' >> build-knulli/dusk/Dusk.sh
|
||||
chmod +x build-knulli/dusk/Dusk.sh
|
||||
cp /usr/lib/aarch64-linux-gnu/liblua5.4.so.0 build-knulli/dusk/
|
||||
# cp /usr/lib/aarch64-linux-gnu/libSDL2-2.0.so.0 build-knulli/dusk/
|
||||
# cp /usr/lib/aarch64-linux-gnu/libGL.so.1 build-knulli/dusk/
|
||||
# cp /usr/lib/aarch64-linux-gnu/libEGL.so.1 build-knulli/dusk/
|
||||
# cp /usr/lib/aarch64-linux-gnu/libGLESv2.so.2 build-knulli/dusk/
|
||||
@@ -4,8 +4,9 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(dusk)
|
||||
add_subdirectory(duskrpg)
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||
add_subdirectory(dusklinux)
|
||||
add_subdirectory(dusksdl2)
|
||||
add_subdirectory(duskgl)
|
||||
|
||||
@@ -40,9 +40,6 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
||||
main.c
|
||||
)
|
||||
|
||||
# Defs
|
||||
dusk_env_to_h(duskdefs.env duskdefs.h)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(assert)
|
||||
add_subdirectory(asset)
|
||||
@@ -52,12 +49,9 @@ add_subdirectory(engine)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(util)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "assert.h"
|
||||
#include "log/log.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#ifndef DUSK_ASSERTIONS_FAKED
|
||||
#ifdef DUSK_TEST_ASSERT
|
||||
@@ -98,4 +99,14 @@
|
||||
) {
|
||||
assertUnreachableImpl(file, line, message);
|
||||
}
|
||||
|
||||
void assertStringEqualImpl(
|
||||
const char *file,
|
||||
const int32_t line,
|
||||
const char *a,
|
||||
const char *b,
|
||||
const char *message
|
||||
) {
|
||||
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
||||
}
|
||||
#endif
|
||||
@@ -104,6 +104,23 @@
|
||||
const char *message
|
||||
);
|
||||
|
||||
/**
|
||||
* Asserts two strings to be equal.
|
||||
*
|
||||
* @param file File that the assertion is being made from.
|
||||
* @param line Line that the assertion is being made from.
|
||||
* @param a First string to compare.
|
||||
* @param b Second string to compare.
|
||||
* @param message Message to throw against assertion failure.
|
||||
*/
|
||||
void assertStringEqualImpl(
|
||||
const char *file,
|
||||
const int32_t line,
|
||||
const char *a,
|
||||
const char *b,
|
||||
const char *message
|
||||
);
|
||||
|
||||
/**
|
||||
* Asserts a given value to be true.
|
||||
*
|
||||
@@ -178,6 +195,16 @@
|
||||
#define assertStrLenMin(str, len, message) \
|
||||
assertTrue(strlen(str) >= len, message)
|
||||
|
||||
/**
|
||||
* Asserts two strings to be equal.
|
||||
*
|
||||
* @param a First string to compare.
|
||||
* @param b Second string to compare.
|
||||
* @param message Message to throw against assertion failure.
|
||||
*/
|
||||
#define assertStringEqual(a, b, message) \
|
||||
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
||||
|
||||
#else
|
||||
// If assertions are faked, we define the macros to do nothing.
|
||||
#define assertTrue(x, message) ((void)0)
|
||||
|
||||
@@ -19,12 +19,9 @@ typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
|
||||
ASSET_TYPE_TEXTURE,
|
||||
// ASSET_TYPE_PALETTE,
|
||||
ASSET_TYPE_TILESET,
|
||||
ASSET_TYPE_LANGUAGE,
|
||||
ASSET_TYPE_SCRIPT,
|
||||
ASSET_TYPE_MAP,
|
||||
ASSET_TYPE_MAP_CHUNK,
|
||||
|
||||
ASSET_TYPE_COUNT,
|
||||
} assettype_t;
|
||||
@@ -60,21 +57,14 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
},
|
||||
|
||||
[ASSET_TYPE_TEXTURE] = {
|
||||
.extension = "dpt",
|
||||
.extension = "DTX",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettexture_t),
|
||||
.entire = assetTextureLoad
|
||||
},
|
||||
|
||||
// [ASSET_TYPE_PALETTE] = {
|
||||
// .extension = "dpf",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
// .dataSize = sizeof(palette_t),
|
||||
// .entire = assetPaletteLoad
|
||||
// },
|
||||
|
||||
[ASSET_TYPE_TILESET] = {
|
||||
.extension = "dtf",
|
||||
.extension = "DTF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettileset_t),
|
||||
.entire = assetTilesetLoad
|
||||
@@ -91,16 +81,4 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetScriptHandler
|
||||
},
|
||||
|
||||
// [ASSET_TYPE_MAP] = {
|
||||
// .extension = "DMF",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapHandler
|
||||
// },
|
||||
|
||||
// [ASSET_TYPE_MAP_CHUNK] = {
|
||||
// .extension = "DMC",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapChunkHandler
|
||||
// },
|
||||
};
|
||||
@@ -21,8 +21,8 @@ errorret_t assetTextureLoad(assetentire_t entire) {
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'P' ||
|
||||
assetData->header[2] != 'T'
|
||||
assetData->header[1] != 'T' ||
|
||||
assetData->header[2] != 'X'
|
||||
) {
|
||||
errorThrow("Invalid texture header");
|
||||
}
|
||||
@@ -44,15 +44,35 @@ errorret_t assetTextureLoad(assetentire_t entire) {
|
||||
errorThrow("Invalid texture dimensions");
|
||||
}
|
||||
|
||||
textureInit(
|
||||
texture,
|
||||
assetData->width,
|
||||
assetData->height,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.paletteData = assetData->palette
|
||||
// Validate format
|
||||
textureformat_t format;
|
||||
texturedata_t data;
|
||||
|
||||
switch(assetData->type) {
|
||||
case 0x00: // RGBA8888
|
||||
format = TEXTURE_FORMAT_RGBA;
|
||||
data.rgbaColors = (color_t *)assetData->data;
|
||||
break;
|
||||
|
||||
// case 0x01:
|
||||
// format = TEXTURE_FORMAT_RGB;
|
||||
// break;
|
||||
|
||||
// case 0x02:
|
||||
// format = TEXTURE_FORMAT_RGB565;
|
||||
// break;
|
||||
|
||||
// case 0x03:
|
||||
// format = TEXTURE_FORMAT_RGB5A3;
|
||||
// break;
|
||||
|
||||
default:
|
||||
errorThrow("Unsupported texture format");
|
||||
}
|
||||
);
|
||||
|
||||
errorChain(textureInit(
|
||||
texture, assetData->width, assetData->height, format, data
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
uint8_t type;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
||||
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||
} assettexture_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(mesh)
|
||||
add_subdirectory(screen)
|
||||
add_subdirectory(shader)
|
||||
add_subdirectory(spritebatch)
|
||||
add_subdirectory(text)
|
||||
add_subdirectory(texture)
|
||||
|
||||
@@ -37,7 +37,7 @@ void cameraInitOrthographic(camera_t *camera) {
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = 0.0f;
|
||||
camera->orthographic.bottom = SCREEN.height;
|
||||
camera->nearClip = -1.0f;
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||
@@ -45,13 +45,63 @@ void cameraInitOrthographic(camera_t *camera) {
|
||||
camera->_2d.zoom = 1.0f;
|
||||
}
|
||||
|
||||
void cameraPushMatrix(camera_t *camera) {
|
||||
assertNotNull(camera, "Invalid camera");
|
||||
cameraPushMatrixPlatform(camera);
|
||||
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
assertNotNull(dest, "Destination matrix must not be null");
|
||||
|
||||
if(
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
||||
) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_perspective(
|
||||
camera->perspective.fov,
|
||||
SCREEN.aspect,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
dest
|
||||
);
|
||||
|
||||
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||
dest[1][1] *= -1.0f;
|
||||
}
|
||||
} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_ortho(
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->orthographic.top,
|
||||
camera->orthographic.bottom,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
dest
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void cameraPopMatrix(void) {
|
||||
#ifdef cameraPopMatrixPlatform
|
||||
cameraPopMatrixPlatform();
|
||||
#endif
|
||||
void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
assertNotNull(dest, "Destination matrix must not be null");
|
||||
|
||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||
glm_mat4_ucopy(camera->view, dest);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_lookat(
|
||||
camera->lookat.position,
|
||||
camera->lookat.target,
|
||||
camera->lookat.up,
|
||||
dest
|
||||
);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_lookat(
|
||||
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
|
||||
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
dest
|
||||
);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
|
||||
assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
|
||||
}
|
||||
}
|
||||
@@ -86,13 +86,17 @@ void cameraInitPerspective(camera_t *camera);
|
||||
void cameraInitOrthographic(camera_t *camera);
|
||||
|
||||
/**
|
||||
* Pushes the camera's view matrix onto the matrix stack.
|
||||
* Gets the projection matrix for a camera.
|
||||
*
|
||||
* @param id The ID of the camera entity to use.
|
||||
* @param camera Camera to get the projection matrix for
|
||||
* @param dest Matrix to store the projection matrix in
|
||||
*/
|
||||
void cameraPushMatrix(camera_t *camera);
|
||||
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
|
||||
|
||||
/**
|
||||
* Pops the camera's view matrix off the matrix stack.
|
||||
* Gets the view matrix for a camera.
|
||||
*
|
||||
* @param camera Camera to get the view matrix for
|
||||
* @param dest Matrix to store the view matrix in
|
||||
*/
|
||||
void cameraPopMatrix(void);
|
||||
void cameraGetViewMatrix(camera_t *camera, mat4 dest);
|
||||
@@ -17,8 +17,30 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "time/time.h"
|
||||
|
||||
#include "script/module/display/moduleshader.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
mesh_t mesh;
|
||||
meshvertex_t vertices[3] = {
|
||||
{
|
||||
.color = { 255, 0, 0, 255 },
|
||||
.uv = { 0.0f, 0.0f },
|
||||
.pos = { 0.0f, 0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 255, 0, 255 },
|
||||
.uv = { 0.5f, 1.0f },
|
||||
.pos = { -0.5f, -0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 0, 255, 255 },
|
||||
.uv = { 1.0f, 0.0f },
|
||||
.pos = { 0.5f, -0.5f, 0.0f }
|
||||
}
|
||||
};
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||
@@ -26,13 +48,28 @@ errorret_t displayInit(void) {
|
||||
#ifdef displayPlatformInit
|
||||
errorChain(displayPlatformInit());
|
||||
#endif
|
||||
|
||||
errorChain(quadInit());
|
||||
errorChain(frameBufferInitBackBuffer());
|
||||
errorChain(spriteBatchInit());
|
||||
errorChain(textInit());
|
||||
errorChain(screenInit());
|
||||
|
||||
// Setup initial shader with default values
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
camera_t cam;
|
||||
cameraInit(&cam);
|
||||
mat4 mat;
|
||||
cameraGetProjectionMatrix(&cam, mat);
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
||||
cameraGetViewMatrix(&cam, mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
||||
glm_mat4_identity(mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||
|
||||
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -46,7 +83,7 @@ errorret_t displayUpdate(void) {
|
||||
errorChain(frameBufferBind(NULL));
|
||||
|
||||
// Bind screen and render scene
|
||||
screenBind();
|
||||
errorChain(screenBind());
|
||||
frameBufferClear(
|
||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||
SCREEN.background
|
||||
@@ -55,7 +92,7 @@ errorret_t displayUpdate(void) {
|
||||
errorChain(sceneRender());
|
||||
|
||||
// Render UI
|
||||
uiRender();
|
||||
// uiRender();
|
||||
|
||||
// Finish up
|
||||
screenUnbind();
|
||||
@@ -69,6 +106,7 @@ errorret_t displayUpdate(void) {
|
||||
}
|
||||
|
||||
errorret_t displayDispose(void) {
|
||||
errorChain(shaderDispose(&SHADER_UNLIT));
|
||||
errorChain(spriteBatchDispose());
|
||||
screenDispose();
|
||||
errorChain(textDispose());
|
||||
|
||||
@@ -25,6 +25,29 @@ errorret_t meshInit(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t meshFlush(
|
||||
mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
) {
|
||||
#ifdef meshFlushPlatform
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
|
||||
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
|
||||
|
||||
int32_t vertCount = meshGetVertexCount(mesh);
|
||||
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
|
||||
|
||||
int32_t drawCount = vertexCount;
|
||||
if(vertexCount == -1) {
|
||||
drawCount = vertCount - vertexOffset;
|
||||
}
|
||||
|
||||
errorChain(meshFlushPlatform(mesh, vertexOffset, vertexCount));
|
||||
#endif
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
@@ -32,7 +55,7 @@ errorret_t meshDraw(
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
||||
assertTrue(vertexCount >= -1, "Vertex count must be -1 or non-negative");
|
||||
assertTrue(vertexCount == -1 || vertexCount > 0, "Incorrect vert count");
|
||||
|
||||
int32_t vertDrawCount = vertexCount;
|
||||
if(vertexCount == -1) {
|
||||
|
||||
@@ -40,6 +40,22 @@ errorret_t meshInit(
|
||||
const meshvertex_t *vertices
|
||||
);
|
||||
|
||||
/**
|
||||
* Instructs the mesh to flush the vertices to the GPU. This is surprisingly
|
||||
* only really necessary on modern devices, as we tend to let older devices
|
||||
* read the vertices from the main memory directly.
|
||||
*
|
||||
* @param mesh Mesh to flush the vertices for.
|
||||
* @param vertexOffset Start vertex to flush.
|
||||
* @param vertexCount Count of vertices to flush, set to -1 for all.
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t meshFlush(
|
||||
mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a mesh.
|
||||
*
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
screen_t SCREEN;
|
||||
|
||||
@@ -44,22 +45,23 @@ errorret_t screenInit() {
|
||||
#endif
|
||||
|
||||
// Init screen to backbuffer mode by default
|
||||
screenBind();
|
||||
errorChain(screenBind());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void screenBind() {
|
||||
errorret_t screenBind() {
|
||||
// Assume backbuffer is currently bound.
|
||||
switch(SCREEN.mode) {
|
||||
case SCREEN_MODE_BACKBUFFER: {
|
||||
// Screen mode backbuffer uses the full display size
|
||||
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
|
||||
// No needd for a framebuffer.
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
#endif
|
||||
@@ -79,19 +81,21 @@ void screenBind() {
|
||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
|
||||
// Correct size, nothing to do.
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
return;
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Need a new framebuffer.
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
|
||||
// Create new framebuffer
|
||||
frameBufferInit(&SCREEN.framebuffer, SCREEN.width, SCREEN.height);
|
||||
errorChain(frameBufferInit(
|
||||
&SCREEN.framebuffer, SCREEN.width, SCREEN.height
|
||||
));
|
||||
SCREEN.framebufferReady = true;
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -109,10 +113,10 @@ void screenBind() {
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
int32_t newFbWidth, newFbHeight;
|
||||
@@ -136,24 +140,26 @@ void screenBind() {
|
||||
SCREEN.width = newFbWidth;
|
||||
SCREEN.height = newFbHeight;
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
return;
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Need a new framebuffer.
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
|
||||
// Create new framebuffer
|
||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
||||
errorChain(frameBufferInit(
|
||||
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||
));
|
||||
SCREEN.width = newFbWidth;
|
||||
SCREEN.height = newFbHeight;
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
SCREEN.framebufferReady = true;
|
||||
|
||||
// Bind FB
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -173,10 +179,10 @@ void screenBind() {
|
||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||
// No need to use framebuffer.
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(SCREEN.framebufferReady) {
|
||||
@@ -185,19 +191,21 @@ void screenBind() {
|
||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
return;
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Need a new framebuffer.
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
|
||||
// Create a new framebuffer.
|
||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
||||
errorChain(frameBufferInit(
|
||||
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||
));
|
||||
SCREEN.framebufferReady = true;
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -217,10 +225,10 @@ void screenBind() {
|
||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||
// No need to use framebuffer.
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(SCREEN.framebufferReady) {
|
||||
@@ -229,19 +237,21 @@ void screenBind() {
|
||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
return;
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Need a new framebuffer.
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
|
||||
// Create a new framebuffer.
|
||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
||||
errorChain(frameBufferInit(
|
||||
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||
));
|
||||
SCREEN.framebufferReady = true;
|
||||
frameBufferBind(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -262,9 +272,11 @@ void screenBind() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void screenUnbind() {
|
||||
errorret_t screenUnbind() {
|
||||
switch(SCREEN.mode) {
|
||||
// Nothing to do here.
|
||||
case SCREEN_MODE_BACKBUFFER:
|
||||
@@ -275,7 +287,9 @@ void screenUnbind() {
|
||||
case SCREEN_MODE_FIXED_HEIGHT:
|
||||
case SCREEN_MODE_FIXED_SIZE:
|
||||
case SCREEN_MODE_FIXED_WIDTH:
|
||||
if(SCREEN.framebufferReady) frameBufferBind(NULL);
|
||||
if(SCREEN.framebufferReady) {
|
||||
errorChain(frameBufferBind(NULL));
|
||||
}
|
||||
break;
|
||||
|
||||
case SCREEN_MODE_FIXED_VIEWPORT_HEIGHT:
|
||||
@@ -286,17 +300,19 @@ void screenUnbind() {
|
||||
assertUnreachable("Invalid screen mode.");
|
||||
break;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void screenRender() {
|
||||
errorret_t screenRender() {
|
||||
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
||||
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(
|
||||
@@ -307,7 +323,7 @@ void screenRender() {
|
||||
) {
|
||||
if(!SCREEN.framebufferReady) {
|
||||
// Nothing to do here.
|
||||
return;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
float_t bbWidth, bbHeight;
|
||||
@@ -356,23 +372,34 @@ void screenRender() {
|
||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||
COLOR_BLACK
|
||||
);
|
||||
cameraPushMatrix(&SCREEN.framebufferCamera);
|
||||
textureBind(&SCREEN.framebuffer.texture);
|
||||
meshDraw(&SCREEN.frameBufferMesh, 0, -1);
|
||||
cameraPopMatrix();
|
||||
|
||||
return;
|
||||
shaderBind(&SHADER_UNLIT);
|
||||
mat4 proj, view, model;
|
||||
cameraGetProjectionMatrix(&SCREEN.framebufferCamera, proj);
|
||||
cameraGetViewMatrix(&SCREEN.framebufferCamera, view);
|
||||
glm_mat4_identity(model);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model);
|
||||
|
||||
// errorChain(textureBind(&SCREEN.framebuffer.texture));
|
||||
errorChain(meshDraw(&SCREEN.frameBufferMesh, 0, -1));
|
||||
|
||||
errorOk();
|
||||
};
|
||||
#endif
|
||||
|
||||
assertUnreachable("Invalid screen mode.");
|
||||
errorThrow("Invalid screen mode.");
|
||||
}
|
||||
|
||||
void screenDispose() {
|
||||
errorret_t screenDispose() {
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||
SCREEN.framebufferReady = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -90,20 +90,28 @@ errorret_t screenInit();
|
||||
|
||||
/**
|
||||
* Binds the screen, this is done before rendering game content.
|
||||
*
|
||||
* @return Error code and state, if error occurs.
|
||||
*/
|
||||
void screenBind();
|
||||
errorret_t screenBind();
|
||||
|
||||
/**
|
||||
* Unbinds the screen, does nothing for now.
|
||||
*
|
||||
* @return Error code and state, if error occurs.
|
||||
*/
|
||||
void screenUnbind();
|
||||
errorret_t screenUnbind();
|
||||
|
||||
/**
|
||||
* Renders the screen to the current framebuffer.
|
||||
*
|
||||
* @return Error code and state, if error occurs.
|
||||
*/
|
||||
void screenRender();
|
||||
errorret_t screenRender();
|
||||
|
||||
/**
|
||||
* Disposes the screen system.
|
||||
*
|
||||
* @return Error code and state, if error occurs.
|
||||
*/
|
||||
void screenDispose();
|
||||
errorret_t screenDispose();
|
||||
11
src/dusk/display/shader/CMakeLists.txt
Normal file
11
src/dusk/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
shader.c
|
||||
shaderunlit.c
|
||||
)
|
||||
68
src/dusk/display/shader/shader.c
Normal file
68
src/dusk/display/shader/shader.c
Normal file
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shader.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
shader_t *bound = NULL;
|
||||
|
||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
errorChain(shaderInitPlatform(shader, def));
|
||||
bound = NULL;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderBind(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
errorChain(shaderBindPlatform(shader));
|
||||
bound = shader;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetMatrix(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
mat4 matrix
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(matrix, "Matrix cannot be null");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetTexture(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// errorret_t shaderSetColor(
|
||||
// shader_t *shader,
|
||||
// const char_t *name,
|
||||
// color_t color
|
||||
// ) {
|
||||
// assertNotNull(shader, "Shader cannot be null");
|
||||
// assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
// errorChain(shaderSetColorPlatform(shader, name, color));
|
||||
// errorOk();
|
||||
// }
|
||||
|
||||
errorret_t shaderDispose(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
bound = NULL;
|
||||
errorChain(shaderDisposePlatform(shader));
|
||||
errorOk();
|
||||
}
|
||||
94
src/dusk/display/shader/shader.h
Normal file
94
src/dusk/display/shader/shader.h
Normal file
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/shader/shaderplatform.h"
|
||||
|
||||
#ifndef shaderInitPlatform
|
||||
#error "shaderInitPlatform must be defined to use shader.h"
|
||||
#endif
|
||||
#ifndef shaderBindPlatform
|
||||
#error "shaderBindPlatform must be defined to use shader.h"
|
||||
#endif
|
||||
#ifndef shaderSetMatrixPlatform
|
||||
#error "shaderSetMatrixPlatform must be defined to use shader.h"
|
||||
#endif
|
||||
#ifndef shaderDisposePlatform
|
||||
#error "shaderDisposePlatform must be defined to use shader.h"
|
||||
#endif
|
||||
|
||||
typedef shaderplatform_t shader_t;
|
||||
typedef shaderdefinitionplatform_t shaderdefinition_t;
|
||||
|
||||
/**
|
||||
* Initializes a shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to initialize
|
||||
* @param def Definition of the shader to initialize with.
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def);
|
||||
|
||||
/**
|
||||
* Binds a shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to bind
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
errorret_t shaderBind(shader_t *shader);
|
||||
|
||||
/**
|
||||
* Sets a matrix uniform in the shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to set the matrix in
|
||||
* @param name Name of the uniform to set
|
||||
* @param matrix Matrix to set
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
errorret_t shaderSetMatrix(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
mat4 matrix
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a texture uniform in the shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to set the texture in
|
||||
* @param name Name of the uniform to set
|
||||
* @param texture Texture to set
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
errorret_t shaderSetTexture(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a color uniform in the shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to set the color in
|
||||
* @param name Name of the uniform to set
|
||||
* @param color Color to set
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
// errorret_t shaderSetColor(
|
||||
// shader_t *shader,
|
||||
// const char_t *name,
|
||||
// color_t color
|
||||
// );
|
||||
|
||||
/**
|
||||
* Disposes of a shader. This is platform dependant.
|
||||
*
|
||||
* @param shader Shader to dispose
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
errorret_t shaderDispose(shader_t *shader);
|
||||
10
src/dusk/display/shader/shaderunlit.c
Normal file
10
src/dusk/display/shader/shaderunlit.c
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shaderunlit.h"
|
||||
|
||||
shader_t SHADER_UNLIT = { 0 };
|
||||
18
src/dusk/display/shader/shaderunlit.h
Normal file
18
src/dusk/display/shader/shaderunlit.h
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "shader.h"
|
||||
|
||||
#define SHADER_UNLIT_PROJECTION "u_Proj"
|
||||
#define SHADER_UNLIT_VIEW "u_View"
|
||||
#define SHADER_UNLIT_MODEL "u_Model"
|
||||
#define SHADER_UNLIT_TEXTURE "u_Texture"
|
||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||
|
||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||
extern shader_t SHADER_UNLIT;
|
||||
@@ -19,13 +19,12 @@ errorret_t spriteBatchInit() {
|
||||
&SPRITEBATCH.mesh,
|
||||
QUAD_PRIMITIVE_TYPE,
|
||||
SPRITEBATCH_VERTEX_COUNT,
|
||||
&SPRITEBATCH_VERTICES[0]
|
||||
SPRITEBATCH_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t spriteBatchPush(
|
||||
texture_t *texture,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
@@ -36,19 +35,16 @@ errorret_t spriteBatchPush(
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
) {
|
||||
errorChain(spriteBatchPush3D(
|
||||
texture,
|
||||
return spriteBatchPush3D(
|
||||
(vec3){ minX, minY, 0 },
|
||||
(vec3){ maxX, maxY, 0 },
|
||||
color,
|
||||
(vec2){ u0, v0 },
|
||||
(vec2){ u1, v1 }
|
||||
));
|
||||
errorOk();
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t spriteBatchPush3D(
|
||||
texture_t *texture,
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
@@ -56,15 +52,14 @@ errorret_t spriteBatchPush3D(
|
||||
const vec2 uv1
|
||||
) {
|
||||
// Need to flush?
|
||||
if(
|
||||
SPRITEBATCH.currentTexture != texture ||
|
||||
SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX
|
||||
) {
|
||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||
errorChain(spriteBatchFlush());
|
||||
SPRITEBATCH.currentTexture = texture;
|
||||
}
|
||||
|
||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
||||
size_t vertexOffset = (
|
||||
SPRITEBATCH.spriteCount +
|
||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
||||
) * QUAD_VERTEX_COUNT;
|
||||
quadBuffer3D(
|
||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||
min, max, color, uv0, uv1
|
||||
@@ -75,7 +70,7 @@ errorret_t spriteBatchPush3D(
|
||||
|
||||
void spriteBatchClear() {
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
SPRITEBATCH.currentTexture = NULL;
|
||||
SPRITEBATCH.spriteFlush = 0;
|
||||
}
|
||||
|
||||
errorret_t spriteBatchFlush() {
|
||||
@@ -83,11 +78,20 @@ errorret_t spriteBatchFlush() {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorChain(textureBind(SPRITEBATCH.currentTexture));
|
||||
errorChain(meshDraw(
|
||||
&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
|
||||
));
|
||||
spriteBatchClear();
|
||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||
size_t vertexOffset = (
|
||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||
QUAD_VERTEX_COUNT
|
||||
);
|
||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
|
||||
SPRITEBATCH.spriteFlush++;
|
||||
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
|
||||
SPRITEBATCH.spriteFlush = 0;
|
||||
}
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
@@ -7,16 +7,18 @@
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
#define SPRITEBATCH_SPRITES_MAX 16
|
||||
#define SPRITEBATCH_SPRITES_MAX 32
|
||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||
|
||||
#define SPRITEBATCH_FLUSH_COUNT 4
|
||||
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||
)
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
int32_t spriteCount;
|
||||
texture_t *currentTexture;
|
||||
int32_t spriteFlush;
|
||||
} spritebatch_t;
|
||||
|
||||
// Have to define these seperately because of alignment in certain platforms.
|
||||
@@ -39,7 +41,6 @@ errorret_t spriteBatchInit();
|
||||
* Currently changing texture pointer will cause the buffer to flush but this is
|
||||
* also likely to change in the future.
|
||||
*
|
||||
* @param texture The texture to use for the sprite.
|
||||
* @param minX The minimum x coordinate of the sprite.
|
||||
* @param minY The minimum y coordinate of the sprite.
|
||||
* @param maxX The maximum x coordinate of the sprite.
|
||||
@@ -52,7 +53,6 @@ errorret_t spriteBatchInit();
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t spriteBatchPush(
|
||||
texture_t *texture,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
@@ -68,7 +68,6 @@ errorret_t spriteBatchPush(
|
||||
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
||||
* 3D coordinates instead of 2D.
|
||||
*
|
||||
* @param texture The texture to use for the sprite.
|
||||
* @param min The minimum (x,y,z) coordinate of the sprite.
|
||||
* @param max The maximum (x,y,z) coordinate of the sprite.
|
||||
* @param color The color to tint the sprite with.
|
||||
@@ -77,7 +76,6 @@ errorret_t spriteBatchPush(
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t spriteBatchPush3D(
|
||||
texture_t *texture,
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
|
||||
@@ -11,17 +11,19 @@
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
texture_t DEFAULT_FONT_TEXTURE;
|
||||
tileset_t DEFAULT_FONT_TILESET;
|
||||
|
||||
errorret_t textInit(void) {
|
||||
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
||||
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textDispose(void) {
|
||||
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -45,8 +47,9 @@ errorret_t textDrawChar(
|
||||
vec4 uv;
|
||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||
|
||||
|
||||
errorChain(spriteBatchPush(
|
||||
texture,
|
||||
// texture,
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
@@ -70,6 +73,8 @@ errorret_t textDraw(
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
|
||||
@@ -8,4 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
tileset.c
|
||||
texture.c
|
||||
palette.c
|
||||
)
|
||||
10
src/dusk/display/texture/palette.c
Normal file
10
src/dusk/display/texture/palette.c
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "palette.h"
|
||||
|
||||
palette_t PALETTES[PALETTE_COUNT];
|
||||
19
src/dusk/display/texture/palette.h
Normal file
19
src/dusk/display/texture/palette.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/color.h"
|
||||
|
||||
#define PALETTE_COLOR_COUNT 0xFF
|
||||
#define PALETTE_COUNT 6
|
||||
|
||||
typedef struct {
|
||||
color_t colors[PALETTE_COLOR_COUNT];
|
||||
uint8_t count;
|
||||
} palette_t;
|
||||
|
||||
extern palette_t PALETTES[PALETTE_COUNT];
|
||||
@@ -11,8 +11,6 @@
|
||||
#include "util/math.h"
|
||||
#include "display/display.h"
|
||||
|
||||
texture_t *TEXTURE_BOUND = NULL;
|
||||
|
||||
errorret_t textureInit(
|
||||
texture_t *texture,
|
||||
const int32_t width,
|
||||
@@ -25,6 +23,18 @@ errorret_t textureInit(
|
||||
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
||||
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
||||
|
||||
if(texture->format == TEXTURE_FORMAT_RGBA) {
|
||||
assertNotNull(data.rgbaColors, "RGBA color data cannot be NULL");
|
||||
} else if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||
assertNotNull(data.paletted.indices, "Palette indices cannot be NULL");
|
||||
assertNotNull(data.paletted.palette, "Palette colors cannot be NULL");
|
||||
assertTrue(
|
||||
data.paletted.palette->count ==
|
||||
mathNextPowTwo(data.paletted.palette->count),
|
||||
"Palette color count must be a power of 2"
|
||||
);
|
||||
}
|
||||
|
||||
memoryZero(texture, sizeof(texture_t));
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
@@ -34,18 +44,9 @@ errorret_t textureInit(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureBind(texture_t *texture) {
|
||||
errorChain(textureBindPlatform(texture));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureDispose(texture_t *texture) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
|
||||
if(TEXTURE_BOUND == texture) {
|
||||
textureBind(NULL);
|
||||
}
|
||||
|
||||
errorChain(textureDisposePlatform(texture));
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,15 +7,12 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
#include "display/texture/palette.h"
|
||||
#include "display/texture/textureplatform.h"
|
||||
|
||||
#ifndef textureInitPlatform
|
||||
#error "textureInitPlatform should not be defined."
|
||||
#endif
|
||||
#ifndef textureBindPlatform
|
||||
#error "textureBindPlatform should not be defined."
|
||||
#endif
|
||||
#ifndef textureDisposePlatform
|
||||
#error "textureDisposePlatform should not be defined."
|
||||
#endif
|
||||
@@ -24,12 +21,13 @@ typedef textureformatplatform_t textureformat_t;
|
||||
typedef textureplatform_t texture_t;
|
||||
|
||||
typedef union texturedata_u {
|
||||
uint8_t *paletteData;
|
||||
struct {
|
||||
uint8_t *indices;
|
||||
palette_t *palette;
|
||||
} paletted;
|
||||
color_t *rgbaColors;
|
||||
} texturedata_t;
|
||||
|
||||
extern texture_t *TEXTURE_BOUND;
|
||||
|
||||
/**
|
||||
* Initializes a texture.
|
||||
*
|
||||
@@ -47,13 +45,6 @@ errorret_t textureInit(
|
||||
const texturedata_t data
|
||||
);
|
||||
|
||||
/**
|
||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
||||
*
|
||||
* @param texture The texture to bind.
|
||||
*/
|
||||
errorret_t textureBind(texture_t *texture);
|
||||
|
||||
/**
|
||||
* Disposes a texture.
|
||||
*
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
ENTITY_DIR_SOUTH = 0
|
||||
ENTITY_DIR_WEST = 1
|
||||
ENTITY_DIR_EAST = 2
|
||||
ENTITY_DIR_NORTH = 3
|
||||
|
||||
ENTITY_COUNT = 128
|
||||
|
||||
ENTITY_TYPE_NULL = 0
|
||||
ENTITY_TYPE_PLAYER = 1
|
||||
ENTITY_TYPE_NPC = 2
|
||||
ENTITY_TYPE_COUNT = 3
|
||||
|
||||
CHUNK_WIDTH = 16
|
||||
CHUNK_HEIGHT = 16
|
||||
CHUNK_DEPTH = 4
|
||||
# CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4
|
||||
CHUNK_VERTEX_COUNT_MAX=6144
|
||||
CHUNK_MESH_COUNT_MAX = 14
|
||||
CHUNK_ENTITY_COUNT_MAX = 8
|
||||
|
||||
TILE_WIDTH = 16.0
|
||||
TILE_HEIGHT = 16.0
|
||||
TILE_DEPTH = 16.0
|
||||
|
||||
TILE_SHAPE_NULL = 0
|
||||
TILE_SHAPE_FLOOR = 1
|
||||
TILE_SHAPE_RAMP_SOUTH = 2
|
||||
TILE_SHAPE_RAMP_WEST = 3
|
||||
TILE_SHAPE_RAMP_EAST = 4
|
||||
TILE_SHAPE_RAMP_NORTH = 5
|
||||
TILE_SHAPE_RAMP_SOUTHWEST = 6
|
||||
TILE_SHAPE_RAMP_SOUTHEAST = 7
|
||||
TILE_SHAPE_RAMP_NORTHWEST = 8
|
||||
TILE_SHAPE_RAMP_NORTHEAST = 9
|
||||
|
||||
RPG_CAMERA_FOV = 70
|
||||
RPG_CAMERA_PIXELS_PER_UNIT = 1.0
|
||||
RPG_CAMERA_Z_OFFSET = 24.0
|
||||
|
||||
ASSET_LANG_CHUNK_CHAR_COUNT = 6144
|
||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
||||
|
||||
errorret_t sceneUpdate(void) {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(!TIME.dynamicUpdate) {
|
||||
if(TIME.dynamicUpdate) {
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7,11 +7,8 @@
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(system)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
modulescreen.c
|
||||
moduletileset.c
|
||||
moduletexture.c
|
||||
moduleshader.c
|
||||
)
|
||||
@@ -69,8 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
|
||||
|
||||
// Methods
|
||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||
lua_register(context->luaState, "cameraPushMatrix", moduleCameraPushMatrix);
|
||||
lua_register(context->luaState, "cameraPopMatrix", moduleCameraPopMatrix);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetProjectionMatrix",
|
||||
moduleCameraGetProjectionMatrix
|
||||
);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetViewMatrix",
|
||||
moduleCameraGetViewMatrix
|
||||
);
|
||||
}
|
||||
|
||||
int moduleCameraCreate(lua_State *L) {
|
||||
@@ -118,25 +126,6 @@ int moduleCameraCreate(lua_State *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraPushMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
assertTrue(lua_gettop(L) >= 1, "cameraPushMatrix requires 1 arg.");
|
||||
assertTrue(lua_isuserdata(L, 1), "cameraPushMatrix arg must be userdata.");
|
||||
|
||||
// Camera should be provided (pointer to camera_t).
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
cameraPushMatrix(cam);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleCameraPopMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
cameraPopMatrix();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleCameraIndex(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
@@ -310,3 +299,35 @@ int moduleCameraNewIndex(lua_State *l) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetProjectionMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraGetViewMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetViewMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
@@ -23,22 +23,6 @@ void moduleCamera(scriptcontext_t *context);
|
||||
*/
|
||||
int moduleCameraCreate(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for pushing the camera matrix onto the matrix stack.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraPushMatrix(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for popping the camera matrix from the matrix stack.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraPopMatrix(lua_State *L);
|
||||
|
||||
/**
|
||||
* Getter for camera structure fields.
|
||||
*
|
||||
@@ -52,3 +36,19 @@ int moduleCameraIndex(lua_State *l);
|
||||
* @param l The Lua state.
|
||||
*/
|
||||
int moduleCameraNewIndex(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's projection matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's view matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetViewMatrix(lua_State *L);
|
||||
120
src/dusk/script/module/display/moduleshader.c
Normal file
120
src/dusk/script/module/display/moduleshader.c
Normal file
@@ -0,0 +1,120 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "moduleshader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/shader/shader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
void moduleShader(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Context cannot be NULL.");
|
||||
|
||||
// Shader unlit defs
|
||||
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
||||
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
||||
|
||||
// Shader methods
|
||||
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
||||
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
||||
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
||||
}
|
||||
|
||||
int moduleShaderBind(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Should be passed a shader userdata pointer only.
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderBind(shader);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetMatrix(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Expect shader, string and matrix.
|
||||
if(!lua_isuserdata(l, 1)) {
|
||||
luaL_error(l, "First argument must be a shader_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isstring(l, 2)) {
|
||||
luaL_error(l, "Second argument must be a string.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isuserdata(l, 3)) {
|
||||
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||
|
||||
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
||||
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetTexture(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||
|
||||
texture_t *texture;
|
||||
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
|
||||
if(lua_isnil(l, 3)) {
|
||||
texture = NULL;
|
||||
} else if(lua_isuserdata(l, 3)) {
|
||||
texture = (texture_t *)lua_touserdata(l, 3);
|
||||
assertNotNull(texture, "Texture pointer cannot be NULL.");
|
||||
} else {
|
||||
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
42
src/dusk/script/module/display/moduleshader.h
Normal file
42
src/dusk/script/module/display/moduleshader.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register shader functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register shader functions to.
|
||||
*/
|
||||
void moduleShader(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script binding for binding a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderBind(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a matrix uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetMatrix(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a texture uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetTexture(lua_State *l);
|
||||
|
||||
errorret_t doThing();
|
||||
@@ -32,32 +32,20 @@ int moduleSpriteBatchClear(lua_State *L) {
|
||||
int moduleSpriteBatchPush(lua_State *L) {
|
||||
assertNotNull(L, "Lua state is null");
|
||||
|
||||
// Texture pointer or Nil for no texture
|
||||
if(!lua_isuserdata(L, 1) && !lua_isnil(L, 1)) {
|
||||
return luaL_error(L, "First argument must be a texture or nil");
|
||||
}
|
||||
|
||||
// If texture is not nil, check it's a texture userdata
|
||||
texture_t *tex = NULL;
|
||||
if(lua_isuserdata(L, 1)) {
|
||||
tex = (texture_t *)luaL_checkudata(L, 1, "texture_mt");
|
||||
assertNotNull(tex, "Texture pointer cannot be NULL");
|
||||
}
|
||||
|
||||
// MinX, MinY, MaxX, MaxY
|
||||
if(
|
||||
!lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L, 4) ||
|
||||
!lua_isnumber(L, 5)
|
||||
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) ||
|
||||
!lua_isnumber(L, 4)
|
||||
) {
|
||||
return luaL_error(L, "Sprite coordinates must be numbers");
|
||||
}
|
||||
|
||||
// Color (struct) or nil for white
|
||||
color_t *color = NULL;
|
||||
if(lua_gettop(L) < 6 || lua_isnil(L, 6)) {
|
||||
if(lua_gettop(L) < 5 || lua_isnil(L, 5)) {
|
||||
// Allow NULL
|
||||
} else if(lua_isuserdata(L, 6)) {
|
||||
color = (color_t*)luaL_checkudata(L, 6, "color_mt");
|
||||
} else if(lua_isuserdata(L, 5)) {
|
||||
color = (color_t*)luaL_checkudata(L, 5, "color_mt");
|
||||
} else {
|
||||
return luaL_error(L, "Sprite color must be a color struct or nil");
|
||||
}
|
||||
@@ -68,31 +56,30 @@ int moduleSpriteBatchPush(lua_State *L) {
|
||||
float_t u1 = 1.0f;
|
||||
float_t v1 = 1.0f;
|
||||
|
||||
if(lua_gettop(L) >= 8) {
|
||||
if(!lua_isnumber(L, 7) || !lua_isnumber(L, 8)) {
|
||||
if(lua_gettop(L) >= 7) {
|
||||
if(!lua_isnumber(L, 6) || !lua_isnumber(L, 7)) {
|
||||
return luaL_error(L, "Sprite UV min coordinates must be numbers");
|
||||
}
|
||||
|
||||
u0 = (float_t)lua_tonumber(L, 7);
|
||||
v0 = (float_t)lua_tonumber(L, 8);
|
||||
u0 = (float_t)lua_tonumber(L, 6);
|
||||
v0 = (float_t)lua_tonumber(L, 7);
|
||||
}
|
||||
|
||||
if(lua_gettop(L) >= 10) {
|
||||
if(!lua_isnumber(L, 9) || !lua_isnumber(L, 10)) {
|
||||
if(lua_gettop(L) >= 9) {
|
||||
if(!lua_isnumber(L, 8) || !lua_isnumber(L, 9)) {
|
||||
return luaL_error(L, "Sprite UV max coordinates must be numbers");
|
||||
}
|
||||
|
||||
u1 = (float_t)lua_tonumber(L, 9);
|
||||
v1 = (float_t)lua_tonumber(L, 10);
|
||||
u1 = (float_t)lua_tonumber(L, 8);
|
||||
v1 = (float_t)lua_tonumber(L, 9);
|
||||
}
|
||||
|
||||
float_t minX = (float_t)lua_tonumber(L, 2);
|
||||
float_t minY = (float_t)lua_tonumber(L, 3);
|
||||
float_t maxX = (float_t)lua_tonumber(L, 4);
|
||||
float_t maxY = (float_t)lua_tonumber(L, 5);
|
||||
float_t minX = (float_t)lua_tonumber(L, 1);
|
||||
float_t minY = (float_t)lua_tonumber(L, 2);
|
||||
float_t maxX = (float_t)lua_tonumber(L, 3);
|
||||
float_t maxY = (float_t)lua_tonumber(L, 4);
|
||||
|
||||
spriteBatchPush(
|
||||
tex,
|
||||
errorret_t ret = spriteBatchPush(
|
||||
minX,
|
||||
minY,
|
||||
maxX,
|
||||
@@ -103,6 +90,14 @@ int moduleSpriteBatchPush(lua_State *L) {
|
||||
u1,
|
||||
v1
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
int err = luaL_error(L,
|
||||
"Failed to push sprite to batch: %s",
|
||||
ret.state->message
|
||||
);
|
||||
errorCatch(errorPrint(ret));
|
||||
return err;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -19,7 +19,7 @@ int moduleSceneSet(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Need string
|
||||
if (!lua_isstring(L, 1)) {
|
||||
if(!lua_isstring(L, 1)) {
|
||||
luaL_error(L, "sceneSet requires a string argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -26,12 +26,12 @@ int moduleSysPrint(lua_State *L) {
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
|
||||
for (int i = 1; i <= n; ++i) {
|
||||
for(int i = 1; i <= n; ++i) {
|
||||
size_t len;
|
||||
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
|
||||
luaL_addlstring(&b, s, len);
|
||||
lua_pop(L, 1); // pop result of luaL_tolstring
|
||||
if (i < n) luaL_addlstring(&b, "\t", 1);
|
||||
if(i < n) luaL_addlstring(&b, "\t", 1);
|
||||
}
|
||||
|
||||
luaL_pushresult(&b);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "script/module/input/moduleinput.h"
|
||||
#include "script/module/moduleplatform.h"
|
||||
#include "script/module/scene/modulescene.h"
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/locale/modulelocale.h"
|
||||
#include "script/module/time/moduletime.h"
|
||||
#include "script/module/event/moduleevent.h"
|
||||
@@ -18,13 +17,13 @@
|
||||
#include "script/module/display/modulespritebatch.h"
|
||||
#include "script/module/display/modulecamera.h"
|
||||
#include "script/module/display/moduleglm.h"
|
||||
#include "script/module/display/moduleshader.h"
|
||||
#include "script/module/ui/moduleui.h"
|
||||
#include "script/module/display/moduletext.h"
|
||||
#include "script/module/display/modulescreen.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
#include "script/module/display/moduletexture.h"
|
||||
#include "script/module/display/moduletileset.h"
|
||||
#include "script/scriptgame.h"
|
||||
#include "util/string.h"
|
||||
|
||||
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "platform", .callback = modulePlatform },
|
||||
{ .name = "color", .callback = moduleColor },
|
||||
{ .name = "scene", .callback = moduleScene },
|
||||
{ .name = "item", .callback = moduleItem },
|
||||
{ .name = "locale", .callback = moduleLocale },
|
||||
{ .name = "time", .callback = moduleTime },
|
||||
{ .name = "event", .callback = moduleEvent },
|
||||
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "ui", .callback = moduleUi },
|
||||
{ .name = "text", .callback = moduleText },
|
||||
{ .name = "screen", .callback = moduleScreen },
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag },
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
{ .name = "texture", .callback = moduleTexture },
|
||||
{ .name = "tileset", .callback = moduleTileset },
|
||||
{ .name = "shader", .callback = moduleShader },
|
||||
|
||||
#ifdef SCRIPT_GAME_LIST
|
||||
SCRIPT_GAME_LIST
|
||||
#endif
|
||||
};
|
||||
|
||||
#define SCRIPT_MODULE_COUNT ( \
|
||||
|
||||
@@ -30,11 +30,11 @@ void uiRender(void) {
|
||||
UI.camera.orthographic.right = SCREEN.width;
|
||||
UI.camera.orthographic.top = SCREEN.height;
|
||||
|
||||
cameraPushMatrix(&UI.camera);
|
||||
// cameraPushMatrix(&UI.camera);
|
||||
spriteBatchClear();
|
||||
|
||||
spriteBatchFlush();
|
||||
cameraPopMatrix();
|
||||
// cameraPopMatrix();
|
||||
}
|
||||
|
||||
void uiDispose(void) {
|
||||
|
||||
@@ -15,3 +15,4 @@ add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(mesh)
|
||||
add_subdirectory(texture)
|
||||
add_subdirectory(shader)
|
||||
@@ -11,6 +11,10 @@
|
||||
|
||||
void cameraPushMatrixDolphin(camera_t *camera) {
|
||||
assertNotNull(camera, "Camera cannot be null");
|
||||
assertTrue(
|
||||
camera->nearClip > 0.0f,
|
||||
"Camera near clip must be greater than 0 for Dolphin"
|
||||
);
|
||||
|
||||
Mtx44 guProjection;
|
||||
Mtx guView;
|
||||
|
||||
@@ -77,7 +77,8 @@ errorret_t displayInitDolphin(void) {
|
||||
|
||||
// Setup cull modes
|
||||
GX_SetCullMode(GX_CULL_NONE);
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
|
||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/shader/shader.h"
|
||||
|
||||
errorret_t meshInitDolphin(
|
||||
meshdolphin_t *mesh,
|
||||
@@ -46,18 +47,21 @@ errorret_t meshDrawDolphin(
|
||||
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
||||
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
||||
|
||||
textureDolphinUploadTEV();
|
||||
|
||||
DCFlushRange(
|
||||
(void*)&mesh->vertices[vertexOffset],
|
||||
sizeof(meshvertex_t) * vertexCount
|
||||
);
|
||||
|
||||
// Update matrix.
|
||||
errorChain(shaderUpdateMVPDolphin());
|
||||
|
||||
const uint8_t stride = (uint8_t)sizeof(meshvertex_t);
|
||||
GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[vertexOffset].pos[0], stride);
|
||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
||||
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
||||
|
||||
GX_InvVtxCache();
|
||||
|
||||
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
||||
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
||||
GX_Position1x16(i);
|
||||
|
||||
11
src/duskdolphin/display/shader/CMakeLists.txt
Normal file
11
src/duskdolphin/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
shaderdolphin.c
|
||||
shaderunlitdolphin.c
|
||||
)
|
||||
245
src/duskdolphin/display/shader/shaderdolphin.c
Normal file
245
src/duskdolphin/display/shader/shaderdolphin.c
Normal file
@@ -0,0 +1,245 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "assert/assert.h"
|
||||
#include "log/log.h"
|
||||
|
||||
shaderdolphin_t *SHADER_BOUND;
|
||||
|
||||
errorret_t shaderInitDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const shaderdefinitiondolphin_t *def
|
||||
) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
assertNotNull(def, "Shader definition must not be null");
|
||||
|
||||
memoryZero(shader, sizeof(shaderdolphin_t));
|
||||
|
||||
glm_mat4_identity(shader->view);
|
||||
glm_mat4_identity(shader->proj);
|
||||
glm_mat4_identity(shader->model);
|
||||
shader->dirtyMatrix = (
|
||||
SHADER_DOLPHIN_DIRTY_MODEL |
|
||||
SHADER_DOLPHIN_DIRTY_PROJ |
|
||||
SHADER_DOLPHIN_DIRTY_VIEW
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderBindDolphin(shaderdolphin_t *shader) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
|
||||
SHADER_BOUND = shader;
|
||||
|
||||
|
||||
GX_LoadProjectionMtx(
|
||||
shader->matrixProjection,
|
||||
shader->isProjectionPerspective ? GX_PERSPECTIVE : GX_ORTHOGRAPHIC
|
||||
);
|
||||
GX_LoadPosMtxImm(shader->matrixModelView, GX_PNMTX0);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetMatrixDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
mat4 mat
|
||||
) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
assertNotNull(name, "Uniform name must not be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
|
||||
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_PROJ;
|
||||
glm_mat4_copy(mat, shader->proj);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_VIEW;
|
||||
glm_mat4_copy(mat, shader->view);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_MODEL;
|
||||
glm_mat4_copy(mat, shader->model);
|
||||
|
||||
} else {
|
||||
assertUnreachable("Cannot use a custom matrix on dolphin.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetTextureDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
assertNotNull(name, "Uniform name must not be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
|
||||
if(texture == NULL) {
|
||||
// GX_SetNumChans(0);
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,
|
||||
GX_DISABLE,
|
||||
GX_SRC_REG,
|
||||
GX_SRC_VTX,
|
||||
GX_LIGHTNULL,
|
||||
GX_DF_NONE,
|
||||
GX_AF_NONE
|
||||
);
|
||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){ 0, 0, 0, 0 });
|
||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){ 255, 255, 255, 255 });
|
||||
|
||||
GX_SetNumTexGens(0);
|
||||
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
|
||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Add channel for vertex color
|
||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,// Store in color channel 0
|
||||
GX_DISABLE,// Lighting disabled
|
||||
GX_SRC_REG,// Ambient color?
|
||||
GX_SRC_VTX,// Material color?
|
||||
GX_LIGHTNULL,// Light Mask
|
||||
GX_DF_NONE,// Diffuse function
|
||||
GX_AF_NONE// Attenuation function
|
||||
);
|
||||
|
||||
// One set of UVs
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(
|
||||
GX_TEXCOORD0,
|
||||
GX_TG_MTX2x4,
|
||||
GX_TG_TEX0,
|
||||
GX_IDENTITY
|
||||
);
|
||||
|
||||
// Basically the shader setup
|
||||
switch(texture->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format in meshDraw");
|
||||
break;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
|
||||
SHADER_BOUND = NULL;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderUpdateMVPDolphin() {
|
||||
assertNotNull(SHADER_BOUND, "Shader must not be null");
|
||||
|
||||
// Any changes?
|
||||
if(SHADER_BOUND->dirtyMatrix == 0) errorOk();
|
||||
|
||||
// Need to update projection?
|
||||
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_PROJ) != 0) {
|
||||
shaderMat4ToMtx44(SHADER_BOUND->proj, SHADER_BOUND->matrixProjection);
|
||||
|
||||
// Fix projection Z mapping between GLM and GX.
|
||||
float A = SHADER_BOUND->matrixProjection[2][2];
|
||||
float B = SHADER_BOUND->matrixProjection[2][3];
|
||||
SHADER_BOUND->matrixProjection[2][2] = 0.5f * (A + 1.0f);
|
||||
SHADER_BOUND->matrixProjection[2][3] = 0.5f * B;
|
||||
|
||||
// Is this perspective or ortho originally? Dolphin cares for some reason.
|
||||
const float_t epsilon = 0.0001f;
|
||||
SHADER_BOUND->isProjectionPerspective = (
|
||||
fabsf(SHADER_BOUND->proj[3][2]) > epsilon &&
|
||||
fabsf(SHADER_BOUND->proj[3][3]) < epsilon
|
||||
);
|
||||
|
||||
GX_LoadProjectionMtx(
|
||||
SHADER_BOUND->matrixProjection,
|
||||
SHADER_BOUND->isProjectionPerspective ? GX_PERSPECTIVE : GX_ORTHOGRAPHIC
|
||||
);
|
||||
}
|
||||
|
||||
// Need to update view or model?
|
||||
bool_t mvDirt = false;
|
||||
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_VIEW) != 0) {
|
||||
shaderMat4ToMtx(SHADER_BOUND->view, SHADER_BOUND->matrixView);
|
||||
mvDirt = true;
|
||||
}
|
||||
|
||||
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_MODEL) != 0) {
|
||||
shaderMat4ToMtx(SHADER_BOUND->model, SHADER_BOUND->matrixModel);
|
||||
mvDirt = true;
|
||||
}
|
||||
|
||||
// Set Model/View Matrix
|
||||
if(mvDirt) {
|
||||
guMtxConcat(
|
||||
SHADER_BOUND->matrixView,
|
||||
SHADER_BOUND->matrixModel,
|
||||
SHADER_BOUND->matrixModelView
|
||||
);
|
||||
GX_LoadPosMtxImm(SHADER_BOUND->matrixModelView, GX_PNMTX0);
|
||||
}
|
||||
|
||||
SHADER_BOUND->dirtyMatrix = 0;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void shaderMat4ToMtx44(const mat4 inGlmMatrix, Mtx44 outGXMatrix) {
|
||||
assertNotNull(inGlmMatrix, "Input matrix cannot be null");
|
||||
assertNotNull(outGXMatrix, "Output matrix cannot be null");
|
||||
|
||||
for(int row = 0; row < 4; ++row) {
|
||||
for(int col = 0; col < 4; ++col) {
|
||||
outGXMatrix[row][col] = inGlmMatrix[col][row];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shaderMat4ToMtx(const mat4 inGlmMatrix, Mtx outGXMatrix) {
|
||||
assertNotNull(inGlmMatrix, "Input matrix cannot be null");
|
||||
assertNotNull(outGXMatrix, "Output matrix cannot be null");
|
||||
|
||||
for(int row = 0; row < 3; ++row) {
|
||||
for(int col = 0; col < 4; ++col) {
|
||||
outGXMatrix[row][col] = inGlmMatrix[col][row];
|
||||
}
|
||||
}
|
||||
}
|
||||
113
src/duskdolphin/display/shader/shaderdolphin.h
Normal file
113
src/duskdolphin/display/shader/shaderdolphin.h
Normal file
@@ -0,0 +1,113 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
typedef struct {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
mat4 model;
|
||||
|
||||
bool_t isProjectionPerspective;
|
||||
Mtx44 matrixProjection;
|
||||
Mtx matrixView;
|
||||
Mtx matrixModel;
|
||||
Mtx matrixModelView;
|
||||
|
||||
uint_fast8_t dirtyMatrix;
|
||||
} shaderdolphin_t;
|
||||
|
||||
typedef struct {
|
||||
void *empty;
|
||||
} shaderdefinitiondolphin_t;
|
||||
|
||||
#define SHADER_DOLPHIN_DIRTY_MODEL (1 << 0)
|
||||
#define SHADER_DOLPHIN_DIRTY_PROJ (1 << 1)
|
||||
#define SHADER_DOLPHIN_DIRTY_VIEW (1 << 2)
|
||||
|
||||
extern shaderdolphin_t *SHADER_BOUND;
|
||||
|
||||
/**
|
||||
* Initializes a dolphin shader. Basically a render parameter pipeline.
|
||||
*
|
||||
* @param shader Shader to initialize.
|
||||
* @param def Definition of the shader to initialize with.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderInitDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const shaderdefinitiondolphin_t *def
|
||||
);
|
||||
|
||||
/**
|
||||
* Binds a dolphin shader. Basically sets the render parameters for rendering.
|
||||
*
|
||||
* @param shader Shader to bind.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderBindDolphin(shaderdolphin_t *shader);
|
||||
|
||||
/**
|
||||
* Sets a matrix uniform in the dolphin shader. Basically does nothing.
|
||||
*
|
||||
* @param shader Shader to set the matrix in.
|
||||
* @param name Name of the uniform to set.
|
||||
* @param matrix Matrix to set.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderSetMatrixDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
mat4 matrix
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a texture uniform in the dolphin shader. Basically does nothing.
|
||||
*
|
||||
* @param shader Shader to set the texture in.
|
||||
* @param name Name of the uniform to set.
|
||||
* @param texture Texture to set.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderSetTextureDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes a dolphin shader. Basically does nothing.
|
||||
*
|
||||
* @param shader Shader to dispose.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader);
|
||||
|
||||
/**
|
||||
* Internal Dolphin method, called right before a draw call to perform a matrix
|
||||
* update and recalc.
|
||||
*
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderUpdateMVPDolphin();
|
||||
|
||||
/**
|
||||
* Converts a glm style column major mat4 to a GX compatible row major Mtx44.
|
||||
*
|
||||
* @param in Matrix to convert.
|
||||
* @param out Output converted matrix.
|
||||
*/
|
||||
void shaderMat4ToMtx44(const mat4 in, Mtx44 out);
|
||||
|
||||
/**
|
||||
* Converts a glm style column major mat4 to a GX compatible row major Mtx.
|
||||
*
|
||||
* @param inGlmMatrix Matrix to convert.
|
||||
* @param outGXMatrix Output converted matrix.
|
||||
*/
|
||||
void shaderMat4ToMtx(const mat4 inGlmMatrix, Mtx outGXMatrix);
|
||||
18
src/duskdolphin/display/shader/shaderplatform.h
Normal file
18
src/duskdolphin/display/shader/shaderplatform.h
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "shaderdolphin.h"
|
||||
|
||||
typedef shaderdolphin_t shaderplatform_t;
|
||||
typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
|
||||
|
||||
#define shaderInitPlatform shaderInitDolphin
|
||||
#define shaderBindPlatform shaderBindDolphin
|
||||
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
||||
#define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||
#define shaderDisposePlatform shaderDisposeDolphin
|
||||
12
src/duskdolphin/display/shader/shaderunlitdolphin.c
Normal file
12
src/duskdolphin/display/shader/shaderunlitdolphin.c
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||
0
|
||||
};
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "display/texture/texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t textureInitDolphin(
|
||||
texturedolphin_t *texture,
|
||||
@@ -15,191 +16,101 @@ errorret_t textureInitDolphin(
|
||||
const textureformatdolphin_t format,
|
||||
const texturedata_t data
|
||||
) {
|
||||
// switch(format) {
|
||||
// case TEXTURE_FORMAT_RGBA:
|
||||
// assertTrue(
|
||||
// (width % 4) == 0 && (height % 4) == 0,
|
||||
// "RGB5A3 requires w/h multiple of 4 (or pad)"
|
||||
// );
|
||||
switch(format) {
|
||||
case TEXTURE_FORMAT_RGBA: {
|
||||
size_t rgbaSize = width * height * sizeof(uint8_t) * 4;
|
||||
|
||||
// // Convert to RGB5A3 format
|
||||
// size_t rgbaSize = width * height * sizeof(u16);
|
||||
// texture->rgba = (u16*)memalign(32, rgbaSize);
|
||||
// assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
||||
// Dolphin takes the RGBA data as 4x4 tiled layout.
|
||||
texture->rgba = memoryAllocate(rgbaSize);
|
||||
|
||||
// for(uint32_t y = 0; y < height; ++y) {
|
||||
// for(uint32_t x = 0; x < width; ++x) {
|
||||
// const int src = y * width + x;
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
const int src = y * width + x;
|
||||
|
||||
// const int tileX = x >> 2;
|
||||
// const int tileY = y >> 2;
|
||||
// const int tilesPerRow = width >> 2;
|
||||
// const int tileIndex = tileY * tilesPerRow + tileX;
|
||||
// const int tileBaseWords = tileIndex * 16;
|
||||
// const int inTile = ((y & 3) << 2) + (x & 3);
|
||||
// const int dest = tileBaseWords + inTile;
|
||||
const int tileX = x >> 2;
|
||||
const int tileY = y >> 2;
|
||||
const int tilesPerRow = width >> 2;
|
||||
const int tileIndex = tileY * tilesPerRow + tileX;
|
||||
const int inTile = ((y & 3) << 2) + (x & 3);
|
||||
const int tileBase = tileIndex * 64;
|
||||
|
||||
// color4b_t col = data.rgba.colors[src];
|
||||
color_t col = data.rgbaColors[src];
|
||||
|
||||
// u16 outCol;
|
||||
// if(col.a < 255) {
|
||||
// // 0AAA RRRR GGGG BBBB
|
||||
// outCol = (
|
||||
// (0u << 15) |
|
||||
// ((u16)(col.a >> 5) << 12) |
|
||||
// ((u16)(col.r >> 4) << 8) |
|
||||
// ((u16)(col.g >> 4) << 4) |
|
||||
// ((u16)(col.b >> 4) << 0)
|
||||
// );
|
||||
// } else {
|
||||
// // 1RRRR RRGG GGGB BBBB
|
||||
// outCol = (
|
||||
// (1u << 15) |
|
||||
// ((u16)(col.r >> 3) << 10) |
|
||||
// ((u16)(col.g >> 3) << 5) |
|
||||
// ((u16)(col.b >> 3) << 0)
|
||||
// );
|
||||
// }
|
||||
// texture->rgba[dest] = outCol;
|
||||
// }
|
||||
// }
|
||||
// AR plane
|
||||
texture->rgba[tileBase + inTile * 2 + 0] = col.a;
|
||||
texture->rgba[tileBase + inTile * 2 + 1] = col.r;
|
||||
|
||||
// DCFlushRange(texture->rgba, rgbaSize);
|
||||
// GX_InitTexObj(
|
||||
// &texture->texObj,
|
||||
// texture->rgba,
|
||||
// width, height,
|
||||
// GX_TF_RGB5A3,
|
||||
// GX_REPEAT, GX_REPEAT,
|
||||
// GX_FALSE
|
||||
// );
|
||||
// GB plane
|
||||
texture->rgba[tileBase + 32 + inTile * 2 + 0] = col.g;
|
||||
texture->rgba[tileBase + 32 + inTile * 2 + 1] = col.b;
|
||||
}
|
||||
}
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InitTexObj(
|
||||
&texture->texObj,
|
||||
texture->rgba,
|
||||
width, height,
|
||||
format,
|
||||
GX_REPEAT, GX_REPEAT,
|
||||
GX_FALSE
|
||||
);
|
||||
|
||||
// DCFlushRange(texture->rgba, rgbaSize);
|
||||
// GX_InvalidateTexAll();
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InvalidateTexAll();
|
||||
|
||||
// GX_InitTexObjLOD(
|
||||
// &texture->texObj,
|
||||
// GX_NEAR, GX_NEAR,
|
||||
// 0.0f, 0.0f, 0.0f,
|
||||
// GX_FALSE,
|
||||
// GX_FALSE,
|
||||
// GX_ANISO_1
|
||||
// );
|
||||
// break;
|
||||
|
||||
// case TEXTURE_FORMAT_PALETTE: {
|
||||
// // Not supported, convert to RGBA using lookup
|
||||
// color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
|
||||
// for(int32_t i = 0; i < width * height; i++) {
|
||||
// uint8_t index = data.palette.data[i];
|
||||
// assertTrue(
|
||||
// index < data.palette.palette->colorCount,
|
||||
// "Palette index out of range"
|
||||
// );
|
||||
// formatted[i] = data.palette.palette->colors[index];
|
||||
// }
|
||||
|
||||
// textureInit(
|
||||
// texture, width, height, TEXTURE_FORMAT_RGBA,
|
||||
// (texturedata_t){
|
||||
// .rgba = { .colors = formatted }
|
||||
// }
|
||||
// );
|
||||
// memoryFree(formatted);
|
||||
// break;
|
||||
// }
|
||||
|
||||
// default:
|
||||
// assertUnreachable("Unsupported texture format for Dolphin");
|
||||
// break;
|
||||
// }
|
||||
|
||||
// texture->ready = true;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureBindDolphin(texturedolphin_t *texture) {
|
||||
if(texture == NULL) {
|
||||
GX_SetNumChans(0);
|
||||
errorOk();
|
||||
GX_InitTexObjLOD(
|
||||
&texture->texObj,
|
||||
GX_NEAR, GX_NEAR,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
GX_FALSE,
|
||||
GX_FALSE,
|
||||
GX_ANISO_1
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE: {
|
||||
assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
assertUnreachable("Unsupported texture format for Dolphin");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GX_SetNumChans(1);
|
||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
||||
switch(texture->format) {
|
||||
case TEXTURE_FORMAT_RGBA: {
|
||||
if(texture->rgba) {
|
||||
memoryFree(texture->rgba);
|
||||
texture->rgba = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// case TEXTURE_FORMAT_RGB4A3: {
|
||||
// assertUnreachable("RGB4A3 texture format not yet implemented");
|
||||
// }
|
||||
|
||||
// case TEXTURE_FORMAT_RGB5: {
|
||||
// assertUnreachable("RGB5 texture format not yet implemented");
|
||||
// }
|
||||
|
||||
// case TEXTURE_FORMAT_PALETTE: {
|
||||
// assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||
// break;
|
||||
// }
|
||||
|
||||
default: {
|
||||
assertUnreachable("Unsupported texture format for Dolphin");
|
||||
break;
|
||||
}
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void textureDolphinUploadTEV(void) {
|
||||
if(TEXTURE_BOUND == NULL) {
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,
|
||||
GX_DISABLE,
|
||||
GX_SRC_REG,
|
||||
GX_SRC_VTX,
|
||||
GX_LIGHTNULL,
|
||||
GX_DF_NONE,
|
||||
GX_AF_NONE
|
||||
);
|
||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){0, 0, 0, 0});
|
||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){255, 255, 255, 255});
|
||||
|
||||
GX_SetNumTexGens(0);
|
||||
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
|
||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Add channel for vertex color
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,// Store in color channel 0
|
||||
GX_DISABLE,// Lighting disabled
|
||||
GX_SRC_REG,// Ambient color?
|
||||
GX_SRC_VTX,// Material color?
|
||||
GX_LIGHTNULL,// Light Mask
|
||||
GX_DF_NONE,// Diffuse function
|
||||
GX_AF_NONE// Attenuation function
|
||||
);
|
||||
|
||||
// One set of UVs
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(
|
||||
GX_TEXCOORD0,
|
||||
GX_TG_MTX2x4,
|
||||
GX_TG_TEX0,
|
||||
GX_IDENTITY
|
||||
);
|
||||
|
||||
// Basically the shader setup
|
||||
switch(TEXTURE_BOUND->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format in meshDraw");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ typedef union texturedata_u texturedata_t;
|
||||
typedef enum {
|
||||
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
||||
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
||||
// TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
||||
// TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
||||
} textureformatdolphin_t;
|
||||
|
||||
typedef struct {
|
||||
@@ -20,6 +22,11 @@ typedef struct {
|
||||
textureformatdolphin_t format;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
|
||||
union {
|
||||
uint8_t *rgba;
|
||||
// u16 *rgba;
|
||||
};
|
||||
} texturedolphin_t;
|
||||
|
||||
/**
|
||||
@@ -55,9 +62,3 @@ errorret_t textureBindDolphin(texturedolphin_t *texture);
|
||||
* @return An error if the texture failed to dispose, otherwise success.
|
||||
*/
|
||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
||||
|
||||
/**
|
||||
* Internal method that uploads the texture environment variables to the GPU
|
||||
* for rendering. This is basically uploading the shader information.
|
||||
*/
|
||||
void textureDolphinUploadTEV(void);
|
||||
15
src/duskgl/assert/assertgl.h
Normal file
15
src/duskgl/assert/assertgl.h
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "assert/assert.h"
|
||||
#include "error/errorgl.h"
|
||||
|
||||
#define assertNoGLError(message) \
|
||||
assertTrue(errorGLCheck().code == ERROR_OK, message)
|
||||
|
||||
// EOF
|
||||
@@ -14,3 +14,4 @@ add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(texture)
|
||||
add_subdirectory(mesh)
|
||||
add_subdirectory(shader)
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "display/camera/camera.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "assert/assert.h"
|
||||
#include "assert/assertgl.h"
|
||||
|
||||
void cameraPushMatrixGL(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
@@ -59,7 +59,7 @@ void cameraPushMatrixGL(camera_t *camera) {
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
glm_mat4_copy(camera->view, view);
|
||||
glm_mat4_ucopy(camera->view, view);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
@@ -117,16 +117,19 @@ void cameraPushMatrixGL(camera_t *camera) {
|
||||
assertUnreachable("Invalid camera view type");
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)projection);
|
||||
// glPushMatrix();
|
||||
// glMatrixMode(GL_PROJECTION);
|
||||
// glLoadIdentity();
|
||||
// glLoadMatrixf((const GLfloat*)projection);
|
||||
assertNoGLError("Failed to set projection matrix");
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)view);
|
||||
// glMatrixMode(GL_MODELVIEW);
|
||||
// glLoadIdentity();
|
||||
// glLoadMatrixf((const GLfloat*)view);
|
||||
assertNoGLError("Failed to set view matrix");
|
||||
}
|
||||
|
||||
void cameraPopMatrixGL(void) {
|
||||
glPopMatrix();
|
||||
// glPopMatrix();
|
||||
assertNoGLError("Failed to pop camera matrix");
|
||||
}
|
||||
@@ -9,24 +9,28 @@
|
||||
|
||||
errorret_t displayOpenGLInit(void) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
errorChain(errorGLCheck());
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
errorChain(errorGLCheck());
|
||||
glClearDepth(1.0f);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
errorChain(errorGLCheck());
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
errorChain(errorGLCheck());
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
#if DUSK_OPENGL_LEGACY
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
errorChain(errorGLCheck());
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -10,5 +10,7 @@
|
||||
|
||||
/**
|
||||
* Initializes the OpenGL specific contexts for rendering.
|
||||
*
|
||||
* @return An errorret_t indicating success or failure of the initialization.
|
||||
*/
|
||||
errorret_t displayOpenGLInit(void);
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "display/display.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "assert/assert.h"
|
||||
#include "assert/assertgl.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t frameBufferGLInitBackBuffer(void) {
|
||||
@@ -86,6 +86,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
||||
color.b / 255.0f,
|
||||
color.a / 255.0f
|
||||
);
|
||||
assertNoGLError("Failed to set clear color");
|
||||
}
|
||||
|
||||
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
||||
@@ -93,6 +94,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
||||
}
|
||||
|
||||
glClear(glFlags);
|
||||
assertNoGLError("Failed to clear framebuffer");
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
*/
|
||||
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "assert/assert.h"
|
||||
#include "assert/assertgl.h"
|
||||
#include "error/errorgl.h"
|
||||
#include "display/shader/shadergl.h"
|
||||
|
||||
errorret_t meshInitGL(
|
||||
meshgl_t *mesh,
|
||||
@@ -22,6 +24,103 @@ errorret_t meshInitGL(
|
||||
mesh->vertexCount = vertexCount;
|
||||
mesh->vertices = vertices;
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
// Nothing needed.
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
errorChain(errorGLCheck());
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
errorChain(errorGLCheck());
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
errorChain(errorGLCheck());
|
||||
#else
|
||||
// Generate Vertex Buffer Object
|
||||
glGenBuffers(1, &mesh->vboId);
|
||||
errorChain(errorGLCheck());
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||
errorChain(errorGLCheck());
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
vertexCount * sizeof(meshvertex_t),
|
||||
vertices,
|
||||
GL_DYNAMIC_DRAW
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
// Generate Vertex Array Object
|
||||
glGenVertexArrays(1, &mesh->vaoId);
|
||||
errorChain(errorGLCheck());
|
||||
glBindVertexArray(mesh->vaoId);
|
||||
errorChain(errorGLCheck());
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
// Set up vertex attribute pointers
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
MESH_VERTEX_POS_SIZE,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(meshvertex_t),
|
||||
(const GLvoid*)offsetof(meshvertex_t, pos)
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
glEnableVertexAttribArray(0);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glVertexAttribPointer(
|
||||
1,
|
||||
MESH_VERTEX_UV_SIZE,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(meshvertex_t),
|
||||
(const GLvoid*)offsetof(meshvertex_t, uv)
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
glEnableVertexAttribArray(1);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glVertexAttribPointer(
|
||||
2,
|
||||
sizeof(color_t) / sizeof(GLubyte),
|
||||
GL_UNSIGNED_BYTE,
|
||||
GL_TRUE,
|
||||
sizeof(meshvertex_t),
|
||||
(const GLvoid*)offsetof(meshvertex_t, color)
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
glEnableVertexAttribArray(2);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
// Unbind VAO and VBO to prevent accidental modification
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
errorChain(errorGLCheck());
|
||||
glBindVertexArray(0);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t meshFlushGL(
|
||||
meshgl_t *mesh,
|
||||
const int32_t vertOffset,
|
||||
const int32_t vertCount
|
||||
) {
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
// Nothing doing, we use the glClientState stuff.
|
||||
#else
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||
errorChain(errorGLCheck());
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
mesh->vertexCount * sizeof(meshvertex_t),
|
||||
mesh->vertices,
|
||||
// vertCount * sizeof(meshvertex_t),
|
||||
// &mesh->vertices[vertOffset],
|
||||
GL_DYNAMIC_DRAW
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -30,7 +129,8 @@ errorret_t meshDrawGL(
|
||||
const int32_t offset,
|
||||
const int32_t count
|
||||
) {
|
||||
// PSP style pointer legacy OpenGL
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
// Legacy pointer style rendering
|
||||
const GLsizei stride = sizeof(meshvertex_t);
|
||||
|
||||
glColorPointer(
|
||||
@@ -43,16 +143,32 @@ errorret_t meshDrawGL(
|
||||
MESH_VERTEX_UV_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].uv
|
||||
(const GLvoid*)&mesh->vertices[offset].uv[0]
|
||||
);
|
||||
glVertexPointer(
|
||||
MESH_VERTEX_POS_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].pos
|
||||
(const GLvoid*)&mesh->vertices[offset].pos[0]
|
||||
);
|
||||
|
||||
// Shader may have model matrix here
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
errorChain(shaderLegacyMatrixUpdate());
|
||||
#endif
|
||||
|
||||
// glDrawArrays(mesh->primitiveType, offset, count);
|
||||
glDrawArrays(mesh->primitiveType, 0, count);
|
||||
errorChain(errorGLCheck());
|
||||
#else
|
||||
// Modern VAO/VBO rendering
|
||||
glBindVertexArray(mesh->vaoId);
|
||||
errorChain(errorGLCheck());
|
||||
glDrawArrays(mesh->primitiveType, offset, count);
|
||||
errorChain(errorGLCheck());
|
||||
glBindVertexArray(0);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -62,6 +178,14 @@ int32_t meshGetVertexCountGL(const meshgl_t *mesh) {
|
||||
}
|
||||
|
||||
errorret_t meshDisposeGL(meshgl_t *mesh) {
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
// No dynamic resources to free for this mesh implementation
|
||||
#else
|
||||
glDeleteBuffers(1, &mesh->vboId);
|
||||
errorChain(errorGLCheck());
|
||||
glDeleteVertexArrays(1, &mesh->vaoId);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -16,9 +16,16 @@ typedef enum {
|
||||
} meshprimitivetypegl_t;
|
||||
|
||||
typedef struct {
|
||||
const meshvertex_t *vertices;
|
||||
int32_t vertexCount;
|
||||
meshprimitivetypegl_t primitiveType;
|
||||
const meshvertex_t *vertices;
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
// Nothing needed
|
||||
#else
|
||||
GLuint vaoId;
|
||||
GLuint vboId;
|
||||
#endif
|
||||
} meshgl_t;
|
||||
|
||||
/**
|
||||
@@ -37,6 +44,20 @@ errorret_t meshInitGL(
|
||||
const meshvertex_t *vertices
|
||||
);
|
||||
|
||||
/**
|
||||
* Flushes the vertices (stored in memory) to the GPU.
|
||||
*
|
||||
* @param mesh Mesh to flush vertices for.
|
||||
* @param vertOffset First vertice index to flush.
|
||||
* @param vertCount Count of vertices to flush.
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t meshFlushGL(
|
||||
meshgl_t *mesh,
|
||||
const int32_t vertOffset,
|
||||
const int32_t vertCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a mesh using OpenGL.
|
||||
*
|
||||
|
||||
@@ -12,6 +12,7 @@ typedef meshprimitivetypegl_t meshprimitivetypeplatform_t;
|
||||
typedef meshgl_t meshplatform_t;
|
||||
|
||||
#define meshInitPlatform meshInitGL
|
||||
#define meshFlushPlatform meshFlushGL
|
||||
#define meshDrawPlatform meshDrawGL
|
||||
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
||||
#define meshDisposePlatform meshDisposeGL
|
||||
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
shadergl.c
|
||||
shaderunlitgl.c
|
||||
)
|
||||
324
src/duskgl/display/shader/shadergl.c
Normal file
324
src/duskgl/display/shader/shadergl.c
Normal file
@@ -0,0 +1,324 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shadergl.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assertgl.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
shaderlegacygl_t SHADER_LEGACY = { 0 };
|
||||
#endif
|
||||
|
||||
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(def, "Shader definition cannot be null");
|
||||
memoryZero(shader, sizeof(shadergl_t));
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
glm_mat4_identity(shader->view);
|
||||
glm_mat4_identity(shader->proj);
|
||||
glm_mat4_identity(shader->model);
|
||||
|
||||
SHADER_LEGACY.boundShader = NULL;
|
||||
errorOk();
|
||||
#else
|
||||
assertNotNull(def->vert, "Vertex shader source cannot be null");
|
||||
assertNotNull(def->frag, "Fragment shader source cannot be null");
|
||||
|
||||
shader->setTexture = def->setTexture;
|
||||
|
||||
// Create vertex shader
|
||||
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
||||
errorret_t err = errorGLCheck();
|
||||
errorChain(err);
|
||||
|
||||
glShaderSource(shader->vertexShaderId, 1, &def->vert, NULL);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glCompileShader(shader->vertexShaderId);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
GLint ok = 0;
|
||||
glGetShaderiv(shader->vertexShaderId, GL_COMPILE_STATUS, &ok);
|
||||
if(!ok) {
|
||||
GLchar log[1024];
|
||||
glGetShaderInfoLog(shader->vertexShaderId, sizeof(log), NULL, log);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
errorThrow("Vertex shader compilation failed: %s", log);
|
||||
}
|
||||
|
||||
// Create fragment shader
|
||||
shader->fragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glShaderSource(shader->fragmentShaderId, 1, &def->frag, NULL);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glCompileShader(shader->fragmentShaderId);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glGetShaderiv(shader->fragmentShaderId, GL_COMPILE_STATUS, &ok);
|
||||
if(!ok) {
|
||||
GLchar log[1024];
|
||||
glGetShaderInfoLog(shader->fragmentShaderId, sizeof(log), NULL, log);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorThrow("Fragment shader compilation failed: %s", log);
|
||||
}
|
||||
|
||||
// Create shader program
|
||||
shader->shaderProgramId = glCreateProgram();
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glAttachShader(shader->shaderProgramId, shader->vertexShaderId);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteProgram(shader->shaderProgramId);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glAttachShader(shader->shaderProgramId, shader->fragmentShaderId);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteProgram(shader->shaderProgramId);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
glLinkProgram(shader->shaderProgramId);
|
||||
err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
glDeleteProgram(shader->shaderProgramId);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorChain(err);
|
||||
}
|
||||
|
||||
ok = 0;
|
||||
glGetProgramiv(shader->shaderProgramId, GL_LINK_STATUS, &ok);
|
||||
if(!ok) {
|
||||
GLchar log[1024];
|
||||
glGetProgramInfoLog(shader->shaderProgramId, sizeof(log), NULL, log);
|
||||
glDeleteProgram(shader->shaderProgramId);
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
errorThrow("Shader program linking failed: %s", log);
|
||||
}
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderParamGetLocationGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
GLint *location
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(location, "Location cannot be null");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||
#else
|
||||
*location = glGetUniformLocation(shader->shaderProgramId, name);
|
||||
errorChain(errorGLCheck());
|
||||
if(*location == -1) {
|
||||
errorThrow("Uniform '%s' not found in shader.", name);
|
||||
}
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetMatrixGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
mat4 mat
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(mat, "Matrix data cannot be null");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertTrue(
|
||||
SHADER_LEGACY.boundShader == shader,
|
||||
"Shader must be bound to set legacy matrices."
|
||||
);
|
||||
// Use unaligned copy to safely handle possibly unaligned input matrices
|
||||
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||
glm_mat4_ucopy(mat, shader->proj);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||
glm_mat4_ucopy(mat, shader->view);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||
glm_mat4_ucopy(mat, shader->model);
|
||||
|
||||
} else {
|
||||
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||
}
|
||||
#else
|
||||
GLint location;
|
||||
errorChain(shaderParamGetLocationGL(shader, name, &location));
|
||||
|
||||
glUniformMatrix4fv(location, 1, GL_FALSE, (const GLfloat *)mat);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetTextureGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertStringEqual(
|
||||
name,
|
||||
SHADER_UNLIT_TEXTURE,
|
||||
"Only one texture supported in legacy opengl."
|
||||
);
|
||||
|
||||
if(texture == NULL) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
errorChain(errorGLCheck());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
errorChain(errorGLCheck());
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
#else
|
||||
if(shader->setTexture == NULL) {
|
||||
assertUnreachable("Shader does not support setting textures.");
|
||||
}
|
||||
errorChain(shader->setTexture(shader, name, texture));
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderBindGL(shadergl_t *shader) {
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertNotNull(shader, "Cannot bind a null shader.");
|
||||
SHADER_LEGACY.boundShader = shader;
|
||||
SHADER_LEGACY.dirty = (
|
||||
SHADER_LEGACY_DIRTY_MODEL |
|
||||
SHADER_LEGACY_DIRTY_PROJ |
|
||||
SHADER_LEGACY_DIRTY_VIEW
|
||||
);
|
||||
#else
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
glUseProgram(shader->shaderProgramId);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderDisposeGL(shadergl_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
SHADER_LEGACY.boundShader = NULL;
|
||||
#else
|
||||
if(shader->shaderProgramId != 0) {
|
||||
glDeleteProgram(shader->shaderProgramId);
|
||||
}
|
||||
|
||||
if(shader->vertexShaderId != 0) {
|
||||
glDeleteShader(shader->vertexShaderId);
|
||||
}
|
||||
|
||||
if(shader->fragmentShaderId != 0) {
|
||||
glDeleteShader(shader->fragmentShaderId);
|
||||
}
|
||||
|
||||
assertNoGLError("Failed disposing shader");
|
||||
#endif
|
||||
|
||||
memoryZero(shader, sizeof(shadergl_t));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
errorret_t shaderLegacyMatrixUpdate() {
|
||||
assertNotNull(SHADER_LEGACY.boundShader, "No shader is currently bound.");
|
||||
|
||||
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_PROJ) != 0) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
errorChain(errorGLCheck());
|
||||
glLoadIdentity();
|
||||
errorChain(errorGLCheck());
|
||||
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->proj);
|
||||
errorChain(errorGLCheck());
|
||||
}
|
||||
|
||||
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_VIEW) != 0) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
errorChain(errorGLCheck());
|
||||
glLoadIdentity();
|
||||
errorChain(errorGLCheck());
|
||||
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->view);
|
||||
errorChain(errorGLCheck());
|
||||
}
|
||||
|
||||
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_MODEL) != 0) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
errorChain(errorGLCheck());
|
||||
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->model);
|
||||
errorChain(errorGLCheck());
|
||||
}
|
||||
|
||||
SHADER_LEGACY.dirty = 0;
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
145
src/duskgl/display/shader/shadergl.h
Normal file
145
src/duskgl/display/shader/shadergl.h
Normal file
@@ -0,0 +1,145 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/errorgl.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
typedef struct shadergl_s shadergl_t;
|
||||
|
||||
typedef errorret_t (*shadersettexturefn_t)(
|
||||
shadergl_t *,
|
||||
const char_t *,
|
||||
texture_t *
|
||||
);
|
||||
|
||||
typedef struct shadergl_s {
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
mat4 model;
|
||||
#else
|
||||
GLuint shaderProgramId;
|
||||
GLuint vertexShaderId;
|
||||
GLuint fragmentShaderId;
|
||||
shadersettexturefn_t setTexture;
|
||||
#endif
|
||||
} shadergl_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
void *nothing;
|
||||
#else
|
||||
const char_t *vert;
|
||||
const char_t *frag;
|
||||
shadersettexturefn_t setTexture;
|
||||
#endif
|
||||
} shaderdefinitiongl_t;
|
||||
|
||||
#if DUSK_OPENGL_LEGACY
|
||||
typedef struct {
|
||||
shadergl_t *boundShader;
|
||||
uint_fast8_t dirty;
|
||||
} shaderlegacygl_t;
|
||||
|
||||
extern shaderlegacygl_t SHADER_LEGACY;
|
||||
|
||||
#define SHADER_LEGACY_DIRTY_PROJ (1 << 0)
|
||||
#define SHADER_LEGACY_DIRTY_VIEW (1 << 1)
|
||||
#define SHADER_LEGACY_DIRTY_MODEL (1 << 2)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Initializes a shader.
|
||||
*
|
||||
* @param shader The shader to initialize.
|
||||
* @param def The definition of the shader to initialize with.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def);
|
||||
|
||||
/**
|
||||
* Binds a shader for use in rendering.
|
||||
*
|
||||
* @param shader The shader to bind.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t shaderBindGL(shadergl_t *shader);
|
||||
|
||||
/**
|
||||
* Retrieves the location of a shader uniform parameter.
|
||||
*
|
||||
* @param shader The shader to query.
|
||||
* @param name The name of the uniform parameter.
|
||||
* @param location Output parameter to receive the location of the uniform.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t shaderParamGetLocationGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
GLint *location
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a mat4 uniform parameter in the shader.
|
||||
*
|
||||
* @param shader The shader to update.
|
||||
* @param name The name of the uniform parameter.
|
||||
* @param mat The 4x4 matrix data to set.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t shaderSetMatrixGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
mat4 matrix
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a color uniform parameter in the shader.
|
||||
*
|
||||
* @param shader The shader to update.
|
||||
* @param name The name of the uniform parameter.
|
||||
* @param color The color data to set.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t shaderSetTextureGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a color uniform parameter in the shader.
|
||||
*
|
||||
* @param shader The shader to update.
|
||||
* @param name The name of the uniform parameter.
|
||||
* @param color The color data to set.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
// errorret_t shaderSetColorGL(
|
||||
// shadergl_t *shader,
|
||||
// const char_t *name,
|
||||
// color_t color
|
||||
// );
|
||||
|
||||
/**
|
||||
* Disposes of a shader, freeing any associated resources.
|
||||
*
|
||||
* @param shader The shader to dispose.
|
||||
*/
|
||||
errorret_t shaderDisposeGL(shadergl_t *shader);
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
/**
|
||||
* During mesh rendering, this is requesting the legacy system to push all
|
||||
* shaders necessary to render the currently bound shader's matrices.
|
||||
*
|
||||
* @return Any error state.
|
||||
*/
|
||||
errorret_t shaderLegacyMatrixUpdate();
|
||||
#endif
|
||||
19
src/duskgl/display/shader/shaderplatform.h
Normal file
19
src/duskgl/display/shader/shaderplatform.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "shadergl.h"
|
||||
|
||||
typedef shadergl_t shaderplatform_t;
|
||||
typedef shaderdefinitiongl_t shaderdefinitionplatform_t;
|
||||
|
||||
#define shaderInitPlatform shaderInitGL
|
||||
#define shaderBindPlatform shaderBindGL
|
||||
#define shaderSetMatrixPlatform shaderSetMatrixGL
|
||||
#define shaderSetTexturePlatform shaderSetTextureGL
|
||||
// #define shaderSetColorPlatform shaderSetColorGL
|
||||
#define shaderDisposePlatform shaderDisposeGL
|
||||
194
src/duskgl/display/shader/shaderunlitgl.c
Normal file
194
src/duskgl/display/shader/shaderunlitgl.c
Normal file
@@ -0,0 +1,194 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "assert/assertgl.h"
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
||||
#else
|
||||
errorret_t shaderUnlitSetTextureGL(
|
||||
shadergl_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertStringEqual(
|
||||
name,
|
||||
SHADER_UNLIT_TEXTURE,
|
||||
"Only one texture supported in unlit shader."
|
||||
);
|
||||
|
||||
GLint locTexture, locType, locColorCount, locColors;
|
||||
|
||||
errorChain(shaderParamGetLocationGL(shader, "u_TextureType", &locType));
|
||||
|
||||
// NULL textures
|
||||
if(texture == NULL) {
|
||||
glUniform1i(locType, 0);
|
||||
errorChain(errorGLCheck());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Set texture.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
errorChain(errorGLCheck());
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
errorChain(shaderParamGetLocationGL(shader, name, &locTexture));
|
||||
glUniform1i(locTexture, 0);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
// Set texture type
|
||||
if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||
glUniform1i(locType, 2);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
shaderParamGetLocationGL(shader, "u_ColorCount", &locColorCount);
|
||||
glUniform1i(locColorCount, texture->palette->count);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
shaderParamGetLocationGL(shader, "u_Colors", &locColors);
|
||||
GLuint paletteData[texture->palette->count];
|
||||
for(size_t i = 0; i < texture->palette->count; i++) {
|
||||
color_t color = texture->palette->colors[i];
|
||||
paletteData[i] = (
|
||||
((uint32_t)color.r << 24) |
|
||||
((uint32_t)color.g << 16) |
|
||||
((uint32_t)color.b << 8) |
|
||||
((uint32_t)color.a << 0)
|
||||
);
|
||||
}
|
||||
glUniform1uiv(locColors, texture->palette->count, paletteData);
|
||||
errorChain(errorGLCheck());
|
||||
} else {
|
||||
glUniform1i(locType, 1);
|
||||
errorChain(errorGLCheck());
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||
.vert =
|
||||
#ifdef DUSK_OPENGL_ES
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
// Attributes
|
||||
"layout(location = 0) in vec3 a_Pos;\n"
|
||||
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||
"layout(location = 2) in vec4 a_Color;\n"
|
||||
// Uniforms
|
||||
"uniform mat4 u_Proj;\n"
|
||||
"uniform mat4 u_View;\n"
|
||||
"uniform mat4 u_Model;\n"
|
||||
// Vertex shader outputs
|
||||
"out vec4 v_Color;\n"
|
||||
"out vec2 v_TexCoord;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||
" v_Color = a_Color;\n"
|
||||
" v_TexCoord = a_TexCoord;\n"
|
||||
"}\n",
|
||||
#else
|
||||
"#version 330 core\n"
|
||||
// Attributes
|
||||
"layout(location = 0) in vec3 a_Pos;\n"
|
||||
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||
"layout(location = 2) in vec4 a_Color;\n"
|
||||
// Uniforms
|
||||
"uniform mat4 u_Proj;\n"
|
||||
"uniform mat4 u_View;\n"
|
||||
"uniform mat4 u_Model;\n"
|
||||
// Vertex shader outputs
|
||||
"out vec4 v_Color;\n"
|
||||
"out vec2 v_TexCoord;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||
" v_Color = a_Color;\n"
|
||||
" v_TexCoord = a_TexCoord;\n"
|
||||
"}\n",
|
||||
#endif
|
||||
.frag =
|
||||
#ifdef DUSK_OPENGL_ES
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
// Uniforms
|
||||
"uniform sampler2D u_Texture;\n"
|
||||
"uniform int u_TextureType;\n"
|
||||
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||
"uniform int u_ColorCount;\n"
|
||||
// Fragment shader inputs
|
||||
"in vec4 v_Color;\n"
|
||||
"in vec2 v_TexCoord;\n"
|
||||
// Fragment shader output
|
||||
"out vec4 FragColor;\n"
|
||||
"void main() {\n"
|
||||
" if(u_TextureType == 0) {\n"// No texture
|
||||
" FragColor = v_Color;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" if(u_TextureType == 1) {\n"// Regular texture
|
||||
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||
" uint palColor = u_Colors[index];\n"
|
||||
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||
" FragColor = paletteColor;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" FragColor = v_Color;\n"// Unknown texture type?
|
||||
"}\n",
|
||||
#else
|
||||
"#version 330 core\n"
|
||||
// Uniforms
|
||||
"uniform sampler2D u_Texture;\n"
|
||||
"uniform int u_TextureType;\n"
|
||||
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||
"uniform int u_ColorCount;\n"
|
||||
// Fragment shader inputs
|
||||
"in vec4 v_Color;\n"
|
||||
"in vec2 v_TexCoord;\n"
|
||||
// Fragment shader output
|
||||
"out vec4 FragColor;\n"
|
||||
"void main() {\n"
|
||||
" if(u_TextureType == 0) {\n"// No texture
|
||||
" FragColor = v_Color;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" if(u_TextureType == 1) {\n"// Regular texture
|
||||
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||
" uint palColor = u_Colors[index];\n"
|
||||
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||
" FragColor = paletteColor;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
" FragColor = v_Color;\n"// Unknown texture type?
|
||||
"}\n",
|
||||
#endif
|
||||
|
||||
.setTexture = shaderUnlitSetTextureGL
|
||||
};
|
||||
#endif
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "display/texture/texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "error/errorgl.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t textureInitGL(
|
||||
texturegl_t *texture,
|
||||
@@ -17,32 +18,49 @@ errorret_t textureInitGL(
|
||||
const texturedata_t data
|
||||
) {
|
||||
glGenTextures(1, &texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
switch(format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
break;
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE:
|
||||
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
|
||||
texture->palette = data.paletted.palette;
|
||||
assertTrue(
|
||||
texture->palette == &PALETTES[0],
|
||||
"Only the first palette is supported in legacy opengl."
|
||||
);
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
glColorTableEXT(
|
||||
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
width, height,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
GL_UNSIGNED_BYTE, (void*)data.paletteData
|
||||
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
// glColorTableEXT(
|
||||
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
|
||||
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
|
||||
// );
|
||||
#else
|
||||
// For modern systems we send to only the R channel and the shader does
|
||||
// the rest.
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RED, width, height, 0,
|
||||
GL_RED, GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -52,8 +70,11 @@ errorret_t textureInitGL(
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
errorChain(errorGLCheck());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
errorChain(errorGLCheck());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
errorChain(errorGLCheck());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
@@ -63,24 +84,12 @@ errorret_t textureInitGL(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureBindGL(texturegl_t *texture) {
|
||||
if(texture == NULL) {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
errorChain(errorGLCheck());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureDisposeGL(texturegl_t *texture) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
||||
|
||||
glDeleteTextures(1, &texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -13,6 +13,7 @@ typedef union texturedata_u texturedata_t;
|
||||
typedef enum {
|
||||
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
||||
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
|
||||
// TEXTURE_FORMAT_DXT5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
} textureformatgl_t;
|
||||
|
||||
typedef struct {
|
||||
@@ -20,6 +21,10 @@ typedef struct {
|
||||
textureformatgl_t format;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
|
||||
union {
|
||||
palette_t *palette;
|
||||
};
|
||||
} texturegl_t;
|
||||
|
||||
/**
|
||||
@@ -40,14 +45,6 @@ errorret_t textureInitGL(
|
||||
const texturedata_t data
|
||||
);
|
||||
|
||||
/**
|
||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
||||
*
|
||||
* @param texture The texture to bind.
|
||||
* @return An error if the texture failed to bind, otherwise success.
|
||||
*/
|
||||
errorret_t textureBindGL(texturegl_t *texture);
|
||||
|
||||
/**
|
||||
* Disposes a texture.
|
||||
*
|
||||
|
||||
@@ -12,5 +12,4 @@ typedef textureformatgl_t textureformatplatform_t;
|
||||
typedef texturegl_t textureplatform_t;
|
||||
|
||||
#define textureInitPlatform textureInitGL
|
||||
#define textureBindPlatform textureBindGL
|
||||
#define textureDisposePlatform textureDisposeGL
|
||||
@@ -6,6 +6,20 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#ifdef DUSK_OPENGL_ES
|
||||
#include <GLES3/gl3.h>
|
||||
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
|
||||
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
|
||||
#define glDeleteFramebuffersEXT glDeleteFramebuffers
|
||||
#define glGenFramebuffersEXT glGenFramebuffers
|
||||
#define glBindFramebufferEXT glBindFramebuffer
|
||||
#define glFramebufferTexture2DEXT glFramebufferTexture2D
|
||||
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
|
||||
#define glClearDepth(depth) glClearDepthf(depth)
|
||||
#else
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user