Compare commits
15 Commits
71c5756e71
...
a2113442cb
| Author | SHA1 | Date | |
|---|---|---|---|
| a2113442cb | |||
| d91808487f | |||
| 933949cc19 | |||
| 407620387d | |||
| 98947dea26 | |||
| ebff7af9b5 | |||
| b23c4b83ae | |||
| c0cff40628 | |||
| 97513e354c | |||
| c277ae7aff | |||
| e1835e6282 | |||
| 5ac21db997 | |||
| ca0e9fc3b2 | |||
| 66ebcb1608 | |||
| ff92a78dda |
@@ -156,7 +156,7 @@ class Map:
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|||||||
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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if (newTopLeftChunkX != self.topLeftX or
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if(newTopLeftChunkX != self.topLeftX or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkZ != self.topLeftZ):
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newTopLeftChunkZ != self.topLeftZ):
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@@ -166,7 +166,7 @@ class Map:
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chunkWorldX = chunk.x
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chunkWorldX = chunk.x
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chunkWorldY = chunk.y
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chunkWorldY = chunk.y
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chunkWorldZ = chunk.z
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chunkWorldZ = chunk.z
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if (chunkWorldX < newTopLeftChunkX or
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if(chunkWorldX < newTopLeftChunkX or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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@@ -192,7 +192,7 @@ function sceneRender()
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spriteBatchPush(
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spriteBatchPush(
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nil,
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nil,
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x, y, x + 32, y + 32,
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x, y, x + 32, y + 32,
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colorBlue()
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colorWhite()
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)
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)
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|
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||||||
-- Update mouse position
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-- Update mouse position
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40
cmake/targets/knulli.cmake
Normal file
40
cmake/targets/knulli.cmake
Normal file
@@ -0,0 +1,40 @@
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|
# Find link platform-specific libraries
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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# Setup endianess at compile time to optimize.
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include(TestBigEndian)
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test_big_endian(IS_BIG_ENDIAN)
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if(IS_BIG_ENDIAN)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PLATFORM_ENDIAN_BIG
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|
)
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else()
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PLATFORM_ENDIAN_LITTLE
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|
)
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endif()
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|
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# Link required libraries.
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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SDL2
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pthread
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OpenGL::GL
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GL
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m
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|
)
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|
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# Define platform-specific macros.
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_SDL2
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DUSK_OPENGL
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DUSK_LINUX
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DUSK_DISPLAY_SIZE_DYNAMIC
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DUSK_DISPLAY_WIDTH_DEFAULT=640
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DUSK_DISPLAY_HEIGHT_DEFAULT=480
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DUSK_DISPLAY_SCREEN_HEIGHT=240
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DUSK_INPUT_KEYBOARD
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DUSK_INPUT_POINTER
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DUSK_INPUT_GAMEPAD
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DUSK_TIME_DYNAMIC
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|
)
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@@ -36,6 +36,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_PSP
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DUSK_PSP
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DUSK_INPUT_GAMEPAD
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DUSK_INPUT_GAMEPAD
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_OPENGL_LEGACY
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DUSK_DISPLAY_WIDTH=480
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DUSK_DISPLAY_WIDTH=480
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DUSK_DISPLAY_HEIGHT=272
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DUSK_DISPLAY_HEIGHT=272
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)
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)
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5
cmake/targets/rg35xxh.cmake
Normal file
5
cmake/targets/rg35xxh.cmake
Normal file
@@ -0,0 +1,5 @@
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|
include(cmake/targets/knulli.cmake)
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|
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_RG35XXH
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|
)
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29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
29
cmake/toolchains/aarch64-linux-gnu.cmake
Normal file
@@ -0,0 +1,29 @@
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|
set(CMAKE_SYSTEM_NAME Linux)
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set(CMAKE_SYSTEM_PROCESSOR aarch64)
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|
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set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
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set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
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set(CMAKE_ASM_COMPILER aarch64-linux-gnu-gcc)
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|
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set(CMAKE_SYSROOT /)
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set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
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set(CMAKE_CXX_COMPILER_TARGET aarch64-linux-gnu)
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|
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set(CMAKE_FIND_ROOT_PATH
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/usr/aarch64-linux-gnu
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/usr/lib/aarch64-linux-gnu
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/usr/include/aarch64-linux-gnu
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|
)
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|
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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|
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set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/aarch64-linux-gnu/pkgconfig:/usr/share/pkgconfig")
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set(ENV{PKG_CONFIG_PATH} "/usr/lib/aarch64-linux-gnu/pkgconfig")
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|
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||||||
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set(CMAKE_PREFIX_PATH "/usr/aarch64-linux-gnu;/usr/lib/aarch64-linux-gnu")
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|
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||||||
|
# Optional: helps some Find modules
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set(SDL2_DIR "/usr/lib/aarch64-linux-gnu/cmake/SDL2" CACHE PATH "")
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31
docker/knulli/Dockerfile
Normal file
31
docker/knulli/Dockerfile
Normal file
@@ -0,0 +1,31 @@
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|
FROM debian:bookworm
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ENV DEBIAN_FRONTEND=noninteractive
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WORKDIR /workdir
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RUN dpkg --add-architecture arm64 && \
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apt-get update && \
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apt-get install -y --no-install-recommends \
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|
crossbuild-essential-arm64 \
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|
ca-certificates \
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|
pkg-config \
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|
cmake \
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|
make \
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|
ninja-build \
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|
git \
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|
file \
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|
python3 \
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|
python3-pip \
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||||||
|
python3-polib \
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|
python3-pil \
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|
python3-dotenv \
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||||||
|
python3-pyqt5 \
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|
python3-opengl \
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||||||
|
liblua5.3-dev:arm64 \
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|
xz-utils:arm64 \
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|
libbz2-dev:arm64 \
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||||||
|
zlib1g-dev:arm64 \
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||||||
|
libzip-dev:arm64 \
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||||||
|
libbz2-dev:arm64 \
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||||||
|
libssl-dev:arm64 \
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||||||
|
libsdl2-dev:arm64 \
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||||||
|
libgl1-mesa-dev:arm64 && \
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||||||
|
rm -rf /var/lib/apt/lists/*
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3
scripts/build-rg35xxh-docker.sh
Executable file
3
scripts/build-rg35xxh-docker.sh
Executable file
@@ -0,0 +1,3 @@
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|||||||
|
#!/bin/bash
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||||||
|
docker build -t dusk-rg35xxh -f docker/knulli/Dockerfile .
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|
docker run --rm -v $(pwd):/workdir dusk-rg35xxh /bin/bash -c "./scripts/build-rg35xxh.sh"
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||||||
7
scripts/build-rg35xxh.sh
Executable file
7
scripts/build-rg35xxh.sh
Executable file
@@ -0,0 +1,7 @@
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|||||||
|
#!/bin/bash
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||||||
|
cmake -S . -B build-rg35xxh -G Ninja \
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|
-DDUSK_BUILD_TESTS=ON \
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|
-DDUSK_TARGET_SYSTEM=rg35xxh \
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||||||
|
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
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||||||
|
-DCMAKE_BUILD_TYPE=Release
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||||||
|
cmake --build build-rg35xxh -- -j$(nproc)
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@@ -10,6 +10,11 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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|||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
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||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
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||||||
|
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||||||
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "rg35xxh")
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||||||
|
add_subdirectory(dusklinux)
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|
add_subdirectory(dusksdl2)
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||||||
|
add_subdirectory(duskgl)
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|
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||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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add_subdirectory(duskpsp)
|
add_subdirectory(duskpsp)
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||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
|
|||||||
@@ -50,7 +50,10 @@ errorret_t assetTextureLoad(assetentire_t entire) {
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|||||||
assetData->height,
|
assetData->height,
|
||||||
TEXTURE_FORMAT_PALETTE,
|
TEXTURE_FORMAT_PALETTE,
|
||||||
(texturedata_t){
|
(texturedata_t){
|
||||||
.paletteData = assetData->palette
|
.paletted = {
|
||||||
|
.indices = NULL,
|
||||||
|
.palette = NULL
|
||||||
|
}
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ add_subdirectory(camera)
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add_subdirectory(framebuffer)
|
add_subdirectory(framebuffer)
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||||||
add_subdirectory(mesh)
|
add_subdirectory(mesh)
|
||||||
add_subdirectory(screen)
|
add_subdirectory(screen)
|
||||||
|
add_subdirectory(shader)
|
||||||
add_subdirectory(spritebatch)
|
add_subdirectory(spritebatch)
|
||||||
add_subdirectory(text)
|
add_subdirectory(text)
|
||||||
add_subdirectory(texture)
|
add_subdirectory(texture)
|
||||||
|
|||||||
@@ -45,13 +45,63 @@ void cameraInitOrthographic(camera_t *camera) {
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camera->_2d.zoom = 1.0f;
|
camera->_2d.zoom = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void cameraPushMatrix(camera_t *camera) {
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
||||||
assertNotNull(camera, "Invalid camera");
|
assertNotNull(camera, "Not a camera component");
|
||||||
cameraPushMatrixPlatform(camera);
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
|
if(
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
||||||
|
) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_perspective(
|
||||||
|
camera->perspective.fov,
|
||||||
|
SCREEN.aspect,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
|
||||||
|
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||||
|
dest[1][1] *= -1.0f;
|
||||||
|
}
|
||||||
|
} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_ortho(
|
||||||
|
camera->orthographic.left,
|
||||||
|
camera->orthographic.right,
|
||||||
|
camera->orthographic.top,
|
||||||
|
camera->orthographic.bottom,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void cameraPopMatrix(void) {
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||||
#ifdef cameraPopMatrixPlatform
|
assertNotNull(camera, "Not a camera component");
|
||||||
cameraPopMatrixPlatform();
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
#endif
|
|
||||||
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
|
glm_mat4_copy(camera->view, dest);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
camera->lookat.position,
|
||||||
|
camera->lookat.target,
|
||||||
|
camera->lookat.up,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
|
||||||
|
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
|
||||||
|
assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -86,13 +86,17 @@ void cameraInitPerspective(camera_t *camera);
|
|||||||
void cameraInitOrthographic(camera_t *camera);
|
void cameraInitOrthographic(camera_t *camera);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushes the camera's view matrix onto the matrix stack.
|
* Gets the projection matrix for a camera.
|
||||||
*
|
*
|
||||||
* @param id The ID of the camera entity to use.
|
* @param camera Camera to get the projection matrix for
|
||||||
|
* @param dest Matrix to store the projection matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPushMatrix(camera_t *camera);
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pops the camera's view matrix off the matrix stack.
|
* Gets the view matrix for a camera.
|
||||||
|
*
|
||||||
|
* @param camera Camera to get the view matrix for
|
||||||
|
* @param dest Matrix to store the view matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPopMatrix(void);
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest);
|
||||||
@@ -17,9 +17,18 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "time/time.h"
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
|
|
||||||
|
texture_t TEXTURE;
|
||||||
|
|
||||||
|
uint8_t indices[2 * 2] = {
|
||||||
|
0, 1,
|
||||||
|
2, 3
|
||||||
|
};
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||||
|
|
||||||
@@ -27,12 +36,31 @@ errorret_t displayInit(void) {
|
|||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||||
errorChain(quadInit());
|
errorChain(quadInit());
|
||||||
errorChain(frameBufferInitBackBuffer());
|
errorChain(frameBufferInitBackBuffer());
|
||||||
errorChain(spriteBatchInit());
|
errorChain(spriteBatchInit());
|
||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
|
PALETTES[0].colors[0] = COLOR_RED;
|
||||||
|
PALETTES[0].colors[1] = COLOR_GREEN;
|
||||||
|
PALETTES[0].colors[2] = COLOR_BLUE;
|
||||||
|
PALETTES[0].colors[3] = COLOR_WHITE;
|
||||||
|
PALETTES[0].count = 4;
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
&TEXTURE,
|
||||||
|
2, 2,
|
||||||
|
TEXTURE_FORMAT_PALETTE,
|
||||||
|
(texturedata_t){
|
||||||
|
.paletted = {
|
||||||
|
.indices = indices,
|
||||||
|
.palette = &PALETTES[0]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,16 +74,46 @@ errorret_t displayUpdate(void) {
|
|||||||
errorChain(frameBufferBind(NULL));
|
errorChain(frameBufferBind(NULL));
|
||||||
|
|
||||||
// Bind screen and render scene
|
// Bind screen and render scene
|
||||||
screenBind();
|
errorChain(screenBind());
|
||||||
frameBufferClear(
|
frameBufferClear(
|
||||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||||
SCREEN.background
|
SCREEN.background
|
||||||
);
|
);
|
||||||
|
|
||||||
errorChain(sceneRender());
|
camera_t camera;
|
||||||
|
// cameraInitOrthographic(&camera);
|
||||||
|
// camera.orthographic.left = 0.0f;
|
||||||
|
// camera.orthographic.right = SCREEN.width;
|
||||||
|
// camera.orthographic.top = SCREEN.height;
|
||||||
|
// camera.orthographic.bottom = 0.0f;
|
||||||
|
cameraInitPerspective(&camera);
|
||||||
|
camera.lookat.position[0] = 3.0f;
|
||||||
|
camera.lookat.position[1] = 3.0f;
|
||||||
|
camera.lookat.position[2] = 3.0f;
|
||||||
|
|
||||||
|
mat4 proj, view, model;
|
||||||
|
cameraGetProjectionMatrix(&camera, proj);
|
||||||
|
cameraGetViewMatrix(&camera, view);
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
|
||||||
|
errorChain(shaderBind(&SHADER_UNLIT));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &TEXTURE));
|
||||||
|
errorChain(spriteBatchPush(
|
||||||
|
0.0f, 0.0f,
|
||||||
|
1.0f, 1.0f,
|
||||||
|
COLOR_WHITE,
|
||||||
|
0.0f, 0.0f,
|
||||||
|
1.0f, 1.0f
|
||||||
|
));
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
|
||||||
|
// errorCatch(errorPrint(sceneRender()));
|
||||||
|
|
||||||
// Render UI
|
// Render UI
|
||||||
uiRender();
|
// uiRender();
|
||||||
|
|
||||||
// Finish up
|
// Finish up
|
||||||
screenUnbind();
|
screenUnbind();
|
||||||
@@ -69,6 +127,7 @@ errorret_t displayUpdate(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t displayDispose(void) {
|
errorret_t displayDispose(void) {
|
||||||
|
errorChain(shaderDispose(&SHADER_UNLIT));
|
||||||
errorChain(spriteBatchDispose());
|
errorChain(spriteBatchDispose());
|
||||||
screenDispose();
|
screenDispose();
|
||||||
errorChain(textDispose());
|
errorChain(textDispose());
|
||||||
|
|||||||
@@ -25,6 +25,29 @@ errorret_t meshInit(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t meshFlush(
|
||||||
|
mesh_t *mesh,
|
||||||
|
const int32_t vertexOffset,
|
||||||
|
const int32_t vertexCount
|
||||||
|
) {
|
||||||
|
#ifdef meshFlushPlatform
|
||||||
|
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||||
|
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
|
||||||
|
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
|
||||||
|
|
||||||
|
int32_t vertCount = meshGetVertexCount(mesh);
|
||||||
|
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
|
||||||
|
|
||||||
|
int32_t drawCount = vertexCount;
|
||||||
|
if(vertexCount == -1) {
|
||||||
|
drawCount = vertCount - vertexOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorChain(meshFlushPlatform(mesh, vertexOffset, vertexCount));
|
||||||
|
#endif
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t meshDraw(
|
errorret_t meshDraw(
|
||||||
const mesh_t *mesh,
|
const mesh_t *mesh,
|
||||||
const int32_t vertexOffset,
|
const int32_t vertexOffset,
|
||||||
@@ -32,7 +55,7 @@ errorret_t meshDraw(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
||||||
assertTrue(vertexCount >= -1, "Vertex count must be -1 or non-negative");
|
assertTrue(vertexCount == -1 || vertexCount > 0, "Incorrect vert count");
|
||||||
|
|
||||||
int32_t vertDrawCount = vertexCount;
|
int32_t vertDrawCount = vertexCount;
|
||||||
if(vertexCount == -1) {
|
if(vertexCount == -1) {
|
||||||
|
|||||||
@@ -40,6 +40,22 @@ errorret_t meshInit(
|
|||||||
const meshvertex_t *vertices
|
const meshvertex_t *vertices
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Instructs the mesh to flush the vertices to the GPU. This is surprisingly
|
||||||
|
* only really necessary on modern devices, as we tend to let older devices
|
||||||
|
* read the vertices from the main memory directly.
|
||||||
|
*
|
||||||
|
* @param mesh Mesh to flush the vertices for.
|
||||||
|
* @param vertexOffset Start vertex to flush.
|
||||||
|
* @param vertexCount Count of vertices to flush, set to -1 for all.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t meshFlush(
|
||||||
|
mesh_t *mesh,
|
||||||
|
const int32_t vertexOffset,
|
||||||
|
const int32_t vertexCount
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a mesh.
|
* Draws a mesh.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
screen_t SCREEN;
|
screen_t SCREEN;
|
||||||
|
|
||||||
@@ -44,22 +45,23 @@ errorret_t screenInit() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Init screen to backbuffer mode by default
|
// Init screen to backbuffer mode by default
|
||||||
screenBind();
|
errorChain(screenBind());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenBind() {
|
errorret_t screenBind() {
|
||||||
// Assume backbuffer is currently bound.
|
// Assume backbuffer is currently bound.
|
||||||
switch(SCREEN.mode) {
|
switch(SCREEN.mode) {
|
||||||
case SCREEN_MODE_BACKBUFFER: {
|
case SCREEN_MODE_BACKBUFFER: {
|
||||||
// Screen mode backbuffer uses the full display size
|
// Screen mode backbuffer uses the full display size
|
||||||
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||||
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
|
|
||||||
// No needd for a framebuffer.
|
// No needd for a framebuffer.
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -79,19 +81,21 @@ void screenBind() {
|
|||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
|
if(curFbWidth == SCREEN.width && curFbHeight == SCREEN.height) {
|
||||||
// Correct size, nothing to do.
|
// Correct size, nothing to do.
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create new framebuffer
|
// Create new framebuffer
|
||||||
frameBufferInit(&SCREEN.framebuffer, SCREEN.width, SCREEN.height);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, SCREEN.width, SCREEN.height
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,10 +113,10 @@ void screenBind() {
|
|||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t newFbWidth, newFbHeight;
|
int32_t newFbWidth, newFbHeight;
|
||||||
@@ -136,24 +140,26 @@ void screenBind() {
|
|||||||
SCREEN.width = newFbWidth;
|
SCREEN.width = newFbWidth;
|
||||||
SCREEN.height = newFbHeight;
|
SCREEN.height = newFbHeight;
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create new framebuffer
|
// Create new framebuffer
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.width = newFbWidth;
|
SCREEN.width = newFbWidth;
|
||||||
SCREEN.height = newFbHeight;
|
SCREEN.height = newFbHeight;
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
|
|
||||||
// Bind FB
|
// Bind FB
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,10 +179,10 @@ void screenBind() {
|
|||||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||||
// No need to use framebuffer.
|
// No need to use framebuffer.
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
@@ -185,19 +191,21 @@ void screenBind() {
|
|||||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a new framebuffer.
|
// Create a new framebuffer.
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,10 +225,10 @@ void screenBind() {
|
|||||||
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
|
||||||
// No need to use framebuffer.
|
// No need to use framebuffer.
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
@@ -229,19 +237,21 @@ void screenBind() {
|
|||||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need a new framebuffer.
|
// Need a new framebuffer.
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a new framebuffer.
|
// Create a new framebuffer.
|
||||||
frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
|
errorChain(frameBufferInit(
|
||||||
|
&SCREEN.framebuffer, newFbWidth, newFbHeight
|
||||||
|
));
|
||||||
SCREEN.framebufferReady = true;
|
SCREEN.framebufferReady = true;
|
||||||
frameBufferBind(&SCREEN.framebuffer);
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -262,9 +272,11 @@ void screenBind() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenUnbind() {
|
errorret_t screenUnbind() {
|
||||||
switch(SCREEN.mode) {
|
switch(SCREEN.mode) {
|
||||||
// Nothing to do here.
|
// Nothing to do here.
|
||||||
case SCREEN_MODE_BACKBUFFER:
|
case SCREEN_MODE_BACKBUFFER:
|
||||||
@@ -275,7 +287,9 @@ void screenUnbind() {
|
|||||||
case SCREEN_MODE_FIXED_HEIGHT:
|
case SCREEN_MODE_FIXED_HEIGHT:
|
||||||
case SCREEN_MODE_FIXED_SIZE:
|
case SCREEN_MODE_FIXED_SIZE:
|
||||||
case SCREEN_MODE_FIXED_WIDTH:
|
case SCREEN_MODE_FIXED_WIDTH:
|
||||||
if(SCREEN.framebufferReady) frameBufferBind(NULL);
|
if(SCREEN.framebufferReady) {
|
||||||
|
errorChain(frameBufferBind(NULL));
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SCREEN_MODE_FIXED_VIEWPORT_HEIGHT:
|
case SCREEN_MODE_FIXED_VIEWPORT_HEIGHT:
|
||||||
@@ -286,17 +300,19 @@ void screenUnbind() {
|
|||||||
assertUnreachable("Invalid screen mode.");
|
assertUnreachable("Invalid screen mode.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenRender() {
|
errorret_t screenRender() {
|
||||||
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
|
if(SCREEN.mode == SCREEN_MODE_BACKBUFFER) {
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
||||||
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(
|
if(
|
||||||
@@ -307,7 +323,7 @@ void screenRender() {
|
|||||||
) {
|
) {
|
||||||
if(!SCREEN.framebufferReady) {
|
if(!SCREEN.framebufferReady) {
|
||||||
// Nothing to do here.
|
// Nothing to do here.
|
||||||
return;
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t bbWidth, bbHeight;
|
float_t bbWidth, bbHeight;
|
||||||
@@ -356,23 +372,34 @@ void screenRender() {
|
|||||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||||
COLOR_BLACK
|
COLOR_BLACK
|
||||||
);
|
);
|
||||||
cameraPushMatrix(&SCREEN.framebufferCamera);
|
|
||||||
textureBind(&SCREEN.framebuffer.texture);
|
|
||||||
meshDraw(&SCREEN.frameBufferMesh, 0, -1);
|
|
||||||
cameraPopMatrix();
|
|
||||||
|
|
||||||
return;
|
shaderBind(&SHADER_UNLIT);
|
||||||
|
mat4 proj, view, model;
|
||||||
|
cameraGetProjectionMatrix(&SCREEN.framebufferCamera, proj);
|
||||||
|
cameraGetViewMatrix(&SCREEN.framebufferCamera, view);
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view);
|
||||||
|
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model);
|
||||||
|
|
||||||
|
// errorChain(textureBind(&SCREEN.framebuffer.texture));
|
||||||
|
errorChain(meshDraw(&SCREEN.frameBufferMesh, 0, -1));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
assertUnreachable("Invalid screen mode.");
|
assertUnreachable("Invalid screen mode.");
|
||||||
|
errorThrow("Invalid screen mode.");
|
||||||
}
|
}
|
||||||
|
|
||||||
void screenDispose() {
|
errorret_t screenDispose() {
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
frameBufferDispose(&SCREEN.framebuffer);
|
errorChain(frameBufferDispose(&SCREEN.framebuffer));
|
||||||
SCREEN.framebufferReady = false;
|
SCREEN.framebufferReady = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -90,20 +90,28 @@ errorret_t screenInit();
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Binds the screen, this is done before rendering game content.
|
* Binds the screen, this is done before rendering game content.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenBind();
|
errorret_t screenBind();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unbinds the screen, does nothing for now.
|
* Unbinds the screen, does nothing for now.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenUnbind();
|
errorret_t screenUnbind();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Renders the screen to the current framebuffer.
|
* Renders the screen to the current framebuffer.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenRender();
|
errorret_t screenRender();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes the screen system.
|
* Disposes the screen system.
|
||||||
|
*
|
||||||
|
* @return Error code and state, if error occurs.
|
||||||
*/
|
*/
|
||||||
void screenDispose();
|
errorret_t screenDispose();
|
||||||
10
src/dusk/display/shader/CMakeLists.txt
Normal file
10
src/dusk/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
shader.c
|
||||||
|
)
|
||||||
61
src/dusk/display/shader/shader.c
Normal file
61
src/dusk/display/shader/shader.c
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderInitPlatform(shader, def));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderBindPlatform(shader));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetMatrix(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(matrix, "Matrix cannot be null");
|
||||||
|
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTexture(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// errorret_t shaderSetColor(
|
||||||
|
// shader_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// ) {
|
||||||
|
// assertNotNull(shader, "Shader cannot be null");
|
||||||
|
// assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
// errorChain(shaderSetColorPlatform(shader, name, color));
|
||||||
|
// errorOk();
|
||||||
|
// }
|
||||||
|
|
||||||
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
errorChain(shaderDisposePlatform(shader));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
94
src/dusk/display/shader/shader.h
Normal file
94
src/dusk/display/shader/shader.h
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "display/shader/shaderplatform.h"
|
||||||
|
|
||||||
|
#ifndef shaderInitPlatform
|
||||||
|
#error "shaderInitPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderBindPlatform
|
||||||
|
#error "shaderBindPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderSetMatrixPlatform
|
||||||
|
#error "shaderSetMatrixPlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
#ifndef shaderDisposePlatform
|
||||||
|
#error "shaderDisposePlatform must be defined to use shader.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef shaderplatform_t shader_t;
|
||||||
|
typedef shaderdefinitionplatform_t shaderdefinition_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to initialize
|
||||||
|
* @param def Definition of the shader to initialize with.
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Binds a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to bind
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderBind(shader_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a matrix uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the matrix in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param matrix Matrix to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetMatrix(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a texture uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the texture in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param texture Texture to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTexture(
|
||||||
|
shader_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform in the shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the color in
|
||||||
|
* @param name Name of the uniform to set
|
||||||
|
* @param color Color to set
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
// errorret_t shaderSetColor(
|
||||||
|
// shader_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of a shader. This is platform dependant.
|
||||||
|
*
|
||||||
|
* @param shader Shader to dispose
|
||||||
|
* @return Error if failure, otherwise errorOk
|
||||||
|
*/
|
||||||
|
errorret_t shaderDispose(shader_t *shader);
|
||||||
18
src/dusk/display/shader/shaderunlit.h
Normal file
18
src/dusk/display/shader/shaderunlit.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "shader.h"
|
||||||
|
|
||||||
|
#define SHADER_UNLIT_PROJECTION "u_Proj"
|
||||||
|
#define SHADER_UNLIT_VIEW "u_View"
|
||||||
|
#define SHADER_UNLIT_MODEL "u_Model"
|
||||||
|
#define SHADER_UNLIT_TEXTURE "u_Texture"
|
||||||
|
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||||
|
|
||||||
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
|
static shader_t SHADER_UNLIT;
|
||||||
@@ -19,13 +19,12 @@ errorret_t spriteBatchInit() {
|
|||||||
&SPRITEBATCH.mesh,
|
&SPRITEBATCH.mesh,
|
||||||
QUAD_PRIMITIVE_TYPE,
|
QUAD_PRIMITIVE_TYPE,
|
||||||
SPRITEBATCH_VERTEX_COUNT,
|
SPRITEBATCH_VERTEX_COUNT,
|
||||||
&SPRITEBATCH_VERTICES[0]
|
SPRITEBATCH_VERTICES
|
||||||
));
|
));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchPush(
|
||||||
texture_t *texture,
|
|
||||||
const float_t minX,
|
const float_t minX,
|
||||||
const float_t minY,
|
const float_t minY,
|
||||||
const float_t maxX,
|
const float_t maxX,
|
||||||
@@ -37,7 +36,6 @@ errorret_t spriteBatchPush(
|
|||||||
const float_t v1
|
const float_t v1
|
||||||
) {
|
) {
|
||||||
errorChain(spriteBatchPush3D(
|
errorChain(spriteBatchPush3D(
|
||||||
texture,
|
|
||||||
(vec3){ minX, minY, 0 },
|
(vec3){ minX, minY, 0 },
|
||||||
(vec3){ maxX, maxY, 0 },
|
(vec3){ maxX, maxY, 0 },
|
||||||
color,
|
color,
|
||||||
@@ -48,7 +46,6 @@ errorret_t spriteBatchPush(
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
texture_t *texture,
|
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max,
|
const vec3 max,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
@@ -56,12 +53,8 @@ errorret_t spriteBatchPush3D(
|
|||||||
const vec2 uv1
|
const vec2 uv1
|
||||||
) {
|
) {
|
||||||
// Need to flush?
|
// Need to flush?
|
||||||
if(
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
||||||
SPRITEBATCH.currentTexture != texture ||
|
|
||||||
SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX
|
|
||||||
) {
|
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
SPRITEBATCH.currentTexture = texture;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
||||||
@@ -75,7 +68,6 @@ errorret_t spriteBatchPush3D(
|
|||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
SPRITEBATCH.currentTexture = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -83,10 +75,9 @@ errorret_t spriteBatchFlush() {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(textureBind(SPRITEBATCH.currentTexture));
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
errorChain(meshDraw(
|
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
|
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
));
|
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,16 +7,13 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
#include "display/texture/texture.h"
|
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 16
|
#define SPRITEBATCH_SPRITES_MAX 16
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
texture_t *currentTexture;
|
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these seperately because of alignment in certain platforms.
|
||||||
@@ -39,7 +36,6 @@ errorret_t spriteBatchInit();
|
|||||||
* Currently changing texture pointer will cause the buffer to flush but this is
|
* Currently changing texture pointer will cause the buffer to flush but this is
|
||||||
* also likely to change in the future.
|
* also likely to change in the future.
|
||||||
*
|
*
|
||||||
* @param texture The texture to use for the sprite.
|
|
||||||
* @param minX The minimum x coordinate of the sprite.
|
* @param minX The minimum x coordinate of the sprite.
|
||||||
* @param minY The minimum y coordinate of the sprite.
|
* @param minY The minimum y coordinate of the sprite.
|
||||||
* @param maxX The maximum x coordinate of the sprite.
|
* @param maxX The maximum x coordinate of the sprite.
|
||||||
@@ -52,7 +48,6 @@ errorret_t spriteBatchInit();
|
|||||||
* @return An error code indicating success or failure.
|
* @return An error code indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchPush(
|
||||||
texture_t *texture,
|
|
||||||
const float_t minX,
|
const float_t minX,
|
||||||
const float_t minY,
|
const float_t minY,
|
||||||
const float_t maxX,
|
const float_t maxX,
|
||||||
@@ -68,7 +63,6 @@ errorret_t spriteBatchPush(
|
|||||||
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
||||||
* 3D coordinates instead of 2D.
|
* 3D coordinates instead of 2D.
|
||||||
*
|
*
|
||||||
* @param texture The texture to use for the sprite.
|
|
||||||
* @param min The minimum (x,y,z) coordinate of the sprite.
|
* @param min The minimum (x,y,z) coordinate of the sprite.
|
||||||
* @param max The maximum (x,y,z) coordinate of the sprite.
|
* @param max The maximum (x,y,z) coordinate of the sprite.
|
||||||
* @param color The color to tint the sprite with.
|
* @param color The color to tint the sprite with.
|
||||||
@@ -77,7 +71,6 @@ errorret_t spriteBatchPush(
|
|||||||
* @return An error code indicating success or failure.
|
* @return An error code indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
texture_t *texture,
|
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max,
|
const vec3 max,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ errorret_t textDrawChar(
|
|||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||||
|
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
texture,
|
// texture,
|
||||||
x, y,
|
x, y,
|
||||||
x + tileset->tileWidth,
|
x + tileset->tileWidth,
|
||||||
y + tileset->tileHeight,
|
y + tileset->tileHeight,
|
||||||
|
|||||||
@@ -8,4 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
tileset.c
|
tileset.c
|
||||||
texture.c
|
texture.c
|
||||||
|
palette.c
|
||||||
)
|
)
|
||||||
10
src/dusk/display/texture/palette.c
Normal file
10
src/dusk/display/texture/palette.c
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "palette.h"
|
||||||
|
|
||||||
|
palette_t PALETTES[PALETTE_COUNT];
|
||||||
19
src/dusk/display/texture/palette.h
Normal file
19
src/dusk/display/texture/palette.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
|
#define PALETTE_COLOR_COUNT 0xFF
|
||||||
|
#define PALETTE_COUNT 6
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t count;
|
||||||
|
color_t colors[PALETTE_COLOR_COUNT];
|
||||||
|
} palette_t;
|
||||||
|
|
||||||
|
extern palette_t PALETTES[PALETTE_COUNT];
|
||||||
@@ -11,8 +11,6 @@
|
|||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
|
|
||||||
texture_t *TEXTURE_BOUND = NULL;
|
|
||||||
|
|
||||||
errorret_t textureInit(
|
errorret_t textureInit(
|
||||||
texture_t *texture,
|
texture_t *texture,
|
||||||
const int32_t width,
|
const int32_t width,
|
||||||
@@ -25,6 +23,18 @@ errorret_t textureInit(
|
|||||||
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
||||||
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
||||||
|
|
||||||
|
if(texture->format == TEXTURE_FORMAT_RGBA) {
|
||||||
|
assertNotNull(data.rgbaColors, "RGBA color data cannot be NULL");
|
||||||
|
} else if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||||
|
assertNotNull(data.paletted.indices, "Palette indices cannot be NULL");
|
||||||
|
assertNotNull(data.paletted.palette, "Palette colors cannot be NULL");
|
||||||
|
assertTrue(
|
||||||
|
data.paletted.palette->count ==
|
||||||
|
mathNextPowTwo(data.paletted.palette->count),
|
||||||
|
"Palette color count must be a power of 2"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
memoryZero(texture, sizeof(texture_t));
|
memoryZero(texture, sizeof(texture_t));
|
||||||
texture->width = width;
|
texture->width = width;
|
||||||
texture->height = height;
|
texture->height = height;
|
||||||
@@ -34,18 +44,9 @@ errorret_t textureInit(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textureBind(texture_t *texture) {
|
|
||||||
errorChain(textureBindPlatform(texture));
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureDispose(texture_t *texture) {
|
errorret_t textureDispose(texture_t *texture) {
|
||||||
assertNotNull(texture, "Texture cannot be NULL");
|
assertNotNull(texture, "Texture cannot be NULL");
|
||||||
|
|
||||||
if(TEXTURE_BOUND == texture) {
|
|
||||||
textureBind(NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorChain(textureDisposePlatform(texture));
|
errorChain(textureDisposePlatform(texture));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -7,15 +7,12 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "display/color.h"
|
#include "display/texture/palette.h"
|
||||||
#include "display/texture/textureplatform.h"
|
#include "display/texture/textureplatform.h"
|
||||||
|
|
||||||
#ifndef textureInitPlatform
|
#ifndef textureInitPlatform
|
||||||
#error "textureInitPlatform should not be defined."
|
#error "textureInitPlatform should not be defined."
|
||||||
#endif
|
#endif
|
||||||
#ifndef textureBindPlatform
|
|
||||||
#error "textureBindPlatform should not be defined."
|
|
||||||
#endif
|
|
||||||
#ifndef textureDisposePlatform
|
#ifndef textureDisposePlatform
|
||||||
#error "textureDisposePlatform should not be defined."
|
#error "textureDisposePlatform should not be defined."
|
||||||
#endif
|
#endif
|
||||||
@@ -24,12 +21,13 @@ typedef textureformatplatform_t textureformat_t;
|
|||||||
typedef textureplatform_t texture_t;
|
typedef textureplatform_t texture_t;
|
||||||
|
|
||||||
typedef union texturedata_u {
|
typedef union texturedata_u {
|
||||||
uint8_t *paletteData;
|
struct {
|
||||||
|
uint8_t *indices;
|
||||||
|
palette_t *palette;
|
||||||
|
} paletted;
|
||||||
color_t *rgbaColors;
|
color_t *rgbaColors;
|
||||||
} texturedata_t;
|
} texturedata_t;
|
||||||
|
|
||||||
extern texture_t *TEXTURE_BOUND;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes a texture.
|
* Initializes a texture.
|
||||||
*
|
*
|
||||||
@@ -47,13 +45,6 @@ errorret_t textureInit(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
|
||||||
*
|
|
||||||
* @param texture The texture to bind.
|
|
||||||
*/
|
|
||||||
errorret_t textureBind(texture_t *texture);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a texture.
|
* Disposes a texture.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ void mapUpdate() {
|
|||||||
void mapRender() {
|
void mapRender() {
|
||||||
if(!mapIsLoaded()) return;
|
if(!mapIsLoaded()) return;
|
||||||
|
|
||||||
textureBind(NULL);
|
// textureBind(NULL);
|
||||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||||
mapChunkRender(&MAP.chunks[i]);
|
mapChunkRender(&MAP.chunks[i]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -69,8 +69,6 @@ void moduleCamera(scriptcontext_t *context) {
|
|||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||||
lua_register(context->luaState, "cameraPushMatrix", moduleCameraPushMatrix);
|
|
||||||
lua_register(context->luaState, "cameraPopMatrix", moduleCameraPopMatrix);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraCreate(lua_State *L) {
|
int moduleCameraCreate(lua_State *L) {
|
||||||
@@ -118,26 +116,7 @@ int moduleCameraCreate(lua_State *L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraPushMatrix(lua_State *L) {
|
int moduleCameraIndex(lua_State *l) {
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
assertTrue(lua_gettop(L) >= 1, "cameraPushMatrix requires 1 arg.");
|
|
||||||
assertTrue(lua_isuserdata(L, 1), "cameraPushMatrix arg must be userdata.");
|
|
||||||
|
|
||||||
// Camera should be provided (pointer to camera_t).
|
|
||||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
|
||||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
|
||||||
|
|
||||||
cameraPushMatrix(cam);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraPopMatrix(lua_State *L) {
|
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
cameraPopMatrix();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraIndex(lua_State *l) {
|
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
const char_t *key = luaL_checkstring(l, 2);
|
const char_t *key = luaL_checkstring(l, 2);
|
||||||
|
|||||||
@@ -23,22 +23,6 @@ void moduleCamera(scriptcontext_t *context);
|
|||||||
*/
|
*/
|
||||||
int moduleCameraCreate(lua_State *L);
|
int moduleCameraCreate(lua_State *L);
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for pushing the camera matrix onto the matrix stack.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraPushMatrix(lua_State *L);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for popping the camera matrix from the matrix stack.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraPopMatrix(lua_State *L);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Getter for camera structure fields.
|
* Getter for camera structure fields.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -32,32 +32,20 @@ int moduleSpriteBatchClear(lua_State *L) {
|
|||||||
int moduleSpriteBatchPush(lua_State *L) {
|
int moduleSpriteBatchPush(lua_State *L) {
|
||||||
assertNotNull(L, "Lua state is null");
|
assertNotNull(L, "Lua state is null");
|
||||||
|
|
||||||
// Texture pointer or Nil for no texture
|
|
||||||
if(!lua_isuserdata(L, 1) && !lua_isnil(L, 1)) {
|
|
||||||
return luaL_error(L, "First argument must be a texture or nil");
|
|
||||||
}
|
|
||||||
|
|
||||||
// If texture is not nil, check it's a texture userdata
|
|
||||||
texture_t *tex = NULL;
|
|
||||||
if(lua_isuserdata(L, 1)) {
|
|
||||||
tex = (texture_t *)luaL_checkudata(L, 1, "texture_mt");
|
|
||||||
assertNotNull(tex, "Texture pointer cannot be NULL");
|
|
||||||
}
|
|
||||||
|
|
||||||
// MinX, MinY, MaxX, MaxY
|
// MinX, MinY, MaxX, MaxY
|
||||||
if(
|
if(
|
||||||
!lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L, 4) ||
|
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) ||
|
||||||
!lua_isnumber(L, 5)
|
!lua_isnumber(L, 4)
|
||||||
) {
|
) {
|
||||||
return luaL_error(L, "Sprite coordinates must be numbers");
|
return luaL_error(L, "Sprite coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Color (struct) or nil for white
|
// Color (struct) or nil for white
|
||||||
color_t *color = NULL;
|
color_t *color = NULL;
|
||||||
if(lua_gettop(L) < 6 || lua_isnil(L, 6)) {
|
if(lua_gettop(L) < 5 || lua_isnil(L, 5)) {
|
||||||
// Allow NULL
|
// Allow NULL
|
||||||
} else if(lua_isuserdata(L, 6)) {
|
} else if(lua_isuserdata(L, 5)) {
|
||||||
color = (color_t*)luaL_checkudata(L, 6, "color_mt");
|
color = (color_t*)luaL_checkudata(L, 5, "color_mt");
|
||||||
} else {
|
} else {
|
||||||
return luaL_error(L, "Sprite color must be a color struct or nil");
|
return luaL_error(L, "Sprite color must be a color struct or nil");
|
||||||
}
|
}
|
||||||
@@ -68,31 +56,30 @@ int moduleSpriteBatchPush(lua_State *L) {
|
|||||||
float_t u1 = 1.0f;
|
float_t u1 = 1.0f;
|
||||||
float_t v1 = 1.0f;
|
float_t v1 = 1.0f;
|
||||||
|
|
||||||
if(lua_gettop(L) >= 8) {
|
if(lua_gettop(L) >= 7) {
|
||||||
if(!lua_isnumber(L, 7) || !lua_isnumber(L, 8)) {
|
if(!lua_isnumber(L, 6) || !lua_isnumber(L, 7)) {
|
||||||
return luaL_error(L, "Sprite UV min coordinates must be numbers");
|
return luaL_error(L, "Sprite UV min coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
u0 = (float_t)lua_tonumber(L, 7);
|
u0 = (float_t)lua_tonumber(L, 6);
|
||||||
v0 = (float_t)lua_tonumber(L, 8);
|
v0 = (float_t)lua_tonumber(L, 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(lua_gettop(L) >= 10) {
|
if(lua_gettop(L) >= 9) {
|
||||||
if(!lua_isnumber(L, 9) || !lua_isnumber(L, 10)) {
|
if(!lua_isnumber(L, 8) || !lua_isnumber(L, 9)) {
|
||||||
return luaL_error(L, "Sprite UV max coordinates must be numbers");
|
return luaL_error(L, "Sprite UV max coordinates must be numbers");
|
||||||
}
|
}
|
||||||
|
|
||||||
u1 = (float_t)lua_tonumber(L, 9);
|
u1 = (float_t)lua_tonumber(L, 8);
|
||||||
v1 = (float_t)lua_tonumber(L, 10);
|
v1 = (float_t)lua_tonumber(L, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t minX = (float_t)lua_tonumber(L, 2);
|
float_t minX = (float_t)lua_tonumber(L, 1);
|
||||||
float_t minY = (float_t)lua_tonumber(L, 3);
|
float_t minY = (float_t)lua_tonumber(L, 2);
|
||||||
float_t maxX = (float_t)lua_tonumber(L, 4);
|
float_t maxX = (float_t)lua_tonumber(L, 3);
|
||||||
float_t maxY = (float_t)lua_tonumber(L, 5);
|
float_t maxY = (float_t)lua_tonumber(L, 4);
|
||||||
|
|
||||||
spriteBatchPush(
|
errorret_t ret = spriteBatchPush(
|
||||||
tex,
|
|
||||||
minX,
|
minX,
|
||||||
minY,
|
minY,
|
||||||
maxX,
|
maxX,
|
||||||
@@ -103,6 +90,14 @@ int moduleSpriteBatchPush(lua_State *L) {
|
|||||||
u1,
|
u1,
|
||||||
v1
|
v1
|
||||||
);
|
);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
int err = luaL_error(L,
|
||||||
|
"Failed to push sprite to batch: %s",
|
||||||
|
ret.state->message
|
||||||
|
);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return err;
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -19,7 +19,7 @@ int moduleSceneSet(lua_State *L) {
|
|||||||
assertNotNull(L, "Lua state cannot be NULL");
|
assertNotNull(L, "Lua state cannot be NULL");
|
||||||
|
|
||||||
// Need string
|
// Need string
|
||||||
if (!lua_isstring(L, 1)) {
|
if(!lua_isstring(L, 1)) {
|
||||||
luaL_error(L, "sceneSet requires a string argument");
|
luaL_error(L, "sceneSet requires a string argument");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,12 +26,12 @@ int moduleSysPrint(lua_State *L) {
|
|||||||
luaL_Buffer b;
|
luaL_Buffer b;
|
||||||
luaL_buffinit(L, &b);
|
luaL_buffinit(L, &b);
|
||||||
|
|
||||||
for (int i = 1; i <= n; ++i) {
|
for(int i = 1; i <= n; ++i) {
|
||||||
size_t len;
|
size_t len;
|
||||||
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
|
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
|
||||||
luaL_addlstring(&b, s, len);
|
luaL_addlstring(&b, s, len);
|
||||||
lua_pop(L, 1); // pop result of luaL_tolstring
|
lua_pop(L, 1); // pop result of luaL_tolstring
|
||||||
if (i < n) luaL_addlstring(&b, "\t", 1);
|
if(i < n) luaL_addlstring(&b, "\t", 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
luaL_pushresult(&b);
|
luaL_pushresult(&b);
|
||||||
|
|||||||
@@ -30,11 +30,11 @@ void uiRender(void) {
|
|||||||
UI.camera.orthographic.right = SCREEN.width;
|
UI.camera.orthographic.right = SCREEN.width;
|
||||||
UI.camera.orthographic.top = SCREEN.height;
|
UI.camera.orthographic.top = SCREEN.height;
|
||||||
|
|
||||||
cameraPushMatrix(&UI.camera);
|
// cameraPushMatrix(&UI.camera);
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
|
|
||||||
spriteBatchFlush();
|
spriteBatchFlush();
|
||||||
cameraPopMatrix();
|
// cameraPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
void uiDispose(void) {
|
void uiDispose(void) {
|
||||||
|
|||||||
@@ -15,3 +15,4 @@ add_subdirectory(camera)
|
|||||||
add_subdirectory(framebuffer)
|
add_subdirectory(framebuffer)
|
||||||
add_subdirectory(mesh)
|
add_subdirectory(mesh)
|
||||||
add_subdirectory(texture)
|
add_subdirectory(texture)
|
||||||
|
add_subdirectory(shader)
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "display/shader/shader.h"
|
||||||
|
|
||||||
errorret_t meshInitDolphin(
|
errorret_t meshInitDolphin(
|
||||||
meshdolphin_t *mesh,
|
meshdolphin_t *mesh,
|
||||||
@@ -53,6 +54,9 @@ errorret_t meshDrawDolphin(
|
|||||||
sizeof(meshvertex_t) * vertexCount
|
sizeof(meshvertex_t) * vertexCount
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Update matrix.
|
||||||
|
errorChain(shaderUpdateMVPDolphin());
|
||||||
|
|
||||||
const uint8_t stride = (uint8_t)sizeof(meshvertex_t);
|
const uint8_t stride = (uint8_t)sizeof(meshvertex_t);
|
||||||
GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[vertexOffset].pos[0], stride);
|
GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[vertexOffset].pos[0], stride);
|
||||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
||||||
|
|||||||
11
src/duskdolphin/display/shader/CMakeLists.txt
Normal file
11
src/duskdolphin/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
shaderdolphin.c
|
||||||
|
shaderunlitdolphin.c
|
||||||
|
)
|
||||||
163
src/duskdolphin/display/shader/shaderdolphin.c
Normal file
163
src/duskdolphin/display/shader/shaderdolphin.c
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "log/log.h"
|
||||||
|
|
||||||
|
shaderdolphin_t *SHADER_BOUND;
|
||||||
|
|
||||||
|
errorret_t shaderInitDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const shaderdefinitiondolphin_t *def
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
assertNotNull(def, "Shader definition must not be null");
|
||||||
|
|
||||||
|
memoryZero(shader, sizeof(shaderdolphin_t));
|
||||||
|
|
||||||
|
glm_mat4_identity(shader->view);
|
||||||
|
glm_mat4_identity(shader->proj);
|
||||||
|
glm_mat4_identity(shader->model);
|
||||||
|
shader->dirtyMatrix = (
|
||||||
|
SHADER_DOLPHIN_DIRTY_MODEL |
|
||||||
|
SHADER_DOLPHIN_DIRTY_PROJ |
|
||||||
|
SHADER_DOLPHIN_DIRTY_VIEW
|
||||||
|
);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderBindDolphin(shaderdolphin_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
|
||||||
|
SHADER_BOUND = shader;
|
||||||
|
|
||||||
|
|
||||||
|
GX_LoadProjectionMtx(
|
||||||
|
shader->matrixProjection,
|
||||||
|
shader->isProjectionPerspective ? GX_PERSPECTIVE : GX_ORTHOGRAPHIC
|
||||||
|
);
|
||||||
|
GX_LoadPosMtxImm(shader->matrixModelView, GX_PNMTX0);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetMatrixDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 mat
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
assertNotNull(name, "Uniform name must not be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||||
|
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_PROJ;
|
||||||
|
glm_mat4_copy(mat, shader->proj);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||||
|
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_VIEW;
|
||||||
|
glm_mat4_copy(mat, shader->view);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||||
|
shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_MODEL;
|
||||||
|
glm_mat4_copy(mat, shader->model);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
assertUnreachable("Cannot use a custom matrix on dolphin.");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader must not be null");
|
||||||
|
|
||||||
|
SHADER_BOUND = NULL;
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderUpdateMVPDolphin() {
|
||||||
|
assertNotNull(SHADER_BOUND, "Shader must not be null");
|
||||||
|
|
||||||
|
// Any changes?
|
||||||
|
if(SHADER_BOUND->dirtyMatrix == 0) errorOk();
|
||||||
|
|
||||||
|
// Need to update projection?
|
||||||
|
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_PROJ) != 0) {
|
||||||
|
shaderMat4ToMtx44(SHADER_BOUND->proj, SHADER_BOUND->matrixProjection);
|
||||||
|
|
||||||
|
// Fix projection Z mapping between GLM and GX.
|
||||||
|
float A = SHADER_BOUND->matrixProjection[2][2];
|
||||||
|
float B = SHADER_BOUND->matrixProjection[2][3];
|
||||||
|
SHADER_BOUND->matrixProjection[2][2] = 0.5f * (A + 1.0f);
|
||||||
|
SHADER_BOUND->matrixProjection[2][3] = 0.5f * B;
|
||||||
|
|
||||||
|
// Is this perspective or ortho originally? Dolphin cares for some reason.
|
||||||
|
const float_t epsilon = 0.0001f;
|
||||||
|
SHADER_BOUND->isProjectionPerspective = (
|
||||||
|
fabsf(SHADER_BOUND->proj[3][2]) > epsilon &&
|
||||||
|
fabsf(SHADER_BOUND->proj[3][3]) < epsilon
|
||||||
|
);
|
||||||
|
|
||||||
|
GX_LoadProjectionMtx(
|
||||||
|
SHADER_BOUND->matrixProjection,
|
||||||
|
SHADER_BOUND->isProjectionPerspective ? GX_PERSPECTIVE : GX_ORTHOGRAPHIC
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Need to update view or model?
|
||||||
|
bool_t mvDirt = false;
|
||||||
|
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_VIEW) != 0) {
|
||||||
|
shaderMat4ToMtx(SHADER_BOUND->view, SHADER_BOUND->matrixView);
|
||||||
|
mvDirt = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if((SHADER_BOUND->dirtyMatrix & SHADER_DOLPHIN_DIRTY_MODEL) != 0) {
|
||||||
|
shaderMat4ToMtx(SHADER_BOUND->model, SHADER_BOUND->matrixModel);
|
||||||
|
mvDirt = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set Model/View Matrix
|
||||||
|
if(mvDirt) {
|
||||||
|
guMtxConcat(
|
||||||
|
SHADER_BOUND->matrixView,
|
||||||
|
SHADER_BOUND->matrixModel,
|
||||||
|
SHADER_BOUND->matrixModelView
|
||||||
|
);
|
||||||
|
GX_LoadPosMtxImm(SHADER_BOUND->matrixModelView, GX_PNMTX0);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHADER_BOUND->dirtyMatrix = 0;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void shaderMat4ToMtx44(const mat4 inGlmMatrix, Mtx44 outGXMatrix) {
|
||||||
|
assertNotNull(inGlmMatrix, "Input matrix cannot be null");
|
||||||
|
assertNotNull(outGXMatrix, "Output matrix cannot be null");
|
||||||
|
|
||||||
|
for(int row = 0; row < 4; ++row) {
|
||||||
|
for(int col = 0; col < 4; ++col) {
|
||||||
|
outGXMatrix[row][col] = inGlmMatrix[col][row];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void shaderMat4ToMtx(const mat4 inGlmMatrix, Mtx outGXMatrix) {
|
||||||
|
assertNotNull(inGlmMatrix, "Input matrix cannot be null");
|
||||||
|
assertNotNull(outGXMatrix, "Output matrix cannot be null");
|
||||||
|
|
||||||
|
for(int row = 0; row < 3; ++row) {
|
||||||
|
for(int col = 0; col < 4; ++col) {
|
||||||
|
outGXMatrix[row][col] = inGlmMatrix[col][row];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
99
src/duskdolphin/display/shader/shaderdolphin.h
Normal file
99
src/duskdolphin/display/shader/shaderdolphin.h
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
mat4 model;
|
||||||
|
|
||||||
|
bool_t isProjectionPerspective;
|
||||||
|
Mtx44 matrixProjection;
|
||||||
|
Mtx matrixView;
|
||||||
|
Mtx matrixModel;
|
||||||
|
Mtx matrixModelView;
|
||||||
|
|
||||||
|
uint_fast8_t dirtyMatrix;
|
||||||
|
} shaderdolphin_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void *empty;
|
||||||
|
} shaderdefinitiondolphin_t;
|
||||||
|
|
||||||
|
#define SHADER_DOLPHIN_DIRTY_MODEL (1 << 0)
|
||||||
|
#define SHADER_DOLPHIN_DIRTY_PROJ (1 << 1)
|
||||||
|
#define SHADER_DOLPHIN_DIRTY_VIEW (1 << 2)
|
||||||
|
|
||||||
|
extern shaderdolphin_t *SHADER_BOUND;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a dolphin shader. Basically a render parameter pipeline.
|
||||||
|
*
|
||||||
|
* @param shader Shader to initialize.
|
||||||
|
* @param def Definition of the shader to initialize with.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderInitDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const shaderdefinitiondolphin_t *def
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Binds a dolphin shader. Basically sets the render parameters for rendering.
|
||||||
|
*
|
||||||
|
* @param shader Shader to bind.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderBindDolphin(shaderdolphin_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a matrix uniform in the dolphin shader. Basically does nothing.
|
||||||
|
*
|
||||||
|
* @param shader Shader to set the matrix in.
|
||||||
|
* @param name Name of the uniform to set.
|
||||||
|
* @param matrix Matrix to set.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetMatrixDolphin(
|
||||||
|
shaderdolphin_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes a dolphin shader. Basically does nothing.
|
||||||
|
*
|
||||||
|
* @param shader Shader to dispose.
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal Dolphin method, called right before a draw call to perform a matrix
|
||||||
|
* update and recalc.
|
||||||
|
*
|
||||||
|
* @return Error code if failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderUpdateMVPDolphin();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a glm style column major mat4 to a GX compatible row major Mtx44.
|
||||||
|
*
|
||||||
|
* @param in Matrix to convert.
|
||||||
|
* @param out Output converted matrix.
|
||||||
|
*/
|
||||||
|
void shaderMat4ToMtx44(const mat4 in, Mtx44 out);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a glm style column major mat4 to a GX compatible row major Mtx.
|
||||||
|
*
|
||||||
|
* @param inGlmMatrix Matrix to convert.
|
||||||
|
* @param outGXMatrix Output converted matrix.
|
||||||
|
*/
|
||||||
|
void shaderMat4ToMtx(const mat4 inGlmMatrix, Mtx outGXMatrix);
|
||||||
18
src/duskdolphin/display/shader/shaderplatform.h
Normal file
18
src/duskdolphin/display/shader/shaderplatform.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "shaderdolphin.h"
|
||||||
|
|
||||||
|
typedef shaderdolphin_t shaderplatform_t;
|
||||||
|
typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
|
||||||
|
|
||||||
|
#define shaderInitPlatform shaderInitDolphin
|
||||||
|
#define shaderBindPlatform shaderBindDolphin
|
||||||
|
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
||||||
|
// #define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||||
|
#define shaderDisposePlatform shaderDisposeDolphin
|
||||||
12
src/duskdolphin/display/shader/shaderunlitdolphin.c
Normal file
12
src/duskdolphin/display/shader/shaderunlitdolphin.c
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||||
|
0
|
||||||
|
};
|
||||||
15
src/duskgl/assert/assertgl.h
Normal file
15
src/duskgl/assert/assertgl.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
|
||||||
|
#define assertNoGLError(message) \
|
||||||
|
assertTrue(errorGLCheck().code == ERROR_OK, message)
|
||||||
|
|
||||||
|
// EOF
|
||||||
@@ -14,3 +14,4 @@ add_subdirectory(camera)
|
|||||||
add_subdirectory(framebuffer)
|
add_subdirectory(framebuffer)
|
||||||
add_subdirectory(texture)
|
add_subdirectory(texture)
|
||||||
add_subdirectory(mesh)
|
add_subdirectory(mesh)
|
||||||
|
add_subdirectory(shader)
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
#include "display/camera/camera.h"
|
#include "display/camera/camera.h"
|
||||||
#include "display/framebuffer/framebuffer.h"
|
#include "display/framebuffer/framebuffer.h"
|
||||||
#include "display/screen/screen.h"
|
#include "display/screen/screen.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
|
|
||||||
void cameraPushMatrixGL(camera_t *camera) {
|
void cameraPushMatrixGL(camera_t *camera) {
|
||||||
assertNotNull(camera, "Not a camera component");
|
assertNotNull(camera, "Not a camera component");
|
||||||
@@ -117,16 +117,19 @@ void cameraPushMatrixGL(camera_t *camera) {
|
|||||||
assertUnreachable("Invalid camera view type");
|
assertUnreachable("Invalid camera view type");
|
||||||
}
|
}
|
||||||
|
|
||||||
glPushMatrix();
|
// glPushMatrix();
|
||||||
glMatrixMode(GL_PROJECTION);
|
// glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
// glLoadIdentity();
|
||||||
glLoadMatrixf((const GLfloat*)projection);
|
// glLoadMatrixf((const GLfloat*)projection);
|
||||||
|
assertNoGLError("Failed to set projection matrix");
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
// glMatrixMode(GL_MODELVIEW);
|
||||||
glLoadIdentity();
|
// glLoadIdentity();
|
||||||
glLoadMatrixf((const GLfloat*)view);
|
// glLoadMatrixf((const GLfloat*)view);
|
||||||
|
assertNoGLError("Failed to set view matrix");
|
||||||
}
|
}
|
||||||
|
|
||||||
void cameraPopMatrixGL(void) {
|
void cameraPopMatrixGL(void) {
|
||||||
glPopMatrix();
|
// glPopMatrix();
|
||||||
|
assertNoGLError("Failed to pop camera matrix");
|
||||||
}
|
}
|
||||||
@@ -9,24 +9,30 @@
|
|||||||
|
|
||||||
errorret_t displayOpenGLInit(void) {
|
errorret_t displayOpenGLInit(void) {
|
||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
|
||||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glClearDepth(1.0f);
|
glClearDepth(1.0f);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
|
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -10,5 +10,7 @@
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the OpenGL specific contexts for rendering.
|
* Initializes the OpenGL specific contexts for rendering.
|
||||||
|
*
|
||||||
|
* @return An errorret_t indicating success or failure of the initialization.
|
||||||
*/
|
*/
|
||||||
errorret_t displayOpenGLInit(void);
|
errorret_t displayOpenGLInit(void);
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
#include "display/framebuffer/framebuffer.h"
|
#include "display/framebuffer/framebuffer.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t frameBufferGLInitBackBuffer(void) {
|
errorret_t frameBufferGLInitBackBuffer(void) {
|
||||||
@@ -86,6 +86,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
|||||||
color.b / 255.0f,
|
color.b / 255.0f,
|
||||||
color.a / 255.0f
|
color.a / 255.0f
|
||||||
);
|
);
|
||||||
|
assertNoGLError("Failed to set clear color");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
||||||
@@ -93,6 +94,7 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
glClear(glFlags);
|
glClear(glFlags);
|
||||||
|
assertNoGLError("Failed to clear framebuffer");
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
|
|||||||
@@ -6,7 +6,9 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assertgl.h"
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
#include "display/shader/shadergl.h"
|
||||||
|
|
||||||
errorret_t meshInitGL(
|
errorret_t meshInitGL(
|
||||||
meshgl_t *mesh,
|
meshgl_t *mesh,
|
||||||
@@ -22,6 +24,101 @@ errorret_t meshInitGL(
|
|||||||
mesh->vertexCount = vertexCount;
|
mesh->vertexCount = vertexCount;
|
||||||
mesh->vertices = vertices;
|
mesh->vertices = vertices;
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing needed.
|
||||||
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#else
|
||||||
|
// Generate Vertex Buffer Object
|
||||||
|
glGenBuffers(1, &mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBufferData(
|
||||||
|
GL_ARRAY_BUFFER,
|
||||||
|
vertexCount * sizeof(meshvertex_t),
|
||||||
|
vertices,
|
||||||
|
GL_DYNAMIC_DRAW
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Generate Vertex Array Object
|
||||||
|
glGenVertexArrays(1, &mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Set up vertex attribute pointers
|
||||||
|
glVertexAttribPointer(
|
||||||
|
0,
|
||||||
|
MESH_VERTEX_POS_SIZE,
|
||||||
|
GL_FLOAT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, pos)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
1,
|
||||||
|
MESH_VERTEX_UV_SIZE,
|
||||||
|
GL_FLOAT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, uv)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
2,
|
||||||
|
sizeof(color_t) / sizeof(GLubyte),
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
GL_TRUE,
|
||||||
|
sizeof(meshvertex_t),
|
||||||
|
(const GLvoid*)offsetof(meshvertex_t, color)
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
// Unbind VAO and VBO to prevent accidental modification
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t meshFlushGL(
|
||||||
|
meshgl_t *mesh,
|
||||||
|
const int32_t vertOffset,
|
||||||
|
const int32_t vertCount
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing doing, we use the glClientState stuff.
|
||||||
|
#else
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBufferData(
|
||||||
|
GL_ARRAY_BUFFER,
|
||||||
|
vertCount * sizeof(meshvertex_t),
|
||||||
|
&mesh->vertices[vertOffset],
|
||||||
|
GL_DYNAMIC_DRAW
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,29 +127,46 @@ errorret_t meshDrawGL(
|
|||||||
const int32_t offset,
|
const int32_t offset,
|
||||||
const int32_t count
|
const int32_t count
|
||||||
) {
|
) {
|
||||||
// PSP style pointer legacy OpenGL
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
const GLsizei stride = sizeof(meshvertex_t);
|
// Legacy pointer style rendering
|
||||||
|
const GLsizei stride = sizeof(meshvertex_t);
|
||||||
|
|
||||||
glColorPointer(
|
glColorPointer(
|
||||||
sizeof(color4b_t),
|
sizeof(color4b_t),
|
||||||
GL_UNSIGNED_BYTE,
|
GL_UNSIGNED_BYTE,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].color
|
(const GLvoid*)&mesh->vertices[offset].color
|
||||||
);
|
);
|
||||||
glTexCoordPointer(
|
glTexCoordPointer(
|
||||||
MESH_VERTEX_UV_SIZE,
|
MESH_VERTEX_UV_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].uv
|
(const GLvoid*)&mesh->vertices[offset].uv[0]
|
||||||
);
|
);
|
||||||
glVertexPointer(
|
glVertexPointer(
|
||||||
MESH_VERTEX_POS_SIZE,
|
MESH_VERTEX_POS_SIZE,
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
stride,
|
stride,
|
||||||
(const GLvoid*)&mesh->vertices[offset].pos
|
(const GLvoid*)&mesh->vertices[offset].pos[0]
|
||||||
);
|
);
|
||||||
|
|
||||||
glDrawArrays(mesh->primitiveType, offset, count);
|
// Shader may have model matrix here
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
errorChain(shaderLegacyMatrixUpdate());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// glDrawArrays(mesh->primitiveType, offset, count);
|
||||||
|
glDrawArrays(mesh->primitiveType, 0, count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#else
|
||||||
|
// Modern VAO/VBO rendering
|
||||||
|
glBindVertexArray(mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glDrawArrays(mesh->primitiveType, offset, count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindVertexArray(0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -62,6 +176,14 @@ int32_t meshGetVertexCountGL(const meshgl_t *mesh) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t meshDisposeGL(meshgl_t *mesh) {
|
errorret_t meshDisposeGL(meshgl_t *mesh) {
|
||||||
// No dynamic resources to free for this mesh implementation
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// No dynamic resources to free for this mesh implementation
|
||||||
|
#else
|
||||||
|
glDeleteBuffers(1, &mesh->vboId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glDeleteVertexArrays(1, &mesh->vaoId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -16,9 +16,16 @@ typedef enum {
|
|||||||
} meshprimitivetypegl_t;
|
} meshprimitivetypegl_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const meshvertex_t *vertices;
|
|
||||||
int32_t vertexCount;
|
int32_t vertexCount;
|
||||||
meshprimitivetypegl_t primitiveType;
|
meshprimitivetypegl_t primitiveType;
|
||||||
|
const meshvertex_t *vertices;
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// Nothing needed
|
||||||
|
#else
|
||||||
|
GLuint vaoId;
|
||||||
|
GLuint vboId;
|
||||||
|
#endif
|
||||||
} meshgl_t;
|
} meshgl_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -37,6 +44,20 @@ errorret_t meshInitGL(
|
|||||||
const meshvertex_t *vertices
|
const meshvertex_t *vertices
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flushes the vertices (stored in memory) to the GPU.
|
||||||
|
*
|
||||||
|
* @param mesh Mesh to flush vertices for.
|
||||||
|
* @param vertOffset First vertice index to flush.
|
||||||
|
* @param vertCount Count of vertices to flush.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t meshFlushGL(
|
||||||
|
meshgl_t *mesh,
|
||||||
|
const int32_t vertOffset,
|
||||||
|
const int32_t vertCount
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a mesh using OpenGL.
|
* Draws a mesh using OpenGL.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ typedef meshprimitivetypegl_t meshprimitivetypeplatform_t;
|
|||||||
typedef meshgl_t meshplatform_t;
|
typedef meshgl_t meshplatform_t;
|
||||||
|
|
||||||
#define meshInitPlatform meshInitGL
|
#define meshInitPlatform meshInitGL
|
||||||
|
#define meshFlushPlatform meshFlushGL
|
||||||
#define meshDrawPlatform meshDrawGL
|
#define meshDrawPlatform meshDrawGL
|
||||||
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
||||||
#define meshDisposePlatform meshDisposeGL
|
#define meshDisposePlatform meshDisposeGL
|
||||||
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
11
src/duskgl/display/shader/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
shadergl.c
|
||||||
|
shaderunlitgl.c
|
||||||
|
)
|
||||||
347
src/duskgl/display/shader/shadergl.c
Normal file
347
src/duskgl/display/shader/shadergl.c
Normal file
@@ -0,0 +1,347 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shadergl.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "assert/assertgl.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
shaderlegacygl_t SHADER_LEGACY = { 0 };
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertNotNull(def, "Shader definition cannot be null");
|
||||||
|
memoryZero(shader, sizeof(shadergl_t));
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
glm_mat4_identity(shader->view);
|
||||||
|
glm_mat4_identity(shader->proj);
|
||||||
|
glm_mat4_identity(shader->model);
|
||||||
|
|
||||||
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
|
errorOk();
|
||||||
|
#else
|
||||||
|
// Create vertex shader
|
||||||
|
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
errorret_t err = errorGLCheck();
|
||||||
|
errorChain(err);
|
||||||
|
|
||||||
|
glShaderSource(shader->vertexShaderId, 1, &def->vert, NULL);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glCompileShader(shader->vertexShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint ok = 0;
|
||||||
|
glGetShaderiv(shader->vertexShaderId, GL_COMPILE_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetShaderInfoLog(shader->vertexShaderId, sizeof(log), NULL, log);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorThrow("Vertex shader compilation failed: %s", log);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create fragment shader
|
||||||
|
shader->fragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glShaderSource(shader->fragmentShaderId, 1, &def->frag, NULL);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glCompileShader(shader->fragmentShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glGetShaderiv(shader->fragmentShaderId, GL_COMPILE_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetShaderInfoLog(shader->fragmentShaderId, sizeof(log), NULL, log);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorThrow("Fragment shader compilation failed: %s", log);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create shader program
|
||||||
|
shader->shaderProgramId = glCreateProgram();
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glAttachShader(shader->shaderProgramId, shader->vertexShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glAttachShader(shader->shaderProgramId, shader->fragmentShaderId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
glLinkProgram(shader->shaderProgramId);
|
||||||
|
err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
|
||||||
|
ok = 0;
|
||||||
|
glGetProgramiv(shader->shaderProgramId, GL_LINK_STATUS, &ok);
|
||||||
|
if(!ok) {
|
||||||
|
GLchar log[1024];
|
||||||
|
glGetProgramInfoLog(shader->shaderProgramId, sizeof(log), NULL, log);
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
errorThrow("Shader program linking failed: %s", log);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderParamGetLocationGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
GLint *location
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(location, "Location cannot be null");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||||
|
#else
|
||||||
|
shadergl_t *shaderGL = (shadergl_t *)shader;
|
||||||
|
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
||||||
|
errorret_t err = errorGLCheck();
|
||||||
|
if(err.code != ERROR_OK) {
|
||||||
|
errorChain(err);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetMatrixGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 mat
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertNotNull(mat, "Matrix data cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertTrue(
|
||||||
|
SHADER_LEGACY.boundShader == shader,
|
||||||
|
"Shader must be bound to set legacy matrices."
|
||||||
|
);
|
||||||
|
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||||
|
glm_mat4_copy(mat, shader->proj);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||||
|
glm_mat4_copy(mat, shader->view);
|
||||||
|
|
||||||
|
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||||
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||||
|
glm_mat4_copy(mat, shader->model);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
GLint location;
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, name, &location));
|
||||||
|
|
||||||
|
glUniformMatrix4fv(location, 1, GL_FALSE, (const GLfloat *)mat);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
if(texture == NULL) {
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#else
|
||||||
|
if(texture == NULL) {
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint location;
|
||||||
|
errorChain(shaderParamGetLocationGL(shader, name, &location));
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glUniform1i(location, 0);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
if(texture->format == TEXTURE_FORMAT_PALETTE) {
|
||||||
|
shaderParamGetLocationGL(shader, "u_ColorCount", &location);
|
||||||
|
glUniform1i(location, texture->palette->count);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
shaderParamGetLocationGL(shader, "u_Colors", &location);
|
||||||
|
GLuint paletteData[texture->palette->count];
|
||||||
|
for(size_t i = 0; i < texture->palette->count; i++) {
|
||||||
|
color_t color = texture->palette->colors[i];
|
||||||
|
paletteData[i] = (
|
||||||
|
((uint32_t)color.r << 24) |
|
||||||
|
((uint32_t)color.g << 16) |
|
||||||
|
((uint32_t)color.b << 8) |
|
||||||
|
((uint32_t)color.a << 0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
glUniform1uiv(location, texture->palette->count, paletteData);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderBindGL(shadergl_t *shader) {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
assertNotNull(shader, "Cannot bind a null shader.");
|
||||||
|
SHADER_LEGACY.boundShader = shader;
|
||||||
|
SHADER_LEGACY.dirty = (
|
||||||
|
SHADER_LEGACY_DIRTY_MODEL |
|
||||||
|
SHADER_LEGACY_DIRTY_PROJ |
|
||||||
|
SHADER_LEGACY_DIRTY_VIEW
|
||||||
|
);
|
||||||
|
#else
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
glUseProgram(shader->shaderProgramId);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderDisposeGL(shadergl_t *shader) {
|
||||||
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
SHADER_LEGACY.boundShader = NULL;
|
||||||
|
#else
|
||||||
|
if(shader->shaderProgramId != 0) {
|
||||||
|
glDeleteProgram(shader->shaderProgramId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(shader->vertexShaderId != 0) {
|
||||||
|
glDeleteShader(shader->vertexShaderId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(shader->fragmentShaderId != 0) {
|
||||||
|
glDeleteShader(shader->fragmentShaderId);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNoGLError("Failed disposing shader");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
memoryZero(shader, sizeof(shadergl_t));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
errorret_t shaderLegacyMatrixUpdate() {
|
||||||
|
assertNotNull(SHADER_LEGACY.boundShader, "No shader is currently bound.");
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_PROJ) != 0) {
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glLoadIdentity();
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->proj);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_VIEW) != 0) {
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glLoadIdentity();
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->view);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
if((SHADER_LEGACY.dirty & SHADER_LEGACY_DIRTY_MODEL) != 0) {
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glMultMatrixf((const GLfloat *)SHADER_LEGACY.boundShader->model);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
SHADER_LEGACY.dirty = 0;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
138
src/duskgl/display/shader/shadergl.h
Normal file
138
src/duskgl/display/shader/shadergl.h
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/errorgl.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
void *nothing;
|
||||||
|
#else
|
||||||
|
GLuint shaderProgramId;
|
||||||
|
GLuint vertexShaderId;
|
||||||
|
GLuint fragmentShaderId;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
mat4 model;
|
||||||
|
#endif
|
||||||
|
} shadergl_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
void *nothing;
|
||||||
|
#else
|
||||||
|
const char_t *vert;
|
||||||
|
const char_t *frag;
|
||||||
|
#endif
|
||||||
|
} shaderdefinitiongl_t;
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
typedef struct {
|
||||||
|
shadergl_t *boundShader;
|
||||||
|
uint_fast8_t dirty;
|
||||||
|
} shaderlegacygl_t;
|
||||||
|
|
||||||
|
extern shaderlegacygl_t SHADER_LEGACY;
|
||||||
|
|
||||||
|
#define SHADER_LEGACY_DIRTY_PROJ (1 << 0)
|
||||||
|
#define SHADER_LEGACY_DIRTY_VIEW (1 << 1)
|
||||||
|
#define SHADER_LEGACY_DIRTY_MODEL (1 << 2)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to initialize.
|
||||||
|
* @param def The definition of the shader to initialize with.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Binds a shader for use in rendering.
|
||||||
|
*
|
||||||
|
* @param shader The shader to bind.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderBindGL(shadergl_t *shader);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the location of a shader uniform parameter.
|
||||||
|
*
|
||||||
|
* @param shader The shader to query.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param location Output parameter to receive the location of the uniform.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderParamGetLocationGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
GLint *location
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a mat4 uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param mat The 4x4 matrix data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetMatrixGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
mat4 matrix
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param color The color data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t shaderSetTextureGL(
|
||||||
|
shadergl_t *shader,
|
||||||
|
const char_t *name,
|
||||||
|
texture_t *texture
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a color uniform parameter in the shader.
|
||||||
|
*
|
||||||
|
* @param shader The shader to update.
|
||||||
|
* @param name The name of the uniform parameter.
|
||||||
|
* @param color The color data to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
// errorret_t shaderSetColorGL(
|
||||||
|
// shadergl_t *shader,
|
||||||
|
// const char_t *name,
|
||||||
|
// color_t color
|
||||||
|
// );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of a shader, freeing any associated resources.
|
||||||
|
*
|
||||||
|
* @param shader The shader to dispose.
|
||||||
|
*/
|
||||||
|
errorret_t shaderDisposeGL(shadergl_t *shader);
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
/**
|
||||||
|
* During mesh rendering, this is requesting the legacy system to push all
|
||||||
|
* shaders necessary to render the currently bound shader's matrices.
|
||||||
|
*
|
||||||
|
* @return Any error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderLegacyMatrixUpdate();
|
||||||
|
#endif
|
||||||
19
src/duskgl/display/shader/shaderplatform.h
Normal file
19
src/duskgl/display/shader/shaderplatform.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "shadergl.h"
|
||||||
|
|
||||||
|
typedef shadergl_t shaderplatform_t;
|
||||||
|
typedef shaderdefinitiongl_t shaderdefinitionplatform_t;
|
||||||
|
|
||||||
|
#define shaderInitPlatform shaderInitGL
|
||||||
|
#define shaderBindPlatform shaderBindGL
|
||||||
|
#define shaderSetMatrixPlatform shaderSetMatrixGL
|
||||||
|
#define shaderSetTexturePlatform shaderSetTextureGL
|
||||||
|
// #define shaderSetColorPlatform shaderSetColorGL
|
||||||
|
#define shaderDisposePlatform shaderDisposeGL
|
||||||
51
src/duskgl/display/shader/shaderunlitgl.c
Normal file
51
src/duskgl/display/shader/shaderunlitgl.c
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = { 0 };
|
||||||
|
#else
|
||||||
|
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
|
||||||
|
.vert =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"layout(location = 0) in vec3 a_Pos;\n"
|
||||||
|
"layout(location = 1) in vec2 a_TexCoord;\n"
|
||||||
|
"layout(location = 2) in vec4 a_Color;\n"
|
||||||
|
"uniform mat4 u_Proj;\n"
|
||||||
|
"uniform mat4 u_View;\n"
|
||||||
|
"uniform mat4 u_Model;\n"
|
||||||
|
"out vec4 v_Color;\n"
|
||||||
|
"out vec2 v_TexCoord;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
|
||||||
|
" v_Color = a_Color;\n"
|
||||||
|
" v_TexCoord = a_TexCoord;\n"
|
||||||
|
"}\n",
|
||||||
|
|
||||||
|
.frag =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"uniform sampler2D u_Texture;\n"
|
||||||
|
"uniform uint u_Colors[256];\n"
|
||||||
|
"uniform int u_ColorCount;\n"
|
||||||
|
"in vec4 v_Color;\n"
|
||||||
|
"in vec2 v_TexCoord;\n"
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
|
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||||
|
" uint palColor = u_Colors[index];\n"
|
||||||
|
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||||
|
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||||
|
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||||
|
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||||
|
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||||
|
" FragColor = paletteColor;\n"
|
||||||
|
// " FragColor = paletteColor * v_Color;\n"
|
||||||
|
"}\n"
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "error/errorgl.h"
|
#include "error/errorgl.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
errorret_t textureInitGL(
|
errorret_t textureInitGL(
|
||||||
texturegl_t *texture,
|
texturegl_t *texture,
|
||||||
@@ -17,6 +18,7 @@ errorret_t textureInitGL(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
) {
|
) {
|
||||||
glGenTextures(1, &texture->id);
|
glGenTextures(1, &texture->id);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
@@ -26,23 +28,36 @@ errorret_t textureInitGL(
|
|||||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||||
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||||
);
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TEXTURE_FORMAT_PALETTE:
|
case TEXTURE_FORMAT_PALETTE:
|
||||||
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
|
texture->palette = data.paletted.palette;
|
||||||
glTexImage2D(
|
|
||||||
GL_TEXTURE_2D,
|
|
||||||
0, GL_COLOR_INDEX8_EXT,
|
|
||||||
width, height,
|
|
||||||
0, GL_COLOR_INDEX8_EXT,
|
|
||||||
GL_UNSIGNED_BYTE, (void*)data.paletteData
|
|
||||||
);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
|
|
||||||
// glColorTableEXT(
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
|
glTexImage2D(
|
||||||
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
|
GL_TEXTURE_2D,
|
||||||
// );
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
|
width, height,
|
||||||
|
0, GL_COLOR_INDEX8_EXT,
|
||||||
|
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||||
|
);
|
||||||
|
|
||||||
|
glColorTableEXT(
|
||||||
|
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#else
|
||||||
|
// For modern systems we send to only the R channel and the shader does
|
||||||
|
// the rest.
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_2D, 0, GL_RED, width, height, 0,
|
||||||
|
GL_RED, GL_UNSIGNED_BYTE, (void*)data.paletted.indices
|
||||||
|
);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -52,8 +67,11 @@ errorret_t textureInitGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
@@ -63,24 +81,12 @@ errorret_t textureInitGL(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textureBindGL(texturegl_t *texture) {
|
|
||||||
if(texture == NULL) {
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textureDisposeGL(texturegl_t *texture) {
|
errorret_t textureDisposeGL(texturegl_t *texture) {
|
||||||
assertNotNull(texture, "Texture cannot be NULL");
|
assertNotNull(texture, "Texture cannot be NULL");
|
||||||
assertTrue(texture->id != 0, "Texture ID must be valid");
|
assertTrue(texture->id != 0, "Texture ID must be valid");
|
||||||
|
|
||||||
glDeleteTextures(1, &texture->id);
|
glDeleteTextures(1, &texture->id);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -20,6 +20,10 @@ typedef struct {
|
|||||||
textureformatgl_t format;
|
textureformatgl_t format;
|
||||||
int32_t width;
|
int32_t width;
|
||||||
int32_t height;
|
int32_t height;
|
||||||
|
|
||||||
|
union {
|
||||||
|
palette_t *palette;
|
||||||
|
};
|
||||||
} texturegl_t;
|
} texturegl_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -40,14 +44,6 @@ errorret_t textureInitGL(
|
|||||||
const texturedata_t data
|
const texturedata_t data
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds a texture for rendering. Providing NULL will unbind any texture.
|
|
||||||
*
|
|
||||||
* @param texture The texture to bind.
|
|
||||||
* @return An error if the texture failed to bind, otherwise success.
|
|
||||||
*/
|
|
||||||
errorret_t textureBindGL(texturegl_t *texture);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes a texture.
|
* Disposes a texture.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -12,5 +12,4 @@ typedef textureformatgl_t textureformatplatform_t;
|
|||||||
typedef texturegl_t textureplatform_t;
|
typedef texturegl_t textureplatform_t;
|
||||||
|
|
||||||
#define textureInitPlatform textureInitGL
|
#define textureInitPlatform textureInitGL
|
||||||
#define textureBindPlatform textureBindGL
|
|
||||||
#define textureDisposePlatform textureDisposeGL
|
#define textureDisposePlatform textureDisposeGL
|
||||||
@@ -19,7 +19,7 @@ void logDebug(const char_t *message, ...) {
|
|||||||
|
|
||||||
// print to file
|
// print to file
|
||||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
||||||
if (file) {
|
if(file) {
|
||||||
va_copy(copy, args);
|
va_copy(copy, args);
|
||||||
vfprintf(file, message, copy);
|
vfprintf(file, message, copy);
|
||||||
va_end(copy);
|
va_end(copy);
|
||||||
@@ -41,7 +41,7 @@ void logError(const char_t *message, ...) {
|
|||||||
|
|
||||||
// print to file
|
// print to file
|
||||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/error.log", "a");
|
FILE *file = fopen("ms0:/PSP/GAME/Dusk/error.log", "a");
|
||||||
if (file) {
|
if(file) {
|
||||||
va_copy(copy, args);
|
va_copy(copy, args);
|
||||||
vfprintf(file, message, copy);
|
vfprintf(file, message, copy);
|
||||||
va_end(copy);
|
va_end(copy);
|
||||||
|
|||||||
@@ -22,6 +22,14 @@ errorret_t displaySDL2Init(void) {
|
|||||||
// Set OpenGL attributes (Needs to be done now or later?)
|
// Set OpenGL attributes (Needs to be done now or later?)
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
|
||||||
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
|
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||||
|
#else
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Create window with OpenGL flag.
|
// Create window with OpenGL flag.
|
||||||
DISPLAY.window = SDL_CreateWindow(
|
DISPLAY.window = SDL_CreateWindow(
|
||||||
"Dusk",
|
"Dusk",
|
||||||
@@ -82,6 +90,8 @@ errorret_t displaySDL2Update(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
// errorChain(shaderPaletteTextureBindGL(&testShader));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -247,13 +247,13 @@
|
|||||||
|
|
||||||
// Draw red grid lines for tile boundaries
|
// Draw red grid lines for tile boundaries
|
||||||
ctx.strokeStyle = 'rgba(255,0,0,1)';
|
ctx.strokeStyle = 'rgba(255,0,0,1)';
|
||||||
for (let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
for(let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(x, 0);
|
ctx.moveTo(x, 0);
|
||||||
ctx.lineTo(x, elOutputPreview.height);
|
ctx.lineTo(x, elOutputPreview.height);
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
}
|
}
|
||||||
for (let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
for(let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(0, y);
|
ctx.moveTo(0, y);
|
||||||
ctx.lineTo(elOutputPreview.width, y);
|
ctx.lineTo(elOutputPreview.width, y);
|
||||||
@@ -289,7 +289,7 @@
|
|||||||
btnBackgroundGreen.addEventListener('click', () => document.body.style.background = 'green');
|
btnBackgroundGreen.addEventListener('click', () => document.body.style.background = 'green');
|
||||||
|
|
||||||
elDefineBySize.addEventListener('change', () => {
|
elDefineBySize.addEventListener('change', () => {
|
||||||
if (elDefineBySize.checked) {
|
if(elDefineBySize.checked) {
|
||||||
elTileSizes.style.display = '';
|
elTileSizes.style.display = '';
|
||||||
elTileCounts.style.display = 'none';
|
elTileCounts.style.display = 'none';
|
||||||
}
|
}
|
||||||
@@ -297,7 +297,7 @@
|
|||||||
});
|
});
|
||||||
|
|
||||||
elDefineByCount.addEventListener('change', () => {
|
elDefineByCount.addEventListener('change', () => {
|
||||||
if (elDefineByCount.checked) {
|
if(elDefineByCount.checked) {
|
||||||
elTileSizes.style.display = 'none';
|
elTileSizes.style.display = 'none';
|
||||||
elTileCounts.style.display = '';
|
elTileCounts.style.display = '';
|
||||||
}
|
}
|
||||||
@@ -332,7 +332,7 @@
|
|||||||
elOutputError.style.display = 'none';
|
elOutputError.style.display = 'none';
|
||||||
pixels = null;
|
pixels = null;
|
||||||
|
|
||||||
if (!elFileInput.files.length) {
|
if(!elFileInput.files.length) {
|
||||||
elOutputError.textContent = 'No file selected';
|
elOutputError.textContent = 'No file selected';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
@@ -340,18 +340,18 @@
|
|||||||
|
|
||||||
const file = elFileInput.files[0];
|
const file = elFileInput.files[0];
|
||||||
|
|
||||||
if (file.name.endsWith('.dpt')) {
|
if(file.name.endsWith('.dpt')) {
|
||||||
// Load DPT file
|
// Load DPT file
|
||||||
const reader = new FileReader();
|
const reader = new FileReader();
|
||||||
|
|
||||||
reader.onload = () => {
|
reader.onload = () => {
|
||||||
const arrayBuffer = reader.result;
|
const arrayBuffer = reader.result;
|
||||||
const data = new Uint8Array(arrayBuffer);
|
const data = new Uint8Array(arrayBuffer);
|
||||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
||||||
elOutputError.textContent = 'Invalid DPT file';
|
elOutputError.textContent = 'Invalid DPT file';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
} else if (data[3] !== 0x01) {
|
} else if(data[3] !== 0x01) {
|
||||||
elOutputError.textContent = 'Unsupported DPT version';
|
elOutputError.textContent = 'Unsupported DPT version';
|
||||||
elOutputError.style.display = 'block';
|
elOutputError.style.display = 'block';
|
||||||
return;
|
return;
|
||||||
@@ -381,15 +381,15 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
const uniqueIndexes = [];
|
const uniqueIndexes = [];
|
||||||
for (let i = 0; i < width * height; i++) {
|
for(let i = 0; i < width * height; i++) {
|
||||||
const colorIndex = data[12 + i];
|
const colorIndex = data[12 + i];
|
||||||
if (!uniqueIndexes.includes(colorIndex)) {
|
if(!uniqueIndexes.includes(colorIndex)) {
|
||||||
uniqueIndexes.push(colorIndex);
|
uniqueIndexes.push(colorIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const adhocPalette = [];
|
const adhocPalette = [];
|
||||||
for (let i = 0; i < uniqueIndexes.length; i++) {
|
for(let i = 0; i < uniqueIndexes.length; i++) {
|
||||||
const index = uniqueIndexes[i];
|
const index = uniqueIndexes[i];
|
||||||
// Get the most different possible color for this index
|
// Get the most different possible color for this index
|
||||||
const color = [
|
const color = [
|
||||||
@@ -402,7 +402,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
pixels = new Uint8Array(width * height * 4);
|
pixels = new Uint8Array(width * height * 4);
|
||||||
for (let i = 0; i < width * height; i++) {
|
for(let i = 0; i < width * height; i++) {
|
||||||
const colorIndex = data[12 + i];
|
const colorIndex = data[12 + i];
|
||||||
const color = adhocPalette[colorIndex];
|
const color = adhocPalette[colorIndex];
|
||||||
pixels[i * 4] = color[0];
|
pixels[i * 4] = color[0];
|
||||||
@@ -487,13 +487,13 @@
|
|||||||
input.accept = '.dtf';
|
input.accept = '.dtf';
|
||||||
input.addEventListener('change', (e) => {
|
input.addEventListener('change', (e) => {
|
||||||
const files = e?.target?.files;
|
const files = e?.target?.files;
|
||||||
if (!files || !files.length || !files[0]) {
|
if(!files || !files.length || !files[0]) {
|
||||||
alert('No file selected');
|
alert('No file selected');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const file = files[0];
|
const file = files[0];
|
||||||
if (!file.name.endsWith('.dtf')) {
|
if(!file.name.endsWith('.dtf')) {
|
||||||
alert('Invalid file type. Please select a .dtf file.');
|
alert('Invalid file type. Please select a .dtf file.');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -502,12 +502,12 @@
|
|||||||
reader.onload = () => {
|
reader.onload = () => {
|
||||||
const arrayBuffer = reader.result;
|
const arrayBuffer = reader.result;
|
||||||
const data = new Uint8Array(arrayBuffer);
|
const data = new Uint8Array(arrayBuffer);
|
||||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
||||||
alert('Invalid DTF file');
|
alert('Invalid DTF file');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data[3] !== 0x00) {
|
if(data[3] !== 0x00) {
|
||||||
alert('Unsupported DTF version');
|
alert('Unsupported DTF version');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user